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// Copyright Epic Games, Inc. All Rights Reserved.
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# include "LevelEditorMenu.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
# include "Modules/ModuleManager.h"
# include "Framework/Application/SlateApplication.h"
# include "Widgets/Text/STextBlock.h"
# include "Framework/MultiBox/MultiBoxDefs.h"
# include "Framework/MultiBox/MultiBoxExtender.h"
# include "Framework/MultiBox/MultiBoxBuilder.h"
# include "Widgets/Input/SButton.h"
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# include "Styling/AppStyle.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
# include "LevelEditor.h"
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# include "LevelEditorActions.h"
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# include "LevelEditorContextMenu.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
# include "Interfaces/IMainFrameModule.h"
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# include "MRUFavoritesList.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
# include "Framework/Commands/GenericCommands.h"
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# include "IDocumentation.h"
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# include "ToolMenus.h"
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# include "LevelEditorMenuContext.h"
# include "Widgets/Input/SSpinBox.h"
# include "Widgets/Input/SCheckBox.h"
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# include "Settings/EditorExperimentalSettings.h"
# include "TranslationEditor/Public/ITranslationEditor.h"
# include "LocalizationDashboard/Public/ILocalizationDashboardModule.h"
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# include "AssetSelection.h"
# include "EditorViewportCommands.h"
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# define LOCTEXT_NAMESPACE "LevelEditorMenu"
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void FLevelEditorMenu : : RegisterLevelEditorMenus ( )
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{
struct Local
{
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static void RegisterFileLoadAndSaveItems ( )
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{
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UToolMenu * Menu = UToolMenus : : Get ( ) - > ExtendMenu ( " LevelEditor.MainMenu.File " ) ;
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FToolMenuSection & OpenSection = Menu - > FindOrAddSection ( " FileOpen " ) ;
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FToolMenuInsert InsertPos ( NAME_None , EToolMenuInsertType : : First ) ;
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// New Level
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OpenSection . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . NewLevel ) . InsertPosition = InsertPos ;
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// Open Level
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OpenSection . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . OpenLevel ) . InsertPosition = InsertPos ;
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// Open Asset
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//@TODO: Doesn't work when summoned from here: Section.AddMenuEntry( FGlobalEditorCommonCommands::Get().SummonOpenAssetDialog );
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FToolMenuSection & SaveSection = Menu - > FindOrAddSection ( " FileSave " ) ;
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// Save
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SaveSection . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . Save ) . InsertPosition = InsertPos ;
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// Save As
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SaveSection . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SaveAs ) . InsertPosition = InsertPos ;
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}
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static void FillFileRecentAndFavoriteFileItems ( )
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{
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UToolMenu * Menu = UToolMenus : : Get ( ) - > ExtendMenu ( " LevelEditor.MainMenu.File " ) ;
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FToolMenuInsert SectionInsertPos ( " FileSave " , EToolMenuInsertType : : After ) ;
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// Import/Export
{
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FToolMenuSection & Section = Menu - > AddSection ( " FileActors " , LOCTEXT ( " ImportExportHeading " , " Import/Export " ) , SectionInsertPos ) ;
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{
Copying //UE4/Release-Staging-4.12 to //UE4/Main (Source: //UE4/Release-4.12 @ 2992821)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2992821 on 2016/05/27 by Max.Chen
Subway Sequencer: Add "Assets" and "Character" to the list of additional directories to cook.
#jira UE-31279
#lockdown Cristina.Riveron
Change 2992761 on 2016/05/27 by Max.Chen
Add assets from "Directories to Always Cook".
#jira UE-31279
#lockdown Cristina.Riveron
Change 2992371 on 2016/05/26 by Dmitry.Rekman
Fix GUBP Tools node (UE-31378).
#jira UE-31378
#lockdown Josh.Adams
Change 2992279 on 2016/05/26 by Dmitry.Rekman
One more fix for UAT compilation failure (UE-31312).
- Make EnvVarsToXML target framework v4.5.
#lockdown Josh.Adams
#jira UE-31312
Change 2992060 on 2016/05/26 by Josh.Adams
- Reset PVRTC compression quality to default, so cooks don't take forever for IOS. We shipped with PVRTC Quality 4 for the App Store version. This is set in the Cooker Settings in the Project Settings window.
#lockdown cristina.riveron
#jira UE-31373
Change 2992009 on 2016/05/26 by Dmitry.Rekman
Fix packaging on Linux (UE-31312).
- System.Xml was spelled as System.XML.
#jira UE-31312
#lockdown Josh.Adams
Change 2991784 on 2016/05/26 by Martin.Wilson
Fix for RecalcRequiredBones crashing when there is no lod data
#jira UE-30028
#lockdown cristina.riveron
Change 2991744 on 2016/05/26 by Dmitry.Rekman
Fix Linux code project generation (UE-31322).
- Also fixes UE-31318 (not reopening when creating BP project).
- Apparently, we cannot reset all signals to default, this makes posix_spawn() fail after fork (child exits with 127).
- Added logging of child's return code.
#lockdown Josh.Adams
#jira UE-31322
#jira UE-31318
Change 2991448 on 2016/05/26 by Nick.Darnell
Disabling the logging in the git module that was added from the previous commit.
#jira UE-30781
#lockdown cristina.riveron
Change 2991352 on 2016/05/26 by Max.Chen
Subway Sequencer: Add "Sequencer" to the list of additional directories to cook.
#jira UE-31279
#lockdown Cristina.Riveron
Change 2991121 on 2016/05/26 by Ben.Marsh
Fix ShooterGame warnings on XboxOne.
#lockdown cristina.riveron
Change 2991097 on 2016/05/26 by Nick.Darnell
PR #2386: Git Plugin: fix initialization of a new repository broken by new "migrate" support 4.12 (Contributed by SRombauts)
#jira UE-30781
#lockdown cristina.riveron
Change 2991095 on 2016/05/26 by Dmitry.Rekman
Fix packaging on Linux (UE-31312).
- Excludes UAT modules unsupported on the platform (e.g. TVOS).
#jira UE-31312
#lockdown Josh.Adams
Change 2990806 on 2016/05/25 by Michael.Gay
Last minute adjustments to SubwaySequencer shots.
Fixed Fade track on master and moved Event tracks to shots.
#jira UE-30804
#lockdown Cristina.Riveron
Change 2990739 on 2016/05/25 by Dan.Oconnor
Fix for transaction buffer failing to restore preview widget trees, these are regenerated post undo/redo and should not be tagged as transactional
#jira UE-31155
#lockdown cristina.riveron
Change 2990657 on 2016/05/25 by Dmitry.Rekman
Fix crash in mono when invoked by the engine (UE-31312).
- Reset signal mask on spawning a subprocess. We mask out all signals except explicitly handled, which does not play well with mono.
- See also https://answers.unrealengine.com/questions/420161/mono-process-crash.html
#jira UE-31312
#lockdown Josh.Adams
Change 2990564 on 2016/05/25 by Marc.Audy
Undo 4.12 change to DetachFromParent when AttachTo is called with a null parent.
#jira UE-00000
#lockdown Cristina.Riveron
Change 2990429 on 2016/05/25 by Max.Chen
Movie Capture: Fix initialization order warning. Follow up to CL #2990314
#jira UE-31285
#lockdown Nick.Penwarden
Change 2990338 on 2016/05/25 by Zabir.Hoque
TEMP Fix: On server enqued render thread work is dropped. So on server release Reflection capture resouce immediately instead of trying to defer enque.
#jira UE-28838
#lockdown cristina.riveron
Change 2990314 on 2016/05/25 by Max.Chen
Movie Capture: Flush the viewport when grabbing frames. This fixes more frame accuracy issues.
#jira UE-31285
#lockdown Nick.Penwarden
Change 2990249 on 2016/05/25 by Max.Chen
Sequencer: Fix tick prerequisites getting removed on stop and not re-set on play. This fixes frame accuracies when rendering in a separate process.
#jira UE-31285
#lockdown Nick.Penwarden
Change 2990243 on 2016/05/25 by Lukasz.Furman
Fixed behavior tree observers not being applied correctly
#jira UE-31307
#lockdown Cristina.Riveron
Change 2990206 on 2016/05/25 by Daniel.Lamb
Make sure min number of threads in the large thread pool is at least 2.
#jira UE-31253
#lockdown Cristina.Riveron
Change 2990182 on 2016/05/25 by Max.Chen
Sequencer: Fix null ptr crash on trying to record from current player. This is a regression from the off by one frame fixes.
#jira UE-31304
#lockdown Nick.Penwarden
Change 2990124 on 2016/05/25 by Chris.Bunner
Avoid creating additional inline code fragment casting matching uniform types.
#lockdown cristina.riveron
#jira UE-29089
Change 2989978 on 2016/05/25 by Uriel.Doyon
Merged fix for issue with resolution scale in PostProcessVisualizeComplexity
#jira UE-29473
#lockdown cristina.riveron
Change 2989970 on 2016/05/25 by Taizyd.Korambayil
#lockdown cristina.riveron
#jira UE-31293 Added TestMaps Folder and moved all Non-Relevant Maps into it.
Change 2989911 on 2016/05/25 by Chris.Babcock
Remove warning about Android debugging since CodeWorks for Android Nsight supports VS2015
#jira UE-31292
#ue4
#android
#lockdown cristina.riveron
Change 2989898 on 2016/05/25 by Robert.Manuszewski
Splitting inline shader registration from serialization. Serialization can happen on the async loading thread but registration should only happen on the game thread. Removed a lot of critical section locks.
Reimplementing CL #2952596
#jira UE-29245
#lockdown Nick.Penwarden
Change 2989849 on 2016/05/25 by Max.Preussner
Sequencer: Fixed Crash when playing UMG sequence with audio tracks (UE-31289)
#jira UE-31289
#lockdown nick.penwarden
Change 2989793 on 2016/05/25 by Max.Chen
Sequencer: Change automated capture so it captures in response to a sequence update to fix off by one frames.
#jira UE-30755
#lockdown Nick.Penwarden
Change 2989792 on 2016/05/25 by Max.Chen
Sequencer: Put back setting MaxFPS when forcing fixed frame interval playback to fix motion blur in editor.
#jira UE-30755
#lockdown Nick.Penwarden
Change 2989774 on 2016/05/25 by Mike.Beach
Mirroring CL 2946932
Guarding against invalid EdGraphPins (ones that have been moved to the transient package) when constructing the widget - prevents a crash that we've been unable to repro or determine the cause of (turns it instead into an ensure, so we can collect more contextual information on the issue).
#lockdown cristina.riveron
#jira UE-26998
Change 2989765 on 2016/05/25 by Olaf.Piesche
Moivng CL 2967970 from Dev-Rendering - fix for
#jira UE-27297
#lockdown nick.penwarden
Change 2989481 on 2016/05/25 by Marc.Audy
Properly route AttachToComponent to SetupAttachment if called from the constructor
#jira UE-31055
#lockdown Cristina.Riveron
Change 2989369 on 2016/05/25 by Robert.Manuszewski
Don't create asset import data for archetype TileMap. Propagate component flags to TileMap if the component is an archetype.
#jira UE-31033
#lockdown Nick.Penwarden
Change 2988975 on 2016/05/24 by Max.Preussner
Sequencer: Fixed Cinematic Camera look at tool crashes on auto save (UE-31195)
#jira UE-31195
#lockdown nick.penwarden
Change 2988834 on 2016/05/24 by Max.Chen
Movie Capture: Crash fix - Protect against null encoding filter.
#jira UE-31233
#lockdown Nick.Penwarden
Change 2988764 on 2016/05/24 by Peter.Sauerbrei
fix for exception when deploying to tvOS from PC
#jira UE-30318
#lockdown cristina.riveron
Change 2988540 on 2016/05/24 by Jeff.Campeau
Disable incompatible OpenVR for Windows XP builds.
Gut SteamVR and SteamVRController for Windows XP builds (rely on OpenVR).
#lockdown Nick.Penwarden
#jira UE-30823
Change 2988491 on 2016/05/24 by Zak.Middleton
#ue4 - (4.12) Remove version check from serialization logic that fixes up stale transient properties. They would still loaded for archetypes and we always want to prevent that in the future.
#lockdown cristina.riveron
#jira UE-30625
Change 2988427 on 2016/05/24 by Aaron.McLeran
#jira UE-31028 Stop Quietest Concurrency does not remove the quietest sound
Fix is to not re-add the sound once its stopped due to max concurrency.
#tests ran the QA test map that demonstrated the problem
#lockdown cristina.riveron
Change 2988391 on 2016/05/24 by Taizyd.Korambayil
#lockdown cristina.riveron
#jira UE-30301 Rebuilt Ligthing for all Content Example Maps
Change 2988315 on 2016/05/24 by Allan.Bentham
Re-enabled FLUTBlenderPS on vulkan devices. (it's required for protostar)
#jira UE-31079
Change 2988227 on 2016/05/24 by Frank.Fella
Sequencer - Add support for forcing editor and runtime evaluation to happen on exact fixed frame intervals. Updated the subway sequencer sample to work with these changes.
Change missed in first checkin.
#Jira UE-30755
Change 2988200 on 2016/05/24 by Robert.Manuszewski
Assert if MaxObjectsInEditor or MaxObjectsInGame are too big and collide with EInternalObjectFlags
#jira UE-31218
Change 2988181 on 2016/05/24 by Peter.Sauerbrei
revert out the last fix and add more logging as I can't reproduce this bug
#jira UE-30813
Change 2988140 on 2016/05/24 by Frank.Fella
Sequencer - Add support for forcing editor and runtime evaluation to happen on exact fixed frame intervals. Updated the subway sequencer sample to work with these changes.
