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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundOscillatorNodes.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundOscillatorNodes.h"
#include "DSP/Dsp.h"
#include "MetasoundAudioBuffer.h"
#include "MetasoundEnumRegistrationMacro.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundDataTypeRegistrationMacro.h"
#include "MetasoundParamHelper.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundTime.h"
#include "MetasoundTrigger.h"
#include "MetasoundVertex.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_OscillatorNodes"
namespace Metasound
{
#pragma region Common
// Contained here are a small selection of block generators and sample generators.
// They are templatized to allow quick construction of new oscillators, but aren't considered
// optimal (as they contain many branches) and they should be only as a default
// until Vectorized versions replace them.
namespace Generators
{
// Standard params passed to the Generate Block templates below
struct FGeneratorArgs
{
float SampleRate = 0.f;
float FrequencyHz = 0.f;
float GlideEaseFactor = 0.0f;
float PulseWidth = 0.f;
bool BiPolar = true;
TArrayView<float> AlignedBuffer;
TArrayView<const float> FM;
};
// Functor used when we need to wrap the phase of some of the oscillators. Sinf for example does not care
struct FWrapPhase
{
FORCEINLINE void operator()(float& InPhase) const
{
while (InPhase >= 1.f)
{
InPhase -= 1.f;
}
while (InPhase < 0.0f)
{
InPhase += 1.f;
}
}
};
// Functor that does nothing to the phase and lets it climb indefinitely
struct FPhaseLetClimb
{
FORCEINLINE void operator()(const float&) const {};
};
// Smooth out the edges of the saw based on its current frequency
// using a polynomial to smooth it at the discontinuity. This
// limits aliasing by avoiding the infinite frequency at the discontinuity.
FORCEINLINE float PolySmoothSaw(const float InPhase, const float InPhaseDelta)
{
float Output = 0.0f;
float AbsolutePhaseDelta = FMath::Abs(InPhaseDelta);
// The current phase is on the left side of discontinuity
if (InPhase > 1.0f - AbsolutePhaseDelta)
{
const float Dist = (InPhase - 1.0f) / AbsolutePhaseDelta;
Output = -Dist * Dist - 2.0f * Dist - 1.0f;
}
// The current phase is on the right side of the discontinuity
else if (InPhase < AbsolutePhaseDelta)
{
// Distance into polynomial
const float Dist = InPhase / AbsolutePhaseDelta;
Output = Dist * Dist - 2.0f * Dist + 1.0f;
}
return Output;
}
// Functor that does the a generic generate block with a supplied Oscillator.
// The PhaseWrap functor controls how the phase is accumulated and wrapped
template<
typename Oscillator,
typename PhaseWrap = FWrapPhase
>
struct TGenerateBlock
{
float Phase = 0.f;
Oscillator Osc;
PhaseWrap Wrap;
float CurrentFade = 0.0f;
float FadeSmooth = 0.01f;
float CurrentFreq = -1.f;
void operator()(const FGeneratorArgs& InArgs)
{
int32 RemainingSamplesInBlock = InArgs.AlignedBuffer.Num();
float* Out = InArgs.AlignedBuffer.GetData();
const float OneOverSampleRate = 1.f / InArgs.SampleRate;
// TODO: break this into separate calls because there is a lot of code duplication to prevent per sample branching
if (InArgs.BiPolar)
{
// Constant Freq between this an last update?
if (FMath::IsNearlyEqual(InArgs.FrequencyHz, CurrentFreq) || CurrentFreq < 0.f || FMath::IsNearlyEqual(InArgs.GlideEaseFactor, 1.0f))
{
CurrentFreq = InArgs.FrequencyHz;
const float DeltaPhase = InArgs.FrequencyHz * OneOverSampleRate;
while (RemainingSamplesInBlock > 0)
{
Wrap(Phase);
float Output = Osc(Phase, DeltaPhase, InArgs);
Output *= CurrentFade;
*Out++ = Output;
CurrentFade = CurrentFade + FadeSmooth * (1.0f - CurrentFade);
Phase += DeltaPhase;
RemainingSamplesInBlock--;
}
}
else
{
while (RemainingSamplesInBlock > 0)
{
Wrap(Phase);
const float DeltaPhase = CurrentFreq * OneOverSampleRate;
float Output = Osc(Phase, DeltaPhase, InArgs);
Output *= CurrentFade;
*Out++ = Output;
CurrentFade = CurrentFade + FadeSmooth * (1.0f - CurrentFade);
Phase += DeltaPhase;
// lerp frequency based on the glide factor
CurrentFreq = CurrentFreq + InArgs.GlideEaseFactor * (InArgs.FrequencyHz - CurrentFreq);
RemainingSamplesInBlock--;
}
}
}
else // unipolar
{
// Constant Freq between this an last update?
if (FMath::IsNearlyEqual(InArgs.FrequencyHz, CurrentFreq) || CurrentFreq < 0.f || FMath::IsNearlyEqual(InArgs.GlideEaseFactor, 1.0f))
{
CurrentFreq = InArgs.FrequencyHz;
const float DeltaPhase = InArgs.FrequencyHz * OneOverSampleRate;
while (RemainingSamplesInBlock > 0)
{
Wrap(Phase);
float Output = Osc(Phase, DeltaPhase, InArgs);
Output = Audio::GetUnipolar(Output);
Output *= CurrentFade;
*Out++ = Output;
CurrentFade = CurrentFade + FadeSmooth * (1.0f - CurrentFade);
Phase += DeltaPhase;
RemainingSamplesInBlock--;
}
}
else
{
while (RemainingSamplesInBlock > 0)
{
Wrap(Phase);
const float DeltaPhase = CurrentFreq * OneOverSampleRate;
float Output = Osc(Phase, DeltaPhase, InArgs);
Output = Audio::GetUnipolar(Output);
Output *= CurrentFade;
*Out++ = Output;
CurrentFade = CurrentFade + FadeSmooth * (1.0f - CurrentFade);
Phase += DeltaPhase;
// lerp frequency based on the glide factor
CurrentFreq = CurrentFreq + InArgs.GlideEaseFactor * (InArgs.FrequencyHz - CurrentFreq);
RemainingSamplesInBlock--;
}
}
}
}
};
// Functor that does the a generic generate block with a supplied Oscillator and applies an FM signal
// to the frequency per sample.
template<
typename Oscillator,
typename PhaseWrap = FWrapPhase
>
struct TGenerateBlockFM
{
float Phase = 0.f;
Oscillator Osc;
PhaseWrap Wrap;
float CurrentFade = 0.0f;
float FadeSmooth = 0.01f;
float CurrentFreq = -1.f;
void operator()(const FGeneratorArgs& InArgs)
{
float Nyquist = InArgs.SampleRate / 2.0f;
int32 RemainingSamplesInBlock = InArgs.AlignedBuffer.Num();
float* Out = InArgs.AlignedBuffer.GetData();
const float* FM = InArgs.FM.GetData();
const float OneOverSampleRate = 1.f / InArgs.SampleRate;
// TODO: break this into separate calls because there is a lot of code duplication to prevent per sample branching
if (InArgs.BiPolar)
{
// Constant Base Freq between this and last update?
