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UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/TestInterface.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "TestInterface.generated.h"
UINTERFACE()
class UTestInterface : public UInterface
{
GENERATED_BODY()
public:
UTestInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
};
class ITestInterface
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintNativeEvent)
FString SomeFunction(int32 Val) const;
UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
const float SomeFunctionWithConstReturnType() const;
UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
UObject* SomeFunctionWithNonConstPointerReturnType() const;
UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
const UObject* SomeFunctionWithConstPointerReturnType() const;
UFUNCTION(BlueprintImplementableEvent)
int64 ReturnInt64();
};