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52 lines
1.1 KiB
C
52 lines
1.1 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MediaPacket.h"
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#include "SampleBuffer.h"
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namespace AVEncoder
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{
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struct FAudioFrame
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{
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FTimespan Timestamp;
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FTimespan Duration;
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Audio::TSampleBuffer<float> Data;
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};
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class IAudioEncoderListener
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{
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public:
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virtual void OnEncodedAudioFrame(const FMediaPacket& Packet) = 0;
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};
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class AVENCODER_API FAudioEncoder
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{
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public:
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virtual ~FAudioEncoder() {}
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virtual const TCHAR* GetName() const = 0;
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virtual const TCHAR* GetType() const = 0;
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virtual bool Initialize(const FAudioConfig& Config) = 0;
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/**
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* Shutdown MUST be called before destruction
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*/
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virtual void Shutdown() = 0;
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virtual void Encode(const FAudioFrame& Frame) = 0;
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virtual FAudioConfig GetConfig() const = 0;
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virtual void RegisterListener(IAudioEncoderListener& Listener);
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virtual void UnregisterListener(IAudioEncoderListener& Listener);
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protected:
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void OnEncodedAudioFrame(const FMediaPacket& Packet);
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private:
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FCriticalSection ListenersMutex;
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TArray<IAudioEncoderListener*> Listeners;
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};
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}
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