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UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/Private/PathContextMenu.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "PathContextMenu.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Misc/MessageDialog.h"
#include "HAL/FileManager.h"
#include "Misc/Paths.h"
#include "Modules/ModuleManager.h"
#include "UObject/ObjectRedirector.h"
#include "Misc/PackageName.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/SWindow.h"
#include "Framework/Application/SlateApplication.h"
#include "Textures/SlateIcon.h"
#include "Framework/MultiBox/MultiBoxExtender.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Colors/SColorBlock.h"
#include "Styling/AppStyle.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "SourceControlOperations.h"
#include "ISourceControlModule.h"
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3821754 by Jamie.Dale [Python] Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types Change 3833107 by Patrick.Boutot Added functions to fill an existing DataTable from an existing CSV/JSON file. Change 3835044 by Aaron.Carlisle Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename. Change 3835466 by Patrick.Boutot Hide function from Python that need special compile command to be executed by the VM. Change 3839237 by Jamie.Dale Added a way to inspect the full chain of properties that are currently being serialized by an archive You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct). Change 3839974 by Jamie.Dale Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else Change 3842311 by Jamie.Dale Fixing potential null level assert Change 3842313 by Jamie.Dale Updated settings editor to handle external properties Change 3842316 by Jamie.Dale Allowing a console command to be given to GEditor/GEngine even if there's a player CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue. Change 3842867 by Jamie.Dale Added a way to generate diffs from editor transactions The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted. These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events. Change 3844428 by Patrick.Boutot Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script. Change 3845966 by Jamie.Dale Added support for minimal game RPC worlds These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world) Change 3848844 by Patrick.Boutot Expose EComponentMobility to blueprint. Change 3854616 by Patrick.Boutot Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise. Change 3856650 by Jamie.Dale Fixed a bug where transaction finalization could miss changes since the last snapshot Change 3864951 by Patrick.Boutot Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed. Change 3867158 by JeanMichel.Dignard UBT - Added the ability for dll programs to export symbols. #jira UEENT-541 Change 3872342 by Jamie.Dale Merging static analysis fixes from 4.19 Change 3879305 by Jamie.Dale Improved the processing of py files from exec commands The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments. Change 3879306 by Jamie.Dale Added a minimal commandlet for invoking Python scripts Change 3881631 by Jamie.Dale Added basic RTTI to Python meta-data types Change 3885384 by Jamie.Dale [Python] Prevent glue code using reserved names Change 3888957 by Patrick.Boutot In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject. The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing. Change 3888961 by Patrick.Boutot Fix FInterval::IsValid return type. Change 3888980 by Patrick.Boutot Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948. Change 3889165 by Patrick.Boutot Fix build. Missing include for Timespan. Introduce with CL 3888980. Change 3889261 by Jamie.Dale [Python] Fixing some more name conflicts in generated code Change 3889504 by Darren.Pegg Add option to change PreferredPixelFormat Change 3891193 by Patrick.Boutot Fix build. Missing include for Interval. Introduce with CL 3888980. Change 3897108 by Patrick.Boutot TTinterval use it own traits. Create a Interval traits for Timespan. #jira UEENT-947 Change 3899669 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs Change 3900692 by Jamie.Dale Removed some boilerplate associated with wrapping a basic type to Python You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example) Change 3901066 by conan.reis UE4 editor script bindings (Cobra) and helper functions for version control - exposed SourceControl class with common source control methods and associated SourceControlState structure - commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard) - commands store any errors in a shared error text object which is optionally printed to the error log - renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile() - included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages. Change 3901388 by Jamie.Dale Minimal Slate hooks for Python Change 3901456 by Jamie.Dale Added missing file Change 3901549 by Jamie.Dale Removing some more Windows defines that were causing build issues Change 3904518 by conan.reis Source Control - ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider Change 3905612 by Francis.Hurteau Optimize RemoveDuplicates somewhat using a TSet #jira UEENT-217 Change 3912626 by Jamie.Dale Fixed ShouldExcludeDerivedClasses option not working RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering. Change 3917739 by Jamie.Dale Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget Change 3917744 by Jamie.Dale Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime. Change 3918832 by Jamie.Dale Removed field iteration from Python function calls We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields. Change 3920648 by Patrick.Boutot Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen. Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization. Change 3921396 by Jamie.Dale Split up the generated type data to correspond to the type being wrapped A lot of types can just use the minimal set, but classes and structs have some extra data. Change 3921619 by conan.reis - add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again. - also added result info to FSourceControlWindows::PromptForCheckin() #jira UE-55255 Change 3921624 by conan.reis Removed Source Control common files from pre compiled header - main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp - remaining files have includes changed to accomodate Change 3921958 by conan.reis Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619 Change 3922740 by conan.reis Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion. They were previously removed in CL3921624 Change 3923375 by Jamie.Dale Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings Change 3926547 by Jamie.Dale Added support for struct method "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python. Change 3927050 by conan.reis Source control - ensured that ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers #JIRA UE-55256 Change 3929268 by conan.reis - fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected - removed Perforce error message about file folders outside of the workspace client mappings - clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled() #JIRA UE-55254 Change 3931024 by Rex.Hill Expose FBX and Texture import to python Change 3931273 by Rex.Hill Hide re-import slate notification pop-up during python automated asset import Change 3931368 by Jamie.Dale Stopped bools coercing to numeric types in Python nativization Change 3931374 by Jamie.Dale Added support for struct math operator "hoisting" This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python. Change 3932586 by Rex.Hill Removed file read into unused memory buffer during Fbx import Change 3934308 by Jamie.Dale Added a public interface for the Python plugin Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log. Change 3935088 by conan.reis - Added info/warning and error message storage to all the source control operation structures so additional information can be made available. - Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion. #JIRA UE-55257 Change 3936668 by Rex.Hill #jira UE-55985 Avoid re-allocation of memory buffer holding file bytes during asset import Change 3940596 by Rex.Hill #jira UE-55989 Optimize skeletal mesh import performance scaling Overlapping vertex check was O (N^2) 100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds Change 3942629 by Rex.Hill #jira UE-55995 Read fbx file only once during import Fixes a memory leak of FbxScene and reduces wait time during import. Change 3942884 by Rex.Hill Python asset import can now customize destination asset name Change 3946278 by Jamie.Dale Added stricter conversion for math operator arguments PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion. This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads). Change 3948455 by Jamie.Dale Added generic Tick function to FPythonScriptPlugin This can also handle init logic for after the engine is fully initialized Change 3948888 by Jamie.Dale Added settings for the Python plugin You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings). Change 3948982 by Jamie.Dale Fixed Python 3 build error caused by CObject being removed in Python 3.2 Change 3949614 by Francis.Hurteau Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer #jira UEENT-1053 Change 3950829 by Rex.Hill Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION Change 3953452 by Jamie.Dale Fixed some dependencies Change 3953645 by Jamie.Dale Fixed Python parameter packing treating bool output paramers as potential return values void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool. Change 3953850 by Jamie.Dale Fixed doc string generation for a function with multiple output paramters and no return value Change 3954279 by Jamie.Dale Initial support for exposing deprecated properties and functions to Python This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left. Change 3954922 by Rex.Hill Expose UnloadPackages to python Change 3955209 by Jamie.Dale Initial support for exposing deprecated classes to Python Change 3955248 by Jamie.Dale Added a way to load Unreal modules via Python unreal.load_module("modulename") Change 3955561 by Rex.Hill Expose asset export to python Change 3956068 by Rex.Hill Linux compile fix. Change 3960449 by Rex.Hill Fix automated test using bCombineMeshes Change 3960495 by Patrick.Boutot Add a temporary menu to show the MetaData of an asset. The menu will need to be updated to have a look and feel of the Detail View and support edition at one point. Change 3961599 by Rex.Hill Reduced peak memory during import of meshes related to duplicate vertex tracking Change 3962104 by Rex.Hill Disable import mesh overlapping corners memory optimization to because it can change uv generation Change 3962507 by Rex.Hill Fix uv generation Change 3965285 by Rex.Hill Add support for FBX export as ASCII #jira UE-56465 Change 3965287 by Rex.Hill Forgotten file, fbx export as ascii Change 3966772 by Simon.Tourangeau Fix MaterialExpressionFunctions for ExternalTexture support Change 3967014 by Jamie.Dale Added a way to get the CDO in Python Wrapped objects now have a get_default_object class method Change 3967151 by Jamie.Dale Added stats to track Python generation time Change 3968006 by Simon.Therriault Media Samples - Removed Locks and Min/Max SampleTime from queues - Added methods to fetch NextSampleTime and SampleCount in queues - Added MediaSource base class for players that want to be time synchronized #jira UEENT-948 Change 3969119 by Patrick.Boutot Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other. [CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
#include "SourceControlHelpers.h"
#include "AssetRegistry/AssetData.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Editor.h"
#include "FileHelpers.h"
#include "AssetRegistry/ARFilter.h"
#include "AssetRegistry/AssetRegistryModule.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "IAssetTools.h"
#include "AssetToolsModule.h"
#include "ContentBrowserLog.h"
#include "ContentBrowserSingleton.h"
#include "ContentBrowserUtils.h"
#include "SourceControlWindows.h"
#include "ContentBrowserModule.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Widgets/Colors/SColorPicker.h"
#include "Framework/Commands/GenericCommands.h"
#include "Framework/Notifications/NotificationManager.h"
#include "Widgets/Notifications/SNotificationList.h"
