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UnrealEngineUWP/Engine/Source/Runtime/SignalProcessing/SignalProcessing.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SignalProcessing : ModuleRules
{
public SignalProcessing(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"IntelISPC"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile",
"libOpus",
"UELibSampleRate"
);
// This is used to get FSoundQualityInfo struct for IAudioEncoder.
PrivateIncludePathModuleNames.Add("TargetPlatform");
// This is used to reference the EAudioMixerChannel enumeration.
PrivateIncludePathModuleNames.Add("AudioMixerCore");
}
}
}