#Jira UE-30755
Change 2988081 on 2016/05/24 by Jamie.Dale
Better fix for UE-29651 that will also work with packages saved from a build without an engine version
There was no version bump for the change to FFormatArgumentData, but VER_UE4_K2NODE_VAR_REFERENCEGUIDS was added at almost the same time so testing that should handle the vast majority of packages that we have internally, and will handle all external packages.
#jira UE-29651
Change 2987964 on 2016/05/24 by Lee.Clark
Fix empty ENV path when compiling PS4 targets.
#jira UE-31210
Change 2987721 on 2016/05/23 by Dan.Oconnor
Reworking node validation change done in 2910382 so that nodes that are going to spawn other nodes in the expansion step are still validated.
#jira UE-31099
Change 2987696 on 2016/05/23 by Chris.Babcock
Update AndroidWorks 1R1 to CodeWorks for Android 1R4
#jira UEPLAT-1312
#ue4
#android
Change 2987624 on 2016/05/23 by Jeff.Campeau
Fix a define protection for WinXP stack walking support.
#jira UE-30823
Change 2987607 on 2016/05/23 by Jeff.Campeau
Windows Stack Walk fixed to work with Windows XP.
Use the ASCII calls where needed.
Symbol server is unsupported and is disabled when building for Windows XP.
#jira UE-30823
Change 2987593 on 2016/05/23 by Zak.Middleton
#ue4 - (4.12) Reject old serialized values of UMovementComponent::UpdatedComponent and UpdatedPrimitive that were saved before those were marked transient. Mark UPawnMovementComponent::PawnOwner and UCharacterMovementComponent::CharacterOwner as transient, and similarly reject old saved values.
#jira UE-30625
Change 2987548 on 2016/05/23 by Lukasz.Furman
Moved newly added gameplay debugger's code out of perception component
#jira UE-31090
Change 2987510 on 2016/05/23 by Lukasz.Furman
Restored perception category in old gameplay debugger tool
#jira UE-31090
Change 2987278 on 2016/05/23 by Ben.Marsh
Rocket: Add Mac GenerateProjectFiles.sh script into installed engine distro.
#jira UE-31109
Change 2987156 on 2016/05/23 by Chris.Babcock
Added GoogleVR to InstalledEngineFilters.ini
#jira UE-31186
#ue4
#android
Change 2987129 on 2016/05/23 by Mieszko.Zielinski
Fixed FNavigationFilterArea not zeroing its properties in default constuctor #UE4
#jira UE-31185
Change 2987100 on 2016/05/23 by Peter.Sauerbrei
fix for crash in DeploymentServer when attempting to copy a file with a space in the path or name
#jira UE-30813
Change 2987064 on 2016/05/23 by Dmitry.Rekman
PR #2164: [Linux] Fix clang '&&' within '||' error (Contributed by slonopotamus)
#jira UE-28537
Change 2987002 on 2016/05/23 by Aaron.McLeran
#jira UE-31036 Sound volume does not change when moving past the Non Focus Azimuth range if set to greater than 90 degrees
Fix was to remove the clamp on the dot-product
#tests ran test map with focus factors greater than 90 degrees
Change 2986880 on 2016/05/23 by Mark.Satterthwaite
Fix UE-31124 due to bad array iteration logic - amazing that this hadn't been seen earlier.
#jira UE-31124
Change 2986873 on 2016/05/23 by Lina.Halper
#fix issue with morphtarget importings for LODs
- this was caused by option not being set correctly
#jira: UE-30955
#code review: Alexis.Matte
Change 2986804 on 2016/05/23 by Taizyd.Korambayil
#jira UE-31132 Added Missing Function to Blueprint.
Change 2986801 on 2016/05/23 by Jamie.Dale
SSearchBox will now only delay text changes while it has focus
A text changed event when it doesn't have focus is usually triggered by code (rather than the user typing), so we need to process it immediately to avoid other operational ordering issues.
#jira UE-31101
Change 2986793 on 2016/05/23 by Martin.Wilson
Fix for morph curves not getting applied to meshes in cooked builds (smart names were not being corrected). (brought from dev-rendering 2983747)
#Jira UE-31166
Change 2986772 on 2016/05/23 by Benn.Gallagher
Fixed montage single node instances with negative rate scales only repeating the final section when looping
#jira UE-31164
Change 2986766 on 2016/05/23 by Martin.Wilson
Fix for preview not updating when tranform curve flags are changed.
#Jira UE-31119
Change 2986569 on 2016/05/23 by Robert.Manuszewski
Making hang detection disabled bu default and an opt-in for games.
#jira UE-31151
Change 2986564 on 2016/05/23 by Martin.Wilson
Fix for being able to set montages on an anim track segment.
#jira UE-31039
Change 2986205 on 2016/05/21 by Zabir.Hoque
Add new instrumentation to bucketize why we are seeing device lost so often.
#jira UE-20434
Change 2986071 on 2016/05/20 by Dan.Oconnor
Fix for TRASHCLASS sneaking into property list when recompiling a blueprint that has a dependency that is dirty and requires bytecode recompilation of its dependencies. Make sure that the dirty blueprint itself is part of the bytecode recompilation process and make sure that blueprints compiled in this way are compiled after their parent classes
#jira UE-30411
Change 2986068 on 2016/05/20 by Dan.Oconnor
Fix for blueprint change/compile delegates leaking
#jira UE-31118
Change 2986044 on 2016/05/20 by Zabir.Hoque
Make OpenGL VB allocation support alignment (16 by default). Future work should expose this up through the RHI layers.
#CodeReview: Olaf.Piesche, Simon.Tovey
#jira UE-29231
Change 2985934 on 2016/05/20 by Mark.Satterthwaite
Further changes to ensure that UE-30710 really is fixed while also not live-leaking memory in MetalRHI.
#jira UE-30710
Change 2985852 on 2016/05/20 by Max.Chen
Subway Sequencer: Remove level sequence editor from plugin list since it's on by default.
#jira UE-31106
Change 2985821 on 2016/05/20 by Phillip.Kavan
[UE-22874] Fix UObject duplication to preserve default subobjects created by the native class ctor when the root object is duplicated.
change summary:
- added FObjectDuplicationHelperMethods::GatherDefaultSubobjectsForDuplication()
- modified StaticDuplicateObjectEx() to map default subobjects created in the duplicated root object's ctor before entering the serialization pass. this preserves those instances instead of causing StaticConstructObject to destroy/recreate them during serialization as part of the UObject reference duplication logic.
#jira UE-22874
Change 2985750 on 2016/05/20 by Michael.Gay
Default Game map set to SubwaySequencer_P
#jira UE-31108
Change 2985660 on 2016/05/20 by Michael.Gay
Removing unused track animation
#jira UE-30804
Change 2985349 on 2016/05/20 by Dan.Oconnor
Fix for crash that occurs when repeatedly pasting and undoing an object with subobjects. We were not clearing the internal flags when recycling an object
#jira UE-30954
Change 2985346 on 2016/05/20 by Leslie.Nivison
Updating 4.12 credit
#jira UEPROD-820
Change 2985297 on 2016/05/20 by Jamie.Dale
Fixed VS version detection
It was checking the file version (which is 12), rather than the VS version (which is 12 for 2013, and 14 for 2015).
#jira UE-30977
Change 2985233 on 2016/05/20 by Gareth.Martin
Fixed crash when building lighting when using "Use Landscape Lightmap" on landscape grass
#jira UE-30975
Change 2985184 on 2016/05/20 by Chris.Babcock
Move audio warning to show proper error result code
#jira UE-31085
#ue4
#android
Change 2985183 on 2016/05/20 by Chad.Taylor
GoogleVR disabled by default
#jira UE-30921
Change 2985145 on 2016/05/20 by Jack.Porter
Fix for precision issue causing blocky landscape LOD on iPad Pro and several other iOS devices
#jira UE-24792
Change 2985124 on 2016/05/20 by Alex.Delesky
#jira UE-29794
If the editor cannot find the SSL DLLs when enabling the Perforce source control plugin, it will now display a warning in the Source Control log instead of crashing.
Change 2985066 on 2016/05/20 by Lee.Clark
Fix r.SelectiveBasePassOutputs so that it defaults to off
#jira UE-30133
Change 2985063 on 2016/05/20 by Allan.Bentham
Fix for modulated shadow precision issues on low end android hardware.
#jira UE-29083
Change 2985061 on 2016/05/20 by Max.Chen
Viewport: Fix crash when the viewport widget is null.
#jira UE-31050
Change 2985059 on 2016/05/20 by Rolando.Caloca
UE4.12 - Workaround for crash trying to track down other crash
#jira UE-30875
Change 2984876 on 2016/05/20 by Richard.TalbotWatkin
Made SceneOutliner visibility code safer, to avoid a potential crash.
#jira UE-30831 - [CrashReport] UE4Editor_SceneOutliner!SceneOutliner::FGetVisibilityVisitor::RecurseChildren() [sceneoutlinergutter.cpp:24]
Change 2984873 on 2016/05/20 by Richard.TalbotWatkin
Clipped selection box bounds in Matinee viewport to prevent crash when reading outside of the viewport area.
#jira UE-30968 - Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor
Change 2984844 on 2016/05/20 by Matthew.Griffin
Fixing compile error in mono games
Change 2984825 on 2016/05/20 by Robert.Manuszewski
When the application crashes becaused the GPU driver was disabled, make sure the CrashReporterClient window gets the updated screen metrics after the driver is restored.
#jira UE-30556
Change 2984693 on 2016/05/20 by Phillip.Kavan
[UE-30495] Fix BP editor crash on component rename following undo of component add action.
change summary:
- modified USimpleConstructionScript::CreateNode() to create the initial component template object in the transient package, so that subsequent undo actions restore to that state rather than to a valid BPGC-owned state.
- modified StaticConstructObject_Internal() to restore the inclusion of RF_ArchetypeObject-flagged objects in the logic that sets new objects to 'PendingKill' state before recording them into the transaction buffer. this ensures that they can be GC'd when construction is undone in the editor. Tested against sample/repro steps in UE-21240 to ensure that it no longer crashes even with the original change from CL# 2832225 reverted (that fix has since been superceded).
#jira UE-30495
Change 2984684 on 2016/05/20 by Phillip.Kavan
[UE-30852] Fix BPGC custom property list delta generation & post-construct initialization/serialization to properly handle array values that differ from default in length but not inner element values.
change summary:
- modified UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction()/BuildCustomArrayPropertyListForPostConstruction() to return a boolean value indicating whether or not a delta value was detected.
- modified UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() and FBlueprintEditorUtils::BuildComponentInstancingData() to ensure that array properties are emitted to delta property lists if the size differs from default, even if none of the elements actually differ from the default value
- removed the ensure() for the array property case in FObjectInitializer::InitPropertiesFromCustomList(), as it is now a valid case to encounter an array property delta value without any actual delta element value overrides following it in the custom property stream
- restored the bCanUsePostConstructLink optimization for non-native class types in FObjectInitializer::InitProperties()
- modified UArrayProperty::SerializeItem() for the ArUseCustomPropertyList case to not empty the array when a resize is needed on load (read) - this fixes an edge case in the cooked BP component data stream when array size differed from default but only one or more of the inner values actually differed, in which case all the array slots were being reset (constructed/zeroed) but only the overridden value was being serialized (loaded) from the template data stream
#jira UE-30852
Change 2984651 on 2016/05/19 by Zabir.Hoque
Forcing GoogleVR plugin to disabled by default since its causing even non HDM machines to render split foveated viewports.
#CodeReview: Chad.Taylor, Nick.Whiting
#jira UE-30921
Change 2984636 on 2016/05/19 by Zabir.Hoque
Explicitly store the cubemap resolution in encoded reflection data.
#CodeReview Daniel.Wright, Marcus.Wassmer
#jira UE-30341
Change 2984454 on 2016/05/19 by Rolando.Caloca
UE4.12 - Fix for vulkan failing to load shader
Integration mirroring changelist 2984432
#jira UE-28140
Change 2984452 on 2016/05/19 by Marcus.Wassmer
#jira UE-31054
Remove autocompletion for ToggleRHIThread and ShowMaterialDrawEvents as they no longer do anything
Change 2984415 on 2016/05/19 by Dan.Oconnor
Fix for crash when we fail to spawn the preview actor because the desired class is deprecated
#jira UE-31027
Change 2984376 on 2016/05/19 by Dan.Oconnor
Fix for regression in GetClassDefaults - we were not handling the 'None' case
#jira UE-31034
Change 2984316 on 2016/05/19 by Aaron.McLeran
#jira UE-31049 Updating the Oculus Audio SDK to vs 1.02
#tests Ran updated SDK in several test maps, confirmed HRTF spatialization is working.
Change 2984315 on 2016/05/19 by Lina.Halper
Fix issue with importing morphtarget LOD when it's missing between
#jira: UE-30949
Change 2984237 on 2016/05/19 by Dan.Oconnor
Fix for ensure/possible stale memory access in UpdateOverlaps
#jira UE-30919
Change 2984170 on 2016/05/19 by Max.Chen
Movie Capture: Another pass at texture streaming fix for movie capture.
#jira UE-30986
Change 2984134 on 2016/05/19 by Chad.Taylor
Mac compiler warning fix
#jira UE-30921
Change 2983903 on 2016/05/19 by Taizyd.Korambayil
#jira UE-30562 Replaced cube With BSP for Floor
Change 2983840 on 2016/05/19 by Taizyd.Korambayil
#jira UE-30979 Fixed Typo in one of the Stands
Change 2983662 on 2016/05/19 by Ben.Marsh
GitHub: Add an exception to allow GoogleVR files to be mirrored to GitHub
Change 2983653 on 2016/05/19 by Chris.Bunner
Modifed previous change to fixup incorrect ensures.