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3077573 on 2016/08/04 by Nick.Darnell Removing some unused code, adding additional needed modules to editor tests. #rb none Change 3077580 on 2016/08/04 by Nick.Darnell Removing the test plugins, going to be recreating them in EngineTest. Change 3082659 on 2016/08/09 by Nick.Darnell Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them. #rb none Change 3082766 on 2016/08/09 by Jamie.Dale Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32. #jira UE-33971 #rb James.Hopkin Change 3083067 on 2016/08/09 by Nick.Darnell Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is. #rb none Change 3084475 on 2016/08/10 by Richard.TalbotWatkin Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server #codereview Matt.Kuhlenschmidt #rb none Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt Added grayscale texture importing support #rb none Change 3084774 on 2016/08/10 by Cody.Albert Adding controller support for ComboBox widget #jira UE-33826 #rb nick.darnell Change 3085716 on 2016/08/11 by Nick.Darnell UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with. #rb none Change 3085733 on 2016/08/11 by Nick.Darnell UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable. #rb none Change 3085734 on 2016/08/11 by Nick.Darnell Texture - Making GetDefaultMipMapBias a bit more efficent in the common case. #rb none Change 3085736 on 2016/08/11 by Nick.Darnell Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings. #rb none Change 3085737 on 2016/08/11 by Nick.Darnell Editor - code organization. #rb none Change 3085875 on 2016/08/11 by Nick.Darnell UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer. #rb none Change 3086209 on 2016/08/11 by Ben.Salem Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format. #rb adric.worley, william.ewen Change 3086515 on 2016/08/11 by Nick.Darnell Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case. #rb Matt.Kuhlenschmidt Change 3087216 on 2016/08/12 by Jamie.Dale Fixed an issue where re-scanning a package file may leave old assets in the asset registry We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package. This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work). #rb Andrew.Rodham Change 3087219 on 2016/08/12 by Jamie.Dale Updated TextRenderComponent to support multiple font pages It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page). #rb Matt.Kuhlenschmidt Change 3087308 on 2016/08/12 by Alex.Delesky #jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added. #rb Matt.Kuhlenschmidt Change 3089140 on 2016/08/15 by Jamie.Dale We now abort a directory watch if we lose access to the directory in question This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted. #jira UE-30172 #rb Andrew.Rodham Change 3089148 on 2016/08/15 by Alexis.Matte Allow fbx export of any actor type. #rb none #codereview dmitriy.dyomin Change 3089211 on 2016/08/15 by Jamie.Dale Unified access to the parent window for external dialogs A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible. You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window. #rb Andrew.Rodham Change 3089640 on 2016/08/15 by Jamie.Dale Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc #rb none Change 3089661 on 2016/08/15 by Nick.Darnell Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see. #rb none Change 3089667 on 2016/08/15 by Cody.Albert Updating RoutePointerUpEvent to call OnDrop for touch events when dragging #jira UE-34709 #rb nick.darnell Change 3089694 on 2016/08/15 by Jamie.Dale Applied a fix to the ExcludeClasses setting in the loc gather #rb none Change 3089889 on 2016/08/15 by Nick.Darnell Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities. #rb none Change 3090256 on 2016/08/16 by Nick.Darnell Automation - working on screenshots. #rb none Change 3090322 on 2016/08/16 by Nick.Darnell Automation - Adding modified screenshot function. #rb none Change 3090335 on 2016/08/16 by Nick.Darnell Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins. #rb none Change 3090881 on 2016/08/16 by Nick.Darnell Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected. #rb none Change 3090884 on 2016/08/16 by Nick.Darnell Plugins - There's now support for generating a Content Only plugin from the new plugin wizard. #rb none Change 3090911 on 2016/08/16 by Nick.Darnell Feature Packs - If there's an error loading a manifest, it's now an error, not a warning. #rb none Change 3090913 on 2016/08/16 by Jamie.Dale Optimization and usability improvements of the MemoryProfiler2 tool - Optimized the processing of the Callgraph, Histogram, and Short lived allocations views. - The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds. - The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds. - The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds. - Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks). #jira UETOOL-948 #jira UETOOL-949 #rb James.Hopkin Change 3090962 on 2016/08/16 by Jamie.Dale Fixed double assignment of filter functions #rb none Change 3090989 on 2016/08/16 by Nick.Darnell Editor - Attempting to fix the build, non-unity issue I suspect. #rb none Change 3091754 on 2016/08/17 by Nick.Darnell FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc. #rb none #codereview Alexis.Matte Change 3091758 on 2016/08/17 by Nick.Darnell Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens. #rb none #codereview Nick.Atamas,Matt.Kuhlenschmidt Change 3091829 on 2016/08/17 by Nick.Darnell Build - Attempting to repair the build. #rb none Change 3091920 on 2016/08/17 by Nick.Darnell Build - Another attempt at fixing the mac build. #rb none Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying #rb none Change 3094474 on 2016/08/19 by Jamie.Dale Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled #jira UETOOL-951 #rb James.Hopkin Change 3094581 on 2016/08/19 by Jamie.Dale Added missing allocator filter needed by PS4 profiles #rb none Change 3094681 on 2016/08/19 by Richard.TalbotWatkin Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer. #jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation #rb none Change 3095163 on 2016/08/19 by Trung.Le #jira UE-20849: Added tooltips to the inputs of the Material final result node #rb matt.kuhlenschmidt Change 3095285 on 2016/08/19 by Trung.Le #jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member #rb none Change 3095344 on 2016/08/19 by Alexis.Matte #jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine. Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter). #rb none #codereview matt.kuhlenschmidt Change 3096162 on 2016/08/22 by Alexis.Matte #jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu. #rb none #codereview matt.kuhlenschmidt Change 3096261 on 2016/08/22 by Alexis.Matte #jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process. #rb lina.halper #codereview lina.halper Change 3096344 on 2016/08/22 by Jamie.Dale NSString conversion fix for UTF-32 strings containing characters outside of the BMP #jira UE-33971 #rb Peter.Sauerbrei, James.Hopkin Change 3096605 on 2016/08/22 by Alex.Delesky #jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any. #rb Matt.Kuhlenschmidt Change 3096615 on 2016/08/22 by Alex.Delesky #jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin. #rb Matt.Kuhlenschmidt Change 3096619 on 2016/08/22 by Alex.Delesky #jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel. #rb Matt.Kuhlenschmidt Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt PR #2729: Fix a typo in the comment (Contributed by adcentury) #rb none Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt PR #2726: Undef unused macros (Contributed by shrimpy56) #rb none Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt Guard against crash when details panels rebuild when their customizations have been torn down https://jira.ol.epicgames.net/browse/UE-35048 #rb none Change 3097757 on 2016/08/23 by Alex.Delesky #jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap #rb Matt.Kuhlenschmidt Change 3098164 on 2016/08/23 by Alexis.Matte #jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation. #rb none #codereview matt.kuhlenschmidt Change 3098502 on 2016/08/23 by Alexis.Matte #jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true #rb none #codereview matt.kuhlenschmidt Change 3099986 on 2016/08/24 by Jamie.Dale Fixing non-editor builds #rb none Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc) #rb none Change 3101280 on 2016/08/25 by Jamie.Dale Fixed crash when counting memory over internationalization meta-data - The serialization code only used to handle loading or saving, now it handles loading or not loading. - The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override. #rb James.Hopkin Change 3101283 on 2016/08/25 by Jamie.Dale MProf2 platform and symbol parsing improvements - Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks). - Added a PS4 symbol parser which handles performing full file/line resolution for symbols. - Removed all the V3 file format support and legacy platform handling. - Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup. #rb James.Hopkin Change 3101586 on 2016/08/25 by Jamie.Dale Small code cleanup and path normalization #rb James.Hopkin Change 3101837 on 2016/08/25 by Alexis.Matte #jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations #rb none #codereview matt.kuhlenschmidt Change 3102537 on 2016/08/26 by Jamie.Dale Fix for potential crash in FICUCamelCaseBreakIterator In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is. #rb James.Hopkin Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt Log the freetype version when it starts up (for debugging purposes) #rb none Change 3102657 on 2016/08/26 by Alexis.Matte #jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader. #review-3101585 @uriel.doyon #rb matt.kuhlenschmidt Change 3102704 on 2016/08/26 by Jamie.Dale Added symbol meta-data support to MProf2 You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file. PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user. #rb James.Hopkin Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #rb jamie.dale Change 3102879 on 2016/08/26 by Jamie.Dale Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files #rb none Change 3102960 on 2016/08/26 by Alexis.Matte build fix #rb none Change 3103032 on 2016/08/26 by Jamie.Dale Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting #jira UE-34936 #rb Matt.Kuhlenschmidt Change 3103278 on 2016/08/26 by Jamie.Dale Fixing Clang warnings #rb none Change 3104211 on 2016/08/29 by Ben.Marsh Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them. #rb none Change 3104290 on 2016/08/29 by Alex.Delesky Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with. #rb Matt.Kuhlenschmidt Change 3104292 on 2016/08/29 by Alex.Delesky #jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac. #rb Matt.Kuhlenschmidt Change 3104294 on 2016/08/29 by Alex.Delesky #jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget #rb Matt.Kuhlenschmidt Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx) #rb none Change 3104296 on 2016/08/29 by Alex.Delesky #jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero. #rb Matt.Kuhlenschmidt Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out. #rb none Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it. #rb none #jira UE-31865 Change 3104396 on 2016/08/29 by Ben.Marsh Fix incrorrect agent names for running automated tests Change 3104610 on 2016/08/29 by Alex.Delesky Fix for AutomationTool compile editor from changes introduced today. #rb None Change 3104611 on 2016/08/29 by Michael.Dupuis #jira UETOOL-253 #rb Alexis.Matte Change 3105826 on 2016/08/30 by Gareth.Martin Added console variables to discard grass and/or scalable foliage data on load #jira UE-35086 #rb Benn Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt Eliminated bad code duplication between retainer widgets and element batcher #rb none #codereview nick.darnell Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) #rb Alexis.Matte Change 3106966 on 2016/08/30 by Jamie.Dale Fixed FApp::IsAuthorizedUser not considering the SessionOwner override #rb Max.Preussner Change 3107687 on 2016/08/31 by Michael.Dupuis Checkout/Make Writable on proper config file #rb Matt Kuhlenschmidt Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt Fixed mode typos in the lerp instruction #rb none Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt Logging and guard against UEditorEngine::TeardownPlaySession crash. #rb none https://jira.ol.epicgames.net/browse/UE-35325 Change 3107912 on 2016/08/31 by Alex.Delesky #jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations. #rb Matt.Kuhlenschmidt Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file. #rb none Change 3108027 on 2016/08/31 by Chris.Wood Re-added lost doc comment for analytics event "Engine.AbnormalShutdown". #rb none - just a comment in a cpp file #codereview wes.hunt Change 3108580 on 2016/08/31 by Mike.Fricker Deleted the "Live Editor" plugins from UE4 - These were undocumented, buggy and never finished, and we have no plans to complete them - Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files #codereview