if (FMath::IsNearlyEqual(InArgs.FrequencyHz, CurrentFreq) || CurrentFreq < 0.f || FMath::IsNearlyEqual(InArgs.GlideEaseFactor, 1.0f))
{
while (RemainingSamplesInBlock > 0)
{
const float PerSampleFreq = FMath::Clamp(InArgs.FrequencyHz + *FM++, -Nyquist, Nyquist);
const float DeltaPhase = PerSampleFreq * OneOverSampleRate;
Wrap(Phase);
float Output = Osc(Phase, DeltaPhase, InArgs);
Output *= CurrentFade;
*Out++ = Output;
CurrentFade = CurrentFade + FadeSmooth * (1.0f - CurrentFade);
Phase += DeltaPhase;
RemainingSamplesInBlock--;
}
CurrentFreq = InArgs.FrequencyHz;
}
else
{
while (RemainingSamplesInBlock > 0)
{
const float ModulatedFreqSum = FMath::Clamp(CurrentFreq + *FM++, -Nyquist, Nyquist);
const float DeltaPhase = ModulatedFreqSum * OneOverSampleRate;
Wrap(Phase);
float Output = Osc(Phase, DeltaPhase, InArgs);
Output *= CurrentFade;
*Out++ = Output;
CurrentFade = CurrentFade + FadeSmooth * (1.0f - CurrentFade);
Phase += DeltaPhase;
// lerp frequency based on the glide factor
CurrentFreq = CurrentFreq + InArgs.GlideEaseFactor * (InArgs.FrequencyHz - CurrentFreq);
RemainingSamplesInBlock--;
}
}
}
else // unipolar
{
// Constant Base Freq between this and last update?
if (FMath::IsNearlyEqual(InArgs.FrequencyHz, CurrentFreq) || CurrentFreq < 0.f || FMath::IsNearlyEqual(InArgs.GlideEaseFactor, 1.0f))
{
while (RemainingSamplesInBlock > 0)
{
const float PerSampleFreq = InArgs.FrequencyHz + *FM++;
const float DeltaPhase = PerSampleFreq * OneOverSampleRate;
Wrap(Phase);
float Output = Osc(Phase, DeltaPhase, InArgs);
Output = Audio::GetUnipolar(Output);
Output *= CurrentFade;
*Out++ = Output;
CurrentFade = CurrentFade + FadeSmooth * (1.0f - CurrentFade);
Phase += DeltaPhase;
RemainingSamplesInBlock--;
}
CurrentFreq = InArgs.FrequencyHz;
}
else
{
while (RemainingSamplesInBlock > 0)
{
const float ModulatedFreqSum = CurrentFreq + *FM++;
const float DeltaPhase = ModulatedFreqSum * OneOverSampleRate;
Wrap(Phase);
float Output = Osc(Phase, DeltaPhase, InArgs);
Output = Audio::GetUnipolar(Output);
Output *= CurrentFade;
*Out++ = Output;
CurrentFade = CurrentFade + FadeSmooth * (1.0f - CurrentFade);
Phase += DeltaPhase;
// lerp frequency based on the glide factor
CurrentFreq = CurrentFreq + InArgs.GlideEaseFactor * (InArgs.FrequencyHz - CurrentFreq);
RemainingSamplesInBlock--;
}
}
}
}
};
// Sine types and generators.
struct FSinfGenerator
{
FORCEINLINE float operator()(float InPhase, float, const FGeneratorArgs&)
{
static constexpr float TwoPi = 2.f * PI;
return FMath::Sin(InPhase * TwoPi);
}
};
struct FBhaskaraGenerator
{
float operator()(float InPhase, float, const FGeneratorArgs&) const
{
static const float TwoPi = 2.f * PI;
float PhaseRadians = InPhase * TwoPi;
float InBhaskaraDomain = (PhaseRadians < 0) ? PhaseRadians + PI : PhaseRadians - PI;
return Audio::FastSin3(InBhaskaraDomain); // Expects [-PI, PI]
}
};
struct FSineWaveTableGenerator
{
static const TArray<float>& GetWaveTable()
{
auto MakeSineTable = []() -> const TArray<float>
{
int32 TableSize = 4096;
// Generate the table
TArray<float> WaveTable;
WaveTable.AddUninitialized(TableSize);
float* WaveTableData = WaveTable.GetData();
for (int32 i = 0; i < TableSize; ++i)
{
static const float TwoPi = 2.f * PI;
float Phase = (float)i / TableSize;
WaveTableData[i] = FMath::Sin(Phase * TwoPi);
}
return WaveTable;
};
static const TArray<float> SineWaveTable = MakeSineTable();
return SineWaveTable;
}
float operator()(float InPhase, float, const FGeneratorArgs&) const
{
const TArray<float>& WaveTable = GetWaveTable();
int32 LastIndex = WaveTable.Num() - 1;
int32 TableIndex = (int32)(InPhase * (float)(LastIndex));
TableIndex = FMath::Wrap(TableIndex, 0, LastIndex);
return WaveTable[TableIndex];
}
};
struct F2DRotatorGenerateBlock
{
Audio::FSinOsc2DRotation Rotator;
F2DRotatorGenerateBlock(float InStartingLinearPhase)
: Rotator{ 2.f * PI * InStartingLinearPhase }
{}
void operator()(const FGeneratorArgs& Args)
{
Rotator.GenerateBuffer(Args.SampleRate, Args.FrequencyHz, Args.AlignedBuffer.GetData(), Args.AlignedBuffer.Num());
if (!Args.BiPolar)
{
Audio::ConvertBipolarBufferToUnipolar(Args.AlignedBuffer.GetData(), Args.AlignedBuffer.Num());
}
}
};
using FSinf = TGenerateBlock<FSinfGenerator>;
using FSinfWithFm = TGenerateBlockFM<FSinfGenerator>;
using FBhaskara = TGenerateBlock<FBhaskaraGenerator>;
using FBhaskaraWithFm = TGenerateBlockFM<FBhaskaraGenerator>;
using FSineWaveTable = TGenerateBlock<FSineWaveTableGenerator>;
using FSineWaveTableWithFm = TGenerateBlockFM<FSineWaveTableGenerator>;
// Saws.
struct FSawGenerator
{
FORCEINLINE float operator()(float InPhase, float, const FGeneratorArgs&)
{
return -1.f + (2.f * InPhase);
}
};
struct FSawPolySmoothGenerator
{
FORCEINLINE float operator()(float InPhase, float InPhaseDelta, const FGeneratorArgs&)
{
// Two-sided wave-shaped sawtooth
static const float A = Audio::FastTanh(1.5f);
float Output = Audio::GetBipolar(InPhase);
Output = Audio::FastTanh(1.5f * Output) / A;
Output += PolySmoothSaw(InPhase, InPhaseDelta);
return Output;
}
};
using FSaw = TGenerateBlock<FSawGenerator>;
using FSawWithFm = TGenerateBlockFM<FSawGenerator>;
using FSawPolysmooth = TGenerateBlock<FSawPolySmoothGenerator>;
using FSawPolysmoothWithFm = TGenerateBlockFM<FSawPolySmoothGenerator>;
// Square.
struct FSquareGenerator
{
FORCEINLINE float operator()(float InPhase, float InPhaseDelta, const FGeneratorArgs& InArgs)
{
float PulseWidthToUse = (InPhaseDelta >= 0) ? InArgs.PulseWidth : 1 - InArgs.PulseWidth;
return InPhase >= PulseWidthToUse ? 1.f : -1.f;
}
};
struct FSquarePolysmoothGenerator
{
float operator()(float InPhase, float InPhaseDelta, const FGeneratorArgs& InArgs)
{
// Taken piecemeal from Osc.cpp
// Lots of branches.
