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// Copyright Epic Games, Inc. All Rights Reserved.
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
# include "SCollectionView.h"
# include "Misc/ConfigCacheIni.h"
# include "Modules/ModuleManager.h"
# include "Widgets/SOverlay.h"
# include "Layout/WidgetPath.h"
# include "Framework/Application/MenuStack.h"
# include "Framework/Application/SlateApplication.h"
# include "Framework/Commands/UICommandList.h"
# include "Widgets/Layout/SSeparator.h"
# include "Widgets/Images/SImage.h"
# include "Framework/MultiBox/MultiBoxExtender.h"
# include "Framework/MultiBox/MultiBoxBuilder.h"
# include "Widgets/Input/SButton.h"
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# include "Styling/AppStyle.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
# include "ISourceControlProvider.h"
# include "ISourceControlModule.h"
# include "CollectionManagerModule.h"
# include "ContentBrowserUtils.h"
# include "HistoryManager.h"
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# include "CollectionAssetManagement.h"
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# include "CollectionContextMenu.h"
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# include "CollectionViewUtils.h"
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# include "DragAndDrop/AssetDragDropOp.h"
# include "DragAndDrop/CollectionDragDropOp.h"
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# include "SourcesSearch.h"
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# include "SourcesViewWidgets.h"
# include "ContentBrowserModule.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
# include "Widgets/Layout/SExpandableArea.h"
# include "Widgets/Input/SSearchBox.h"
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# define LOCTEXT_NAMESPACE "ContentBrowser"
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namespace CollectionViewFilter
{
void GetBasicStrings ( const FCollectionItem & InCollection , TArray < FString > & OutBasicStrings )
{
OutBasicStrings . Add ( InCollection . CollectionName . ToString ( ) ) ;
}
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bool TestComplexExpression ( const FCollectionItem & InCollection , const FName & InKey , const FTextFilterString & InValue , ETextFilterComparisonOperation InComparisonOperation , ETextFilterTextComparisonMode InTextComparisonMode )
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{
static const FName NameKeyName = " Name " ;
static const FName TypeKeyName = " Type " ;
// Handle the collection name
if ( InKey = = NameKeyName )
{
// Names can only work with Equal or NotEqual type tests
if ( InComparisonOperation ! = ETextFilterComparisonOperation : : Equal & & InComparisonOperation ! = ETextFilterComparisonOperation : : NotEqual )
{
return false ;
}
const bool bIsMatch = TextFilterUtils : : TestBasicStringExpression ( InCollection . CollectionName . ToString ( ) , InValue , InTextComparisonMode ) ;
return ( InComparisonOperation = = ETextFilterComparisonOperation : : Equal ) ? bIsMatch : ! bIsMatch ;
}
// Handle the collection type
if ( InKey = = TypeKeyName )
{
// Types can only work with Equal or NotEqual type tests
if ( InComparisonOperation ! = ETextFilterComparisonOperation : : Equal & & InComparisonOperation ! = ETextFilterComparisonOperation : : NotEqual )
{
return false ;
}
const bool bIsMatch = TextFilterUtils : : TestBasicStringExpression ( ECollectionShareType : : ToString ( InCollection . CollectionType ) , InValue , InTextComparisonMode ) ;
return ( InComparisonOperation = = ETextFilterComparisonOperation : : Equal ) ? bIsMatch : ! bIsMatch ;
}
return false ;
}
} // namespace CollectionViewFilter
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void SCollectionView : : Construct ( const FArguments & InArgs )
{
OnCollectionSelected = InArgs . _OnCollectionSelected ;
bAllowCollectionButtons = InArgs . _AllowCollectionButtons ;
bAllowRightClickMenu = InArgs . _AllowRightClickMenu ;
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bAllowCollectionDrag = InArgs . _AllowCollectionDrag ;
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bAllowExternalSearch = false ;
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bDraggedOver = false ;
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bQueueCollectionItemsUpdate = false ;
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bQueueSCCRefresh = true ;
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IsDocked = InArgs . _IsDocked ;
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FCollectionManagerModule & CollectionManagerModule = FCollectionManagerModule : : GetModule ( ) ;
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CollectionManagerModule . Get ( ) . OnCollectionCreated ( ) . AddSP ( this , & SCollectionView : : HandleCollectionCreated ) ;
CollectionManagerModule . Get ( ) . OnCollectionRenamed ( ) . AddSP ( this , & SCollectionView : : HandleCollectionRenamed ) ;
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CollectionManagerModule . Get ( ) . OnCollectionReparented ( ) . AddSP ( this , & SCollectionView : : HandleCollectionReparented ) ;
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CollectionManagerModule . Get ( ) . OnCollectionDestroyed ( ) . AddSP ( this , & SCollectionView : : HandleCollectionDestroyed ) ;
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CollectionManagerModule . Get ( ) . OnCollectionUpdated ( ) . AddSP ( this , & SCollectionView : : HandleCollectionUpdated ) ;
CollectionManagerModule . Get ( ) . OnAssetsAdded ( ) . AddSP ( this , & SCollectionView : : HandleAssetsAddedToCollection ) ;
CollectionManagerModule . Get ( ) . OnAssetsRemoved ( ) . AddSP ( this , & SCollectionView : : HandleAssetsRemovedFromCollection ) ;
ISourceControlModule : : Get ( ) . RegisterProviderChanged ( FSourceControlProviderChanged : : FDelegate : : CreateSP ( this , & SCollectionView : : HandleSourceControlProviderChanged ) ) ;
SourceControlStateChangedDelegateHandle = ISourceControlModule : : Get ( ) . GetProvider ( ) . RegisterSourceControlStateChanged_Handle ( FSourceControlStateChanged : : FDelegate : : CreateSP ( this , & SCollectionView : : HandleSourceControlStateChanged ) ) ;
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Commands = TSharedPtr < FUICommandList > ( new FUICommandList ) ;
CollectionContextMenu = MakeShareable ( new FCollectionContextMenu ( SharedThis ( this ) ) ) ;
CollectionContextMenu - > BindCommands ( Commands ) ;
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CollectionItemTextFilter = MakeShareable ( new FCollectionItemTextFilter (
FCollectionItemTextFilter : : FItemToStringArray : : CreateStatic ( & CollectionViewFilter : : GetBasicStrings ) ,
FCollectionItemTextFilter : : FItemTestComplexExpression : : CreateStatic ( & CollectionViewFilter : : TestComplexExpression )
) ) ;
CollectionItemTextFilter - > OnChanged ( ) . AddSP ( this , & SCollectionView : : UpdateFilteredCollectionItems ) ;
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if ( InArgs . _AllowQuickAssetManagement )
{
QuickAssetManagement = MakeShareable ( new FCollectionAssetManagement ( ) ) ;
}
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FOnContextMenuOpening CollectionListContextMenuOpening ;
if ( InArgs . _AllowContextMenu )
{
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CollectionListContextMenuOpening = FOnContextMenuOpening : : CreateSP ( this , & SCollectionView : : MakeCollectionTreeContextMenu ) ;
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}
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SearchPtr = InArgs . _ExternalSearch ;
if ( SearchPtr )
{
SearchPtr - > OnSearchChanged ( ) . AddSP ( this , & SCollectionView : : SetCollectionsSearchFilterText ) ;
}
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ExternalSearchPtr = InArgs . _ExternalSearch ;
TitleContent = SNew ( SHorizontalBox ) ;
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PreventSelectionChangedDelegateCount = 0 ;
TSharedRef < SWidget > HeaderContent = SNew ( SHorizontalBox )
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. Visibility ( this , & SCollectionView : : GetHeaderVisibility )
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+ SHorizontalBox : : Slot ( )
. FillWidth ( 1.0f )
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. Padding ( 0.0f )
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[
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TitleContent . ToSharedRef ( )
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]
+ SHorizontalBox : : Slot ( )
. AutoWidth ( )
. VAlign ( VAlign_Center )
. Padding ( 2.0f , 0.0f , 0.0f , 0.0f )
[
SNew ( SButton )
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. ButtonStyle ( FAppStyle : : Get ( ) , " SimpleButton " )
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. ToolTipText ( LOCTEXT ( " AddCollectionButtonTooltip " , " Add a collection. " ) )
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. OnClicked ( this , & SCollectionView : : OnAddCollectionClicked )
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. ContentPadding ( FMargin ( 2 , 2 ) )
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. Visibility ( bAllowCollectionButtons ? EVisibility : : Visible : EVisibility : : Collapsed )
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[
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SNew ( SImage )
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. Image ( FAppStyle : : Get ( ) . GetBrush ( " Icons.PlusCircle " ) )
. ColorAndOpacity ( FSlateColor : : UseForeground ( ) )
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]
] ;
TSharedRef < SWidget > BodyContent = SNew ( SVerticalBox )
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// Collections tree
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+ SVerticalBox : : Slot ( )
. FillHeight ( 1.f )
[
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SAssignNew ( CollectionTreePtr , STreeView < TSharedPtr < FCollectionItem > > )
. TreeItemsSource ( & VisibleRootCollectionItems )
. OnGenerateRow ( this , & SCollectionView : : GenerateCollectionRow )
. OnGetChildren ( this , & SCollectionView : : GetCollectionItemChildren )
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. ItemHeight ( 18 )
. SelectionMode ( ESelectionMode : : Multi )
. OnSelectionChanged ( this , & SCollectionView : : CollectionSelectionChanged )
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. OnContextMenuOpening ( CollectionListContextMenuOpening )
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. OnItemScrolledIntoView ( this , & SCollectionView : : CollectionItemScrolledIntoView )
. ClearSelectionOnClick ( false )
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. Visibility ( this , & SCollectionView : : GetCollectionTreeVisibility )
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] ;
ChildSlot
[
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SNew ( SOverlay )
// Main content
+ SOverlay : : Slot ( )
[
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SNew ( SVerticalBox )
+ SVerticalBox : : Slot ( )
. AutoHeight ( )
. Padding ( FMargin ( 12.0f , 0.0f , 0.0f , 0.0f ) )
[
HeaderContent
]
+ SVerticalBox : : Slot ( )
[
BodyContent
]
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]
// Drop target overlay
+ SOverlay : : Slot ( )
[
SNew ( SBorder )
. Padding ( 0 )
. Visibility ( EVisibility : : HitTestInvisible )
. BorderImage ( this , & SCollectionView : : GetCollectionViewDropTargetBorder )
. BorderBackgroundColor ( FLinearColor : : Yellow )
[
SNullWidget : : NullWidget
]
]
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] ;
UpdateCollectionItems ( ) ;
}
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void SCollectionView : : HandleCollectionCreated ( const FCollectionNameType & Collection )
{
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bQueueCollectionItemsUpdate = true ;
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}
void SCollectionView : : HandleCollectionRenamed ( const FCollectionNameType & OriginalCollection , const FCollectionNameType & NewCollection )
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{
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bQueueCollectionItemsUpdate = true ;
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// Rename the item in-place so we can maintain its expansion and selection states correctly once the view is refreshed on the next Tick
TSharedPtr < FCollectionItem > CollectionItem = AvailableCollections . FindRef ( OriginalCollection ) ;
if ( CollectionItem . IsValid ( ) )
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{
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CollectionItem - > CollectionName = NewCollection . Name ;
CollectionItem - > CollectionType = NewCollection . Type ;
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AvailableCollections . Remove ( OriginalCollection ) ;
AvailableCollections . Add ( NewCollection , CollectionItem ) ;
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}
}
void SCollectionView : : HandleCollectionReparented ( const FCollectionNameType & Collection , const TOptional < FCollectionNameType > & OldParent , const TOptional < FCollectionNameType > & NewParent )
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{
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bQueueCollectionItemsUpdate = true ;
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}
void SCollectionView : : HandleCollectionDestroyed ( const FCollectionNameType & Collection )
{
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bQueueCollectionItemsUpdate = true ;
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}
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void SCollectionView : : HandleCollectionUpdated ( const FCollectionNameType & Collection )
{
TSharedPtr < FCollectionItem > CollectionItemToUpdate = AvailableCollections . FindRef ( Collection ) ;
if ( CollectionItemToUpdate . IsValid ( ) )
{
bQueueSCCRefresh = true ;
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CollectionItemToUpdate - > CollectionColor = CollectionViewUtils : : ResolveColor ( Collection . Name , Collection . Type ) ;
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UpdateCollectionItemStatus ( CollectionItemToUpdate . ToSharedRef ( ) ) ;
}
}
void SCollectionView : : HandleAssetsAddedToCollection ( const FCollectionNameType & Collection , const TArray < FName > & AssetsAdded )
{
HandleCollectionUpdated ( Collection ) ;
}
void SCollectionView : : HandleAssetsRemovedFromCollection ( const FCollectionNameType & Collection , const TArray < FName > & AssetsRemoved )
{
HandleCollectionUpdated ( Collection ) ;
}
void SCollectionView : : HandleSourceControlProviderChanged ( ISourceControlProvider & OldProvider , ISourceControlProvider & NewProvider )
{
OldProvider . UnregisterSourceControlStateChanged_Handle ( SourceControlStateChangedDelegateHandle ) ;
SourceControlStateChangedDelegateHandle = NewProvider . RegisterSourceControlStateChanged_Handle ( FSourceControlStateChanged : : FDelegate : : CreateSP ( this , & SCollectionView : : HandleSourceControlStateChanged ) ) ;
bQueueSCCRefresh = true ;
HandleSourceControlStateChanged ( ) ;
}
void SCollectionView : : HandleSourceControlStateChanged ( )
{
// Update the status of each collection
for ( const auto & AvailableCollectionInfo : AvailableCollections )
{
UpdateCollectionItemStatus ( AvailableCollectionInfo . Value . ToSharedRef ( ) ) ;
}
}
void SCollectionView : : UpdateCollectionItemStatus ( const TSharedRef < FCollectionItem > & CollectionItem )
{
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int32 NewObjectCount = 0 ;
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TOptional < ECollectionItemStatus > NewStatus ;
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// Check IsModuleAvailable as we might be in the process of shutting down, and were notified due to the SCC provider being nulled out...
if ( FCollectionManagerModule : : IsModuleAvailable ( ) )
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{
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FCollectionManagerModule & CollectionManagerModule = FCollectionManagerModule : : GetModule ( ) ;
FCollectionStatusInfo StatusInfo ;
if ( CollectionManagerModule . Get ( ) . GetCollectionStatusInfo ( CollectionItem - > CollectionName , CollectionItem - > CollectionType , StatusInfo ) )
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{
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NewObjectCount = StatusInfo . NumObjects ;
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// Test the SCC state first as this should take priority when reporting the status back to the user
if ( StatusInfo . bUseSCC )
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{
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if ( StatusInfo . SCCState . IsValid ( ) & & StatusInfo . SCCState - > IsSourceControlled ( ) )
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{
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if ( StatusInfo . SCCState - > IsCheckedOutOther ( ) )
{
NewStatus = ECollectionItemStatus : : IsCheckedOutByAnotherUser ;
}
else if ( StatusInfo . SCCState - > IsConflicted ( ) )
{
NewStatus = ECollectionItemStatus : : IsConflicted ;
}
else if ( ! StatusInfo . SCCState - > IsCurrent ( ) )
{
NewStatus = ECollectionItemStatus : : IsOutOfDate ;
}
else if ( StatusInfo . SCCState - > IsModified ( ) )
{
NewStatus = ECollectionItemStatus : : HasLocalChanges ;
}
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}
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else
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{
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NewStatus = ECollectionItemStatus : : IsMissingSCCProvider ;
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}
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}
// Not set by the SCC status, so check just use the local state
if ( ! NewStatus . IsSet ( ) )
{
if ( StatusInfo . bIsDirty )
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{
NewStatus = ECollectionItemStatus : : HasLocalChanges ;
}
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else if ( StatusInfo . bIsEmpty )
{
NewStatus = ECollectionItemStatus : : IsUpToDateAndEmpty ;
}
else
{
NewStatus = ECollectionItemStatus : : IsUpToDateAndPopulated ;
}
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}
}
}
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CollectionItem - > NumObjects = NewObjectCount ;
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CollectionItem - > CurrentStatus = NewStatus . Get ( ECollectionItemStatus : : IsUpToDateAndEmpty ) ;
}
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void SCollectionView : : UpdateCollectionItems ( )
{
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struct FGatherCollectionItems
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{
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FGatherCollectionItems ( )
: CollectionManagerModule ( FCollectionManagerModule : : GetModule ( ) )
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{
}
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void GatherCollectionItems ( FAvailableCollectionsMap & OutAvailableCollections )
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{
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OutAvailableCollections . Reset ( ) ;
TArray < FCollectionNameType > RootCollections ;
CollectionManagerModule . Get ( ) . GetRootCollections ( RootCollections ) ;
ProcessGatheredCollectionsAndRecurse ( RootCollections , nullptr , OutAvailableCollections ) ;
}
void GatherChildCollectionItems ( const TSharedPtr < FCollectionItem > & InParentCollectionItem , FAvailableCollectionsMap & OutAvailableCollections )
{
TArray < FCollectionNameType > ChildCollections ;
CollectionManagerModule . Get ( ) . GetChildCollections ( InParentCollectionItem - > CollectionName , InParentCollectionItem - > CollectionType , ChildCollections ) ;
ProcessGatheredCollectionsAndRecurse ( ChildCollections , InParentCollectionItem , OutAvailableCollections ) ;
}
void ProcessGatheredCollectionsAndRecurse ( const TArray < FCollectionNameType > & InCollections , const TSharedPtr < FCollectionItem > & InParentCollectionItem , FAvailableCollectionsMap & OutAvailableCollections )
{
for ( const FCollectionNameType & Collection : InCollections )
{
// Never display system collections
if ( Collection . Type = = ECollectionShareType : : CST_System )
{
continue ;
}
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TSharedRef < FCollectionItem > CollectionItem = MakeShareable ( new FCollectionItem ( Collection . Name , Collection . Type ) ) ;
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OutAvailableCollections . Add ( Collection , CollectionItem ) ;
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CollectionManagerModule . Get ( ) . GetCollectionStorageMode ( Collection . Name , Collection . Type , CollectionItem - > StorageMode ) ;
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CollectionItem - > CollectionColor = CollectionViewUtils : : ResolveColor ( Collection . Name , Collection . Type ) ;
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SCollectionView : : UpdateCollectionItemStatus ( CollectionItem ) ;
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if ( InParentCollectionItem . IsValid ( ) )
{
// Fixup the parent and child pointers
InParentCollectionItem - > ChildCollections . Add ( CollectionItem ) ;
CollectionItem - > ParentCollection = InParentCollectionItem ;
}
// Recurse
GatherChildCollectionItems ( CollectionItem , OutAvailableCollections ) ;
}
}
FCollectionManagerModule & CollectionManagerModule ;
} ;
// Backup the current selection and expansion state of our collections
// We're about to re-create the tree, so we'll need to re-apply this again afterwards
TArray < FCollectionNameType > SelectedCollections ;
TArray < FCollectionNameType > ExpandedCollections ;
{
const auto SelectedCollectionItems = CollectionTreePtr - > GetSelectedItems ( ) ;
SelectedCollections . Reserve ( SelectedCollectionItems . Num ( ) ) ;
for ( const TSharedPtr < FCollectionItem > & SelectedCollectionItem : SelectedCollectionItems )
{
SelectedCollections . Add ( FCollectionNameType ( SelectedCollectionItem - > CollectionName , SelectedCollectionItem - > CollectionType ) ) ;
}
}
{
TSet < TSharedPtr < FCollectionItem > > ExpandedCollectionItems ;
CollectionTreePtr - > GetExpandedItems ( ExpandedCollectionItems ) ;
ExpandedCollections . Reserve ( ExpandedCollectionItems . Num ( ) ) ;
for ( const TSharedPtr < FCollectionItem > & ExpandedCollectionItem : ExpandedCollectionItems )
{
ExpandedCollections . Add ( FCollectionNameType ( ExpandedCollectionItem - > CollectionName , ExpandedCollectionItem - > CollectionType ) ) ;
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}
}
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FGatherCollectionItems GatherCollectionItems ;
GatherCollectionItems . GatherCollectionItems ( AvailableCollections ) ;
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UpdateFilteredCollectionItems ( ) ;
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// Restore selection and expansion
SetSelectedCollections ( SelectedCollections , false ) ;
SetExpandedCollections ( ExpandedCollections ) ;
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bQueueSCCRefresh = true ;
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}
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void SCollectionView : : UpdateFilteredCollectionItems ( )
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{
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VisibleCollections . Reset ( ) ;
VisibleRootCollectionItems . Reset ( ) ;
auto AddVisibleCollection = [ & ] ( const TSharedPtr < FCollectionItem > & InCollectionItem )
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{
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VisibleCollections . Add ( FCollectionNameType ( InCollectionItem - > CollectionName , InCollectionItem - > CollectionType ) ) ;
if ( ! InCollectionItem - > ParentCollection . IsValid ( ) )
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{
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VisibleRootCollectionItems . AddUnique ( InCollectionItem ) ;
}
} ;
auto AddVisibleCollectionRecursive = [ & ] ( const TSharedPtr < FCollectionItem > & InCollectionItem )
{
TSharedPtr < FCollectionItem > CollectionItemToAdd = InCollectionItem ;
do
{
AddVisibleCollection ( CollectionItemToAdd ) ;
CollectionItemToAdd = CollectionItemToAdd - > ParentCollection . Pin ( ) ;
}
while ( CollectionItemToAdd . IsValid ( ) ) ;
} ;
// Do we have an active filter to test against?
if ( CollectionItemTextFilter - > GetRawFilterText ( ) . IsEmpty ( ) )
{
// No filter, just mark everything as visible
for ( const auto & AvailableCollectionInfo : AvailableCollections )
{
AddVisibleCollection ( AvailableCollectionInfo . Value ) ;
}
}
else
{
TArray < TSharedRef < FCollectionItem > > CollectionsToExpandTo ;
// Test everything against the filter - a visible child needs to make sure its parents are also marked as visible
for ( const auto & AvailableCollectionInfo : AvailableCollections )
{
const TSharedPtr < FCollectionItem > & CollectionItem = AvailableCollectionInfo . Value ;
if ( CollectionItemTextFilter - > PassesFilter ( * CollectionItem ) )
{
AddVisibleCollectionRecursive ( CollectionItem ) ;
CollectionsToExpandTo . Add ( CollectionItem . ToSharedRef ( ) ) ;
}
}
// Make sure all matching items have their parents expanded so they can be seen
for ( const TSharedRef < FCollectionItem > & CollectionItem : CollectionsToExpandTo )
{
ExpandParentItems ( CollectionItem ) ;
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}
}
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VisibleRootCollectionItems . Sort ( FCollectionItem : : FCompareFCollectionItemByName ( ) ) ;
CollectionTreePtr - > RequestTreeRefresh ( ) ;
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}
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void SCollectionView : : SetCollectionsSearchFilterText ( const FText & InSearchText , TArray < FText > & OutErrors )
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{
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CollectionItemTextFilter - > SetRawFilterText ( InSearchText ) ;
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const FText ErrorText = CollectionItemTextFilter - > GetFilterErrorText ( ) ;
if ( ! ErrorText . IsEmpty ( ) )
{
OutErrors . Add ( ErrorText ) ;
}
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}
FText SCollectionView : : GetCollectionsSearchFilterText ( ) const
{
return CollectionItemTextFilter - > GetRawFilterText ( ) ;
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}
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void SCollectionView : : SetSelectedCollections ( const TArray < FCollectionNameType > & CollectionsToSelect , const bool bEnsureVisible )
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{
// Prevent the selection changed delegate since the invoking code requested it
FScopedPreventSelectionChangedDelegate DelegatePrevention ( SharedThis ( this ) ) ;
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// Clear the selection to start, then add the selected items as they are found
CollectionTreePtr - > ClearSelection ( ) ;
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for ( const FCollectionNameType & CollectionToSelect : CollectionsToSelect )
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{
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TSharedPtr < FCollectionItem > CollectionItemToSelect = AvailableCollections . FindRef ( CollectionToSelect ) ;
if ( CollectionItemToSelect . IsValid ( ) )
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{
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if ( bEnsureVisible )
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{
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ExpandParentItems ( CollectionItemToSelect . ToSharedRef ( ) ) ;
CollectionTreePtr - > RequestScrollIntoView ( CollectionItemToSelect ) ;
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}
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CollectionTreePtr - > SetItemSelection ( CollectionItemToSelect , true ) ;
// If the selected collection doesn't pass our current filter, we need to clear it
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if ( bEnsureVisible & & ! CollectionItemTextFilter - > PassesFilter ( * CollectionItemToSelect ) )
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{
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SearchPtr - > ClearSearch ( ) ;
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}
}
}
}
void SCollectionView : : SetExpandedCollections ( const TArray < FCollectionNameType > & CollectionsToExpand )
{
// Clear the expansion to start, then add the expanded items as they are found
CollectionTreePtr - > ClearExpandedItems ( ) ;
for ( const FCollectionNameType & CollectionToExpand : CollectionsToExpand )
{
TSharedPtr < FCollectionItem > CollectionItemToExpand = AvailableCollections . FindRef ( CollectionToExpand ) ;
if ( CollectionItemToExpand . IsValid ( ) )
{
CollectionTreePtr - > SetItemExpansion ( CollectionItemToExpand , true ) ;
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}
}
}
void SCollectionView : : ClearSelection ( )
{
// Prevent the selection changed delegate since the invoking code requested it
FScopedPreventSelectionChangedDelegate DelegatePrevention ( SharedThis ( this ) ) ;
// Clear the selection to start, then add the selected paths as they are found
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CollectionTreePtr - > ClearSelection ( ) ;
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}
TArray < FCollectionNameType > SCollectionView : : GetSelectedCollections ( ) const
{
TArray < FCollectionNameType > RetArray ;
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TArray < TSharedPtr < FCollectionItem > > Items = CollectionTreePtr - > GetSelectedItems ( ) ;
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for ( int32 ItemIdx = 0 ; ItemIdx < Items . Num ( ) ; + + ItemIdx )
{
const TSharedPtr < FCollectionItem > & Item = Items [ ItemIdx ] ;
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RetArray . Add ( FCollectionNameType ( Item - > CollectionName , Item - > CollectionType ) ) ;
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}
return RetArray ;
}
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void SCollectionView : : SetSelectedAssetPaths ( const TArray < FName > & SelectedAssets )
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{
if ( QuickAssetManagement . IsValid ( ) )
{
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QuickAssetManagement - > SetCurrentAssetPaths ( SelectedAssets ) ;
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}
}
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void SCollectionView : : ApplyHistoryData ( const FHistoryData & History )
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{
// Prevent the selection changed delegate because it would add more history when we are just setting a state
FScopedPreventSelectionChangedDelegate DelegatePrevention ( SharedThis ( this ) ) ;
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CollectionTreePtr - > ClearSelection ( ) ;
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for ( const FCollectionNameType & HistoryCollection : History . SourcesData . Collections )
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{
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TSharedPtr < FCollectionItem > CollectionHistoryItem = AvailableCollections . FindRef ( HistoryCollection ) ;
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if ( CollectionHistoryItem . IsValid ( ) )
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{
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ExpandParentItems ( CollectionHistoryItem . ToSharedRef ( ) ) ;
CollectionTreePtr - > RequestScrollIntoView ( CollectionHistoryItem ) ;
CollectionTreePtr - > SetItemSelection ( CollectionHistoryItem , true ) ;
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}
}
}
void SCollectionView : : SaveSettings ( const FString & IniFilename , const FString & IniSection , const FString & SettingsString ) const
{
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auto SaveCollectionsArrayToIni = [ & ] ( const FString & InSubKey , const TArray < TSharedPtr < FCollectionItem > > & InCollectionItems )
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{
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FString CollectionsString ;
for ( const TSharedPtr < FCollectionItem > & CollectionItem : InCollectionItems )
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{
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if ( CollectionsString . Len ( ) > 0 )
{
CollectionsString + = TEXT ( " , " ) ;
}
CollectionsString + = CollectionItem - > CollectionName . ToString ( ) ;
CollectionsString + = TEXT ( " ? " ) ;
CollectionsString + = FString : : FromInt ( CollectionItem - > CollectionType ) ;
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}
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GConfig - > SetString ( * IniSection , * ( SettingsString + InSubKey ) , * CollectionsString , IniFilename ) ;
} ;
SaveCollectionsArrayToIni ( TEXT ( " .SelectedCollections " ) , CollectionTreePtr - > GetSelectedItems ( ) ) ;
{
TSet < TSharedPtr < FCollectionItem > > ExpandedCollectionItems ;
CollectionTreePtr - > GetExpandedItems ( ExpandedCollectionItems ) ;
SaveCollectionsArrayToIni ( TEXT ( " .ExpandedCollections " ) , ExpandedCollectionItems . Array ( ) ) ;
}
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}
void SCollectionView : : LoadSettings ( const FString & IniFilename , const FString & IniSection , const FString & SettingsString )
{
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auto LoadCollectionsArrayFromIni = [ & ] ( const FString & InSubKey ) - > TArray < FCollectionNameType >
{
TArray < FCollectionNameType > RetCollectionsArray ;
FString CollectionsArrayString ;
if ( GConfig - > GetString ( * IniSection , * ( SettingsString + InSubKey ) , CollectionsArrayString , IniFilename ) )
{
TArray < FString > CollectionStrings ;
CollectionsArrayString . ParseIntoArray ( CollectionStrings , TEXT ( " , " ) , /*bCullEmpty*/ true ) ;
for ( const FString & CollectionString : CollectionStrings )
{
FString CollectionName ;
FString CollectionTypeString ;
if ( CollectionString . Split ( TEXT ( " ? " ) , & CollectionName , & CollectionTypeString ) )
{
const int32 CollectionType = FCString : : Atoi ( * CollectionTypeString ) ;
if ( CollectionType > = 0 & & CollectionType < ECollectionShareType : : CST_All )
{
RetCollectionsArray . Add ( FCollectionNameType ( FName ( * CollectionName ) , ECollectionShareType : : Type ( CollectionType ) ) ) ;
}
}
}
}
return RetCollectionsArray ;
} ;
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// Selected Collections
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TArray < FCollectionNameType > NewSelectedCollections = LoadCollectionsArrayFromIni ( TEXT ( " .SelectedCollections " ) ) ;
if ( NewSelectedCollections . Num ( ) > 0 )
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{
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SetSelectedCollections ( NewSelectedCollections ) ;
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const TArray < TSharedPtr < FCollectionItem > > SelectedCollectionItems = CollectionTreePtr - > GetSelectedItems ( ) ;
if ( SelectedCollectionItems . Num ( ) > 0 )
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{
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CollectionSelectionChanged ( SelectedCollectionItems [ 0 ] , ESelectInfo : : Direct ) ;
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}
}
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// Expanded Collections
TArray < FCollectionNameType > NewExpandedCollections = LoadCollectionsArrayFromIni ( TEXT ( " .ExpandedCollections " ) ) ;
if ( NewExpandedCollections . Num ( ) > 0 )
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{
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SetExpandedCollections ( NewExpandedCollections ) ;
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}
}
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void SCollectionView : : Tick ( const FGeometry & AllottedGeometry , const double InCurrentTime , const float InDeltaTime )
{
SCompoundWidget : : Tick ( AllottedGeometry , InCurrentTime , InDeltaTime ) ;
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if ( bQueueCollectionItemsUpdate )
{
bQueueCollectionItemsUpdate = false ;
UpdateCollectionItems ( ) ;
}
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if ( bQueueSCCRefresh & & FCollectionManagerModule : : IsModuleAvailable ( ) & & ISourceControlModule : : Get ( ) . IsEnabled ( ) )
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{
bQueueSCCRefresh = false ;
FCollectionManagerModule & CollectionManagerModule = FCollectionManagerModule : : GetModule ( ) ;
TArray < FString > CollectionFilesToRefresh ;
for ( const auto & AvailableCollectionInfo : AvailableCollections )
{
FCollectionStatusInfo StatusInfo ;
if ( CollectionManagerModule . Get ( ) . GetCollectionStatusInfo ( AvailableCollectionInfo . Value - > CollectionName , AvailableCollectionInfo . Value - > CollectionType , StatusInfo ) )
{
if ( StatusInfo . bUseSCC & & StatusInfo . SCCState . IsValid ( ) & & StatusInfo . SCCState - > IsSourceControlled ( ) )
{
CollectionFilesToRefresh . Add ( StatusInfo . SCCState - > GetFilename ( ) ) ;
}
}
}
if ( CollectionFilesToRefresh . Num ( ) > 0 )
{
ISourceControlModule : : Get ( ) . QueueStatusUpdate ( CollectionFilesToRefresh ) ;
}
}
}
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FReply SCollectionView : : OnKeyDown ( const FGeometry & MyGeometry , const FKeyEvent & InKeyEvent )
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{
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if ( Commands - > ProcessCommandBindings ( InKeyEvent ) )
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{
return FReply : : Handled ( ) ;
}
return FReply : : Unhandled ( ) ;
}
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void SCollectionView : : OnDragEnter ( const FGeometry & MyGeometry , const FDragDropEvent & DragDropEvent )
{
ValidateDragDropOnCollectionTree ( MyGeometry , DragDropEvent , bDraggedOver ) ; // updates bDraggedOver
}
void SCollectionView : : OnDragLeave ( const FDragDropEvent & DragDropEvent )
{
bDraggedOver = false ;
}
FReply SCollectionView : : OnDragOver ( const FGeometry & MyGeometry , const FDragDropEvent & DragDropEvent )
{
ValidateDragDropOnCollectionTree ( MyGeometry , DragDropEvent , bDraggedOver ) ; // updates bDraggedOver
return ( bDraggedOver ) ? FReply : : Handled ( ) : FReply : : Unhandled ( ) ;
}
FReply SCollectionView : : OnDrop ( const FGeometry & MyGeometry , const FDragDropEvent & DragDropEvent )
{
if ( ValidateDragDropOnCollectionTree ( MyGeometry , DragDropEvent , bDraggedOver ) ) // updates bDraggedOver
{
bDraggedOver = false ;
return HandleDragDropOnCollectionTree ( MyGeometry , DragDropEvent ) ;
}
if ( bDraggedOver )
{
// We were able to handle this operation, but could not due to another error - still report this drop as handled so it doesn't fall through to other widgets
bDraggedOver = false ;
return FReply : : Handled ( ) ;
}
return FReply : : Unhandled ( ) ;
}
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void SCollectionView : : MakeSaveDynamicCollectionMenu ( FText InQueryString )
{
// Get all menu extenders for this context menu from the content browser module
FContentBrowserModule & ContentBrowserModule = FModuleManager : : GetModuleChecked < FContentBrowserModule > ( TEXT ( " ContentBrowser " ) ) ;
TArray < FContentBrowserMenuExtender > MenuExtenderDelegates = ContentBrowserModule . GetAllCollectionViewContextMenuExtenders ( ) ;
TArray < TSharedPtr < FExtender > > Extenders ;
for ( int32 i = 0 ; i < MenuExtenderDelegates . Num ( ) ; + + i )
{
if ( MenuExtenderDelegates [ i ] . IsBound ( ) )
{
Extenders . Add ( MenuExtenderDelegates [ i ] . Execute ( ) ) ;
}
}
TSharedPtr < FExtender > MenuExtender = FExtender : : Combine ( Extenders ) ;
FMenuBuilder MenuBuilder ( /*bInShouldCloseWindowAfterMenuSelection=*/ true , NULL , MenuExtender , true ) ;
CollectionContextMenu - > UpdateProjectSourceControl ( ) ;
CollectionContextMenu - > MakeSaveDynamicCollectionSubMenu ( MenuBuilder , InQueryString ) ;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3167359)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3152124 on 2016/10/05 by Jamie.Dale
Fixed SOutputLog filter not handling OnTextCommitted
Change 3152255 on 2016/10/05 by Michael.Dupuis
#jira UE-28173 Support \" properly in FName
Change 3152273 on 2016/10/05 by Nick.Darnell
Core - The module manager is now thread safer, we had a critical section around the internal module list - but we were incrementing/decrementing shared pointers to module data shared pointers that were not thread safe outside of the critical section. Ran into a crash working on some heavily threaded code in automation.
Change 3152314 on 2016/10/05 by Nick.Darnell
Automation - Continued work to rough out the automation workflow for screenshot. Still lots of work remaining, but it appears the basic of approving images might be working as of this CL.
Change 3152316 on 2016/10/05 by Michael.Dupuis
#jira UE-30346 Update selection when in tree view mode
Change 3152317 on 2016/10/05 by Nick.Darnell
Automation - Adding some test shots to compare against to EngineTest for screenshot approval.
Change 3152319 on 2016/10/05 by Michael.Dupuis
#jira UE-29817 StringAssetReference will now only open an Asset picker (not actor picker) as the goal is to reference an asset
Change 3152521 on 2016/10/05 by Nick.Darnell
Automation - Fixing some issues with where it reads the screenshot compare rules.
Change 3152536 on 2016/10/05 by Alexis.Matte
Fix FBX automation test.
- Make sure the fbx test can avoid automatic detection of the mesh type
- Avoid to log the warning when the importer set the material usage after creating a material for skeletalmesh.
Change 3152572 on 2016/10/05 by Nick.Darnell
Automation - The GameProjectAutomationTests now do some pre-run house cleaning to make sure the project doesn't already exist, and tries to remove it if it was created previously but not deleted.
Change 3152591 on 2016/10/05 by Nick.Darnell
Automation - Changing the game project errors to be errors.
Change 3153115 on 2016/10/06 by Jamie.Dale
Removed superflous padding when SPropertyEditorAsset had no buttons
Change 3153215 on 2016/10/06 by Michael.Dupuis
Fixed build warning
Change 3153248 on 2016/10/06 by Nick.Darnell
Automation - Working on solving projects not being generated, suspect UBT isn't built or isn't available.
Change 3153255 on 2016/10/06 by Nick.Darnell
PR #2835: Fix TestEqual AddError Message in FAutomationTestBase (Contributed by dorgonman)
#jira UE-36922
Change 3153300 on 2016/10/06 by Nick.Darnell
Automation - Enabled verbose logging to automation build farm.
Change 3153343 on 2016/10/06 by Matt.Kuhlenschmidt
PR #2825: More project launcher progress improvements (Contributed by projectgheist)
Change 3153506 on 2016/10/06 by Gareth.Martin
Fixed crash trying to edit landscape with r.LightPropagationVolume=1 enabled
#jira UE-36933
Change 3153752 on 2016/10/06 by tim.gautier
Add toggle button to UMG_Behavior. Set Level Blueprint for TM-UMG to AllWidget
Change 3153763 on 2016/10/06 by Nick.Darnell
Automation - Disable verbose logging.
Change 3153778 on 2016/10/06 by Nick.Darnell
PR #2837: Fixed engine compilation with defined LOG_SLATE_EVENTS (Contributed by Pierdek)
#jira UE-36940
Change 3153943 on 2016/10/06 by Nick.Darnell
Automation - Disabling some broken tests.
Change 3154035 on 2016/10/06 by Nick.Darnell
Automation - Fixing re-runs for tests that want them. Previously this wasn't working for any test that was run using the Reprostring method of being executed.