#jira UE-30877
Change 2983599 on 2016/05/19 by Chris.Bunner
Added ensure and null ptr check to canvas flush.
#jira UE-30877
Change 2983596 on 2016/05/19 by Chad.Taylor
FluffyBunny
#jira UE-30921
Change 2983534 on 2016/05/19 by Brian.Karis
4.12 fix per pixel translucency
#jira UE-30902
Change 2983530 on 2016/05/19 by Chris.Babcock
Broadcast EMediaEvent::MediaOpened when media opened successfully
#jira UE-31006
#ue4
#android
Change 2983427 on 2016/05/19 by Richard.TalbotWatkin
Conflated "Import" and "Import Scene" in the File menu; the new action is called "Import Into Level". Limited the allowed file types to .t3d and .fbx.
#jira UE-30891 - CRASH: Editor crashes when Importing Actors via File > Import
Change 2983386 on 2016/05/19 by Michael.Gay
minor last tweaks
#jira UE-30804
Change 2983280 on 2016/05/19 by Gil.Gribb
UE4 - Fixed crash in FHierarchicalStaticMeshSceneProxy related to reflection captures and foliage.
#jira UE-30837
Change 2983079 on 2016/05/18 by Max.Chen
Movie Capture: Fix so that texture streaming option for movie capture is set when capturing in editor.
#jira UE-30986
Change 2983078 on 2016/05/18 by Dmitriy.Dyomin
Added more logging to track UE-30878
#jira UE-30878
Change 2983067 on 2016/05/18 by Dmitriy.Dyomin
Fixed: Mobile HDR Path doesn't work on GearVR
#jira UE-11846
Change 2983049 on 2016/05/18 by Max.Chen
Movie Capture: Fix crash on movie rendering when in HDR mode.
#jira UE-30978
Change 2982825 on 2016/05/18 by Mark.Satterthwaite
Correctly wait for the dispatch semaphore when clearing the Metal resource free lists.
#jira UE-30710
Change 2982697 on 2016/05/18 by Marc.Audy
Fix Orion DataProvider use of AddReferencedObjects in light of CL# 2982607
#jira UE-00000
Change 2982546 on 2016/05/18 by Taizyd.Korambayil
#jira UE-30862 resaved A bunc hof assets to Fix to attempt to fix Build Warnings
Change 2982533 on 2016/05/18 by Daniel.Lamb
When you package if you haven't saved the changes will not be reflected in the game.
#jira UE-30904
Change 2982415 on 2016/05/18 by Marc.Audy
Bring forgotten 4.11 CL# 2928377 to 4.12
Ensure that the compiler will throw an error when passing a non-UObject* TArray to AddReferencedObjects
#jira UE-28933
Change 2982358 on 2016/05/18 by Taizyd.Korambayil
#jira UE-30546 Updated TP_VehicleAdvPawn Chase Camera Location
Change 2982280 on 2016/05/18 by Martin.Mittring
UE-26409 Crash when Light Propagation Volume Plugin is disabled on a Project
#jira:UE-26409
Change 2982229 on 2016/05/18 by Max.Chen
Sequencer: Add tick prerequisites so that the level sequence actor ticks before all of the actors that it controls. This fixes some inconsistencies in the movie rendered frames not matching what's in editor.
#jira UE-30755
Change 2982080 on 2016/05/18 by Max.Chen
Sequence Recorder: Fix crash when component class to record is null.
#jira UE-30944
Change 2982041 on 2016/05/18 by Marcus.Wassmer
Protect against crashes reading from a null texture.
#jira UE-30834
Change 2981915 on 2016/05/18 by Allan.Bentham
Do not mosaic encode for modulate blend operations.
Fixes dark 'halos' around mod shadows.
#jira UE-29083
Change 2981911 on 2016/05/18 by michael.gay
Set framing in sequencer, set start to 200
#jira UE-30633
Change 2981904 on 2016/05/18 by Chase.McAllister
#jira UE-30943 Removing unused asset to fix DDC compiling bug
Change 2981894 on 2016/05/18 by Michael.Gay
removed old cameras, changed start frame to remove black at head of sequence
#jira UE-30633
Change 2981827 on 2016/05/18 by Gareth.Martin
Fixed crash when entering landscape mode while a landscape is selected while simulating
- Landscape infos no longer get created for PIE/Simulate landscapes (they were empty anyway)
#jira UE-30917
Change 2981725 on 2016/05/18 by Keith.Judge
Xbox One - Fix issues with DFAO/DF Shadowing. Problems were in RHIUpdateTexture3D(). Needed to ensure temp texture had the correct bind flags, etc, and also use the graphics context rather than the DMA context to do the copying, as for some reason the DMA engine corrupts some pixels of the distance field atlas texture.
#jira UE-27591
Change 2981466 on 2016/05/17 by Max.Chen
Merge from Chris Bunner from Dev-SequencerGDC - Frame state fixes when Sequencer is paused; No velocity in AA, Clamp motion blur scale, Clamp to scatter blur method.
#jira UE-30576
Change 2981403 on 2016/05/17 by Dan.Oconnor
Fix for overzealous filtering of classes with Within markup
#jira UE-29878
Change 2981342 on 2016/05/17 by Dan.Oconnor
Removing overzealous check. In Dev-BP this has already been downgraded to an ensure, but no reason to ensure now that we understand why it happens.
#jira UE-30792
Change 2981318 on 2016/05/17 by Max.Preussner
Sequencer: Fixed crash when scrubbing attached audio tracks; reduced nesting (UE-30923)
#jira: UE-30923
Change 2981221 on 2016/05/17 by Dan.Oconnor
Preventing spawning components with 'Within' markup specified, it is unsupported by the SCSEditor and Core UObject logic at this time. Likely logic is CoreUObject needs to avoid type checking for RF_ArchetypeObject instances and the SCSEditor needs to be more consistent about using that flag on its template objects
#jira UE-29878
Change 2981169 on 2016/05/17 by Marc.Audy
Gracefully handle invalid GameSingleton class name in ini file
Remove unused DefaultPreviewPawnClass and ClassName from Engine
#jira UE-30829
Change 2981104 on 2016/05/17 by Mieszko.Zielinski
Made AISenses not send information to listeners that are not registered for given sense #UE4
#jira UE-29939
Change 2981086 on 2016/05/17 by Taizyd.Korambayil
#jira UE-30568 Added a check to make sure index being accessed was valid (BP_DemoRoom)
Change 2980755 on 2016/05/17 by Taizyd.Korambayil
#jira UE-30706 Set material to use Translucent Blend
Change 2980753 on 2016/05/17 by Jon.Nabozny
Initialize FBox used to store result for CalculateQuatACF96Bounds (bump from //UE4/Dev-Framework).
#JIRA UE-30846
Change 2980682 on 2016/05/17 by Taizyd.Korambayil
#jira UE-30570, UE-30575 Corrected Some Spellings
Change 2980559 on 2016/05/17 by Mieszko.Zielinski
Changed UNavigationSystem.AgentToNavDataMap to store weak object pointers rather than raw painters #UE4
This should make it immune to navigation data beging destroyed and not removed from AgentToNavDataMap.
#jira UE-30836
Change 2980504 on 2016/05/17 by Daniel.Wright
Integrate - Movable skylight now matches stationary for subsurface shading models
* Two sided was broken in 4.11, Subsurface had never been handled
#jira UE-30855
Change 2980467 on 2016/05/17 by Jamie.Dale
Added some checks to avoid temporary worlds being added as favorites
#jira UE-30613
Change 2980379 on 2016/05/17 by Jurre.deBaare
Fix for static mesh merging, little too eager with changes.
#jira UE-30808
Change 2980373 on 2016/05/17 by Gareth.Martin
Fixed shader compile errors when applying a speedtree material to a landscape spline
#jira UE-25820
Change 2980318 on 2016/05/17 by Gareth.Martin
Fixed crash when calling EditorApplySpline with a null spline component
Also stopped it doing anything in PIE (it's for blutilities, not runtime)
#jira UE-30830
Change 2980300 on 2016/05/17 by Marc.Audy
Treat Unreachable components the same as BeginDestroyed for endplay/cleanup purposes
#jira UE-30839
Change 2980298 on 2016/05/17 by Gareth.Martin
Fixed crash when loading landscape projects that used tessellation
#jira UE-30742
Change 2980296 on 2016/05/17 by Martin.Wilson
Fix crash accessing sync names from a child anim bp
#jira UE-30811
Change 2980289 on 2016/05/17 by Jurre.deBaare
Fix for regression with merge actor tab
#jira UE-30809
Change 2980272 on 2016/05/17 by Ori.Cohen
Make sure that root components do not get attached to non root components in the same actor. Fixes crash in scene outliner and other weird issues.
#JIRA UE-30876
Change 2980206 on 2016/05/17 by Keith.Judge
Xbox One - Bit the bullet and rewrote the occlusion query buffer handling so that we're not reliant on a finite ring buffer. Instead, each query has a small buffer of its own. removing the dependency of ordering when reading back the results. This should save memory on smaller maps too!
#jira UE-30581
#jira UEPLAT-623
Change 2980094 on 2016/05/17 by Matthew.Griffin
Added OSVR dlls to InstalledEngineFilters.ini so that they are included in Launcher build even though the plugin is disabled by default
#jira UE-30611
Change 2979935 on 2016/05/17 by Aaron.Herzog
#jira UE-30619 updating owen sk mesh with proper morph
Change 2979816 on 2016/05/16 by Chad.Taylor
Fix to address a crash related to multiple player VR Preview
#jira UE-20109
Change 2979744 on 2016/05/16 by Mike.Beach
Disabling Blueprint spawning, InitProperties() optimization until we can figure out why it is not filling out array properties properly.
#jira UE-30745
Change 2979743 on 2016/05/16 by Mike.Beach
Mirroring CL 2977497
Clearing property nodes and cached read-addresses when changing the details view object (so any queued actions will not operate on invalid properties).
#jira UE-26392
Change 2979544 on 2016/05/16 by Daniel.Wright
Fixed crash with RTDF shadows when r.DistanceFieldAO was disabled
#jira UE-26319
Change 2979477 on 2016/05/16 by michael.gay
Remove errant Play Rate track.
#jira UE-30633
Change 2979464 on 2016/05/16 by Mark.Satterthwaite
Duplicate CL #2945444: Cache the Metal fallback depth-stencil surface for the canvas tile rendering so that we only ever keep one spare depth-stencil surface around. This costs us a little more permanent memory but reduces churn.
#jira UE-30849
Change 2979441 on 2016/05/16 by Rolando.Caloca
UE4.12 - vk - Fix quitting taking a long time
#jira UE-28239
Change 2979315 on 2016/05/16 by Michael.Trepka
Rollback //UE4/Release-4.12/Engine/Source/Programs/UnrealBuildTool/System/XcodeProject.cs to revision 1
#jira UE-28016
Change 2979304 on 2016/05/16 by Jamie.Dale
Backing out some changes from CL# 2976673
These caused an issue with Slate hit-testing. The more correct fix here is to make the Slate Windows OS layer treat window positions as relative to the top-left of the window client area, rather than relative to the top-left of the window itself (which includes the OS border). This now matches what other platforms do.
To this end, FWindowsWindow::Initialize, FWindowsWindow::MoveWindowTo, and FWindowsWindow::ReshapeWindow all now consider the given window position to be relative to the window client area, and will consistently adjust it to relative to the window before moving/creating the OS window. This only impacts windows with OS borders (aka, non-fullscreen and non-Slate drawn windows).
#jira UE-30276
#jira UE-30677
#jira UE-30771
Change 2979077 on 2016/05/16 by Maciej.Mroz
#jira UE-28536 Attached Project Crashes on Attempting to Play in Standalone
merged from 2979069
Change 2979052 on 2016/05/16 by Chase.McAllister
#jira UE-30789 Resaving Maps to fix project warning
Change 2978984 on 2016/05/16 by Chase.McAllister
#jira UE-30789 Resaving start video assests that contained empty engine version
Change 2978806 on 2016/05/16 by Mieszko.Zielinski
Fixed EQS tests' scoring equation value getting reset on load #UE4
#jira UE-30470
Change 2978670 on 2016/05/16 by Max.Preussner
Media: Workaround for changing Media asset path can cause crash (UE-22691)
#jira: UE-22691
Change 2978638 on 2016/05/16 by Michael.Gay
Cleanup of old maps in SubwaySequencer project
#jira UE-30633
Change 2978636 on 2016/05/16 by Jamie.Dale
Added guard against a crash navigating through a menu
#jira UE-30698
Change 2978611 on 2016/05/16 by Lee.Clark
PS4 - Fix RenderTargetOutputFormat using the wrong output index for velocity rendering when using r.BasePassOutputsVelocity=True
#jira UE-30133
Change 2978596 on 2016/05/16 by Allan.Bentham
Extend iOS metal Z bias offset to all iOS (metal+gles) depth only shaders.
#jira UE-27530
Change 2978566 on 2016/05/16 by Jamie.Dale
Downgraded some checks to ensures and added more logging
#jira UE-30613
Change 2978399 on 2016/05/16 by Keith.Judge
Xbox One - Fix check() firing when we run out of occlusion buffer space. Also added occlusion query result caching (perf gain!).