// First generate a smoothed sawtooth
float SquareSaw1 = Audio::GetBipolar(InPhase);
SquareSaw1 += PolySmoothSaw(InPhase, InPhaseDelta);
// Create a second sawtooth that is phase-shifted based on the pulsewidth
float NewPhase = 0.0f;
if (InPhaseDelta > 0.0f)
{
NewPhase = InPhase + InArgs.PulseWidth;
if (NewPhase >= 1.0f)
{
NewPhase -= 1.0f;
}
}
else
{
NewPhase = InPhase - InArgs.PulseWidth;
if (NewPhase <= 0.0f)
{
NewPhase += 1.0f;
}
}
float SquareSaw2 = Audio::GetBipolar(NewPhase);
SquareSaw2 += PolySmoothSaw(NewPhase, InPhaseDelta);
// Subtract 2 saws, then apply DC correction
// Simplified version of
// float Output = 0.5f * SquareSaw1 - 0.5f * SquareSaw2;
// Output = 2.0f * (Output + InArgs.PulseWidth) - 1.0f;
if (InPhaseDelta > 0.0)
{
return SquareSaw1 - SquareSaw2 + 2.0f * (InArgs.PulseWidth - 0.5f);
}
else
{
return SquareSaw1 - SquareSaw2 + 2.0f * (0.5f - InArgs.PulseWidth);
}
}
};
using FSquare = TGenerateBlock<FSquareGenerator>;
using FSquareWithFm = TGenerateBlockFM<FSquareGenerator>;
using FSquarePolysmooth = TGenerateBlock<FSquarePolysmoothGenerator>;
using FSquarePolysmoothWithFm = TGenerateBlockFM<FSquarePolysmoothGenerator>;
// Triangle.
struct FTriangleGenerator
{
float TriangleSign = -1.0f;
float PrevPhase = -1.0f;
float DPW_z1 = 0.0f;
float operator()(float InPhase, float InPhaseDelta, const FGeneratorArgs& InArgs)
{
constexpr float FASTASIN_HALF_PI{ 1.5707963050f };
float PhaseRadians = (InPhase * PI * 2.f);
float Output = FMath::FastAsin(Audio::FastSin3(PhaseRadians - PI)) / FASTASIN_HALF_PI;
return Output;
}
};
using FTriangle = TGenerateBlock<FTriangleGenerator>;
using FTriangleWithFm = TGenerateBlockFM<FTriangleGenerator>;
// TODO: make a true polysmooth version
using FTrianglePolysmooth = TGenerateBlock<FTriangleGenerator>;
using FTrianglePolysmoothWithFm = TGenerateBlockFM<FTriangleGenerator>;
}
namespace OscillatorCommonVertexNames
{
METASOUND_PARAM(EnabledPin, "Enabled", "Enable the oscillator.")
METASOUND_PARAM(BiPolarPin, "Bi Polar", "If the output is Bi-Polar (-1..1) or Uni-Polar (0..1)")
METASOUND_PARAM(FrequencyModPin, "Modulation","Modulation Frequency Input (for doing FM)")
METASOUND_PARAM(OscBaseFrequencyPin, "Frequency", "Base Frequency of Oscillator in Hz.")
METASOUND_PARAM(OscPhaseResetPin, "Sync", "Phase Reset")
METASOUND_PARAM(PhaseOffsetPin, "Phase Offset", "Phase Offset In Degrees (0..360)")
METASOUND_PARAM(GlideFactorPin, "Glide", "The amount of glide to use when changing frequencies. 0.0 = no glide, 1.0 = lots of glide.")
METASOUND_PARAM(AudioOutPin, "Audio", "The output audio")
}
// Base class of Oscillator factories which holds common the interface.
class FOscilatorFactoryBase : public IOperatorFactory
{
public:
// Common to all Oscillators.
static FVertexInterface GetCommmonVertexInterface()
{
using namespace OscillatorCommonVertexNames;
static const FVertexInterface Interface
{
FInputVertexInterface{
TInputDataVertex<bool>(METASOUND_GET_PARAM_NAME_AND_METADATA(EnabledPin), true),
TInputDataVertex<bool>(METASOUND_GET_PARAM_NAME_AND_METADATA(BiPolarPin), true),
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(OscBaseFrequencyPin), 440.f),
TInputDataVertex<FAudioBuffer>(METASOUND_GET_PARAM_NAME_AND_METADATA(FrequencyModPin)),
TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(OscPhaseResetPin)),
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(PhaseOffsetPin), 0.f),
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(GlideFactorPin), 0.f)
},
FOutputVertexInterface{
TOutputDataVertex<FAudioBuffer>(METASOUND_GET_PARAM_NAME_AND_METADATA(AudioOutPin))
}
};
return Interface;
}
};
// Common set of construct params for each of the Oscillators.
struct FOscillatorOperatorConstructParams
{
const FOperatorSettings& Settings;
FBoolReadRef Enabled;
FFloatReadRef BaseFrequency;
FFloatReadRef PhaseOffset;
FTriggerReadRef PhaseReset;
FFloatReadRef GlideFactor;
FBoolReadRef BiPolar;
};
// Base Oscillator Operator CRTP.
// Expects your Derived class to implement a Generate(int32 InStartFrame, int32 InEndFrame, float InFreq)
template<typename GeneratorPolicy, typename Derived>
class TOscillatorOperatorBase : public TExecutableOperator<Derived>
{
public:
TOscillatorOperatorBase(const FOscillatorOperatorConstructParams& InConstructParams)
: Generator{*InConstructParams.PhaseOffset}
, SampleRate(InConstructParams.Settings.GetSampleRate())
, Nyquist(InConstructParams.Settings.GetSampleRate() / 2.0f)
, Enabled(InConstructParams.Enabled)
, BaseFrequency(InConstructParams.BaseFrequency)
, PhaseReset(InConstructParams.PhaseReset)
, PhaseOffset(InConstructParams.PhaseOffset)
, GlideFactor(InConstructParams.GlideFactor)
, BiPolar(InConstructParams.BiPolar)
, AudioBuffer(FAudioBufferWriteRef::CreateNew(InConstructParams.Settings))
{
check(AudioBuffer->Num() == InConstructParams.Settings.GetNumFramesPerBlock());
}
FDataReferenceCollection GetInputs() const override
{
using namespace OscillatorCommonVertexNames;
FDataReferenceCollection InputDataReferences;
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(EnabledPin), Enabled);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(OscBaseFrequencyPin), BaseFrequency);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(PhaseOffsetPin), PhaseOffset);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(OscPhaseResetPin), PhaseReset);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(GlideFactorPin), GlideFactor);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(BiPolarPin), BiPolar);
return InputDataReferences;
}
FDataReferenceCollection GetOutputs() const override
{
using namespace OscillatorCommonVertexNames;
FDataReferenceCollection OutputDataReferences;
OutputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(AudioOutPin), AudioBuffer);
return OutputDataReferences;
}
void ResetPhase(float InPhaseInDegrees)
{
float LinearPhase = FMath::Clamp(InPhaseInDegrees, 0.f, 360.f) / 360.f;
// Recreate the generator type with the phase requested.
Generator = GeneratorPolicy{ LinearPhase };
}
void Execute()
{
// Clamp frequencies into Nyquist range.
const float ClampedFreq = FMath::Clamp(*BaseFrequency, -Nyquist, Nyquist);
const float ClampedGlideEase = Audio::GetLogFrequencyClamped(*GlideFactor, { 0.0f, 1.0f }, { 1.0f, 0.0001f });
AudioBuffer->Zero();
Derived* Self = static_cast<Derived*>(this);
PhaseReset->ExecuteBlock
(
[Self, ClampedFreq, ClampedGlideEase](int32 InFrameStart, int32 InFrameEnd)
{
Self->Generate(InFrameStart, InFrameEnd, ClampedFreq, ClampedGlideEase);
},
[Self, ClampedFreq, ClampedGlideEase](int32 InFrameStart, int32 InFrameEnd)
{
Self->ResetPhase(*Self->PhaseOffset);
Self->Generate(InFrameStart, InFrameEnd, ClampedFreq, ClampedGlideEase);
}
);
}
protected:
GeneratorPolicy Generator;
float SampleRate;
float Nyquist;
FBoolReadRef Enabled;
FFloatReadRef BaseFrequency;
FTriggerReadRef PhaseReset;
FFloatReadRef PhaseOffset;
FFloatReadRef GlideFactor;
FBoolReadRef BiPolar;
FAudioBufferWriteRef AudioBuffer;
};
// Generic Oscillator operator for NON-FM Operators.
template<typename GeneratorPolicy>
class TOscillatorOperator final : public TOscillatorOperatorBase<GeneratorPolicy, TOscillatorOperator<GeneratorPolicy>>
{
using Super = TOscillatorOperatorBase<GeneratorPolicy, TOscillatorOperator<GeneratorPolicy>>;
public:
TOscillatorOperator(const FOscillatorOperatorConstructParams& InConstructParams)
: Super(InConstructParams)
{}
void Generate(int32 InStartFrame, int32 InEndFrame, float InClampedFreq, float InClampedGlideEase)
{
int32 NumFrames = InEndFrame - InStartFrame;
if (*this->Enabled && NumFrames > 0)
{
this->Generator(
{
this->SampleRate,
InClampedFreq,
InClampedGlideEase,
0.f,
*this->BiPolar,
MakeArrayView(this->AudioBuffer->GetData() + InStartFrame, NumFrames), // Not aligned.