Change 3154039 on 2016/10/06 by Nick.Darnell
Automation - Updating some test assets in the EngineTest project.
Change 3154476 on 2016/10/07 by Richard.TalbotWatkin
Fix to regression where vertex color view in Mesh Paint Mode no longer worked correctly. We now allow selected static meshes to go down the dynamic path if VertexColors show mode is active.
#jira UE-36772 - Selecting a channel in Vertex Paint mode does not show the channel color
Change 3154650 on 2016/10/07 by Alexis.Matte
Add new front axis facing X option to fbx importer
Change 3154785 on 2016/10/07 by Nick.Darnell
Automation - Continued work on automation, ripping out the message bus from the screenshot manager, that's causing the screenshot manager to recieve shots from every machine ever running tests. The Automation Controller is now in charge, and will tell the screenshot manager whatever it needs.
Change 3155131 on 2016/10/07 by Michael.Dupuis
#jira UE-36509 Do not disabled inverse filter when doing a sync to asset
Change 3155141 on 2016/10/07 by Michael.Dupuis
#jira UE-36056 Do not open the Actor Picker if we're working on an archetype object
Change 3155262 on 2016/10/07 by Michael.Dupuis
#jira UE-19737 reset ctrl key when resetting state to None
Change 3156326 on 2016/10/09 by Matt.Kuhlenschmidt
Fixed crash when asset picker is used without a property editor (usually a heavily customized property).
Change 3156473 on 2016/10/10 by Richard.TalbotWatkin
Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265.
#jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538]
Change 3156479 on 2016/10/10 by Richard.TalbotWatkin
Fixed non-editor build.
Change 3156579 on 2016/10/10 by Alexis.Matte
Add a check to make sure curve pointer is valid.
#jira UE-36177
Change 3156585 on 2016/10/10 by Ben.Marsh
Fix line endings for screenshot settings.
Change 3156617 on 2016/10/10 by Matt.Kuhlenschmidt
Disable per-pixel blending of menus by default. Causes artifacts on windows versions and we are not using it.
Change 3156674 on 2016/10/10 by Nick.Darnell
Automation - Continued work on the automation workflow. Now screenshot functional test actors actually have the screenshot processed for differences during the test back on the test controller machine, and then waits for the results of the comparison to be performed.
Change 3156709 on 2016/10/10 by Alexis.Matte
#jira UE-16337
Make sure the base mesh import data transform is used when we import a LOD.
Change 3156714 on 2016/10/10 by Nick.Darnell
Automation - Fixing -game crash due to TestName being null in functional test.
Change 3156721 on 2016/10/10 by Nick.Darnell
Automation - FunctionalAITest now implements IsReady to check if the navigation mesh has finished being built.
Change 3156748 on 2016/10/10 by Nick.Darnell
Autopmation - Fixing a warning.
Change 3156943 on 2016/10/10 by Alex.Delesky
Fixed an issue where closing out the "Add Code" window with an active toast stating that an IDE was downloading would prevent the toast from clearing correctly.
#jira none
Change 3156946 on 2016/10/10 by Alex.Delesky
#jira UE-36414 - Adding support for the P4Changelist command line argument to the P4 operations that were missing it.
Change 3158215 on 2016/10/11 by Nick.Darnell
Automation - Continued work on the screenshot comparison, fixed a crash, the system now reports if the screenshot was new, as well as similar, so that the script can react and warn when new screenshots are produced. Manually fired screenshots now properly wait until they've been compared before the test moves forward.
Change 3158322 on 2016/10/11 by Michael.Dupuis
#jira UE-36063 If the collection is not shown when trying to save one, force show them so the user understand what is going on
Change 3158333 on 2016/10/11 by Alex.Delesky
#jira UE-36829 - Rebuilt SVN 1.9.4 libs for Windows with CyrusSASL 2.1.26 and SWIG 3.0.10 support.
Change 3158399 on 2016/10/11 by Nick.Darnell
Automation - TTF Font log statements that were not warnings are no longer warnings.
Change 3158406 on 2016/10/11 by Nick.Darnell
Automation - Updating some automation scripts in the engnine that were using file paths to now use FStringAssetReferences, that cleaned up a lot of nasty convert filepath to asset reference code in the tests. Also introducing some maps, and setting up the configs to use them to try and appease some of the existing tests that were expecting them.
Change 3158419 on 2016/10/11 by Alex.Delesky
#jira UE-36829 - SVN 1.9.4 libraries, but also with Java 8u101 support.
Change 3158537 on 2016/10/11 by Nick.Darnell
Automation - Updating some automation scripts in the engnine that were using file paths to now use FStringAssetReferences, that cleaned up a lot of nasty convert filepath to asset reference code in the tests. Also introducing some maps, and setting up the configs to use them to try and appease some of the existing tests that were expecting them.
Adding some missing files.
Change 3158726 on 2016/10/11 by Michael.Dupuis
#jira UE-37001 Perform manual migration of UICurve to proper config category
Change 3158728 on 2016/10/11 by Nick.Darnell
Automation - Fixing some warnings. Adding more testing to the Domino map to serve as a better example.
Change 3158753 on 2016/10/11 by Michael.Dupuis
#jira UE-26261 change it's by its
Change 3158984 on 2016/10/11 by Alexis.Matte
Fix D&D folder import in content browser. We have to expand the root directory to have the correct path.
#jira UE-32155
Change 3159640 on 2016/10/12 by Jamie.Dale
Split localized package redirection out of FCoreDelegates::PackageNameResolvers
They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name.
#jira UE-37119
Change 3159741 on 2016/10/12 by Nick.Darnell
Slate - Fixing the SGraphPanel's mouse offset calculations so that it works with HDPI mode.
Change 3159762 on 2016/10/12 by Nick.Darnell
Automation - Adding a way to take a screenshot with the UI, not great yet - it doesn't really obey the rules of resolution, because of the method it uses.
Change 3160210 on 2016/10/12 by Gareth.Martin
Fixed crash when changing Landscape LOD while using "Grass use Landscape Lightmap"
Change 3160216 on 2016/10/12 by Gareth.Martin
Removed unused FLandscapeComponentSceneProxy::LayerNames and made LayerColors editor-only
Fixed negative LODBias on landscape components to actually do anything
Change 3160239 on 2016/10/12 by Gareth.Martin
Removed an unused variable
Change 3160455 on 2016/10/12 by Jamie.Dale
Fixed FText properties exported to asset tags displaying in their NSLOCTEXT form in the asset tooltips
Change 3160457 on 2016/10/12 by Jamie.Dale
Localization automation now groups everything into a single CL and reverts PO files without significant changes
Change 3160554 on 2016/10/12 by Nick.Darnell
UMG - Fixing some panning logic to work with HDPI mode in the designer.
Change 3161712 on 2016/10/13 by Jamie.Dale
Fixed TSharedMapView using hard-coded types
Change 3163044 on 2016/10/14 by Jamie.Dale
Fixed line-break iterators incorrectly breaking words in CJK
Change 3163046 on 2016/10/14 by Jamie.Dale
Text layout no longer creates break candidates when wrapping is disabled
Change 3163217 on 2016/10/14 by Jamie.Dale
Fixed ensure caused by FMediaTextureResource::GetResourceSizeEx
Change 3163641 on 2016/10/14 by Alex.Delesky
#jira UE-36829 - Updated Mac SVN libraries, along with a more accurate changelog for Windows SVN libs
Change 3164428 on 2016/10/17 by Nick.Darnell
Slate - Making the FReply for SetMousePos easier to debug, since that option is potentially very frustrating to debug when someone is changing it.
Change 3164833 on 2016/10/17 by Jamie.Dale
Fixed ParseNumber consuming strings with multiple sequential dots as valid numbers, eg) "10..."
Change 3164868 on 2016/10/17 by Alexis.Matte
Remove re-import material and LOD import material
#jira UE-36640
Change 3164874 on 2016/10/17 by Alexis.Matte
Fix fbx scene re-import of staticmesh loosing there materials
#jira UE-37032
Change 3165080 on 2016/10/17 by Alexis.Matte
Remove skinxx workflow for static mesh
#jira UE-37262
Change 3165232 on 2016/10/17 by Nick.Darnell
Automation - Adding some sub-level testing.
Change 3165822 on 2016/10/18 by Nick.Darnell
Slate - Add a counter to track how much time we spend drawing custom verts each frame.
Change 3165934 on 2016/10/18 by Nick.Darnell
Slate - Addding cycle counters to SInvalidationPanel's Tick and Paint.
Change 3165947 on 2016/10/18 by Nick.Darnell
Slate - Addding very verbose slate stats behind a compiler flag to avoid the large overhead of these stats. To enable them you'll need to set WITH_VERY_VERBOSE_SLATE_STATS to 1, added a guide on debugging slate performance to the SlateGlobals.h
// HOW TO GET AN IN-DEPTH PERFORMANCE ANALYSIS OF SLATE
//
// Step 1)
// Set WITH_VERY_VERBOSE_SLATE_STATS to 1.
//
// Step 2)
// When running the game (outside of the editor), run these commandline options
// in order and you'll get a large dump of where all the time is going in Slate.
//
// stat group enable slateverbose
// stat group enable slateveryverbose
// stat dumpave -root=stat_slate -num=120 -ms=0
Change 3165962 on 2016/10/18 by Nick.Darnell
UMG - Play first frame of sequence in UMG immediately when told to play an animation.
Change 3165981 on 2016/10/18 by Nick.Darnell
Core - GetDisplayNameText now stores the FName for DisplayName in a static instead of using TEXT("DisplayName").
Change 3166000 on 2016/10/18 by Jamie.Dale
Removed bulk-data from fonts
The main complaints about composite fonts have always been:
1) They use too much memory at runtime.
2) They bloat if you use the same font face twice.
3) They often break when used outside the game thread.
This change aims to address all of these issues by removing bulk-data from fonts (which was the cause of the memory bloat and threading issues), and introduces UFontFace assets (which allow you to re-use the same font face in different entries within a composite font).
No existing font data is lost during this transition, however you must manually update your UFont assets to reference external UFontFace assets before you're able to edit the existing data (which is automatically upgraded to UFontFace assets *within* the UFont package). This upgrade can be done via the composite font editor.
During cook these UFontFace assets write out the actual TTF/OTF font data as a .ufont file, which is what FreeType actually loads at runtime (the internals of the Slate font cache are now completely independent of UObjects and their lifetimes and loading concerns).
Since we're now always loading files from disk, we can also give the user an option of whether to "pre-load" (which will load the entire font into memory, like bulk-data always used to), or "stream" the font from disk (which has minimal memory overhead, but needs decent I/O performance).
Change 3166001 on 2016/10/18 by Jamie.Dale
Updated the Launcher to no longer use bulk-data for fonts
Change 3166003 on 2016/10/18 by Jamie.Dale
Updated the Engine fonts to use UFontFace assets
Change 3166028 on 2016/10/18 by Alex.Delesky
#jira UE-37021 - The scrollbar will now remain at the bottom of the output log after specifying a filter.
Change 3166071 on 2016/10/18 by Nick.Darnell
Slate - Fixing a warning about hiding an inherited member.
Change 3166213 on 2016/10/18 by Jamie.Dale
Fixing crash caused by accessing a zeroed FText
Change 3166222 on 2016/10/18 by Nick.Darnell
Automation - Adding some code to end the sub level test when it starts.
Change 3166231 on 2016/10/18 by Nick.Darnell
Editor - Fixing the build warning, SOutputLog.cpp:748:4: warning: field 'TextLayout' will be initialized after field 'CachedNumMessages'
Change 3166717 on 2016/10/18 by Nick.Darnell
Automation - Removing references to old options that are no longer file paths, and are now StringAssetReferences these options were not being used by anyone as far as I can tell.
#jira UE-37482
Change 3167279 on 2016/10/19 by Jamie.Dale
Fixed text render component regression with custom MIDs
#jira UE-37305
Change 3167356 on 2016/10/19 by Alexis.Matte
Make sure the old asset are build correctly
#jira UE-37461
Change 3167359 on 2016/10/19 by Alexis.Matte
Fix re-import of mesh material assignment regression
#jira UE-37479
[CL 3168049 by Matt Kuhlenschmidt in Main branch]
2016-10-19 15:01:48 -04:00
FWidgetPath WidgetPath ;
if ( FSlateApplication : : Get ( ) . GeneratePathToWidgetUnchecked ( AsShared ( ) , WidgetPath , EVisibility : : All ) ) // since the collection window can be hidden, we need to manually search the path with a EVisibility::All instead of the default EVisibility::Visible
{
FSlateApplication : : Get ( ) . PushMenu (
AsShared ( ) ,
WidgetPath ,
MenuBuilder . MakeWidget ( ) ,
FSlateApplication : : Get ( ) . GetCursorPos ( ) ,
FPopupTransitionEffect ( FPopupTransitionEffect : : TopMenu )
2015-07-09 09:59:51 -04:00
) ;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3167359)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3152124 on 2016/10/05 by Jamie.Dale
Fixed SOutputLog filter not handling OnTextCommitted
Change 3152255 on 2016/10/05 by Michael.Dupuis
#jira UE-28173 Support \" properly in FName
Change 3152273 on 2016/10/05 by Nick.Darnell
Core - The module manager is now thread safer, we had a critical section around the internal module list - but we were incrementing/decrementing shared pointers to module data shared pointers that were not thread safe outside of the critical section. Ran into a crash working on some heavily threaded code in automation.
Change 3152314 on 2016/10/05 by Nick.Darnell
Automation - Continued work to rough out the automation workflow for screenshot. Still lots of work remaining, but it appears the basic of approving images might be working as of this CL.
Change 3152316 on 2016/10/05 by Michael.Dupuis
#jira UE-30346 Update selection when in tree view mode
Change 3152317 on 2016/10/05 by Nick.Darnell
Automation - Adding some test shots to compare against to EngineTest for screenshot approval.
Change 3152319 on 2016/10/05 by Michael.Dupuis
#jira UE-29817 StringAssetReference will now only open an Asset picker (not actor picker) as the goal is to reference an asset
Change 3152521 on 2016/10/05 by Nick.Darnell
Automation - Fixing some issues with where it reads the screenshot compare rules.
Change 3152536 on 2016/10/05 by Alexis.Matte
Fix FBX automation test.
- Make sure the fbx test can avoid automatic detection of the mesh type
- Avoid to log the warning when the importer set the material usage after creating a material for skeletalmesh.
Change 3152572 on 2016/10/05 by Nick.Darnell
Automation - The GameProjectAutomationTests now do some pre-run house cleaning to make sure the project doesn't already exist, and tries to remove it if it was created previously but not deleted.
Change 3152591 on 2016/10/05 by Nick.Darnell
Automation - Changing the game project errors to be errors.
Change 3153115 on 2016/10/06 by Jamie.Dale
Removed superflous padding when SPropertyEditorAsset had no buttons
Change 3153215 on 2016/10/06 by Michael.Dupuis
Fixed build warning
Change 3153248 on 2016/10/06 by Nick.Darnell
Automation - Working on solving projects not being generated, suspect UBT isn't built or isn't available.
Change 3153255 on 2016/10/06 by Nick.Darnell
PR #2835: Fix TestEqual AddError Message in FAutomationTestBase (Contributed by dorgonman)
#jira UE-36922
Change 3153300 on 2016/10/06 by Nick.Darnell
Automation - Enabled verbose logging to automation build farm.
Change 3153343 on 2016/10/06 by Matt.Kuhlenschmidt
PR #2825: More project launcher progress improvements (Contributed by projectgheist)
Change 3153506 on 2016/10/06 by Gareth.Martin
Fixed crash trying to edit landscape with r.LightPropagationVolume=1 enabled
#jira UE-36933
Change 3153752 on 2016/10/06 by tim.gautier
Add toggle button to UMG_Behavior. Set Level Blueprint for TM-UMG to AllWidget
Change 3153763 on 2016/10/06 by Nick.Darnell
Automation - Disable verbose logging.
Change 3153778 on 2016/10/06 by Nick.Darnell
PR #2837: Fixed engine compilation with defined LOG_SLATE_EVENTS (Contributed by Pierdek)
#jira UE-36940
Change 3153943 on 2016/10/06 by Nick.Darnell
Automation - Disabling some broken tests.
Change 3154035 on 2016/10/06 by Nick.Darnell
Automation - Fixing re-runs for tests that want them. Previously this wasn't working for any test that was run using the Reprostring method of being executed.
Change 3154039 on 2016/10/06 by Nick.Darnell
Automation - Updating some test assets in the EngineTest project.
Change 3154476 on 2016/10/07 by Richard.TalbotWatkin
Fix to regression where vertex color view in Mesh Paint Mode no longer worked correctly. We now allow selected static meshes to go down the dynamic path if VertexColors show mode is active.
#jira UE-36772 - Selecting a channel in Vertex Paint mode does not show the channel color
Change 3154650 on 2016/10/07 by Alexis.Matte
Add new front axis facing X option to fbx importer
Change 3154785 on 2016/10/07 by Nick.Darnell
Automation - Continued work on automation, ripping out the message bus from the screenshot manager, that's causing the screenshot manager to recieve shots from every machine ever running tests. The Automation Controller is now in charge, and will tell the screenshot manager whatever it needs.
Change 3155131 on 2016/10/07 by Michael.Dupuis
#jira UE-36509 Do not disabled inverse filter when doing a sync to asset
Change 3155141 on 2016/10/07 by Michael.Dupuis
#jira UE-36056 Do not open the Actor Picker if we're working on an archetype object
Change 3155262 on 2016/10/07 by Michael.Dupuis
#jira UE-19737 reset ctrl key when resetting state to None
Change 3156326 on 2016/10/09 by Matt.Kuhlenschmidt
Fixed crash when asset picker is used without a property editor (usually a heavily customized property).
Change 3156473 on 2016/10/10 by Richard.TalbotWatkin
Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265.
#jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538]
Change 3156479 on 2016/10/10 by Richard.TalbotWatkin
Fixed non-editor build.
Change 3156579 on 2016/10/10 by Alexis.Matte
Add a check to make sure curve pointer is valid.
#jira UE-36177
Change 3156585 on 2016/10/10 by Ben.Marsh
Fix line endings for screenshot settings.
Change 3156617 on 2016/10/10 by Matt.Kuhlenschmidt
Disable per-pixel blending of menus by default. Causes artifacts on windows versions and we are not using it.
Change 3156674 on 2016/10/10 by Nick.Darnell
Automation - Continued work on the automation workflow. Now screenshot functional test actors actually have the screenshot processed for differences during the test back on the test controller machine, and then waits for the results of the comparison to be performed.
Change 3156709 on 2016/10/10 by Alexis.Matte
#jira UE-16337
Make sure the base mesh import data transform is used when we import a LOD.
Change 3156714 on 2016/10/10 by Nick.Darnell
Automation - Fixing -game crash due to TestName being null in functional test.
Change 3156721 on 2016/10/10 by Nick.Darnell
Automation - FunctionalAITest now implements IsReady to check if the navigation mesh has finished being built.
Change 3156748 on 2016/10/10 by Nick.Darnell
Autopmation - Fixing a warning.
Change 3156943 on 2016/10/10 by Alex.Delesky
Fixed an issue where closing out the "Add Code" window with an active toast stating that an IDE was downloading would prevent the toast from clearing correctly.
#jira none
Change 3156946 on 2016/10/10 by Alex.Delesky
#jira UE-36414 - Adding support for the P4Changelist command line argument to the P4 operations that were missing it.
Change 3158215 on 2016/10/11 by Nick.Darnell
Automation - Continued work on the screenshot comparison, fixed a crash, the system now reports if the screenshot was new, as well as similar, so that the script can react and warn when new screenshots are produced. Manually fired screenshots now properly wait until they've been compared before the test moves forward.
Change 3158322 on 2016/10/11 by Michael.Dupuis
#jira UE-36063 If the collection is not shown when trying to save one, force show them so the user understand what is going on
Change 3158333 on 2016/10/11 by Alex.Delesky
#jira UE-36829 - Rebuilt SVN 1.9.4 libs for Windows with CyrusSASL 2.1.26 and SWIG 3.0.10 support.
Change 3158399 on 2016/10/11 by Nick.Darnell
Automation - TTF Font log statements that were not warnings are no longer warnings.
Change 3158406 on 2016/10/11 by Nick.Darnell
Automation - Updating some automation scripts in the engnine that were using file paths to now use FStringAssetReferences, that cleaned up a lot of nasty convert filepath to asset reference code in the tests. Also introducing some maps, and setting up the configs to use them to try and appease some of the existing tests that were expecting them.
Change 3158419 on 2016/10/11 by Alex.Delesky
#jira UE-36829 - SVN 1.9.4 libraries, but also with Java 8u101 support.
Change 3158537 on 2016/10/11 by Nick.Darnell
Automation - Updating some automation scripts in the engnine that were using file paths to now use FStringAssetReferences, that cleaned up a lot of nasty convert filepath to asset reference code in the tests. Also introducing some maps, and setting up the configs to use them to try and appease some of the existing tests that were expecting them.
Adding some missing files.
Change 3158726 on 2016/10/11 by Michael.Dupuis
#jira UE-37001 Perform manual migration of UICurve to proper config category
Change 3158728 on 2016/10/11 by Nick.Darnell
Automation - Fixing some warnings. Adding more testing to the Domino map to serve as a better example.
Change 3158753 on 2016/10/11 by Michael.Dupuis
#jira UE-26261 change it's by its
Change 3158984 on 2016/10/11 by Alexis.Matte
Fix D&D folder import in content browser. We have to expand the root directory to have the correct path.
#jira UE-32155
Change 3159640 on 2016/10/12 by Jamie.Dale
Split localized package redirection out of FCoreDelegates::PackageNameResolvers
They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name.
#jira UE-37119
Change 3159741 on 2016/10/12 by Nick.Darnell
Slate - Fixing the SGraphPanel's mouse offset calculations so that it works with HDPI mode.
Change 3159762 on 2016/10/12 by Nick.Darnell
Automation - Adding a way to take a screenshot with the UI, not great yet - it doesn't really obey the rules of resolution, because of the method it uses.
Change 3160210 on 2016/10/12 by Gareth.Martin
Fixed crash when changing Landscape LOD while using "Grass use Landscape Lightmap"
Change 3160216 on 2016/10/12 by Gareth.Martin
Removed unused FLandscapeComponentSceneProxy::LayerNames and made LayerColors editor-only
Fixed negative LODBias on landscape components to actually do anything
Change 3160239 on 2016/10/12 by Gareth.Martin
Removed an unused variable
Change 3160455 on 2016/10/12 by Jamie.Dale
Fixed FText properties exported to asset tags displaying in their NSLOCTEXT form in the asset tooltips
Change 3160457 on 2016/10/12 by Jamie.Dale
Localization automation now groups everything into a single CL and reverts PO files without significant changes
Change 3160554 on 2016/10/12 by Nick.Darnell
UMG - Fixing some panning logic to work with HDPI mode in the designer.
Change 3161712 on 2016/10/13 by Jamie.Dale
Fixed TSharedMapView using hard-coded types
Change 3163044 on 2016/10/14 by Jamie.Dale
Fixed line-break iterators incorrectly breaking words in CJK
Change 3163046 on 2016/10/14 by Jamie.Dale
Text layout no longer creates break candidates when wrapping is disabled
Change 3163217 on 2016/10/14 by Jamie.Dale
Fixed ensure caused by FMediaTextureResource::GetResourceSizeEx
Change 3163641 on 2016/10/14 by Alex.Delesky
#jira UE-36829 - Updated Mac SVN libraries, along with a more accurate changelog for Windows SVN libs
Change 3164428 on 2016/10/17 by Nick.Darnell
Slate - Making the FReply for SetMousePos easier to debug, since that option is potentially very frustrating to debug when someone is changing it.
Change 3164833 on 2016/10/17 by Jamie.Dale
Fixed ParseNumber consuming strings with multiple sequential dots as valid numbers, eg) "10..."
Change 3164868 on 2016/10/17 by Alexis.Matte
Remove re-import material and LOD import material
#jira UE-36640
Change 3164874 on 2016/10/17 by Alexis.Matte
Fix fbx scene re-import of staticmesh loosing there materials
#jira UE-37032
Change 3165080 on 2016/10/17 by Alexis.Matte
Remove skinxx workflow for static mesh
#jira UE-37262
Change 3165232 on 2016/10/17 by Nick.Darnell
Automation - Adding some sub-level testing.
Change 3165822 on 2016/10/18 by Nick.Darnell
Slate - Add a counter to track how much time we spend drawing custom verts each frame.
Change 3165934 on 2016/10/18 by Nick.Darnell
Slate - Addding cycle counters to SInvalidationPanel's Tick and Paint.
Change 3165947 on 2016/10/18 by Nick.Darnell
Slate - Addding very verbose slate stats behind a compiler flag to avoid the large overhead of these stats. To enable them you'll need to set WITH_VERY_VERBOSE_SLATE_STATS to 1, added a guide on debugging slate performance to the SlateGlobals.h
// HOW TO GET AN IN-DEPTH PERFORMANCE ANALYSIS OF SLATE
//
// Step 1)
// Set WITH_VERY_VERBOSE_SLATE_STATS to 1.
//
// Step 2)
// When running the game (outside of the editor), run these commandline options
// in order and you'll get a large dump of where all the time is going in Slate.
//
// stat group enable slateverbose
// stat group enable slateveryverbose
// stat dumpave -root=stat_slate -num=120 -ms=0
Change 3165962 on 2016/10/18 by Nick.Darnell
UMG - Play first frame of sequence in UMG immediately when told to play an animation.
Change 3165981 on 2016/10/18 by Nick.Darnell
Core - GetDisplayNameText now stores the FName for DisplayName in a static instead of using TEXT("DisplayName").
Change 3166000 on 2016/10/18 by Jamie.Dale
Removed bulk-data from fonts
The main complaints about composite fonts have always been:
1) They use too much memory at runtime.
2) They bloat if you use the same font face twice.
3) They often break when used outside the game thread.
This change aims to address all of these issues by removing bulk-data from fonts (which was the cause of the memory bloat and threading issues), and introduces UFontFace assets (which allow you to re-use the same font face in different entries within a composite font).
No existing font data is lost during this transition, however you must manually update your UFont assets to reference external UFontFace assets before you're able to edit the existing data (which is automatically upgraded to UFontFace assets *within* the UFont package). This upgrade can be done via the composite font editor.
During cook these UFontFace assets write out the actual TTF/OTF font data as a .ufont file, which is what FreeType actually loads at runtime (the internals of the Slate font cache are now completely independent of UObjects and their lifetimes and loading concerns).
Since we're now always loading files from disk, we can also give the user an option of whether to "pre-load" (which will load the entire font into memory, like bulk-data always used to), or "stream" the font from disk (which has minimal memory overhead, but needs decent I/O performance).
Change 3166001 on 2016/10/18 by Jamie.Dale
Updated the Launcher to no longer use bulk-data for fonts
Change 3166003 on 2016/10/18 by Jamie.Dale
Updated the Engine fonts to use UFontFace assets
Change 3166028 on 2016/10/18 by Alex.Delesky
#jira UE-37021 - The scrollbar will now remain at the bottom of the output log after specifying a filter.
Change 3166071 on 2016/10/18 by Nick.Darnell
Slate - Fixing a warning about hiding an inherited member.
Change 3166213 on 2016/10/18 by Jamie.Dale
Fixing crash caused by accessing a zeroed FText
Change 3166222 on 2016/10/18 by Nick.Darnell
Automation - Adding some code to end the sub level test when it starts.
Change 3166231 on 2016/10/18 by Nick.Darnell
Editor - Fixing the build warning, SOutputLog.cpp:748:4: warning: field 'TextLayout' will be initialized after field 'CachedNumMessages'
Change 3166717 on 2016/10/18 by Nick.Darnell
Automation - Removing references to old options that are no longer file paths, and are now StringAssetReferences these options were not being used by anyone as far as I can tell.
#jira UE-37482
Change 3167279 on 2016/10/19 by Jamie.Dale
Fixed text render component regression with custom MIDs
#jira UE-37305
Change 3167356 on 2016/10/19 by Alexis.Matte
Make sure the old asset are build correctly
#jira UE-37461
Change 3167359 on 2016/10/19 by Alexis.Matte
Fix re-import of mesh material assignment regression
#jira UE-37479
[CL 3168049 by Matt Kuhlenschmidt in Main branch]
2016-10-19 15:01:48 -04:00
}
2015-07-09 09:59:51 -04:00
}
2020-08-26 10:49:15 -04:00
FReply SCollectionView : : OnAddCollectionClicked ( )
{
MakeAddCollectionMenu ( AsShared ( ) ) ;
return FReply : : Handled ( ) ;
}
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bool SCollectionView : : ShouldAllowSelectionChangedDelegate ( ) const
{
return PreventSelectionChangedDelegateCount = = 0 ;
}
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void SCollectionView : : MakeAddCollectionMenu ( TSharedRef < SWidget > MenuParent )
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{
// Get all menu extenders for this context menu from the content browser module
FContentBrowserModule & ContentBrowserModule = FModuleManager : : GetModuleChecked < FContentBrowserModule > ( TEXT ( " ContentBrowser " ) ) ;
TArray < FContentBrowserMenuExtender > MenuExtenderDelegates = ContentBrowserModule . GetAllCollectionViewContextMenuExtenders ( ) ;
TArray < TSharedPtr < FExtender > > Extenders ;
for ( int32 i = 0 ; i < MenuExtenderDelegates . Num ( ) ; + + i )
{
if ( MenuExtenderDelegates [ i ] . IsBound ( ) )
{
Extenders . Add ( MenuExtenderDelegates [ i ] . Execute ( ) ) ;
}
}
TSharedPtr < FExtender > MenuExtender = FExtender : : Combine ( Extenders ) ;
FMenuBuilder MenuBuilder ( /*bInShouldCloseWindowAfterMenuSelection=*/ true , NULL , MenuExtender , true ) ;
CollectionContextMenu - > UpdateProjectSourceControl ( ) ;
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CollectionContextMenu - > MakeNewCollectionSubMenu ( MenuBuilder , ECollectionStorageMode : : Static , SCollectionView : : FCreateCollectionPayload ( ) ) ;
2014-03-14 14:13:41 -04:00
FSlateApplication : : Get ( ) . PushMenu (
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MenuParent ,
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FWidgetPath ( ) ,
2014-03-14 14:13:41 -04:00
MenuBuilder . MakeWidget ( ) ,
FSlateApplication : : Get ( ) . GetCursorPos ( ) ,
FPopupTransitionEffect ( FPopupTransitionEffect : : TopMenu )
) ;
}
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void SCollectionView : : CreateCollectionItem ( ECollectionShareType : : Type CollectionType , ECollectionStorageMode : : Type StorageMode , const FCreateCollectionPayload & InCreationPayload )
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{
if ( ensure ( CollectionType ! = ECollectionShareType : : CST_All ) )
{
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FCollectionManagerModule & CollectionManagerModule = FCollectionManagerModule : : GetModule ( ) ;
2014-03-14 14:13:41 -04:00
const FName BaseCollectionName = * LOCTEXT ( " NewCollectionName " , " NewCollection " ) . ToString ( ) ;
FName CollectionName ;
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CollectionManagerModule . Get ( ) . CreateUniqueCollectionName ( BaseCollectionName , ECollectionShareType : : CST_All , CollectionName ) ;
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TSharedPtr < FCollectionItem > NewItem = MakeShareable ( new FCollectionItem ( CollectionName , CollectionType ) ) ;
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NewItem - > StorageMode = StorageMode ;
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// Adding a new collection now, so clear any filter we may have applied
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SearchPtr - > ClearSearch ( ) ;
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if ( InCreationPayload . ParentCollection . IsSet ( ) )
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{
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TSharedPtr < FCollectionItem > ParentCollectionItem = AvailableCollections . FindRef ( InCreationPayload . ParentCollection . GetValue ( ) ) ;
2015-07-02 06:52:21 -04:00
if ( ParentCollectionItem . IsValid ( ) )
{
ParentCollectionItem - > ChildCollections . Add ( NewItem ) ;
NewItem - > ParentCollection = ParentCollectionItem ;
// Make sure the parent is expanded so we can see its newly added child item
CollectionTreePtr - > SetItemExpansion ( ParentCollectionItem , true ) ;
}
}
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// Mark the new collection for rename and that it is new so it will be created upon successful rename
NewItem - > bRenaming = true ;
NewItem - > bNewCollection = true ;
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NewItem - > OnCollectionCreatedEvent = InCreationPayload . OnCollectionCreatedEvent ;
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AvailableCollections . Add ( FCollectionNameType ( NewItem - > CollectionName , NewItem - > CollectionType ) , NewItem ) ;
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UpdateFilteredCollectionItems ( ) ;
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CollectionTreePtr - > RequestScrollIntoView ( NewItem ) ;
CollectionTreePtr - > SetSelection ( NewItem ) ;
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}
}
void SCollectionView : : RenameCollectionItem ( const TSharedPtr < FCollectionItem > & ItemToRename )
{
if ( ensure ( ItemToRename . IsValid ( ) ) )
{
ItemToRename - > bRenaming = true ;
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CollectionTreePtr - > RequestScrollIntoView ( ItemToRename ) ;
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}
}
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void SCollectionView : : DeleteCollectionItems ( const TArray < TSharedPtr < FCollectionItem > > & ItemsToDelete )
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{
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if ( ItemsToDelete . Num ( ) = = 0 )
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{
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return ;
}
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// Before we delete anything (as this will trigger a tree update) we need to work out what our new selection should be in the case that
// all of the selected items are removed
const TArray < TSharedPtr < FCollectionItem > > PreviouslySelectedItems = CollectionTreePtr - > GetSelectedItems ( ) ;
// Get the first selected item that will be deleted so we can find a suitable new selection
TSharedPtr < FCollectionItem > FirstSelectedItemDeleted ;
for ( const auto & ItemToDelete : ItemsToDelete )
{
if ( PreviouslySelectedItems . Contains ( ItemToDelete ) )
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{
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FirstSelectedItemDeleted = ItemToDelete ;
break ;
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}
}
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// Build up an array of potential new selections (in the case that we're deleting everything that's selected)
// Earlier items should be considered first, we base this list on the first selected item that will be deleted, and include previous siblings, and then all parents and roots
TArray < FCollectionNameType > PotentialNewSelections ;
if ( FirstSelectedItemDeleted . IsValid ( ) )
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{
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TSharedPtr < FCollectionItem > RootSelectedItemDeleted = FirstSelectedItemDeleted ;
TSharedPtr < FCollectionItem > ParentCollectionItem = FirstSelectedItemDeleted - > ParentCollection . Pin ( ) ;
if ( ParentCollectionItem . IsValid ( ) )
{
// Add all the siblings until we find the item that will be deleted
for ( const auto & ChildItemWeakPtr : ParentCollectionItem - > ChildCollections )
{
TSharedPtr < FCollectionItem > ChildItem = ChildItemWeakPtr . Pin ( ) ;
if ( ChildItem . IsValid ( ) )
{
if ( ChildItem = = FirstSelectedItemDeleted )
{
break ;
}
// We add siblings as the start, as the closest sibling should be the first match
PotentialNewSelections . Insert ( FCollectionNameType ( ChildItem - > CollectionName , ChildItem - > CollectionType ) , 0 ) ;
}
}
// Now add this parent, and all other parents too
do
{
PotentialNewSelections . Add ( FCollectionNameType ( ParentCollectionItem - > CollectionName , ParentCollectionItem - > CollectionType ) ) ;
RootSelectedItemDeleted = ParentCollectionItem ;
ParentCollectionItem = ParentCollectionItem - > ParentCollection . Pin ( ) ;
}
while ( ParentCollectionItem . IsValid ( ) ) ;
}
if ( RootSelectedItemDeleted . IsValid ( ) )
{
// Add all the root level items before this one
const int32 InsertionPoint = PotentialNewSelections . Num ( ) ;
for ( const auto & RootItem : VisibleRootCollectionItems )
{
if ( RootItem = = RootSelectedItemDeleted )
{
break ;
}
// Add each root item at the insertion point, as the closest item should be a better match
PotentialNewSelections . Insert ( FCollectionNameType ( RootItem - > CollectionName , RootItem - > CollectionType ) , InsertionPoint ) ;
}
}
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}
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// Delete all given collections
int32 NumSelectedItemsDeleted = 0 ;
FCollectionManagerModule & CollectionManagerModule = FCollectionManagerModule : : GetModule ( ) ;
for ( const TSharedPtr < FCollectionItem > & ItemToDelete : ItemsToDelete )
{
if ( CollectionManagerModule . Get ( ) . DestroyCollection ( ItemToDelete - > CollectionName , ItemToDelete - > CollectionType ) )
{
if ( PreviouslySelectedItems . Contains ( ItemToDelete ) )
{
+ + NumSelectedItemsDeleted ;
}
}
else
{
// Display a warning
const FVector2D & CursorPos = FSlateApplication : : Get ( ) . GetCursorPos ( ) ;
FSlateRect MessageAnchor ( CursorPos . X , CursorPos . Y , CursorPos . X , CursorPos . Y ) ;
ContentBrowserUtils : : DisplayMessage (
FText : : Format ( LOCTEXT ( " CollectionDestroyFailed " , " Failed to destroy collection. {0} " ) , CollectionManagerModule . Get ( ) . GetLastError ( ) ) ,
MessageAnchor ,
CollectionTreePtr . ToSharedRef ( )
) ;
}
}
// DestroyCollection will have triggered a notification that will have updated the tree, we now need to apply a suitable selection...