#jira UE-30581
Change 2978323 on 2016/05/16 by Jurre.deBaare
Merge actor panel crashes when selecting a mesh component without static mesh
#fix display 'No Static Mesh' when none is available
#jira UE-30809
Change 2978322 on 2016/05/16 by Jurre.deBaare
Issue with merging meshes resulting data saved across different LOD levels
#fix use correct target LOD index for all source LODs
#jira UE-30808
#lockdown Nick.Penwarden
[CL 2999693 by Ben Marsh in Main branch]
2016-06-03 11:49:20 -04:00
// Import Into Level
2019-09-10 11:35:20 -04:00
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . ImportScene ) ;
2015-11-04 16:14:13 -05:00
2014-03-14 14:13:41 -04:00
// Export All
2019-09-10 11:35:20 -04:00
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . ExportAll ) ;
2014-03-14 14:13:41 -04:00
// Export Selected
2019-09-10 11:35:20 -04:00
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . ExportSelected ) ;
2014-03-14 14:13:41 -04:00
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
// Favorite Menus
2014-03-14 14:13:41 -04:00
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
struct FFavoriteLevelMenu
2014-03-14 14:13:41 -04:00
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
// Add a button to add/remove the currently loaded map as a favorite
2014-03-14 14:13:41 -04:00
struct Local
{
static FText GetToggleFavoriteLabelText ( )
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
const FText LevelName = FText : : FromString ( FPackageName : : GetShortName ( GWorld - > GetOutermost ( ) - > GetFName ( ) ) ) ;
2018-09-24 12:24:04 -04:00
if ( ! FLevelEditorActionCallbacks : : ToggleFavorite_IsChecked ( ) )
2014-03-14 14:13:41 -04:00
{
2018-09-24 12:24:04 -04:00
return FText : : Format ( LOCTEXT ( " ToggleFavorite_Add " , " Add {0} to Favorites " ) , LevelName ) ;
2014-03-14 14:13:41 -04:00
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
return FText : : Format ( LOCTEXT ( " ToggleFavorite_Remove " , " Remove {0} from Favorites " ) , LevelName ) ;
2014-03-14 14:13:41 -04:00
}
} ;
2019-09-10 11:35:20 -04:00
static void MakeFavoriteLevelMenu ( UToolMenu * InMenu )
2014-03-14 14:13:41 -04:00
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
// Add a button to add/remove the currently loaded map as a favorite
if ( FLevelEditorActionCallbacks : : ToggleFavorite_CanExecute ( ) )
2014-03-14 14:13:41 -04:00
{
2019-09-10 11:35:20 -04:00
FToolMenuSection & Section = InMenu - > AddSection ( " LevelEditorToggleFavorite " ) ;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
{
TAttribute < FText > ToggleFavoriteLabel ;
ToggleFavoriteLabel . BindStatic ( & Local : : GetToggleFavoriteLabelText ) ;
2019-09-10 11:35:20 -04:00
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . ToggleFavorite , ToggleFavoriteLabel ) ;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
}
2020-04-08 10:05:51 -04:00
Section . AddSeparator ( " LevelEditorToggleFavorite " ) ;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
}
const FMainMRUFavoritesList & MRUFavorites = * FModuleManager : : LoadModuleChecked < IMainFrameModule > ( " MainFrame " ) . GetMRUFavoritesList ( ) ;
const int32 NumFavorites = MRUFavorites . GetNumFavorites ( ) ;
const bool bNoIndent = false ;
const int32 AllowedFavorites = FMath : : Min ( NumFavorites , FLevelEditorCommands : : Get ( ) . OpenFavoriteFileCommands . Num ( ) ) ;
for ( int32 CurFavoriteIndex = 0 ; CurFavoriteIndex < AllowedFavorites ; + + CurFavoriteIndex )
{
TSharedPtr < FUICommandInfo > OpenFavoriteFile = FLevelEditorCommands : : Get ( ) . OpenFavoriteFileCommands [ CurFavoriteIndex ] ;
const FString CurFavorite = FPaths : : GetBaseFilename ( MRUFavorites . GetFavoritesItem ( CurFavoriteIndex ) ) ;
const FText ToolTip = FText : : Format ( LOCTEXT ( " FavoriteLevelToolTip " , " Opens favorite level: {0} " ) , FText : : FromString ( CurFavorite ) ) ;
const FText Label = FText : : FromString ( FPaths : : GetBaseFilename ( CurFavorite ) ) ;
2019-10-01 20:41:42 -04:00
InMenu - > FindOrAddSection ( " Favorite " ) . AddMenuEntry ( OpenFavoriteFile , Label , ToolTip ) . Name = NAME_None ;
2014-03-14 14:13:41 -04:00
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
} ;
2021-04-05 19:11:24 -04:00
FToolMenuSection & Section = Menu - > FindOrAddSection ( " FileOpen " ) ;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
2019-09-10 11:35:20 -04:00
Section . AddDynamicEntry ( " FileFavoriteLevels " , FNewToolMenuSectionDelegate : : CreateLambda ( [ ] ( FToolMenuSection & InSection )
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
{
2019-09-10 11:35:20 -04:00
IMainFrameModule & MainFrameModule = FModuleManager : : LoadModuleChecked < IMainFrameModule > ( " MainFrame " ) ;
const FMainMRUFavoritesList & RecentsAndFavorites = * MainFrameModule . GetMRUFavoritesList ( ) ;
if ( RecentsAndFavorites . GetNumItems ( ) > 0 )
{
InSection . AddSubMenu (
" FavoriteLevelsSubMenu " ,
LOCTEXT ( " FavoriteLevelsSubMenu " , " Favorite Levels " ) ,
LOCTEXT ( " RecentLevelsSubMenu_ToolTip " , " Select a level to load " ) ,
FNewToolMenuDelegate : : CreateStatic ( & FFavoriteLevelMenu : : MakeFavoriteLevelMenu ) ,
false ,
2022-05-09 13:12:28 -04:00
FSlateIcon ( FAppStyle : : GetAppStyleSetName ( ) , " MainFrame.FavoriteLevels " )
2019-09-10 11:35:20 -04:00
) ;
}
} ) ) ;
2014-03-14 14:13:41 -04:00
}
// Recent files
{
struct FRecentLevelMenu
{
2019-09-10 11:35:20 -04:00
static void MakeRecentLevelMenu ( UToolMenu * InMenu )
2014-03-14 14:13:41 -04:00
{
const FMainMRUFavoritesList & MRUFavorites = * FModuleManager : : LoadModuleChecked < IMainFrameModule > ( " MainFrame " ) . GetMRUFavoritesList ( ) ;
const int32 NumRecents = MRUFavorites . GetNumItems ( ) ;
const int32 AllowedRecents = FMath : : Min ( NumRecents , FLevelEditorCommands : : Get ( ) . OpenRecentFileCommands . Num ( ) ) ;
for ( int32 CurRecentIndex = 0 ; CurRecentIndex < AllowedRecents ; + + CurRecentIndex )
{
TSharedPtr < FUICommandInfo > OpenRecentFile = FLevelEditorCommands : : Get ( ) . OpenRecentFileCommands [ CurRecentIndex ] ;
2022-06-15 21:13:31 -04:00
if ( ! MRUFavorites . MRUItemPassesCurrentFilter ( CurRecentIndex ) )
{
continue ;
}
2014-03-14 14:13:41 -04:00
const FString CurRecent = MRUFavorites . GetMRUItem ( CurRecentIndex ) ;
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2955635 on 2016/04/26 by Max.Chen
Sequencer: Fix filtering so that folders that contain filtered nodes will also appear.
#jira UE-28213
Change 2955617 on 2016/04/25 by Dmitriy.Dyomin
Better fix for: Post processing rendering artifacts Nexus 6
this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment
#jira: UE-24067
Change 2955522 on 2016/04/25 by Max.Chen
Sequencer: Fix crash when resolving object guid and context is null.
#jira UE-29916
Change 2955504 on 2016/04/25 by Alexis.Matte
#jira UE-29926
Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do.
Change 2955500 on 2016/04/25 by Dan.Oconnor
Integration of 2955445 from Dev-BP
#jira UE-29012
Change 2955234 on 2016/04/25 by Lina.Halper
Fixed tool tip of twist node
#jira : UE-29907
Change 2955211 on 2016/04/25 by Ben.Marsh
Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default.
#jira UE-29842
Change 2955155 on 2016/04/25 by Jamie.Dale
Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit
#jira UE-28756
Change 2955144 on 2016/04/25 by Jamie.Dale
Fixed a case where editable text controls would fail to select their text when focused
There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped.
#jira UE-29818
#jira UE-29772
Change 2955136 on 2016/04/25 by Chad.Taylor
Merging to 4.12:
Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed.
#jira UE-22581
Change 2955134 on 2016/04/25 by Lina.Halper
Removed code that blocks moving actor when they don't have physics asset
#jira : UE-29796
#code review: Benn.Gallagher
Change 2955130 on 2016/04/25 by Zak.Middleton
#ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps.
(copy of 2955001 in Main)
#jira UE-29531
#lockdown Nick.Penwarden
Change 2955098 on 2016/04/25 by Marc.Audy
Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client
#jira UE-7539
Change 2955049 on 2016/04/25 by Richard.TalbotWatkin
Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds.
#jira UE-29753 - Add ability to display a SplineComponent in-game
Change 2955040 on 2016/04/25 by Chris.Gagnon
Fixed Initializer Order Warning in hot reload ctor.
#jira UE-28811, UE-28960
Change 2954995 on 2016/04/25 by Marc.Audy
Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors
#jira UE-29909
Change 2954970 on 2016/04/25 by Peter.Sauerbrei
fix for openwrite with O_APPEND flag
#jira UE-28417
Change 2954917 on 2016/04/25 by Chris.Gagnon
Moved a desired change from Main to 4.12
Added input settings to:
- control if the viewport locks the mouse on acquire capture.
- control if the viewport acquires capture on the application launch (first window activate).
#jira UE-28811, UE-28960
parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this)
Change 2954908 on 2016/04/25 by Alexis.Matte
#jira UE-29478
Prevent modal dialog to use 100% of a core
Change 2954888 on 2016/04/25 by Marcus.Wassmer
Fix compile issue with chinese locale
#jira UE-29708
Change 2954813 on 2016/04/25 by Lina.Halper
Fix when not re-validating the correct asset
#jira : UE-29789
#code review: Martin.Wilson
Change 2954810 on 2016/04/25 by mason.seay
Updated map to improve coverage
#jira UE-29618
Change 2954785 on 2016/04/25 by Max.Chen
Sequencer: Always spawn sequencer spawnables. Disregard collision settings.
#jira UE-29825
Change 2954781 on 2016/04/25 by mason.seay
Test map for Audio Occlusion trace channels
#jira UE-29618
Change 2954684 on 2016/04/25 by Marc.Audy
Add GetIsReplicated accessor to AActor
Deprecate specific GameplayAbility class implementations that was exposing bReplicates
#jira UE-29897
Change 2954675 on 2016/04/25 by Alexis.Matte
#jira UE-25430
Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs
Change 2954669 on 2016/04/25 by Alexis.Matte
#jira UE-29507
Import of rigid mesh animation is broken
Change 2954579 on 2016/04/25 by Ben.Marsh
Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later.
#jira UE-29842
Change 2954556 on 2016/04/25 by Taizyd.Korambayil
#jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class
Change 2954552 on 2016/04/25 by Taizyd.Korambayil
#jira UE-29877 Deleting BP class
Change 2954498 on 2016/04/25 by Ryan.Gerleve
Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server.
Transition actors to the new level in a second pass after non-transitioning actors are handled.
#jira UE-29213
Change 2954446 on 2016/04/25 by Max.Chen
Sequencer: Fixed spawning actors with instance or multiple owned components
- Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved
#jira UE-29774, UE-29859
Change 2954430 on 2016/04/25 by Marc.Audy
Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling
#jira UE-29118
#jira UE-29747
Change 2954292 on 2016/04/25 by Richard.TalbotWatkin
Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella)
CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport.
#jira UE-29265 - Crash when drag selecting curve keys in matinee
Change 2954262 on 2016/04/25 by Graeme.Thornton
Fixed a editor crash when destroying linkers half way through a package EndLoad
#jira UE-29437
Change 2954239 on 2016/04/25 by Marc.Audy
Fix error message
#jira UE-00000
Change 2954177 on 2016/04/25 by Dmitriy.Dyomin
Fixed: Hidden surface removal is not enabled on PowerVR Android devices
#jira UE-29871
Change 2954026 on 2016/04/24 by Josh.Adams
[Somehow most files got unchecked in my previous checkin, grr]
- ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android)
#lockdown nick.penwarden
#jira UE-29863
Change 2954025 on 2016/04/24 by Josh.Adams
- ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android)
#lockdown nick.penwarden
#jira UE-29863
Change 2953946 on 2016/04/24 by Max.Chen
Sequencer: Fix crash on undo of a sub section.
#jira UE-29856
Change 2953898 on 2016/04/23 by mitchell.wilson
#jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing
Change 2953859 on 2016/04/23 by Maciej.Mroz
Merged from Dev-Blueprints 2953858
#jira UE-29790 Editor crashes when opening KiteDemo
Change 2953764 on 2016/04/23 by Max.Chen
Sequencer: Remove "Experimental" tag on the Level Sequence Actor
#jira UETOOl-625
Change 2953763 on 2016/04/23 by Max.Chen
Cinematics: Change text to "Edit Existing Cinematics"
#jira UE-29102
Change 2953762 on 2016/04/23 by Max.Chen
Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges.
#jira UE-29658
Change 2953652 on 2016/04/22 by Rolando.Caloca
UE4.12 - vk - Workaround driver bugs wrt texture format caps
#jira UE-28140
Change 2953596 on 2016/04/22 by Marcus.Wassmer
#jira UE-20276
Merging dual normal clearcoat shading model.
