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19 lines
369 B
C
19 lines
369 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Object.h"
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#include "Templates/SharedPointer.h"
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#include "StateTreeToolMenuContext.generated.h"
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class FStateTreeEditor;
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UCLASS()
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class STATETREEEDITORMODULE_API UStateTreeToolMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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TWeakPtr<FStateTreeEditor> StateTreeEditor;
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};
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