});
}
}
};
// Generic Oscillator operator for FM Operators.
template<typename TGeneratorPolicy>
class TOscillatorOperatorFM final : public TOscillatorOperatorBase<TGeneratorPolicy, TOscillatorOperatorFM<TGeneratorPolicy>>
{
using Super = TOscillatorOperatorBase<TGeneratorPolicy, TOscillatorOperatorFM<TGeneratorPolicy>>;
public:
TOscillatorOperatorFM(const FOscillatorOperatorConstructParams& InCommonParams, const FAudioBufferReadRef& InFmData)
: Super(InCommonParams), Fm(InFmData)
{}
FDataReferenceCollection GetInputs() const override
{
using namespace OscillatorCommonVertexNames;
FDataReferenceCollection Inputs = Super::GetInputs();
Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(FrequencyModPin), Fm);
return Inputs;
}
void Generate(int32 InStartFrame, int32 InEndFrame, float InClampedFreq, float InClampedGlideEase)
{
int32 NumFrames = InEndFrame - InStartFrame;
if (*this->Enabled && NumFrames > 0)
{
this->Generator(
{
this->SampleRate,
InClampedFreq,
InClampedGlideEase,
0.f,
*this->BiPolar,
MakeArrayView(this->AudioBuffer->GetData() + InStartFrame, NumFrames), // Not aligned.
MakeArrayView(this->Fm->GetData() + InStartFrame, NumFrames) // Not aligned.
});
}
}
private:
FAudioBufferReadRef Fm;
};
FOscilatorNodeBase::FOscilatorNodeBase(const FVertexName& InInstanceName, const FGuid& InInstanceID, const FNodeClassMetadata& InInfo, const TSharedRef<IOperatorFactory, ESPMode::ThreadSafe>& InFactory, float InDefaultFrequency, float InDefaultGlideFactor, bool bInDefaultEnablement)
: FNode(InInstanceName, InInstanceID, InInfo)
, Factory(InFactory)
, VertexInterface(GetMetadata().DefaultInterface)
, DefaultFrequency(InDefaultFrequency)
, DefaultGlideFactor(InDefaultGlideFactor)
, bDefaultEnablement(bInDefaultEnablement)
{}
#pragma endregion Common
#pragma region Sine
enum class ESineGenerationType
{
Rotation,
Sinf,
Bhaskara,
Wavetable,
};
DECLARE_METASOUND_ENUM(ESineGenerationType, ESineGenerationType::Wavetable, METASOUNDSTANDARDNODES_API,
FEnumSineGenerationType, FEnumSineGenerationTypeInfo, FEnumSineGenerationTypeReadRef, FEnumSineGenerationTypeWriteRef);
DEFINE_METASOUND_ENUM_BEGIN(ESineGenerationType, FEnumSineGenerationType, "SineGenerationType")
DEFINE_METASOUND_ENUM_ENTRY(ESineGenerationType::Rotation, "RotationDescription", "2D Rotation", "RotationDescriptionTT", "Rotates around the unit circle generate the sine. Note: Glide and audio rate FM modulation is not supported with the 2D rotator."),
DEFINE_METASOUND_ENUM_ENTRY(ESineGenerationType::Sinf, "SinfDescription", "Pure Math", "SinfDescriptionTT", "Uses the standard math library (Sinf) to generate the sine (most expensive)"),
DEFINE_METASOUND_ENUM_ENTRY(ESineGenerationType::Bhaskara, "BhaskaraDescription", "Bhaskara", "BhaskaraDescriptionTT", "Sine approximation using Bhaskara technique discovered in 7th century"),
DEFINE_METASOUND_ENUM_ENTRY(ESineGenerationType::Wavetable, "WavetableDescription", "Wavetable", "WavetableDescriptionTT", "Uses a wavetable to generate the sine"),
DEFINE_METASOUND_ENUM_END()
namespace SineOscilatorVertexNames
{
METASOUND_PARAM(SineType, "Type", "Type of the Sinewave Generator")
}
class FSineOscilatorNode::FFactory : public FOscilatorFactoryBase
{
public:
FFactory() = default;
static const FNodeClassMetadata& GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = { StandardNodes::Namespace, TEXT("Sine"), StandardNodes::AudioVariant };
Info.MajorVersion = 1;
Info.MinorVersion = 1;
Info.DisplayName = METASOUND_LOCTEXT("Metasound_SineNodeDisplayName", "Sine");
Info.Description = METASOUND_LOCTEXT("Metasound_SineNodeDescription", "Emits an audio signal of a sinusoid.");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Generators);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
static const FVertexInterface& GetVertexInterface()
{
using namespace SineOscilatorVertexNames;
auto MakeInterface = []() -> FVertexInterface
{
FVertexInterface Interface = GetCommmonVertexInterface();
Interface.GetInputInterface().Add(
TInputDataVertex<FEnumSineGenerationType>(METASOUND_GET_PARAM_NAME_AND_METADATA(SineType), static_cast<int32>(ESineGenerationType::Wavetable))
);
return Interface;
};
static const FVertexInterface Interface = MakeInterface();
return Interface;
}
TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults) override
{
const FSineOscilatorNode& SineNode = static_cast<const FSineOscilatorNode&>(InParams.Node);
const FInputVertexInterfaceData& InputData = InParams.InputData;
const FOperatorSettings& Settings = InParams.OperatorSettings;
using namespace Generators;
using namespace OscillatorCommonVertexNames;
using namespace SineOscilatorVertexNames;
FOscillatorOperatorConstructParams OpParams
{
Settings,
InputData.GetOrConstructDataReadReference<bool>(METASOUND_GET_PARAM_NAME(EnabledPin), SineNode.GetDefaultEnablement()),
InputData.GetOrConstructDataReadReference<float>(METASOUND_GET_PARAM_NAME(OscBaseFrequencyPin), SineNode.GetDefaultFrequency()),
InputData.GetOrConstructDataReadReference<float>(METASOUND_GET_PARAM_NAME(PhaseOffsetPin), SineNode.GetDefaultPhaseOffset()),
InputData.GetOrConstructDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(OscPhaseResetPin), Settings),
InputData.GetOrConstructDataReadReference<float>(METASOUND_GET_PARAM_NAME(GlideFactorPin), SineNode.GetDefaultGlideFactor()),
InputData.GetOrConstructDataReadReference<bool>(METASOUND_GET_PARAM_NAME(BiPolarPin), true)
};
// TODO: Make this a static prop. For now its a pin.
// Check to see if we have an FM input connected.
bool bHasFM = InputData.IsVertexBound(METASOUND_GET_PARAM_NAME(FrequencyModPin));
FEnumSineGenerationTypeReadRef Type = InputData.GetOrConstructDataReadReference<FEnumSineGenerationType>(METASOUND_GET_PARAM_NAME(SineType), ESineGenerationType::Wavetable);
if (bHasFM)
{
// FM Oscillators.