matt.kuhlenschmidt #rb matt.kuhlenschmidt Change 3108604 on 2016/08/31 by Mike.Fricker Added new "MIDI Device" plugin (disabled by default) - This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer - Currently only input is supported. In the future we might allow for output, as well. - In Blueprints, here's how to use it: - Look for "MIDI Device Manager" in the Blueprint RMB menu - Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available. - Then call "Create MIDI Device Controller" for the device you want. Store that in a variable. - On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive. - Process the data passed into the Event to make your project do stuff! - This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin) #codereview matt.kuhlenschmidt #rb none Change 3108760 on 2016/08/31 by Alexis.Matte #jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false. #rb none #codereview matt.kuhlenschmidt Change 3109006 on 2016/08/31 by Alex.Delesky #ignore Source Control rename test - initial commit Change 3109044 on 2016/08/31 by Alex.Delesky #ignore Testing asset rename from P4 to observe correct behavior. #rb none Change 3109048 on 2016/08/31 by Alex.Delesky #ignore Testing P4 rename to identify correct behavior #rb none Change 3110044 on 2016/09/01 by Gareth.Martin Fixed painting foliage on blocking "query" actors not working #jira UE-33852 #rb Allan.Bentham Change 3110133 on 2016/09/01 by Alexis.Matte Fix crash in function GetForceRecompileTextureIdsHash #rb none #codereview jamie.dale Change 3111848 on 2016/09/02 by Mike.Fricker MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux) - Fixed bad enum cast #rb none Change 3111995 on 2016/09/02 by Michael.Dupuis #jira UE-35263 Do not try selecting the actor if the actor is in the blueprint Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process #rb Alexis Matte Change 3112280 on 2016/09/02 by Michael.Dupuis Call MakeWritable if source control fail #rb Alexis Matte Change 3112335 on 2016/09/02 by Cody.Albert Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode #jira UE-35306 #rb none Change 3112478 on 2016/09/02 by Alexis.Matte #jira UE-20059 Use a base material to import fbx material. #rb uriel.doyon #codereview matt.kuhlenschmidt #1468 Github pull request number Change 3113912 on 2016/09/06 by Michael.Dupuis #jira UE-32288 Fixed Console params display #rb Alexis Matte Change 3114026 on 2016/09/06 by Alex.Delesky #jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again. #rb Matt.Kuhlenschmidt Change 3114032 on 2016/09/06 by Alex.Delesky PR #2733: Improved the project launcher progress page (Contributed by projectgheist) #jira UE-34027 #rb Matt.Kuhlenschmidt Change 3114034 on 2016/09/06 by Alex.Delesky #jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable #rb Matt.Kuhlenschmidt Change 3114071 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114109 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114562 on 2016/09/06 by Nick.Darnell Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue. #rb none Change 3114701 on 2016/09/06 by Michael.Dupuis #jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView #rb Alexis Matte Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt Prevent non-thread safe slate code from running on the slate loading thread #rb none Change 3115698 on 2016/09/07 by Nick.Darnell Make sure the commands are available - during functional testing that was found to not always be the case. #rb none Change 3115719 on 2016/09/07 by Nick.Darnell Adding an IsRegistered command to commands. #rb none Change 3115721 on 2016/09/07 by Nick.Darnell Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly. #rb none Change 3115722 on 2016/09/07 by Nick.Darnell IsBindWidgetProperty now returns false if the property passed in is null. #rb none Change 3115734 on 2016/09/07 by Alexis.Matte #jira UE-30166 Support fbx sdk 2017 #rb none Change 3115737 on 2016/09/07 by Nick.Darnell Adding an image comparer for screenshots. Removing some content from EngineTest. #rb none Change 3115743 on 2016/09/07 by Nick.Darnell Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing! #rb none Change 3115748 on 2016/09/07 by Nick.Darnell Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds. #rb none Change 3115789 on 2016/09/07 by Jamie.Dale We now favor Traditional Chinese for Hong Kong and Macau #rb James.Hopkin Change 3115799 on 2016/09/07 by Jamie.Dale Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped #rb James.Hopkin Change 3115826 on 2016/09/07 by Nick.Darnell Adding missing files. #rb none Change 3115838 on 2016/09/07 by Nick.Darnell Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h #rb none Change 3116007 on 2016/09/07 by Alexis.Matte build fix #rb none Change 3116057 on 2016/09/07 by Jamie.Dale Fixed widget snapshot messages so they appear in the message debugger #rb none Change 3116112 on 2016/09/07 by Nick.Darnell Removing the FbxAutomationBuilder file that go recreated on a merge from main. #rb none Change 3116365 on 2016/09/07 by Michael.Dupuis #jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work. #codereview Matt.Kuhlenschmidt #rb Alexis.Matte Change 3116622 on 2016/09/07 by Alexis.Matte #jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name. #rb matt.kuhlenschmidt Change 3116638 on 2016/09/07 by Jamie.Dale Ensured that manifests and archives don't try and load data that they can't parse #rb none Change 3117397 on 2016/09/08 by Gareth.Martin Added rotate and blend support to the landscape mirror tool #jira UE-34829 #rb Jack.Porter Change 3117459 on 2016/09/08 by Gareth.Martin Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1) #jira UE-35301 #rb Jack.Porter Change 3117462 on 2016/09/08 by Gareth.Martin Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1) #jira UE-35494 #rb Benn.Gallagher Change 3117583 on 2016/09/08 by Nick.Darnell Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots. #rb none Change 3117595 on 2016/09/08 by Nick.Darnell Updating the build script for AutomatedTests, going to see if this works! #rb none Change 3117808 on 2016/09/08 by Nick.Darnell Adding header includes for async. #rb none Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt Partially taken from Pr 2381 Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem. #rb none Change 3117851 on 2016/09/08 by Jamie.Dale Silenced some redundant P4 errors that could be generated when running a stat update on a file Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command. #rb Ben.Marsh #codereview Thomas.Sarkanen Change 3117853 on 2016/09/08 by Gareth.Martin Clean up landscape includes and PCH #rb steve.robb Change 3117859 on 2016/09/08 by Alex.Delesky #jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse. #rb Nick.Darnell Change 3117997 on 2016/09/08 by Nick.Darnell Updating the automation tests build script to use Editor-Cmd #rb none Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt Properly reference graph node on material expressions so they are not GC'd while an expression still uses them #jira UE-35362 #rb none Change 3118043 on 2016/09/08 by Alex.Delesky #jira UE-30649 - Removed unnecessary returns from UWidget API. PR #2377: fix widget bug. (Contributed by dorgonman) #rb none Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt Guard against crash saving config during level editor shutdown #rb none #jira UE-35605 Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist) #rb none Change 3118078 on 2016/09/08 by Michael.Dupuis #jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified #rb Alexis.Matte Change 3118080 on 2016/09/08 by Michael.Dupuis #jira UE-31131 Do not show a contextual menu if the menu is empty #rb Alexis.Matte Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt Constify this method #rb none Change 3118166 on 2016/09/08 by Nick.Darnell Trying additional command options for the build machine for automation. #rb none Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt Fix actor delete during mesh paint not working during undo #rb none #jira UE-35684 Change 3118298 on 2016/09/08 by Alexis.Matte #jira UE-35302 Export all LODs for static mesh when there is no force LOD #rb uriel.doyon Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt Fixed reset to default not appearing for slate brushes #rb none #jira UE-34958 Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt Guard against crash with an invalid world trying to be opened from the content browser #rb none https://jira.ol.epicgames.net/browse/UE-35712 Change 3119433 on 2016/09/09 by Nick.Darnell Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around. #rb Matt.Kuklenschmidt #jira UE-35789 Change 3119448 on 2016/09/09 by Alex.Delesky When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface. #rb Nick.Darnell Change 3119522 on 2016/09/09 by Jamie.Dale Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true #rb Matt.Kuhlenschmidt Change 3119528 on 2016/09/09 by Jamie.Dale Some UI re-work to the localization dashboard This makes a better use of the available space, and will make it easier to make some other planned changes in the future. #rb James.Hopkin Change 3119861 on 2016/09/09 by Michael.Dupuis #jira UE-9284 Added the Play/Stop button on the thumbnail #rb Alexis.Matte Change 3120027 on 2016/09/09 by Alexis.Matte incorporate some fixes from licensee for LOD group re-import workflow #jira UE-32268 #rb uriel.doyon #codereview matt.kuhlenschmidt Change 3120845 on 2016/09/12 by Gareth.Martin Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1) #jira UE-35850 #rb Allan.Bentham Change 3120980 on 2016/09/12 by Nick.Darnell Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager. #rb none Change 3120992 on 2016/09/12 by Alex.Delesky #jira UE-35575 - TScriptInterface UProperties now have asset picker support. #rb Matt.Kuhlenschmidt Change 3121074 on 2016/09/12 by Michael.Dupuis #jira UE-30092 Added path length in error message when typing Added display of current filepath lenght for cooking #rb Alexis.Matte Change 3121113 on 2016/09/12 by Nick.Darnell Adding some placeholder examples to show people how to author tests in EngineTest. #rb none Change 3121152 on 2016/09/12 by Gareth.Martin Added TElementType, TIsContiguousContainer traits Added GetData(), GetNum() generic functions #rb Steve.Robb Change 3121702 on 2016/09/12 by Jamie.Dale Optimized a loop over a sorted list to instead use a binary search This speeds up the short-lived allocation view generation. We also now dump the exception information to the Trace log when in a non-debug build. #rb James.Hopkin Change 3121721 on 2016/09/12 by Jamie.Dale We now set the window mode first when resizing the game viewport to ensure that the work area is correct Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode. #jira UE-32842 #rb Matt.Kuhlenschmidt Change 3122578 on 2016/09/13 by Jamie.Dale Small code clean up Removed a use of the placement new style array addition. #rb none Change 3122634 on 2016/09/13 by Jamie.Dale We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick #jira UE-34865 #rb James.Hopkin Change 3122656 on 2016/09/13 by Jamie.Dale Fixed array combo button not focusing its contents, which prevented the menu closing correctly #jira UE-33667 #rb none Change 3122661 on 2016/09/13 by Nick.Darnell Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs. #rb none Change 3122678 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before USTRUCT can be used. #rb none Change 3122686 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before UCLASS can be used. #rb none Change 3122728 on 2016/09/13 by Nick.Darnell UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface. #jira UE-35167 #rb none Change 3122775 on 2016/09/13 by Nick.Darnell Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH. #rb none Change 3122779 on 2016/09/13 by Nick.Darnell Widgetnimation - Exposing more of the class to C++. #rb none Change 3122793 on 2016/09/13 by Nick.Darnell Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance. #jira UE-35796 #rb none Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt Fixed crash undoing moves after bsp creation https://jira.ol.epicgames.net/browse/UE-35880 #rb none Change 3122835 on 2016/09/13 by Nick.Darnell Reverting changes to WIdgetAnimation #rb none Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt Fixed non-editor compile error #rb none Change 3122988 on 2016/09/13 by Alexis.Matte Material workflow refactor #jira UETOOL-774 #rb matt.kuhlenschmidt Change 3123006 on 2016/09/13 by Jamie.Dale Fixed dynamic collections not returning anything #jira UE-35869 #rb James.Hopkin Change 3123145 on 2016/09/13 by Alexis.Matte Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build. #jira UE-32268 #rb none #codereview matt.kuhlenschmidt Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt Fix fortnite compile