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// Copyright Epic Games, Inc. All Rights Reserved.
# include "DSP/LinkwitzRileyBandSplitter.h"
# include "Internationalization/Text.h"
# include "MetasoundAudioBuffer.h"
# include "MetasoundEnumRegistrationMacro.h"
# include "MetasoundEnvelopeFollowerTypes.h"
# include "MetasoundDataTypeRegistrationMacro.h"
# include "MetasoundNodeRegistrationMacro.h"
# include "MetasoundExecutableOperator.h"
# include "MetasoundParamHelper.h"
# include "MetasoundPrimitives.h"
# include "MetasoundStandardNodesCategories.h"
# include "MetasoundStandardNodesNames.h"
# define LOCTEXT_NAMESPACE "MetasoundStandardNodes_Bandsplitter"
namespace Metasound
{
namespace BandSplitterNode
{
METASOUND_PARAM ( InputFilterOrder , " Filter Order " , " The steepness of the crossover filters. " ) ;
METASOUND_PARAM ( InputPhaseCompensate , " Phase Compensate " , " Whether or not to phase compensate each band so they can be summed back together correctly. " ) ;
}
enum class EBandSplitterFilterOrder : int32
{
TwoPole ,
FourPole ,
SixPole ,
EightPole
} ;
DECLARE_METASOUND_ENUM ( EBandSplitterFilterOrder , EBandSplitterFilterOrder : : FourPole , METASOUNDSTANDARDNODES_API ,
FEnumBandSplitterFilterOrder , FEnumBandSplitterFilterOrderInfo , FEnumBandSplitterFilterOrderReadRef , FEnumBandSplitterFilterOrderWriteRef ) ;
DEFINE_METASOUND_ENUM_BEGIN ( EBandSplitterFilterOrder , FEnumBandSplitterFilterOrder , " Filter Order " )
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DEFINE_METASOUND_ENUM_ENTRY ( EBandSplitterFilterOrder : : TwoPole , " BandSplitterFilterOrderTwoPoleDescription " , " Two Pole " , " EnvelopePeakModeMSDescriptionTT " , " Envelope follows a running Mean Squared of the audio signal. " ) ,
DEFINE_METASOUND_ENUM_ENTRY ( EBandSplitterFilterOrder : : FourPole , " BandSplitterFilterOrderFourPoleDescription " , " Four Pole " , " EnvelopePeakModeRMSDescriptionTT " , " Envelope follows a running Root Mean Squared of the audio signal. " ) ,
DEFINE_METASOUND_ENUM_ENTRY ( EBandSplitterFilterOrder : : SixPole , " BandSplitterFilterOrderSixPoleDescription " , " Six Pole " , " EnvelopePeakModePeakDescriptionTT " , " Envelope follows the peaks in the audio signal. " ) ,
DEFINE_METASOUND_ENUM_ENTRY ( EBandSplitterFilterOrder : : EightPole , " BandSplitterFilterOrderEightPoleDescription " , " Eight Pole " , " EnvelopePeakModePeakDescriptionTT " , " Envelope follows the peaks in the audio signal. " ) ,
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DEFINE_METASOUND_ENUM_END ( )
template < uint32 NumBands , uint32 NumChannels >
class METASOUNDSTANDARDNODES_API TBandSplitterOperator : public TExecutableOperator < TBandSplitterOperator < NumBands , NumChannels > >
{
public :
TBandSplitterOperator (
const FOperatorSettings & InSettings
, const TArray < FAudioBufferReadRef > & & InInputBuffers
, const TArray < FFloatReadRef > & & InCrossoverFrequencies
, const FEnumBandSplitterFilterOrderReadRef & InFilterOrder
, const FBoolReadRef & InPhaseCompensate )
: AudioInputs ( InInputBuffers )
, CrossoverFrequencies ( InCrossoverFrequencies )
, FilterOrder ( InFilterOrder )
, bPhaseCompensate ( InPhaseCompensate )
, Settings ( InSettings )
{
Crossovers . Reset ( ) ;