2863683
2871229
2876362
2876573
2884007
2901595
Change 2953594 on 2016/04/22 by Chris.Babcock
Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver
#jira UE-29851
#ue4
#android
Change 2953520 on 2016/04/22 by Rolando.Caloca
UE4.12 - vk - Enable deferred resource deletion
- Added one resource heap per memory type
- Improved DumpMemory()
- Added ensures for missing format features
#jira UE-28140
Change 2953459 on 2016/04/22 by Taizyd.Korambayil
#jira UE-29748 Resaved Maps to Fix EC Build Warnings
#jira UE-29744
Change 2953448 on 2016/04/22 by Ryan.Gerleve
Fix Mac/Linux compile.
#jira UE-29545
Change 2953311 on 2016/04/22 by Ryan.Gerleve
Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism.
Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior.
To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call.
#jira UE-29545
Change 2953219 on 2016/04/22 by mason.seay
Test map for show collision features
#jira UE-29618
Change 2953199 on 2016/04/22 by Phillip.Kavan
[UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size.
change summary:
- improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry)
- modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization
- added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value)
- removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above)
- modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default)
#jira UE-29449
Change 2953195 on 2016/04/22 by Max.Chen
Sequencer: Fix crash in actor reference track in the cached guid to actor map.
#jira UE-27523
Change 2953124 on 2016/04/22 by Rolando.Caloca
UE4.12 - vk - Increase temp frame buffer
#jira UE-28140
Change 2953121 on 2016/04/22 by Chris.Babcock
Rebuilt lighting for all levels
#jira UE-29809
Change 2953073 on 2016/04/22 by mason.seay
Test assets for notifies in animation composites and montages
#jira UE-29618
Change 2952960 on 2016/04/22 by Richard.TalbotWatkin
Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color.
#jira UE-28410 - Eye dropper selects color without clicking
Change 2952934 on 2016/04/22 by Allan.Bentham
Ensure pool's refractive index >= 1
#jira UE-29777
Change 2952881 on 2016/04/22 by Jamie.Dale
Better fix for UE-28560 that doesn't regress thumbnail rendering
We now just silence the warning if dealing with an inactive world.
#jira UE-28560
Change 2952867 on 2016/04/22 by Thomas.Sarkanen
Fix issues with matinee-controlled anim instances
Regression caused by us no longer saving off the anim sequence between updates.
#jira UE-29812 - Protostar Neutrino spawns but does not Animate or move.
Change 2952826 on 2016/04/22 by Maciej.Mroz
Merged from Dev-Blueprints 2952820
#jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail
Change 2952819 on 2016/04/22 by Josh.Adams
- Fixed crash in a Vulkan shader printout
#lockdown nick.penwarden
#jira UE-29820
Change 2952817 on 2016/04/22 by Rolando.Caloca
UE4.12 - vk - Revert back to simple layouts
#jira UE-28140
Change 2952792 on 2016/04/22 by Jamie.Dale
Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready
Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before.
#jira UE-28560
Change 2952783 on 2016/04/22 by Taizyd.Korambayil
#jira UE-28477 Resaved Flying Template Map
Change 2952767 on 2016/04/22 by Taizyd.Korambayil
#jira UE-29736 Resaved Map to Fix EC Warnings
Change 2952762 on 2016/04/22 by Allan.Bentham
Update reflection capture to contain only room5 content.
#jira UE-29777
Change 2952749 on 2016/04/22 by Taizyd.Korambayil
#jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error
Change 2952688 on 2016/04/22 by Martin.Wilson
Fix for BP notifies not displaying when they derive from an abstract base class
#jira UE-28556
Change 2952685 on 2016/04/22 by Thomas.Sarkanen
Fix CIS for non-editor builds
#jira UE-29308 - Fix crash from GC-ed animation asset
Change 2952664 on 2016/04/22 by Thomas.Sarkanen
Made up/down behaviour for console history consistent and reverted to old ordering by default
Pressing up or down now brings up history.
Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes.
#jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating
Change 2952655 on 2016/04/22 by Jamie.Dale
Changed the class filter to use an expression evaluator
This makes it consistent with the other filters in the editor
#jira UE-29811
Change 2952647 on 2016/04/22 by Allan.Bentham
Back out changelist 2951539
#jira UE-29777
Change 2952618 on 2016/04/22 by Benn.Gallagher
Fixed naming error in rotation multiplier node
#jira UE-29583
Change 2952612 on 2016/04/22 by Thomas.Sarkanen
Fix garbage collection and undo/redo issues with anim instance proxy
UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases.
Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now).
#jira UE-29308 - Fix crash from GC-ed animation asset
Change 2952608 on 2016/04/22 by Richard.TalbotWatkin
Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes.
#jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects.
Change 2952599 on 2016/04/22 by Dmitriy.Dyomin
Disabled vulkan pipeline cache as it causes rendering artifacts right now
#jira UE-29807
Change 2952540 on 2016/04/22 by Maciej.Mroz
#jira UE-29787 Obsolete nativized files are never removed
merged from Dev-Blueprints 2952531
Change 2952372 on 2016/04/21 by Josh.Adams
- Fixed Vk memory allocations when reusing free pages
#lockdown nick.penwarden
#jira ue-29802
Change 2952350 on 2016/04/21 by Eric.Newman
Added support for UEReleaseTesting backends to Orion and Ocean
#jira op-3640
Change 2952140 on 2016/04/21 by Dan.Oconnor
Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12
#jira UE-28971
Change 2952135 on 2016/04/21 by Jeff.Farris
Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly.
Manual re-implementation of CL 2948123 in 4.12 branch.
#jira UE-29634
Change 2952121 on 2016/04/21 by Lee.Clark
PS4 - 4.12 - Fix staging and deploying of system prxs
#jira UE-29801
Change 2952120 on 2016/04/21 by Rolando.Caloca
UE4.12 - vk - Move descriptor allocation to BSS
#jira UE-21840
Change 2952027 on 2016/04/21 by Rolando.Caloca
UE4.12 - vk - Fix descriptor sets lifetimes
- Fix crash with null texture
#jira UE-28140
Change 2951890 on 2016/04/21 by Eric.Newman
Updating locked common dependencies for OrionService
#jira OP-3640
Change 2951863 on 2016/04/21 by Eric.Newman
Updating locked dependencies for UE 4.12 OrionService
#jira OP-3640
Change 2951852 on 2016/04/21 by Owen.Stupka
Fixed meteors destruct location
#jira UE-29714
Change 2951739 on 2016/04/21 by Max.Chen
Sequencer: Follow up for integral keys.
#jira UE-29791
Change 2951717 on 2016/04/21 by Rolando.Caloca
UE4.12 - Fix shader platform names
#jira UE-28140
Change 2951714 on 2016/04/21 by Max.Chen
Sequencer: Fix setting a key if it already exists at the current time.
#jira UE-29791
Change 2951708 on 2016/04/21 by Rolando.Caloca
UE4.12 - vk - Separate upload cmd buffer
#jira UE-28140
Change 2951653 on 2016/04/21 by Marc.Audy
If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future
Remove now unused bRenameRequired parameter
#jira UE-29612
Change 2951619 on 2016/04/21 by Chris.Babcock
Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR
#jira UE-29786
#ue4
Change 2951603 on 2016/04/21 by Cody.Albert
#jira UE-29785
Revert Github readme page back to original
Change 2951599 on 2016/04/21 by Ryan.Gerleve
Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter)
#jira UE-29778
Change 2951558 on 2016/04/21 by Chris.Babcock
Always rename destroyed child actor
#jira UE-29709
#ue4
Change 2951552 on 2016/04/21 by James.Golding
Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision'
#jira UE-29303
Change 2951539 on 2016/04/21 by Allan.Bentham
Use screenuv for distortion with ES2/31.
#jira UE-29777
Change 2951535 on 2016/04/21 by Max.Chen
We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded.
#jira UE-29711
Change 2951521 on 2016/04/21 by Taizyd.Korambayil
#jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM
Change 2951492 on 2016/04/21 by Jeremiah.Waldron
Fix for Android IAP information reporting back incorrectly.
#jira UE-29776
Change 2951486 on 2016/04/21 by Taizyd.Korambayil
#jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map
Change 2951450 on 2016/04/21 by Gareth.Martin
Fix non-editor build
#jira UE-16525
Change 2951380 on 2016/04/21 by Gareth.Martin
Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa
#jira UE-16525
Change 2951357 on 2016/04/21 by Richard.TalbotWatkin
Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed.
#jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field
Change 2951352 on 2016/04/21 by Richard.TalbotWatkin
Added slider bar thickness as a new property in FSliderStyle.
#jira UE-19173 - SSlider is not fully stylable
Change 2951344 on 2016/04/21 by Gareth.Martin
Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker.
- Also fixes landscape spline lines not showing up on a flat landscape
#jira UE-25114
Change 2951326 on 2016/04/21 by Taizyd.Korambayil
#jira UE-28477 Resaving Maps
Change 2951271 on 2016/04/21 by Jamie.Dale
Fixed a crash when pasting a path containing a class into the asset view of the Content Browser
#jira UE-29616
Change 2951237 on 2016/04/21 by Jack.Porter
Fix black screen on PC due to planar reflections
#jira UE-29664
Change 2951184 on 2016/04/21 by Jamie.Dale
Fixed crash in FCurveStructCustomization when no objects were selected for editing
#jira UE-29638
Change 2951177 on 2016/04/21 by Ben.Marsh
Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858.
#jira UE-29757
Change 2951171 on 2016/04/21 by Matthew.Griffin
Fixed issue with Rebuild not working when installed in Program Files (x86)
The brackets seem to cause lots of problems in combination with the if/else ones
#jira UE-29648
Change 2951163 on 2016/04/21 by Jamie.Dale
Changed the text customization to use the property handle functions to get/set the text value
That ensures that it both transacts and notifies correctly.
Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API:
- FPropertyHandleBase::SetPerObjectValue
- FPropertyHandleBase::GetPerObjectValue
- FPropertyHandleBase::GetNumPerObjectValues
These replace the need to cache the raw pointers.
#jira UE-20223
Change 2951103 on 2016/04/21 by Thomas.Sarkanen
Un-deprecated blueprint functions for attachment/detachment
Renamed functions to <FuncName> (Deprecated).
Hid functions in the BP context menu so new ones cant be added.
#jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled.
Change 2951101 on 2016/04/21 by Allan.Bentham
Enable mobile HQ DoF
#jira UE-29765
Change 2951097 on 2016/04/21 by Thomas.Sarkanen
Standalone games now benefit from parallel anim update if possible
We now simply use the fact we want root motion to determine if we need to run immediately.
#jira UE-29431 - Parallel anim update does not work in non-multiplayer games
Change 2951036 on 2016/04/21 by Lee.Clark
PS4 - Fix WinDualShock working with VS2015
#jira UE-29088
Change 2951034 on 2016/04/21 by Jack.Porter
ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues
#jira UE-29666
Change 2950995 on 2016/04/21 by Jack.Porter
ProtoStar - delete unneeded maps
#jira UE-29665
Change 2950787 on 2016/04/20 by Nick.Darnell
SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd.
#jira UE-29749
#codeview Ben.Marsh
Change 2950786 on 2016/04/20 by Nick.Darnell
Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference.
#jira UE-29749
Change 2950769 on 2016/04/20 by Ben.Marsh
Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release.
Change 2950724 on 2016/04/20 by Lina.Halper
Support for negative scaling for mirroring
- Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12
#jira: UE-27453
Change 2950293 on 2016/04/20 by andrew.porter
Correcting sequencer test content
#jira UE-29618
Change 2950283 on 2016/04/20 by Marc.Audy
Don't route FlushPressedKeys on PIE shut down
#jira UE-28734
Change 2950071 on 2016/04/20 by mason.seay
Adjusted translation retargeting on head bone of UE4_Mannequin
-Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted.
#jira UE-29618
Change 2950049 on 2016/04/20 by Mark.Satterthwaite
Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006.
#jira UE-29006
#jira UE-29140
Change 2949977 on 2016/04/20 by Max.Chen
Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor.
#jira UE-29660
Change 2949836 on 2016/04/20 by Gareth.Martin
Fix landscape components flickering when perfectly flat (bounds size is 0)
- This often happens for newly created landscapes
#jira UE-29262
Change 2949768 on 2016/04/20 by Thomas.Sarkanen
Moving parent & grouped child actors now does not result in deltas being applied twice
Grouping and attachment now interact correctly.
Also fixed up according to coding standard.
Discovered and proposed by David.Bliss2 (Rocksteady).
#jira UE-29233 - Delta applied twice when moving parent and grouped child actors
From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html
Change 2949759 on 2016/04/20 by Thomas.Sarkanen
Fix split pins not working as anim graph node inputs
Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier.
#jira UE-12326 - Splitting a struct in an Anim Blueprint does not work
Change 2949739 on 2016/04/20 by Thomas.Sarkanen
Fix layered bone per blend accessed from a struct in the fast-path
Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call).
Covered struct source->array dest case.
Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data.
#jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct.
Change 2949715 on 2016/04/20 by Max.Chen
Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position)
#jira UE-29661
Change 2949712 on 2016/04/20 by Taizyd.Korambayil
#jira UE-28544 adjusted Player crosshair to be centered
Change 2949710 on 2016/04/20 by Alexis.Matte
#jira UE-29477
Pixel Inspector, UI get polish and adding "scene color" inspect property
Change 2949706 on 2016/04/20 by Alexis.Matte
#jira UE-29475
#jira UE-29476
Favorite allow all UProperty to be favorite (the FStruct is now supported)
Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite
Change 2949691 on 2016/04/20 by Mark.Satterthwaite
Fix typo from previous commit - retain not release...
#jira UE-29140
Change 2949690 on 2016/04/20 by Mark.Satterthwaite
Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal.