// Did this delete change the list of selected items?
if ( NumSelectedItemsDeleted > 0 | | PreviouslySelectedItems . Num ( ) = = 0 )
{
// If we removed everything that was selected, we need to try and find a suitable replacement...
if ( NumSelectedItemsDeleted > = PreviouslySelectedItems . Num ( ) & & VisibleCollections . Num ( ) > 1 )
{
// Include the first visible item as an absolute last resort should everything else suitable have been removed from the tree
PotentialNewSelections . Add ( * VisibleCollections . CreateConstIterator ( ) ) ;
// Check the potential new selections array and try and select the first one that's still visible in the tree
TArray < FCollectionNameType > NewItemSelection ;
for ( const FCollectionNameType & PotentialNewSelection : PotentialNewSelections )
{
if ( VisibleCollections . Contains ( PotentialNewSelection ) )
{
NewItemSelection . Add ( PotentialNewSelection ) ;
break ;
}
}
SetSelectedCollections ( NewItemSelection , true ) ;
}
// Broadcast the new selection
const TArray < TSharedPtr < FCollectionItem > > UpdatedSelectedItems = CollectionTreePtr - > GetSelectedItems ( ) ;
CollectionSelectionChanged ( ( UpdatedSelectedItems . Num ( ) > 0 ) ? UpdatedSelectedItems [ 0 ] : nullptr , ESelectInfo : : Direct ) ;
}
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}
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EVisibility SCollectionView : : GetCollectionTreeVisibility ( ) const
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{
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return AvailableCollections . Num ( ) > 0 ? EVisibility : : Visible : EVisibility : : Collapsed ;
}
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EVisibility SCollectionView : : GetHeaderVisibility ( ) const
{
return IsDocked . Get ( ) ? EVisibility : : Collapsed : EVisibility : : SelfHitTestInvisible ;
}
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const FSlateBrush * SCollectionView : : GetCollectionViewDropTargetBorder ( ) const
{
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return bDraggedOver ? FAppStyle : : GetBrush ( " ContentBrowser.CollectionTreeDragDropBorder " ) : FAppStyle : : GetBrush ( " NoBorder " ) ;
2014-03-14 14:13:41 -04:00
}
TSharedRef < ITableRow > SCollectionView : : GenerateCollectionRow ( TSharedPtr < FCollectionItem > CollectionItem , const TSharedRef < STableViewBase > & OwnerTable )
{
check ( CollectionItem . IsValid ( ) ) ;
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// Only bind the check box callbacks if we're allowed to show check boxes
TAttribute < bool > IsCollectionCheckBoxEnabledAttribute ;
TAttribute < ECheckBoxState > IsCollectionCheckedAttribute ;
FOnCheckStateChanged OnCollectionCheckStateChangedDelegate ;
if ( QuickAssetManagement . IsValid ( ) )
{
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// Can only manage assets for static collections
if ( CollectionItem - > StorageMode = = ECollectionStorageMode : : Static )
{
IsCollectionCheckBoxEnabledAttribute . Bind ( TAttribute < bool > : : FGetter : : CreateSP ( this , & SCollectionView : : IsCollectionCheckBoxEnabled , CollectionItem ) ) ;
IsCollectionCheckedAttribute . Bind ( TAttribute < ECheckBoxState > : : FGetter : : CreateSP ( this , & SCollectionView : : IsCollectionChecked , CollectionItem ) ) ;
OnCollectionCheckStateChangedDelegate . BindSP ( this , & SCollectionView : : OnCollectionCheckStateChanged , CollectionItem ) ;
}
else
{
IsCollectionCheckBoxEnabledAttribute . Bind ( TAttribute < bool > : : FGetter : : CreateLambda ( [ ] { return false ; } ) ) ;
IsCollectionCheckedAttribute . Bind ( TAttribute < ECheckBoxState > : : FGetter : : CreateLambda ( [ ] { return ECheckBoxState : : Unchecked ; } ) ) ;
}
2015-05-29 13:15:40 -04:00
}
2019-10-01 20:41:42 -04:00
TSharedPtr < SAssetTagItemTableRow < TSharedPtr < FCollectionItem > > > TableRow = SNew ( SAssetTagItemTableRow < TSharedPtr < FCollectionItem > > , OwnerTable )
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. OnDragDetected ( this , & SCollectionView : : OnCollectionDragDetected ) ;
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TSharedPtr < SCollectionTreeItem > CollectionTreeItem ;
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TableRow - > SetContent
(
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SAssignNew ( CollectionTreeItem , SCollectionTreeItem )
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. ParentWidget ( SharedThis ( this ) )
. CollectionItem ( CollectionItem )
. OnNameChangeCommit ( this , & SCollectionView : : CollectionNameChangeCommit )
. OnVerifyRenameCommit ( this , & SCollectionView : : CollectionVerifyRenameCommit )
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. OnValidateDragDrop ( this , & SCollectionView : : ValidateDragDropOnCollectionItem )
. OnHandleDragDrop ( this , & SCollectionView : : HandleDragDropOnCollectionItem )
. IsSelected ( TableRow . Get ( ) , & STableRow < TSharedPtr < FCollectionItem > > : : IsSelectedExclusively )
. IsReadOnly ( this , & SCollectionView : : IsCollectionNameReadOnly )
. HighlightText ( this , & SCollectionView : : GetCollectionsSearchFilterText )
. IsCheckBoxEnabled ( IsCollectionCheckBoxEnabledAttribute )
. IsCollectionChecked ( IsCollectionCheckedAttribute )
. OnCollectionCheckStateChanged ( OnCollectionCheckStateChangedDelegate )
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) ;
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TableRow - > SetIsDropTarget ( MakeAttributeSP ( CollectionTreeItem . Get ( ) , & SCollectionTreeItem : : IsDraggedOver ) ) ;
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return TableRow . ToSharedRef ( ) ;
}
2015-06-19 07:33:02 -04:00
void SCollectionView : : GetCollectionItemChildren ( TSharedPtr < FCollectionItem > InParentItem , TArray < TSharedPtr < FCollectionItem > > & OutChildItems ) const
{
for ( const auto & ChildItemWeakPtr : InParentItem - > ChildCollections )
{
TSharedPtr < FCollectionItem > ChildItem = ChildItemWeakPtr . Pin ( ) ;
if ( ChildItem . IsValid ( ) & & VisibleCollections . Contains ( FCollectionNameType ( ChildItem - > CollectionName , ChildItem - > CollectionType ) ) )
{
OutChildItems . Add ( ChildItem ) ;
}
}
OutChildItems . Sort ( FCollectionItem : : FCompareFCollectionItemByName ( ) ) ;
}
FReply SCollectionView : : OnCollectionDragDetected ( const FGeometry & Geometry , const FPointerEvent & MouseEvent )
{
if ( bAllowCollectionDrag & & MouseEvent . IsMouseButtonDown ( EKeys : : LeftMouseButton ) )
{
const TArray < FCollectionNameType > SelectedCollections = GetSelectedCollections ( ) ;
if ( SelectedCollections . Num ( ) > 0 )
{
TSharedRef < FCollectionDragDropOp > DragDropOp = FCollectionDragDropOp : : New ( SelectedCollections ) ;
CurrentCollectionDragDropOp = DragDropOp ;
return FReply : : Handled ( ) . BeginDragDrop ( DragDropOp ) ;
}
}
return FReply : : Unhandled ( ) ;
}
bool SCollectionView : : ValidateDragDropOnCollectionTree ( const FGeometry & Geometry , const FDragDropEvent & DragDropEvent , bool & OutIsKnownDragOperation )
{
OutIsKnownDragOperation = false ;
TSharedPtr < FDragDropOperation > Operation = DragDropEvent . GetOperation ( ) ;
if ( ! Operation . IsValid ( ) )
{
return false ;
}
if ( Operation - > IsOfType < FCollectionDragDropOp > ( ) )
{
OutIsKnownDragOperation = true ;
return true ;
}
return false ;
}
FReply SCollectionView : : HandleDragDropOnCollectionTree ( const FGeometry & Geometry , const FDragDropEvent & DragDropEvent )
{
// Should have already called ValidateDragDropOnCollectionTree prior to calling this...
TSharedPtr < FDragDropOperation > Operation = DragDropEvent . GetOperation ( ) ;
check ( Operation . IsValid ( ) ) ;
FCollectionManagerModule & CollectionManagerModule = FCollectionManagerModule : : GetModule ( ) ;
if ( Operation - > IsOfType < FCollectionDragDropOp > ( ) )
{
TSharedPtr < FCollectionDragDropOp > DragDropOp = StaticCastSharedPtr < FCollectionDragDropOp > ( Operation ) ;
// Reparent all of the collections in the drag drop so that they are root level items
for ( const FCollectionNameType & NewChildCollection : DragDropOp - > Collections )
{
if ( ! CollectionManagerModule . Get ( ) . ReparentCollection (
NewChildCollection . Name , NewChildCollection . Type ,
NAME_None , ECollectionShareType : : CST_All
) )
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3433074 by Matt.Kuhlenschmidt
Fix crash when clicking on certian tutorial blueprints.
#jira UE-44593
Change 3433075 by Matt.Kuhlenschmidt
Remove hittest grid log spam. The underlying problem causing this has been fixed
Change 3433077 by Matt.Kuhlenschmidt
Fix lighting becoming unbuilt when mesh painting
#jira UE-44837
Change 3433081 by Matt.Kuhlenschmidt
PR #3553: Crashfix for static array properties (Contributed by Pierdek)
Change 3433104 by Alexis.Matte
Make sure re-import skeletal mesh follow the import morph option
#jira UE-42846
Change 3434825 by Matt.Kuhlenschmidt
Fix crash when GC happens while the vr editor radial menu is open.
Change 3434831 by Matt.Kuhlenschmidt
Added missing file
Change 3434868 by Shaun.Kime
If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.
#jira ue-44670
Change 3434998 by Alexis.Matte
Meshes editors material/section panel are now fully transactional
- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
- Skeletal mesh editor: material slot instance, material slot name
Also fix some transaction description
#jira UE-44462
Change 3435195 by Jamie.Dale
Fixed incorrect handling of some LTR scripts that require shaping
These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.
#jira UE-44767
Change 3435199 by Jamie.Dale
Fixed some crashes/artifacts with bidirectional text
It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.
Change 3435200 by Jamie.Dale
Fixed a grapheme cluster metrics issue in the font editor viewport
The viewport also now respects the default shaping method CVar.
Change 3435771 by Alexis.Matte
Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
(PhysicAsset API change, adding 1 function)
#jira UE-44609
Change 3436856 by Jamie.Dale
Added some missing Unicode block ranges
Change 3436914 by Jamie.Dale
Adding some missing combining character ranges to the text shaper
Change 3436923 by Alexis.Matte
PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
#jira UE-43764
Change 3436948 by Jamie.Dale
Updated the Portal to use the predefined Unicode block ranges
Change 3436961 by Max.Chen
Sequencer: Show camera shake/anim track menus even if there aren't any assets.
Change 3437244 by Max.Chen
Sequencer: Clear locked cameras when releasing Sequencer.
#jira UE-44967
Change 3437515 by Arciel.Rekman
UBT: improvements for LocalExecutor.
- Larger number of parallel jobs on 16GB+ machines.
- Use WaitForExit() instead of polling.
- Tested on Linux and Mac.
Change 3437629 by Matt.Kuhlenschmidt
Improve asset import data display in static and skeletal meshes
Change 3438047 by Arciel.Rekman
Fix overlapping ranges being passed to memcpy().
Change 3438822 by Yannick.Lange
ViewportInteraction: Move gizmo handle files to make them private.
Change 3438906 by Matt.Kuhlenschmidt
PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)
Change 3438907 by Matt.Kuhlenschmidt
PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)
Change 3438908 by Matt.Kuhlenschmidt
PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)
Change 3439393 by Matt.Kuhlenschmidt
Force highest LOD for highres screenshots
Change 3439819 by Matt.Kuhlenschmidt
Turned FAssetData into a struct for some upcoming script exposure of FAssetData
Change 3439949 by Arciel.Rekman
Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.
- Allows disabling libc++ by setting the variable to 0.
- Pull request #3576 contributed by jared-improbable.
Change 3441078 by Jamie.Dale
The culture/language/locale console commands are now available in all build configs
Change 3441109 by Jamie.Dale
Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode
This is needed as the kerning-only shaping code assumes that everything is within the BMP
Change 3441275 by Matt.Kuhlenschmidt
Disable spinning on location and scale. These dont work because we have no notion of infinite spinning
Change 3442748 by Yannick.Lange
ViewportInteraction: Remove unused console variables.
Change 3442775 by James.Golding
Add support for editing MaterialFunctions to MaterialEditingLibrary
Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
Added test content for Material/MaterialFunction editing
Add needed BlueprintReadWrite to expressions (constants, function input/output)
Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType
Change 3442779 by James.Golding
Fix header order
Change 3442817 by Yannick.Lange
ViewportInteraction: Add can execute checks for level editor commands.
Change 3443038 by Michael.Dupuis
#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
Only permit moving foliage instance if there is some selected
Change 3443855 by Michael.Dupuis
#jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed
Change 3446096 by Max.Chen
Sequencer: Add OnFinished() event when a level sequence completes playback
#jira UE-45173
Change 3446097 by Max.Chen
Sequencer: Evaluate one last time before the sequence is torn down and reset
#jira UE-45174
Change 3446242 by Jamie.Dale
Fixed caret not appearing in empty text layouts
Caret selections have no range, and therefore have no width
Change 3446361 by Matt.Kuhlenschmidt
Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR
Change 3446457 by Alexis.Matte
Polish the speed tree import dialog
#jira UE-44963
Change 3446946 by Michael.Trepka
Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates
#jira UE-37934
Change 3447543 by Arciel.Rekman
Reduce VMAs on Linux.
- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
This decreases possibility to run into vm.max_map_count limit on Linux.
- Tested on Linux and Mac.
Change 3448468 by Arciel.Rekman
Fix race condition during creation of GMalloc.
- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.
Change 3449012 by Max.Chen
Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.
#jira UE-45089
Change 3449018 by Max.Chen
Sequencer: Add OnCameraCut event that fires when there is a camera cut.
#jira UE-45137
Change 3449195 by Max.Chen
Sequencer: Add setting for limit scrubbing to playback range.
#jira UE-43502
Change 3449198 by Max.Chen
Sequencer: Reorder hierarchical bias so that group priority takes precedence.
Change 3449217 by Max.Chen
Sequencer: Add setting to activate realtime viewports when in sequencer.
Change 3449219 by Max.Chen
Sequencer: Focus on search boxes when opened.
Change 3449238 by Max.Chen
Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.
Change 3449239 by Max.Chen
Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.
Change 3449241 by Max.Chen
Sequencer: Restore section selection after full tree rebuild.
Change 3449279 by Max.Chen
Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"
Change 3449280 by Max.Chen
Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.
#jira UE-44552
Change 3449294 by Max.Chen
Sequencer: Null check for sequencer ed mode crash.
Change 3449297 by Max.Chen
Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.
#jira UE-42866
Change 3449542 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3451507 by Matt.Kuhlenschmidt
Fix extra slate uv coords not functioning on ES2
Change 3451510 by Matt.Kuhlenschmidt
PR #3595: Fixed wrong colour for level status (Contributed by ronve)
Change 3451529 by Alexis.Matte
fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
#jira UE-34410
Change 3451611 by Yannick.Lange
ViewportInteraction: Dragging gizmo without second pass for snapped calculations.
Change 3452134 by Jamie.Dale
Fixed constant font cache flushing if a widget had no font set
Change 3452239 by Jamie.Dale
Fixed constant font measure flushing if a widget had no font set
Change 3452243 by Jamie.Dale
Removed deprecated code for creating fonts from bulk data
Change 3452277 by Jamie.Dale
The concept of "stale" composite fonts is now editor-only
Change 3452358 by Alexis.Matte
Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
#jira UE-45232
Change 3452678 by Max.Chen
Sequencer: Fix crash on export if there's no shot data.
Change 3453057 by Matt.Kuhlenschmidt
Exposed asset exporting to script
Change 3453782 by Andrew.Rodham
Sequencer: Fixed deterministic cooking issues with movie scene data
- Movie scene signatures are now initialized in PostInitProperties
- A warning is now presented when attempting to cook old data that was never serialized with a signature.
- Removed redundant legacy data upgrade logic that could dirty level sequences on load.
#jira UE-44912
Change 3453788 by Yannick.Lange
ViewportInteraction: Custom scene proxy for gizmo handles.
Change 3453938 by Max.Chen
Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot
#jira UE-45119
Change 3454058 by Michael.Dupuis
Fixed StaticAnalysis
Change 3454077 by Max.Chen
Sequencer: Fix not saving the pre-animated track value when creating a track/key.
On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)
Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.
#jira UE-45130
Change 3454108 by Nick.Darnell
UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.
Change 3454109 by Jamie.Dale
Cache the text layout source info in non-shipping builds so you can inspect it in the debugger
Change 3454202 by Matt.Kuhlenschmidt
Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material
Change 3454390 by Yannick.Lange
Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
#jira UE-45035
Change 3454564 by Matt.Kuhlenschmidt
#rnx Fix deprecation warnings
Change 3455471 by Yannick.Lange
ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
#jira UE-44965
Change 3456183 by Max.Chen
Sequencer: Auto key, auto track refactor.
Auto key - create a key when the property changes and there's an existing track.
Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
All - create a key and a track when the property changes. This is only exposed in VR Editor.
None - do nothing.
#jira UE-43469
Change 3456349 by Andrew.Rodham
Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO
Change 3456678 by Alexis.Matte
Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
#jira UE-45306
Change 3456945 by Max.Chen
UMG: Add restore state to 2d transform section.
#jira UE-45372
Change 3457196 by Arciel.Rekman
Linux: serialize allocations from the memory pool.
Change 3458434 by Max.Chen
Sequencer: Remove obsolete set tick prerequites functions.
Change 3458671 by James.Golding
Added MIC editing support to MaterialEditingLibrary
Fix static analysis warning
Change 3458888 by Matt.Kuhlenschmidt
PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)
Change 3458893 by Matt.Kuhlenschmidt
PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)
Change 3458895 by Matt.Kuhlenschmidt
Fix typo
Change 3458902 by Matt.Kuhlenschmidt
PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)
Change 3458917 by Matt.Kuhlenschmidt
Fix crash with invalid object properties in the class picker
#jira UE-39000
Change 3458939 by Matt.Kuhlenschmidt
Fix compile error
Change 3458984 by andrew.porter
QAGame: Initial check in of sequencer smoke test map
Change 3459510 by Matt.Kuhlenschmidt
Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.
#jira UE-45052
Change 3460985 by Max.Chen
Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.
#jira UE-45090
Change 3461698 by Arciel.Rekman
Avoid using ARRAY_COUNT in Vulkan.
- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.
Change 3462053 by Max.Chen
Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.
#jira UE-43470
Change 3462139 by Max.Chen
Property Editor: Add objects to FPropertyAndParent
Change 3462202 by Arciel.Rekman
Fix FSocket::Recv() blocking with Peek when there's no data.
Change 3462253 by Nick.Darnell
Slate - New Clipping System
Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.
Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.
/**
* This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
*/
Inherit,
/**
* This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area.
*/
ClipToBounds,
/**
* This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping
* state. Effectively allowing it to render outside the bounds of hierarchy that does clip.
*
* NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
*/
ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
/**
* This widget clips to its bounds. It intersects those bounds with any previous clipping area.
*
* NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers
* in the UI where you never want animations or other effects to break this region.
*/
ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
/**
* This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
* the widget is given. If that occurs, it behaves like [Yes].
*
* NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
* are resized to not be able to support the length of the text. So rather than needing to tag every
* container that could contain text with [Yes], which would result in almost no batching, this mode
* was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand,
* is because not every panel returns a Desired Size that matches what it plans to render at.
*/
OnDemand UMETA(DisplayName = "On Demand (Advanced)")
- Large API Change -
All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.
If you were previously trying to determine if you should cull widgets, by doing something like this,
if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )
That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below,
if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))
To assist in debugging efforts, there are several new debugging console flags in Slate,
Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive).
Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.
Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.
I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.
Slate.Feathering 1
If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.
Slate.EnableDrawEvents 1
#jira UE-4659
#rn
Change 3462714 by Nick.Darnell
Fixing a few more compiler issues with the clipping changes.
Change 3462726 by Max.Chen
Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.
#jira UE-45431
Change 3462801 by Nick.Darnell
Adding a UMG dependency to EngineTestBuild.
Change 3462914 by Max.Chen
Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138
#jira UE-30007
#jira UE-39003
Change 3462946 by Nick.Darnell
Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
Automation - Adding a blur widget test.
Change 3462987 by Matt.Kuhlenschmidt
Back out changelist 3458893
Change 3464774 by Matt.Kuhlenschmidt
PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)
Change 3464785 by Nick.Darnell
Fixing some clipping stuff in the editor.
Change 3464830 by andrew.porter
QAGame: Second pass on sequencer smoke test map
Change 3464902 by Nick.Darnell
Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.
Change 3464988 by Max.Chen
Sequencer: Add attenuation settings for attached audio components.
#jira UE-33080
Change 3465024 by Nick.Darnell
MoviePlayer - Impoving the playback mode displaynames.
Change 3465074 by Arciel.Rekman
Fix shadowing issues of GraphicsPSOInit.
Change 3465097 by Matt.Kuhlenschmidt
Some refactoring of the details panel
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.
Refactored the API for adding rows to details panels to make it more consistent\
AddChildCustomBuilder->AddCustomBuilder
AddChildGroup->AddGroup
AddChildContent->AddCustomRow
AddChildPropert->AddProperty
AddChildStructure->AddExternalStructureProperty
AddStructure->AddAllExternalStructureProperties
AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty
Change 3465186 by Max.Chen
Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.
#jira UE-43780
Change 3465315 by Matt.Kuhlenschmidt
Fix Fortnite and Orion details panel customization warnings
Change 3465424 by Nick.Darnell
Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.
Change 3465488 by Nick.Darnell
Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test.
Change 3466277 by Arciel.Rekman
Linux: fix window drift when dragging (UE-40380).
- Change by Cengiz Terzibas.
Change 3466370 by Nick.Darnell
UMG - Fixing the colors for the resize handle in the designer.
Change 3466372 by Nick.Darnell
UMG - Fixing the ruler ticks sometimes not being drawn.
Change 3466374 by Nick.Darnell
UMG - Fixing the designer showing multiple options for sequencer.
Change 3466377 by Nick.Darnell
UMG - Cleaning up some clipping bits.
Change 3467025 by Andrew.Rodham
Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.
(CIS step 62283298, jobId 7773146)
(CIS step 62283297, jobId 7773146)
Change 3467099 by Max.Chen
Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.
Change 3467172 by Max.Chen
Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.
#jira UE-43690
Change 3467192 by Matt.Kuhlenschmidt
Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes
#jira UE-45527
Change 3467251 by Yannick.Lange
ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.
#jira UE-43489
Change 3467331 by Matt.Kuhlenschmidt
Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders
Change 3467335 by Matt.Kuhlenschmidt
Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.
Change 3467558 by Max.Chen
Scene Outliner: Generic support to add default columns to a scene outliner.
Change 3467565 by Jamie.Dale
Removing old screenshot data for test
Change 3467589 by Nick.Darnell
Editor - Random cleanup.
Change 3467596 by Nick.Darnell
Progress Bar - Exposing Border Padding to UMG.
Change 3467600 by Nick.Darnell
Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.
Change 3467601 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467662 by Nick.Darnell
Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.
Change 3467674 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467737 by Max.Chen
Sequencer: Added OnMovieSceneBindingsChanged delegate
Change 3468053 by tim.gautier
QAGame: Updating Editor Smoke Map
- Updated landscapes into Stations for testing
- Added Foliage Sublevel
Change 3468194 by Arciel.Rekman
Linux: fix problems communicating with various STL-using libs.
- Stop hiding global new/delete signatures.
- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.
Change 3468678 by Max.Chen
Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.
Change 3469314 by tim.gautier
QAGame: Added Painted Foliage / Spline section to EditorSmoke map
Change 3469377 by Nick.Darnell
Slate - Fixing some warnings in a couple of sample games due to the clipping changes.
#rnx
Change 3469767 by Max.Chen
Sequencer: Outliner column and sequencer binding data
#jira UE-43470
Change 3469974 by Arciel.Rekman
Fix code projects not working in Linux installed build.
Change 3470082 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470174 by Nick.Darnell
Slate - Get the last widget in a widget path utility.
Change 3470176 by Nick.Darnell
UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.
Change 3470261 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470286 by Max.Chen
Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.
Change 3470366 by Nick.Darnell
Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.
Change 3470649 by Matt.Kuhlenschmidt
Fix deprecation warnings
Change 3470695 by Matt.Kuhlenschmidt
Fixed typo
#jira UE-45580
Change 3470721 by Matt.Kuhlenschmidt
Fix static analysis
Change 3471254 by Michael.Dupuis
#jira UE-42952: Keep occlusion result per view
Change 3471287 by Nick.Darnell
UMG - Render Focus Rule now defaults to never.
Change 3471291 by Nick.Darnell
Slate - Fixing FSlateRenderer* change fallout.
Change 3471299 by Nick.Darnell
Slate - Fixing FSlateRenderer* change.
Change 3471323 by Nick.Darnell
Automation - Fixing automation and Static Analysis warning.
Change 3471413 by andrew.porter
QAGame: Added test content for anim blending and material parameteres to sequencer smoke level
Change 3471649 by Max.Chen
Sequencer: Modify the track when adding animation
#jira UE-45618
Change 3471659 by Matt.Kuhlenschmidt
Added a way to check if a movie is playing from the engine.
Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing
Change 3471734 by Matt.Kuhlenschmidt
Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings
Change 3472176 by Nick.Darnell
UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.
Change 3472740 by Max.Chen
Sequencer: Add GetThisFrameMetaData accessor
Change 3472748 by Max.Chen
Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates
Change 3472753 by Max.Chen
Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate
Change 3472870 by Nick.Darnell
Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT.
Change 3473340 by Max.Chen
Scene Outliner: Add ability to register additional filters
Change 3473348 by Max.Chen
Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)
Change 3473441 by Max.Chen
Sequencer: Autokey Refactor Part 2.
Autokey is now a single toggleable state.
Allow Edits Mode has 3 states:
Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
Allow Sequencer Edits Only - All edits will produce either a track or a key.
Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.
#jira UE-45229
Change 3473670 by Nick.Darnell
Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers.
#rn
Change 3473711 by Nick.Darnell
Disabling the ensure in the module manager.
Change 3473747 by Max.Chen
Sequencer: Fix tooltip
Change 3474091 by Jamie.Dale
Added a warning when cooking a UFontFace that is outered to a UFont asset
These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)
Change 3475052 by Yannick.Lange
VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.
#jira UE-45415
Change 3475054 by Yannick.Lange
Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.
#jira UE-45574
Change 3475263 by Nick.Darnell
Fixing some additional cases of IModuleInteface SharedPtr usage.
Change 3475268 by Max.Chen
Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.
#jira UE-45654
Change 3475269 by Max.Chen
Scene Outliner: Additional filters should only apply to actor browsing mode
Change 3475407 by Nick.Darnell
Fixing some clipping / module shared ptr changes in the launcher code.
Change 3475542 by Max.Chen
Sequencer: Update thumbnail and section highlighting to use new clipping behavior.
#jira UE-45692
#jira UE-45689
Change 3475743 by Michael.Dupuis
#jira UE-45183: When updating phyx region take into account simple collision mip
Change 3475949 by Arciel.Rekman
Remove PhysX deoptimization (no longer needed).
- OR-24947 has been closed three months ago.
Change 3476022 by Michael.Dupuis
#jira UE-45560: Make sure we're not going out of range
Change 3476063 by Michael.Dupuis
#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component
Change 3476168 by Michael.Trepka
Added handling of directory symlinks to FApplePlatformFile::IterateDirectory
#jira UE-43704
Change 3476172 by Nick.Darnell
Fixing a Imoduleinterface change.
Change 3476183 by Jamie.Dale
Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text
Change 3476385 by Arciel.Rekman
Linux: handle symlinks when iterating directories.
Change 3476522 by Michael.Trepka
Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
Change 3476806 by Nick.Darnell
UMG - Focus the designer after dropping a widget onto the surface.
Change 3476809 by Nick.Darnell
Curve Editor - Enable Clipping on the curve editor.
Change 3477475 by Nick.Darnell
Fixing a module interface shared ptr usage in UT.
Change 3477553 by Yannick.Lange
VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.
Change 3477734 by Yannick.Lange
VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.
#jira UE-44933
Change 3477761 by Jamie.Dale
Some improvements to avoid loading the native .locres files twice when we don't need to
Change 3477780 by Nick.Darnell
PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)
Change 3477786 by Nick.Darnell
PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)
Change 3477795 by Nick.Darnell
PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)
Change 3478092 by Nick.Darnell
PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
Engine Edit - Made some small changes to the enum type, and some naming.
Change 3478450 by Nick.Darnell
Fixing some uninitialized variable errors.
Change 3479827 by Andrew.Rodham
Sequencer: Addressed serialization issues with some struct types
Change 3479874 by Jamie.Dale
Fixed "NativeGameLanguage" not being used correctly during localization initialization
Change 3480012 by Andrew.Rodham
Sequencer: Fixed loading tagged properties as native for track identifiers
#jira UE-45823
Change 3480337 by Alexis.Matte
Fix morph target crash missing some valid index check
Change 3480804 by Alexis.Matte
Fix crash with ColorGradingMode custom detail
#jira UE-45638
Change 3480892 by Andrew.Rodham
Sequencer: Ensure that movie scene sequences know about the editor object version
#jira UE-45842
Change 3481073 by Nick.Darnell
Fix the shader compiler error from main in Slate.
Change 3481303 by Nick.Darnell
UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.
Change 3481308 by Nick.Darnell
Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.
Change 3481629 by Max.Chen
Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()
#jira UE-45785
Change 3481899 by Yannick.Lange
VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.
Change 3481984 by Michael.Dupuis
#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools
Change 3482047 by Nick.Darnell
Slate - Adding some comments to IsWidgetCulled.
Change 3482110 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482136 by Jamie.Dale
The CamelCase break iterator now treats digits around character tokens as part of the identifier
Change 3482138 by Michael.Dupuis
#jira UE-45854: Properly unregister during undo operation
Change 3482150 by Michael.Dupuis
#jira UE-45845 : Add missing nullcheck for GetStaticMesh
Change 3482153 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482180 by Nick.Darnell
UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main.
Change 3482273 by Nick.Darnell
UMG - Tweaking some more things about the widget component box outline.
Change 3482308 by Alexis.Matte
Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
#jira UE-45696
Change 3482327 by Nick.Darnell
UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.
Change 3482705 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484245 by Max.Chen
Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.
#jira UE-45905
Change 3484263 by Max.Chen
Sequencer: Fix crash on forcing refresh of details panel on release.
#jira UE-45911
Change 3484431 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484474 by Alexis.Matte
Fix the morph target animation curve name matching.
#jira UE-20294
Change 3484475 by Alexis.Matte
When removing a LOD, make sure we remove all morph target data associate to the LOD.
Change 3484489 by Nick.Darnell
PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)
#jira UE-45908
Change 3484692 by Nick.Darnell
Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better.
Change 3484703 by Nick.Darnell
Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.
#jira UE-43213
Change 3484918 by Jamie.Dale
Fixed font measuring regression with RTL text
RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).
Change 3485718 by Nick.Darnell
Editor - Removing Super Search & User Feedback button.
Change 3485719 by Nick.Darnell
Portal - Removing SuperSearch.
Change 3485751 by Matt.Kuhlenschmidt
Fix crash accessing platformer game menu if the menu is open during a console based load
#jira UE-45950
Change 3486047 by Arciel.Rekman
Linux: add OpenEXR implementation (UE-40270).
#jira UE-40270
Change 3486467 by Max.Chen
Sequencer: Reset max tick rate when destroyed.
#jira UE-45956
Change 3486477 by Max.Chen
Sequencer: Refresh outliner when column is removed.
#jira UE-45891
Change 3486667 by Andrew.Rodham
Added missing include
Change 3486724 by Andrew.Rodham
Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
- Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform
Change 3486730 by Alexis.Matte
In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
#UE-45684
Change 3486749 by Alexis.Matte
Make sure the parent window of the monitor directory browse folder is set properly
#jira UE-45682
Change 3486805 by Matt.Kuhlenschmidt
Additional safety against invalid objects being accessed by slate
Change 3486848 by Alexis.Matte
Make sure Monitor folder feature support root mount point map folder
During auto import, give priority to asset import factory over the scene import factory
#jira UE-45691
Change 3486879 by Andrew.Rodham
Removing obsolete QA assets
Change 3486950 by Nick.Darnell
PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
Review - made some adjustments from the original.
Change 3486954 by Nick.Darnell
Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.
Change 3486967 by Nick.Darnell
Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.
Change 3486970 by Andrew.Rodham
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
#jira UE-45937
Change 3486984 by Andrew.Rodham
Sequencer: Improved blending type iconography
Change 3486996 by Nick.Darnell
UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead.
Change 3487070 by Andrew.Rodham
Sequencer: Added graphics for key areas that represent empty space
Change 3487195 by Andrew.Rodham
Sequencer: Changed evaluation groups to always flush implicitly
- Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
- This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation
Change 3487322 by Nick.Darnell
PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)
Change 3487363 by Nick.Darnell
PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)
Change 3487439 by Nick.Darnell
PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)
Change 3487500 by Arciel.Rekman
Removed LinuxNativeDialogs.
- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).
Change 3487630 by Lauren.Ridge
Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds
#jira UE-44885
Change 3487864 by Matt.Kuhlenschmidt
Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts
AssetRegistry is now a UInterface object.
Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object
C++ users should still continue to use IAssetRegistry.
Change 3487879 by Matt.Kuhlenschmidt
Renamed asset tools uobject helper to UAssetToolsHelpers
Change 3487926 by Lauren.Ridge
Fixing reset to default not showing up for custom widgets
#jira UE-44164
Change 3488184 by Matt.Kuhlenschmidt
PR #3656: Make References/Referencers List copyable (Contributed by user37337)
#jira UE-45763
Change 3488240 by Matt.Kuhlenschmidt
Fix compiler issue
Change 3488350 by Lauren.Ridge
Landscape info map transactional state is based on its world's transactional state
#jira UE-44885
#jira UE-46019
Change 3488412 by Matt.Kuhlenschmidt
Fix reset to default showing up in two different places for some customizations
Change 3488413 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488414 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488415 by Matt.Kuhlenschmidt
Missed file
Change 3488565 by Arciel.Rekman
Add pretty printers for gdb (UETOOL-1171).
- Committing shelf by Cengiz.Terzibas, with some modifications.
#jira UETOOL-1171
Change 3489094 by Nick.Darnell
Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.
Change 3489095 by Nick.Darnell
PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
Review - Fixed spacing.
Change 3489108 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3489120 by Nick.Darnell
PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)
Change 3489147 by Andrew.Rodham
Sequencer: Adding return value to function to appease static analysis
- This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that
Change 3489264 by Nick.Darnell
Testing - Finishing the thought behind an enum comment.
Change 3489265 by Nick.Darnell
PR #2750: UE-35164: Button padding (Contributed by projectgheist)
Change 3489267 by Nick.Darnell
PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)
Change 3489632 by Arciel.Rekman
Correctness changes to MallocPoisonProxy.
- Missing forwarding functions added. Incorrect comment removed.
- Change by Steve.Robb, doing here so it is in 4.17.
Change 3489689 by Arciel.Rekman
More MallocPoisonProxy changes I missed in previous CL.
Change 3489751 by Matt.Kuhlenschmidt
Moved editor performance settings out of per-project settings so they can be shared across projects
Change 3489837 by Lauren.Ridge
Keyboard shortcut for entering/leaving VR Mode is now Alt+V
Change 3491082 by Arciel.Rekman
Linux: better fix for the crash due to name collision (UE-46040).
- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
- Undid change in the SceneOutliner module.
#jira UE-46040
Change 3491096 by Arciel.Rekman
Fix UAT compilation on the newest mono.
Change 3491240 by Max.Chen
Sequencer: Disable key button when allow level edits only is on.
#jira UE-46060
Change 3491406 by Yannick.Lange
Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.
#jira UE-45806
Change 3491559 by Alexis.Matte
Make sure we use the good preview mesh when doing a preview
#jira UE-45963
Change 3491563 by Alexis.Matte
Fix crash with staticmesh editor LodLevel selection
Change 3491564 by Nick.Darnell
UMG - Fixing an offset with the grab handles in HDPI mode.
Change 3491595 by Nick.Darnell
Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.
Change 3491604 by Nick.Darnell
Back out changelist 3489265
Change 3491615 by Arciel.Rekman
Added malloc replay proxy (Linux only for now).
- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.
Change 3491684 by Arciel.Rekman
Added FMalloc functions I missed.
- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.
Change 3491692 by Matt.Kuhlenschmidt
Some minor fixes to the static mesh editor
- Fix UV combo button looking non-standard on the toolbar
- Fix a few combo buttons in the details panel looking too big.
Change 3491702 by Arciel.Rekman
Do not compile replay proxy-specific code when not used.
Change 3491717 by Michael.Dupuis
#jira UE-35083:
The component is now the owner of the PerInstanceRenderData instead of the proxy
Add an Update path to only update specified instances range
Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
Expose a new property to decide if we require dynamic instance buffer
Change 3491758 by Matt.Kuhlenschmidt
Fix crash on static mesh editor shutdown
Change 3491873 by Cody.Albert
Fixed clipping issue in Sequencer curve editor
#rnx
Change 3491956 by Matt.Kuhlenschmidt
Fix crash opening the Previewing sub-menu in the level editor settings menu
#jira UE-46095
Change 3492046 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492076 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492165 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492222 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492274 by Michael.Dupuis
#jira UE-46105: Fixed Clang warning
Change 3492338 by andrew.porter
QAGame: Testing ensure when submitting
Change 3492371 by Nick.Darnell
UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution.
Change 3492462 by Matt.Kuhlenschmidt
Fix ensure checking in files through perforce
Change 3492491 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492505 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492517 by Jamie.Dale
The package localization ID is no longer used at all at runtime, and is now truly editor-only
This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.
After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.
Change 3492630 by Nick.Darnell
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
#jira UE-46124
Change 3492692 by Matt.Kuhlenschmidt
Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color
Change 3492714 by Matt.Kuhlenschmidt
Added outline with drop shadow to font automation test
Change 3492737 by Matt.Kuhlenschmidt
Fix linux
Change 3492992 by tim.gautier
Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings
#jira UE-46132
Change 3493089 by Jamie.Dale
Ensure that the composite font of a font asset is flushed when the font object is GC'd
Change 3493322 by Jamie.Dale
Fixing null crash
#jira UE-45758
Change 3494467 by Andrew.Rodham
Fix Xbox warning
Change 3494852 by tim.gautier
QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded
Change 3494853 by Nick.Darnell
Another attempt at fixing the automation blueprint SA warning.
Change 3494896 by Arciel.Rekman
Fix possible null pointer access during Vulkan init.
- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.
#jira UE-46142
Change 3494987 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495010 by Matt.Kuhlenschmidt
Adding additional logging to track down html5 issue
Change 3495212 by Michael.Dupuis
#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)
Change 3495536 by Jamie.Dale
Updating UGameEngine to call its Super::PreExit after performing its own teardown
This prevents UEngine cleaning up resources that UGameEngine still needs.
#jira UE-46159
Change 3495551 by Arciel.Rekman
Another attempt to fix analyzer problem (UE-46142).
Change 3495794 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495905 by Matt.Kuhlenschmidt
Fix USD crash when importing a meshwith no material
[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
ContentBrowserUtils : : DisplayMessage ( CollectionManagerModule . Get ( ) . GetLastError ( ) , Geometry . GetLayoutBoundingRect ( ) , SharedThis ( this ) ) ;
2015-06-19 07:33:02 -04:00
}
}
return FReply : : Handled ( ) ;
}
return FReply : : Unhandled ( ) ;
}
bool SCollectionView : : ValidateDragDropOnCollectionItem ( TSharedRef < FCollectionItem > CollectionItem , const FGeometry & Geometry , const FDragDropEvent & DragDropEvent , bool & OutIsKnownDragOperation )
{
OutIsKnownDragOperation = false ;
TSharedPtr < FDragDropOperation > Operation = DragDropEvent . GetOperation ( ) ;
if ( ! Operation . IsValid ( ) )
{
return false ;
}
bool bIsValidDrag = false ;
TOptional < EMouseCursor : : Type > NewDragCursor ;
if ( Operation - > IsOfType < FCollectionDragDropOp > ( ) )
{
TSharedPtr < FCollectionDragDropOp > DragDropOp = StaticCastSharedPtr < FCollectionDragDropOp > ( Operation ) ;
OutIsKnownDragOperation = true ;
FCollectionManagerModule & CollectionManagerModule = FCollectionManagerModule : : GetModule ( ) ;
bIsValidDrag = true ;
for ( const FCollectionNameType & PotentialChildCollection : DragDropOp - > Collections )
{
bIsValidDrag = CollectionManagerModule . Get ( ) . IsValidParentCollection (
PotentialChildCollection . Name , PotentialChildCollection . Type ,
CollectionItem - > CollectionName , CollectionItem - > CollectionType
) ;
if ( ! bIsValidDrag )
{
2022-05-09 13:12:28 -04:00
DragDropOp - > SetToolTip ( CollectionManagerModule . Get ( ) . GetLastError ( ) , FAppStyle : : GetBrush ( TEXT ( " Graph.ConnectorFeedback.Error " ) ) ) ;
2015-06-19 07:33:02 -04:00
break ;
}
}
// If we are dragging over a child collection item, then this view as a whole should not be marked as dragged over
bDraggedOver = false ;
}
else if ( Operation - > IsOfType < FAssetDragDropOp > ( ) )
{
TSharedPtr < FAssetDragDropOp > DragDropOp = StaticCastSharedPtr < FAssetDragDropOp > ( Operation ) ;
OutIsKnownDragOperation = true ;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3323393 on 2017/02/27 by Ben.Cosh
This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations
#Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602]
#Proj Engine
Change 3379355 on 2017/04/04 by Lauren.Ridge
Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences.