error #rb alexis.matte Change 3123208 on 2016/09/13 by Jamie.Dale The 'find culprit' dialog now honors the user choice #rb RichTW Change 3123545 on 2016/09/13 by Nick.Darnell Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows. #rb none Change 3124494 on 2016/09/14 by Jamie.Dale Added ~ to the list of invalid characters for object/package names #jira UE-12908 #rb Matt.Kuhlenschmidt Change 3124513 on 2016/09/14 by Gareth.Martin Implemented filter to allow painting foliage on other foliage - Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes #rb Allan.Bentham #2472 Change 3124523 on 2016/09/14 by Jamie.Dale PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster) #jira UE-34811 #jira UE-32082 #rb none Change 3124607 on 2016/09/14 by Nick.Darnell UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function. #jira UE-35667 #rb none Change 3124785 on 2016/09/14 by Gareth.Martin Made some foliage functions editor-only to fix non-editor build #rb none Change 3124795 on 2016/09/14 by Gareth.Martin Saved/loaded the new foliage filter #rb Allan.Bentham #2472 Change 3124915 on 2016/09/14 by Michael.Dupuis #jira UE-19511 Add support for Add to source control on DefaultEditorPerProjectUserSettings file Remove CheckoutNotice when not editing a DefaultXXXX.ini file Edit proper config file either we're modifying settings from a Default file or Local user file #codereview Matt.Kuhlenschmidt Max.Preussner #rb Alexis.Matte Change 3125266 on 2016/09/14 by Jamie.Dale Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong #rb none Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt Fix crash when using SaveAs to save over top of an existing level #rb none https://jira.ol.epicgames.net/browse/UE-35919 https://jira.ol.epicgames.net/browse/UE-35921 Change 3125487 on 2016/09/14 by Alexis.Matte Fix cook content, regression induce by the material workflow refactor #rb matt.kuhlenschmidt Change 3126217 on 2016/09/15 by Gareth.Martin Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances #rb Allan.Bentham Change 3126311 on 2016/09/15 by Jamie.Dale Placement mode fixes - The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const. - Ensured that the ID used by FPlaceableItem could never overflow. - Fixed some types being missing from the "All Classes" list. - Fixed the escape key not cancelling the search. #jira UE-35972 #rb James.Hopkin Change 3126325 on 2016/09/15 by Jamie.Dale Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added. #rb Andrew.Rodham Change 3126403 on 2016/09/15 by Gareth.Martin Added Find and Contains functions to TBitArray #rb Steve.Robb Change 3126405 on 2016/09/15 by Gareth.Martin Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor - Just like regular instanced mesh components! Also fixed not being able to move instances of an instanced mesh component when it is the root component Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished) #jira UE-29357 #rb Allan.Bentham Change 3126444 on 2016/09/15 by Jamie.Dale Fixed the loc dashboard configs not working with SCC This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul. #rb none Change 3126446 on 2016/09/15 by Jamie.Dale Fixed loc dashboard game and engine targets sharing the same expansion settting #rb none Change 3126555 on 2016/09/15 by Chris.Wood Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path. [UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows #rb Steve.Robb Change 3126586 on 2016/09/15 by Gareth.Martin Fixed missing landscape components when using a LODBias (cloned from 4.13.1) #jira UE-35873 #rb Jack.Porter Change 3126610 on 2016/09/15 by Jamie.Dale Stopped PS4 from always staging all ICU data files #rb Marcus.Wassmer Change 3126779 on 2016/09/15 by Michael.Dupuis #jira UE-32914 Improve the help text to provide usage examples and params #rb Alexis.Matte Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt Fix font material and outline font material not being animatable in sequencer #rb frank.fella Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt File not saved #rb none Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt Fixed reset to default state still not appearing in all cases after changing a property. #rb none Change 3127038 on 2016/09/15 by Nick.Darnell UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable. #rb none Change 3127061 on 2016/09/15 by Nick.Darnell Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children. #jira UE-35726 #rb Matt.Kuchlenschmidt Change 3127205 on 2016/09/15 by Alex.Delesky #jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency. #rb Nick.Darnell Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt Fix crash in scene outliner if actors become invalid #rb none https://jira.ol.epicgames.net/browse/UE-35932 Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt Added guards for crashes accessing slate resources for deleted uobjects #rb nick.darnell Change 3128067 on 2016/09/16 by Michael.Dupuis #jira UE-34158 Add an option to auto expand advanced details #rb Alexis.Matte Change 3128073 on 2016/09/16 by Michael.Dupuis #jira UE-1145 Set Save As to Ctrl + Alt + S Set Save All to Ctrl + Shift + S Set Save Current to Ctrl + S #rb Alexis.Matte Change 3128117 on 2016/09/16 by Jamie.Dale Updated the pin-type filter combo to filter on both the localized and source type descriptions #jira UE-36081 #rb none Change 3128177 on 2016/09/16 by Alexis.Matte #jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value. #rb michael.dupuis #codereview matt.kuhlenschmidt Change 3128387 on 2016/09/16 by Gareth.Martin Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes #jira UE-36093 #rb none Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt Guard against scene outliner crash. Print out tree when items appear twice. https://jira.ol.epicgames.net/browse/UE-35935 #rb none Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget #rb none Change 3128482 on 2016/09/16 by Michael.Dupuis Added new key binding for generic Save, Save As Added new key binding for Save All for the content browser #rb Alexis.Matte (approved by MattK) Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt Fix build warning #codereview nick.darnell #rb none Change 3128642 on 2016/09/16 by Alexis.Matte #jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear #rb none #codereview matt.kuhlenschmidt Change 3128733 on 2016/09/16 by Nick.Darnell UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly. #jira UE-36105 #rb none Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor #rb none Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt Fix offset characters on some small fonts #rb none Change 3130057 on 2016/09/19 by Jamie.Dale Fixing volatility and invalidation issues for text widgets #jira UE-33988 #rb Nick.Darnell Change 3130064 on 2016/09/19 by Jamie.Dale Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly #rb James.Hopkin Change 3130233 on 2016/09/19 by Michael.Dupuis #jira UE-32914 Added missing args that the UI supported #rb Alexis.Matte Change 3130265 on 2016/09/19 by Nick.Darnell Automation - Cleaning up some API items. #rb none Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt Fix reentrancy saving assets while a prompt for checkout dialog is open #rb none Change 3130398 on 2016/09/19 by Jamie.Dale Fixing UHT error when building #rb none Change 3132101 on 2016/09/20 by Nick.Darnell UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals. #rb none Change 3132110 on 2016/09/20 by Nick.Darnell PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist) #jira UE-13770 #rb Nick.Darnell Change 3132111 on 2016/09/20 by Nick.Darnell UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly. #rb none Change 3132138 on 2016/09/20 by Michael.Dupuis #jira UE-30945 Added missing PostEditComponentMove after drag is finished #rb Alexis.Matte Change 3132147 on 2016/09/20 by Michael.Dupuis #jira UE-30866 Fixed the filter to work properly #rb Alexis.Matte Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt Fix static analysis warnings in this file #rb none Change 3132231 on 2016/09/20 by Nick.Darnell Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected. #jira UE-33285 #rb none Change 3132255 on 2016/09/20 by Alex.Delesky #jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container. #rb Matt.Kuhlenschmidt Change 3132587 on 2016/09/20 by Mike.Fricker MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604) #rb none #lockdown matt.kuhlenschmidt Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt Fix crash opening the cooker settings https://jira.it.epicgames.net/browse/UE-36197 #rb none #lockdown nick.darnell Change 3133144 on 2016/09/20 by Nick.Darnell Build configuration for automation tests. #rb none #lockdown matt.kuhlenschmidt Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt Fix default material on odin text #rb none #lockdown nick.darnell Change 3133913 on 2016/09/21 by Nick.Darnell Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp #rb none #jira UE-36231 #lockdown matt.kuhlenschmidt [CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
#include "ContentBrowserCommands.h"
#include "ToolMenus.h"
#include "ContentBrowserMenuContexts.h"
#include "IContentBrowserDataModule.h"
#include "ContentBrowserDataSource.h"
#include "ContentBrowserDataSubsystem.h"
#define LOCTEXT_NAMESPACE "ContentBrowser"
FPathContextMenu::FPathContextMenu(const TWeakPtr<SWidget>& InParentContent)
: ParentContent(InParentContent)
{
}
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
void FPathContextMenu::SetOnRenameFolderRequested(const FOnRenameFolderRequested& InOnRenameFolderRequested)
{
OnRenameFolderRequested = InOnRenameFolderRequested;
}
void FPathContextMenu::SetOnFolderDeleted(const FOnFolderDeleted& InOnFolderDeleted)
{
OnFolderDeleted = InOnFolderDeleted;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
void FPathContextMenu::SetOnFolderFavoriteToggled(const FOnFolderFavoriteToggled& InOnFolderFavoriteToggled)
{
OnFolderFavoriteToggled = InOnFolderFavoriteToggled;
}
void FPathContextMenu::SetOnPrivateContentEditToggled(const FOnPrivateContentEditToggled& InOnPrivateContentEditToggled)
{
OnPrivateContentEditToggled = InOnPrivateContentEditToggled;
}
const TArray<FContentBrowserItem>& FPathContextMenu::GetSelectedFolders() const
{
return SelectedFolders;
}
void FPathContextMenu::SetSelectedFolders(const TArray<FContentBrowserItem>& InSelectedFolders)
{
SelectedFolders = InSelectedFolders;
}
TSharedRef<FExtender> FPathContextMenu::MakePathViewContextMenuExtender(const TArray<FString>& InSelectedPaths)
{
// Get all menu extenders for this context menu from the content browser module
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>( TEXT("ContentBrowser") );
TArray<FContentBrowserMenuExtender_SelectedPaths> MenuExtenderDelegates = ContentBrowserModule.GetAllPathViewContextMenuExtenders();
TArray<TSharedPtr<FExtender>> Extenders;
for (int32 i = 0; i < MenuExtenderDelegates.Num(); ++i)
{
if (MenuExtenderDelegates[i].IsBound())
{
Extenders.Add(MenuExtenderDelegates[i].Execute( InSelectedPaths ));
}
}
TSharedPtr<FExtender> MenuExtender = FExtender::Combine(Extenders);
return MenuExtender.ToSharedRef();
}
void FPathContextMenu::MakePathViewContextMenu(UToolMenu* Menu)
{
UContentBrowserFolderContext* Context = Menu->FindContext<UContentBrowserFolderContext>();
// Only add something if at least one folder is selected
if ( SelectedFolders.Num() > 0 )
{
// Common operations section //
{
FToolMenuSection& Section = Menu->AddSection("PathViewFolderOptions", LOCTEXT("PathViewOptionsMenuHeading", "Folder Options") );
{
FText NewAssetToolTip;
if(SelectedFolders.Num() == 1)
{
if(Context->bCanBeModified)
{
NewAssetToolTip = FText::Format(LOCTEXT("NewAssetTooltip_CreateIn", "Create a new item in {0}."), FText::FromName(SelectedFolders[0].GetVirtualPath()));
}
}
else
{
NewAssetToolTip = LOCTEXT("NewAssetTooltip_InvalidNumberOfPaths", "Can only create items when there is a single path selected.");
}
// New Asset (submenu)
if (Context->bCanBeModified)
{
Section.AddSubMenu(
"NewAsset",
LOCTEXT("AddImportLabel", "Add/Import Content"),
NewAssetToolTip,
FNewToolMenuDelegate::CreateRaw(this, &FPathContextMenu::MakeNewAssetSubMenu),
FUIAction(),
EUserInterfaceActionType::Button,
false,
FSlateIcon(FAppStyle::GetAppStyleSetName(), "Icons.Import")
);
}
}
// Explore
if (!Context->bNoFolderOnDisk)
{
Section.AddMenuEntry(
"Explore",
ContentBrowserUtils::GetExploreFolderText(),
LOCTEXT("ExploreTooltip", "Finds this folder on disk."),
FSlateIcon(FAppStyle::GetAppStyleSetName(), "Icons.BrowseContent"),
FUIAction( FExecuteAction::CreateSP( this, &FPathContextMenu::ExecuteExplore ) )
);
}
if (Context->bCanBeModified)
{
Section.AddMenuEntry(FGenericCommands::Get().Rename,
LOCTEXT("RenameFolder", "Rename"),
LOCTEXT("RenameFolderTooltip", "Rename the selected folder.")
