Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSettings.h

29 lines
1.2 KiB
C
Raw Normal View History

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SmartObjectTypes.h"
#include "Engine/DeveloperSettings.h"
#include "SmartObjectSettings.generated.h"
UCLASS(config = SmartObjects, defaultconfig, DisplayName = "SmartObject", AutoExpandCategories = "SmartObject")
class SMARTOBJECTSMODULE_API USmartObjectSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
/**
* Default filtering policy to use for TagQueries applied on User Tags in newly created SmartObjectDefinitions.
* Indicates how TagQueries from slots and parent object will be processed against User Tags from a find request.
*/
UPROPERTY(EditAnywhere, config, Category = SmartObject)
ESmartObjectTagFilteringPolicy DefaultUserTagsFilteringPolicy = ESmartObjectTagFilteringPolicy::Override;
/**
* Default merging policy to use for Activity Tags in newly created SmartObjectDefinitions.
* Indicates how Activity Tags from slots and parent object are combined to be evaluated by an Activity TagQuery from a find request.
*/
UPROPERTY(EditAnywhere, config, Category = SmartObject)
ESmartObjectTagMergingPolicy DefaultActivityTagsMergingPolicy = ESmartObjectTagMergingPolicy::Override;
};