Change 3379389 on 2017/04/04 by Nick.Darnell
Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated.
Change 3379551 on 2017/04/04 by Nick.Darnell
Automation - Adding more logging to the automation controller when generating reports.
Change 3379554 on 2017/04/04 by Nick.Darnell
UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts.
Change 3379565 on 2017/04/04 by Nick.Darnell
UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints.
Change 3379576 on 2017/04/04 by Lauren.Ridge
Parameter group dropdown now sorts alphabetically
Change 3379592 on 2017/04/04 by JeanMichel.Dignard
Fbx Morph Targets import optimisation
- Only reimport the points for each morphs and compute the tangents for the wedges affected by those points.
- Removed the full skeletal mesh rebuild on each morph target import.
- Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero.
Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file.
#jira UE-34125
Change 3380260 on 2017/04/04 by Nick.Darnell
UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted.
Change 3380551 on 2017/04/05 by Andrew.Rodham
Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level
#jira UE-43446
Change 3380555 on 2017/04/05 by Andrew.Rodham
Sequencer: Automated unit tests for the segment and track compilers
Change 3380647 on 2017/04/05 by Nick.Darnell
UMG - Tweaking some stuff on the experimental rich textblock.
Change 3380719 on 2017/04/05 by Yannick.Lange
Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData.
#jira UE-43667
Change 3380765 on 2017/04/05 by Nick.Darnell
UMG - Fixing a few more instances of OPTIONAL_BINDING.
Change 3380786 on 2017/04/05 by Yannick.Lange
Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR.
Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt
PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist)
Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt
Expose static mesh material accessors to blueprints
#jira UE-43631
Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt
Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default
Change 3381705 on 2017/04/05 by Yannick.Lange
- Slate application multiple input pre-processors.
- Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor.
Change 3381959 on 2017/04/05 by Yannick.Lange
Back out changelist 3381705. Old changelist.
Change 3382049 on 2017/04/05 by Yannick.Lange
- Slate application multiple input pre-processors in a wrapper class.
- Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor.
- Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor.
Change 3382450 on 2017/04/06 by Andrew.Rodham
Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds
Change 3382468 on 2017/04/06 by Yannick.Lange
Rename AllowWorldMovement parameter to bAllow.
Change 3382474 on 2017/04/06 by Yannick.Lange
Make GetInteractors constant because we dont want it to be possible to change this arrray.
Change 3382492 on 2017/04/06 by Yannick.Lange
VR Editor: Floating UI's are stored in a map with FNames as key.
Change 3382502 on 2017/04/06 by Yannick.Lange
VR Editor: Use asset container for auto scaler sound.
Change 3382589 on 2017/04/06 by Nick.Darnell
Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality.
Change 3382594 on 2017/04/06 by Nick.Darnell
UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect.
Change 3382672 on 2017/04/06 by Nick.Darnell
Build - Fixing incremental build.
Change 3382674 on 2017/04/06 by Nick.Darnell
Removing a hack added by launcher.
Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt
Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter
Change 3382875 on 2017/04/06 by Michael.Trepka
Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously.
#jira FORT-34952
Change 3383303 on 2017/04/06 by Lauren.Ridge
Adding sort priority to texture parameter code
Change 3383561 on 2017/04/06 by Jamie.Dale
Fixed MaximumIntegralDigits incorrectly including group separators in its count
Change 3383570 on 2017/04/06 by Jamie.Dale
Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled
Change 3384507 on 2017/04/07 by Lauren.Ridge
Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set.
#jira UE-21172
Change 3384804 on 2017/04/07 by Joe.Graf
Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer
#CodeReview: marc.audy
#rb: n/a
Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt
Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers
#jira UE-43750
Change 3385127 on 2017/04/07 by Lauren.Ridge
Adding WITHEDITOR to OnDragDropCheckOverride
Change 3385241 on 2017/04/07 by Jamie.Dale
Removing warning if asking for a null or empty localization provider
Change 3385442 on 2017/04/07 by Arciel.Rekman
Fix a number of problems with Linux splash.
- Thread safety (UE-40354).
- Inconsistent font (UE-35000).
- Change by Cengiz Terzibas.
Change 3385708 on 2017/04/08 by Lauren.Ridge
Resaving VREditor asset container with engine version
Change 3385711 on 2017/04/08 by Arciel.Rekman
Speculative fix for a non-unity Linux build.
Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt
Fix stats not being enabled when in simulate
Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt
PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts)
Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt
PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts)
Change 3386381 on 2017/04/10 by Michael.Trepka
PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist)
Change 3388223 on 2017/04/11 by matt.kuhlenschmidt
Deleted collection: MattKTest
Change 3388808 on 2017/04/11 by Lauren.Ridge
Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor.
#jira UE-20882
Change 3388843 on 2017/04/11 by Lauren.Ridge
Forward declaring custom reset override. Fix for incremental build error
Change 3388950 on 2017/04/11 by Nick.Darnell
PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair).
Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes.
Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt
Removed crashtracker
Change 3389004 on 2017/04/11 by Lauren.Ridge
Fix for automated test error - additional safety check for if the reset button has been successfully created.
Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt
Removed editor live streaming
Change 3389077 on 2017/04/11 by Jamie.Dale
Removing QAGame config change
Change 3389078 on 2017/04/11 by Nick.Darnell
Fortnite - Fixing an input preprocessor warning.
Change 3389136 on 2017/04/11 by Nick.Darnell
Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago.
Change 3389147 on 2017/04/11 by Nick.Darnell
UMG - Fixing a critical error with the alignment of the lock icon.
#jira UE-43881
Change 3389401 on 2017/04/11 by Nick.Darnell
UMG - Adds a designer option to control respecting the locked mode.
Change 3389638 on 2017/04/11 by Nick.Darnell
UMG - Adding the Widget Reflector button to the widget designer.
Change 3389639 on 2017/04/11 by Nick.Darnell
UMG - Tweaking the respect lock icon.
Change 3390032 on 2017/04/12 by JeanMichel.Dignard
Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram")
Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames)
Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge)
Change 3390196 on 2017/04/12 by Lauren.Ridge
Fix for crash on opening assets without reset to default button enable
Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist)
#jira UE-5528
Change 3390427 on 2017/04/12 by Jamie.Dale
Fixed not being able to set pure whitespace values on FText properties
#jira UE-42007
Change 3390712 on 2017/04/12 by Jamie.Dale
Content Browser search now takes the display names of properties into account
#jira UE-39564
Change 3390897 on 2017/04/12 by Nick.Darnell
Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front.
Change 3390900 on 2017/04/12 by Nick.Darnell
Making a Cast CastChecked in UScaleBox.
Change 3390907 on 2017/04/12 by Nick.Darnell
UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI.
Change 3390934 on 2017/04/12 by Cody.Albert
Fix to set correct draw layer in FSlateElementBatcher::AddElements
Change 3390966 on 2017/04/12 by Nick.Darnell
Input - Force inline some core input functions.
Change 3391207 on 2017/04/12 by Jamie.Dale
Fixed moving a folder containing a level not moving the level
Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets
#jira UE-42091
Change 3391327 on 2017/04/12 by Mike.Fricker
Removed Twitch support and GameLiveStreaming
Change 3391405 on 2017/04/12 by Mike.Fricker
Removed Twitch support and GameLiveStreaming (part 2)
Change 3391407 on 2017/04/12 by Mike.Fricker
Removed some remaining EditorLiveStreaming and CrashTracker code
Change 3392296 on 2017/04/13 by Yannick.Lange
VR Editor: New assets in asset containers for gizmo rotation.
Change 3392332 on 2017/04/13 by Nick.Darnell
Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up.
Change 3392349 on 2017/04/13 by Cody.Albert
Corrected typo
Change 3392688 on 2017/04/13 by Yannick.Lange
VR Editor: Resaved asset containers
Change 3392905 on 2017/04/13 by Jamie.Dale
Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file
Change 3393514 on 2017/04/13 by Yannick.Lange
VR Editor: Temp direct interaction pointer.
Change 3393930 on 2017/04/14 by Yannick.Lange
VR Editor: Remove unused transform gizmo
Change 3394084 on 2017/04/14 by Max.Chen
Audio Capture: No longer beta
Change 3394499 on 2017/04/14 by Cody.Albert
Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track
#rnx
Change 3395703 on 2017/04/17 by Yannick.Lange
Duplicate from Release-4.16 CL 3394172
Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles.
#jira UE-43964
Change 3395794 on 2017/04/17 by Mike.Fricker
#rn Fixed FastXML not loading XML files with attributes delimited by single quote characters
Change 3395945 on 2017/04/17 by Yannick.Lange
VR Editor: Swap end and start of laser, because they start of laser was using end mesh.
Change 3396253 on 2017/04/17 by Michael.Dupuis
#jiraUE-43693:
While moving foliage instance between levels, UI count was'nt updating properly
Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel
Ask to save foliage type as asset while moving between level foliage instances containing local foliage type
Change 3396291 on 2017/04/17 by Michael.Dupuis
#jira UE-35029:
Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree
Added possibility to register on bounds changed of a static mesh in editor mode
Rebuild the occlusion tree if the mesh bounds changed
Rebuild the occlusion tree if we change the mesh associated with a foliage type
Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation
Change 3396293 on 2017/04/17 by Michael.Dupuis
#jira UE-40685:
Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles
Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt
PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts)
Change 3397675 on 2017/04/18 by Alex.Delesky
#jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed.
Change 3397818 on 2017/04/18 by Yannick.Lange
ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY.
- Remove destructors for uobjects.
Change 3397832 on 2017/04/18 by Yannick.Lange
VR Editor: Remove unused vreditorbuttoon
Change 3397884 on 2017/04/18 by Yannick.Lange
VREditor: Addition to 3397832, remove unused vreditorbuttoon.
Change 3397985 on 2017/04/18 by Michael.Trepka
Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation.
#jira UE-43900
Change 3398030 on 2017/04/18 by Jamie.Dale
Fixed outline changes not automatically updating the text layout used by a text block
#jira UE-42116
Change 3398039 on 2017/04/18 by Jamie.Dale
Unified asset drag-and-drop
FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser.
#jira UE-39208
Change 3398074 on 2017/04/18 by Michael.Dupuis
Fixed crash in cooking fortnite
Change 3398351 on 2017/04/18 by Alex.Delesky
Fixing PlacementMode module build error
Change 3398513 on 2017/04/18 by Yannick.Lange
VR Editor: - Remove unused previousvreditor member.
- Removing extensions when exiting vr mode without having to find the extensions.
Change 3398540 on 2017/04/18 by Alex.Delesky
Removing a private PlacementMode header that was included in a public one.
Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt
Remove uncessary files from p4
Change 3400657 on 2017/04/19 by Jamie.Dale
Fixed potential underflow when using negative digit ranges with FastDecimalFormat
Change 3400722 on 2017/04/19 by Jamie.Dale
Removed some check's that could trip with malformed data
Change 3401811 on 2017/04/20 by Jamie.Dale
Improved the display of asset tags in the Content Browser
- Numeric tags are now displayed pretty printed.
- Numeric tags can now be displayed as a memory value (the numeric value should be in bytes).
- Dimensional tags are now split and each part pretty printed.
- Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time.
- The column view now shows the same display values as the tooltips do.
- The tooltip now uses the tag meta-data display name (if set).
- The tag meta-data display name can now be used as an alias in the Content Browser search.
#jira UE-34090
Change 3401868 on 2017/04/20 by Cody.Albert
Add screenshot save directory parameter to editor and project settings
#rn Added options to the settings menu to specify screenshot save directory
Change 3402107 on 2017/04/20 by Jamie.Dale
Cleaned up the "View Options" menu in the Content Browser
Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI).
Change 3402283 on 2017/04/20 by Jamie.Dale
Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder
#jira UE-8892
Change 3402572 on 2017/04/20 by Alex.Delesky
#jira UE-42421
PR #3311: Improved log messages (Contributed by projectgheist)
Change 3403226 on 2017/04/21 by Yannick.Lange
VR Editor: - Removed previous quick menu floating UI panel.
- Added the concept of a info display floating UI panel.
- Used info display for showing sequencer timer.
Change 3403277 on 2017/04/21 by Yannick.Lange
VR Editor: - Set window mesh for info display panel.
- Add option to null out widget when hidden.
Change 3403289 on 2017/04/21 by Yannick.Lange
VR Editor: Don't load VREditorAssetContainer asset when starting editor.
Change 3403353 on 2017/04/21 by Yannick.Lange
VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization.
Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt
Fix typo
Change 3405378 on 2017/04/24 by Alex.Delesky
#jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled
Change 3405382 on 2017/04/24 by Alex.Delesky
#jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized
Change 3405384 on 2017/04/24 by Alex.Delesky
#jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename.
Change 3405386 on 2017/04/24 by Alex.Delesky
#jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail.
Change 3405388 on 2017/04/24 by Alex.Delesky
#jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus
Change 3405394 on 2017/04/24 by Alex.Delesky
#jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts
Change 3405429 on 2017/04/24 by Alex.Delesky
Fixing a naming issue for CL 3405378
Change 3405579 on 2017/04/24 by Cody.Albert
Fixed bad include from CL#1401868
#jira UE-44238
Change 3406716 on 2017/04/24 by Max.Chen
Sequencer: Add attach/detach rules for attach section.
#jira UE-40970
Change 3406718 on 2017/04/24 by Max.Chen
Sequencer: Set component velocity for attached objects
#jira UE-36337
Change 3406721 on 2017/04/24 by Max.Chen
Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence.
#jira UE-43966
Change 3406726 on 2017/04/24 by Max.Chen
Sequencer: Added StopAndGoToEnd() function to player
#jira UE-43967
Change 3406727 on 2017/04/24 by Max.Chen
Sequencer: Add cinematic options to level sequence player
#jira UE-39388
Change 3407097 on 2017/04/25 by Yannick.Lange
VR Editor: Temp asset for free rotation handle gizmo.
Change 3407123 on 2017/04/25 by Michael.Dupuis
#jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save)
Change 3407135 on 2017/04/25 by Max.Chen
Sequencer: Load level sequence asynchronously.
#jira UE-43807
Change 3407137 on 2017/04/25 by Shaun.Kime
Fixing comments to refer to correct function name.
Change 3407138 on 2017/04/25 by Max.Chen
Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template.
#jira UE-30007
Change 3407139 on 2017/04/25 by Max.Chen
Sequencer: Fix active marker in sub, cinematic, control rig sections.
#jira UE-44235
Change 3407229 on 2017/04/25 by Max.Chen
Sequencer: Prioritize buttons over label.
#jira UE-26813
Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt
Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc)
Change 3407401 on 2017/04/25 by Nick.Darnell
Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix.
Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt
Made AssetTools a uobject interface so it could be access from script.
A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class
Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt
Removed temp method
Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt
Exposed source control helpers to script
Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt
Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script.
Change 3408220 on 2017/04/25 by Alex.Delesky
#jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders.
Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt
Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon
Change 3408314 on 2017/04/25 by Jamie.Dale
Fixed typo
Change 3408911 on 2017/04/25 by Max.Chen
Level Editor: Delegate for when viewport tab content changes.
#jira UE-37805
Change 3408912 on 2017/04/25 by Max.Chen
Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default.
#jira UE-37805
Change 3409073 on 2017/04/26 by Yannick.Lange
VR Editor: Fix starting point of lasers.
Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt
Fix CIS
Change 3409497 on 2017/04/26 by Alexis.Matte
Fix crash importing animation with skeleton that do not match the fbx skeleton.
#jira UE-43865
Change 3409530 on 2017/04/26 by Michael.Dupuis
#jira UE-44329: Only display the log if we're not running a commandlet
Change 3409559 on 2017/04/26 by Alex.Delesky
#jira none - Fixing case of header include for CL 3408220
Change 3409577 on 2017/04/26 by Yannick.Lange
VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact.
Change 3409614 on 2017/04/26 by Max.Chen
Sequencer: Add Scrub() to movie scene player.
Change 3409658 on 2017/04/26 by Jamie.Dale
Made the handling of null item selection consistent in SComboBox
If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again.
Change 3409659 on 2017/04/26 by Jamie.Dale
Added preset Unicode block range selection to the font editor UI
#jira UE-44312
Change 3409755 on 2017/04/26 by Max.Chen
Sequencer: Back out bIsUISound for scrubbing.
Change 3410015 on 2017/04/26 by Max.Chen
Sequencer: Fix crash on asynchronous level sequence player load.
#jira UE-43807
Change 3410094 on 2017/04/26 by Max.Chen
Slate: Enter edit mode and return handled if not read only.
Change 3410151 on 2017/04/26 by Michael.Trepka
Fix for building EngineTest project on Mac
Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt
Expose editor visibility methods on Actor to blueprint/script
Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt
Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save.
PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist)
Change 3411187 on 2017/04/27 by Jamie.Dale
No longer attempt to use the game culture override in the editor
Change 3411443 on 2017/04/27 by Alex.Delesky
#jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid.
Change 3411809 on 2017/04/27 by Max.Chen
Sequencer: Prioritize buttons over label.
#jira UE-26813
Change 3411810 on 2017/04/27 by Cody.Albert
Scrollbox now properly calls Invalidate while scrolling
Change 3411892 on 2017/04/27 by Alex.Delesky
#jira UE-40031
PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien)
Change 3412002 on 2017/04/27 by Jamie.Dale
Fixed crash when using an invalid regex pattern
#jira UE-44340
Change 3412009 on 2017/04/27 by Cody.Albert
Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions
Change 3412631 on 2017/04/27 by Jamie.Dale
Implemented support for hiding empty folders in the Content Browser
"Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown.
This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history.
#jira UE-40038
Change 3413023 on 2017/04/27 by Max.Chen
Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children.
Change 3413309 on 2017/04/28 by Jamie.Dale
Fixed shadow warning
Change 3413327 on 2017/04/28 by Jamie.Dale
Added code to sanitize some known strings before passing them to ICU
Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt
Allow AssetRenameData to be exposed to blueprints/script
Change 3413630 on 2017/04/28 by Jamie.Dale
Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor
Change 3414164 on 2017/04/28 by Jamie.Dale
Removing some type-unsafe placement new array additions
Change 3414497 on 2017/04/28 by Yannick.Lange
ViewportInteraction: - Add arcball sphere asset.
- Add opacity parameter to translucent gizmo material.
Change 3415021 on 2017/04/28 by Max.Chen
Sequencer: Remove spacer nodes at the top and bottom of the node tree.
This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree.
#jira UE-28931
Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt
#rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert)
Change 3415836 on 2017/05/01 by Alex.Delesky
#jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut.
Change 3415837 on 2017/05/01 by Alex.Delesky
#jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window.
Change 3415839 on 2017/05/01 by Alex.Delesky
#jira UE-42049
PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi)
Change 3415842 on 2017/05/01 by Michael.Dupuis
#jira UE-44514 : Removed the warning as it's causing more issue than it fixes.
Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt
Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds
Change 3416520 on 2017/05/01 by Yannick.Lange
Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor.
- Add helper function to add a unique extension by subclass.
Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt
Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels
Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt
Prevent foliage from marking actors dirty as HISM components are added and removed from the scene.
Change 3416988 on 2017/05/01 by Lauren.Ridge
PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist)
Changed the highlight style to be around the icon and match the content browser color and style.
#jira UE-40437
Change 3418014 on 2017/05/02 by Yannick.Lange
Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials.
Change 3418087 on 2017/05/02 by Lauren.Ridge
Adding minor tab icon surrounds
Change 3418602 on 2017/05/02 by Jamie.Dale
Fixed a crash that could occur due to bad data in the asset registry
It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry).
These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed.
Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt
Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only
Change 3419071 on 2017/05/02 by Arciel.Rekman
UBT: optimize FixDeps step on Linux.
- Removes the need to re-link unrelated engine libraries when recompiling a code project.
- Makes builds faster on machines with multiple cores.
- The module that has circularly referenced dependencies is considered cross-referenced itself.
- Tested compilation on Linux (native & cross) and Mac (native).
Change 3419240 on 2017/05/02 by Cody.Albert
Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash
Change 3420011 on 2017/05/02 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3420507 on 2017/05/03 by Lauren.Ridge
Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode
Change 3420643 on 2017/05/03 by andrew.porter
QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings
Change 3420678 on 2017/05/03 by andrew.porter
QAGame: Updating override binding sequence
Change 3420961 on 2017/05/03 by Jamie.Dale
Exposed some missing Internationalization functions to BPs
Change 3422767 on 2017/05/04 by Yannick.Lange
ViewportInteraction: Extensibility for dragging on gizmo handles
Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle.
Change 3422789 on 2017/05/04 by Yannick.Lange
ViewportInteraction: Fix duplicate console variable.
Change 3422817 on 2017/05/04 by Andrew.Rodham
Sequencer: Changed level sequence object references to always use a package and object path based lookup
- Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs)
- Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References)
- Level sequence binding references no longer use native serialization now that TMap serialization is fully supported.
- Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI.
#jira UE-44490
Change 3422826 on 2017/05/04 by Andrew.Rodham
Removed erroneous braces
Change 3422874 on 2017/05/04 by James.Golding
Adding MaterialEditingLibrary to allow manipulation of materials within the editor.
- Refactored code out of MaterialEditor where possible
Marked some material types as BP-accessible, to allow to editor-Blueprint access.
Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage
Change 3422942 on 2017/05/04 by Lauren.Ridge
Tab padding adjustment to allow tabs with icons to be the same height as tabs without
Change 3423090 on 2017/05/04 by Jamie.Dale
Added a way to get the source package path for a localized package path
Added tests for the localized package path checks.
Change 3423133 on 2017/05/04 by Jamie.Dale
Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator
Change 3423301 on 2017/05/04 by Max.Chen
Sequencer: Add JumpToPosition which updates to a position in a scrubbing state.
Change 3423344 on 2017/05/04 by Jamie.Dale
Updated localized asset group caching so that it works in non-cooked builds
Change 3423486 on 2017/05/04 by Lauren.Ridge
Fixing deselection code in VWI
Change 3423502 on 2017/05/04 by Jamie.Dale
Adding automated localization tests
Change 3424219 on 2017/05/04 by Yannick.Lange
- Hide FWidget when ViewportWorldInteraction starts.
- Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility.
Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt
PR #3527: Modified comments (Contributed by projectgheist)
Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt
Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown.
Change 3425241 on 2017/05/05 by Max.Chen
Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner.
#jira UE-44559
Change 3425286 on 2017/05/05 by Jamie.Dale
Text duplicated as part of a widget archetype now maintains its existing key
#jira UE-44715
Change 3425477 on 2017/05/05 by Andrew.Rodham
Sequencer: Do not deprecate legacy object references since they still need to be serialized on save
- Also re-add identical via equality operator so that serialization works again
Change 3425681 on 2017/05/05 by Jamie.Dale
Fixed fallback font height/baseline measuring
Change 3426137 on 2017/05/05 by Jamie.Dale
Removing PPF_Localized
It's an old UE3-ism that's no longer tested anywhere
Change 3427434 on 2017/05/07 by Yannick.Lange
ViewportInteraction: Null check for viewport.
Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt
Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections.
#jira UE-44655
Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt
Fix other usage of USelection not having a selection annotation
#jira UE-44786
Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt
Fix crash on platforms without a cursor
#jira UE-44815
Change 3429862 on 2017/05/08 by tim.gautier
QAGame: Enable Include CrashReporter in Project Settings
Change 3430385 on 2017/05/09 by Lauren.Ridge
Resetting user focus to game viewport after movie finishes playback
#jira UE-44785
Change 3430695 on 2017/05/09 by Lauren.Ridge
Fix for crash on leaving in the middle of a loading movie
#jira UE-44834
Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt
Fixed movie player setting all users to focus which breaks VR controllers
[CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
bIsValidDrag = DragDropOp - > HasAssets ( ) ;
2015-06-19 07:33:02 -04:00
}
// Set the default slashed circle if this drag is invalid and a drag operation hasn't set NewDragCursor to something custom
if ( ! bIsValidDrag & & ! NewDragCursor . IsSet ( ) )
{
NewDragCursor = EMouseCursor : : SlashedCircle ;
}
Operation - > SetCursorOverride ( NewDragCursor ) ;
return bIsValidDrag ;
}
FReply SCollectionView : : HandleDragDropOnCollectionItem ( TSharedRef < FCollectionItem > CollectionItem , const FGeometry & Geometry , const FDragDropEvent & DragDropEvent )
{
// Should have already called ValidateDragDropOnCollectionItem prior to calling this...
TSharedPtr < FDragDropOperation > Operation = DragDropEvent . GetOperation ( ) ;
check ( Operation . IsValid ( ) ) ;
FCollectionManagerModule & CollectionManagerModule = FCollectionManagerModule : : GetModule ( ) ;
if ( Operation - > IsOfType < FCollectionDragDropOp > ( ) )
{
TSharedPtr < FCollectionDragDropOp > DragDropOp = StaticCastSharedPtr < FCollectionDragDropOp > ( Operation ) ;
// Make sure our drop item is marked as expanded so that we'll be able to see the newly added children
CollectionTreePtr - > SetItemExpansion ( CollectionItem , true ) ;
// Reparent all of the collections in the drag drop so that they are our immediate children
for ( const FCollectionNameType & NewChildCollection : DragDropOp - > Collections )
{
if ( ! CollectionManagerModule . Get ( ) . ReparentCollection (
NewChildCollection . Name , NewChildCollection . Type ,
CollectionItem - > CollectionName , CollectionItem - > CollectionType
) )
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3433074 by Matt.Kuhlenschmidt
Fix crash when clicking on certian tutorial blueprints.
#jira UE-44593
Change 3433075 by Matt.Kuhlenschmidt
Remove hittest grid log spam. The underlying problem causing this has been fixed
Change 3433077 by Matt.Kuhlenschmidt
Fix lighting becoming unbuilt when mesh painting
#jira UE-44837
Change 3433081 by Matt.Kuhlenschmidt
PR #3553: Crashfix for static array properties (Contributed by Pierdek)
Change 3433104 by Alexis.Matte
Make sure re-import skeletal mesh follow the import morph option
#jira UE-42846
Change 3434825 by Matt.Kuhlenschmidt
Fix crash when GC happens while the vr editor radial menu is open.
Change 3434831 by Matt.Kuhlenschmidt
Added missing file
Change 3434868 by Shaun.Kime
If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.
#jira ue-44670
Change 3434998 by Alexis.Matte
Meshes editors material/section panel are now fully transactional
- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
- Skeletal mesh editor: material slot instance, material slot name
Also fix some transaction description
#jira UE-44462
Change 3435195 by Jamie.Dale
Fixed incorrect handling of some LTR scripts that require shaping
These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.
#jira UE-44767
Change 3435199 by Jamie.Dale
Fixed some crashes/artifacts with bidirectional text
It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.
Change 3435200 by Jamie.Dale
Fixed a grapheme cluster metrics issue in the font editor viewport
The viewport also now respects the default shaping method CVar.
Change 3435771 by Alexis.Matte
Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
(PhysicAsset API change, adding 1 function)
#jira UE-44609
Change 3436856 by Jamie.Dale
Added some missing Unicode block ranges
Change 3436914 by Jamie.Dale
Adding some missing combining character ranges to the text shaper
Change 3436923 by Alexis.Matte
PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
#jira UE-43764
Change 3436948 by Jamie.Dale
Updated the Portal to use the predefined Unicode block ranges
Change 3436961 by Max.Chen
Sequencer: Show camera shake/anim track menus even if there aren't any assets.
Change 3437244 by Max.Chen
Sequencer: Clear locked cameras when releasing Sequencer.
#jira UE-44967
Change 3437515 by Arciel.Rekman
UBT: improvements for LocalExecutor.
- Larger number of parallel jobs on 16GB+ machines.
- Use WaitForExit() instead of polling.
- Tested on Linux and Mac.
Change 3437629 by Matt.Kuhlenschmidt
Improve asset import data display in static and skeletal meshes
Change 3438047 by Arciel.Rekman
Fix overlapping ranges being passed to memcpy().
Change 3438822 by Yannick.Lange
ViewportInteraction: Move gizmo handle files to make them private.
Change 3438906 by Matt.Kuhlenschmidt
PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)
Change 3438907 by Matt.Kuhlenschmidt
PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)
Change 3438908 by Matt.Kuhlenschmidt
PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)
Change 3439393 by Matt.Kuhlenschmidt
Force highest LOD for highres screenshots
Change 3439819 by Matt.Kuhlenschmidt
Turned FAssetData into a struct for some upcoming script exposure of FAssetData
Change 3439949 by Arciel.Rekman
Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.
- Allows disabling libc++ by setting the variable to 0.
- Pull request #3576 contributed by jared-improbable.
Change 3441078 by Jamie.Dale
The culture/language/locale console commands are now available in all build configs
Change 3441109 by Jamie.Dale
Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode
This is needed as the kerning-only shaping code assumes that everything is within the BMP
Change 3441275 by Matt.Kuhlenschmidt
Disable spinning on location and scale. These dont work because we have no notion of infinite spinning
Change 3442748 by Yannick.Lange
ViewportInteraction: Remove unused console variables.
Change 3442775 by James.Golding
Add support for editing MaterialFunctions to MaterialEditingLibrary
Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
Added test content for Material/MaterialFunction editing
Add needed BlueprintReadWrite to expressions (constants, function input/output)
Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType
Change 3442779 by James.Golding
Fix header order
Change 3442817 by Yannick.Lange
ViewportInteraction: Add can execute checks for level editor commands.
Change 3443038 by Michael.Dupuis
#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
Only permit moving foliage instance if there is some selected
Change 3443855 by Michael.Dupuis
#jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed
Change 3446096 by Max.Chen
Sequencer: Add OnFinished() event when a level sequence completes playback
#jira UE-45173
Change 3446097 by Max.Chen
Sequencer: Evaluate one last time before the sequence is torn down and reset
#jira UE-45174
Change 3446242 by Jamie.Dale
Fixed caret not appearing in empty text layouts
Caret selections have no range, and therefore have no width
Change 3446361 by Matt.Kuhlenschmidt
Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR
Change 3446457 by Alexis.Matte
Polish the speed tree import dialog
#jira UE-44963
Change 3446946 by Michael.Trepka
Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates
#jira UE-37934
Change 3447543 by Arciel.Rekman
Reduce VMAs on Linux.
- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
This decreases possibility to run into vm.max_map_count limit on Linux.
- Tested on Linux and Mac.
Change 3448468 by Arciel.Rekman
Fix race condition during creation of GMalloc.
- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.
Change 3449012 by Max.Chen
Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.
#jira UE-45089
Change 3449018 by Max.Chen
Sequencer: Add OnCameraCut event that fires when there is a camera cut.
#jira UE-45137
Change 3449195 by Max.Chen
Sequencer: Add setting for limit scrubbing to playback range.
#jira UE-43502
Change 3449198 by Max.Chen
Sequencer: Reorder hierarchical bias so that group priority takes precedence.
Change 3449217 by Max.Chen
Sequencer: Add setting to activate realtime viewports when in sequencer.
Change 3449219 by Max.Chen
Sequencer: Focus on search boxes when opened.
Change 3449238 by Max.Chen
Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.
Change 3449239 by Max.Chen
Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.
Change 3449241 by Max.Chen
Sequencer: Restore section selection after full tree rebuild.
Change 3449279 by Max.Chen
Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"
Change 3449280 by Max.Chen
Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.
#jira UE-44552
Change 3449294 by Max.Chen
Sequencer: Null check for sequencer ed mode crash.
Change 3449297 by Max.Chen
Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.
#jira UE-42866
Change 3449542 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3451507 by Matt.Kuhlenschmidt
Fix extra slate uv coords not functioning on ES2
Change 3451510 by Matt.Kuhlenschmidt
PR #3595: Fixed wrong colour for level status (Contributed by ronve)
Change 3451529 by Alexis.Matte
fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
#jira UE-34410
Change 3451611 by Yannick.Lange
ViewportInteraction: Dragging gizmo without second pass for snapped calculations.
Change 3452134 by Jamie.Dale
Fixed constant font cache flushing if a widget had no font set
Change 3452239 by Jamie.Dale
Fixed constant font measure flushing if a widget had no font set
Change 3452243 by Jamie.Dale
Removed deprecated code for creating fonts from bulk data
Change 3452277 by Jamie.Dale
The concept of "stale" composite fonts is now editor-only
Change 3452358 by Alexis.Matte
Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
#jira UE-45232
Change 3452678 by Max.Chen
Sequencer: Fix crash on export if there's no shot data.
Change 3453057 by Matt.Kuhlenschmidt
Exposed asset exporting to script
Change 3453782 by Andrew.Rodham
Sequencer: Fixed deterministic cooking issues with movie scene data
- Movie scene signatures are now initialized in PostInitProperties
- A warning is now presented when attempting to cook old data that was never serialized with a signature.
- Removed redundant legacy data upgrade logic that could dirty level sequences on load.
#jira UE-44912
Change 3453788 by Yannick.Lange
ViewportInteraction: Custom scene proxy for gizmo handles.
Change 3453938 by Max.Chen
Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot
#jira UE-45119
Change 3454058 by Michael.Dupuis
Fixed StaticAnalysis
Change 3454077 by Max.Chen
Sequencer: Fix not saving the pre-animated track value when creating a track/key.
On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)
Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.
#jira UE-45130
Change 3454108 by Nick.Darnell
UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.
Change 3454109 by Jamie.Dale
Cache the text layout source info in non-shipping builds so you can inspect it in the debugger
Change 3454202 by Matt.Kuhlenschmidt
Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material
Change 3454390 by Yannick.Lange
Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
#jira UE-45035
Change 3454564 by Matt.Kuhlenschmidt
#rnx Fix deprecation warnings
Change 3455471 by Yannick.Lange
ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
#jira UE-44965
Change 3456183 by Max.Chen
Sequencer: Auto key, auto track refactor.
Auto key - create a key when the property changes and there's an existing track.
Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
All - create a key and a track when the property changes. This is only exposed in VR Editor.
None - do nothing.
#jira UE-43469
Change 3456349 by Andrew.Rodham
Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO
Change 3456678 by Alexis.Matte
Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
#jira UE-45306
Change 3456945 by Max.Chen
UMG: Add restore state to 2d transform section.
#jira UE-45372
Change 3457196 by Arciel.Rekman
Linux: serialize allocations from the memory pool.
Change 3458434 by Max.Chen
Sequencer: Remove obsolete set tick prerequites functions.
Change 3458671 by James.Golding
Added MIC editing support to MaterialEditingLibrary
Fix static analysis warning
Change 3458888 by Matt.Kuhlenschmidt
PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)
Change 3458893 by Matt.Kuhlenschmidt
PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)
Change 3458895 by Matt.Kuhlenschmidt
Fix typo
Change 3458902 by Matt.Kuhlenschmidt
PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)
Change 3458917 by Matt.Kuhlenschmidt
Fix crash with invalid object properties in the class picker
#jira UE-39000
Change 3458939 by Matt.Kuhlenschmidt
Fix compile error
Change 3458984 by andrew.porter
QAGame: Initial check in of sequencer smoke test map
Change 3459510 by Matt.Kuhlenschmidt
Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.
#jira UE-45052
Change 3460985 by Max.Chen
Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.
#jira UE-45090
Change 3461698 by Arciel.Rekman
Avoid using ARRAY_COUNT in Vulkan.
- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.
Change 3462053 by Max.Chen
Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.
#jira UE-43470
Change 3462139 by Max.Chen
Property Editor: Add objects to FPropertyAndParent
Change 3462202 by Arciel.Rekman
Fix FSocket::Recv() blocking with Peek when there's no data.
Change 3462253 by Nick.Darnell
Slate - New Clipping System
Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.
Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.
/**
* This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
*/
Inherit,
/**
* This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area.
*/
ClipToBounds,
/**
* This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping
* state. Effectively allowing it to render outside the bounds of hierarchy that does clip.
*
* NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
*/
ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
/**
* This widget clips to its bounds. It intersects those bounds with any previous clipping area.
*
* NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers
* in the UI where you never want animations or other effects to break this region.
*/
ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
/**
* This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
* the widget is given. If that occurs, it behaves like [Yes].
*
* NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
* are resized to not be able to support the length of the text. So rather than needing to tag every
* container that could contain text with [Yes], which would result in almost no batching, this mode
* was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand,
* is because not every panel returns a Desired Size that matches what it plans to render at.
*/
OnDemand UMETA(DisplayName = "On Demand (Advanced)")
- Large API Change -
All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.
If you were previously trying to determine if you should cull widgets, by doing something like this,
if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )
That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below,
if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))
To assist in debugging efforts, there are several new debugging console flags in Slate,
Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive).
Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.
Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.
I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.
Slate.Feathering 1
If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.
Slate.EnableDrawEvents 1
#jira UE-4659
#rn
Change 3462714 by Nick.Darnell
Fixing a few more compiler issues with the clipping changes.
Change 3462726 by Max.Chen
Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.
#jira UE-45431
Change 3462801 by Nick.Darnell
Adding a UMG dependency to EngineTestBuild.
Change 3462914 by Max.Chen
Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138
#jira UE-30007
#jira UE-39003
Change 3462946 by Nick.Darnell
Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
Automation - Adding a blur widget test.
Change 3462987 by Matt.Kuhlenschmidt
Back out changelist 3458893
Change 3464774 by Matt.Kuhlenschmidt
PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)
Change 3464785 by Nick.Darnell
Fixing some clipping stuff in the editor.
Change 3464830 by andrew.porter
QAGame: Second pass on sequencer smoke test map
Change 3464902 by Nick.Darnell
Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.
Change 3464988 by Max.Chen
Sequencer: Add attenuation settings for attached audio components.
#jira UE-33080
Change 3465024 by Nick.Darnell
MoviePlayer - Impoving the playback mode displaynames.
Change 3465074 by Arciel.Rekman
Fix shadowing issues of GraphicsPSOInit.
Change 3465097 by Matt.Kuhlenschmidt
Some refactoring of the details panel
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.
