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UnrealEngineUWP/Engine/Source/Editor/EditorConfig/Public/EditorConfigModule.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
#include "Logging/LogMacros.h"
DECLARE_LOG_CATEGORY_EXTERN(LogEditorConfig, Log, All);
class FEditorConfigModule : public IModuleInterface
{
};