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UnrealEngineUWP/Engine/Programs/LiveLinkHub/Config/DefaultEngine.ini

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[URL]
GameNameShort=LLH
[Plugins]
+ProgramEnabledPlugins="LiveLink"
+ProgramEnabledPlugins="StructUtils"
+ProgramEnabledPlugins="ContentBrowserAssetDataSource"
+ProgramEnabledPlugins="PropertyAccessEditor"
+ProgramEnabledPlugins="PythonScriptPlugin"
+ProgramOptionalPlugins="AppleARKitFaceSupport"
#+ProgramOptionalPlugins="LiveLinkViconDataStream"
+ProgramOptionalPlugins="MocopiLiveLink"
+ProgramOptionalPlugins="OptitrackLiveLink"
[/Script/MacTargetPlatform.XcodeProjectSettings]
TemplateMacPlist=(FilePath="/Engine/Source/Programs/LiveLinkHub/Resources/Mac/Info.plist")
[/Script/UnrealEd.ProjectPackagingSettings]
bShareMaterialShaderCode=false