Crossovers . AddUninitialized ( NumBands - 1 ) ;
for ( int32 i = 0 ; i < InCrossoverFrequencies . Num ( ) ; + + i )
{
Crossovers [ i ] = * InCrossoverFrequencies [ i ] ;
}
bPrevPhaseCompensate = * bPhaseCompensate ;
PrevFilterOrder = GetFilterOrder ( * InFilterOrder ) ;
for ( uint32 ChannelIndex = 0 ; ChannelIndex < NumChannels ; + + ChannelIndex )
{
MultiBandBuffers . AddDefaulted ( ) ;
Filters . AddDefaulted ( ) ;
MultiBandBuffers [ ChannelIndex ] . SetBands ( NumBands ) ;
Filters [ ChannelIndex ] . Init ( 1 , InSettings . GetSampleRate ( ) , PrevFilterOrder , bPrevPhaseCompensate , Crossovers ) ;
for ( uint32 BandIndex = 0 ; BandIndex < NumBands ; + + BandIndex )
{
AudioOutputs . Add ( FAudioBufferWriteRef : : CreateNew ( InSettings ) ) ;
}
}
}
static const FNodeClassMetadata & GetNodeInfo ( )
{
// used if NumChannels == 1
auto CreateNodeClassMetadataMono = [ ] ( ) - > FNodeClassMetadata
{
FName OperatorName = * FString : : Printf ( TEXT ( " Band Splitter (Mono, %d) " ) , NumBands ) ;
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FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT ( " BandSplitterDisplayNamePattern1 " , " Mono Band Splitter ({0}) " , NumBands ) ;
const FText NodeDescription = METASOUND_LOCTEXT ( " BandSplitterDescription1 " , " Will split incoming audio into separate frequency bands. " ) ;
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FVertexInterface NodeInterface = GetDefaultInterface ( ) ;
return CreateNodeClassMetadata ( OperatorName , NodeDisplayName , NodeDescription , NodeInterface ) ;
} ;
// used if NumChannels == 2
auto CreateNodeClassMetadataStereo = [ ] ( ) - > FNodeClassMetadata
{
FName OperatorName = * FString : : Printf ( TEXT ( " Band Splitter (Stereo, %d) " ) , NumBands ) ;
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FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT ( " BandSplitterDisplayNamePattern2 " , " Stereo Band Splitter ({0}) " , NumBands ) ;
const FText NodeDescription = METASOUND_LOCTEXT ( " BandSplitterDescription2 " , " Will split incoming audio into separate frequency bands. " ) ;
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FVertexInterface NodeInterface = GetDefaultInterface ( ) ;
return CreateNodeClassMetadata ( OperatorName , NodeDisplayName , NodeDescription , NodeInterface ) ;
} ;
// used if NumChannels > 2
auto CreateNodeClassMetadataMultiChan = [ ] ( ) - > FNodeClassMetadata
{
FName OperatorName = * FString : : Printf ( TEXT ( " Band Splitter (%d-Channel, %d) " ) , NumChannels , NumBands ) ;
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FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT ( " BandSplitterDisplayNamePattern3 " , " {0}-channel Band Splitter ({1}) " , NumChannels , NumBands ) ;
const FText NodeDescription = METASOUND_LOCTEXT ( " BandSplitterDescription3 " , " Will split incoming audio into separate frequency bands. " ) ;
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FVertexInterface NodeInterface = GetDefaultInterface ( ) ;
return CreateNodeClassMetadata ( OperatorName , NodeDisplayName , NodeDescription , NodeInterface ) ;
} ;
static const FNodeClassMetadata Metadata = ( NumChannels = = 1 ) ? CreateNodeClassMetadataMono ( )