#jira UE-29140
Change 2949616 on 2016/04/20 by Marc.Audy
'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12
#jira UE-00000
Change 2949572 on 2016/04/20 by Jamie.Dale
Fixed crash undoing a text property changed caused by a null entry in the array
#jira UE-20223
Change 2949562 on 2016/04/20 by Alexis.Matte
#jira UE-29447
Fix the batch fbx import "not show options" dialog where some option can be different.
Change 2949560 on 2016/04/20 by Alexis.Matte
#jira UE-28898
Avoid importing multiple static mesh in the same package
Change 2949547 on 2016/04/20 by Mark.Satterthwaite
You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically.
#jira UE-29672
Change 2949443 on 2016/04/20 by Allan.Bentham
Disable sRGB textures when ES31 feature level is set.
Only use vk's sRGB formats when feature level > ES3_1
#jira UE-29623
Change 2949428 on 2016/04/20 by Allan.Bentham
Back out changelist 2949405
#jira UE-29623
Change 2949405 on 2016/04/20 by Allan.Bentham
Disable sRGB textures when ES31 feature level is set.
Only use vk's sRGB formats when feature level > ES3_1
#jira UE-29623
Merging using Dev-Mobile_->_Release-4.12
Change 2949391 on 2016/04/20 by Richard.TalbotWatkin
PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client.
#jira UE-26037 - Cumbersome workflow when running PIE with 2 clients
#jira UE-26905 - First client window does not gain focus or mouse control when launching two clients
Change 2949389 on 2016/04/20 by Richard.TalbotWatkin
Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports.
#jira UE-29058 - Viewport settings are not saved after shutting down editor
Change 2949388 on 2016/04/20 by Richard.TalbotWatkin
Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport.
#jira UE-29257 - Auto import does not import assets
Change 2949203 on 2016/04/19 by Max.Chen
Sequencer: Fix spawnables not getting default tracks.
#jira UE-29644
Change 2949202 on 2016/04/19 by Max.Chen
Sequencer: Fix particles not firing on loop.
#jira UE-27881
Change 2949201 on 2016/04/19 by Max.Chen
Sequencer: Fix multiple labels support
#jira UE-26812
Change 2949200 on 2016/04/19 by Max.Chen
Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages.
#jira UE-29516
Change 2949197 on 2016/04/19 by Max.Chen
Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest.
#jira UE-22228
Change 2949196 on 2016/04/19 by Max.Chen
Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up.
#jira UE-29657
Change 2949195 on 2016/04/19 by Max.Chen
MovieSceneCapture: Default image compression quality to 100 (rather than 75).
#jira UE-29657
Change 2949194 on 2016/04/19 by Max.Chen
Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion.
#jira UETOOL-467
Change 2949193 on 2016/04/19 by Max.Chen
Sequencer - Fix issues with level visibility.
+ Don't mark sub-levels as dirty when the track evaluates.
+ Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails.
+ Null check for when an objects world is null but the track is still evaluating.
+ Remove UnrealEd references.
#jira UE-25668
Change 2948990 on 2016/04/19 by Aaron.McLeran
#jira UE-29654 FadeIn invalidates Audio Components in 4.11
Change 2948890 on 2016/04/19 by Jamie.Dale
Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists
#jira UE-28858
Change 2948860 on 2016/04/19 by Mike.Beach
Mirroring CL 2940334 (from Dev-Blueprints):
Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.)
#jira UE-28911
Change 2948857 on 2016/04/19 by Jamie.Dale
Added an Asset Localization context menu to the Content Browser
This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset.
#jira UE-29493
Change 2948854 on 2016/04/19 by Jamie.Dale
UAT now stages all project translation targets
#jira UE-20248
Change 2948831 on 2016/04/19 by Mike.Beach
Mirroring CL 2945994 (from Dev-Blueprints):
Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes).
#jira UE-29035
Change 2948825 on 2016/04/19 by Jamie.Dale
Fixed shadow warning
#jira UE-29212
Change 2948812 on 2016/04/19 by Marc.Audy
Gracefully handle failure to load configurable engine classes
#jira UE-26527
Change 2948791 on 2016/04/19 by Jamie.Dale
Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete
Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed
#jira UE-29494
#jira UE-28886
Change 2948761 on 2016/04/19 by Jamie.Dale
Sub-fonts are now only used when they contain the character to be rendered
#jira UE-29212
Change 2948718 on 2016/04/19 by Jamie.Dale
Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready
This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset).
#jira UE-29649
Change 2948717 on 2016/04/19 by Jamie.Dale
Removed the AssetRegistry's dependency on MessageLog
It was only there to add a category that was only ever used by the AssetTools module.
#jira UE-29649
Change 2948683 on 2016/04/19 by Phillip.Kavan
[UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes.
change summary:
- modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types.
#jira UE-18419
Change 2948681 on 2016/04/19 by Phillip.Kavan
[UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well.
change summary:
- added external linkage to UK2Node_GetClassDefaults::FindClassPin().
- added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h.
- added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl.
- modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected.
- modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types.
#jira UE-17794
Change 2948638 on 2016/04/19 by Lee.Clark
PS4 - Fix SDK compile warnings
#jira UE-29647
Change 2948401 on 2016/04/19 by Taizyd.Korambayil
#jira UE-29250 Revuilt Lighting for Landscapes Map
Change 2948398 on 2016/04/19 by Mark.Satterthwaite
Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame.
#jira UE-29170
Change 2948366 on 2016/04/19 by Taizyd.Korambayil
#jira UE-29109 Replaced Box Mesh with BSP Floor
Change 2948360 on 2016/04/19 by Maciej.Mroz
merged from Dev-Blueprints 2947488
#jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial
#jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing
#jira UE-29559
- fixed private enum access
- fixed private bitfield access
- removed forced PostLoad
- add BodyInstance.FixupData call to fix ResponseChannels
- ignored RelativeLocation and RelativeRotation in converted root component
- fixed AttachToComponent (UE-29559)
Change 2948358 on 2016/04/19 by Maciej.Mroz
merged from Dev-Blueprints 2947953
#jira UE-29605 Wrong bullet trails in nativized ShowUp
Fixed USimpleConstructionScript::GetSceneRootComponentTemplate.
Change 2948357 on 2016/04/19 by Maciej.Mroz
merged from Dev-Blueprints 2947984
#jira UE-29374 Crash when hovering over Create Widget node in blueprints
Safe UK2Node_ConstructObjectFromClass::GetPinHoverText.
Change 2948353 on 2016/04/19 by Maciej.Mroz
merged from Dev-Blueprints 2948095
#jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile
"Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs"
Change 2948332 on 2016/04/19 by Benn.Gallagher
Fixed old pins being left as non-transactional
#jira UE-13801
Change 2948203 on 2016/04/19 by Lee.Clark
PS4 - Use SDK 3.508.031
#jira UEPLAT-1225
Change 2948168 on 2016/04/19 by mason.seay
Updating test content:
-Added Husk AI to level to test placed AI
-Updated Spawn Husk BP to destroy itself to prevent spawn spamming
#jira UE-29618
Change 2948153 on 2016/04/19 by Benn.Gallagher
Missed mesh update for Owen IK fix.
#jira UE-22540
Change 2948130 on 2016/04/19 by Benn.Gallagher
Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface.
#jira UE-22540
Change 2948117 on 2016/04/19 by Taizyd.Korambayil
#jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates
Change 2948063 on 2016/04/19 by Lina.Halper
- Anim composite notify change for better
- Fixed all nested anim notify
- Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12
#jira : UE-29101
Change 2948060 on 2016/04/19 by Lina.Halper
Fix for composite section metadata saving for montage
Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12
#jira : UE-29228
Change 2948029 on 2016/04/19 by Ben.Marsh
EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once.
Change 2947986 on 2016/04/19 by Benn.Gallagher
Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics.
#jira UE-27783
Change 2947976 on 2016/04/19 by Mark.Satterthwaite
Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring.
#jira UE-29006
Change 2947975 on 2016/04/19 by Mark.Satterthwaite
Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format.
#jira UE-29150
Change 2947679 on 2016/04/19 by Jack.Porter
Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK
#jira UE-29601
Change 2947657 on 2016/04/18 by Jack.Porter
Update protostar reflection capture contents
#jira UE-29600
Change 2947301 on 2016/04/18 by Ben.Marsh
EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference.
Change 2947263 on 2016/04/18 by Marc.Audy
Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12
Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient
#jira UE-29209
Change 2946984 on 2016/04/18 by Ben.Marsh
GUBP: Allow Ocean cooks in the release branch (fixes build startup failures)
Change 2946870 on 2016/04/18 by Ben.Marsh
Remaking CL 2946810 to fix compile error in ShooterGame editor.
Change 2946859 on 2016/04/18 by Ben.Marsh
GUBP: Don't exclude Ocean from builds in the release branch.
Change 2946847 on 2016/04/18 by Ben.Marsh
GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing.
Change 2946771 on 2016/04/18 by Ben.Marsh
EC: Correct initial agent type for release branches. Causing full branch syncs on all agents.
Change 2946641 on 2016/04/18 by Ben.Marsh
EC: Remove rogue comma causing branch definition parsing to fail.
Change 2946592 on 2016/04/18 by Ben.Marsh
EC: Adding branch definition for 4.12 release
#lockdown Nick.Penwarden
[CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
const FText ToolTip = FText : : Format ( LOCTEXT ( " RecentLevelToolTip " , " Opens recent level: {0} " ) , FText : : FromString ( CurRecent ) ) ;
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const FText Label = FText : : FromString ( FPaths : : GetBaseFilename ( CurRecent ) ) ;
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InMenu - > FindOrAddSection ( " Recent " ) . AddMenuEntry ( OpenRecentFile , Label , ToolTip ) . Name = NAME_None ;
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}
}
} ;
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FToolMenuSection & Section = Menu - > FindOrAddSection ( " FileOpen " ) ;
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Section . AddDynamicEntry ( " FileRecentLevels " , FNewToolMenuSectionDelegate : : CreateLambda ( [ ] ( FToolMenuSection & InSection )
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{
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IMainFrameModule & MainFrameModule = FModuleManager : : LoadModuleChecked < IMainFrameModule > ( " MainFrame " ) ;
const FMainMRUFavoritesList & RecentsAndFavorites = * MainFrameModule . GetMRUFavoritesList ( ) ;
if ( RecentsAndFavorites . GetNumItems ( ) > 0 )
{
InSection . AddSubMenu (
" RecentLevelsSubMenu " ,
LOCTEXT ( " RecentLevelsSubMenu " , " Recent Levels " ) ,
LOCTEXT ( " RecentLevelsSubMenu_ToolTip " , " Select a level to load " ) ,
FNewToolMenuDelegate : : CreateStatic ( & FRecentLevelMenu : : MakeRecentLevelMenu ) ,
false ,
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FSlateIcon ( FAppStyle : : GetAppStyleSetName ( ) , " MainFrame.RecentLevels " )
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) ;
}
} ) ) ;
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}
}
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static void ExtendEditMenu ( )
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{
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UToolMenu * Menu = UToolMenus : : Get ( ) - > RegisterMenu ( " LevelEditor.MainMenu.Edit " , " MainFrame.MainMenu.Edit " ) ;
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{
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// Edit Actor
{
FToolMenuSection & Section = Menu - > AddSection ( " EditMain " , LOCTEXT ( " MainHeading " , " Edit " ) , FToolMenuInsert ( " EditHistory " , EToolMenuInsertType : : After ) ) ;
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Section . AddMenuEntry ( FGenericCommands : : Get ( ) . Cut ) ;
Section . AddMenuEntry ( FGenericCommands : : Get ( ) . Copy ) ;
Section . AddMenuEntry ( FGenericCommands : : Get ( ) . Paste ) ;
Section . AddMenuEntry ( FGenericCommands : : Get ( ) . Duplicate ) ;
Section . AddMenuEntry ( FGenericCommands : : Get ( ) . Delete ) ;
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}
}
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}
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static void ExtendHelpMenu ( )
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{
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UToolMenu * Menu = UToolMenus : : Get ( ) - > RegisterMenu ( " LevelEditor.MainMenu.Help " , " MainFrame.MainMenu.Help " ) ;
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FToolMenuSection & Section = Menu - > AddSection ( " HelpResources " , NSLOCTEXT ( " MainHelpMenu " , " LevelEditorHelpResources " , " Level Editor Resources " ) , FToolMenuInsert ( " Learn " , EToolMenuInsertType : : First ) ) ;
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{
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Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . BrowseDocumentation ) ;
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Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . BrowseViewportControls ) ;
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}
}
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static void ExtendMenuBar ( )
{
UToolMenu * Menu = UToolMenus : : Get ( ) - > ExtendMenu ( " LevelEditor.MainMenu " ) ;
FToolMenuSection & Section = Menu - > FindOrAddSection ( NAME_None ) ;
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FToolMenuEntry & BuildEntry =
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Section . AddSubMenu (
" Build " ,
LOCTEXT ( " BuildMenu " , " Build " ) ,
LOCTEXT ( " BuildMenu_ToolTip " , " Level Build Options " ) ,
FNewToolMenuChoice ( )
) ;
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BuildEntry . InsertPosition = FToolMenuInsert ( " Help " , EToolMenuInsertType : : Before ) ;
FToolMenuEntry & SelectEntry =
Section . AddSubMenu (
" Select " ,
LOCTEXT ( " SelectMenu " , " Select " ) ,
LOCTEXT ( " SelectMenu_ToolTip " , " Level Selection " ) ,
FNewToolMenuChoice ( )
) ;
SelectEntry . InsertPosition = FToolMenuInsert ( " Help " , EToolMenuInsertType : : Before ) ;
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const FName LevelEditorName ( " LevelEditor " ) ;
FToolMenuEntry & ActionsEntry =
Section . AddSubMenu (
" Actions " ,
TAttribute < FText > : : CreateLambda ( [ LevelEditorName ] ( )
{
FLevelEditorModule & LevelEditorModule = FModuleManager : : LoadModuleChecked < FLevelEditorModule > ( LevelEditorName ) ;
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TSharedPtr < ILevelEditor > LevelEditorInstancePtr = LevelEditorModule . GetLevelEditorInstance ( ) . Pin ( ) ;
return LevelEditorInstancePtr ? LevelEditorInstancePtr - > GetLevelViewportContextMenuTitle ( ) : FText : : GetEmpty ( ) ;
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} ) ,
TAttribute < FText > : : CreateLambda ( [ LevelEditorName ] ( )
{
FLevelEditorModule & LevelEditorModule = FModuleManager : : LoadModuleChecked < FLevelEditorModule > ( LevelEditorName ) ;
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TSharedPtr < ILevelEditor > LevelEditorInstancePtr = LevelEditorModule . GetLevelEditorInstance ( ) . Pin ( ) ;
return LevelEditorInstancePtr ? FLevelEditorContextMenu : : GetContextMenuToolTip ( ELevelEditorMenuContext : : MainMenu , LevelEditorInstancePtr - > GetElementSelectionSet ( ) ) : FText : : GetEmpty ( ) ;
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} ) ,
FOnGetContent : : CreateLambda ( [ LevelEditorName ] ( )
{
// Generate the context menu completely separate from the main menu hierarchy for consistency with the right-click context menu.
