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UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeToolMenuContext.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "Templates/SharedPointer.h"
#include "StateTreeToolMenuContext.generated.h"
class FStateTreeEditor;
UCLASS()
class STATETREEEDITORMODULE_API UStateTreeToolMenuContext : public UObject
{
GENERATED_BODY()
public:
TWeakPtr<FStateTreeEditor> StateTreeEditor;
};