: ( NumChannels = = 2 ) ? CreateNodeClassMetadataStereo ( ) : CreateNodeClassMetadataMultiChan ( ) ;
return Metadata ;
}
virtual FDataReferenceCollection GetInputs ( ) const override
{
using namespace BandSplitterNode ;
FDataReferenceCollection InputPins ;
for ( uint32 Chan = 0 ; Chan < NumChannels ; + + Chan )
{
InputPins . AddDataReadReference ( GetAudioInputName ( Chan ) , AudioInputs [ Chan ] ) ;
}
InputPins . AddDataReadReference ( METASOUND_GET_PARAM_NAME ( InputFilterOrder ) , FilterOrder ) ;
InputPins . AddDataReadReference ( METASOUND_GET_PARAM_NAME ( InputPhaseCompensate ) , bPhaseCompensate ) ;
for ( uint32 BandIndex = 0 ; BandIndex < NumBands - 1 ; + + BandIndex )
{
InputPins . AddDataReadReference ( GetCrossoverInputName ( BandIndex ) , CrossoverFrequencies [ BandIndex ] ) ;
}
return InputPins ;
}
virtual FDataReferenceCollection GetOutputs ( ) const override
{
FDataReferenceCollection OutputPins ;
for ( uint32 BandIndex = 0 ; BandIndex < NumBands ; + + BandIndex )
{
for ( uint32 ChannelIndex = 0 ; ChannelIndex < NumChannels ; + + ChannelIndex )
{
OutputPins . AddDataReadReference ( GetAudioOutputName ( BandIndex , ChannelIndex ) , AudioOutputs [ BandIndex * NumChannels + ChannelIndex ] ) ;
}
}
return OutputPins ;
}
static const FVertexInterface & GetDefaultInterface ( )
{
using namespace BandSplitterNode ;
auto CreateDefaultInterface = [ ] ( ) - > FVertexInterface
{
// inputs
FInputVertexInterface InputInterface ;
// audio channels
for ( uint32 ChannelIndex = 0 ; ChannelIndex < NumChannels ; ChannelIndex + + )
{
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const FDataVertexMetadata AudioInputMetadata
{
GetAudioInputDescription ( ChannelIndex ) ,
GetAudioInputDisplayName ( ChannelIndex )
} ;
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InputInterface . Add ( TInputDataVertex < FAudioBuffer > ( GetAudioInputName ( ChannelIndex ) , AudioInputMetadata ) ) ;
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}
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InputInterface . Add ( TInputDataVertex < FEnumBandSplitterFilterOrder > ( METASOUND_GET_PARAM_NAME_AND_METADATA ( InputFilterOrder ) ) ) ;
InputInterface . Add ( TInputDataVertex < bool > ( METASOUND_GET_PARAM_NAME_AND_METADATA ( InputPhaseCompensate ) , true ) ) ;
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// Crossover frequencies
for ( uint32 InputIndex = 0 ; InputIndex < NumBands - 1 ; InputIndex + + )
{
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const FDataVertexMetadata CrossoverInputMetadata
{
GetCrossoverInputDescription ( InputIndex ) ,
GetCrossoverInputDisplayName ( InputIndex )
} ;
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InputInterface . Add ( TInputDataVertex < float > ( GetCrossoverInputName ( InputIndex ) , CrossoverInputMetadata , ( 1 + InputIndex ) * 500.0f ) ) ;
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}
// outputs
FOutputVertexInterface OutputInterface ;
for ( uint32 OutputIndex = 0 ; OutputIndex < NumBands ; OutputIndex + + )
{
for ( uint32 ChannelIndex = 0 ; ChannelIndex < NumChannels ; ChannelIndex + + )
{
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const FDataVertexMetadata AudioOutputMetadata
{