// This means that extenders/UToolMenu extensions registered for the viewport context menu apply here (since they'll take effect when generating the menu widget below),
// and NOT any extenders registered for the main menu bar.
// I have verified that this works properly with the global Mac menu bar.
FLevelEditorModule & LevelEditorModule = FModuleManager : : LoadModuleChecked < FLevelEditorModule > ( LevelEditorName ) ;
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TSharedPtr < ILevelEditor > LevelEditorInstancePtr = LevelEditorModule . GetLevelEditorInstance ( ) . Pin ( ) ;
return LevelEditorInstancePtr ? FLevelEditorContextMenu : : BuildMenuWidget ( LevelEditorInstancePtr , ELevelEditorMenuContext : : MainMenu , nullptr , FTypedElementHandle ( ) ) : SNullWidget : : NullWidget ;
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} ) ) ;
ActionsEntry . InsertPosition = FToolMenuInsert ( " Help " , EToolMenuInsertType : : Before ) ;
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}
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} ;
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UToolMenus * ToolMenus = UToolMenus : : Get ( ) ;
ToolMenus - > RegisterMenu ( " LevelEditor.MainMenu " , " MainFrame.MainMenu " , EMultiBoxType : : MenuBar ) ;
ToolMenus - > RegisterMenu ( " LevelEditor.MainMenu.File " , " MainFrame.MainTabMenu.File " ) ;
ToolMenus - > RegisterMenu ( " LevelEditor.MainMenu.Window " , " MainFrame.MainMenu.Window " ) ;
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// Add other top level menus
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Local : : ExtendMenuBar ( ) ;
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// Add level loading and saving menu items
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Local : : RegisterFileLoadAndSaveItems ( ) ;
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// Add recent / favorites
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Local : : FillFileRecentAndFavoriteFileItems ( ) ;
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// Extend the Edit menu
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Local : : ExtendEditMenu ( ) ;
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// Extend the Help menu
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Local : : ExtendHelpMenu ( ) ;
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// Extend the Build menu
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RegisterBuildMenu ( ) ;
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// Extend the Select menu
RegisterSelectMenu ( ) ;
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}
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TSharedRef < SWidget > FLevelEditorMenu : : MakeLevelEditorMenu ( const TSharedPtr < FUICommandList > & CommandList , TSharedPtr < class SLevelEditor > LevelEditor )
{
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FLevelEditorModule & LevelEditorModule = FModuleManager : : LoadModuleChecked < FLevelEditorModule > ( " LevelEditor " ) ;
TSharedPtr < FExtender > Extenders = LevelEditorModule . GetMenuExtensibilityManager ( ) - > GetAllExtenders ( ) ;
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FToolMenuContext ToolMenuContext ( CommandList , Extenders . ToSharedRef ( ) ) ;
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IMainFrameModule & MainFrameModule = FModuleManager : : LoadModuleChecked < IMainFrameModule > ( " MainFrame " ) ;
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TSharedRef < SWidget > MenuBarWidget = MainFrameModule . MakeMainMenu ( LevelEditor - > GetTabManager ( ) , " LevelEditor.MainMenu " , ToolMenuContext ) ;
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return MenuBarWidget ;
}
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void FLevelEditorMenu : : RegisterBuildMenu ( )
{
static const FName BaseMenuName = " LevelEditor.MainMenu.Build " ;
UToolMenu * Menu = UToolMenus : : Get ( ) - > RegisterMenu ( BaseMenuName ) ;
struct FLightingMenus
{
public :
static void RegisterMenus ( const FName InBaseMenuName )
{
FLightingMenus : : RegisterLightingQualityMenu ( InBaseMenuName ) ;
FLightingMenus : : RegisterLightingInfoMenu ( InBaseMenuName ) ;
}
private :
/** Generates a lighting quality sub-menu */
static void RegisterLightingQualityMenu ( const FName InBaseMenuName )
{
UToolMenu * SubMenu = UToolMenus : : Get ( ) - > RegisterMenu ( UToolMenus : : JoinMenuPaths ( InBaseMenuName , " LightingQuality " ) ) ;
{
FToolMenuSection & Section = SubMenu - > AddSection ( " LevelEditorBuildLightingQuality " , LOCTEXT ( " LightingQualityHeading " , " Quality Level " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . LightingQuality_Production ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . LightingQuality_High ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . LightingQuality_Medium ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . LightingQuality_Preview ) ;
}
}
/** Generates a lighting density sub-menu */
static void RegisterLightingDensityMenu ( const FName InBaseMenuName )
{
UToolMenu * SubMenu = UToolMenus : : Get ( ) - > RegisterMenu ( UToolMenus : : JoinMenuPaths ( InBaseMenuName , " LightingDensity " ) ) ;
{
FToolMenuSection & Section = SubMenu - > AddSection ( " LevelEditorBuildLightingDensity " , LOCTEXT ( " LightingDensityHeading " , " Density Rendering " ) ) ;
TSharedRef < SWidget > Ideal = SNew ( SHorizontalBox )
+ SHorizontalBox : : Slot ( )
. Padding ( FMargin ( 27.0f , 0.0f , 0.0f , 0.0f ) )
. FillWidth ( 1.0f )
[
SNew ( SSpinBox < float > )
. MinValue ( 0.f )
. MaxValue ( 100.f )
. Value ( FLevelEditorActionCallbacks : : GetLightingDensityIdeal ( ) )
. OnValueChanged_Static ( & FLevelEditorActionCallbacks : : SetLightingDensityIdeal )
] ;
Section . AddEntry ( FToolMenuEntry : : InitWidget ( " Ideal " , Ideal , LOCTEXT ( " LightingDensity_Ideal " , " Ideal Density " ) ) ) ;
TSharedRef < SWidget > Maximum = SNew ( SHorizontalBox )
+ SHorizontalBox : : Slot ( )
. FillWidth ( 1.0f )
[
SNew ( SSpinBox < float > )
. MinValue ( 0.01f )
. MaxValue ( 100.01f )
. Value ( FLevelEditorActionCallbacks : : GetLightingDensityMaximum ( ) )
. OnValueChanged_Static ( & FLevelEditorActionCallbacks : : SetLightingDensityMaximum )
] ;
Section . AddEntry ( FToolMenuEntry : : InitWidget ( " Maximum " , Maximum , LOCTEXT ( " LightingDensity_Maximum " , " Maximum Density " ) ) ) ;
TSharedRef < SWidget > ClrScale = SNew ( SHorizontalBox )
+ SHorizontalBox : : Slot ( )
. Padding ( FMargin ( 35.0f , 0.0f , 0.0f , 0.0f ) )
. FillWidth ( 1.0f )
[
SNew ( SSpinBox < float > )
. MinValue ( 0.f )
. MaxValue ( 10.f )
. Value ( FLevelEditorActionCallbacks : : GetLightingDensityColorScale ( ) )
. OnValueChanged_Static ( & FLevelEditorActionCallbacks : : SetLightingDensityColorScale )
] ;
Section . AddEntry ( FToolMenuEntry : : InitWidget ( " ColorScale " , ClrScale , LOCTEXT ( " LightingDensity_ColorScale " , " Color Scale " ) ) ) ;
TSharedRef < SWidget > GrayScale = SNew ( SHorizontalBox )
+ SHorizontalBox : : Slot ( )
. Padding ( FMargin ( 11.0f , 0.0f , 0.0f , 0.0f ) )
. FillWidth ( 1.0f )
[
SNew ( SSpinBox < float > )
. MinValue ( 0.f )
. MaxValue ( 10.f )
. Value ( FLevelEditorActionCallbacks : : GetLightingDensityGrayscaleScale ( ) )
. OnValueChanged_Static ( & FLevelEditorActionCallbacks : : SetLightingDensityGrayscaleScale )
] ;
Section . AddEntry ( FToolMenuEntry : : InitWidget ( " GrayscaleScale " , GrayScale , LOCTEXT ( " LightingDensity_GrayscaleScale " , " Grayscale Scale " ) ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . LightingDensity_RenderGrayscale ) ;
}
}
/** Generates a lighting resolution sub-menu */
static void RegisterLightingResolutionMenu ( const FName InBaseMenuName )
{
UToolMenu * SubMenu = UToolMenus : : Get ( ) - > RegisterMenu ( UToolMenus : : JoinMenuPaths ( InBaseMenuName , " LightingResolution " ) ) ;
{
FToolMenuSection & Section = SubMenu - > AddSection ( " LevelEditorBuildLightingResolution1 " , LOCTEXT ( " LightingResolutionHeading1 " , " Primitive Types " ) ) ;
TSharedRef < SWidget > Meshes = SNew ( SHorizontalBox )
+ SHorizontalBox : : Slot ( )
. AutoWidth ( )
[
SNew ( SCheckBox )
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. Style ( FAppStyle : : Get ( ) , " Menu.CheckBox " )
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. ToolTipText ( LOCTEXT ( " StaticMeshesToolTip " , " Static Meshes will be adjusted if checked. " ) )
. IsChecked_Static ( & FLevelEditorActionCallbacks : : IsLightingResolutionStaticMeshesChecked )
. OnCheckStateChanged_Static ( & FLevelEditorActionCallbacks : : SetLightingResolutionStaticMeshes )
. Content ( )
[
SNew ( STextBlock )
. Text ( LOCTEXT ( " StaticMeshes " , " Static Meshes " ) )
]
]
+ SHorizontalBox : : Slot ( )
. AutoWidth ( )
. Padding ( FMargin ( 4.0f , 0.0f , 11.0f , 0.0f ) )
[
SNew ( SSpinBox < float > )
. MinValue ( 4.f )
. MaxValue ( 4096.f )
. ToolTipText ( LOCTEXT ( " LightingResolutionStaticMeshesMinToolTip " , " The minimum lightmap resolution for static mesh adjustments. Anything outside of Min/Max range will not be touched when adjusting. " ) )
. Value ( FLevelEditorActionCallbacks : : GetLightingResolutionMinSMs ( ) )
. OnValueChanged_Static ( & FLevelEditorActionCallbacks : : SetLightingResolutionMinSMs )
]
+ SHorizontalBox : : Slot ( )
. AutoWidth ( )
[
SNew ( SSpinBox < float > )
. MinValue ( 4.f )
. MaxValue ( 4096.f )
. ToolTipText ( LOCTEXT ( " LightingResolutionStaticMeshesMaxToolTip " , " The maximum lightmap resolution for static mesh adjustments. Anything outside of Min/Max range will not be touched when adjusting. " ) )
. Value ( FLevelEditorActionCallbacks : : GetLightingResolutionMaxSMs ( ) )
. OnValueChanged_Static ( & FLevelEditorActionCallbacks : : SetLightingResolutionMaxSMs )
] ;
Section . AddEntry ( FToolMenuEntry : : InitWidget ( " Meshes " , Meshes , FText : : GetEmpty ( ) , true ) ) ;
TSharedRef < SWidget > BSPs = SNew ( SHorizontalBox )
+ SHorizontalBox : : Slot ( )
. AutoWidth ( )
[
SNew ( SCheckBox )
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. Style ( FAppStyle : : Get ( ) , " Menu.CheckBox " )
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. ToolTipText ( LOCTEXT ( " BSPSurfacesToolTip " , " BSP Surfaces will be adjusted if checked. " ) )
. IsChecked_Static ( & FLevelEditorActionCallbacks : : IsLightingResolutionBSPSurfacesChecked )
. OnCheckStateChanged_Static ( & FLevelEditorActionCallbacks : : SetLightingResolutionBSPSurfaces )
. Content ( )
[
SNew ( STextBlock )
. Text ( LOCTEXT ( " BSPSurfaces " , " BSP Surfaces " ) )
]
]
+ SHorizontalBox : : Slot ( )
. AutoWidth ( )
. Padding ( FMargin ( 6.0f , 0.0f , 4.0f , 0.0f ) )
[
SNew ( SSpinBox < float > )
. MinValue ( 1.f )
. MaxValue ( 63556.f )
. ToolTipText ( LOCTEXT ( " LightingResolutionBSPsMinToolTip " , " The minimum lightmap resolution of a BSP surface to adjust. When outside of the Min/Max range, the BSP surface will no be altered. " ) )
. Value ( FLevelEditorActionCallbacks : : GetLightingResolutionMinBSPs ( ) )
. OnValueChanged_Static ( & FLevelEditorActionCallbacks : : SetLightingResolutionMinBSPs )
]
+ SHorizontalBox : : Slot ( )
. AutoWidth ( )
[
SNew ( SSpinBox < float > )
. MinValue ( 1.f )
. MaxValue ( 63556.f )
. ToolTipText ( LOCTEXT ( " LightingResolutionBSPsMaxToolTip " , " The maximum lightmap resolution of a BSP surface to adjust. When outside of the Min/Max range, the BSP surface will no be altered. " ) )
. Value ( FLevelEditorActionCallbacks : : GetLightingResolutionMaxBSPs ( ) )
. OnValueChanged_Static ( & FLevelEditorActionCallbacks : : SetLightingResolutionMaxBSPs )
] ;
Section . AddEntry ( FToolMenuEntry : : InitWidget ( " BSPs " , BSPs , FText : : GetEmpty ( ) , true ) ) ;
}
{
