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UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeTaskBase.cpp

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Moved GameplayBehaviors out of restricted folder over to Experimental Moved SmartObjects out of restricted folder Moved StateTree out of restricted folder Moved ZoneGraph out of restricted folder Moved ZoneGraphAnnotations out of restricted folder #jira UE-115297 #ROBOMERGE-OWNER: mieszko.zielinski #ROBOMERGE-AUTHOR: mieszko.zielinski #ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390 via CL 17648742 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v875-17642767) [CL 17648750 by mieszko zielinski in ue5-main branch]
2021-09-28 13:33:17 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeTaskBase.h"
#include "CoreMinimal.h"
#if WITH_GAMEPLAY_DEBUGGER
void FStateTreeTask2Base::AppendDebugInfoString(FString& DebugString, const FStateTreeExecutionContext& Context) const
{
DebugString += FString::Printf(TEXT("[%s]\n"), *Name.ToString());
}
#endif
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