);
}
// If any colors have already been set, display color options as a sub menu
if ( ContentBrowserUtils::HasCustomColors() )
{
// Set Color (submenu)
Section.AddSubMenu(
"SetColor",
LOCTEXT("SetColor", "Set Color"),
LOCTEXT("SetColorTooltip", "Sets the color this folder should appear as."),
FNewToolMenuDelegate::CreateRaw( this, &FPathContextMenu::MakeSetColorSubMenu ),
false,
FSlateIcon(FAppStyle::GetAppStyleSetName(), "Icons.Color")
);
}
else
{
// Set Color
Section.AddMenuEntry(
"SetColor",
LOCTEXT("SetColor", "Set Color"),
LOCTEXT("SetColorTooltip", "Sets the color this folder should appear as."),
FSlateIcon(FAppStyle::GetAppStyleSetName(), "Icons.Color"),
FUIAction( FExecuteAction::CreateSP( this, &FPathContextMenu::ExecutePickColor ) )
);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
FString SelectedFolderPath = SelectedFolders[0].GetVirtualPath().ToString();
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
// If this folder is already favorited, show the option to remove from favorites
if (ContentBrowserUtils::IsFavoriteFolder(SelectedFolderPath))
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
LOCTEXT("RemoveFromFavorites", "Remove From Favorites"),
LOCTEXT("RemoveFromFavoritesTooltip", "Removes this folder from the favorites section."),
FSlateIcon(FAppStyle::GetAppStyleSetName(), "PropertyWindow.Favorites_Disabled"),
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
FUIAction(FExecuteAction::CreateSP(this, &FPathContextMenu::ExecuteFavorite))
);
}
else
{
// Add to favorites
Section.AddMenuEntry(
"AddToFavorites",
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
LOCTEXT("AddToFavorites", "Add To Favorites"),
LOCTEXT("AddToFavoritesTooltip", "Adds this folder to the favorites section for easy access."),
FSlateIcon(FAppStyle::GetAppStyleSetName(), "Icons.Star"),
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
FUIAction(FExecuteAction::CreateSP(this, &FPathContextMenu::ExecuteFavorite))
);
}
static const auto PublicAssetUIEnabledCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("ContentBrowser.PublicAsset.EnablePublicAssetFeature"));
bool bIsPublicAssetUIEnabled = false;
if (PublicAssetUIEnabledCVar)
{
bIsPublicAssetUIEnabled = PublicAssetUIEnabledCVar->GetBool();
}
FStringView SelectedFolderPathView(SelectedFolderPath);
if (bIsPublicAssetUIEnabled && FContentBrowserSingleton::Get().IsFolderShowPrivateContentToggleable(SelectedFolderPathView))
{
if (FContentBrowserSingleton::Get().IsShowingPrivateContent(SelectedFolderPathView))
{
Section.AddMenuEntry(
"DisallowPrivateContentEditing",
LOCTEXT("DisallowPrivateContentEditing", "Disallow Private Content Editing"),
LOCTEXT("DisallowPrivateContentEditingTooltip", "Hides Private Content and prevents editing the Public/Private state of content in this folder"),
FSlateIcon(FAppStyle::GetAppStyleSetName(), "ContentBrowser.PrivateContentEdit"),
FUIAction(FExecuteAction::CreateSP(this, &FPathContextMenu::ExecutePrivateContentEdit))
);
}
else
{
Section.AddMenuEntry(
"AllowPrivateContentEditing",
LOCTEXT("AllowPrivateContentEditing", "Allow Private Content Editing"),
LOCTEXT("AllowPrivateContentEditingTooltip", "Reveals Private Content and allows editing the Public/Private state of content in this folder"),
FSlateIcon(FAppStyle::GetAppStyleSetName(), "ContentBrowser.PrivateContentEdit"),
FUIAction(FExecuteAction::CreateSP(this, &FPathContextMenu::ExecutePrivateContentEdit))
);
}
}
}
if(Context->bCanBeModified)
{
// Bulk operations section //
{
FToolMenuSection& Section = Menu->AddSection("PathContextBulkOperations", LOCTEXT("AssetTreeBulkMenuHeading", "Bulk Operations") );
// Save
Section.AddMenuEntry(FContentBrowserCommands::Get().SaveAllCurrentFolder,
LOCTEXT("SaveFolder", "Save All"),
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3564359 by Yannick.Lange Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785. #jira UE-47785, UE-47827 Change 3740671 by Matt.Kuhlenschmidt Make the font editor canvas respect dpi scale Change 3740810 by Josh.Engebretson PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist) #jira UE-51358 Change 3740939 by Cody.Albert Fixing some #ifdefs that should be #ifs Change 3741089 by Alexis.Matte Make sure bImportBoneTracks is set to true when importing into level #jira UE-51999 Change 3741101 by Alexis.Matte Fix the import material search #jira UE-51857 Change 3741690 by Jamie.Dale Guard against an invalid index in SLocalizationCommandletExecutor::Tick #jira UE-52067 Change 3741710 by Jamie.Dale Made a static variable also const Change 3741724 by Michael.Dupuis Added missing shader cache Change 3742037 by Lauren.Ridge Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values Change 3742250 by Matt.Kuhlenschmidt PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed) Change 3742308 by Lauren.Ridge Adding axis input to the material editor's viewport client Change 3742380 by Matt.Kuhlenschmidt USD importer improvements - USD now stores source file information for reimports - Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data - Prevent a crash if a mesh doesnt have enough valid data to be imported Change 3742536 by Matt.Kuhlenschmidt Remove usd wrapper test project Change 3743564 by Alexis.Matte Fix skeletal mesh screen size auto set value when importing a LOD #test none #jira UE-52100 Change 3743582 by Lauren.Ridge Fixing non-desktop compiles Change 3743598 by Lauren.Ridge Fixing shadowed variable by renaming the global color picker weak ptr variable. Change 3743636 by Lauren.Ridge Creating a new parameter immediately allows naming Change 3743855 by Michael.Dupuis Added missing shader from cache Change 3744277 by Lauren.Ridge Don't show empty Global group if it only contained the material layer param. Change 3744330 by Lauren.Ridge Clarifying "no parameter" text Change 3744529 by Lauren.Ridge Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel Change 3744668 by Chris.Bunner Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs. Added output for number of unique shaders generated by a particular material instance. Show instruction counts when working on a material layer. Relaxed restrictions on material layers, base MA input is now optional. #jira UETOOL-1271, UETOOL-1278, UETOOL-1279 Change 3744669 by Chris.Bunner Added automated test for material layers, layer/blend instances and shared inputs. Change 3744754 by Laz.Matech Adding localization data to QAGame for the Realtime Preview localization test. #jira none Change 3744860 by Michael.Dupuis #jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data Change 3744965 by Chris.Bunner Rebuilt lighting in automated test map and updated reflection capture screenshot. Change 3746015 by Michael.Dupuis #jira UE-52090: Added missing shader for forward rendering Change 3746038 by Michael.Dupuis #jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes Change 3746076 by Michael.Dupuis Removed unused code Change 3746998 by Tim.Gautier QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview - Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests Change 3747206 by Arciel.Rekman Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086). - Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0. (Edigrating CL 3740942 from Release-4.18 to Dev-Editor) Change 3747211 by Arciel.Rekman Make failure to launch SCW more apparent to the user (UE-47263). - Fixes frequent crash on Linux. (Merging 3747070 from Release-4.18 to Dev-Editor) Change 3747726 by Tim.Gautier QAGame: Resubmitting updated Loc files Change 3747872 by Tim.Gautier QAGame: Resubmitting compiled Loc assets Change 3748118 by Lauren.Ridge Adding help text to the material layers preview tab Change 3748398 by Lauren.Ridge Fixing tooltips for the material layer read-only preview Change 3748565 by Arciel.Rekman Linux: fix RHIs settings being wrong when removed via project properties (UE-51203). - This was a deeper issue with config system than just Linux RHIs. - This is a better fix than one submitted to 4.18 branch in CL 3747086. Change 3749441 by Matt.Kuhlenschmidt PR #4201: Fix a typo in a comment. (Contributed by dneelyep) Change 3749442 by Matt.Kuhlenschmidt PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist) Change 3749496 by Matt.Kuhlenschmidt Fix static analysis Change 3749805 by Lauren.Ridge Fixing reset to default on MaterialLayerParam in base material Change 3749838 by Lauren.Ridge Also correctly resetting names and layer states Change 3750442 by Mieszko.Zielinski Added a safety check which addresses the crash #UE4 Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework. #jira UE-52123 Change 3752266 by Arciel.Rekman OpenGL: remove PLATFORM_WINDOWS exceptions. - Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility. - VAB bug should have been fixed long ago (on both platforms). Change 3752929 by Arciel.Rekman Linux: avoid crashing on unknown drivers. - See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html - Checks in IsDeviceIntel() and such fail if the drivers were not detected. Change 3753254 by Michael.Dupuis Added missing shader for shader cache Change 3753426 by Michael.Dupuis #jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components Change 3753440 by Alexis.Matte Fix fbx scene importer morph target import crash #jira UE-52255 Change 3753457 by Michael.Dupuis build fix Change 3753700 by Chris.Bunner Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases. Refactor to remove duplicate code in material translator. Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack. Change 3754760 by Chris.Bunner Tidying up EngineTest/ShaderModels map. Change 3754765 by Arciel.Rekman Avoid placing tooltip windows under the cursor (UE-12288). - Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through). Change 3754788 by Matt.Kuhlenschmidt Fix details panel crash after compiling blueprints that have edit conditon properties Change 3754933 by Christina.TempelaarL Fixed typo in heightLerp (transistion->transition). #jira UE-46736 Change 3754946 by Cody.Albert Update loading movie code to properly calculate delta time when throttled at 60fps Change 3755059 by Jamie.Dale Fixed game preview language not updating in realtime while PIE was enabled #jira UE-52209 Change 3755130 by Jamie.Dale Fixed game preview language not updating from native when switching between preview languages #jira UE-52348 Change 3755664 by Michael.Dupuis Fixed compile warning Change 3755714 by Yannick.Lange Always allow capturing thumbnails from viewport. This also hides the thumbnail editing UI when a thumbnail was captured from a viewport. Change 3755944 by Alexis.Matte Fix crash when importing morph target with "built in" tangent option #jira UE-52319 Change 3756109 by Christina.TempelaarL fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text #jira UE-48389 Change 3756169 by Jamie.Dale Added plural form pattern to SContentBrowser::GetPathText Change 3756493 by Laz.Matech Updating Localization content to further test InEditor Preview Language in UMG #jira none Change 3758336 by Alexis.Matte Fix a crash when importing morph target there was a unsync between some buffer depending on the import options #jira UE-52319 Change 3758947 by Jamie.Dale Fixed cursor position regression in search boxes This was caused by a call to SetText that was added in CL# 3627864 This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term. This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor. #jira UE-48874 Change 3759000 by Laz.Matech Submitting the .PO file for CL 3756493 #jira none Change 3759480 by Matt.Kuhlenschmidt Safe guard against brush details crash #jira UE-52278 Change 3759665 by Matt.Kuhlenschmidt PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist) Change 3761211 by Matt.Kuhlenschmidt Remove the restriction that a level must be writable to be locked/unlocked. Fixed duplicate icons being used by the level browser Change 3761304 by Chris.Bunner MaterialAttributeLayers graph node BaseMA input is no longer required. Note: Requires "Use Preview Value" set to true on inputs. Change 3761307 by Chris.Bunner New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit. Change 3761357 by Chris.Bunner Renamed material shared input enum. Change 3761419 by Chris.Bunner Updating material layers automated test assets after recent changes. Reverted some naming changes so existing screenshot tests can be reused. Change 3762058 by tim.gautier QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction) Change 3763328 by Matt.Kuhlenschmidt Fix Slate warning at editor startup Change 3763354 by Alexis.Matte Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction #jira UE-52505 Change 3763501 by Matt.Kuhlenschmidt Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool Change 3763574 by Matt.Kuhlenschmidt Fix slate material box brushes not being keyed off image size #jira UE-40219 Change 3763678 by Jamie.Dale Disable realtime level editor viewport if running under remote desktop This makes the main editor window much more responsive by default under remote desktop Change 3763679 by Jamie.Dale Added asset caching metrics for the loc gather Change 3763693 by Matt.Kuhlenschmidt Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used #jira UE-51754 Change 3763826 by Michael.Dupuis Fixed Fortnite cooking crash Change 3763864 by Harrison.Moore Adding New Default 'LayerBlend' assets Change 3764028 by Christina.TempelaarL #jira UE-47695 Auto LOD bug Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie. Change 3764031 by Christina.TempelaarL #jira UE-47695 Auto LOD in StaticMeshViewer moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked. Change 3764076 by tim.gautier QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing Change 3764263 by Matt.Kuhlenschmidt Fix the floor mesh thumbnail Change 3764284 by Chris.Bunner Removing some asserts for cases that can validly fail and are already handled. Change 3764372 by Matt.Kuhlenschmidt PR #4196: Show edit icons in editor (Contributed by projectgheist) Change 3764388 by Chris.Bunner Fixing logic for material, function and instance updating active materials and instances and their editors. Change 3764674 by Harrison.Moore test materials added, Blend updates Change 3764681 by Harrison.Moore Adding HMtest map Change 3766238 by Chris.Bunner Material layer callers need to let their internal material function calls update their inputs/outputs. Change 3766556 by Jamie.Dale Fixed crashes that could happen if some of the data table panels were closed We now always create the underlying widgets, even if they're currently hidden from view #jira UE-52552 Change 3767753 by Chris.Bunner