FToolMenuSection & Section = SubMenu - > AddSection ( " LevelEditorBuildLightingResolution2 " , LOCTEXT ( " LightingResolutionHeading2 " , " Select Options " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . LightingResolution_CurrentLevel ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . LightingResolution_SelectedLevels ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . LightingResolution_AllLoadedLevels ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . LightingResolution_SelectedObjectsOnly ) ;
}
{
FToolMenuSection & Section = SubMenu - > AddSection ( " LevelEditorBuildLightingResolution3 " , LOCTEXT ( " LightingResolutionHeading3 " , " Ratio " ) ) ;
TSharedRef < SWidget > Ratio = SNew ( SSpinBox < int32 > )
. MinValue ( 0 )
. MaxValue ( 400 )
. ToolTipText ( LOCTEXT ( " LightingResolutionRatioToolTip " , " Ratio to apply (New Resolution = Ratio / 100.0f * CurrentResolution). " ) )
. Value ( FLevelEditorActionCallbacks : : GetLightingResolutionRatio ( ) )
. OnEndSliderMovement_Static ( & FLevelEditorActionCallbacks : : SetLightingResolutionRatio )
. OnValueCommitted_Static ( & FLevelEditorActionCallbacks : : SetLightingResolutionRatioCommit ) ;
Section . AddEntry ( FToolMenuEntry : : InitWidget ( " Ratio " , Ratio , LOCTEXT ( " LightingResolutionRatio " , " Ratio " ) ) ) ;
}
}
/** Generates a lighting info dialogs sub-menu */
static void RegisterLightingInfoMenu ( const FName InBaseMenuName )
{
RegisterLightingDensityMenu ( UToolMenus : : JoinMenuPaths ( InBaseMenuName , " LightingInfo " ) ) ;
RegisterLightingResolutionMenu ( UToolMenus : : JoinMenuPaths ( InBaseMenuName , " LightingInfo " ) ) ;
UToolMenu * SubMenu = UToolMenus : : Get ( ) - > RegisterMenu ( UToolMenus : : JoinMenuPaths ( InBaseMenuName , " LightingInfo " ) ) ;
{
FToolMenuSection & Section = SubMenu - > AddSection ( " LevelEditorBuildLightingInfo " , LOCTEXT ( " LightingInfoHeading " , " Lighting Info Dialogs " ) ) ;
Section . AddSubMenu (
" LightingDensity " ,
LOCTEXT ( " LightingDensityRenderingSubMenu " , " LightMap Density Rendering Options " ) ,
LOCTEXT ( " LightingDensityRenderingSubMenu_ToolTip " , " Shows the LightMap Density Rendering viewmode options. " ) ,
FNewToolMenuChoice ( ) ) ;
Section . AddSubMenu (
" LightingResolution " ,
LOCTEXT ( " LightingResolutionAdjustmentSubMenu " , " LightMap Resolution Adjustment " ) ,
LOCTEXT ( " LightingResolutionAdjustmentSubMenu_ToolTip " , " Shows the LightMap Resolution Adjustment options. " ) ,
FNewToolMenuChoice ( ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . LightingStaticMeshInfo , LOCTEXT ( " BuildLightingInfo_LightingStaticMeshInfo " , " Lighting StaticMesh Info... " ) ) ;
}
}
} ;
{
FToolMenuSection & Section = Menu - > AddSection ( " Level " , LOCTEXT ( " LevelHeading " , " Level " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . Build , LOCTEXT ( " Build " , " Build All Levels " ) ) ;
}
FLightingMenus : : RegisterMenus ( BaseMenuName ) ;
{
FToolMenuSection & Section = Menu - > AddSection ( " LevelEditorLighting " , LOCTEXT ( " LightingHeading " , " Lighting " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . BuildLightingOnly , LOCTEXT ( " BuildLightingOnlyHeading " , " Build Lighting Only " ) ) ;
Section . AddSubMenu (
" LightingQuality " ,
LOCTEXT ( " LightingQualitySubMenu " , " Lighting Quality " ) ,
LOCTEXT ( " LightingQualitySubMenu_ToolTip " , " Allows you to select the quality level for precomputed lighting " ) ,
FNewToolMenuChoice ( ) ) ;
Section . AddSubMenu (
" LightingInfo " ,
LOCTEXT ( " BuildLightingInfoSubMenu " , " Lighting Info " ) ,
LOCTEXT ( " BuildLightingInfoSubMenu_ToolTip " , " Access the lighting info dialogs " ) ,
FNewToolMenuChoice ( ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . LightingBuildOptions_UseErrorColoring ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . LightingBuildOptions_ShowLightingStats ) ;
}
{
FToolMenuSection & Section = Menu - > AddSection ( " LevelEditorReflections " , LOCTEXT ( " ReflectionHeading " , " Reflections " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . BuildReflectionCapturesOnly ) ;
}
{
FToolMenuSection & Section = Menu - > AddSection ( " LevelEditorVisibility " , LOCTEXT ( " VisibilityHeading " , " Visibility " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . BuildLightingOnly_VisibilityOnly ) ;
}
{
FToolMenuSection & Section = Menu - > AddSection ( " LevelEditorGeometry " , LOCTEXT ( " GeometryHeading " , " Geometry " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . BuildGeometryOnly ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . BuildGeometryOnly_OnlyCurrentLevel ) ;
}
{
FToolMenuSection & Section = Menu - > AddSection ( " LevelEditorNavigation " , LOCTEXT ( " NavigationHeading " , " Navigation " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . BuildPathsOnly ) ;
}
{
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Menu - > AddDynamicSection ( NAME_None , FNewToolMenuDelegate : : CreateLambda ( [ ] ( UToolMenu * InMenu )
{
if ( GWorld ! = nullptr & & GWorld - > GetWorldPartition ( ) ! = nullptr )
{
FToolMenuSection & Section = InMenu - > AddSection ( " LevelEditorWorldPartition " , LOCTEXT ( " WorldPartitionHeading " , " World Partition " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . BuildHLODs ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . BuildMinimap ) ;
}
} ) ) ;
}
{
// The day we only support World Partitioned worlds, we can remove this section.
Menu - > AddDynamicSection ( NAME_None , FNewToolMenuDelegate : : CreateLambda ( [ ] ( UToolMenu * InMenu )
{
if ( GWorld ! = nullptr & & GWorld - > GetWorldPartition ( ) = = nullptr )
{
FToolMenuSection & Section = InMenu - > AddSection ( " LevelEditorLOD " , LOCTEXT ( " LODHeading " , " Hierarchical LOD " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . BuildHLODs ) ;
}
} ) ) ;
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}
{
FToolMenuSection & Section = Menu - > AddSection ( " LevelEditorTextureStreaming " , LOCTEXT ( " TextureStreamingHeading " , " Texture Streaming " ) ) ;
Section . AddDynamicEntry ( " BuildTextureStreamingOnly " , FNewToolMenuSectionDelegate : : CreateLambda ( [ ] ( FToolMenuSection & InSection )
{
if ( CVarStreamingUseNewMetrics . GetValueOnAnyThread ( ) ! = 0 ) // There is no point of in building texture streaming data with the old system.
{
InSection . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . BuildTextureStreamingOnly ) ;
}
} ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . BuildVirtualTextureOnly ) ;
}
{
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FToolMenuSection & Section = Menu - > AddSection ( " LevelEditorLandscape " , LOCTEXT ( " LandscapeHeading " , " Landscape " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . BuildAllLandscape ) ;
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}
{
FToolMenuSection & Section = Menu - > AddSection ( " LevelEditorAutomation " , LOCTEXT ( " AutomationHeading " , " Automation " ) ) ;
Section . AddMenuEntry (
FLevelEditorCommands : : Get ( ) . BuildAndSubmitToSourceControl ,
TAttribute < FText > ( ) ,
TAttribute < FText > ( ) ,
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FSlateIcon ( FAppStyle : : GetAppStyleSetName ( ) , " LevelEditor.Tabs.BuildAndSubmit " )
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) ;
}
// Map Check
{
FToolMenuSection & Section = Menu - > AddSection ( " LevelEditorVerification " , LOCTEXT ( " VerificationHeading " , " Verification " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . MapCheck , LOCTEXT ( " OpenMapCheck " , " Map Check " ) ) ;
}
}
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void FLevelEditorMenu : : RegisterSelectMenu ( )
{
static const FName BaseMenuName = " LevelEditor.MainMenu.Select " ;
UToolMenu * Menu = UToolMenus : : Get ( ) - > RegisterMenu ( BaseMenuName ) ;
{
FToolMenuSection & Section = Menu - > AddSection ( " SelectActorGeneral " , NSLOCTEXT ( " LevelViewportContextMenu " , " SelectAnyHeading " , " General " ) ) ;
Section . AddMenuEntry ( FGenericCommands : : Get ( ) . SelectAll , TAttribute < FText > ( ) , NSLOCTEXT ( " LevelViewportContextMenu " , " SelectAll_ToolTip " , " Selects all actors " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectNone ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . InvertSelection ) ;
Section . AddDynamicEntry ( NAME_None , FNewToolMenuSectionDelegate : : CreateLambda ( [ ] ( FToolMenuSection & InSection )
{
FSelectedActorInfo SelectionInfo = AssetSelectionUtils : : GetSelectedActorInfo ( ) ;
TAttribute < FText > SelectAllActorsText ;
if ( SelectionInfo . bAllSelectedActorsOfSameType & & ! SelectionInfo . SelectionStr . IsEmpty ( ) )
{
SelectAllActorsText = FText : : Format ( NSLOCTEXT ( " LevelViewportContextMenu " , " SelectActorsOfSameClass " , " Select All {0}(s) " ) , FText : : FromString ( SelectionInfo . SelectionStr ) ) ;
}
InSection . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectAllActorsOfSameClass , SelectAllActorsText ) ;
} ) ) ;
Section . AddMenuEntry ( FEditorViewportCommands : : Get ( ) . FocusViewportToSelection ) ;
}
{
FToolMenuSection & Section = Menu - > AddSection ( " SelectActorHierarchy " , NSLOCTEXT ( " LevelViewportContextMenu " , " SelectHierarchyHeading " , " Hierarchy " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectImmediateChildren ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectAllDescendants ) ;
}
{
FToolMenuSection & Section = Menu - > AddSection ( " SelectBSP " , NSLOCTEXT ( " LevelViewportContextMenu " , " SelectBSPHeading " , " BSP " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectAllAddditiveBrushes ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectAllSubtractiveBrushes ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectAllSurfaces ) ;
}
{
FToolMenuSection & Section = Menu - > AddSection ( " SelectLights " , NSLOCTEXT ( " LevelViewportContextMenu " , " SelectLightHeading " , " Lights " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectRelevantLights ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectAllLights ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectStationaryLightsExceedingOverlap ) ;
}
{
FToolMenuSection & Section = Menu - > AddSection ( " SelectMeshes " , NSLOCTEXT ( " LevelViewportContextMenu " , " SelectStaticMeshHeading " , " Static Meshes " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectStaticMeshesOfSameClass , NSLOCTEXT ( " LevelViewportContextMenu " , " SelectStaticMeshesOfSameClass_Menu " , " Select Matching (Selected Classes) " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectStaticMeshesAllClasses , NSLOCTEXT ( " LevelViewportContextMenu " , " SelectStaticMeshesAllClasses_Menu " , " Select Matching (All Classes) " ) ) ;
}
{
FToolMenuSection & Section = Menu - > AddSection ( " SelectHLODCluster " , NSLOCTEXT ( " LevelViewportContextMenu " , " SelectHLODClusterHeading " , " Hierachical LODs " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectOwningHierarchicalLODCluster , NSLOCTEXT ( " LevelViewportContextMenu " , " SelectOwningHierarchicalLODCluster_Menu " , " Select Owning HierarchicalLODCluster " ) ) ;
}
{
FToolMenuSection & Section = Menu - > AddSection ( " SelectSkeletalMeshes " , NSLOCTEXT ( " LevelViewportContextMenu " , " SelectSkeletalMeshHeading " , " Skeletal Meshes " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectSkeletalMeshesOfSameClass ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectSkeletalMeshesAllClasses ) ;
}
{
FToolMenuSection & Section = Menu - > AddSection ( " SelectEmitters " , NSLOCTEXT ( " LevelViewportContextMenu " , " SelectEmitterHeading " , " Emitters " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectMatchingEmitter ) ;
}
{
FToolMenuSection & Section = Menu - > AddSection ( " SelectMaterial " , NSLOCTEXT ( " LevelViewportContextMenu " , " SelectMaterialHeading " , " Materials " ) ) ;
Section . AddMenuEntry ( FLevelEditorCommands : : Get ( ) . SelectAllWithSameMaterial ) ;
}
}
2019-09-10 11:35:20 -04:00
# undef LOCTEXT_NAMESPACE