FAudioBufferReadRef FmBuffer = InputData.GetDataReadReference<FAudioBuffer>(METASOUND_GET_PARAM_NAME(FrequencyModPin));
switch (*Type)
{
default:
case ESineGenerationType::Sinf: return MakeUnique<TOscillatorOperatorFM<FSinfWithFm>>(OpParams, FmBuffer);
case ESineGenerationType::Bhaskara: return MakeUnique<TOscillatorOperatorFM<FBhaskaraWithFm>>(OpParams, FmBuffer);
case ESineGenerationType::Wavetable: return MakeUnique<TOscillatorOperatorFM<FSineWaveTableWithFm>>(OpParams, FmBuffer);
}
}
else //HasFM
{
switch (*Type)
{
default:
case ESineGenerationType::Sinf: return MakeUnique<TOscillatorOperator<FSinf>>(OpParams);
case ESineGenerationType::Rotation: return MakeUnique<TOscillatorOperator<F2DRotatorGenerateBlock>>(OpParams);
case ESineGenerationType::Bhaskara: return MakeUnique<TOscillatorOperator<FBhaskara>>(OpParams);
case ESineGenerationType::Wavetable: return MakeUnique<TOscillatorOperator<FSineWaveTable>>(OpParams);
}
} // HasFM
return nullptr;
}
};
FSineOscilatorNode::FSineOscilatorNode(const FVertexName& InInstanceName, const FGuid& InInstanceID, float InDefaultFrequency, float InDefautlGlideFactor, bool bInDefaultEnablement)
: FOscilatorNodeBase(InInstanceName, InInstanceID, FFactory::GetNodeInfo(), MakeShared<FFactory, ESPMode::ThreadSafe>(), InDefaultFrequency, InDefautlGlideFactor, bInDefaultEnablement )
{}
FSineOscilatorNode::FSineOscilatorNode(const FNodeInitData& InInitData)
: FSineOscilatorNode(InInitData.InstanceName, InInitData.InstanceID, 440.0f, 0.0f, true)
{}
METASOUND_REGISTER_NODE(FSineOscilatorNode);
#pragma endregion Sine
#pragma region Saw
enum class ESawGenerationType
{
PolySmooth,
Trivial,
Wavetable
};
DECLARE_METASOUND_ENUM(ESawGenerationType, ESawGenerationType::PolySmooth, METASOUNDSTANDARDNODES_API,
FEnumSawGenerationType, FEnumSawGenerationTypeInfo, FSawGenerationTypeReadRef, FEnumSawGenerationTypeWriteRef);
DEFINE_METASOUND_ENUM_BEGIN(ESawGenerationType, FEnumSawGenerationType, "SawGenerationType")
DEFINE_METASOUND_ENUM_ENTRY(ESawGenerationType::PolySmooth, "SawPolySmoothDescription", "Poly Smooth", "PolySmoothDescriptionTT", "PolySmooth (i.e. BLEP)"),
DEFINE_METASOUND_ENUM_ENTRY(ESawGenerationType::Trivial, "SawTrivialDescription", "Trivial", "TrivialDescriptionTT", "The most basic raw implementation"),
//DEFINE_METASOUND_ENUM_ENTRY(ESawGenerationType::Wavetable, "SawWavetableDescription", "Wavetable", "SawWavetableDescriptionTT", "Use a Wavetable iterpolation to generate the Waveform")
DEFINE_METASOUND_ENUM_END()
namespace SawOscilatorVertexNames
{
METASOUND_PARAM(SawType, "Type", "Type of the Saw Generator")
}
class FSawOscilatorNode::FFactory : public FOscilatorFactoryBase
{
public:
FFactory() = default;
TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults) override;
static const FNodeClassMetadata& GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = { StandardNodes::Namespace, TEXT("Saw"), StandardNodes::AudioVariant };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = METASOUND_LOCTEXT("Metasound_SawNodeDisplayName", "Saw");
Info.Description = METASOUND_LOCTEXT("Metasound_SawNodeDescription", "Emits a Saw wave");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Generators);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
static const FVertexInterface& GetVertexInterface()
{
using namespace SawOscilatorVertexNames;
auto MakeInterface = []() -> FVertexInterface
{
FVertexInterface Interface = GetCommmonVertexInterface();
Interface.GetInputInterface().Add(
TInputDataVertex<FEnumSawGenerationType>(METASOUND_GET_PARAM_NAME_AND_METADATA(SawType))
);
return Interface;
};
static const FVertexInterface Interface = MakeInterface();
return Interface;
}
};
TUniquePtr<Metasound::IOperator> FSawOscilatorNode::FFactory::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
const FSawOscilatorNode& Node = static_cast<const FSawOscilatorNode&>(InParams.Node);
const FInputVertexInterfaceData& InputData = InParams.InputData;
const FOperatorSettings& Settings = InParams.OperatorSettings;
using namespace Generators;
using namespace OscillatorCommonVertexNames;
using namespace SawOscilatorVertexNames;
FSawGenerationTypeReadRef Type = InputData.GetOrConstructDataReadReference<FEnumSawGenerationType>(METASOUND_GET_PARAM_NAME(SawType));
FOscillatorOperatorConstructParams OpParams
{
Settings,
InputData.GetOrConstructDataReadReference<bool>(METASOUND_GET_PARAM_NAME(EnabledPin), Node.GetDefaultEnablement()),
InputData.GetOrConstructDataReadReference<float>(METASOUND_GET_PARAM_NAME(OscBaseFrequencyPin), Node.GetDefaultFrequency()),
InputData.GetOrConstructDataReadReference<float>(METASOUND_GET_PARAM_NAME(PhaseOffsetPin), Node.GetDefaultPhaseOffset()),
InputData.GetOrConstructDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(OscPhaseResetPin), Settings),
InputData.GetOrConstructDataReadReference<float>(METASOUND_GET_PARAM_NAME(GlideFactorPin), Node.GetDefaultGlideFactor()),
InputData.GetOrConstructDataReadReference<bool>(METASOUND_GET_PARAM_NAME(BiPolarPin), true)
};
bool bHasFM = InputData.IsVertexBound(METASOUND_GET_PARAM_NAME(FrequencyModPin));
if (bHasFM)
{
FAudioBufferReadRef FmBuffer = InputData.GetDataReadReference<FAudioBuffer>(METASOUND_GET_PARAM_NAME(FrequencyModPin));
switch (*Type)
{
default:
case ESawGenerationType::Trivial: return MakeUnique<TOscillatorOperatorFM<FSawWithFm>>(OpParams, FmBuffer);
case ESawGenerationType::PolySmooth: return MakeUnique<TOscillatorOperatorFM<FSawPolysmoothWithFm>>(OpParams, FmBuffer);
}
}
else
{
switch (*Type)
{
default:
case ESawGenerationType::Trivial: return MakeUnique<TOscillatorOperator<FSaw>>(OpParams);
case ESawGenerationType::PolySmooth: return MakeUnique<TOscillatorOperator<FSawPolysmooth>>(OpParams);
}
}
return nullptr;
}
FSawOscilatorNode::FSawOscilatorNode(const FVertexName& InInstanceName, const FGuid& InInstanceID, float InDefaultFrequency, float InDefaultGlideFactor, bool bInDefaultEnablement)
: FOscilatorNodeBase(InInstanceName, InInstanceID, FFactory::GetNodeInfo(), MakeShared<FFactory, ESPMode::ThreadSafe>(), InDefaultFrequency, InDefaultGlideFactor, bInDefaultEnablement)
{}
FSawOscilatorNode::FSawOscilatorNode(const FNodeInitData& InInitData)
: FSawOscilatorNode(InInitData.InstanceName, InInitData.InstanceID, 440.0f, 0.0f, true)
{}
METASOUND_REGISTER_NODE(FSawOscilatorNode);
#pragma endregion Saw
#pragma region Square
enum class ESquareGenerationType
{
PolySmooth,
Trivial,
Wavetable
};
DECLARE_METASOUND_ENUM(ESquareGenerationType, ESquareGenerationType::PolySmooth, METASOUNDSTANDARDNODES_API,
FEnumSquareGenerationType, FEnumSquareGenerationTypeInfo, FSquareGenerationTypeReadRef, FEnumSquareGenerationTypeWriteRef);
DEFINE_METASOUND_ENUM_BEGIN(ESquareGenerationType, FEnumSquareGenerationType, "SquareGenerationType")
DEFINE_METASOUND_ENUM_ENTRY(ESquareGenerationType::PolySmooth, "SquarePolySmoothDescription", "Poly Smooth", "PolySmoothDescriptionTT", "PolySmooth (i.e. BLEP)"),
DEFINE_METASOUND_ENUM_ENTRY(ESquareGenerationType::Trivial, "SquareTrivialDescription", "Trivial", "SquareTrivialDescriptionTT", "The most basic raw implementation. Does not obey pulse width."),
//DEFINE_METASOUND_ENUM_ENTRY(ESquareGenerationType::Wavetable, "SquareWavetableDescription", "Wavetable", "SquareWavetableDescriptionTT", "Use a Wavetable interpolation to generate the Waveform")
DEFINE_METASOUND_ENUM_END()
template<typename GeneratorPolicy>
class FSquareOperator final : public TOscillatorOperatorBase<GeneratorPolicy, FSquareOperator<GeneratorPolicy>>
{
using Super = TOscillatorOperatorBase<GeneratorPolicy, FSquareOperator<GeneratorPolicy>>;
public:
FSquareOperator(const FOscillatorOperatorConstructParams& InConstructParams, const FFloatReadRef& InPulseWidth)
: Super(InConstructParams)
, PulseWidth(InPulseWidth)
{}
void Generate(int32 InStartFrame, int32 InEndFrame, float InClampedFreq, float InClampedGlideEase)
{
int32 NumFrames = InEndFrame - InStartFrame;
float ClampedPulseWidth = FMath::Clamp(*PulseWidth, 0.0f, 1.0f);
if (*this->Enabled && NumFrames > 0)
{
this->Generator(
{
this->SampleRate,
InClampedFreq,
InClampedGlideEase,
ClampedPulseWidth,
*this->BiPolar,
MakeArrayView(this->AudioBuffer->GetData() + InStartFrame, NumFrames), // Not aligned.
