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UnrealEngineUWP/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Private/Dataflow/GeometryCollectionProcessingNodes.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Dataflow/GeometryCollectionProcessingNodes.h"
#include "GeometryCollection/ManagedArrayCollection.h"
#include "GeometryCollection/GeometryCollection.h"
namespace Dataflow
{
void GeometryCollectionProcessingNodes()
{
DATAFLOW_NODE_REGISTER_CREATION_FACTORY(FCloseGeometryOnCollectionDataflowNode);
}
}
void FCloseGeometryOnCollectionDataflowNode::Evaluate(Dataflow::FContext& Context, const FDataflowOutput* Out) const
{
if (Out->IsA<DataType>(&Collection))
{
DataType InCollection = GetInput(&Collection)->GetValue<DataType>(Context, Collection);
//
// @todo(dataflow) : Implemention that closes the geometry on the collection
//
Out->SetValue<DataType>(InCollection, Context);
}
}