2019-03-06 18:29:57 -05:00
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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2019-03-06 18:16:39 -05:00
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#pragma once
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#include "CoreTypes.h"
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#include "Modules/ModuleInterface.h"
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#define LIVE_CODING_MODULE_NAME "LiveCoding"
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class ILiveCodingModule : public IModuleInterface
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{
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public:
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2019-03-13 09:53:47 -04:00
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virtual void EnableByDefault(bool bEnabled) = 0;
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virtual bool IsEnabledByDefault() const = 0;
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2019-03-13 10:02:57 -04:00
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2019-03-13 09:53:47 -04:00
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virtual void EnableForSession(bool bEnabled) = 0;
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virtual bool IsEnabledForSession() const = 0;
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2019-03-13 10:02:57 -04:00
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virtual bool HasStarted() const = 0;
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2019-03-06 18:16:39 -05:00
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virtual void ShowConsole() = 0;
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2019-03-13 09:53:47 -04:00
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virtual void Compile() = 0;
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2019-03-11 12:18:32 -04:00
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virtual bool IsCompiling() const = 0;
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virtual void Tick() = 0;
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2019-03-06 18:16:39 -05:00
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};
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