/// <summary> IMPORTANT: This mask must *only* include the *valid* values of this enumeration.. </summary>
MEMPOOL_All=0x0f,
/// <summary> Main memory pool. </summary>
MEMPOOL_Main=0x01,
/// <summary> Local memory pool, video memory (RSX), only used on PS3. </summary>
MEMPOOL_Local=0x02,
/// <summary> Default host memory pool, main memory, only used on PS3. </summary>
MEMPOOL_HostDefault=0x04,
/// <summary> Movies host memory pool, main memory, only used on PS3. </summary>
MEMPOOL_HostMovies=0x08,
}
/// <summary> Memory pool types same as EMemoryPool, but serialized values. NOTE: This enum must match EMemoryPool from FMallocGcmProfiler.h. </summary>
publicenumEMemoryPoolSerialized
{
/// <summary> Invalid entry goes first so that it's the default value. </summary>
MEMPOOL_Invalid=0xff,
/// <summary> Main memory pool. </summary>
MEMPOOL_Main=0x00,
/// <summary> Local memory pool, video memory (RSX), only used on PS3. </summary>
MEMPOOL_Local=0x20,
/// <summary> Default host memory pool, main memory, only used on PS3. </summary>
MEMPOOL_HostDefault=0x40,
/// <summary> Movies host memory pool, main memory, only used on PS3. </summary>
MEMPOOL_HostMovies=0x80,
}
/// <summary> A collection of memory pool informations. Used to determine how much memory is stored in each of memory pool. </summary>