Refactored the API for adding rows to details panels to make it more consistent\
AddChildCustomBuilder->AddCustomBuilder
AddChildGroup->AddGroup
AddChildContent->AddCustomRow
AddChildPropert->AddProperty
AddChildStructure->AddExternalStructureProperty
AddStructure->AddAllExternalStructureProperties
AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty
Change 3465186 by Max.Chen
Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.
#jira UE-43780
Change 3465315 by Matt.Kuhlenschmidt
Fix Fortnite and Orion details panel customization warnings
Change 3465424 by Nick.Darnell
Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.
Change 3465488 by Nick.Darnell
Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test.
Change 3466277 by Arciel.Rekman
Linux: fix window drift when dragging (UE-40380).
- Change by Cengiz Terzibas.
Change 3466370 by Nick.Darnell
UMG - Fixing the colors for the resize handle in the designer.
Change 3466372 by Nick.Darnell
UMG - Fixing the ruler ticks sometimes not being drawn.
Change 3466374 by Nick.Darnell
UMG - Fixing the designer showing multiple options for sequencer.
Change 3466377 by Nick.Darnell
UMG - Cleaning up some clipping bits.
Change 3467025 by Andrew.Rodham
Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.
(CIS step 62283298, jobId 7773146)
(CIS step 62283297, jobId 7773146)
Change 3467099 by Max.Chen
Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.
Change 3467172 by Max.Chen
Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.
#jira UE-43690
Change 3467192 by Matt.Kuhlenschmidt
Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes
#jira UE-45527
Change 3467251 by Yannick.Lange
ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.
#jira UE-43489
Change 3467331 by Matt.Kuhlenschmidt
Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders
Change 3467335 by Matt.Kuhlenschmidt
Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.
Change 3467558 by Max.Chen
Scene Outliner: Generic support to add default columns to a scene outliner.
Change 3467565 by Jamie.Dale
Removing old screenshot data for test
Change 3467589 by Nick.Darnell
Editor - Random cleanup.
Change 3467596 by Nick.Darnell
Progress Bar - Exposing Border Padding to UMG.
Change 3467600 by Nick.Darnell
Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.
Change 3467601 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467662 by Nick.Darnell
Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.
Change 3467674 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467737 by Max.Chen
Sequencer: Added OnMovieSceneBindingsChanged delegate
Change 3468053 by tim.gautier
QAGame: Updating Editor Smoke Map
- Updated landscapes into Stations for testing
- Added Foliage Sublevel
Change 3468194 by Arciel.Rekman
Linux: fix problems communicating with various STL-using libs.
- Stop hiding global new/delete signatures.
- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.
Change 3468678 by Max.Chen
Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.
Change 3469314 by tim.gautier
QAGame: Added Painted Foliage / Spline section to EditorSmoke map
Change 3469377 by Nick.Darnell
Slate - Fixing some warnings in a couple of sample games due to the clipping changes.
#rnx
Change 3469767 by Max.Chen
Sequencer: Outliner column and sequencer binding data
#jira UE-43470
Change 3469974 by Arciel.Rekman
Fix code projects not working in Linux installed build.
Change 3470082 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470174 by Nick.Darnell
Slate - Get the last widget in a widget path utility.
Change 3470176 by Nick.Darnell
UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.
Change 3470261 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470286 by Max.Chen
Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.
Change 3470366 by Nick.Darnell
Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.
Change 3470649 by Matt.Kuhlenschmidt
Fix deprecation warnings
Change 3470695 by Matt.Kuhlenschmidt
Fixed typo
#jira UE-45580
Change 3470721 by Matt.Kuhlenschmidt
Fix static analysis
Change 3471254 by Michael.Dupuis
#jira UE-42952: Keep occlusion result per view
Change 3471287 by Nick.Darnell
UMG - Render Focus Rule now defaults to never.
Change 3471291 by Nick.Darnell
Slate - Fixing FSlateRenderer* change fallout.
Change 3471299 by Nick.Darnell
Slate - Fixing FSlateRenderer* change.
Change 3471323 by Nick.Darnell
Automation - Fixing automation and Static Analysis warning.
Change 3471413 by andrew.porter
QAGame: Added test content for anim blending and material parameteres to sequencer smoke level
Change 3471649 by Max.Chen
Sequencer: Modify the track when adding animation
#jira UE-45618
Change 3471659 by Matt.Kuhlenschmidt
Added a way to check if a movie is playing from the engine.
Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing
Change 3471734 by Matt.Kuhlenschmidt
Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings
Change 3472176 by Nick.Darnell
UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.
Change 3472740 by Max.Chen
Sequencer: Add GetThisFrameMetaData accessor
Change 3472748 by Max.Chen
Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates
Change 3472753 by Max.Chen
Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate
Change 3472870 by Nick.Darnell
Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT.
Change 3473340 by Max.Chen
Scene Outliner: Add ability to register additional filters
Change 3473348 by Max.Chen
Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)
Change 3473441 by Max.Chen
Sequencer: Autokey Refactor Part 2.
Autokey is now a single toggleable state.
Allow Edits Mode has 3 states:
Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
Allow Sequencer Edits Only - All edits will produce either a track or a key.
Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.
#jira UE-45229
Change 3473670 by Nick.Darnell
Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers.
#rn
Change 3473711 by Nick.Darnell
Disabling the ensure in the module manager.
Change 3473747 by Max.Chen
Sequencer: Fix tooltip
Change 3474091 by Jamie.Dale
Added a warning when cooking a UFontFace that is outered to a UFont asset
These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)
Change 3475052 by Yannick.Lange
VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.
#jira UE-45415
Change 3475054 by Yannick.Lange
Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.
#jira UE-45574
Change 3475263 by Nick.Darnell
Fixing some additional cases of IModuleInteface SharedPtr usage.
Change 3475268 by Max.Chen
Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.
#jira UE-45654
Change 3475269 by Max.Chen
Scene Outliner: Additional filters should only apply to actor browsing mode
Change 3475407 by Nick.Darnell
Fixing some clipping / module shared ptr changes in the launcher code.
Change 3475542 by Max.Chen
Sequencer: Update thumbnail and section highlighting to use new clipping behavior.
#jira UE-45692
#jira UE-45689
Change 3475743 by Michael.Dupuis
#jira UE-45183: When updating phyx region take into account simple collision mip
Change 3475949 by Arciel.Rekman
Remove PhysX deoptimization (no longer needed).
- OR-24947 has been closed three months ago.
Change 3476022 by Michael.Dupuis
#jira UE-45560: Make sure we're not going out of range
Change 3476063 by Michael.Dupuis
#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component
Change 3476168 by Michael.Trepka
Added handling of directory symlinks to FApplePlatformFile::IterateDirectory
#jira UE-43704
Change 3476172 by Nick.Darnell
Fixing a Imoduleinterface change.
Change 3476183 by Jamie.Dale
Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text
Change 3476385 by Arciel.Rekman
Linux: handle symlinks when iterating directories.
Change 3476522 by Michael.Trepka
Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
Change 3476806 by Nick.Darnell
UMG - Focus the designer after dropping a widget onto the surface.
Change 3476809 by Nick.Darnell
Curve Editor - Enable Clipping on the curve editor.
Change 3477475 by Nick.Darnell
Fixing a module interface shared ptr usage in UT.
Change 3477553 by Yannick.Lange
VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.
Change 3477734 by Yannick.Lange
VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.
#jira UE-44933
Change 3477761 by Jamie.Dale
Some improvements to avoid loading the native .locres files twice when we don't need to
Change 3477780 by Nick.Darnell
PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)
Change 3477786 by Nick.Darnell
PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)
Change 3477795 by Nick.Darnell
PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)
Change 3478092 by Nick.Darnell
PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
Engine Edit - Made some small changes to the enum type, and some naming.
Change 3478450 by Nick.Darnell
Fixing some uninitialized variable errors.
Change 3479827 by Andrew.Rodham
Sequencer: Addressed serialization issues with some struct types
Change 3479874 by Jamie.Dale
Fixed "NativeGameLanguage" not being used correctly during localization initialization
Change 3480012 by Andrew.Rodham
Sequencer: Fixed loading tagged properties as native for track identifiers
#jira UE-45823
Change 3480337 by Alexis.Matte
Fix morph target crash missing some valid index check
Change 3480804 by Alexis.Matte
Fix crash with ColorGradingMode custom detail
#jira UE-45638
Change 3480892 by Andrew.Rodham
Sequencer: Ensure that movie scene sequences know about the editor object version
#jira UE-45842
Change 3481073 by Nick.Darnell
Fix the shader compiler error from main in Slate.
Change 3481303 by Nick.Darnell
UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.
Change 3481308 by Nick.Darnell
Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.
Change 3481629 by Max.Chen
Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()
#jira UE-45785
Change 3481899 by Yannick.Lange
VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.
Change 3481984 by Michael.Dupuis
#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools
Change 3482047 by Nick.Darnell
Slate - Adding some comments to IsWidgetCulled.
Change 3482110 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482136 by Jamie.Dale
The CamelCase break iterator now treats digits around character tokens as part of the identifier
Change 3482138 by Michael.Dupuis
#jira UE-45854: Properly unregister during undo operation
Change 3482150 by Michael.Dupuis
#jira UE-45845 : Add missing nullcheck for GetStaticMesh
Change 3482153 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482180 by Nick.Darnell
UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main.
Change 3482273 by Nick.Darnell
UMG - Tweaking some more things about the widget component box outline.
Change 3482308 by Alexis.Matte
Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
#jira UE-45696
Change 3482327 by Nick.Darnell
UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.
Change 3482705 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484245 by Max.Chen
Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.
#jira UE-45905
Change 3484263 by Max.Chen
Sequencer: Fix crash on forcing refresh of details panel on release.
#jira UE-45911
Change 3484431 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484474 by Alexis.Matte
Fix the morph target animation curve name matching.
#jira UE-20294
Change 3484475 by Alexis.Matte
When removing a LOD, make sure we remove all morph target data associate to the LOD.
Change 3484489 by Nick.Darnell
PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)
#jira UE-45908
Change 3484692 by Nick.Darnell
Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better.
Change 3484703 by Nick.Darnell
Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.
#jira UE-43213
Change 3484918 by Jamie.Dale
Fixed font measuring regression with RTL text
RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).
Change 3485718 by Nick.Darnell
Editor - Removing Super Search & User Feedback button.
Change 3485719 by Nick.Darnell
Portal - Removing SuperSearch.
Change 3485751 by Matt.Kuhlenschmidt
Fix crash accessing platformer game menu if the menu is open during a console based load
#jira UE-45950
Change 3486047 by Arciel.Rekman
Linux: add OpenEXR implementation (UE-40270).
#jira UE-40270
Change 3486467 by Max.Chen
Sequencer: Reset max tick rate when destroyed.
#jira UE-45956
Change 3486477 by Max.Chen
Sequencer: Refresh outliner when column is removed.
#jira UE-45891
Change 3486667 by Andrew.Rodham
Added missing include
Change 3486724 by Andrew.Rodham
Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
- Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform
Change 3486730 by Alexis.Matte
In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
#UE-45684
Change 3486749 by Alexis.Matte
Make sure the parent window of the monitor directory browse folder is set properly
#jira UE-45682
Change 3486805 by Matt.Kuhlenschmidt
Additional safety against invalid objects being accessed by slate
Change 3486848 by Alexis.Matte
Make sure Monitor folder feature support root mount point map folder
During auto import, give priority to asset import factory over the scene import factory
#jira UE-45691
Change 3486879 by Andrew.Rodham
Removing obsolete QA assets
Change 3486950 by Nick.Darnell
PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
Review - made some adjustments from the original.
Change 3486954 by Nick.Darnell
Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.
Change 3486967 by Nick.Darnell
Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.
Change 3486970 by Andrew.Rodham
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
#jira UE-45937
Change 3486984 by Andrew.Rodham
Sequencer: Improved blending type iconography
Change 3486996 by Nick.Darnell
UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead.
Change 3487070 by Andrew.Rodham
Sequencer: Added graphics for key areas that represent empty space
Change 3487195 by Andrew.Rodham
Sequencer: Changed evaluation groups to always flush implicitly
- Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
- This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation
Change 3487322 by Nick.Darnell
PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)
Change 3487363 by Nick.Darnell
PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)
Change 3487439 by Nick.Darnell
PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)
Change 3487500 by Arciel.Rekman
Removed LinuxNativeDialogs.
- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).
Change 3487630 by Lauren.Ridge
Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds
#jira UE-44885
Change 3487864 by Matt.Kuhlenschmidt
Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts
AssetRegistry is now a UInterface object.
Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object
C++ users should still continue to use IAssetRegistry.
Change 3487879 by Matt.Kuhlenschmidt
Renamed asset tools uobject helper to UAssetToolsHelpers
Change 3487926 by Lauren.Ridge
Fixing reset to default not showing up for custom widgets
#jira UE-44164
Change 3488184 by Matt.Kuhlenschmidt
PR #3656: Make References/Referencers List copyable (Contributed by user37337)
#jira UE-45763
Change 3488240 by Matt.Kuhlenschmidt
Fix compiler issue
Change 3488350 by Lauren.Ridge
Landscape info map transactional state is based on its world's transactional state
#jira UE-44885
#jira UE-46019
Change 3488412 by Matt.Kuhlenschmidt
Fix reset to default showing up in two different places for some customizations
Change 3488413 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488414 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488415 by Matt.Kuhlenschmidt
Missed file
Change 3488565 by Arciel.Rekman
Add pretty printers for gdb (UETOOL-1171).
- Committing shelf by Cengiz.Terzibas, with some modifications.
#jira UETOOL-1171
Change 3489094 by Nick.Darnell
Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.
Change 3489095 by Nick.Darnell
PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
Review - Fixed spacing.
Change 3489108 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3489120 by Nick.Darnell
PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)
Change 3489147 by Andrew.Rodham
Sequencer: Adding return value to function to appease static analysis
- This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that
Change 3489264 by Nick.Darnell
Testing - Finishing the thought behind an enum comment.
Change 3489265 by Nick.Darnell
PR #2750: UE-35164: Button padding (Contributed by projectgheist)
Change 3489267 by Nick.Darnell
PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)
Change 3489632 by Arciel.Rekman
Correctness changes to MallocPoisonProxy.
- Missing forwarding functions added. Incorrect comment removed.
- Change by Steve.Robb, doing here so it is in 4.17.
Change 3489689 by Arciel.Rekman
More MallocPoisonProxy changes I missed in previous CL.
Change 3489751 by Matt.Kuhlenschmidt
Moved editor performance settings out of per-project settings so they can be shared across projects
Change 3489837 by Lauren.Ridge
Keyboard shortcut for entering/leaving VR Mode is now Alt+V
Change 3491082 by Arciel.Rekman
Linux: better fix for the crash due to name collision (UE-46040).
- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
- Undid change in the SceneOutliner module.
#jira UE-46040
Change 3491096 by Arciel.Rekman
Fix UAT compilation on the newest mono.
Change 3491240 by Max.Chen
Sequencer: Disable key button when allow level edits only is on.
#jira UE-46060
Change 3491406 by Yannick.Lange
Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.
#jira UE-45806
Change 3491559 by Alexis.Matte
Make sure we use the good preview mesh when doing a preview
#jira UE-45963
Change 3491563 by Alexis.Matte
Fix crash with staticmesh editor LodLevel selection
Change 3491564 by Nick.Darnell
UMG - Fixing an offset with the grab handles in HDPI mode.
Change 3491595 by Nick.Darnell
Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.
Change 3491604 by Nick.Darnell
Back out changelist 3489265
Change 3491615 by Arciel.Rekman
Added malloc replay proxy (Linux only for now).
- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.
Change 3491684 by Arciel.Rekman
Added FMalloc functions I missed.
- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.
Change 3491692 by Matt.Kuhlenschmidt
Some minor fixes to the static mesh editor
- Fix UV combo button looking non-standard on the toolbar
- Fix a few combo buttons in the details panel looking too big.
Change 3491702 by Arciel.Rekman
Do not compile replay proxy-specific code when not used.
Change 3491717 by Michael.Dupuis
#jira UE-35083:
The component is now the owner of the PerInstanceRenderData instead of the proxy
Add an Update path to only update specified instances range
Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
Expose a new property to decide if we require dynamic instance buffer
Change 3491758 by Matt.Kuhlenschmidt
Fix crash on static mesh editor shutdown
Change 3491873 by Cody.Albert
Fixed clipping issue in Sequencer curve editor
#rnx
Change 3491956 by Matt.Kuhlenschmidt
Fix crash opening the Previewing sub-menu in the level editor settings menu
#jira UE-46095
Change 3492046 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492076 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492165 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492222 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492274 by Michael.Dupuis
#jira UE-46105: Fixed Clang warning
Change 3492338 by andrew.porter
QAGame: Testing ensure when submitting
Change 3492371 by Nick.Darnell
UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution.
Change 3492462 by Matt.Kuhlenschmidt
Fix ensure checking in files through perforce
Change 3492491 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492505 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492517 by Jamie.Dale
The package localization ID is no longer used at all at runtime, and is now truly editor-only
This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.
After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.
Change 3492630 by Nick.Darnell
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
#jira UE-46124
Change 3492692 by Matt.Kuhlenschmidt
Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color
Change 3492714 by Matt.Kuhlenschmidt
Added outline with drop shadow to font automation test
Change 3492737 by Matt.Kuhlenschmidt
Fix linux
Change 3492992 by tim.gautier
Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings
#jira UE-46132
Change 3493089 by Jamie.Dale
Ensure that the composite font of a font asset is flushed when the font object is GC'd
Change 3493322 by Jamie.Dale
Fixing null crash
#jira UE-45758
Change 3494467 by Andrew.Rodham
Fix Xbox warning
Change 3494852 by tim.gautier
QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded
Change 3494853 by Nick.Darnell
Another attempt at fixing the automation blueprint SA warning.
Change 3494896 by Arciel.Rekman
Fix possible null pointer access during Vulkan init.
- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.
#jira UE-46142
Change 3494987 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495010 by Matt.Kuhlenschmidt
Adding additional logging to track down html5 issue
Change 3495212 by Michael.Dupuis
#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)
Change 3495536 by Jamie.Dale
Updating UGameEngine to call its Super::PreExit after performing its own teardown
This prevents UEngine cleaning up resources that UGameEngine still needs.
#jira UE-46159
Change 3495551 by Arciel.Rekman
Another attempt to fix analyzer problem (UE-46142).
Change 3495794 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495905 by Matt.Kuhlenschmidt
Fix USD crash when importing a meshwith no material
[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
ContentBrowserUtils : : DisplayMessage ( CollectionManagerModule . Get ( ) . GetLastError ( ) , Geometry . GetLayoutBoundingRect ( ) , SharedThis ( this ) ) ;
2015-06-19 07:33:02 -04:00
}
}
return FReply : : Handled ( ) ;
}
else if ( Operation - > IsOfType < FAssetDragDropOp > ( ) )
{
TSharedPtr < FAssetDragDropOp > DragDropOp = StaticCastSharedPtr < FAssetDragDropOp > ( Operation ) ;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3323393 on 2017/02/27 by Ben.Cosh
This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations
#Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602]
#Proj Engine
Change 3379355 on 2017/04/04 by Lauren.Ridge
Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences.
Change 3379389 on 2017/04/04 by Nick.Darnell
Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated.
Change 3379551 on 2017/04/04 by Nick.Darnell
Automation - Adding more logging to the automation controller when generating reports.
Change 3379554 on 2017/04/04 by Nick.Darnell
UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts.
Change 3379565 on 2017/04/04 by Nick.Darnell
UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints.
Change 3379576 on 2017/04/04 by Lauren.Ridge
Parameter group dropdown now sorts alphabetically
Change 3379592 on 2017/04/04 by JeanMichel.Dignard
Fbx Morph Targets import optimisation
- Only reimport the points for each morphs and compute the tangents for the wedges affected by those points.
- Removed the full skeletal mesh rebuild on each morph target import.
- Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero.
Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file.
#jira UE-34125
Change 3380260 on 2017/04/04 by Nick.Darnell
UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted.
Change 3380551 on 2017/04/05 by Andrew.Rodham
Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level
#jira UE-43446
Change 3380555 on 2017/04/05 by Andrew.Rodham
Sequencer: Automated unit tests for the segment and track compilers
Change 3380647 on 2017/04/05 by Nick.Darnell
UMG - Tweaking some stuff on the experimental rich textblock.
Change 3380719 on 2017/04/05 by Yannick.Lange
Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData.
#jira UE-43667
Change 3380765 on 2017/04/05 by Nick.Darnell
UMG - Fixing a few more instances of OPTIONAL_BINDING.
Change 3380786 on 2017/04/05 by Yannick.Lange
Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR.
Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt
PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist)
Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt
Expose static mesh material accessors to blueprints
#jira UE-43631
Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt
Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default
Change 3381705 on 2017/04/05 by Yannick.Lange
- Slate application multiple input pre-processors.
- Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor.
Change 3381959 on 2017/04/05 by Yannick.Lange
Back out changelist 3381705. Old changelist.
Change 3382049 on 2017/04/05 by Yannick.Lange
- Slate application multiple input pre-processors in a wrapper class.
- Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor.
- Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor.
Change 3382450 on 2017/04/06 by Andrew.Rodham
Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds
Change 3382468 on 2017/04/06 by Yannick.Lange
Rename AllowWorldMovement parameter to bAllow.
Change 3382474 on 2017/04/06 by Yannick.Lange
Make GetInteractors constant because we dont want it to be possible to change this arrray.
Change 3382492 on 2017/04/06 by Yannick.Lange
VR Editor: Floating UI's are stored in a map with FNames as key.
Change 3382502 on 2017/04/06 by Yannick.Lange
VR Editor: Use asset container for auto scaler sound.
Change 3382589 on 2017/04/06 by Nick.Darnell
Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality.
Change 3382594 on 2017/04/06 by Nick.Darnell
UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect.
Change 3382672 on 2017/04/06 by Nick.Darnell
Build - Fixing incremental build.
Change 3382674 on 2017/04/06 by Nick.Darnell
Removing a hack added by launcher.
Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt
Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter
Change 3382875 on 2017/04/06 by Michael.Trepka
Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously.
#jira FORT-34952
Change 3383303 on 2017/04/06 by Lauren.Ridge
Adding sort priority to texture parameter code
Change 3383561 on 2017/04/06 by Jamie.Dale
Fixed MaximumIntegralDigits incorrectly including group separators in its count
Change 3383570 on 2017/04/06 by Jamie.Dale
Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled
Change 3384507 on 2017/04/07 by Lauren.Ridge
Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set.
#jira UE-21172
Change 3384804 on 2017/04/07 by Joe.Graf
Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer
#CodeReview: marc.audy
#rb: n/a
Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt
Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers
#jira UE-43750
Change 3385127 on 2017/04/07 by Lauren.Ridge
Adding WITHEDITOR to OnDragDropCheckOverride
Change 3385241 on 2017/04/07 by Jamie.Dale
Removing warning if asking for a null or empty localization provider
Change 3385442 on 2017/04/07 by Arciel.Rekman
Fix a number of problems with Linux splash.
- Thread safety (UE-40354).
- Inconsistent font (UE-35000).
- Change by Cengiz Terzibas.
Change 3385708 on 2017/04/08 by Lauren.Ridge
Resaving VREditor asset container with engine version
Change 3385711 on 2017/04/08 by Arciel.Rekman
Speculative fix for a non-unity Linux build.
Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt
Fix stats not being enabled when in simulate
Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt
PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts)
Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt
PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts)
Change 3386381 on 2017/04/10 by Michael.Trepka
PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist)
Change 3388223 on 2017/04/11 by matt.kuhlenschmidt
Deleted collection: MattKTest
Change 3388808 on 2017/04/11 by Lauren.Ridge
Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor.
#jira UE-20882
Change 3388843 on 2017/04/11 by Lauren.Ridge
Forward declaring custom reset override. Fix for incremental build error
Change 3388950 on 2017/04/11 by Nick.Darnell
PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair).
Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes.
Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt
Removed crashtracker
Change 3389004 on 2017/04/11 by Lauren.Ridge
Fix for automated test error - additional safety check for if the reset button has been successfully created.
Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt
Removed editor live streaming
Change 3389077 on 2017/04/11 by Jamie.Dale
Removing QAGame config change
Change 3389078 on 2017/04/11 by Nick.Darnell
Fortnite - Fixing an input preprocessor warning.
Change 3389136 on 2017/04/11 by Nick.Darnell
Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago.
Change 3389147 on 2017/04/11 by Nick.Darnell
UMG - Fixing a critical error with the alignment of the lock icon.
#jira UE-43881
Change 3389401 on 2017/04/11 by Nick.Darnell
UMG - Adds a designer option to control respecting the locked mode.
Change 3389638 on 2017/04/11 by Nick.Darnell
UMG - Adding the Widget Reflector button to the widget designer.
Change 3389639 on 2017/04/11 by Nick.Darnell
UMG - Tweaking the respect lock icon.
Change 3390032 on 2017/04/12 by JeanMichel.Dignard
Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram")
Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames)
Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge)
Change 3390196 on 2017/04/12 by Lauren.Ridge
Fix for crash on opening assets without reset to default button enable
Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist)
#jira UE-5528
Change 3390427 on 2017/04/12 by Jamie.Dale
Fixed not being able to set pure whitespace values on FText properties
#jira UE-42007
Change 3390712 on 2017/04/12 by Jamie.Dale
Content Browser search now takes the display names of properties into account
#jira UE-39564
Change 3390897 on 2017/04/12 by Nick.Darnell
Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front.
Change 3390900 on 2017/04/12 by Nick.Darnell
Making a Cast CastChecked in UScaleBox.
Change 3390907 on 2017/04/12 by Nick.Darnell
UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI.
Change 3390934 on 2017/04/12 by Cody.Albert
Fix to set correct draw layer in FSlateElementBatcher::AddElements
Change 3390966 on 2017/04/12 by Nick.Darnell
Input - Force inline some core input functions.
Change 3391207 on 2017/04/12 by Jamie.Dale
Fixed moving a folder containing a level not moving the level
Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets
#jira UE-42091
Change 3391327 on 2017/04/12 by Mike.Fricker
Removed Twitch support and GameLiveStreaming
Change 3391405 on 2017/04/12 by Mike.Fricker
Removed Twitch support and GameLiveStreaming (part 2)
Change 3391407 on 2017/04/12 by Mike.Fricker
Removed some remaining EditorLiveStreaming and CrashTracker code
Change 3392296 on 2017/04/13 by Yannick.Lange
VR Editor: New assets in asset containers for gizmo rotation.
Change 3392332 on 2017/04/13 by Nick.Darnell
Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up.
Change 3392349 on 2017/04/13 by Cody.Albert
Corrected typo
Change 3392688 on 2017/04/13 by Yannick.Lange
VR Editor: Resaved asset containers
Change 3392905 on 2017/04/13 by Jamie.Dale
Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file
Change 3393514 on 2017/04/13 by Yannick.Lange
VR Editor: Temp direct interaction pointer.
Change 3393930 on 2017/04/14 by Yannick.Lange
VR Editor: Remove unused transform gizmo
Change 3394084 on 2017/04/14 by Max.Chen
Audio Capture: No longer beta
Change 3394499 on 2017/04/14 by Cody.Albert
Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track
#rnx
Change 3395703 on 2017/04/17 by Yannick.Lange
Duplicate from Release-4.16 CL 3394172
Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles.
#jira UE-43964
Change 3395794 on 2017/04/17 by Mike.Fricker
#rn Fixed FastXML not loading XML files with attributes delimited by single quote characters
Change 3395945 on 2017/04/17 by Yannick.Lange
VR Editor: Swap end and start of laser, because they start of laser was using end mesh.
Change 3396253 on 2017/04/17 by Michael.Dupuis
#jiraUE-43693:
While moving foliage instance between levels, UI count was'nt updating properly
Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel
Ask to save foliage type as asset while moving between level foliage instances containing local foliage type
Change 3396291 on 2017/04/17 by Michael.Dupuis
#jira UE-35029:
Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree
Added possibility to register on bounds changed of a static mesh in editor mode
Rebuild the occlusion tree if the mesh bounds changed
Rebuild the occlusion tree if we change the mesh associated with a foliage type
Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation
Change 3396293 on 2017/04/17 by Michael.Dupuis
#jira UE-40685:
Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles
Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt
PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts)
Change 3397675 on 2017/04/18 by Alex.Delesky
#jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed.
Change 3397818 on 2017/04/18 by Yannick.Lange
ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY.
- Remove destructors for uobjects.
Change 3397832 on 2017/04/18 by Yannick.Lange
VR Editor: Remove unused vreditorbuttoon
Change 3397884 on 2017/04/18 by Yannick.Lange
VREditor: Addition to 3397832, remove unused vreditorbuttoon.
Change 3397985 on 2017/04/18 by Michael.Trepka
Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation.
#jira UE-43900
Change 3398030 on 2017/04/18 by Jamie.Dale
Fixed outline changes not automatically updating the text layout used by a text block
#jira UE-42116
Change 3398039 on 2017/04/18 by Jamie.Dale
Unified asset drag-and-drop
FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser.
#jira UE-39208
Change 3398074 on 2017/04/18 by Michael.Dupuis
Fixed crash in cooking fortnite
Change 3398351 on 2017/04/18 by Alex.Delesky
Fixing PlacementMode module build error
Change 3398513 on 2017/04/18 by Yannick.Lange
VR Editor: - Remove unused previousvreditor member.
- Removing extensions when exiting vr mode without having to find the extensions.
Change 3398540 on 2017/04/18 by Alex.Delesky
Removing a private PlacementMode header that was included in a public one.
Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt
Remove uncessary files from p4
Change 3400657 on 2017/04/19 by Jamie.Dale
Fixed potential underflow when using negative digit ranges with FastDecimalFormat
Change 3400722 on 2017/04/19 by Jamie.Dale
Removed some check's that could trip with malformed data
Change 3401811 on 2017/04/20 by Jamie.Dale
Improved the display of asset tags in the Content Browser
- Numeric tags are now displayed pretty printed.
- Numeric tags can now be displayed as a memory value (the numeric value should be in bytes).
- Dimensional tags are now split and each part pretty printed.
- Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time.
- The column view now shows the same display values as the tooltips do.
- The tooltip now uses the tag meta-data display name (if set).
- The tag meta-data display name can now be used as an alias in the Content Browser search.
#jira UE-34090
Change 3401868 on 2017/04/20 by Cody.Albert
Add screenshot save directory parameter to editor and project settings
#rn Added options to the settings menu to specify screenshot save directory
Change 3402107 on 2017/04/20 by Jamie.Dale
Cleaned up the "View Options" menu in the Content Browser
Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI).
Change 3402283 on 2017/04/20 by Jamie.Dale
Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder
#jira UE-8892
Change 3402572 on 2017/04/20 by Alex.Delesky
#jira UE-42421
PR #3311: Improved log messages (Contributed by projectgheist)
Change 3403226 on 2017/04/21 by Yannick.Lange
VR Editor: - Removed previous quick menu floating UI panel.
- Added the concept of a info display floating UI panel.
- Used info display for showing sequencer timer.
Change 3403277 on 2017/04/21 by Yannick.Lange
VR Editor: - Set window mesh for info display panel.
- Add option to null out widget when hidden.
Change 3403289 on 2017/04/21 by Yannick.Lange
VR Editor: Don't load VREditorAssetContainer asset when starting editor.
Change 3403353 on 2017/04/21 by Yannick.Lange
VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization.
Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt
Fix typo
Change 3405378 on 2017/04/24 by Alex.Delesky
#jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled
Change 3405382 on 2017/04/24 by Alex.Delesky
#jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized
Change 3405384 on 2017/04/24 by Alex.Delesky
#jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename.
Change 3405386 on 2017/04/24 by Alex.Delesky
#jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail.
Change 3405388 on 2017/04/24 by Alex.Delesky
#jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus
Change 3405394 on 2017/04/24 by Alex.Delesky
#jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts
Change 3405429 on 2017/04/24 by Alex.Delesky
Fixing a naming issue for CL 3405378
Change 3405579 on 2017/04/24 by Cody.Albert
Fixed bad include from CL#1401868
#jira UE-44238
Change 3406716 on 2017/04/24 by Max.Chen
Sequencer: Add attach/detach rules for attach section.
#jira UE-40970
Change 3406718 on 2017/04/24 by Max.Chen
Sequencer: Set component velocity for attached objects
#jira UE-36337
Change 3406721 on 2017/04/24 by Max.Chen
Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence.
#jira UE-43966
Change 3406726 on 2017/04/24 by Max.Chen
Sequencer: Added StopAndGoToEnd() function to player
#jira UE-43967
Change 3406727 on 2017/04/24 by Max.Chen
Sequencer: Add cinematic options to level sequence player
#jira UE-39388
Change 3407097 on 2017/04/25 by Yannick.Lange
VR Editor: Temp asset for free rotation handle gizmo.
Change 3407123 on 2017/04/25 by Michael.Dupuis
#jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save)
Change 3407135 on 2017/04/25 by Max.Chen
Sequencer: Load level sequence asynchronously.
#jira UE-43807
Change 3407137 on 2017/04/25 by Shaun.Kime
Fixing comments to refer to correct function name.
Change 3407138 on 2017/04/25 by Max.Chen
Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template.
#jira UE-30007
Change 3407139 on 2017/04/25 by Max.Chen
Sequencer: Fix active marker in sub, cinematic, control rig sections.
#jira UE-44235
Change 3407229 on 2017/04/25 by Max.Chen
Sequencer: Prioritize buttons over label.
#jira UE-26813
Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt
Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc)
Change 3407401 on 2017/04/25 by Nick.Darnell
Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix.
Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt
Made AssetTools a uobject interface so it could be access from script.
A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class
Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt
Removed temp method
Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt
Exposed source control helpers to script
Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt
Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script.
Change 3408220 on 2017/04/25 by Alex.Delesky
#jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders.
Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt
Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon
Change 3408314 on 2017/04/25 by Jamie.Dale
Fixed typo
Change 3408911 on 2017/04/25 by Max.Chen
Level Editor: Delegate for when viewport tab content changes.
#jira UE-37805
Change 3408912 on 2017/04/25 by Max.Chen
Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default.
#jira UE-37805
Change 3409073 on 2017/04/26 by Yannick.Lange
VR Editor: Fix starting point of lasers.
Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt
Fix CIS
Change 3409497 on 2017/04/26 by Alexis.Matte
Fix crash importing animation with skeleton that do not match the fbx skeleton.
#jira UE-43865
Change 3409530 on 2017/04/26 by Michael.Dupuis
#jira UE-44329: Only display the log if we're not running a commandlet
Change 3409559 on 2017/04/26 by Alex.Delesky
#jira none - Fixing case of header include for CL 3408220
Change 3409577 on 2017/04/26 by Yannick.Lange
VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact.
Change 3409614 on 2017/04/26 by Max.Chen
Sequencer: Add Scrub() to movie scene player.
Change 3409658 on 2017/04/26 by Jamie.Dale
Made the handling of null item selection consistent in SComboBox
If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again.
Change 3409659 on 2017/04/26 by Jamie.Dale
Added preset Unicode block range selection to the font editor UI
#jira UE-44312
Change 3409755 on 2017/04/26 by Max.Chen
Sequencer: Back out bIsUISound for scrubbing.
Change 3410015 on 2017/04/26 by Max.Chen
Sequencer: Fix crash on asynchronous level sequence player load.
#jira UE-43807
Change 3410094 on 2017/04/26 by Max.Chen
Slate: Enter edit mode and return handled if not read only.
Change 3410151 on 2017/04/26 by Michael.Trepka
Fix for building EngineTest project on Mac
Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt
Expose editor visibility methods on Actor to blueprint/script
Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt
Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save.
PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist)
Change 3411187 on 2017/04/27 by Jamie.Dale
No longer attempt to use the game culture override in the editor
Change 3411443 on 2017/04/27 by Alex.Delesky
#jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid.
Change 3411809 on 2017/04/27 by Max.Chen
Sequencer: Prioritize buttons over label.
#jira UE-26813
Change 3411810 on 2017/04/27 by Cody.Albert
Scrollbox now properly calls Invalidate while scrolling
Change 3411892 on 2017/04/27 by Alex.Delesky
#jira UE-40031
PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien)
Change 3412002 on 2017/04/27 by Jamie.Dale
Fixed crash when using an invalid regex pattern
#jira UE-44340
Change 3412009 on 2017/04/27 by Cody.Albert
Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions
Change 3412631 on 2017/04/27 by Jamie.Dale
Implemented support for hiding empty folders in the Content Browser
"Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown.
This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history.
#jira UE-40038
Change 3413023 on 2017/04/27 by Max.Chen
Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children.
Change 3413309 on 2017/04/28 by Jamie.Dale
Fixed shadow warning
Change 3413327 on 2017/04/28 by Jamie.Dale
Added code to sanitize some known strings before passing them to ICU
Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt
Allow AssetRenameData to be exposed to blueprints/script
Change 3413630 on 2017/04/28 by Jamie.Dale
Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor
Change 3414164 on 2017/04/28 by Jamie.Dale
Removing some type-unsafe placement new array additions
Change 3414497 on 2017/04/28 by Yannick.Lange
ViewportInteraction: - Add arcball sphere asset.
- Add opacity parameter to translucent gizmo material.
Change 3415021 on 2017/04/28 by Max.Chen
Sequencer: Remove spacer nodes at the top and bottom of the node tree.
This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree.
#jira UE-28931
Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt
#rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert)
Change 3415836 on 2017/05/01 by Alex.Delesky
#jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut.
Change 3415837 on 2017/05/01 by Alex.Delesky
#jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window.
Change 3415839 on 2017/05/01 by Alex.Delesky
#jira UE-42049
PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi)
Change 3415842 on 2017/05/01 by Michael.Dupuis
#jira UE-44514 : Removed the warning as it's causing more issue than it fixes.
Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt
Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds
Change 3416520 on 2017/05/01 by Yannick.Lange
Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor.
- Add helper function to add a unique extension by subclass.
Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt
Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels
Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt
Prevent foliage from marking actors dirty as HISM components are added and removed from the scene.
Change 3416988 on 2017/05/01 by Lauren.Ridge
PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist)
Changed the highlight style to be around the icon and match the content browser color and style.
#jira UE-40437
Change 3418014 on 2017/05/02 by Yannick.Lange
Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials.
Change 3418087 on 2017/05/02 by Lauren.Ridge
Adding minor tab icon surrounds
Change 3418602 on 2017/05/02 by Jamie.Dale
Fixed a crash that could occur due to bad data in the asset registry
It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry).
These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed.
Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt
Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only
Change 3419071 on 2017/05/02 by Arciel.Rekman
UBT: optimize FixDeps step on Linux.
- Removes the need to re-link unrelated engine libraries when recompiling a code project.
- Makes builds faster on machines with multiple cores.
- The module that has circularly referenced dependencies is considered cross-referenced itself.
- Tested compilation on Linux (native & cross) and Mac (native).
Change 3419240 on 2017/05/02 by Cody.Albert
Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash
Change 3420011 on 2017/05/02 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3420507 on 2017/05/03 by Lauren.Ridge
Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode
Change 3420643 on 2017/05/03 by andrew.porter
QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings
Change 3420678 on 2017/05/03 by andrew.porter
QAGame: Updating override binding sequence
Change 3420961 on 2017/05/03 by Jamie.Dale
Exposed some missing Internationalization functions to BPs
Change 3422767 on 2017/05/04 by Yannick.Lange
ViewportInteraction: Extensibility for dragging on gizmo handles
Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle.
