Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
636abcceeea416da4706765c94de29eab88e42fe
UnrealEngineUWP/Engine/Source/Editor/EditorSubsystem/Private/EditorSubsystemModule.cpp

16 lines
284 B
C++
Raw Normal View History

Updating copyright for Engine Editor. #rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
Engine and Editor subsystems - Dynamic subsystems for fixed module startup wrt subsystem initialization - Python Gettter exposed for both eg: import_subsystem = unreal.get_editor_subsystem(unreal.ImportSubsystem) - Import Subsystem with python exposed import events #rb Matt.Kuhlenschmidt, Rex.Hill #codereview Matt.Kuhlenschmidt, Rex.Hill [CL 4725117 by Chris Gagnon in Dev-Editor branch]
2019-01-15 13:41:40 -05:00
#include "EditorSubsystemModule.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE(FEditorSubsystemModule, EditorSubsystem);
void FEditorSubsystemModule::StartupModule()
{
}
void FEditorSubsystemModule::ShutdownModule()
{
}
Reference in New Issue Copy Permalink
Powered by Gitea Page: 2496ms Template: 5ms
English
English
Licenses API