GetAudioOutputDescription ( OutputIndex , ChannelIndex ) ,
GetAudioOutputDisplayName ( OutputIndex , ChannelIndex )
} ;
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OutputInterface . Add ( TOutputDataVertex < FAudioBuffer > ( GetAudioOutputName ( OutputIndex , ChannelIndex ) , AudioOutputMetadata ) ) ;
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}
}
return FVertexInterface ( InputInterface , OutputInterface ) ;
} ; // end lambda: CreateDefaultInterface()
static const FVertexInterface DefaultInterface = CreateDefaultInterface ( ) ;
return DefaultInterface ;
}
static TUniquePtr < IOperator > CreateOperator ( const FCreateOperatorParams & InParams , FBuildErrorArray & OutErrors )
{
using namespace BandSplitterNode ;
const FDataReferenceCollection & Inputs = InParams . InputDataReferences ;
const FInputVertexInterface & InputInterface = InParams . Node . GetVertexInterface ( ) . GetInputInterface ( ) ;
TArray < FAudioBufferReadRef > InputBuffers ;
TArray < FFloatReadRef > InputCrossovers ;
FEnumBandSplitterFilterOrderReadRef FilterOrderIn = Inputs . GetDataReadReferenceOrConstructWithVertexDefault < FEnumBandSplitterFilterOrder > ( InputInterface , METASOUND_GET_PARAM_NAME ( InputFilterOrder ) , InParams . OperatorSettings ) ;
FBoolReadRef bPhaseCompensateIn = Inputs . GetDataReadReferenceOrConstructWithVertexDefault < bool > ( InputInterface , METASOUND_GET_PARAM_NAME ( InputPhaseCompensate ) , InParams . OperatorSettings ) ;
for ( uint32 Chan = 0 ; Chan < NumChannels ; Chan + + )
{
InputBuffers . Add ( Inputs . GetDataReadReferenceOrConstruct < FAudioBuffer > ( GetAudioInputName ( Chan ) , InParams . OperatorSettings ) ) ;
}
for ( uint32 Band = 0 ; Band < NumBands - 1 ; Band + + )
{
InputCrossovers . Add ( Inputs . GetDataReadReferenceOrConstructWithVertexDefault < float > ( InputInterface , GetCrossoverInputName ( Band ) , InParams . OperatorSettings ) ) ;
}
return MakeUnique < TBandSplitterOperator < NumBands , NumChannels > > ( InParams . OperatorSettings , MoveTemp ( InputBuffers ) , MoveTemp ( InputCrossovers ) , FilterOrderIn , bPhaseCompensateIn ) ;
}
void UpdateFilterSettings ( )
{
bool bNeedsUpdate = false ;
for ( int32 CrossoverIndex = 0 ; CrossoverIndex < Crossovers . Num ( ) ; CrossoverIndex + + )
{
if ( Crossovers [ CrossoverIndex ] ! = * CrossoverFrequencies [ CrossoverIndex ] )
{
bNeedsUpdate = true ;
Crossovers [ CrossoverIndex ] = * CrossoverFrequencies [ CrossoverIndex ] ;
}
}
if ( * bPhaseCompensate ! = bPrevPhaseCompensate )
{
bNeedsUpdate = true ;
bPrevPhaseCompensate = * bPhaseCompensate ;
}
if ( PrevFilterOrder ! = GetFilterOrder ( * FilterOrder ) )
{
bNeedsUpdate = true ;
PrevFilterOrder = GetFilterOrder ( * FilterOrder ) ;
}
if ( bNeedsUpdate )
{
for ( int32 ChannelIndex = 0 ; ChannelIndex < NumChannels ; ChannelIndex + + )
{
Filters [ ChannelIndex ] . Init ( 1 , Settings . GetSampleRate ( ) , PrevFilterOrder , bPrevPhaseCompensate , Crossovers ) ;
}
}
}
void Execute ( )
{
UpdateFilterSettings ( ) ;
for ( int32 ChannelIndex = 0 ; ChannelIndex < NumChannels ; ChannelIndex + + )
{
const int32 NumFrames = AudioInputs [ ChannelIndex ] - > Num ( ) ;
MultiBandBuffers [ ChannelIndex ] . SetSamples ( NumFrames ) ;