Change 3422789 on 2017/05/04 by Yannick.Lange
ViewportInteraction: Fix duplicate console variable.
Change 3422817 on 2017/05/04 by Andrew.Rodham
Sequencer: Changed level sequence object references to always use a package and object path based lookup
- Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs)
- Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References)
- Level sequence binding references no longer use native serialization now that TMap serialization is fully supported.
- Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI.
#jira UE-44490
Change 3422826 on 2017/05/04 by Andrew.Rodham
Removed erroneous braces
Change 3422874 on 2017/05/04 by James.Golding
Adding MaterialEditingLibrary to allow manipulation of materials within the editor.
- Refactored code out of MaterialEditor where possible
Marked some material types as BP-accessible, to allow to editor-Blueprint access.
Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage
Change 3422942 on 2017/05/04 by Lauren.Ridge
Tab padding adjustment to allow tabs with icons to be the same height as tabs without
Change 3423090 on 2017/05/04 by Jamie.Dale
Added a way to get the source package path for a localized package path
Added tests for the localized package path checks.
Change 3423133 on 2017/05/04 by Jamie.Dale
Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator
Change 3423301 on 2017/05/04 by Max.Chen
Sequencer: Add JumpToPosition which updates to a position in a scrubbing state.
Change 3423344 on 2017/05/04 by Jamie.Dale
Updated localized asset group caching so that it works in non-cooked builds
Change 3423486 on 2017/05/04 by Lauren.Ridge
Fixing deselection code in VWI
Change 3423502 on 2017/05/04 by Jamie.Dale
Adding automated localization tests
Change 3424219 on 2017/05/04 by Yannick.Lange
- Hide FWidget when ViewportWorldInteraction starts.
- Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility.
Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt
PR #3527: Modified comments (Contributed by projectgheist)
Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt
Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown.
Change 3425241 on 2017/05/05 by Max.Chen
Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner.
#jira UE-44559
Change 3425286 on 2017/05/05 by Jamie.Dale
Text duplicated as part of a widget archetype now maintains its existing key
#jira UE-44715
Change 3425477 on 2017/05/05 by Andrew.Rodham
Sequencer: Do not deprecate legacy object references since they still need to be serialized on save
- Also re-add identical via equality operator so that serialization works again
Change 3425681 on 2017/05/05 by Jamie.Dale
Fixed fallback font height/baseline measuring
Change 3426137 on 2017/05/05 by Jamie.Dale
Removing PPF_Localized
It's an old UE3-ism that's no longer tested anywhere
Change 3427434 on 2017/05/07 by Yannick.Lange
ViewportInteraction: Null check for viewport.
Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt
Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections.
#jira UE-44655
Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt
Fix other usage of USelection not having a selection annotation
#jira UE-44786
Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt
Fix crash on platforms without a cursor
#jira UE-44815
Change 3429862 on 2017/05/08 by tim.gautier
QAGame: Enable Include CrashReporter in Project Settings
Change 3430385 on 2017/05/09 by Lauren.Ridge
Resetting user focus to game viewport after movie finishes playback
#jira UE-44785
Change 3430695 on 2017/05/09 by Lauren.Ridge
Fix for crash on leaving in the middle of a loading movie
#jira UE-44834
Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt
Fixed movie player setting all users to focus which breaks VR controllers
[CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
const TArray < FAssetData > & DroppedAssets = DragDropOp - > GetAssets ( ) ;
2015-06-19 07:33:02 -04:00
TArray < FName > ObjectPaths ;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3323393 on 2017/02/27 by Ben.Cosh
This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations
#Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602]
#Proj Engine
Change 3379355 on 2017/04/04 by Lauren.Ridge
Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences.
Change 3379389 on 2017/04/04 by Nick.Darnell
Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated.
Change 3379551 on 2017/04/04 by Nick.Darnell
Automation - Adding more logging to the automation controller when generating reports.
Change 3379554 on 2017/04/04 by Nick.Darnell
UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts.
Change 3379565 on 2017/04/04 by Nick.Darnell
UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints.
Change 3379576 on 2017/04/04 by Lauren.Ridge
Parameter group dropdown now sorts alphabetically
Change 3379592 on 2017/04/04 by JeanMichel.Dignard
Fbx Morph Targets import optimisation
- Only reimport the points for each morphs and compute the tangents for the wedges affected by those points.
- Removed the full skeletal mesh rebuild on each morph target import.
- Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero.
Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file.
#jira UE-34125
Change 3380260 on 2017/04/04 by Nick.Darnell
UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted.
Change 3380551 on 2017/04/05 by Andrew.Rodham
Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level
#jira UE-43446
Change 3380555 on 2017/04/05 by Andrew.Rodham
Sequencer: Automated unit tests for the segment and track compilers
Change 3380647 on 2017/04/05 by Nick.Darnell
UMG - Tweaking some stuff on the experimental rich textblock.
Change 3380719 on 2017/04/05 by Yannick.Lange
Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData.
#jira UE-43667
Change 3380765 on 2017/04/05 by Nick.Darnell
UMG - Fixing a few more instances of OPTIONAL_BINDING.
Change 3380786 on 2017/04/05 by Yannick.Lange
Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR.
Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt
PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist)
Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt
Expose static mesh material accessors to blueprints
#jira UE-43631
Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt
Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default
Change 3381705 on 2017/04/05 by Yannick.Lange
- Slate application multiple input pre-processors.
- Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor.
Change 3381959 on 2017/04/05 by Yannick.Lange
Back out changelist 3381705. Old changelist.
Change 3382049 on 2017/04/05 by Yannick.Lange
- Slate application multiple input pre-processors in a wrapper class.
- Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor.
- Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor.
Change 3382450 on 2017/04/06 by Andrew.Rodham
Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds
Change 3382468 on 2017/04/06 by Yannick.Lange
Rename AllowWorldMovement parameter to bAllow.
Change 3382474 on 2017/04/06 by Yannick.Lange
Make GetInteractors constant because we dont want it to be possible to change this arrray.
Change 3382492 on 2017/04/06 by Yannick.Lange
VR Editor: Floating UI's are stored in a map with FNames as key.
Change 3382502 on 2017/04/06 by Yannick.Lange
VR Editor: Use asset container for auto scaler sound.
Change 3382589 on 2017/04/06 by Nick.Darnell
Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality.
Change 3382594 on 2017/04/06 by Nick.Darnell
UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect.
Change 3382672 on 2017/04/06 by Nick.Darnell
Build - Fixing incremental build.
Change 3382674 on 2017/04/06 by Nick.Darnell
Removing a hack added by launcher.
Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt
Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter
Change 3382875 on 2017/04/06 by Michael.Trepka
Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously.
#jira FORT-34952
Change 3383303 on 2017/04/06 by Lauren.Ridge
Adding sort priority to texture parameter code
Change 3383561 on 2017/04/06 by Jamie.Dale
Fixed MaximumIntegralDigits incorrectly including group separators in its count
Change 3383570 on 2017/04/06 by Jamie.Dale
Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled
Change 3384507 on 2017/04/07 by Lauren.Ridge
Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set.
#jira UE-21172
Change 3384804 on 2017/04/07 by Joe.Graf
Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer
#CodeReview: marc.audy
#rb: n/a
Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt
Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers
#jira UE-43750
Change 3385127 on 2017/04/07 by Lauren.Ridge
Adding WITHEDITOR to OnDragDropCheckOverride
Change 3385241 on 2017/04/07 by Jamie.Dale
Removing warning if asking for a null or empty localization provider
Change 3385442 on 2017/04/07 by Arciel.Rekman
Fix a number of problems with Linux splash.
- Thread safety (UE-40354).
- Inconsistent font (UE-35000).
- Change by Cengiz Terzibas.
Change 3385708 on 2017/04/08 by Lauren.Ridge
Resaving VREditor asset container with engine version
Change 3385711 on 2017/04/08 by Arciel.Rekman
Speculative fix for a non-unity Linux build.
Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt
Fix stats not being enabled when in simulate
Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt
PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts)
Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt
PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts)
Change 3386381 on 2017/04/10 by Michael.Trepka
PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist)
Change 3388223 on 2017/04/11 by matt.kuhlenschmidt
Deleted collection: MattKTest
Change 3388808 on 2017/04/11 by Lauren.Ridge
Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor.
#jira UE-20882
Change 3388843 on 2017/04/11 by Lauren.Ridge
Forward declaring custom reset override. Fix for incremental build error
Change 3388950 on 2017/04/11 by Nick.Darnell
PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair).
Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes.
Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt
Removed crashtracker
Change 3389004 on 2017/04/11 by Lauren.Ridge
Fix for automated test error - additional safety check for if the reset button has been successfully created.
Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt
Removed editor live streaming
Change 3389077 on 2017/04/11 by Jamie.Dale
Removing QAGame config change
Change 3389078 on 2017/04/11 by Nick.Darnell
Fortnite - Fixing an input preprocessor warning.
Change 3389136 on 2017/04/11 by Nick.Darnell
Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago.
Change 3389147 on 2017/04/11 by Nick.Darnell
UMG - Fixing a critical error with the alignment of the lock icon.
#jira UE-43881
Change 3389401 on 2017/04/11 by Nick.Darnell
UMG - Adds a designer option to control respecting the locked mode.
Change 3389638 on 2017/04/11 by Nick.Darnell
UMG - Adding the Widget Reflector button to the widget designer.
Change 3389639 on 2017/04/11 by Nick.Darnell
UMG - Tweaking the respect lock icon.
Change 3390032 on 2017/04/12 by JeanMichel.Dignard
Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram")
Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames)
Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge)
Change 3390196 on 2017/04/12 by Lauren.Ridge
Fix for crash on opening assets without reset to default button enable
Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist)
#jira UE-5528
Change 3390427 on 2017/04/12 by Jamie.Dale
Fixed not being able to set pure whitespace values on FText properties
#jira UE-42007
Change 3390712 on 2017/04/12 by Jamie.Dale
Content Browser search now takes the display names of properties into account
#jira UE-39564
Change 3390897 on 2017/04/12 by Nick.Darnell
Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front.
Change 3390900 on 2017/04/12 by Nick.Darnell
Making a Cast CastChecked in UScaleBox.
Change 3390907 on 2017/04/12 by Nick.Darnell
UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI.
Change 3390934 on 2017/04/12 by Cody.Albert
Fix to set correct draw layer in FSlateElementBatcher::AddElements
Change 3390966 on 2017/04/12 by Nick.Darnell
Input - Force inline some core input functions.
Change 3391207 on 2017/04/12 by Jamie.Dale
Fixed moving a folder containing a level not moving the level
Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets
#jira UE-42091
Change 3391327 on 2017/04/12 by Mike.Fricker
Removed Twitch support and GameLiveStreaming
Change 3391405 on 2017/04/12 by Mike.Fricker
Removed Twitch support and GameLiveStreaming (part 2)
Change 3391407 on 2017/04/12 by Mike.Fricker
Removed some remaining EditorLiveStreaming and CrashTracker code
Change 3392296 on 2017/04/13 by Yannick.Lange
VR Editor: New assets in asset containers for gizmo rotation.
Change 3392332 on 2017/04/13 by Nick.Darnell
Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up.
Change 3392349 on 2017/04/13 by Cody.Albert
Corrected typo
Change 3392688 on 2017/04/13 by Yannick.Lange
VR Editor: Resaved asset containers
Change 3392905 on 2017/04/13 by Jamie.Dale
Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file
Change 3393514 on 2017/04/13 by Yannick.Lange
VR Editor: Temp direct interaction pointer.
Change 3393930 on 2017/04/14 by Yannick.Lange
VR Editor: Remove unused transform gizmo
Change 3394084 on 2017/04/14 by Max.Chen
Audio Capture: No longer beta
Change 3394499 on 2017/04/14 by Cody.Albert
Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track
#rnx
Change 3395703 on 2017/04/17 by Yannick.Lange
Duplicate from Release-4.16 CL 3394172
Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles.
#jira UE-43964
Change 3395794 on 2017/04/17 by Mike.Fricker
#rn Fixed FastXML not loading XML files with attributes delimited by single quote characters
Change 3395945 on 2017/04/17 by Yannick.Lange
VR Editor: Swap end and start of laser, because they start of laser was using end mesh.
Change 3396253 on 2017/04/17 by Michael.Dupuis
#jiraUE-43693:
While moving foliage instance between levels, UI count was'nt updating properly
Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel
Ask to save foliage type as asset while moving between level foliage instances containing local foliage type
Change 3396291 on 2017/04/17 by Michael.Dupuis
#jira UE-35029:
Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree
Added possibility to register on bounds changed of a static mesh in editor mode
Rebuild the occlusion tree if the mesh bounds changed
Rebuild the occlusion tree if we change the mesh associated with a foliage type
Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation
Change 3396293 on 2017/04/17 by Michael.Dupuis
#jira UE-40685:
Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles
Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt
PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts)
Change 3397675 on 2017/04/18 by Alex.Delesky
#jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed.
Change 3397818 on 2017/04/18 by Yannick.Lange
ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY.
- Remove destructors for uobjects.
Change 3397832 on 2017/04/18 by Yannick.Lange
VR Editor: Remove unused vreditorbuttoon
Change 3397884 on 2017/04/18 by Yannick.Lange
VREditor: Addition to 3397832, remove unused vreditorbuttoon.
Change 3397985 on 2017/04/18 by Michael.Trepka
Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation.
#jira UE-43900
Change 3398030 on 2017/04/18 by Jamie.Dale
Fixed outline changes not automatically updating the text layout used by a text block
#jira UE-42116
Change 3398039 on 2017/04/18 by Jamie.Dale
Unified asset drag-and-drop
FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser.
#jira UE-39208
Change 3398074 on 2017/04/18 by Michael.Dupuis
Fixed crash in cooking fortnite
Change 3398351 on 2017/04/18 by Alex.Delesky
Fixing PlacementMode module build error
Change 3398513 on 2017/04/18 by Yannick.Lange
VR Editor: - Remove unused previousvreditor member.
- Removing extensions when exiting vr mode without having to find the extensions.
Change 3398540 on 2017/04/18 by Alex.Delesky
Removing a private PlacementMode header that was included in a public one.
Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt
Remove uncessary files from p4
Change 3400657 on 2017/04/19 by Jamie.Dale
Fixed potential underflow when using negative digit ranges with FastDecimalFormat
Change 3400722 on 2017/04/19 by Jamie.Dale
Removed some check's that could trip with malformed data
Change 3401811 on 2017/04/20 by Jamie.Dale
Improved the display of asset tags in the Content Browser
- Numeric tags are now displayed pretty printed.
- Numeric tags can now be displayed as a memory value (the numeric value should be in bytes).
- Dimensional tags are now split and each part pretty printed.
- Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time.
- The column view now shows the same display values as the tooltips do.
- The tooltip now uses the tag meta-data display name (if set).
- The tag meta-data display name can now be used as an alias in the Content Browser search.
#jira UE-34090
Change 3401868 on 2017/04/20 by Cody.Albert
Add screenshot save directory parameter to editor and project settings
#rn Added options to the settings menu to specify screenshot save directory
Change 3402107 on 2017/04/20 by Jamie.Dale
Cleaned up the "View Options" menu in the Content Browser
Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI).
Change 3402283 on 2017/04/20 by Jamie.Dale
Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder
#jira UE-8892
Change 3402572 on 2017/04/20 by Alex.Delesky
#jira UE-42421
PR #3311: Improved log messages (Contributed by projectgheist)
Change 3403226 on 2017/04/21 by Yannick.Lange
VR Editor: - Removed previous quick menu floating UI panel.
- Added the concept of a info display floating UI panel.
- Used info display for showing sequencer timer.
Change 3403277 on 2017/04/21 by Yannick.Lange
VR Editor: - Set window mesh for info display panel.
- Add option to null out widget when hidden.
Change 3403289 on 2017/04/21 by Yannick.Lange
VR Editor: Don't load VREditorAssetContainer asset when starting editor.
Change 3403353 on 2017/04/21 by Yannick.Lange
VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization.
Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt
Fix typo
Change 3405378 on 2017/04/24 by Alex.Delesky
#jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled
Change 3405382 on 2017/04/24 by Alex.Delesky
#jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized
Change 3405384 on 2017/04/24 by Alex.Delesky
#jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename.
Change 3405386 on 2017/04/24 by Alex.Delesky
#jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail.
Change 3405388 on 2017/04/24 by Alex.Delesky
#jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus
Change 3405394 on 2017/04/24 by Alex.Delesky
#jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts
Change 3405429 on 2017/04/24 by Alex.Delesky
Fixing a naming issue for CL 3405378
Change 3405579 on 2017/04/24 by Cody.Albert
Fixed bad include from CL#1401868
#jira UE-44238
Change 3406716 on 2017/04/24 by Max.Chen
Sequencer: Add attach/detach rules for attach section.
#jira UE-40970
Change 3406718 on 2017/04/24 by Max.Chen
Sequencer: Set component velocity for attached objects
#jira UE-36337
Change 3406721 on 2017/04/24 by Max.Chen
Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence.
#jira UE-43966
Change 3406726 on 2017/04/24 by Max.Chen
Sequencer: Added StopAndGoToEnd() function to player
#jira UE-43967
Change 3406727 on 2017/04/24 by Max.Chen
Sequencer: Add cinematic options to level sequence player
#jira UE-39388
Change 3407097 on 2017/04/25 by Yannick.Lange
VR Editor: Temp asset for free rotation handle gizmo.
Change 3407123 on 2017/04/25 by Michael.Dupuis
#jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save)
Change 3407135 on 2017/04/25 by Max.Chen
Sequencer: Load level sequence asynchronously.
#jira UE-43807
Change 3407137 on 2017/04/25 by Shaun.Kime
Fixing comments to refer to correct function name.
Change 3407138 on 2017/04/25 by Max.Chen
Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template.
#jira UE-30007
Change 3407139 on 2017/04/25 by Max.Chen
Sequencer: Fix active marker in sub, cinematic, control rig sections.
#jira UE-44235
Change 3407229 on 2017/04/25 by Max.Chen
Sequencer: Prioritize buttons over label.
#jira UE-26813
Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt
Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc)
Change 3407401 on 2017/04/25 by Nick.Darnell
Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix.
Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt
Made AssetTools a uobject interface so it could be access from script.
A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class
Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt
Removed temp method
Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt
Exposed source control helpers to script
Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt
Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script.
Change 3408220 on 2017/04/25 by Alex.Delesky
#jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders.
Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt
Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon
Change 3408314 on 2017/04/25 by Jamie.Dale
Fixed typo
Change 3408911 on 2017/04/25 by Max.Chen
Level Editor: Delegate for when viewport tab content changes.
#jira UE-37805
Change 3408912 on 2017/04/25 by Max.Chen
Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default.
#jira UE-37805
Change 3409073 on 2017/04/26 by Yannick.Lange
VR Editor: Fix starting point of lasers.
Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt
Fix CIS
Change 3409497 on 2017/04/26 by Alexis.Matte
Fix crash importing animation with skeleton that do not match the fbx skeleton.
#jira UE-43865
Change 3409530 on 2017/04/26 by Michael.Dupuis
#jira UE-44329: Only display the log if we're not running a commandlet
Change 3409559 on 2017/04/26 by Alex.Delesky
#jira none - Fixing case of header include for CL 3408220
Change 3409577 on 2017/04/26 by Yannick.Lange
VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact.
Change 3409614 on 2017/04/26 by Max.Chen
Sequencer: Add Scrub() to movie scene player.
Change 3409658 on 2017/04/26 by Jamie.Dale
Made the handling of null item selection consistent in SComboBox
If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again.
Change 3409659 on 2017/04/26 by Jamie.Dale
Added preset Unicode block range selection to the font editor UI
#jira UE-44312
Change 3409755 on 2017/04/26 by Max.Chen
Sequencer: Back out bIsUISound for scrubbing.
Change 3410015 on 2017/04/26 by Max.Chen
Sequencer: Fix crash on asynchronous level sequence player load.
#jira UE-43807
Change 3410094 on 2017/04/26 by Max.Chen
Slate: Enter edit mode and return handled if not read only.
Change 3410151 on 2017/04/26 by Michael.Trepka
Fix for building EngineTest project on Mac
Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt
Expose editor visibility methods on Actor to blueprint/script
Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt
Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save.
PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist)
Change 3411187 on 2017/04/27 by Jamie.Dale
No longer attempt to use the game culture override in the editor
Change 3411443 on 2017/04/27 by Alex.Delesky
#jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid.
Change 3411809 on 2017/04/27 by Max.Chen
Sequencer: Prioritize buttons over label.
#jira UE-26813
Change 3411810 on 2017/04/27 by Cody.Albert
Scrollbox now properly calls Invalidate while scrolling
Change 3411892 on 2017/04/27 by Alex.Delesky
#jira UE-40031
PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien)
Change 3412002 on 2017/04/27 by Jamie.Dale
Fixed crash when using an invalid regex pattern
#jira UE-44340
Change 3412009 on 2017/04/27 by Cody.Albert
Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions
Change 3412631 on 2017/04/27 by Jamie.Dale
Implemented support for hiding empty folders in the Content Browser
"Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown.
This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history.
#jira UE-40038
Change 3413023 on 2017/04/27 by Max.Chen
Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children.
Change 3413309 on 2017/04/28 by Jamie.Dale
Fixed shadow warning
Change 3413327 on 2017/04/28 by Jamie.Dale
Added code to sanitize some known strings before passing them to ICU
Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt
Allow AssetRenameData to be exposed to blueprints/script
Change 3413630 on 2017/04/28 by Jamie.Dale
Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor
Change 3414164 on 2017/04/28 by Jamie.Dale
Removing some type-unsafe placement new array additions
Change 3414497 on 2017/04/28 by Yannick.Lange
ViewportInteraction: - Add arcball sphere asset.
- Add opacity parameter to translucent gizmo material.
Change 3415021 on 2017/04/28 by Max.Chen
Sequencer: Remove spacer nodes at the top and bottom of the node tree.
This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree.
#jira UE-28931
Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt
#rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert)
Change 3415836 on 2017/05/01 by Alex.Delesky
#jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut.
Change 3415837 on 2017/05/01 by Alex.Delesky
#jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window.
Change 3415839 on 2017/05/01 by Alex.Delesky
#jira UE-42049
PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi)
Change 3415842 on 2017/05/01 by Michael.Dupuis
#jira UE-44514 : Removed the warning as it's causing more issue than it fixes.
Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt
Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds
Change 3416520 on 2017/05/01 by Yannick.Lange
Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor.
- Add helper function to add a unique extension by subclass.
Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt
Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels
Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt
Prevent foliage from marking actors dirty as HISM components are added and removed from the scene.
Change 3416988 on 2017/05/01 by Lauren.Ridge
PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist)
Changed the highlight style to be around the icon and match the content browser color and style.
#jira UE-40437
Change 3418014 on 2017/05/02 by Yannick.Lange
Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials.
Change 3418087 on 2017/05/02 by Lauren.Ridge
Adding minor tab icon surrounds
Change 3418602 on 2017/05/02 by Jamie.Dale
Fixed a crash that could occur due to bad data in the asset registry
It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry).
These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed.
Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt
Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only
Change 3419071 on 2017/05/02 by Arciel.Rekman
UBT: optimize FixDeps step on Linux.
- Removes the need to re-link unrelated engine libraries when recompiling a code project.
- Makes builds faster on machines with multiple cores.
- The module that has circularly referenced dependencies is considered cross-referenced itself.
- Tested compilation on Linux (native & cross) and Mac (native).
Change 3419240 on 2017/05/02 by Cody.Albert
Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash
Change 3420011 on 2017/05/02 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3420507 on 2017/05/03 by Lauren.Ridge
Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode
Change 3420643 on 2017/05/03 by andrew.porter
QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings
Change 3420678 on 2017/05/03 by andrew.porter
QAGame: Updating override binding sequence
Change 3420961 on 2017/05/03 by Jamie.Dale
Exposed some missing Internationalization functions to BPs
Change 3422767 on 2017/05/04 by Yannick.Lange
ViewportInteraction: Extensibility for dragging on gizmo handles
Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle.
Change 3422789 on 2017/05/04 by Yannick.Lange
ViewportInteraction: Fix duplicate console variable.
Change 3422817 on 2017/05/04 by Andrew.Rodham
Sequencer: Changed level sequence object references to always use a package and object path based lookup
- Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs)
- Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References)
- Level sequence binding references no longer use native serialization now that TMap serialization is fully supported.
- Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI.
#jira UE-44490
Change 3422826 on 2017/05/04 by Andrew.Rodham
Removed erroneous braces
Change 3422874 on 2017/05/04 by James.Golding
Adding MaterialEditingLibrary to allow manipulation of materials within the editor.
- Refactored code out of MaterialEditor where possible
Marked some material types as BP-accessible, to allow to editor-Blueprint access.
Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage
Change 3422942 on 2017/05/04 by Lauren.Ridge
Tab padding adjustment to allow tabs with icons to be the same height as tabs without
Change 3423090 on 2017/05/04 by Jamie.Dale
Added a way to get the source package path for a localized package path
Added tests for the localized package path checks.
Change 3423133 on 2017/05/04 by Jamie.Dale
Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator
Change 3423301 on 2017/05/04 by Max.Chen
Sequencer: Add JumpToPosition which updates to a position in a scrubbing state.
Change 3423344 on 2017/05/04 by Jamie.Dale
Updated localized asset group caching so that it works in non-cooked builds
Change 3423486 on 2017/05/04 by Lauren.Ridge
Fixing deselection code in VWI
Change 3423502 on 2017/05/04 by Jamie.Dale
Adding automated localization tests
Change 3424219 on 2017/05/04 by Yannick.Lange
- Hide FWidget when ViewportWorldInteraction starts.
- Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility.
Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt
PR #3527: Modified comments (Contributed by projectgheist)
Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt
Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown.
Change 3425241 on 2017/05/05 by Max.Chen
Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner.
#jira UE-44559
Change 3425286 on 2017/05/05 by Jamie.Dale
Text duplicated as part of a widget archetype now maintains its existing key
#jira UE-44715
Change 3425477 on 2017/05/05 by Andrew.Rodham
Sequencer: Do not deprecate legacy object references since they still need to be serialized on save
- Also re-add identical via equality operator so that serialization works again
Change 3425681 on 2017/05/05 by Jamie.Dale
Fixed fallback font height/baseline measuring
Change 3426137 on 2017/05/05 by Jamie.Dale
Removing PPF_Localized
It's an old UE3-ism that's no longer tested anywhere
Change 3427434 on 2017/05/07 by Yannick.Lange
ViewportInteraction: Null check for viewport.
Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt
Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections.
#jira UE-44655
Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt
Fix other usage of USelection not having a selection annotation
#jira UE-44786
Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt
Fix crash on platforms without a cursor
#jira UE-44815
Change 3429862 on 2017/05/08 by tim.gautier
QAGame: Enable Include CrashReporter in Project Settings
Change 3430385 on 2017/05/09 by Lauren.Ridge
Resetting user focus to game viewport after movie finishes playback
#jira UE-44785
Change 3430695 on 2017/05/09 by Lauren.Ridge
Fix for crash on leaving in the middle of a loading movie
#jira UE-44834
Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt
Fixed movie player setting all users to focus which breaks VR controllers
[CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
ObjectPaths . Reserve ( DroppedAssets . Num ( ) ) ;
for ( const FAssetData & AssetData : DroppedAssets )
2015-06-19 07:33:02 -04:00
{
ObjectPaths . Add ( AssetData . ObjectPath ) ;
}
int32 NumAdded = 0 ;
FText Message ;
if ( CollectionManagerModule . Get ( ) . AddToCollection ( CollectionItem - > CollectionName , CollectionItem - > CollectionType , ObjectPaths , & NumAdded ) )
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3323393 on 2017/02/27 by Ben.Cosh
This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations
#Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602]
#Proj Engine
Change 3379355 on 2017/04/04 by Lauren.Ridge
Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences.
Change 3379389 on 2017/04/04 by Nick.Darnell
Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated.
Change 3379551 on 2017/04/04 by Nick.Darnell
Automation - Adding more logging to the automation controller when generating reports.
Change 3379554 on 2017/04/04 by Nick.Darnell
UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts.
Change 3379565 on 2017/04/04 by Nick.Darnell
UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints.
Change 3379576 on 2017/04/04 by Lauren.Ridge
Parameter group dropdown now sorts alphabetically
Change 3379592 on 2017/04/04 by JeanMichel.Dignard
Fbx Morph Targets import optimisation
- Only reimport the points for each morphs and compute the tangents for the wedges affected by those points.
- Removed the full skeletal mesh rebuild on each morph target import.
- Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero.
Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file.
#jira UE-34125
Change 3380260 on 2017/04/04 by Nick.Darnell
UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted.
Change 3380551 on 2017/04/05 by Andrew.Rodham
Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level
#jira UE-43446
Change 3380555 on 2017/04/05 by Andrew.Rodham
Sequencer: Automated unit tests for the segment and track compilers
Change 3380647 on 2017/04/05 by Nick.Darnell
UMG - Tweaking some stuff on the experimental rich textblock.
Change 3380719 on 2017/04/05 by Yannick.Lange
Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData.
#jira UE-43667
Change 3380765 on 2017/04/05 by Nick.Darnell
UMG - Fixing a few more instances of OPTIONAL_BINDING.
Change 3380786 on 2017/04/05 by Yannick.Lange
Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR.
Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt
PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist)
Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt
Expose static mesh material accessors to blueprints
#jira UE-43631
Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt
Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default
Change 3381705 on 2017/04/05 by Yannick.Lange
- Slate application multiple input pre-processors.
- Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor.
Change 3381959 on 2017/04/05 by Yannick.Lange
Back out changelist 3381705. Old changelist.
Change 3382049 on 2017/04/05 by Yannick.Lange
- Slate application multiple input pre-processors in a wrapper class.
- Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor.
- Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor.
Change 3382450 on 2017/04/06 by Andrew.Rodham
Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds
Change 3382468 on 2017/04/06 by Yannick.Lange
Rename AllowWorldMovement parameter to bAllow.
Change 3382474 on 2017/04/06 by Yannick.Lange
Make GetInteractors constant because we dont want it to be possible to change this arrray.
Change 3382492 on 2017/04/06 by Yannick.Lange
VR Editor: Floating UI's are stored in a map with FNames as key.
Change 3382502 on 2017/04/06 by Yannick.Lange
VR Editor: Use asset container for auto scaler sound.
Change 3382589 on 2017/04/06 by Nick.Darnell
Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality.
Change 3382594 on 2017/04/06 by Nick.Darnell
UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect.
Change 3382672 on 2017/04/06 by Nick.Darnell
Build - Fixing incremental build.
Change 3382674 on 2017/04/06 by Nick.Darnell
Removing a hack added by launcher.
Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt
Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter
Change 3382875 on 2017/04/06 by Michael.Trepka
Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously.
#jira FORT-34952
Change 3383303 on 2017/04/06 by Lauren.Ridge
Adding sort priority to texture parameter code
Change 3383561 on 2017/04/06 by Jamie.Dale
Fixed MaximumIntegralDigits incorrectly including group separators in its count
Change 3383570 on 2017/04/06 by Jamie.Dale
Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled
Change 3384507 on 2017/04/07 by Lauren.Ridge
Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set.
#jira UE-21172
Change 3384804 on 2017/04/07 by Joe.Graf
Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer
#CodeReview: marc.audy
#rb: n/a
Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt
Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers
#jira UE-43750
Change 3385127 on 2017/04/07 by Lauren.Ridge
Adding WITHEDITOR to OnDragDropCheckOverride
Change 3385241 on 2017/04/07 by Jamie.Dale
Removing warning if asking for a null or empty localization provider
Change 3385442 on 2017/04/07 by Arciel.Rekman
Fix a number of problems with Linux splash.
- Thread safety (UE-40354).
- Inconsistent font (UE-35000).
- Change by Cengiz Terzibas.
Change 3385708 on 2017/04/08 by Lauren.Ridge
Resaving VREditor asset container with engine version
Change 3385711 on 2017/04/08 by Arciel.Rekman
Speculative fix for a non-unity Linux build.
Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt
Fix stats not being enabled when in simulate
Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt
PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts)
Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt
PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts)
Change 3386381 on 2017/04/10 by Michael.Trepka
PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist)
Change 3388223 on 2017/04/11 by matt.kuhlenschmidt
Deleted collection: MattKTest
Change 3388808 on 2017/04/11 by Lauren.Ridge
Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor.
#jira UE-20882
Change 3388843 on 2017/04/11 by Lauren.Ridge
Forward declaring custom reset override. Fix for incremental build error
Change 3388950 on 2017/04/11 by Nick.Darnell
PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair).
Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes.
Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt
Removed crashtracker
Change 3389004 on 2017/04/11 by Lauren.Ridge
Fix for automated test error - additional safety check for if the reset button has been successfully created.
Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt
Removed editor live streaming
Change 3389077 on 2017/04/11 by Jamie.Dale
Removing QAGame config change
Change 3389078 on 2017/04/11 by Nick.Darnell
Fortnite - Fixing an input preprocessor warning.
Change 3389136 on 2017/04/11 by Nick.Darnell
Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago.
Change 3389147 on 2017/04/11 by Nick.Darnell
UMG - Fixing a critical error with the alignment of the lock icon.
#jira UE-43881
Change 3389401 on 2017/04/11 by Nick.Darnell
UMG - Adds a designer option to control respecting the locked mode.
Change 3389638 on 2017/04/11 by Nick.Darnell
UMG - Adding the Widget Reflector button to the widget designer.
Change 3389639 on 2017/04/11 by Nick.Darnell
UMG - Tweaking the respect lock icon.
Change 3390032 on 2017/04/12 by JeanMichel.Dignard
Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram")
Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames)
Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge)
Change 3390196 on 2017/04/12 by Lauren.Ridge
Fix for crash on opening assets without reset to default button enable
Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist)
#jira UE-5528
Change 3390427 on 2017/04/12 by Jamie.Dale
Fixed not being able to set pure whitespace values on FText properties
#jira UE-42007
Change 3390712 on 2017/04/12 by Jamie.Dale
Content Browser search now takes the display names of properties into account
#jira UE-39564
Change 3390897 on 2017/04/12 by Nick.Darnell
Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front.
Change 3390900 on 2017/04/12 by Nick.Darnell
Making a Cast CastChecked in UScaleBox.
Change 3390907 on 2017/04/12 by Nick.Darnell
UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI.
Change 3390934 on 2017/04/12 by Cody.Albert
Fix to set correct draw layer in FSlateElementBatcher::AddElements
Change 3390966 on 2017/04/12 by Nick.Darnell
Input - Force inline some core input functions.
Change 3391207 on 2017/04/12 by Jamie.Dale
Fixed moving a folder containing a level not moving the level
Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets
#jira UE-42091
Change 3391327 on 2017/04/12 by Mike.Fricker
Removed Twitch support and GameLiveStreaming
Change 3391405 on 2017/04/12 by Mike.Fricker
Removed Twitch support and GameLiveStreaming (part 2)
Change 3391407 on 2017/04/12 by Mike.Fricker
Removed some remaining EditorLiveStreaming and CrashTracker code
Change 3392296 on 2017/04/13 by Yannick.Lange
VR Editor: New assets in asset containers for gizmo rotation.
Change 3392332 on 2017/04/13 by Nick.Darnell
Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up.
Change 3392349 on 2017/04/13 by Cody.Albert
Corrected typo
Change 3392688 on 2017/04/13 by Yannick.Lange
VR Editor: Resaved asset containers
Change 3392905 on 2017/04/13 by Jamie.Dale
Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file
Change 3393514 on 2017/04/13 by Yannick.Lange
VR Editor: Temp direct interaction pointer.
Change 3393930 on 2017/04/14 by Yannick.Lange
VR Editor: Remove unused transform gizmo
Change 3394084 on 2017/04/14 by Max.Chen
Audio Capture: No longer beta
Change 3394499 on 2017/04/14 by Cody.Albert
Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track
#rnx
Change 3395703 on 2017/04/17 by Yannick.Lange
Duplicate from Release-4.16 CL 3394172
Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles.
#jira UE-43964
Change 3395794 on 2017/04/17 by Mike.Fricker
#rn Fixed FastXML not loading XML files with attributes delimited by single quote characters
Change 3395945 on 2017/04/17 by Yannick.Lange
VR Editor: Swap end and start of laser, because they start of laser was using end mesh.
Change 3396253 on 2017/04/17 by Michael.Dupuis
#jiraUE-43693:
While moving foliage instance between levels, UI count was'nt updating properly
Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel
Ask to save foliage type as asset while moving between level foliage instances containing local foliage type
Change 3396291 on 2017/04/17 by Michael.Dupuis
#jira UE-35029:
Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree
Added possibility to register on bounds changed of a static mesh in editor mode
Rebuild the occlusion tree if the mesh bounds changed
Rebuild the occlusion tree if we change the mesh associated with a foliage type
Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation
Change 3396293 on 2017/04/17 by Michael.Dupuis
#jira UE-40685:
Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles
Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt
PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts)
Change 3397675 on 2017/04/18 by Alex.Delesky
#jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed.
Change 3397818 on 2017/04/18 by Yannick.Lange
ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY.
- Remove destructors for uobjects.
Change 3397832 on 2017/04/18 by Yannick.Lange
VR Editor: Remove unused vreditorbuttoon
Change 3397884 on 2017/04/18 by Yannick.Lange
VREditor: Addition to 3397832, remove unused vreditorbuttoon.
Change 3397985 on 2017/04/18 by Michael.Trepka
Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation.
#jira UE-43900
Change 3398030 on 2017/04/18 by Jamie.Dale
Fixed outline changes not automatically updating the text layout used by a text block
#jira UE-42116
Change 3398039 on 2017/04/18 by Jamie.Dale
Unified asset drag-and-drop
FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser.
#jira UE-39208
Change 3398074 on 2017/04/18 by Michael.Dupuis
Fixed crash in cooking fortnite
Change 3398351 on 2017/04/18 by Alex.Delesky
Fixing PlacementMode module build error
Change 3398513 on 2017/04/18 by Yannick.Lange
VR Editor: - Remove unused previousvreditor member.
- Removing extensions when exiting vr mode without having to find the extensions.
Change 3398540 on 2017/04/18 by Alex.Delesky
Removing a private PlacementMode header that was included in a public one.
Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt
Remove uncessary files from p4
Change 3400657 on 2017/04/19 by Jamie.Dale
Fixed potential underflow when using negative digit ranges with FastDecimalFormat
Change 3400722 on 2017/04/19 by Jamie.Dale
Removed some check's that could trip with malformed data
Change 3401811 on 2017/04/20 by Jamie.Dale
Improved the display of asset tags in the Content Browser
- Numeric tags are now displayed pretty printed.
- Numeric tags can now be displayed as a memory value (the numeric value should be in bytes).
- Dimensional tags are now split and each part pretty printed.
- Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time.
- The column view now shows the same display values as the tooltips do.
- The tooltip now uses the tag meta-data display name (if set).
- The tag meta-data display name can now be used as an alias in the Content Browser search.
#jira UE-34090
Change 3401868 on 2017/04/20 by Cody.Albert
Add screenshot save directory parameter to editor and project settings
#rn Added options to the settings menu to specify screenshot save directory
Change 3402107 on 2017/04/20 by Jamie.Dale
Cleaned up the "View Options" menu in the Content Browser
Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI).