When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet. Change 3768719 by Michael.Dupuis #jira UE-52521: Prevent possible crash if a segment have no point or invalid point Change 3769157 by Jamie.Dale Fixed incorrect text selection if selecting via double click beyond the bounds of the line It would previously select the second to last word, rather than the last word #jira UE-51609 Change 3769159 by Harrison.Moore Belica Test update, New layer blends updated with texture type fix. Change 3769205 by Jamie.Dale Fixed Windows file save dialog not appending the correct extension when there were multiple options available #jira UE-52180 Change 3769220 by Harrison.Moore Layer blend tweaks Change 3769292 by Jamie.Dale Removing redundant code Applying the correct package ID, only to then strip it off again is rather pointless Change 3769479 by Arciel.Rekman UBT: Use response files for compiler when compiling for Linux. - Some command lines are too long when cross-compiling on Windows. Change 3769920 by Arciel.Rekman Linux: convert yet another initialization crash to a user-friendly message (UE-52457). #jira UE-52457 Change 3771055 by Alexis.Matte Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component Use the morph vertex factory only for section that has active morph target #jira UE-51483 Change 3771135 by Michael.Dupuis Fixed fortnite cooking Change 3773054 by Yannick.Lange Avoid loading viewport interaction assets when starting the editor. Change 3774184 by Arciel.Rekman Linux: disabled some gdb visualizers until the issue is fixed. - CL 3773942 by CengizT. Change 3774303 by Matt.Kuhlenschmidt Pull requests to fix various typos Change 3774305 by Matt.Kuhlenschmidt PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed) #jira UE-51608 Change 3774701 by Arciel.Rekman OpenGL: fix ARB callback errors when hitting Build Lighting. - Merged from 4.18 shelf. Change 3775812 by Matt.Kuhlenschmidt Fix One-off crash undo-ing while working with Material Params / Material Functions #jira UE-52680 Change 3775849 by Matt.Kuhlenschmidt More info for UE-52610 Change 3775850 by Matt.Kuhlenschmidt Guard against mesh paint crashes #jira UE-52618 Change 3775904 by Matt.Kuhlenschmidt Added logging to track down window shutdown issues Change 3775913 by Matt.Kuhlenschmidt Pull requests for typos #jira UE-52751, UE-52748 Change 3776676 by Jamie.Dale Fixed being able to insert tabs into spin boxes with units #jira UE-52776 Change 3777006 by Michael.Trepka Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear. #jira UE-52145 Change 3777170 by Arciel.Rekman Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766). - Change by Brandon.Schaefer. - Limitation: no per-monitor DPI. (Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777292 by Arciel.Rekman Linux: fix symbol collision causing problems with AMD drivers (UE-51843). - We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO"). - We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers. - The only possible workaround is to have elf_end() renamed. (Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777686 by Joe.Conley Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips. Change 3778180 by Jamie.Dale Avoid a crash if a regex pattern or matcher outlive ICU during shutdown #jira UE-52770 Change 3778182 by Jamie.Dale Avoid a crash if a break iterator outlives ICU during shutdown Change 3778368 by Jamie.Dale Added missing pragma once Change 3778560 by Matt.Kuhlenschmidt Prevent non-shared DDC notification from triggering for epic internal builds Change 3778709 by Lauren.Ridge Copying 4.18.2 array reordering propagating to children fix (originally 3778547) Change 3779205 by Lauren.Ridge Duplicating 3776649 to fix a crash on compile due to partial GC of a widget. #jira UE-52260 Change 3779217 by Brandon.Schaefer GitHub #3678 Fix Setup.sh handling of special characters in PNG path #jira UE-46103 Change 3779341 by Brandon.Schaefer GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies #jira UE-39364 Change 3780274 by Joe.Conley DataTables: Add documentation tooltips showing type information to header columns Change 3780840 by Alexis.Matte Do a re-import when user re-import LOD 0 Prevent importing more then MAX_SKELETAL_MESH_LODS #jira UE-52373 Change 3781067 by Arciel.Rekman Linux: fix OSSSteam cross-compilation (and CIS). - Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")"); Change 3781110 by Christina.TempelaarL #jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar Change 3781531 by Christina.TempelaarL #jira UE-47695 added LOD menu to Static Mesh Editor viewport Change 3781663 by Alexis.Matte Fix for cancel export fbx when previewing animation sequence export #jira UE-49743 Change 3782007 by Jamie.Dale Improved the ability to lockdown available game languages In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled). This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead). Change 3782122 by Jordan.Walker test assets for material layers Change 3782131 by Joe.Graf Added support for IOS and TVOS targets when generating CMake files on Mac Change 3782218 by Christina.TempelaarL fixing include paths and capitalization causing build errors. Change 3783171 by Michael.Dupuis Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive Added the possibility to store Custom data per view for the frame duration Change 3783172 by Michael.Dupuis #jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location Changed how LOD distribution is done to be in screen size instead of distance. Give the possibility to have a different distribution for LOD0 vs the other one. Change 3783174 by Michael.Dupuis missing file to landscape refactor Change 3783315 by Lauren.Ridge Changing a parameter in the Material Parameter Panel now dirties the material correctly. Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well. Change 3783374 by Chris.Bunner Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled. Change 3783617 by Chris.Bunner Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter. Fixed GetSharedInput failing to return the preview texture in the Function Instance editor. Change 3783676 by Lauren.Ridge Adding access to a material function instance's parent in the Material Instance Editor Change 3783751 by Michael.Trepka PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98) Change 3783971 by Brandon.Schaefer Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case. #jira UE-37631 Change 3783992 by Michael.Dupuis #jira UE-35097: Remove tessellation on editor tools Fixed a case where tessellation multiplier at 0 would cause the component to not be visible Fixed minor tessellation falloff calculation error Change 3784502 by Chris.Bunner Restored missing bool setter. Coding standards fix. Change 3784614 by Arciel.Rekman Linux: better error message when running out of inotify watches (UE-50459). #jira UE-50459 Change 3784620 by Chris.Bunner Updated LayerBlend_TextureMask to use new ChannelMask parameter. Change 3784725 by Lauren.Ridge Fixing groups not sorting correctly Change 3785645 by Chris.Bunner Non-editor compile fix. Change 3785666 by Arciel.Rekman Linux: restore ability to use Wayland instead of X11. - SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS - Change by Anthony.Bills. Change 3785708 by Arciel.Rekman Linux: implement voice capture using SDL (non-server only) (UE-51298). - Based on pull request #4131 by mkirzinger. Change 3785878 by Arciel.Rekman UBT: add VSCode to default generators on Linux. Change 3786058 by Arciel.Rekman Do not add dependencies on other RHIs for servers (UE-48894). - Pull request #3944 contributed by pfoote. #jira UE-48894 Change 3786845 by Arciel.Rekman Code changes to make gcc support easier (UE-51978). - Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux"). Change 3786871 by Matt.Kuhlenschmidt Fix static analysis Change 3786883 by Matt.Kuhlenschmidt Fix HTML5 Change 3786923 by Matt.Kuhlenschmidt Fix engine layer blend asset referencing game content. This is not allowed #jira UE-52888 Change 3786927 by Brandon.Schaefer Linux: Alembic support #jira: UE-37631 Change 3786994 by Arciel.Rekman Remove support for /-prefixed switches (UE-47429). - They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms. #jira UE-47429 Change 3787032 by Michael.Trepka Initial support for building and running Niagara on Mac Change 3787035 by Brandon.Schaefer GitHub #4166 Undef GL entrypoint macros after use #jira UE-51663 Change 3787144 by Lauren.Ridge Fixing material parameter group association resetting after undo #jira UE-52514 Change 3787839 by Jordan.Walker updated engine level layer blends to not include game content switched them to use Chris B's new mask selection node Change 3787967 by Lauren.Ridge Fix for broken layer groups, related crash Change 3787991 by Lauren.Ridge Fixing thumbnails for material function instances, resolving not being able to delete new function instances #jira UE-52967 Change 3788226 by Michael.Trepka Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006 #jira UE-53002 Change 3788557 by Brandon.Schaefer Fix shadow compiler warnings around our includes Change 3789700 by Lauren.Ridge Experimental setting for turning on Material Layers - off by default. Change 3789703 by Jamie.Dale Harden the LocMeta and LocRes loading to prevent loading files that are too new Change 3789706 by Jamie.Dale Added localization ID to the package summary This will allow the localization gatherer to query it without having to load the entire package Change 3789708 by Jamie.Dale Added a way to display and reset the package localization ID via the Content Browser Change 3789709 by Jamie.Dale Added warning for duplicate package localization IDs when gathering asset localization Change 3789713 by Jamie.Dale Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph Change 3789736 by Christina.TempelaarL Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category. Change 3789853 by Chris.Bunner Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material. #jira UE-52796 Change 3790185 by Brandon.Schaefer Add better error handling when using new SDK for linux on windows. #jira UE-50527 Change 3790195 by Jamie.Dale Fixed line-ending inconsistency when retrieving rich-text We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text Change 3790473 by Chris.Bunner When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list. #jira UE-52729 Change 3790650 by Arciel.Rekman UBT: Linux: print build details first before refusing to build. - Tweak to the previous feature that we forgot. Change 3790681 by Arciel.Rekman UBT: Linux: tweaks to wording (SDK -> toolchain). Change 3791459 by Brandon.Schaefer Linux: libcurl rebuild for version 7.57 #jira OGS-870 Change 3791533 by Arciel.Rekman Better error messaging when UMB is unusable (UE-50658). - Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19. (Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor) Change 3791885 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53097 Change 3791910 by Brandon.Schaefer Fix for not using proper libraries on x86_64 for libcurl #jira OGS-870 Change 3792017 by Jamie.Dale Fixed a conflict between the path settings and favorite settings Change 3792022 by Jamie.Dale Fixed a crash that could happen when performing ARO on the property chains of a struct #jira UE-52999 Change 3792025 by Jamie.Dale Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets Change 3792066 by Michael.Dupuis #jira UE-5751: Fixed possible crash when using dynamic matrial instance Added missing shaders for landscape when using tessellation Change 3792718 by Arciel.Rekman OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534). #jira UE-52534 Change 3793018 by Mike.Erwin new glTF importer plugin Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported. Limitations: - There is no options UI. All assets from the file are imported. - The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either. - Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec. #jira: UE-50695 Change 3793626 by Matt.Kuhlenschmidt Logging for HTML5 issue Change 3794034 by Matt.Kuhlenschmidt Fix CIS Change 3794271 by Michael.Dupuis #jira UE-53133: Fxed shadow calculation when using non whole scene shadow Change 3794273 by Chris.Bunner Function call material nodes should be created with no outputs by default. #jira UE-53127, UE-53128, UE-52616 Change 3794334 by Lina.Halper - Fix animation reinitializing when just setting new animation with single node - Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue #jira: UE-52796 Change 3794338 by Michael.Dupuis Fixed lod visual popping when texture mip used for landscape is not ready Change 3794350 by Mike.Erwin Fix glTF importer header includes. Build was failing on Linux. Change 3794357 by Michael.Dupuis #jira UE-53166: buildfix: removed phase 2 landscape optim leftover... Change 3794549 by Michael.Dupuis #jira UE-53166 : fixed compile error Change 3794755 by Matt.Kuhlenschmidt Fix automation warning Change 3794910 by Lina.Halper Change material default value to be red to keep the behavior same. - Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default. Change 3795296 by Mike.Erwin glTF: fix Linux build errors A variable was being shadowed. The other errors are due to an obscure corner of the C++ spec which clang enforces. https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects #jira UE-53204 Change 3797313 by Chris.Bunner Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots. #jira UE-53198 Change 3803962 by Jamie.Dale Fixed struct instances not comparing against the correct default values when gathering for localization Change 3804771 by Michael.Dupuis Back out changelist 3783171 Change 3804772 by Michael.Dupuis Back out changelist 3783172 Change 3805258 by Michael.Dupuis Added missing shader cache for landscape Change 3806105 by Matt.Kuhlenschmidt Disable harware benchmarking during automation tests, commandlets, and on the build machine Change 3806438 by Michael.Dupuis #jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion) Change 3806577 by Matt.Kuhlenschmidt Change plugin uploading to crash reporter to only do so in editor builds Change 3806588 by Michael.Dupuis Remove temp test version in landscape version Change 3806900 by Jamie.Dale Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7 #jira UE-53353 Change 3807125 by Jamie.Dale Fixed UBT warning after Dev-Core merge Change 3807299 by tim.gautier QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442 [CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
LOCTEXT("SaveFolderTooltip", "Saves all modified assets in this folder.")
