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UnrealEngineUWP/Engine/Shaders/Random4.tps
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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>Code snippet from "Efficient computation of noise in GLSL" article</Name>
<Location>/Engine/Shaders/Random.usf</Location>
<Date>2016-09-09T11:14:02.8298717-04:00</Date>
<Function>Fast computation for a variant of Perlin noise</Function>
<Justification>Faster than existing Perlin noise, more efficient for noise derivatives</Justification>
<Eula>https://github.com/ashima/webgl-noise/blob/master/LICENSE</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>None</LicenseFolder>
</TpsData>