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6f3f4d3d0b6ced12959315c033d70e79a11cc349
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeTaskBase.cpp

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Moved GameplayBehaviors out of restricted folder over to Experimental Moved SmartObjects out of restricted folder Moved StateTree out of restricted folder Moved ZoneGraph out of restricted folder Moved ZoneGraphAnnotations out of restricted folder #jira UE-115297 #ROBOMERGE-OWNER: mieszko.zielinski #ROBOMERGE-AUTHOR: mieszko.zielinski #ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767) #ROBOMERGE-CONFLICT from-shelf #ROBOMERGE[STARSHIP]: UE5-Main [CL 17648742 by mieszko zielinski in ue5-release-engine-test branch]
2021-09-28 13:33:00 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeTaskBase.h"
#include "CoreMinimal.h"
#if WITH_GAMEPLAY_DEBUGGER
void FStateTreeTask2Base::AppendDebugInfoString(FString& DebugString, const FStateTreeExecutionContext& Context) const
{
DebugString += FString::Printf(TEXT("[%s]\n"), *Name.ToString());
}
#endif
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