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UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/Public/CodecPacket.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
namespace AVEncoder
{
class AVENCODER_API FCodecPacket
{
public:
virtual ~FCodecPacket() = default;
static FCodecPacket Create(const uint8* InData, uint32 InDataSize);
/**
* Encoding/Decoding latency
*/
struct FTimings
{
FTimespan StartTs;
FTimespan FinishTs;
};
TSharedPtr<uint8> Data; // pointer to encoded data
uint32 DataSize = 0; // number of bytes of encoded data
bool IsKeyFrame = false; // whether or not packet represents a key frame
uint32 VideoQP = 0;
uint32 Framerate;
FTimings Timings;
private:
FCodecPacket() = default;
};
} /* namespace AVEncoder */