Filters [ ChannelIndex ] . ProcessAudioBuffer ( AudioInputs [ ChannelIndex ] - > GetData ( ) , MultiBandBuffers [ ChannelIndex ] , NumFrames ) ;
for ( int32 BandIndex = 0 ; BandIndex < NumBands ; BandIndex + + )
{
FMemory : : Memcpy ( AudioOutputs [ BandIndex * NumChannels + ChannelIndex ] - > GetData ( ) , MultiBandBuffers [ ChannelIndex ] [ BandIndex ] , NumFrames * sizeof ( float ) ) ;
}
}
}
private :
TArray < FAudioBufferReadRef > AudioInputs ;
TArray < FFloatReadRef > CrossoverFrequencies ;
TArray < float > Crossovers ;
FEnumBandSplitterFilterOrderReadRef FilterOrder ;
FBoolReadRef bPhaseCompensate ;
bool bPrevPhaseCompensate ;
Audio : : EFilterOrder PrevFilterOrder ;
TArray < FAudioBufferWriteRef > AudioOutputs ;
TArray < Audio : : FLinkwitzRileyBandSplitter > Filters ;
TArray < Audio : : FMultibandBuffer > MultiBandBuffers ;
FOperatorSettings Settings ;
static FNodeClassMetadata CreateNodeClassMetadata ( const FName & InOperatorName , const FText & InDisplayName , const FText & InDescription , const FVertexInterface & InDefaultInterface )
{
FNodeClassMetadata Metadata
{
FNodeClassName { " BandSplitter " , InOperatorName , FName ( ) } ,
1 , // Major Version
0 , // Minor Version
InDisplayName ,
InDescription ,
PluginAuthor ,
PluginNodeMissingPrompt ,
InDefaultInterface ,
{ NodeCategories : : Filters } ,
{ } ,
FNodeDisplayStyle { }
} ;
return Metadata ;
}
static const FVertexName GetAudioInputName ( uint32 ChannelIndex )
{
if ( NumChannels = = 1 )
{
return * FString : : Printf ( TEXT ( " In " ) ) ;
}
else if ( NumChannels = = 2 )
{
return * FString : : Printf ( TEXT ( " In %s " ) , ( ChannelIndex = = 0 ) ? TEXT ( " L " ) : TEXT ( " R " ) ) ;
}
return * FString : : Printf ( TEXT ( " In %i " ) , ChannelIndex ) ;
}
static const FText GetAudioInputDescription ( uint32 ChannelIndex )
{
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return METASOUND_LOCTEXT_FORMAT ( " BandSplitterAudioInputDescription " , " Audio Channel: {0} " , ChannelIndex ) ;
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}
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static const FText GetAudioInputDisplayName ( uint32 ChannelIndex )
{
if ( NumChannels = = 1 )
{
return METASOUND_LOCTEXT ( " BandsplitterAudioInputIn1 " , " In " ) ;
}
else if ( NumChannels = = 2 )
{
if ( ChannelIndex = = 0 )
{
return METASOUND_LOCTEXT ( " BandsplitterAudioInputIn2L " , " In L " ) ;
}
else
{
return METASOUND_LOCTEXT ( " BandsplitterAudioInputIn2R " , " In R " ) ;
}
}
return METASOUND_LOCTEXT_FORMAT ( " BandsplitterAudioInputIn " , " In {0} " , ChannelIndex ) ;
}
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static const FVertexName GetCrossoverInputName ( uint32 InputIndex )
{
return * FString : : Printf ( TEXT ( " Crossover %i " ) , InputIndex ) ;
}
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static const FText GetCrossoverInputDisplayName ( uint32 InputIndex )
{
return METASOUND_LOCTEXT_FORMAT ( " BandsplitterCrossoverInputDisplayName " , " Crossover {0} " , InputIndex ) ;
}
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static const FText GetCrossoverInputDescription ( uint32 InputIndex )
{
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return METASOUND_LOCTEXT_FORMAT ( " BandSplitterCrossoverInputDescription " , " Crossover Input #: {0} " , InputIndex ) ;