});
}
}
private:
FFloatReadRef PulseWidth;
};
template<typename GeneratorPolicy>
class FSquareOperatorFM final : public TOscillatorOperatorBase<GeneratorPolicy, FSquareOperatorFM<GeneratorPolicy>>
{
using Super = TOscillatorOperatorBase<GeneratorPolicy, FSquareOperatorFM<GeneratorPolicy>>;
public:
FSquareOperatorFM(const FOscillatorOperatorConstructParams& InConstructParams, const FFloatReadRef& InPulseWidth, const FAudioBufferReadRef& InFm)
: Super(InConstructParams)
, PulseWidth(InPulseWidth)
, FM(InFm)
{
check(InFm->GetData());
check(InConstructParams.Settings.GetNumFramesPerBlock() == InFm->Num());
}
void Generate(int32 InStartFrame, int32 InEndFrame, float InClampedFreq, float InClampedGlideEase)
{
int32 NumFrames = InEndFrame - InStartFrame;
float ClampedPulseWidth = FMath::Clamp(*PulseWidth, 0.0f, 1.0f);
if (*this->Enabled && NumFrames > 0)
{
this->Generator(
{
this->SampleRate,
InClampedFreq,
InClampedGlideEase,
ClampedPulseWidth,
*this->BiPolar,
MakeArrayView(this->AudioBuffer->GetData() + InStartFrame, NumFrames), // Not aligned.
MakeArrayView(this->FM->GetData() + InStartFrame, NumFrames), // Not aligned.
});
}
}
private:
FFloatReadRef PulseWidth;
FAudioBufferReadRef FM;
};
namespace SquareOscillatorVertexNames
{
METASOUND_PARAM(SquarePulseWidthPin, "Pulse Width", "The Width of the square part of the wave")
METASOUND_PARAM(SquareTypePin, "Type", "The generator type to make the squarewave")
}
class FSquareOscilatorNode::FFactory : public FOscilatorFactoryBase
{
public:
FFactory() = default;
TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults) override
{
using namespace SquareOscillatorVertexNames;
const FSquareOscilatorNode& Node = static_cast<const FSquareOscilatorNode&>(InParams.Node);
const FInputVertexInterfaceData& InputData = InParams.InputData;
const FOperatorSettings& Settings = InParams.OperatorSettings;
using namespace Generators;
using namespace OscillatorCommonVertexNames;
FOscillatorOperatorConstructParams OpParams
{
Settings,
InputData.GetOrConstructDataReadReference<bool>(METASOUND_GET_PARAM_NAME(EnabledPin), Node.GetDefaultEnablement()),
InputData.GetOrConstructDataReadReference<float>(METASOUND_GET_PARAM_NAME(OscBaseFrequencyPin), Node.GetDefaultFrequency()),
InputData.GetOrConstructDataReadReference<float>(METASOUND_GET_PARAM_NAME(PhaseOffsetPin), Node.GetDefaultPhaseOffset()),
InputData.GetOrConstructDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(OscPhaseResetPin), Settings),
InputData.GetOrConstructDataReadReference<float>(METASOUND_GET_PARAM_NAME(GlideFactorPin), Node.GetDefaultGlideFactor()),
InputData.GetOrConstructDataReadReference<bool>(METASOUND_GET_PARAM_NAME(BiPolarPin), true)
};
FSquareGenerationTypeReadRef Type = InputData.GetOrConstructDataReadReference<FEnumSquareGenerationType>(METASOUND_GET_PARAM_NAME(SquareTypePin));
bool bHasFM = InputData.IsVertexBound(METASOUND_GET_PARAM_NAME(FrequencyModPin));
FFloatReadRef PulseWidth = InputData.GetOrConstructDataReadReference<float>(METASOUND_GET_PARAM_NAME(SquarePulseWidthPin), 0.5f);
if (bHasFM)
{
FAudioBufferReadRef FmBuffer = InputData.GetDataReadReference<FAudioBuffer>(METASOUND_GET_PARAM_NAME(FrequencyModPin));
switch (*Type)
{
default:
case ESquareGenerationType::Trivial: return MakeUnique<FSquareOperatorFM<FSquareWithFm>>(OpParams, PulseWidth, FmBuffer);
case ESquareGenerationType::PolySmooth: return MakeUnique<FSquareOperatorFM<FSquarePolysmoothWithFm>>(OpParams, PulseWidth, FmBuffer);
}
}
else
{
switch (*Type)
{
default:
case ESquareGenerationType::Trivial: return MakeUnique<FSquareOperator<FSquare>>(OpParams, PulseWidth);
case ESquareGenerationType::PolySmooth: return MakeUnique<FSquareOperator<FSquarePolysmooth>>(OpParams, PulseWidth);
}
}
return nullptr;
}
static const FNodeClassMetadata& GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = { StandardNodes::Namespace, TEXT("Square"), StandardNodes::AudioVariant };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = METASOUND_LOCTEXT("Metasound_SquareNodeDisplayName", "Square");
Info.Description = METASOUND_LOCTEXT("Metasound_SquareNodeDescription", "Emits a Square wave");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Generators);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
static const FVertexInterface& GetVertexInterface()
{
using namespace SquareOscillatorVertexNames;
auto MakeInterface = []() -> FVertexInterface
{
FVertexInterface Interface = GetCommmonVertexInterface();
Interface.GetInputInterface().Add(TInputDataVertex<FEnumSquareGenerationType>(METASOUND_GET_PARAM_NAME_AND_METADATA(SquareTypePin)));
Interface.GetInputInterface().Add(TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(SquarePulseWidthPin), 0.5f));
return Interface;
};
static const FVertexInterface Interface = MakeInterface();
return Interface;
}
private:
};
FSquareOscilatorNode::FSquareOscilatorNode(const FVertexName& InInstanceName, const FGuid& InInstanceID, float InDefaultFrequency, float InDefaultGlideFactor, bool bInDefaultEnablement)
: FOscilatorNodeBase(InInstanceName, InInstanceID, FFactory::GetNodeInfo(), MakeShared<FFactory, ESPMode::ThreadSafe>(), InDefaultFrequency, InDefaultGlideFactor, bInDefaultEnablement)
{}
FSquareOscilatorNode::FSquareOscilatorNode(const FNodeInitData& InInitData)
: FSquareOscilatorNode(InInitData.InstanceName, InInitData.InstanceID, 440.0f, 0.0f, true)
{}
METASOUND_REGISTER_NODE(FSquareOscilatorNode)
#pragma endregion Square
#pragma region Triangle
enum class ETriangleGenerationType
{
PolySmooth,
Trivial,
Wavetable
};
DECLARE_METASOUND_ENUM(ETriangleGenerationType, ETriangleGenerationType::PolySmooth, METASOUNDSTANDARDNODES_API,
FEnumTriangleGenerationType, FEnumTriangleGenerationTypeInfo, FTriangleGenerationTypeReadRef, FEnumTriangleGenerationTypeWriteRef);
DEFINE_METASOUND_ENUM_BEGIN(ETriangleGenerationType, FEnumTriangleGenerationType, "TriangleGenerationType")
