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UnrealEngineUWP/Engine/Source/Editor/GeometryCacheEd/GeometryCacheEd.Build.cs

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryCacheEd : ModuleRules
{
public GeometryCacheEd(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/GeometryCacheEd/Classes");
PublicIncludePaths.Add("Runtime/GeometryCacheEd/Public");
PrivateIncludePaths.Add("Runtime/GeometryCacheEd/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"RenderCore",
"ShaderCore",
"RHI",
"UnrealEd",
"AssetTools",
"GeometryCache"
}
);
}
}