);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
// Resave
Section.AddMenuEntry(FContentBrowserCommands::Get().ResaveAllCurrentFolder);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
// Delete
Section.AddMenuEntry(FGenericCommands::Get().Delete,
LOCTEXT("DeleteFolder", "Delete"),
TAttribute<FText>::Create(TAttribute<FText>::FGetter::CreateSP(this, &FPathContextMenu::GetDeleteToolTip))
);
}
}
}
}
void FPathContextMenu::MakeNewAssetSubMenu(UToolMenu* Menu)
{
UToolMenus::Get()->AssembleMenuHierarchy(Menu, UToolMenus::Get()->CollectHierarchy("ContentBrowser.AddNewContextMenu"));
}
void FPathContextMenu::MakeSetColorSubMenu(UToolMenu* Menu)
{
{
FToolMenuSection& Section = Menu->AddSection("Section");
// New Color
Section.AddMenuEntry(
"NewColor",
LOCTEXT("NewColor", "New Color"),
LOCTEXT("NewColorTooltip", "Changes the color this folder should appear as."),
FSlateIcon(),
FUIAction(FExecuteAction::CreateSP(this, &FPathContextMenu::ExecutePickColor))
);
// Clear Color (only required if any of the selection has one)
if (SelectedHasCustomColors())
{
Section.AddMenuEntry(
"ClearColor",
LOCTEXT("ClearColor", "Clear Color"),
LOCTEXT("ClearColorTooltip", "Resets the color this folder appears as."),
FSlateIcon(),
FUIAction(FExecuteAction::CreateSP(this, &FPathContextMenu::ExecuteResetColor))
);
}
}
// Add all the custom colors the user has chosen so far
TArray< FLinearColor > CustomColors;
if ( ContentBrowserUtils::HasCustomColors( &CustomColors ) )
{
{
FToolMenuSection& Section = Menu->AddSection("PathContextCustomColors", LOCTEXT("CustomColorsExistingColors", "Existing Colors") );
for ( int32 ColorIndex = 0; ColorIndex < CustomColors.Num(); ColorIndex++ )
{
const FLinearColor& Color = CustomColors[ ColorIndex ];
Section.AddEntry(FToolMenuEntry::InitWidget(
NAME_None,
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
.Padding(2, 0, 0, 0)
[
SNew(SButton)
.ButtonStyle( FAppStyle::Get(), "Menu.Button" )
.OnClicked( this, &FPathContextMenu::OnColorClicked, Color )
[
SNew(SColorBlock)
.Color( Color )
.Size( FVector2D(77,16) )
]
],
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4280523 by Patrick.Boutot Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps. Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned. Change 4280526 by Patrick.Boutot Add accessor to get the leaf media source or output. Change 4280624 by Patrick.Boutot Add timecode acessor to media samples Change 4280626 by Patrick.Boutot Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless. That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame. Change 4283022 by Patrick.Boutot [EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name. #jira UE-59886, UE-62333 Change 4283112 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Rename TimemanagemenetEditor module names. Change 4283426 by JeanLuc.Corenthin Fix crash with FBX file #jira UE-62501 Change 4284940 by Patrick.Boutot A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category. Change 4285471 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Change 4286925 by Patrick.Boutot [AJA] Add support to read LTC from the reference In. Add more detail on video format and the device. MediaSource use the Permutations Selection widget to select his mode and device. Remove debugging option to trigger an AJA custom time step and timecode provider. Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU. Change the tooltip and category for some AjaMediaSource properties. Change 4287026 by Julien.StJean Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place. Change 4287663 by Jon.Nabozny Add timecode messages into nDisplay, and sync those between Master and Slave Change 4287884 by Jon.Nabozny Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine. Change 4288050 by Jon.Nabozny Rework the TimeSynchronization implementation for usability and functionality. Change 4288283 by Jon.Nabozny Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName; Change 4288352 by Jon.Nabozny Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini Change 4288378 by Jon.Nabozny Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves. Change 4288394 by Jon.Nabozny Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417) Change 4288899 by Patrick.Boutot Fix initialization order of FMediaIOCorePlayerBase variables Change 4289157 by Patrick.Boutot Allow the user to change the source of a capture without stopping the current capture. [AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget @made by julien.stjean Change 4291328 by Jon.Nabozny Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource. This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization. Change 4296294 by Jon.Nabozny Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty. Change 4297122 by Patrick.Boutot Media Profile with timecode provider & custom time step Change 4301855 by Austin.Crismore Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now. #jira UE-61762, UE-62187 Change 4301856 by Austin.Crismore Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence #jira UE-61766 Change 4301860 by Austin.Crismore Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off. #jira UE-61865 Change 4302294 by Jamie.Dale Added functions to get your the localized spoken and subtitle text from a dialogue wave Change 4304393 by Jamie.Dale Added support for BlueprintAssignable properties in Python Change 4305852 by Jamie.Dale Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command #jira UE-62318 Change 4308550 by Jamie.Dale Fixed crash when passing a null world to Python actor iterators Change 4311867 by Homam.Bahnassi Revit master material with exposed parameters matching the API when possible. Change 4314428 by Francis.Hurteau Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch. Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules Change 4315134 by Jamie.Dale Defer editable text focus selection until mouse-up to allow the user to make an initial selection #jira UE-58086 Change 4318615 by Johan.Duparc EditorFactories: consistent return values after asset import. Change 4322459 by Jamie.Dale Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built). Change 4323341 by Francis.Hurteau Implement proper message bus protocol version negociation with static nodes Change 4323733 by Francis.Hurteau Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0 Change 4324319 by Jamie.Dale Exposed transactions to Blueprints Change 4325847 by Alistair.White Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal) This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers. Change 4326282 by Simon.Tourangeau nDisplay native present handler Change 4326581 by Jamie.Dale Replacing FDateTime with int64 Ticks value to workaround UE-63485 Change 4326599 by Homam.Bahnassi Moving texture coords outside UVEdit function to allow using different UV channels. Change 4333250 by Francis.Hurteau Small TFuture changes: * cleans up TFuture::Then with usage of TUniqueFunction * added TFuture::Reset to invalidate it and remove continuation from a future shared state Change 4333359 by Homam.Bahnassi Support scaling and rotating UVs around arbitrary pivot Change 4333566 by Johan.Duparc Expose ProxyLOD functionalities to Scripting #jira UEENT-1788 Change 4333988 by Jamie.Dale Allow UHT to parse FText default parameter values INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead). Change 4335020 by Francis.Hurteau Uncomment MessageBus::Send deprecation notice for 4.21 Update MessageBus Send usage to new API Change 4335195 by JeanMichel.Dignard Add a SetLodFromStaticMesh script utility function #jira UEENT-1789 Change 4335231 by Anousack.Kitisa Added functions to generate planar, cylindrical, box UV mapping. #jira UEENT-1598 Change 4335373 by Jamie.Dale Cleaned up some places creating empty literal texts Change 4335458 by Jamie.Dale Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values Change 4335875 by Max.Chen Sequencer: Clear RF_Transient on pasted tracks/sections #jira UE-63537 Change 4336497 by Johan.Duparc ProxyLOD: Fix progress bar issue - removed duplicated code - removed duplicated LongTask object #jira UEENT-1788 Change 4336723 by Jamie.Dale Ensure that Python generated types create their CDO at the correct point #jira UE-62895 Change 4340594 by Ben.Marsh Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error. #jira UE-63644 [CL 4342443 by JeanMichel Dignard in Main branch]
2018-09-04 16:35:02 -04:00
FText::GetEmpty(),
/*bNoIndent=*/true
));
}
}
}
}
void FPathContextMenu::ExecuteExplore()
{
ContentBrowserUtils::ExploreFolders(SelectedFolders, ParentContent.Pin().ToSharedRef());
}
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
bool FPathContextMenu::CanExecuteRename() const
{
return SelectedFolders.Num() == 1 && SelectedFolders[0].CanRename(nullptr);
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
}
void FPathContextMenu::ExecuteRename(EContentBrowserViewContext ViewContext)
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
{
check(SelectedFolders.Num() == 1);
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
if (OnRenameFolderRequested.IsBound())
{
OnRenameFolderRequested.Execute(SelectedFolders[0], ViewContext);
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
}
}
void FPathContextMenu::ExecuteResetColor()
{
ResetColors();
}
void FPathContextMenu::ExecutePickColor()
{
// Spawn a color picker, so the user can select which color they want
TArray<FLinearColor*> LinearColorArray;
FColorPickerArgs PickerArgs;
PickerArgs.bIsModal = false;
PickerArgs.ParentWidget = ParentContent.Pin();
if (SelectedFolders.Num() > 0)
{
// Make sure an color entry exists for all the paths, otherwise they won't update in realtime with the widget color
for (int32 FolderIndex = SelectedFolders.Num() - 1; FolderIndex >= 0; --FolderIndex)
{
const FString Path = SelectedFolders[FolderIndex].GetInvariantPath().ToString();
TSharedPtr<FLinearColor> Color = ContentBrowserUtils::LoadColor(Path);
if (!Color.IsValid())
{