DEFINE_METASOUND_ENUM_ENTRY(ETriangleGenerationType::PolySmooth, "TrianglePolySmoothDescription", "Poly Smooth", "PolySmoothDescriptionTT", "PolySmooth (i.e. BLEP)"),
DEFINE_METASOUND_ENUM_ENTRY(ETriangleGenerationType::Trivial, "TriangleTrivialDescription", "Trivial", "TriangleTrivialDescriptionTT", "The most basic raw implementation"),
//DEFINE_METASOUND_ENUM_ENTRY(ETriangleGenerationType::Wavetable, "TriangleWavetableDescription", "Wavetable", "TriangleWavetableDescriptionTT", "Use a Wavetable iterpolation to generate the Waveform")
DEFINE_METASOUND_ENUM_END()
namespace TriangleOscilatorVertexNames
{
METASOUND_PARAM(TriangeTypePin, "Type", "The generator type to make the triangle wave")
}
class FTriangleOscilatorNode::FFactory : public FOscilatorFactoryBase
{
public:
FFactory() = default;
TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults) override
{
const FTriangleOscilatorNode& Node = static_cast<const FTriangleOscilatorNode&>(InParams.Node);
const FInputVertexInterfaceData& InputData = InParams.InputData;
const FOperatorSettings& Settings = InParams.OperatorSettings;
using namespace Generators;
using namespace OscillatorCommonVertexNames;
using namespace TriangleOscilatorVertexNames;
FTriangleGenerationTypeReadRef Type = InputData.GetOrConstructDataReadReference<FEnumTriangleGenerationType>(METASOUND_GET_PARAM_NAME(TriangeTypePin));
FOscillatorOperatorConstructParams OpParams
{
Settings,
InputData.GetOrConstructDataReadReference<bool>(METASOUND_GET_PARAM_NAME(EnabledPin), Node.GetDefaultEnablement()),
InputData.GetOrConstructDataReadReference<float>(METASOUND_GET_PARAM_NAME(OscBaseFrequencyPin), Node.GetDefaultFrequency()),
InputData.GetOrConstructDataReadReference<float>(METASOUND_GET_PARAM_NAME(PhaseOffsetPin), Node.GetDefaultPhaseOffset()),
InputData.GetOrConstructDataReadReference<FTrigger>(METASOUND_GET_PARAM_NAME(OscPhaseResetPin), Settings),
InputData.GetOrConstructDataReadReference<float>(METASOUND_GET_PARAM_NAME(GlideFactorPin), Node.GetDefaultGlideFactor()),
InputData.GetOrConstructDataReadReference<bool>(METASOUND_GET_PARAM_NAME(BiPolarPin), true)
};
bool bHasFM = InputData.IsVertexBound(METASOUND_GET_PARAM_NAME(FrequencyModPin));
if (bHasFM)
{
FAudioBufferReadRef FmBuffer = InputData.GetDataReadReference<FAudioBuffer>(METASOUND_GET_PARAM_NAME(FrequencyModPin));
switch (*Type)
{
default:
case ETriangleGenerationType::PolySmooth: return MakeUnique<TOscillatorOperatorFM<FTrianglePolysmoothWithFm>>(OpParams, FmBuffer);
case ETriangleGenerationType::Trivial: return MakeUnique<TOscillatorOperatorFM<FTriangleWithFm>>(OpParams, FmBuffer);
}
}
else
{
switch (*Type)
{
default:
case ETriangleGenerationType::PolySmooth: return MakeUnique<TOscillatorOperator<FTrianglePolysmooth>>(OpParams);
case ETriangleGenerationType::Trivial: return MakeUnique<TOscillatorOperator<FTriangle>>(OpParams);
}
}
return nullptr;
}
static const FNodeClassMetadata& GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = { StandardNodes::Namespace, TEXT("Triangle"), StandardNodes::AudioVariant };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = METASOUND_LOCTEXT("Metasound_TriangleNodeDisplayName", "Triangle");
Info.Description = METASOUND_LOCTEXT("Metasound_TriangleNodeDescription", "Emits a Triangle wave");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Generators);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
static const FVertexInterface& GetVertexInterface()
{
using namespace TriangleOscilatorVertexNames;
auto MakeInterface = []() -> FVertexInterface
{
FVertexInterface Interface = GetCommmonVertexInterface();
Interface.GetInputInterface().Add(
TInputDataVertex<FEnumTriangleGenerationType>(METASOUND_GET_PARAM_NAME_AND_METADATA(TriangeTypePin))
);
return Interface;
};
static const FVertexInterface Interface = MakeInterface();
return Interface;
}
};
FTriangleOscilatorNode::FTriangleOscilatorNode(const FVertexName& InInstanceName, const FGuid& InInstanceID, float InDefaultFrequency, float InDefaultGlideFactor, bool bInDefaultEnablement)
: FOscilatorNodeBase(InInstanceName, InInstanceID, FFactory::GetNodeInfo(), MakeShared<FFactory, ESPMode::ThreadSafe>(), InDefaultFrequency, InDefaultGlideFactor, bInDefaultEnablement)
{
}
FTriangleOscilatorNode::FTriangleOscilatorNode(const FNodeInitData& InInitData)
: FTriangleOscilatorNode(InInitData.InstanceName, InInitData.InstanceID, 440.0f, 0.0f, true)
{}
METASOUND_REGISTER_NODE(FTriangleOscilatorNode);
#pragma endregion Triangle
#pragma region LFO
enum class ELfoWaveshapeType
{
Sine,
Saw,
Triangle,
Square,
};
DECLARE_METASOUND_ENUM(ELfoWaveshapeType, ELfoWaveshapeType::Sine, METASOUNDSTANDARDNODES_API,
FEnumLfoWaveshapeType, FEnumLfoWaveshapeTypeInfo, FEnumLfoWaveshapeTypeReadRef, FEnumLfoWaveshapeTypeWriteRef);
DEFINE_METASOUND_ENUM_BEGIN(ELfoWaveshapeType, FEnumLfoWaveshapeType, "LfoWaveshapeType")
DEFINE_METASOUND_ENUM_ENTRY(ELfoWaveshapeType::Sine, "LfoWaveShapeSineDescription", "Sine", "LfoWaveShapeSineDescriptionTT", "Sinewave Low Frequency Oscillator"),
DEFINE_METASOUND_ENUM_ENTRY(ELfoWaveshapeType::Saw, "LfoWaveShapeSawDescription", "Saw", "LfoWaveShapeSawDescriptionTT", "Sawtooth Low Frequency Oscillator"),
DEFINE_METASOUND_ENUM_ENTRY(ELfoWaveshapeType::Triangle, "LfoWaveShapeTriangleDescription", "Triangle", "LfoWaveShapeTriangleDescriptionTT", "Triangle shape Frequency Oscillator"),
DEFINE_METASOUND_ENUM_ENTRY(ELfoWaveshapeType::Square, "LfoWaveShapeSquareDescription", "Square", "LfoWaveShapeSquareDescriptionTT", "Square shape Low Frequency Oscillator")
DEFINE_METASOUND_ENUM_END()
namespace LfoVertexNames
{
// Common pins
METASOUND_PARAM(WaveshapePin, "Shape", "Waveshape of the LFO")
METASOUND_PARAM(LfoOutPin, "Out", "Output of the LFO (blockrate)")
METASOUND_PARAM(LfoBaseFrequencyPin, "Frequency", "Frequency of LFO (Hz), clamped at blockrate")
METASOUND_PARAM(MinOutputValuePin, "Min Value", "The minimum output value.")