Change 3402283 on 2017/04/20 by Jamie.Dale
Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder
#jira UE-8892
Change 3402572 on 2017/04/20 by Alex.Delesky
#jira UE-42421
PR #3311: Improved log messages (Contributed by projectgheist)
Change 3403226 on 2017/04/21 by Yannick.Lange
VR Editor: - Removed previous quick menu floating UI panel.
- Added the concept of a info display floating UI panel.
- Used info display for showing sequencer timer.
Change 3403277 on 2017/04/21 by Yannick.Lange
VR Editor: - Set window mesh for info display panel.
- Add option to null out widget when hidden.
Change 3403289 on 2017/04/21 by Yannick.Lange
VR Editor: Don't load VREditorAssetContainer asset when starting editor.
Change 3403353 on 2017/04/21 by Yannick.Lange
VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization.
Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt
Fix typo
Change 3405378 on 2017/04/24 by Alex.Delesky
#jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled
Change 3405382 on 2017/04/24 by Alex.Delesky
#jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized
Change 3405384 on 2017/04/24 by Alex.Delesky
#jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename.
Change 3405386 on 2017/04/24 by Alex.Delesky
#jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail.
Change 3405388 on 2017/04/24 by Alex.Delesky
#jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus
Change 3405394 on 2017/04/24 by Alex.Delesky
#jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts
Change 3405429 on 2017/04/24 by Alex.Delesky
Fixing a naming issue for CL 3405378
Change 3405579 on 2017/04/24 by Cody.Albert
Fixed bad include from CL#1401868
#jira UE-44238
Change 3406716 on 2017/04/24 by Max.Chen
Sequencer: Add attach/detach rules for attach section.
#jira UE-40970
Change 3406718 on 2017/04/24 by Max.Chen
Sequencer: Set component velocity for attached objects
#jira UE-36337
Change 3406721 on 2017/04/24 by Max.Chen
Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence.
#jira UE-43966
Change 3406726 on 2017/04/24 by Max.Chen
Sequencer: Added StopAndGoToEnd() function to player
#jira UE-43967
Change 3406727 on 2017/04/24 by Max.Chen
Sequencer: Add cinematic options to level sequence player
#jira UE-39388
Change 3407097 on 2017/04/25 by Yannick.Lange
VR Editor: Temp asset for free rotation handle gizmo.
Change 3407123 on 2017/04/25 by Michael.Dupuis
#jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save)
Change 3407135 on 2017/04/25 by Max.Chen
Sequencer: Load level sequence asynchronously.
#jira UE-43807
Change 3407137 on 2017/04/25 by Shaun.Kime
Fixing comments to refer to correct function name.
Change 3407138 on 2017/04/25 by Max.Chen
Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template.
#jira UE-30007
Change 3407139 on 2017/04/25 by Max.Chen
Sequencer: Fix active marker in sub, cinematic, control rig sections.
#jira UE-44235
Change 3407229 on 2017/04/25 by Max.Chen
Sequencer: Prioritize buttons over label.
#jira UE-26813
Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt
Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc)
Change 3407401 on 2017/04/25 by Nick.Darnell
Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix.
Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt
Made AssetTools a uobject interface so it could be access from script.
A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class
Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt
Removed temp method
Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt
Exposed source control helpers to script
Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt
Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script.
Change 3408220 on 2017/04/25 by Alex.Delesky
#jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders.
Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt
Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon
Change 3408314 on 2017/04/25 by Jamie.Dale
Fixed typo
Change 3408911 on 2017/04/25 by Max.Chen
Level Editor: Delegate for when viewport tab content changes.
#jira UE-37805
Change 3408912 on 2017/04/25 by Max.Chen
Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default.
#jira UE-37805
Change 3409073 on 2017/04/26 by Yannick.Lange
VR Editor: Fix starting point of lasers.
Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt
Fix CIS
Change 3409497 on 2017/04/26 by Alexis.Matte
Fix crash importing animation with skeleton that do not match the fbx skeleton.
#jira UE-43865
Change 3409530 on 2017/04/26 by Michael.Dupuis
#jira UE-44329: Only display the log if we're not running a commandlet
Change 3409559 on 2017/04/26 by Alex.Delesky
#jira none - Fixing case of header include for CL 3408220
Change 3409577 on 2017/04/26 by Yannick.Lange
VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact.
Change 3409614 on 2017/04/26 by Max.Chen
Sequencer: Add Scrub() to movie scene player.
Change 3409658 on 2017/04/26 by Jamie.Dale
Made the handling of null item selection consistent in SComboBox
If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again.
Change 3409659 on 2017/04/26 by Jamie.Dale
Added preset Unicode block range selection to the font editor UI
#jira UE-44312
Change 3409755 on 2017/04/26 by Max.Chen
Sequencer: Back out bIsUISound for scrubbing.
Change 3410015 on 2017/04/26 by Max.Chen
Sequencer: Fix crash on asynchronous level sequence player load.
#jira UE-43807
Change 3410094 on 2017/04/26 by Max.Chen
Slate: Enter edit mode and return handled if not read only.
Change 3410151 on 2017/04/26 by Michael.Trepka
Fix for building EngineTest project on Mac
Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt
Expose editor visibility methods on Actor to blueprint/script
Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt
Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save.
PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist)
Change 3411187 on 2017/04/27 by Jamie.Dale
No longer attempt to use the game culture override in the editor
Change 3411443 on 2017/04/27 by Alex.Delesky
#jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid.
Change 3411809 on 2017/04/27 by Max.Chen
Sequencer: Prioritize buttons over label.
#jira UE-26813
Change 3411810 on 2017/04/27 by Cody.Albert
Scrollbox now properly calls Invalidate while scrolling
Change 3411892 on 2017/04/27 by Alex.Delesky
#jira UE-40031
PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien)
Change 3412002 on 2017/04/27 by Jamie.Dale
Fixed crash when using an invalid regex pattern
#jira UE-44340
Change 3412009 on 2017/04/27 by Cody.Albert
Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions
Change 3412631 on 2017/04/27 by Jamie.Dale
Implemented support for hiding empty folders in the Content Browser
"Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown.
This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history.
#jira UE-40038
Change 3413023 on 2017/04/27 by Max.Chen
Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children.
Change 3413309 on 2017/04/28 by Jamie.Dale
Fixed shadow warning
Change 3413327 on 2017/04/28 by Jamie.Dale
Added code to sanitize some known strings before passing them to ICU
Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt
Allow AssetRenameData to be exposed to blueprints/script
Change 3413630 on 2017/04/28 by Jamie.Dale
Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor
Change 3414164 on 2017/04/28 by Jamie.Dale
Removing some type-unsafe placement new array additions
Change 3414497 on 2017/04/28 by Yannick.Lange
ViewportInteraction: - Add arcball sphere asset.
- Add opacity parameter to translucent gizmo material.
Change 3415021 on 2017/04/28 by Max.Chen
Sequencer: Remove spacer nodes at the top and bottom of the node tree.
This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree.
#jira UE-28931
Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt
#rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert)
Change 3415836 on 2017/05/01 by Alex.Delesky
#jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut.
Change 3415837 on 2017/05/01 by Alex.Delesky
#jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window.
Change 3415839 on 2017/05/01 by Alex.Delesky
#jira UE-42049
PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi)
Change 3415842 on 2017/05/01 by Michael.Dupuis
#jira UE-44514 : Removed the warning as it's causing more issue than it fixes.
Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt
Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds
Change 3416520 on 2017/05/01 by Yannick.Lange
Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor.
- Add helper function to add a unique extension by subclass.
Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt
Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels
Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt
Prevent foliage from marking actors dirty as HISM components are added and removed from the scene.
Change 3416988 on 2017/05/01 by Lauren.Ridge
PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist)
Changed the highlight style to be around the icon and match the content browser color and style.
#jira UE-40437
Change 3418014 on 2017/05/02 by Yannick.Lange
Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials.
Change 3418087 on 2017/05/02 by Lauren.Ridge
Adding minor tab icon surrounds
Change 3418602 on 2017/05/02 by Jamie.Dale
Fixed a crash that could occur due to bad data in the asset registry
It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry).
These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed.
Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt
Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only
Change 3419071 on 2017/05/02 by Arciel.Rekman
UBT: optimize FixDeps step on Linux.
- Removes the need to re-link unrelated engine libraries when recompiling a code project.
- Makes builds faster on machines with multiple cores.
- The module that has circularly referenced dependencies is considered cross-referenced itself.
- Tested compilation on Linux (native & cross) and Mac (native).
Change 3419240 on 2017/05/02 by Cody.Albert
Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash
Change 3420011 on 2017/05/02 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3420507 on 2017/05/03 by Lauren.Ridge
Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode
Change 3420643 on 2017/05/03 by andrew.porter
QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings
Change 3420678 on 2017/05/03 by andrew.porter
QAGame: Updating override binding sequence
Change 3420961 on 2017/05/03 by Jamie.Dale
Exposed some missing Internationalization functions to BPs
Change 3422767 on 2017/05/04 by Yannick.Lange
ViewportInteraction: Extensibility for dragging on gizmo handles
Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle.
Change 3422789 on 2017/05/04 by Yannick.Lange
ViewportInteraction: Fix duplicate console variable.
Change 3422817 on 2017/05/04 by Andrew.Rodham
Sequencer: Changed level sequence object references to always use a package and object path based lookup
- Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs)
- Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References)
- Level sequence binding references no longer use native serialization now that TMap serialization is fully supported.
- Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI.
#jira UE-44490
Change 3422826 on 2017/05/04 by Andrew.Rodham
Removed erroneous braces
Change 3422874 on 2017/05/04 by James.Golding
Adding MaterialEditingLibrary to allow manipulation of materials within the editor.
- Refactored code out of MaterialEditor where possible
Marked some material types as BP-accessible, to allow to editor-Blueprint access.
Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage
Change 3422942 on 2017/05/04 by Lauren.Ridge
Tab padding adjustment to allow tabs with icons to be the same height as tabs without
Change 3423090 on 2017/05/04 by Jamie.Dale
Added a way to get the source package path for a localized package path
Added tests for the localized package path checks.
Change 3423133 on 2017/05/04 by Jamie.Dale
Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator
Change 3423301 on 2017/05/04 by Max.Chen
Sequencer: Add JumpToPosition which updates to a position in a scrubbing state.
Change 3423344 on 2017/05/04 by Jamie.Dale
Updated localized asset group caching so that it works in non-cooked builds
Change 3423486 on 2017/05/04 by Lauren.Ridge
Fixing deselection code in VWI
Change 3423502 on 2017/05/04 by Jamie.Dale
Adding automated localization tests
Change 3424219 on 2017/05/04 by Yannick.Lange
- Hide FWidget when ViewportWorldInteraction starts.
- Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility.
Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt
PR #3527: Modified comments (Contributed by projectgheist)
Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt
Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown.
Change 3425241 on 2017/05/05 by Max.Chen
Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner.
#jira UE-44559
Change 3425286 on 2017/05/05 by Jamie.Dale
Text duplicated as part of a widget archetype now maintains its existing key
#jira UE-44715
Change 3425477 on 2017/05/05 by Andrew.Rodham
Sequencer: Do not deprecate legacy object references since they still need to be serialized on save
- Also re-add identical via equality operator so that serialization works again
Change 3425681 on 2017/05/05 by Jamie.Dale
Fixed fallback font height/baseline measuring
Change 3426137 on 2017/05/05 by Jamie.Dale
Removing PPF_Localized
It's an old UE3-ism that's no longer tested anywhere
Change 3427434 on 2017/05/07 by Yannick.Lange
ViewportInteraction: Null check for viewport.
Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt
Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections.
#jira UE-44655
Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt
Fix other usage of USelection not having a selection annotation
#jira UE-44786
Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt
Fix crash on platforms without a cursor
#jira UE-44815
Change 3429862 on 2017/05/08 by tim.gautier
QAGame: Enable Include CrashReporter in Project Settings
Change 3430385 on 2017/05/09 by Lauren.Ridge
Resetting user focus to game viewport after movie finishes playback
#jira UE-44785
Change 3430695 on 2017/05/09 by Lauren.Ridge
Fix for crash on leaving in the middle of a loading movie
#jira UE-44834
Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt
Fixed movie player setting all users to focus which breaks VR controllers
[CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
if ( DroppedAssets . Num ( ) = = 1 )
2015-06-19 07:33:02 -04:00
{
FFormatNamedArguments Args ;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3323393 on 2017/02/27 by Ben.Cosh
This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations
#Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602]
#Proj Engine
Change 3379355 on 2017/04/04 by Lauren.Ridge
Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences.
Change 3379389 on 2017/04/04 by Nick.Darnell
Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated.
Change 3379551 on 2017/04/04 by Nick.Darnell
Automation - Adding more logging to the automation controller when generating reports.
Change 3379554 on 2017/04/04 by Nick.Darnell
UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts.
Change 3379565 on 2017/04/04 by Nick.Darnell
UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints.
Change 3379576 on 2017/04/04 by Lauren.Ridge
Parameter group dropdown now sorts alphabetically
Change 3379592 on 2017/04/04 by JeanMichel.Dignard
Fbx Morph Targets import optimisation
- Only reimport the points for each morphs and compute the tangents for the wedges affected by those points.
- Removed the full skeletal mesh rebuild on each morph target import.
- Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero.
Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file.
#jira UE-34125
Change 3380260 on 2017/04/04 by Nick.Darnell
UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted.
Change 3380551 on 2017/04/05 by Andrew.Rodham
Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level
#jira UE-43446
Change 3380555 on 2017/04/05 by Andrew.Rodham
Sequencer: Automated unit tests for the segment and track compilers
Change 3380647 on 2017/04/05 by Nick.Darnell
UMG - Tweaking some stuff on the experimental rich textblock.
Change 3380719 on 2017/04/05 by Yannick.Lange
Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData.
#jira UE-43667
Change 3380765 on 2017/04/05 by Nick.Darnell
UMG - Fixing a few more instances of OPTIONAL_BINDING.
Change 3380786 on 2017/04/05 by Yannick.Lange
Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR.
Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt
PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist)
Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt
Expose static mesh material accessors to blueprints
#jira UE-43631
Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt
Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default
Change 3381705 on 2017/04/05 by Yannick.Lange
- Slate application multiple input pre-processors.
- Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor.
Change 3381959 on 2017/04/05 by Yannick.Lange
Back out changelist 3381705. Old changelist.
Change 3382049 on 2017/04/05 by Yannick.Lange
- Slate application multiple input pre-processors in a wrapper class.
- Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor.
- Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor.
Change 3382450 on 2017/04/06 by Andrew.Rodham
Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds
Change 3382468 on 2017/04/06 by Yannick.Lange
Rename AllowWorldMovement parameter to bAllow.
Change 3382474 on 2017/04/06 by Yannick.Lange
Make GetInteractors constant because we dont want it to be possible to change this arrray.
Change 3382492 on 2017/04/06 by Yannick.Lange
VR Editor: Floating UI's are stored in a map with FNames as key.
Change 3382502 on 2017/04/06 by Yannick.Lange
VR Editor: Use asset container for auto scaler sound.
Change 3382589 on 2017/04/06 by Nick.Darnell
Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality.
Change 3382594 on 2017/04/06 by Nick.Darnell
UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect.
Change 3382672 on 2017/04/06 by Nick.Darnell
Build - Fixing incremental build.
Change 3382674 on 2017/04/06 by Nick.Darnell
Removing a hack added by launcher.
Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt
Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter
Change 3382875 on 2017/04/06 by Michael.Trepka
Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously.
#jira FORT-34952
Change 3383303 on 2017/04/06 by Lauren.Ridge
Adding sort priority to texture parameter code
Change 3383561 on 2017/04/06 by Jamie.Dale
Fixed MaximumIntegralDigits incorrectly including group separators in its count
Change 3383570 on 2017/04/06 by Jamie.Dale
Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled
Change 3384507 on 2017/04/07 by Lauren.Ridge
Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set.
#jira UE-21172
Change 3384804 on 2017/04/07 by Joe.Graf
Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer
#CodeReview: marc.audy
#rb: n/a
Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt
Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers
#jira UE-43750
Change 3385127 on 2017/04/07 by Lauren.Ridge
Adding WITHEDITOR to OnDragDropCheckOverride
Change 3385241 on 2017/04/07 by Jamie.Dale
Removing warning if asking for a null or empty localization provider
Change 3385442 on 2017/04/07 by Arciel.Rekman
Fix a number of problems with Linux splash.
- Thread safety (UE-40354).
- Inconsistent font (UE-35000).
- Change by Cengiz Terzibas.
Change 3385708 on 2017/04/08 by Lauren.Ridge
Resaving VREditor asset container with engine version
Change 3385711 on 2017/04/08 by Arciel.Rekman
Speculative fix for a non-unity Linux build.
Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt
Fix stats not being enabled when in simulate
Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt
PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts)
Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt
PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts)
Change 3386381 on 2017/04/10 by Michael.Trepka
PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist)
Change 3388223 on 2017/04/11 by matt.kuhlenschmidt
Deleted collection: MattKTest
Change 3388808 on 2017/04/11 by Lauren.Ridge
Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor.
#jira UE-20882
Change 3388843 on 2017/04/11 by Lauren.Ridge
Forward declaring custom reset override. Fix for incremental build error
Change 3388950 on 2017/04/11 by Nick.Darnell
PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair).
Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes.
Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt
Removed crashtracker
Change 3389004 on 2017/04/11 by Lauren.Ridge
Fix for automated test error - additional safety check for if the reset button has been successfully created.
Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt
Removed editor live streaming
Change 3389077 on 2017/04/11 by Jamie.Dale
Removing QAGame config change
Change 3389078 on 2017/04/11 by Nick.Darnell
Fortnite - Fixing an input preprocessor warning.
Change 3389136 on 2017/04/11 by Nick.Darnell
Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago.
Change 3389147 on 2017/04/11 by Nick.Darnell
UMG - Fixing a critical error with the alignment of the lock icon.
#jira UE-43881
Change 3389401 on 2017/04/11 by Nick.Darnell
UMG - Adds a designer option to control respecting the locked mode.
Change 3389638 on 2017/04/11 by Nick.Darnell
UMG - Adding the Widget Reflector button to the widget designer.
Change 3389639 on 2017/04/11 by Nick.Darnell
UMG - Tweaking the respect lock icon.
Change 3390032 on 2017/04/12 by JeanMichel.Dignard
Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram")
Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames)
Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge)
Change 3390196 on 2017/04/12 by Lauren.Ridge
Fix for crash on opening assets without reset to default button enable
Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist)
#jira UE-5528
Change 3390427 on 2017/04/12 by Jamie.Dale
Fixed not being able to set pure whitespace values on FText properties
#jira UE-42007
Change 3390712 on 2017/04/12 by Jamie.Dale
Content Browser search now takes the display names of properties into account
#jira UE-39564
Change 3390897 on 2017/04/12 by Nick.Darnell
Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front.
Change 3390900 on 2017/04/12 by Nick.Darnell
Making a Cast CastChecked in UScaleBox.
Change 3390907 on 2017/04/12 by Nick.Darnell
UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI.
Change 3390934 on 2017/04/12 by Cody.Albert
Fix to set correct draw layer in FSlateElementBatcher::AddElements
Change 3390966 on 2017/04/12 by Nick.Darnell
Input - Force inline some core input functions.
Change 3391207 on 2017/04/12 by Jamie.Dale
Fixed moving a folder containing a level not moving the level
Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets
#jira UE-42091
Change 3391327 on 2017/04/12 by Mike.Fricker
Removed Twitch support and GameLiveStreaming
Change 3391405 on 2017/04/12 by Mike.Fricker
Removed Twitch support and GameLiveStreaming (part 2)
Change 3391407 on 2017/04/12 by Mike.Fricker
Removed some remaining EditorLiveStreaming and CrashTracker code
Change 3392296 on 2017/04/13 by Yannick.Lange
VR Editor: New assets in asset containers for gizmo rotation.
Change 3392332 on 2017/04/13 by Nick.Darnell
Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up.
Change 3392349 on 2017/04/13 by Cody.Albert
Corrected typo
Change 3392688 on 2017/04/13 by Yannick.Lange
VR Editor: Resaved asset containers
Change 3392905 on 2017/04/13 by Jamie.Dale
Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file
Change 3393514 on 2017/04/13 by Yannick.Lange
VR Editor: Temp direct interaction pointer.
Change 3393930 on 2017/04/14 by Yannick.Lange
VR Editor: Remove unused transform gizmo
Change 3394084 on 2017/04/14 by Max.Chen
Audio Capture: No longer beta
Change 3394499 on 2017/04/14 by Cody.Albert
Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track
#rnx
Change 3395703 on 2017/04/17 by Yannick.Lange
Duplicate from Release-4.16 CL 3394172
Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles.
#jira UE-43964
Change 3395794 on 2017/04/17 by Mike.Fricker
#rn Fixed FastXML not loading XML files with attributes delimited by single quote characters
Change 3395945 on 2017/04/17 by Yannick.Lange
VR Editor: Swap end and start of laser, because they start of laser was using end mesh.
Change 3396253 on 2017/04/17 by Michael.Dupuis
#jiraUE-43693:
While moving foliage instance between levels, UI count was'nt updating properly
Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel
Ask to save foliage type as asset while moving between level foliage instances containing local foliage type
Change 3396291 on 2017/04/17 by Michael.Dupuis
#jira UE-35029:
Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree
Added possibility to register on bounds changed of a static mesh in editor mode
Rebuild the occlusion tree if the mesh bounds changed
Rebuild the occlusion tree if we change the mesh associated with a foliage type
Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation
Change 3396293 on 2017/04/17 by Michael.Dupuis
#jira UE-40685:
Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles
Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt
PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts)
Change 3397675 on 2017/04/18 by Alex.Delesky
#jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed.
Change 3397818 on 2017/04/18 by Yannick.Lange
ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY.
- Remove destructors for uobjects.
Change 3397832 on 2017/04/18 by Yannick.Lange
VR Editor: Remove unused vreditorbuttoon
Change 3397884 on 2017/04/18 by Yannick.Lange
VREditor: Addition to 3397832, remove unused vreditorbuttoon.
Change 3397985 on 2017/04/18 by Michael.Trepka
Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation.
#jira UE-43900
Change 3398030 on 2017/04/18 by Jamie.Dale
Fixed outline changes not automatically updating the text layout used by a text block
#jira UE-42116
Change 3398039 on 2017/04/18 by Jamie.Dale
Unified asset drag-and-drop
FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser.
#jira UE-39208
Change 3398074 on 2017/04/18 by Michael.Dupuis
Fixed crash in cooking fortnite
Change 3398351 on 2017/04/18 by Alex.Delesky
Fixing PlacementMode module build error
Change 3398513 on 2017/04/18 by Yannick.Lange
VR Editor: - Remove unused previousvreditor member.
- Removing extensions when exiting vr mode without having to find the extensions.
Change 3398540 on 2017/04/18 by Alex.Delesky
Removing a private PlacementMode header that was included in a public one.
Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt
Remove uncessary files from p4
Change 3400657 on 2017/04/19 by Jamie.Dale
Fixed potential underflow when using negative digit ranges with FastDecimalFormat
Change 3400722 on 2017/04/19 by Jamie.Dale
Removed some check's that could trip with malformed data
Change 3401811 on 2017/04/20 by Jamie.Dale
Improved the display of asset tags in the Content Browser
- Numeric tags are now displayed pretty printed.
- Numeric tags can now be displayed as a memory value (the numeric value should be in bytes).
- Dimensional tags are now split and each part pretty printed.
- Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time.
- The column view now shows the same display values as the tooltips do.
- The tooltip now uses the tag meta-data display name (if set).
- The tag meta-data display name can now be used as an alias in the Content Browser search.
#jira UE-34090
Change 3401868 on 2017/04/20 by Cody.Albert
Add screenshot save directory parameter to editor and project settings
#rn Added options to the settings menu to specify screenshot save directory
Change 3402107 on 2017/04/20 by Jamie.Dale
Cleaned up the "View Options" menu in the Content Browser
Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI).
Change 3402283 on 2017/04/20 by Jamie.Dale
Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder
#jira UE-8892
Change 3402572 on 2017/04/20 by Alex.Delesky
#jira UE-42421
PR #3311: Improved log messages (Contributed by projectgheist)
Change 3403226 on 2017/04/21 by Yannick.Lange
VR Editor: - Removed previous quick menu floating UI panel.
- Added the concept of a info display floating UI panel.
- Used info display for showing sequencer timer.
Change 3403277 on 2017/04/21 by Yannick.Lange
VR Editor: - Set window mesh for info display panel.
- Add option to null out widget when hidden.
Change 3403289 on 2017/04/21 by Yannick.Lange
VR Editor: Don't load VREditorAssetContainer asset when starting editor.
Change 3403353 on 2017/04/21 by Yannick.Lange
VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization.
Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt
Fix typo
Change 3405378 on 2017/04/24 by Alex.Delesky
#jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled
Change 3405382 on 2017/04/24 by Alex.Delesky
#jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized
Change 3405384 on 2017/04/24 by Alex.Delesky
#jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename.
Change 3405386 on 2017/04/24 by Alex.Delesky
#jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail.
Change 3405388 on 2017/04/24 by Alex.Delesky
#jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus
Change 3405394 on 2017/04/24 by Alex.Delesky
#jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts
Change 3405429 on 2017/04/24 by Alex.Delesky
Fixing a naming issue for CL 3405378
Change 3405579 on 2017/04/24 by Cody.Albert
Fixed bad include from CL#1401868
#jira UE-44238
Change 3406716 on 2017/04/24 by Max.Chen
Sequencer: Add attach/detach rules for attach section.
#jira UE-40970
Change 3406718 on 2017/04/24 by Max.Chen
Sequencer: Set component velocity for attached objects
#jira UE-36337
Change 3406721 on 2017/04/24 by Max.Chen
Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence.
#jira UE-43966
Change 3406726 on 2017/04/24 by Max.Chen
Sequencer: Added StopAndGoToEnd() function to player
#jira UE-43967
Change 3406727 on 2017/04/24 by Max.Chen
Sequencer: Add cinematic options to level sequence player
#jira UE-39388
Change 3407097 on 2017/04/25 by Yannick.Lange
VR Editor: Temp asset for free rotation handle gizmo.
Change 3407123 on 2017/04/25 by Michael.Dupuis
#jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save)
Change 3407135 on 2017/04/25 by Max.Chen
Sequencer: Load level sequence asynchronously.
#jira UE-43807
Change 3407137 on 2017/04/25 by Shaun.Kime
Fixing comments to refer to correct function name.
Change 3407138 on 2017/04/25 by Max.Chen
Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template.
#jira UE-30007
Change 3407139 on 2017/04/25 by Max.Chen
Sequencer: Fix active marker in sub, cinematic, control rig sections.
#jira UE-44235
Change 3407229 on 2017/04/25 by Max.Chen
Sequencer: Prioritize buttons over label.
#jira UE-26813
Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt
Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc)
Change 3407401 on 2017/04/25 by Nick.Darnell
Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix.
Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt
Made AssetTools a uobject interface so it could be access from script.
A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class
Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt
Removed temp method
Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt
Exposed source control helpers to script
Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt
Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script.
Change 3408220 on 2017/04/25 by Alex.Delesky
#jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders.
Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt
Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon
Change 3408314 on 2017/04/25 by Jamie.Dale
Fixed typo
Change 3408911 on 2017/04/25 by Max.Chen
Level Editor: Delegate for when viewport tab content changes.
#jira UE-37805
Change 3408912 on 2017/04/25 by Max.Chen
Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default.
#jira UE-37805
Change 3409073 on 2017/04/26 by Yannick.Lange
VR Editor: Fix starting point of lasers.
Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt
Fix CIS
Change 3409497 on 2017/04/26 by Alexis.Matte
Fix crash importing animation with skeleton that do not match the fbx skeleton.
#jira UE-43865
Change 3409530 on 2017/04/26 by Michael.Dupuis
#jira UE-44329: Only display the log if we're not running a commandlet
Change 3409559 on 2017/04/26 by Alex.Delesky
#jira none - Fixing case of header include for CL 3408220
Change 3409577 on 2017/04/26 by Yannick.Lange
VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact.
Change 3409614 on 2017/04/26 by Max.Chen
Sequencer: Add Scrub() to movie scene player.
Change 3409658 on 2017/04/26 by Jamie.Dale
Made the handling of null item selection consistent in SComboBox
If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again.
Change 3409659 on 2017/04/26 by Jamie.Dale
Added preset Unicode block range selection to the font editor UI
#jira UE-44312
Change 3409755 on 2017/04/26 by Max.Chen
Sequencer: Back out bIsUISound for scrubbing.
Change 3410015 on 2017/04/26 by Max.Chen
Sequencer: Fix crash on asynchronous level sequence player load.
#jira UE-43807
Change 3410094 on 2017/04/26 by Max.Chen
Slate: Enter edit mode and return handled if not read only.
Change 3410151 on 2017/04/26 by Michael.Trepka
Fix for building EngineTest project on Mac
Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt
Expose editor visibility methods on Actor to blueprint/script
Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt
Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save.
PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist)
Change 3411187 on 2017/04/27 by Jamie.Dale
No longer attempt to use the game culture override in the editor
Change 3411443 on 2017/04/27 by Alex.Delesky
#jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid.
Change 3411809 on 2017/04/27 by Max.Chen
Sequencer: Prioritize buttons over label.
#jira UE-26813
Change 3411810 on 2017/04/27 by Cody.Albert
Scrollbox now properly calls Invalidate while scrolling
Change 3411892 on 2017/04/27 by Alex.Delesky
#jira UE-40031
PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien)
Change 3412002 on 2017/04/27 by Jamie.Dale
Fixed crash when using an invalid regex pattern
#jira UE-44340
Change 3412009 on 2017/04/27 by Cody.Albert
Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions
Change 3412631 on 2017/04/27 by Jamie.Dale
Implemented support for hiding empty folders in the Content Browser
"Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown.
This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history.
#jira UE-40038
Change 3413023 on 2017/04/27 by Max.Chen
Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children.
Change 3413309 on 2017/04/28 by Jamie.Dale
Fixed shadow warning
Change 3413327 on 2017/04/28 by Jamie.Dale
Added code to sanitize some known strings before passing them to ICU
Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt
Allow AssetRenameData to be exposed to blueprints/script
Change 3413630 on 2017/04/28 by Jamie.Dale
Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor
Change 3414164 on 2017/04/28 by Jamie.Dale
Removing some type-unsafe placement new array additions
Change 3414497 on 2017/04/28 by Yannick.Lange
ViewportInteraction: - Add arcball sphere asset.
- Add opacity parameter to translucent gizmo material.
Change 3415021 on 2017/04/28 by Max.Chen
Sequencer: Remove spacer nodes at the top and bottom of the node tree.
This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree.
#jira UE-28931
Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt
#rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert)
Change 3415836 on 2017/05/01 by Alex.Delesky
#jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut.
Change 3415837 on 2017/05/01 by Alex.Delesky
#jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window.
Change 3415839 on 2017/05/01 by Alex.Delesky
#jira UE-42049
PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi)
Change 3415842 on 2017/05/01 by Michael.Dupuis
#jira UE-44514 : Removed the warning as it's causing more issue than it fixes.
Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt
Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds
Change 3416520 on 2017/05/01 by Yannick.Lange
Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor.
- Add helper function to add a unique extension by subclass.
Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt
Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels
Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt
Prevent foliage from marking actors dirty as HISM components are added and removed from the scene.
Change 3416988 on 2017/05/01 by Lauren.Ridge
PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist)
Changed the highlight style to be around the icon and match the content browser color and style.
#jira UE-40437
Change 3418014 on 2017/05/02 by Yannick.Lange
Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials.
Change 3418087 on 2017/05/02 by Lauren.Ridge
Adding minor tab icon surrounds
Change 3418602 on 2017/05/02 by Jamie.Dale
Fixed a crash that could occur due to bad data in the asset registry
It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry).
These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed.
Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt
Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only
Change 3419071 on 2017/05/02 by Arciel.Rekman
UBT: optimize FixDeps step on Linux.
- Removes the need to re-link unrelated engine libraries when recompiling a code project.
- Makes builds faster on machines with multiple cores.
- The module that has circularly referenced dependencies is considered cross-referenced itself.
- Tested compilation on Linux (native & cross) and Mac (native).
Change 3419240 on 2017/05/02 by Cody.Albert
Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash
Change 3420011 on 2017/05/02 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3420507 on 2017/05/03 by Lauren.Ridge
Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode
Change 3420643 on 2017/05/03 by andrew.porter
QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings
Change 3420678 on 2017/05/03 by andrew.porter
QAGame: Updating override binding sequence
Change 3420961 on 2017/05/03 by Jamie.Dale
Exposed some missing Internationalization functions to BPs
Change 3422767 on 2017/05/04 by Yannick.Lange
ViewportInteraction: Extensibility for dragging on gizmo handles
Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle.
Change 3422789 on 2017/05/04 by Yannick.Lange
ViewportInteraction: Fix duplicate console variable.
Change 3422817 on 2017/05/04 by Andrew.Rodham
Sequencer: Changed level sequence object references to always use a package and object path based lookup
- Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs)
- Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References)
- Level sequence binding references no longer use native serialization now that TMap serialization is fully supported.
- Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI.
#jira UE-44490
Change 3422826 on 2017/05/04 by Andrew.Rodham
Removed erroneous braces
Change 3422874 on 2017/05/04 by James.Golding
Adding MaterialEditingLibrary to allow manipulation of materials within the editor.
- Refactored code out of MaterialEditor where possible
Marked some material types as BP-accessible, to allow to editor-Blueprint access.
Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage
Change 3422942 on 2017/05/04 by Lauren.Ridge
Tab padding adjustment to allow tabs with icons to be the same height as tabs without
Change 3423090 on 2017/05/04 by Jamie.Dale
Added a way to get the source package path for a localized package path
Added tests for the localized package path checks.
Change 3423133 on 2017/05/04 by Jamie.Dale
Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator
Change 3423301 on 2017/05/04 by Max.Chen
Sequencer: Add JumpToPosition which updates to a position in a scrubbing state.
Change 3423344 on 2017/05/04 by Jamie.Dale
Updated localized asset group caching so that it works in non-cooked builds
Change 3423486 on 2017/05/04 by Lauren.Ridge
Fixing deselection code in VWI
Change 3423502 on 2017/05/04 by Jamie.Dale
Adding automated localization tests
Change 3424219 on 2017/05/04 by Yannick.Lange
- Hide FWidget when ViewportWorldInteraction starts.
- Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility.
Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt
PR #3527: Modified comments (Contributed by projectgheist)
Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt
Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown.
Change 3425241 on 2017/05/05 by Max.Chen
Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner.
#jira UE-44559
Change 3425286 on 2017/05/05 by Jamie.Dale
Text duplicated as part of a widget archetype now maintains its existing key
#jira UE-44715
Change 3425477 on 2017/05/05 by Andrew.Rodham
Sequencer: Do not deprecate legacy object references since they still need to be serialized on save
- Also re-add identical via equality operator so that serialization works again
Change 3425681 on 2017/05/05 by Jamie.Dale
Fixed fallback font height/baseline measuring
Change 3426137 on 2017/05/05 by Jamie.Dale
Removing PPF_Localized
It's an old UE3-ism that's no longer tested anywhere
Change 3427434 on 2017/05/07 by Yannick.Lange
ViewportInteraction: Null check for viewport.
Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt
Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections.
#jira UE-44655
Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt
Fix other usage of USelection not having a selection annotation
#jira UE-44786
Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt
Fix crash on platforms without a cursor
#jira UE-44815
Change 3429862 on 2017/05/08 by tim.gautier
QAGame: Enable Include CrashReporter in Project Settings
Change 3430385 on 2017/05/09 by Lauren.Ridge
Resetting user focus to game viewport after movie finishes playback
#jira UE-44785
Change 3430695 on 2017/05/09 by Lauren.Ridge
Fix for crash on leaving in the middle of a loading movie
#jira UE-44834
Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt
Fixed movie player setting all users to focus which breaks VR controllers
[CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
Args . Add ( TEXT ( " AssetName " ) , FText : : FromName ( DroppedAssets [ 0 ] . AssetName ) ) ;
2015-06-19 07:33:02 -04:00
Args . Add ( TEXT ( " CollectionName " ) , FText : : FromName ( CollectionItem - > CollectionName ) ) ;
2016-01-07 11:21:22 -05:00
Message = FText : : Format ( LOCTEXT ( " CollectionAssetAdded " , " Added {AssetName} to {CollectionName} " ) , Args ) ;
2015-06-19 07:33:02 -04:00
}
else
{
FFormatNamedArguments Args ;
Args . Add ( TEXT ( " Number " ) , NumAdded ) ;
Args . Add ( TEXT ( " CollectionName " ) , FText : : FromName ( CollectionItem - > CollectionName ) ) ;
Message = FText : : Format ( LOCTEXT ( " CollectionAssetsAdded " , " Added {Number} asset(s) to {CollectionName} " ) , Args ) ;
}
}
else
{
Message = CollectionManagerModule . Get ( ) . GetLastError ( ) ;
}
// Added items to the collection or failed. Either way, display the message.
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3433074 by Matt.Kuhlenschmidt
Fix crash when clicking on certian tutorial blueprints.
#jira UE-44593
Change 3433075 by Matt.Kuhlenschmidt
Remove hittest grid log spam. The underlying problem causing this has been fixed
Change 3433077 by Matt.Kuhlenschmidt
Fix lighting becoming unbuilt when mesh painting
#jira UE-44837
Change 3433081 by Matt.Kuhlenschmidt
PR #3553: Crashfix for static array properties (Contributed by Pierdek)
Change 3433104 by Alexis.Matte
Make sure re-import skeletal mesh follow the import morph option
#jira UE-42846
Change 3434825 by Matt.Kuhlenschmidt
Fix crash when GC happens while the vr editor radial menu is open.
Change 3434831 by Matt.Kuhlenschmidt
Added missing file
Change 3434868 by Shaun.Kime
If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.
#jira ue-44670
Change 3434998 by Alexis.Matte
Meshes editors material/section panel are now fully transactional
- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
- Skeletal mesh editor: material slot instance, material slot name
Also fix some transaction description
#jira UE-44462
Change 3435195 by Jamie.Dale
Fixed incorrect handling of some LTR scripts that require shaping
These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.
#jira UE-44767
Change 3435199 by Jamie.Dale
Fixed some crashes/artifacts with bidirectional text
It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.
Change 3435200 by Jamie.Dale
Fixed a grapheme cluster metrics issue in the font editor viewport
The viewport also now respects the default shaping method CVar.
Change 3435771 by Alexis.Matte
Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
(PhysicAsset API change, adding 1 function)
#jira UE-44609
Change 3436856 by Jamie.Dale
Added some missing Unicode block ranges
Change 3436914 by Jamie.Dale
Adding some missing combining character ranges to the text shaper
Change 3436923 by Alexis.Matte
PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
#jira UE-43764
Change 3436948 by Jamie.Dale
Updated the Portal to use the predefined Unicode block ranges
Change 3436961 by Max.Chen
Sequencer: Show camera shake/anim track menus even if there aren't any assets.