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}
static const FVertexName GetAudioOutputName ( uint32 OutputIndex , uint32 ChannelIndex )
{
if ( NumChannels = = 1 )
{
return * FString : : Printf ( TEXT ( " Band %i Out " ) , OutputIndex ) ;
}
else if ( NumChannels = = 2 )
{
return * FString : : Printf ( TEXT ( " Band %i %s " ) , OutputIndex , ( ChannelIndex = = 0 ) ? TEXT ( " L " ) : TEXT ( " R " ) ) ;
}
return * FString : : Printf ( TEXT ( " Band %i Out %i " ) , OutputIndex , ChannelIndex ) ;
}
static const FText GetAudioOutputDescription ( uint32 OutputIndex , uint32 ChannelIndex )
{
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return METASOUND_LOCTEXT_FORMAT ( " BandSplitterAudioOutputDescription " , " Channel {0} Output for Band {1} " , ChannelIndex , OutputIndex ) ;
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}
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static const FText GetAudioOutputDisplayName ( uint32 OutputIndex , uint32 ChannelIndex )
{
if ( NumChannels = = 1 )
{
return METASOUND_LOCTEXT_FORMAT ( " BandsplitterAudioOutputOut1 " , " Band {0} Out " , OutputIndex ) ;
}
else if ( NumChannels = = 2 )
{
if ( ChannelIndex = = 0 )
{
return METASOUND_LOCTEXT_FORMAT ( " BandsplitterAudioOutputOut2L " , " Band {0} L " , OutputIndex ) ;
}
else
{
return METASOUND_LOCTEXT_FORMAT ( " BandsplitterAudioOutputOut2R " , " Band {0} R " , OutputIndex ) ;
}
}
return METASOUND_LOCTEXT_FORMAT ( " BandsplitterAudioOutputOut " , " Band {0} Out {1} " , OutputIndex , ChannelIndex ) ;
}
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FORCEINLINE Audio : : EFilterOrder GetFilterOrder ( EBandSplitterFilterOrder InFilterOrder ) const
{
using namespace Audio ;
switch ( InFilterOrder )
{
case EBandSplitterFilterOrder : : TwoPole :
return EFilterOrder : : TwoPole ;
break ;
case EBandSplitterFilterOrder : : FourPole :
return EFilterOrder : : FourPole ;
break ;
case EBandSplitterFilterOrder : : SixPole :
return EFilterOrder : : SixPole ;
break ;
case EBandSplitterFilterOrder : : EightPole :
return EFilterOrder : : EightPole ;
break ;
default :
ensureMsgf ( false , TEXT ( " Unhandled case converting EBandSplitterFilterOrder! " ) ) ;
break ;
}
return EFilterOrder : : TwoPole ;
}
} ;
// Node Class
template < uint32 NumBands , uint32 NumChannels >
class METASOUNDSTANDARDNODES_API TBandSplitterNode : public FNodeFacade
{
public :
TBandSplitterNode ( const FNodeInitData & InitData )
: FNodeFacade ( InitData . InstanceName , InitData . InstanceID , TFacadeOperatorClass < TBandSplitterOperator < NumBands , NumChannels > > ( ) )
{
}
} ;
# define REGISTER_BANDSPLITTER_NODE(A, B) \
using FBandSplitterNode_ # # A # # _ # # B = TBandSplitterNode < A , B > ; \
METASOUND_REGISTER_NODE ( FBandSplitterNode_ # # A # # _ # # B ) \
// monos
REGISTER_BANDSPLITTER_NODE ( 2 , 1 )
REGISTER_BANDSPLITTER_NODE ( 3 , 1 )
REGISTER_BANDSPLITTER_NODE ( 4 , 1 )
REGISTER_BANDSPLITTER_NODE ( 5 , 1 )
// stereo
REGISTER_BANDSPLITTER_NODE ( 2 , 2 )
REGISTER_BANDSPLITTER_NODE ( 3 , 2 )
REGISTER_BANDSPLITTER_NODE ( 4 , 2 )
REGISTER_BANDSPLITTER_NODE ( 5 , 2 )
} // namespace Metasound
# undef LOCTEXT_NAMESPACE