METASOUND_PARAM(MaxOutputValuePin, "Max Value", "The maximum output value.")
METASOUND_PARAM(LfoPhaseResetPin, "Sync", "Phase Reset (block rate only)")
METASOUND_PARAM(PhaseOffsetPin, "Phase Offset", "Phase Offset In Degrees (0..360)")
METASOUND_PARAM(LfoPulseWidthPin, "Pulse Width", "Pulse Width (0..1)")
}
// Blockrate All-Purpose Oscillator
class FLfoOperator : public TExecutableOperator<FLfoOperator>
{
public:
static const FVertexInterface& GetVertexInterface()
{
using namespace LfoVertexNames;
static const FVertexInterface Interface
{
FInputVertexInterface{
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(LfoBaseFrequencyPin), 5.f),
TInputDataVertex<FEnumLfoWaveshapeType>(METASOUND_GET_PARAM_NAME_AND_METADATA(WaveshapePin)),
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(MinOutputValuePin), -1.0f),
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(MaxOutputValuePin), 1.0f),
TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(LfoPhaseResetPin)),
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(PhaseOffsetPin), 0.f),
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(LfoPulseWidthPin), 0.5f)
},
FOutputVertexInterface{
TOutputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(LfoOutPin))
}
};
return Interface;
}
static const FNodeClassMetadata& GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = { StandardNodes::Namespace, TEXT("LFO"), StandardNodes::AudioVariant };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = METASOUND_LOCTEXT("Metasound_LfoNodeDisplayName", "LFO");
Info.Description = METASOUND_LOCTEXT("Metasound_LfoNodeDescription", "Low frequency oscillator < blockrate");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Generators);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
{
const FLfoNode& Node = static_cast<const FLfoNode&>(InParams.Node);
const FDataReferenceCollection& InputCol = InParams.InputDataReferences;
const FOperatorSettings& Settings = InParams.OperatorSettings;
const FInputVertexInterface& InputInterface = GetVertexInterface().GetInputInterface();
using namespace LfoVertexNames;
return MakeUnique<FLfoOperator>(
Settings
, InputCol.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(LfoBaseFrequencyPin), Settings)
, InputCol.GetDataReadReferenceOrConstruct<FEnumLfoWaveshapeType>(METASOUND_GET_PARAM_NAME(WaveshapePin))
, InputCol.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(MinOutputValuePin), Settings)
, InputCol.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(MaxOutputValuePin), Settings)
, InputCol.GetDataReadReferenceOrConstruct<FTrigger>(METASOUND_GET_PARAM_NAME(LfoPhaseResetPin), Settings)
, InputCol.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(PhaseOffsetPin), Settings)
, InputCol.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(LfoPulseWidthPin), Settings)
);
}
FLfoOperator(const FOperatorSettings& InSettings, FFloatReadRef&& InFrequency, FEnumLfoWaveshapeTypeReadRef&& InType, FFloatReadRef&& InMinValue, FFloatReadRef&& InMaxValue,
FTriggerReadRef&& InPhaseReset, FFloatReadRef&& InPhaseOffset, FFloatReadRef&& InPulseWidth)
: BlockRate{InSettings.GetActualBlockRate()}
, Phase{0.0f}
, Frequency{MoveTemp(InFrequency)}
, Waveshape{MoveTemp(InType)}
, MinValue{MoveTemp(InMinValue)}
, MaxValue{MoveTemp(InMaxValue)}
, PhaseReset{MoveTemp(InPhaseReset)}
, PhaseOffset{MoveTemp(InPhaseOffset)}
, PulseWidth{MoveTemp(InPulseWidth)}
, Output{FFloatWriteRef::CreateNew(0.f)}
{
ResetPhase();
}
FDataReferenceCollection GetInputs() const override
{
using namespace LfoVertexNames;
FDataReferenceCollection InputDataReferences;
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(LfoBaseFrequencyPin), Frequency);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(WaveshapePin), Waveshape);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(MinOutputValuePin), MinValue);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(MaxOutputValuePin), MaxValue);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(PhaseOffsetPin), PhaseOffset);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(LfoPhaseResetPin), PhaseReset);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(LfoPulseWidthPin), PulseWidth);
return InputDataReferences;
}
FDataReferenceCollection GetOutputs() const override
{
using namespace LfoVertexNames;
FDataReferenceCollection OutputDataReferences;
OutputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(LfoOutPin), Output);
return OutputDataReferences;
}
void ResetPhase()
{
float ClampedDegrees = FMath::Clamp(*PhaseOffset, 0.f, 360.f);
Phase = ClampedDegrees / 360.f;
}
void Execute()
{
using namespace Generators;
// Prevent LFO going faster than the block rate Nyquist
const float Nyquist = BlockRate / 2.f;
const float ClampedFreq = FMath::Clamp(*Frequency, 0.f, Nyquist);
const float DeltaPhase = ClampedFreq * (1.f / BlockRate);
const float ClampPulseWidth = FMath::Clamp(*PulseWidth, 0.f, 1.f);
FGeneratorArgs Args{ BlockRate, ClampedFreq, 0.0f, ClampPulseWidth };
// We are not sample accurate.
if (PhaseReset->IsTriggeredInBlock())
{
ResetPhase();
}
// Wrap phase. (0..1)
Wrap(Phase);
float Value = 0.f;
switch (*Waveshape)
{
case ELfoWaveshapeType::Sine:
{
Value = SineGenerator(Phase, DeltaPhase, Args);
break;
}
case ELfoWaveshapeType::Saw:
{
Value = SawGenerator(Phase, DeltaPhase, Args);
break;
}
case ELfoWaveshapeType::Triangle:
{
Value = TriangleGenerator(Phase, DeltaPhase, Args);
break;
}
case ELfoWaveshapeType::Square:
{
Value = SquareGenerator(Phase, DeltaPhase, Args);
break;
}
default:
{
checkNoEntry();
break;
}
}
Value = FMath::GetMappedRangeValueClamped(FVector2f{ -1.0f, 1.0f }, FVector2f{ *MinValue, *MaxValue }, Value);
*Output = Value;
Phase += DeltaPhase;
}
private:
float BlockRate = 0.f;
float Phase = 0.f;
Generators::FWrapPhase Wrap;
FFloatReadRef Frequency;
FEnumLfoWaveshapeTypeReadRef Waveshape;
FFloatReadRef MinValue;
FFloatReadRef MaxValue;
FTriggerReadRef PhaseReset;
FFloatReadRef PhaseOffset;
FFloatReadRef PulseWidth;
FFloatWriteRef Output;
Generators::FSawPolySmoothGenerator SawGenerator;
Generators::FSineWaveTableGenerator SineGenerator;
Generators::FTriangleGenerator TriangleGenerator;
Generators::FSquarePolysmoothGenerator SquareGenerator;
};
FLfoNode::FLfoNode(const FNodeInitData& InInitData)
: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<FLfoOperator>())
{}
METASOUND_REGISTER_NODE(FLfoNode);
#pragma endregion LFO
}
#undef LOCTEXT_NAMESPACE //MetasoundStandardNodes