Change 3437244 by Max.Chen
Sequencer: Clear locked cameras when releasing Sequencer.
#jira UE-44967
Change 3437515 by Arciel.Rekman
UBT: improvements for LocalExecutor.
- Larger number of parallel jobs on 16GB+ machines.
- Use WaitForExit() instead of polling.
- Tested on Linux and Mac.
Change 3437629 by Matt.Kuhlenschmidt
Improve asset import data display in static and skeletal meshes
Change 3438047 by Arciel.Rekman
Fix overlapping ranges being passed to memcpy().
Change 3438822 by Yannick.Lange
ViewportInteraction: Move gizmo handle files to make them private.
Change 3438906 by Matt.Kuhlenschmidt
PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)
Change 3438907 by Matt.Kuhlenschmidt
PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)
Change 3438908 by Matt.Kuhlenschmidt
PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)
Change 3439393 by Matt.Kuhlenschmidt
Force highest LOD for highres screenshots
Change 3439819 by Matt.Kuhlenschmidt
Turned FAssetData into a struct for some upcoming script exposure of FAssetData
Change 3439949 by Arciel.Rekman
Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.
- Allows disabling libc++ by setting the variable to 0.
- Pull request #3576 contributed by jared-improbable.
Change 3441078 by Jamie.Dale
The culture/language/locale console commands are now available in all build configs
Change 3441109 by Jamie.Dale
Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode
This is needed as the kerning-only shaping code assumes that everything is within the BMP
Change 3441275 by Matt.Kuhlenschmidt
Disable spinning on location and scale. These dont work because we have no notion of infinite spinning
Change 3442748 by Yannick.Lange
ViewportInteraction: Remove unused console variables.
Change 3442775 by James.Golding
Add support for editing MaterialFunctions to MaterialEditingLibrary
Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
Added test content for Material/MaterialFunction editing
Add needed BlueprintReadWrite to expressions (constants, function input/output)
Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType
Change 3442779 by James.Golding
Fix header order
Change 3442817 by Yannick.Lange
ViewportInteraction: Add can execute checks for level editor commands.
Change 3443038 by Michael.Dupuis
#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
Only permit moving foliage instance if there is some selected
Change 3443855 by Michael.Dupuis
#jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed
Change 3446096 by Max.Chen
Sequencer: Add OnFinished() event when a level sequence completes playback
#jira UE-45173
Change 3446097 by Max.Chen
Sequencer: Evaluate one last time before the sequence is torn down and reset
#jira UE-45174
Change 3446242 by Jamie.Dale
Fixed caret not appearing in empty text layouts
Caret selections have no range, and therefore have no width
Change 3446361 by Matt.Kuhlenschmidt
Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR
Change 3446457 by Alexis.Matte
Polish the speed tree import dialog
#jira UE-44963
Change 3446946 by Michael.Trepka
Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates
#jira UE-37934
Change 3447543 by Arciel.Rekman
Reduce VMAs on Linux.
- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
This decreases possibility to run into vm.max_map_count limit on Linux.
- Tested on Linux and Mac.
Change 3448468 by Arciel.Rekman
Fix race condition during creation of GMalloc.
- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.
Change 3449012 by Max.Chen
Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.
#jira UE-45089
Change 3449018 by Max.Chen
Sequencer: Add OnCameraCut event that fires when there is a camera cut.
#jira UE-45137
Change 3449195 by Max.Chen
Sequencer: Add setting for limit scrubbing to playback range.
#jira UE-43502
Change 3449198 by Max.Chen
Sequencer: Reorder hierarchical bias so that group priority takes precedence.
Change 3449217 by Max.Chen
Sequencer: Add setting to activate realtime viewports when in sequencer.
Change 3449219 by Max.Chen
Sequencer: Focus on search boxes when opened.
Change 3449238 by Max.Chen
Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.
Change 3449239 by Max.Chen
Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.
Change 3449241 by Max.Chen
Sequencer: Restore section selection after full tree rebuild.
Change 3449279 by Max.Chen
Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"
Change 3449280 by Max.Chen
Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.
#jira UE-44552
Change 3449294 by Max.Chen
Sequencer: Null check for sequencer ed mode crash.
Change 3449297 by Max.Chen
Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.
#jira UE-42866
Change 3449542 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3451507 by Matt.Kuhlenschmidt
Fix extra slate uv coords not functioning on ES2
Change 3451510 by Matt.Kuhlenschmidt
PR #3595: Fixed wrong colour for level status (Contributed by ronve)
Change 3451529 by Alexis.Matte
fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
#jira UE-34410
Change 3451611 by Yannick.Lange
ViewportInteraction: Dragging gizmo without second pass for snapped calculations.
Change 3452134 by Jamie.Dale
Fixed constant font cache flushing if a widget had no font set
Change 3452239 by Jamie.Dale
Fixed constant font measure flushing if a widget had no font set
Change 3452243 by Jamie.Dale
Removed deprecated code for creating fonts from bulk data
Change 3452277 by Jamie.Dale
The concept of "stale" composite fonts is now editor-only
Change 3452358 by Alexis.Matte
Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
#jira UE-45232
Change 3452678 by Max.Chen
Sequencer: Fix crash on export if there's no shot data.
Change 3453057 by Matt.Kuhlenschmidt
Exposed asset exporting to script
Change 3453782 by Andrew.Rodham
Sequencer: Fixed deterministic cooking issues with movie scene data
- Movie scene signatures are now initialized in PostInitProperties
- A warning is now presented when attempting to cook old data that was never serialized with a signature.
- Removed redundant legacy data upgrade logic that could dirty level sequences on load.
#jira UE-44912
Change 3453788 by Yannick.Lange
ViewportInteraction: Custom scene proxy for gizmo handles.
Change 3453938 by Max.Chen
Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot
#jira UE-45119
Change 3454058 by Michael.Dupuis
Fixed StaticAnalysis
Change 3454077 by Max.Chen
Sequencer: Fix not saving the pre-animated track value when creating a track/key.
On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)
Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.
#jira UE-45130
Change 3454108 by Nick.Darnell
UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.
Change 3454109 by Jamie.Dale
Cache the text layout source info in non-shipping builds so you can inspect it in the debugger
Change 3454202 by Matt.Kuhlenschmidt
Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material
Change 3454390 by Yannick.Lange
Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
#jira UE-45035
Change 3454564 by Matt.Kuhlenschmidt
#rnx Fix deprecation warnings
Change 3455471 by Yannick.Lange
ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
#jira UE-44965
Change 3456183 by Max.Chen
Sequencer: Auto key, auto track refactor.
Auto key - create a key when the property changes and there's an existing track.
Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
All - create a key and a track when the property changes. This is only exposed in VR Editor.
None - do nothing.
#jira UE-43469
Change 3456349 by Andrew.Rodham
Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO
Change 3456678 by Alexis.Matte
Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
#jira UE-45306
Change 3456945 by Max.Chen
UMG: Add restore state to 2d transform section.
#jira UE-45372
Change 3457196 by Arciel.Rekman
Linux: serialize allocations from the memory pool.
Change 3458434 by Max.Chen
Sequencer: Remove obsolete set tick prerequites functions.
Change 3458671 by James.Golding
Added MIC editing support to MaterialEditingLibrary
Fix static analysis warning
Change 3458888 by Matt.Kuhlenschmidt
PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)
Change 3458893 by Matt.Kuhlenschmidt
PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)
Change 3458895 by Matt.Kuhlenschmidt
Fix typo
Change 3458902 by Matt.Kuhlenschmidt
PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)
Change 3458917 by Matt.Kuhlenschmidt
Fix crash with invalid object properties in the class picker
#jira UE-39000
Change 3458939 by Matt.Kuhlenschmidt
Fix compile error
Change 3458984 by andrew.porter
QAGame: Initial check in of sequencer smoke test map
Change 3459510 by Matt.Kuhlenschmidt
Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.
#jira UE-45052
Change 3460985 by Max.Chen
Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.
#jira UE-45090
Change 3461698 by Arciel.Rekman
Avoid using ARRAY_COUNT in Vulkan.
- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.
Change 3462053 by Max.Chen
Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.
#jira UE-43470
Change 3462139 by Max.Chen
Property Editor: Add objects to FPropertyAndParent
Change 3462202 by Arciel.Rekman
Fix FSocket::Recv() blocking with Peek when there's no data.
Change 3462253 by Nick.Darnell
Slate - New Clipping System
Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.
Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.
/**
* This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
*/
Inherit,
/**
* This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area.
*/
ClipToBounds,
/**
* This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping
* state. Effectively allowing it to render outside the bounds of hierarchy that does clip.
*
* NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
*/
ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
/**
* This widget clips to its bounds. It intersects those bounds with any previous clipping area.
*
* NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers
* in the UI where you never want animations or other effects to break this region.
*/
ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
/**
* This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
* the widget is given. If that occurs, it behaves like [Yes].
*
* NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
* are resized to not be able to support the length of the text. So rather than needing to tag every
* container that could contain text with [Yes], which would result in almost no batching, this mode
* was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand,
* is because not every panel returns a Desired Size that matches what it plans to render at.
*/
OnDemand UMETA(DisplayName = "On Demand (Advanced)")
- Large API Change -
All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.
If you were previously trying to determine if you should cull widgets, by doing something like this,
if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )
That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below,
if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))
To assist in debugging efforts, there are several new debugging console flags in Slate,
Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive).
Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.
Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.
I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.
Slate.Feathering 1
If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.
Slate.EnableDrawEvents 1
#jira UE-4659
#rn
Change 3462714 by Nick.Darnell
Fixing a few more compiler issues with the clipping changes.
Change 3462726 by Max.Chen
Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.
#jira UE-45431
Change 3462801 by Nick.Darnell
Adding a UMG dependency to EngineTestBuild.
Change 3462914 by Max.Chen
Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138
#jira UE-30007
#jira UE-39003
Change 3462946 by Nick.Darnell
Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
Automation - Adding a blur widget test.
Change 3462987 by Matt.Kuhlenschmidt
Back out changelist 3458893
Change 3464774 by Matt.Kuhlenschmidt
PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)
Change 3464785 by Nick.Darnell
Fixing some clipping stuff in the editor.
Change 3464830 by andrew.porter
QAGame: Second pass on sequencer smoke test map
Change 3464902 by Nick.Darnell
Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.
Change 3464988 by Max.Chen
Sequencer: Add attenuation settings for attached audio components.
#jira UE-33080
Change 3465024 by Nick.Darnell
MoviePlayer - Impoving the playback mode displaynames.
Change 3465074 by Arciel.Rekman
Fix shadowing issues of GraphicsPSOInit.
Change 3465097 by Matt.Kuhlenschmidt
Some refactoring of the details panel
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.
Refactored the API for adding rows to details panels to make it more consistent\
AddChildCustomBuilder->AddCustomBuilder
AddChildGroup->AddGroup
AddChildContent->AddCustomRow
AddChildPropert->AddProperty
AddChildStructure->AddExternalStructureProperty
AddStructure->AddAllExternalStructureProperties
AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty
Change 3465186 by Max.Chen
Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.
#jira UE-43780
Change 3465315 by Matt.Kuhlenschmidt
Fix Fortnite and Orion details panel customization warnings
Change 3465424 by Nick.Darnell
Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.
Change 3465488 by Nick.Darnell
Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test.
Change 3466277 by Arciel.Rekman
Linux: fix window drift when dragging (UE-40380).
- Change by Cengiz Terzibas.
Change 3466370 by Nick.Darnell
UMG - Fixing the colors for the resize handle in the designer.
Change 3466372 by Nick.Darnell
UMG - Fixing the ruler ticks sometimes not being drawn.
Change 3466374 by Nick.Darnell
UMG - Fixing the designer showing multiple options for sequencer.
Change 3466377 by Nick.Darnell
UMG - Cleaning up some clipping bits.
Change 3467025 by Andrew.Rodham
Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.
(CIS step 62283298, jobId 7773146)
(CIS step 62283297, jobId 7773146)
Change 3467099 by Max.Chen
Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.
Change 3467172 by Max.Chen
Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.
#jira UE-43690
Change 3467192 by Matt.Kuhlenschmidt
Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes
#jira UE-45527
Change 3467251 by Yannick.Lange
ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.
#jira UE-43489
Change 3467331 by Matt.Kuhlenschmidt
Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders
Change 3467335 by Matt.Kuhlenschmidt
Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.
Change 3467558 by Max.Chen
Scene Outliner: Generic support to add default columns to a scene outliner.
Change 3467565 by Jamie.Dale
Removing old screenshot data for test
Change 3467589 by Nick.Darnell
Editor - Random cleanup.
Change 3467596 by Nick.Darnell
Progress Bar - Exposing Border Padding to UMG.
Change 3467600 by Nick.Darnell
Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.
Change 3467601 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467662 by Nick.Darnell
Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.
Change 3467674 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467737 by Max.Chen
Sequencer: Added OnMovieSceneBindingsChanged delegate
Change 3468053 by tim.gautier
QAGame: Updating Editor Smoke Map
- Updated landscapes into Stations for testing
- Added Foliage Sublevel
Change 3468194 by Arciel.Rekman
Linux: fix problems communicating with various STL-using libs.
- Stop hiding global new/delete signatures.
- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.
Change 3468678 by Max.Chen
Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.
Change 3469314 by tim.gautier
QAGame: Added Painted Foliage / Spline section to EditorSmoke map
Change 3469377 by Nick.Darnell
Slate - Fixing some warnings in a couple of sample games due to the clipping changes.
#rnx
Change 3469767 by Max.Chen
Sequencer: Outliner column and sequencer binding data
#jira UE-43470
Change 3469974 by Arciel.Rekman
Fix code projects not working in Linux installed build.
Change 3470082 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470174 by Nick.Darnell
Slate - Get the last widget in a widget path utility.
Change 3470176 by Nick.Darnell
UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.
Change 3470261 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470286 by Max.Chen
Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.
Change 3470366 by Nick.Darnell
Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.
Change 3470649 by Matt.Kuhlenschmidt
Fix deprecation warnings
Change 3470695 by Matt.Kuhlenschmidt
Fixed typo
#jira UE-45580
Change 3470721 by Matt.Kuhlenschmidt
Fix static analysis
Change 3471254 by Michael.Dupuis
#jira UE-42952: Keep occlusion result per view
Change 3471287 by Nick.Darnell
UMG - Render Focus Rule now defaults to never.
Change 3471291 by Nick.Darnell
Slate - Fixing FSlateRenderer* change fallout.
Change 3471299 by Nick.Darnell
Slate - Fixing FSlateRenderer* change.
Change 3471323 by Nick.Darnell
Automation - Fixing automation and Static Analysis warning.
Change 3471413 by andrew.porter
QAGame: Added test content for anim blending and material parameteres to sequencer smoke level
Change 3471649 by Max.Chen
Sequencer: Modify the track when adding animation
#jira UE-45618
Change 3471659 by Matt.Kuhlenschmidt
Added a way to check if a movie is playing from the engine.
Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing
Change 3471734 by Matt.Kuhlenschmidt
Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings
Change 3472176 by Nick.Darnell
UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.
Change 3472740 by Max.Chen
Sequencer: Add GetThisFrameMetaData accessor
Change 3472748 by Max.Chen
Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates
Change 3472753 by Max.Chen
Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate
Change 3472870 by Nick.Darnell
Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT.
Change 3473340 by Max.Chen
Scene Outliner: Add ability to register additional filters
Change 3473348 by Max.Chen
Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)
Change 3473441 by Max.Chen
Sequencer: Autokey Refactor Part 2.
Autokey is now a single toggleable state.
Allow Edits Mode has 3 states:
Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
Allow Sequencer Edits Only - All edits will produce either a track or a key.
Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.
#jira UE-45229
Change 3473670 by Nick.Darnell
Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers.
#rn
Change 3473711 by Nick.Darnell
Disabling the ensure in the module manager.
Change 3473747 by Max.Chen
Sequencer: Fix tooltip
Change 3474091 by Jamie.Dale
Added a warning when cooking a UFontFace that is outered to a UFont asset
These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)
Change 3475052 by Yannick.Lange
VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.
#jira UE-45415
Change 3475054 by Yannick.Lange
Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.
#jira UE-45574
Change 3475263 by Nick.Darnell
Fixing some additional cases of IModuleInteface SharedPtr usage.
Change 3475268 by Max.Chen
Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.
#jira UE-45654
Change 3475269 by Max.Chen
Scene Outliner: Additional filters should only apply to actor browsing mode
Change 3475407 by Nick.Darnell
Fixing some clipping / module shared ptr changes in the launcher code.
Change 3475542 by Max.Chen
Sequencer: Update thumbnail and section highlighting to use new clipping behavior.
#jira UE-45692
#jira UE-45689
Change 3475743 by Michael.Dupuis
#jira UE-45183: When updating phyx region take into account simple collision mip
Change 3475949 by Arciel.Rekman
Remove PhysX deoptimization (no longer needed).
- OR-24947 has been closed three months ago.
Change 3476022 by Michael.Dupuis
#jira UE-45560: Make sure we're not going out of range
Change 3476063 by Michael.Dupuis
#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component
Change 3476168 by Michael.Trepka
Added handling of directory symlinks to FApplePlatformFile::IterateDirectory
#jira UE-43704
Change 3476172 by Nick.Darnell
Fixing a Imoduleinterface change.
Change 3476183 by Jamie.Dale
Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text
Change 3476385 by Arciel.Rekman
Linux: handle symlinks when iterating directories.
Change 3476522 by Michael.Trepka
Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
Change 3476806 by Nick.Darnell
UMG - Focus the designer after dropping a widget onto the surface.
Change 3476809 by Nick.Darnell
Curve Editor - Enable Clipping on the curve editor.
Change 3477475 by Nick.Darnell
Fixing a module interface shared ptr usage in UT.
Change 3477553 by Yannick.Lange
VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.
Change 3477734 by Yannick.Lange
VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.
#jira UE-44933
Change 3477761 by Jamie.Dale
Some improvements to avoid loading the native .locres files twice when we don't need to
Change 3477780 by Nick.Darnell
PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)
Change 3477786 by Nick.Darnell
PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)
Change 3477795 by Nick.Darnell
PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)
Change 3478092 by Nick.Darnell
PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
Engine Edit - Made some small changes to the enum type, and some naming.
Change 3478450 by Nick.Darnell
Fixing some uninitialized variable errors.
Change 3479827 by Andrew.Rodham
Sequencer: Addressed serialization issues with some struct types
Change 3479874 by Jamie.Dale
Fixed "NativeGameLanguage" not being used correctly during localization initialization
Change 3480012 by Andrew.Rodham
Sequencer: Fixed loading tagged properties as native for track identifiers
#jira UE-45823
Change 3480337 by Alexis.Matte
Fix morph target crash missing some valid index check
Change 3480804 by Alexis.Matte
Fix crash with ColorGradingMode custom detail
#jira UE-45638
Change 3480892 by Andrew.Rodham
Sequencer: Ensure that movie scene sequences know about the editor object version
#jira UE-45842
Change 3481073 by Nick.Darnell
Fix the shader compiler error from main in Slate.
Change 3481303 by Nick.Darnell
UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.
Change 3481308 by Nick.Darnell
Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.
Change 3481629 by Max.Chen
Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()
#jira UE-45785
Change 3481899 by Yannick.Lange
VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.
Change 3481984 by Michael.Dupuis
#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools
Change 3482047 by Nick.Darnell
Slate - Adding some comments to IsWidgetCulled.
Change 3482110 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482136 by Jamie.Dale
The CamelCase break iterator now treats digits around character tokens as part of the identifier
Change 3482138 by Michael.Dupuis
#jira UE-45854: Properly unregister during undo operation
Change 3482150 by Michael.Dupuis
#jira UE-45845 : Add missing nullcheck for GetStaticMesh
Change 3482153 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482180 by Nick.Darnell
UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main.
Change 3482273 by Nick.Darnell
UMG - Tweaking some more things about the widget component box outline.
Change 3482308 by Alexis.Matte
Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
#jira UE-45696
Change 3482327 by Nick.Darnell
UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.
Change 3482705 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484245 by Max.Chen
Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.
#jira UE-45905
Change 3484263 by Max.Chen
Sequencer: Fix crash on forcing refresh of details panel on release.
#jira UE-45911
Change 3484431 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484474 by Alexis.Matte
Fix the morph target animation curve name matching.
#jira UE-20294
Change 3484475 by Alexis.Matte
When removing a LOD, make sure we remove all morph target data associate to the LOD.
Change 3484489 by Nick.Darnell
PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)
#jira UE-45908
Change 3484692 by Nick.Darnell
Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better.
Change 3484703 by Nick.Darnell
Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.
#jira UE-43213
Change 3484918 by Jamie.Dale
Fixed font measuring regression with RTL text
RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).
Change 3485718 by Nick.Darnell
Editor - Removing Super Search & User Feedback button.
Change 3485719 by Nick.Darnell
Portal - Removing SuperSearch.
Change 3485751 by Matt.Kuhlenschmidt
Fix crash accessing platformer game menu if the menu is open during a console based load
#jira UE-45950
Change 3486047 by Arciel.Rekman
Linux: add OpenEXR implementation (UE-40270).
#jira UE-40270
Change 3486467 by Max.Chen
Sequencer: Reset max tick rate when destroyed.
#jira UE-45956
Change 3486477 by Max.Chen
Sequencer: Refresh outliner when column is removed.
#jira UE-45891
Change 3486667 by Andrew.Rodham
Added missing include
Change 3486724 by Andrew.Rodham
Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
- Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform
Change 3486730 by Alexis.Matte
In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
#UE-45684
Change 3486749 by Alexis.Matte
Make sure the parent window of the monitor directory browse folder is set properly
#jira UE-45682
Change 3486805 by Matt.Kuhlenschmidt
Additional safety against invalid objects being accessed by slate
Change 3486848 by Alexis.Matte
Make sure Monitor folder feature support root mount point map folder
During auto import, give priority to asset import factory over the scene import factory
#jira UE-45691
Change 3486879 by Andrew.Rodham
Removing obsolete QA assets
Change 3486950 by Nick.Darnell
PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
Review - made some adjustments from the original.
Change 3486954 by Nick.Darnell
Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.
Change 3486967 by Nick.Darnell
Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.
Change 3486970 by Andrew.Rodham
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
#jira UE-45937
Change 3486984 by Andrew.Rodham
Sequencer: Improved blending type iconography
Change 3486996 by Nick.Darnell
UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead.
Change 3487070 by Andrew.Rodham
Sequencer: Added graphics for key areas that represent empty space
Change 3487195 by Andrew.Rodham
Sequencer: Changed evaluation groups to always flush implicitly
- Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
- This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation
Change 3487322 by Nick.Darnell
PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)
Change 3487363 by Nick.Darnell
PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)
Change 3487439 by Nick.Darnell
PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)
Change 3487500 by Arciel.Rekman
Removed LinuxNativeDialogs.
- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).
Change 3487630 by Lauren.Ridge
Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds
#jira UE-44885
Change 3487864 by Matt.Kuhlenschmidt
Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts
AssetRegistry is now a UInterface object.
Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object
C++ users should still continue to use IAssetRegistry.
Change 3487879 by Matt.Kuhlenschmidt
Renamed asset tools uobject helper to UAssetToolsHelpers
Change 3487926 by Lauren.Ridge
Fixing reset to default not showing up for custom widgets
#jira UE-44164
Change 3488184 by Matt.Kuhlenschmidt
PR #3656: Make References/Referencers List copyable (Contributed by user37337)
#jira UE-45763
Change 3488240 by Matt.Kuhlenschmidt
Fix compiler issue
Change 3488350 by Lauren.Ridge
Landscape info map transactional state is based on its world's transactional state
#jira UE-44885
#jira UE-46019
Change 3488412 by Matt.Kuhlenschmidt
Fix reset to default showing up in two different places for some customizations
Change 3488413 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488414 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488415 by Matt.Kuhlenschmidt
Missed file
Change 3488565 by Arciel.Rekman
Add pretty printers for gdb (UETOOL-1171).
- Committing shelf by Cengiz.Terzibas, with some modifications.
#jira UETOOL-1171
Change 3489094 by Nick.Darnell
Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.
Change 3489095 by Nick.Darnell
PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
Review - Fixed spacing.
Change 3489108 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3489120 by Nick.Darnell
PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)
Change 3489147 by Andrew.Rodham
Sequencer: Adding return value to function to appease static analysis
- This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that
Change 3489264 by Nick.Darnell
Testing - Finishing the thought behind an enum comment.
Change 3489265 by Nick.Darnell
PR #2750: UE-35164: Button padding (Contributed by projectgheist)
Change 3489267 by Nick.Darnell
PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)
Change 3489632 by Arciel.Rekman
Correctness changes to MallocPoisonProxy.
- Missing forwarding functions added. Incorrect comment removed.
- Change by Steve.Robb, doing here so it is in 4.17.
Change 3489689 by Arciel.Rekman
More MallocPoisonProxy changes I missed in previous CL.
Change 3489751 by Matt.Kuhlenschmidt
Moved editor performance settings out of per-project settings so they can be shared across projects
Change 3489837 by Lauren.Ridge
Keyboard shortcut for entering/leaving VR Mode is now Alt+V
Change 3491082 by Arciel.Rekman
Linux: better fix for the crash due to name collision (UE-46040).
- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
- Undid change in the SceneOutliner module.
#jira UE-46040
Change 3491096 by Arciel.Rekman
Fix UAT compilation on the newest mono.
Change 3491240 by Max.Chen
Sequencer: Disable key button when allow level edits only is on.
#jira UE-46060
Change 3491406 by Yannick.Lange
Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.
#jira UE-45806
Change 3491559 by Alexis.Matte
Make sure we use the good preview mesh when doing a preview
#jira UE-45963
Change 3491563 by Alexis.Matte
Fix crash with staticmesh editor LodLevel selection
Change 3491564 by Nick.Darnell
UMG - Fixing an offset with the grab handles in HDPI mode.
Change 3491595 by Nick.Darnell
Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.
Change 3491604 by Nick.Darnell
Back out changelist 3489265
Change 3491615 by Arciel.Rekman
Added malloc replay proxy (Linux only for now).
- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.
Change 3491684 by Arciel.Rekman
Added FMalloc functions I missed.
- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.
Change 3491692 by Matt.Kuhlenschmidt
Some minor fixes to the static mesh editor
- Fix UV combo button looking non-standard on the toolbar
- Fix a few combo buttons in the details panel looking too big.
Change 3491702 by Arciel.Rekman
Do not compile replay proxy-specific code when not used.
Change 3491717 by Michael.Dupuis
#jira UE-35083:
The component is now the owner of the PerInstanceRenderData instead of the proxy
Add an Update path to only update specified instances range
Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
Expose a new property to decide if we require dynamic instance buffer
Change 3491758 by Matt.Kuhlenschmidt
Fix crash on static mesh editor shutdown
Change 3491873 by Cody.Albert
Fixed clipping issue in Sequencer curve editor
#rnx
Change 3491956 by Matt.Kuhlenschmidt
Fix crash opening the Previewing sub-menu in the level editor settings menu
#jira UE-46095
Change 3492046 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492076 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492165 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492222 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492274 by Michael.Dupuis
#jira UE-46105: Fixed Clang warning
Change 3492338 by andrew.porter
QAGame: Testing ensure when submitting
Change 3492371 by Nick.Darnell
UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution.
Change 3492462 by Matt.Kuhlenschmidt
Fix ensure checking in files through perforce
Change 3492491 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492505 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492517 by Jamie.Dale
The package localization ID is no longer used at all at runtime, and is now truly editor-only
This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.
After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.
Change 3492630 by Nick.Darnell
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
#jira UE-46124
Change 3492692 by Matt.Kuhlenschmidt
Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color
Change 3492714 by Matt.Kuhlenschmidt
Added outline with drop shadow to font automation test
Change 3492737 by Matt.Kuhlenschmidt
Fix linux
Change 3492992 by tim.gautier
Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings
#jira UE-46132
Change 3493089 by Jamie.Dale
Ensure that the composite font of a font asset is flushed when the font object is GC'd
Change 3493322 by Jamie.Dale
Fixing null crash
#jira UE-45758
Change 3494467 by Andrew.Rodham
Fix Xbox warning
Change 3494852 by tim.gautier
QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded
Change 3494853 by Nick.Darnell
Another attempt at fixing the automation blueprint SA warning.
Change 3494896 by Arciel.Rekman
Fix possible null pointer access during Vulkan init.
- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.
#jira UE-46142
Change 3494987 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495010 by Matt.Kuhlenschmidt
Adding additional logging to track down html5 issue
Change 3495212 by Michael.Dupuis
#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)
Change 3495536 by Jamie.Dale
Updating UGameEngine to call its Super::PreExit after performing its own teardown
This prevents UEngine cleaning up resources that UGameEngine still needs.
#jira UE-46159
Change 3495551 by Arciel.Rekman
Another attempt to fix analyzer problem (UE-46142).
Change 3495794 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495905 by Matt.Kuhlenschmidt
Fix USD crash when importing a meshwith no material
[CL 3499771 by Matt Kuhlenschmidt in Main branch]
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ContentBrowserUtils : : DisplayMessage ( Message , Geometry . GetLayoutBoundingRect ( ) , SharedThis ( this ) ) ;
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return FReply : : Handled ( ) ;
}
return FReply : : Unhandled ( ) ;
}
void SCollectionView : : ExpandParentItems ( const TSharedRef < FCollectionItem > & InCollectionItem )
{
for ( TSharedPtr < FCollectionItem > CollectionItemToExpand = InCollectionItem - > ParentCollection . Pin ( ) ;
CollectionItemToExpand . IsValid ( ) ;
CollectionItemToExpand = CollectionItemToExpand - > ParentCollection . Pin ( )
)
{
CollectionTreePtr - > SetItemExpansion ( CollectionItemToExpand , true ) ;
}
}
TSharedPtr < SWidget > SCollectionView : : MakeCollectionTreeContextMenu ( )
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{
if ( ! bAllowRightClickMenu )
{
return NULL ;
}
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return CollectionContextMenu - > MakeCollectionTreeContextMenu ( Commands ) ;
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}
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bool SCollectionView : : IsCollectionCheckBoxEnabled ( TSharedPtr < FCollectionItem > CollectionItem ) const
{
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return QuickAssetManagement . IsValid ( ) & & QuickAssetManagement - > IsCollectionEnabled ( FCollectionNameType ( CollectionItem - > CollectionName , CollectionItem - > CollectionType ) ) ;
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}
ECheckBoxState SCollectionView : : IsCollectionChecked ( TSharedPtr < FCollectionItem > CollectionItem ) const
{
if ( QuickAssetManagement . IsValid ( ) )
{
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return QuickAssetManagement - > GetCollectionCheckState ( FCollectionNameType ( CollectionItem - > CollectionName , CollectionItem - > CollectionType ) ) ;
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}
return ECheckBoxState : : Unchecked ;
}
void SCollectionView : : OnCollectionCheckStateChanged ( ECheckBoxState NewState , TSharedPtr < FCollectionItem > CollectionItem )
{
if ( QuickAssetManagement . IsValid ( ) )
{
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FCollectionNameType CollectionKey ( CollectionItem - > CollectionName , CollectionItem - > CollectionType ) ;
if ( QuickAssetManagement - > GetCollectionCheckState ( CollectionKey ) = = ECheckBoxState : : Checked )
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{
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QuickAssetManagement - > RemoveCurrentAssetsFromCollection ( CollectionKey ) ;
}
else
{
QuickAssetManagement - > AddCurrentAssetsToCollection ( CollectionKey ) ;
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}
}
}
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void SCollectionView : : CollectionSelectionChanged ( TSharedPtr < FCollectionItem > CollectionItem , ESelectInfo : : Type /*SelectInfo*/ )
{
if ( ShouldAllowSelectionChangedDelegate ( ) & & OnCollectionSelected . IsBound ( ) )
{
if ( CollectionItem . IsValid ( ) )
{
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OnCollectionSelected . Execute ( FCollectionNameType ( CollectionItem - > CollectionName , CollectionItem - > CollectionType ) ) ;
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}
else
{
OnCollectionSelected . Execute ( FCollectionNameType ( NAME_None , ECollectionShareType : : CST_All ) ) ;
}
}
}
void SCollectionView : : CollectionItemScrolledIntoView ( TSharedPtr < FCollectionItem > CollectionItem , const TSharedPtr < ITableRow > & Widget )
{
if ( CollectionItem - > bRenaming & & Widget . IsValid ( ) & & Widget - > GetContent ( ) . IsValid ( ) )
{
CollectionItem - > OnRenamedRequestEvent . Broadcast ( ) ;
}
}
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bool SCollectionView : : IsCollectionNameReadOnly ( ) const
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{
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// We can't rename collections while they're being dragged
TSharedPtr < FCollectionDragDropOp > DragDropOp = CurrentCollectionDragDropOp . Pin ( ) ;
if ( DragDropOp . IsValid ( ) )
{
TArray < TSharedPtr < FCollectionItem > > SelectedCollectionItems = CollectionTreePtr - > GetSelectedItems ( ) ;
for ( const auto & SelectedCollectionItem : SelectedCollectionItems )
{
if ( DragDropOp - > Collections . Contains ( FCollectionNameType ( SelectedCollectionItem - > CollectionName , SelectedCollectionItem - > CollectionType ) ) )
{
return true ;
}
}
}
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CollectionContextMenu - > UpdateProjectSourceControl ( ) ;
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return ! CollectionContextMenu - > CanRenameSelectedCollections ( ) ;
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}
bool SCollectionView : : CollectionNameChangeCommit ( const TSharedPtr < FCollectionItem > & CollectionItem , const FString & NewName , bool bChangeConfirmed , FText & OutWarningMessage )
{
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FCollectionManagerModule & CollectionManagerModule = FCollectionManagerModule : : GetModule ( ) ;
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// If new name is empty, set it back to the original name
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const FName NewNameFinal ( NewName . IsEmpty ( ) ? CollectionItem - > CollectionName : FName ( * NewName ) ) ;
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if ( CollectionItem - > bNewCollection )
{
CollectionItem - > bNewCollection = false ;
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// Cache this here as CreateCollection will invalidate the current parent pointer
TOptional < FCollectionNameType > NewCollectionParentKey ;
TSharedPtr < FCollectionItem > ParentCollectionItem = CollectionItem - > ParentCollection . Pin ( ) ;
if ( ParentCollectionItem . IsValid ( ) )
{
NewCollectionParentKey = FCollectionNameType ( ParentCollectionItem - > CollectionName , ParentCollectionItem - > CollectionType ) ;
}
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// If we canceled the name change when creating a new asset, we want to silently remove it
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if ( ! bChangeConfirmed )
{
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AvailableCollections . Remove ( FCollectionNameType ( CollectionItem - > CollectionName , CollectionItem - > CollectionType ) ) ;
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UpdateFilteredCollectionItems ( ) ;
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return false ;
}
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if ( ! CollectionManagerModule . Get ( ) . CreateCollection ( NewNameFinal , CollectionItem - > CollectionType , CollectionItem - > StorageMode ) )
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{
// Failed to add the collection, remove it from the list
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AvailableCollections . Remove ( FCollectionNameType ( CollectionItem - > CollectionName , CollectionItem - > CollectionType ) ) ;
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UpdateFilteredCollectionItems ( ) ;
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OutWarningMessage = FText : : Format ( LOCTEXT ( " CreateCollectionFailed " , " Failed to create the collection. {0} " ) , CollectionManagerModule . Get ( ) . GetLastError ( ) ) ;
return false ;
}
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// Since we're really adding a new collection (as our placeholder item is currently transient), we don't get a rename event from the collections manager
// We'll spoof one here that so that our placeholder tree item is updated with the final name - this will preserve its expansion and selection state
HandleCollectionRenamed (
FCollectionNameType ( CollectionItem - > CollectionName , CollectionItem - > CollectionType ) ,
FCollectionNameType ( NewNameFinal , CollectionItem - > CollectionType )
) ;
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if ( NewCollectionParentKey . IsSet ( ) )
{
// Try and set the parent correctly (if this fails for any reason, the collection will still be added, but will just appear at the root)
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CollectionManagerModule . Get ( ) . ReparentCollection ( NewNameFinal , CollectionItem - > CollectionType , NewCollectionParentKey - > Name , NewCollectionParentKey - > Type ) ;
}
// Notify anything that cares that this collection has been created now
if ( CollectionItem - > OnCollectionCreatedEvent . IsBound ( ) )
{
CollectionItem - > OnCollectionCreatedEvent . Execute ( FCollectionNameType ( NewNameFinal , CollectionItem - > CollectionType ) ) ;
CollectionItem - > OnCollectionCreatedEvent . Unbind ( ) ;
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}
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}
else
{
// If the old name is the same as the new name, just early exit here.
if ( CollectionItem - > CollectionName = = NewNameFinal )
{
return true ;
}
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// If the new name doesn't pass our current filter, we need to clear it
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if ( ! CollectionItemTextFilter - > PassesFilter ( FCollectionItem ( NewNameFinal , CollectionItem - > CollectionType ) ) )
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{
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SearchPtr - > ClearSearch ( ) ;
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}
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// Otherwise perform the rename
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if ( ! CollectionManagerModule . Get ( ) . RenameCollection ( CollectionItem - > CollectionName , CollectionItem - > CollectionType , NewNameFinal , CollectionItem - > CollectionType ) )
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{
// Failed to rename the collection
OutWarningMessage = FText : : Format ( LOCTEXT ( " RenameCollectionFailed " , " Failed to rename the collection. {0} " ) , CollectionManagerModule . Get ( ) . GetLastError ( ) ) ;
return false ;
}
}
// At this point CollectionItem is no longer a member of the CollectionItems list (as the list is repopulated by
// UpdateCollectionItems, which is called by a broadcast from CollectionManagerModule::RenameCollection, above).
// So search again for the item by name and type.
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auto NewCollectionItemPtr = AvailableCollections . Find ( FCollectionNameType ( NewNameFinal , CollectionItem - > CollectionType ) ) ;
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// Reselect the path to notify that the selection has changed
{
FScopedPreventSelectionChangedDelegate DelegatePrevention ( SharedThis ( this ) ) ;
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CollectionTreePtr - > ClearSelection ( ) ;
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}
// Set the selection
if ( NewCollectionItemPtr )
{
const auto & NewCollectionItem = * NewCollectionItemPtr ;
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CollectionTreePtr - > RequestScrollIntoView ( NewCollectionItem ) ;
CollectionTreePtr - > SetItemSelection ( NewCollectionItem , true ) ;
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}
return true ;
}
bool SCollectionView : : CollectionVerifyRenameCommit ( const TSharedPtr < FCollectionItem > & CollectionItem , const FString & NewName , const FSlateRect & MessageAnchor , FText & OutErrorMessage )
{
// If the new name is the same as the old name, consider this to be unchanged, and accept it.
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if ( CollectionItem - > CollectionName . ToString ( ) = = NewName )
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{
return true ;
}
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FCollectionManagerModule & CollectionManagerModule = FCollectionManagerModule : : GetModule ( ) ;
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if ( ! CollectionManagerModule . Get ( ) . IsValidCollectionName ( NewName , ECollectionShareType : : CST_All ) )
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{
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OutErrorMessage = CollectionManagerModule . Get ( ) . GetLastError ( ) ;
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return false ;
}
return true ;
}
# undef LOCTEXT_NAMESPACE