Color = MakeShareable(new FLinearColor(ContentBrowserUtils::GetDefaultColor()));
ContentBrowserUtils::SaveColor(Path, Color, true);
}
else
{
// Default the color to the first valid entry
PickerArgs.InitialColorOverride = *Color.Get();
}
LinearColorArray.Add(Color.Get());
}
PickerArgs.LinearColorArray = &LinearColorArray;
}
PickerArgs.OnColorPickerWindowClosed = FOnWindowClosed::CreateSP(this, &FPathContextMenu::NewColorComplete);
OpenColorPicker(PickerArgs);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
void FPathContextMenu::ExecuteFavorite()
{
TArray<FString> PathsToUpdate;
for (const FContentBrowserItem& SelectedItem : SelectedFolders)
{
PathsToUpdate.Add(SelectedItem.GetVirtualPath().ToString());
}
OnFolderFavoriteToggled.ExecuteIfBound(PathsToUpdate);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
}
void FPathContextMenu::ExecutePrivateContentEdit()
{
TArray<FString> PathsToUpdate;
for (const FContentBrowserItem& SelectedItem : SelectedFolders)
{
PathsToUpdate.Add(SelectedItem.GetVirtualPath().ToString());
}
OnPrivateContentEditToggled.ExecuteIfBound(PathsToUpdate);
}
void FPathContextMenu::NewColorComplete(const TSharedRef<SWindow>& Window)
{
// Save the colors back in the config (ptr should have already updated by the widget)
for (const FContentBrowserItem& SelectedItem : SelectedFolders)
{
const FString Path = SelectedItem.GetInvariantPath().ToString();
const TSharedPtr<FLinearColor> Color = ContentBrowserUtils::LoadColor(Path);
check(Color.IsValid());
ContentBrowserUtils::SaveColor(Path, Color);
}
}
FReply FPathContextMenu::OnColorClicked( const FLinearColor InColor )
{
// Make sure a color entry exists for all the paths, otherwise it can't save correctly
for (const FContentBrowserItem& SelectedItem : SelectedFolders)
{
const FString Path = SelectedItem.GetInvariantPath().ToString();
TSharedPtr<FLinearColor> Color = ContentBrowserUtils::LoadColor(Path);
if (!Color.IsValid())
{
Color = MakeShareable(new FLinearColor());
}
*Color.Get() = InColor;
ContentBrowserUtils::SaveColor(Path, Color);
}
// Dismiss the menu here, as we can't make the 'clear' option appear if a folder has just had a color set for the first time
FSlateApplication::Get().DismissAllMenus();
return FReply::Handled();
}
void FPathContextMenu::ResetColors()
{
// Clear the custom colors for all the selected paths
for (const FContentBrowserItem& SelectedItem : SelectedFolders)
{
ContentBrowserUtils::SaveColor(SelectedItem.GetInvariantPath().ToString(), nullptr);
}
}
void FPathContextMenu::ExecuteSaveFolder()
{
SaveFilesWithinSelectedFolders(EContentBrowserItemSaveFlags::SaveOnlyIfDirty | EContentBrowserItemSaveFlags::SaveOnlyIfLoaded);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
void FPathContextMenu::ExecuteResaveFolder()
{
SaveFilesWithinSelectedFolders(EContentBrowserItemSaveFlags::None);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
void FPathContextMenu::SaveFilesWithinSelectedFolders(EContentBrowserItemSaveFlags InSaveFlags)
{
UContentBrowserDataSubsystem* ContentBrowserData = IContentBrowserDataModule::Get().GetSubsystem();
// Batch these by their data sources
TMap<UContentBrowserDataSource*, TArray<FContentBrowserItemData>> SourcesAndItems;
for (const FContentBrowserItem& SelectedItem : SelectedFolders)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
{
FContentBrowserDataFilter SubFileFilter;
SubFileFilter.bRecursivePaths = true;
SubFileFilter.ItemTypeFilter = EContentBrowserItemTypeFilter::IncludeFiles;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
// Get the file items within this folder
ContentBrowserData->EnumerateItemsUnderPath(SelectedItem.GetVirtualPath(), SubFileFilter, [InSaveFlags , &SourcesAndItems](FContentBrowserItemData&& InFileItem)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
{
if (UContentBrowserDataSource* ItemDataSource = InFileItem.GetOwnerDataSource())
{
if (ItemDataSource->CanSaveItem(InFileItem, InSaveFlags, nullptr))
{
TArray<FContentBrowserItemData>& ItemsForSource = SourcesAndItems.FindOrAdd(ItemDataSource);
ItemsForSource.Add(MoveTemp(InFileItem));
}
}
return true;
});
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
}
// Execute the operation now
for (const auto& SourceAndItemsPair : SourcesAndItems)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
{
SourceAndItemsPair.Key->BulkSaveItems(SourceAndItemsPair.Value, InSaveFlags);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
}
}
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
bool FPathContextMenu::CanExecuteDelete() const
{
bool bCanDelete = false;
for (const FContentBrowserItem& SelectedItem : SelectedFolders)
{
bCanDelete |= SelectedItem.CanDelete();
}
return bCanDelete;
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
}
FText FPathContextMenu::GetDeleteToolTip() const
{
FText ErrorMessage;
bool bCanDelete = false;
for (const FContentBrowserItem& SelectedItem : SelectedFolders)
{
bCanDelete |= SelectedItem.CanDelete(&ErrorMessage);
}
if (!bCanDelete && !ErrorMessage.IsEmpty())
{
return ErrorMessage;
}
return LOCTEXT("DeleteFolderTooltip", "Removes this folder and all assets it contains.");
}
Folder Rename can now be done in the Content Browser Path View #ttp 342267 - Editor Usability: Select a folder in Content Browser and pressing F2 to rename it, triggers a rename of an actor or asset instead! #branch UE4 SContentBrowser Added functions for Can/Execute Rename/Delete which forward to the active context menu Moved Rename/Delete bind commands to the content browser, so it can forward the request to the correct context menu (this was necessary as it wasn't possible to bind to both context menus without the code complaining about it already being bound) Modified GetFolderContextMenu to take an extra param to indicate whether it was the path view or asset view which called it - it then uses this to clear the asset view selection when the path view context menu is requested - we can then use the selection information to determine which context menu was opened later on when processing rename/delete (ideally it should clear when the path view recieves focus, but that's harder to determine). FAssetContextMenu Made Can/Execute Rename/Delete public - so they can be called by the Content Browser Removed BindCommands as it's no longer needed Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. FPathContextMenu Added delegate for when rename folder is requested - the same as FAssetContextMenu Added handling for whether folder renaming is possible, and executing. Removed condition for adding Rename to the menu, as it now always is and is greyed out if not possible. Fixed issue with Delete not mapping to keyboard shortcut SPathView Added function to rename folder (similar to SAssetView) Fixed issue with VerifyFolderNameChanged not generating the correct path when checking to see if a folder exists (it was previous just checking to old path - which would always return true). Modified FolderNameChanged to take 'OldPath' as a param (inline with the delegate change). This function is called when a folder is created or renamed... if it's the latter it has to handle moving the contents of the folder to the new location, which it could only do if it knew where the previous location was (again, similar to SAssetView) SAssetTreeItem Added extra param to FOnNameChanged (OldPath) - so we can move assets when a folder is renamed FTreeItem Renamed variable bNewFolder to bNamingFolder - as it's true whenever the folder is being named, not just when it's new reviewed by Thomas.Sarkanen [CL 2239648 by Andrew Brown in Main branch]
2014-08-01 05:51:26 -04:00
void FPathContextMenu::ExecuteDelete()
{
// If we had any folders selected, ask the user whether they want to delete them
// as it can be slow to build the deletion dialog on an accidental click
TSharedPtr<SWidget> ParentContentPtr = ParentContent.Pin();
if (ParentContentPtr && SelectedFolders.Num() > 0)
{
FText Prompt;
if (SelectedFolders.Num() == 1)
{
Prompt = FText::Format(LOCTEXT("FolderDeleteConfirm_Single", "Delete folder '{0}'?"), SelectedFolders[0].GetDisplayName());
}
else
{
Prompt = FText::Format(LOCTEXT("FolderDeleteConfirm_Multiple", "Delete {0} folders?"), SelectedFolders.Num());
}
// Spawn a confirmation dialog since this is potentially a highly destructive operation
ContentBrowserUtils::DisplayConfirmationPopup(
Prompt,
LOCTEXT("FolderDeleteConfirm_Yes", "Delete"),
LOCTEXT("FolderDeleteConfirm_No", "Cancel"),
ParentContentPtr.ToSharedRef(),
FOnClicked::CreateSP(this, &FPathContextMenu::ExecuteDeleteFolderConfirmed)
);
}
}
FReply FPathContextMenu::ExecuteDeleteFolderConfirmed()
{
// Batch these by their data sources
TMap<UContentBrowserDataSource*, TArray<FContentBrowserItemData>> SourcesAndItems;
for (const FContentBrowserItem& SelectedItem : SelectedFolders)
{
FContentBrowserItem::FItemDataArrayView ItemDataArray = SelectedItem.GetInternalItems();
for (const FContentBrowserItemData& ItemData : ItemDataArray)
{
if (UContentBrowserDataSource* ItemDataSource = ItemData.GetOwnerDataSource())
{
FText DeleteErrorMsg;
if (ItemDataSource->CanDeleteItem(ItemData, &DeleteErrorMsg))
{
TArray<FContentBrowserItemData>& ItemsForSource = SourcesAndItems.FindOrAdd(ItemDataSource);
ItemsForSource.Add(ItemData);
}
else
{
AssetViewUtils::ShowErrorNotifcation(DeleteErrorMsg);
}
}
}
}
// Execute the operation now
bool bDidDelete = false;
for (const auto& SourceAndItemsPair : SourcesAndItems)
{
bDidDelete |= SourceAndItemsPair.Key->BulkDeleteItems(SourceAndItemsPair.Value);
}
if (bDidDelete)
{
ResetColors();
OnFolderDeleted.ExecuteIfBound();
}
return FReply::Handled();
}
bool FPathContextMenu::SelectedHasCustomColors() const
{
for (const FContentBrowserItem& SelectedItem : SelectedFolders)
{
// Ignore any that are the default color
const TSharedPtr<FLinearColor> Color = ContentBrowserUtils::LoadColor(SelectedItem.GetInvariantPath().ToString());
if (Color.IsValid() && !Color->Equals(ContentBrowserUtils::GetDefaultColor()))
{
return true;
}
}
return false;
}
#undef LOCTEXT_NAMESPACE