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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundParameterTransmitter.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundParameterTransmitter.h"
#include "IAudioParameterInterfaceRegistry.h"
#include "MetasoundLog.h"
#include "MetasoundSourceInterface.h"
namespace Metasound
{
namespace Frontend
{
FLiteral ConvertParameterToLiteral(FAudioParameter&& InValue)
{
switch (InValue.ParamType)
{
case EAudioParameterType::Boolean:
{
return FLiteral(InValue.BoolParam);
}
case EAudioParameterType::BooleanArray:
{
return FLiteral(MoveTemp(InValue.ArrayBoolParam));
}
case EAudioParameterType::Float:
{
return FLiteral(InValue.FloatParam);
}
case EAudioParameterType::FloatArray:
{
return FLiteral(MoveTemp(InValue.ArrayFloatParam));
}
case EAudioParameterType::Integer:
{
return FLiteral(InValue.IntParam);
}
case EAudioParameterType::IntegerArray:
{
return FLiteral(MoveTemp(InValue.ArrayIntParam));
}
case EAudioParameterType::None:
{
return FLiteral();
}
case EAudioParameterType::NoneArray:
{
TArray<FLiteral::FNone> InitArray;
InitArray.Init(FLiteral::FNone(), InValue.IntParam);
return FLiteral(MoveTemp(InitArray));
}
case EAudioParameterType::Object:
{
if (InValue.ObjectProxies.IsEmpty())
{
return FLiteral();
}
return FLiteral(MoveTemp(InValue.ObjectProxies[0]));
}
case EAudioParameterType::ObjectArray:
{
return FLiteral(MoveTemp(InValue.ObjectProxies));
}
case EAudioParameterType::String:
{
return FLiteral(MoveTemp(InValue.StringParam));
}
case EAudioParameterType::StringArray:
{
return FLiteral(MoveTemp(InValue.ArrayStringParam));
}
default:
{
static_assert(static_cast<int32>(EAudioParameterType::COUNT) == 12, "Possible missing switch case coverage");
checkNoEntry();
}
}
return FLiteral();
}
FName ConvertParameterToDataType(EAudioParameterType InParameterType)
{
switch (InParameterType)
{
case EAudioParameterType::Boolean:
return GetMetasoundDataTypeName<bool>();
case EAudioParameterType::BooleanArray:
return GetMetasoundDataTypeName<TArray<bool>>();
case EAudioParameterType::Float:
return GetMetasoundDataTypeName<float>();
case EAudioParameterType::FloatArray:
return GetMetasoundDataTypeName<TArray<float>>();
case EAudioParameterType::Integer:
return GetMetasoundDataTypeName<int32>();
case EAudioParameterType::IntegerArray:
return GetMetasoundDataTypeName<TArray<int32>>();
case EAudioParameterType::String:
return GetMetasoundDataTypeName<FString>();
case EAudioParameterType::StringArray:
return GetMetasoundDataTypeName<TArray<FString>>();
case EAudioParameterType::Object:
case EAudioParameterType::ObjectArray:
// TODO: Add support for objects
case EAudioParameterType::None:
case EAudioParameterType::NoneArray:
default:
ensureAlwaysMsgf(false, TEXT("Failed to convert AudioParameterType to POD MetaSound DataType"));
static_assert(static_cast<int32>(EAudioParameterType::COUNT) == 12, "Possible missing case coverage");
return FName();
}
}
} // namespace Frontend
FSendAddress FMetaSoundParameterTransmitter::CreateSendAddressFromEnvironment(const FMetasoundEnvironment& InEnvironment, const FVertexName& InVertexName, const FName& InTypeName)
{
using namespace Frontend;
uint64 InstanceID = -1;
if (ensure(InEnvironment.Contains<uint64>(SourceInterface::Environment::TransmitterID)))
{
InstanceID = InEnvironment.GetValue<uint64>(SourceInterface::Environment::TransmitterID);
}
return CreateSendAddressFromInstanceID(InstanceID, InVertexName, InTypeName);
}
FSendAddress FMetaSoundParameterTransmitter::CreateSendAddressFromInstanceID(uint64 InInstanceID, const FVertexName& InVertexName, const FName& InTypeName)
{
return FSendAddress(InVertexName, InTypeName, InInstanceID);
}
FMetaSoundParameterTransmitter::FMetaSoundParameterTransmitter(const FMetaSoundParameterTransmitter::FInitParams& InInitParams)
: SendInfos(InInitParams.Infos)
, OperatorSettings(InInitParams.OperatorSettings)
, InstanceID(InInitParams.InstanceID)
{
}
bool FMetaSoundParameterTransmitter::Reset()
{
bool bSuccess = true;
for (const FSendInfo& SendInfo : SendInfos)
{
if (InputSends.Remove(SendInfo.ParameterName))
{
// Only unregister the data channel if we had a sender using that
// data channel. This protects against removing the data channel
// multiple times. Multiple removals of data channels has caused
// race conditions between newly created transmitters and transmitters
// being cleaned up.
bSuccess &= FDataTransmissionCenter::Get().UnregisterDataChannel(SendInfo.Address);
}
}
return bSuccess;
}
uint64 FMetaSoundParameterTransmitter::GetInstanceID() const
{
return InstanceID;
}
bool FMetaSoundParameterTransmitter::SetParameters(TArray<FAudioParameter>&& InParameters)
{
bool bSuccess = true;
for (FAudioParameter& InParameter : InParameters)
{
const FName ParamName = InParameter.ParamName;
bSuccess &= SetParameterWithLiteral(ParamName, Frontend::ConvertParameterToLiteral(MoveTemp(InParameter)));
}
InParameters.Reset();
return bSuccess;
}
bool FMetaSoundParameterTransmitter::SetParameterWithLiteral(FName InParameterName, const FLiteral& InLiteral)
{
if (ISender* Sender = FindSender(InParameterName))
{
return Sender->PushLiteral(InLiteral);
}
// If no sender exists for parameter name, attempt to add one.
if (const FSendInfo* SendInfo = FindSendInfo(InParameterName))
{
if (ISender* Sender = AddSender(*SendInfo))
{
return Sender->PushLiteral(InLiteral);
}
}
return false;
}
TUniquePtr<Audio::IParameterTransmitter> FMetaSoundParameterTransmitter::Clone() const
{
return MakeUnique<FMetaSoundParameterTransmitter>(FMetaSoundParameterTransmitter::FInitParams(OperatorSettings, InstanceID, SendInfos));
}
const FMetaSoundParameterTransmitter::FSendInfo* FMetaSoundParameterTransmitter::FindSendInfo(const FName& InParameterName) const
{
return SendInfos.FindByPredicate([&](const FSendInfo& Info) { return Info.ParameterName == InParameterName; });
}
ISender* FMetaSoundParameterTransmitter::FindSender(const FName& InParameterName)
{
if (TUniquePtr<ISender>* SenderPtrPtr = InputSends.Find(InParameterName))
{
return SenderPtrPtr->Get();
}
return nullptr;
}
ISender* FMetaSoundParameterTransmitter::AddSender(const FSendInfo& InInfo)
{
// TODO: likely want to remove this and opt for different protocols having different behaviors.
const float DelayTimeInSeconds = 0.1f; // This not used for non-audio routing.
const FSenderInitParams InitParams = { OperatorSettings, DelayTimeInSeconds };
TUniquePtr<ISender> Sender = FDataTransmissionCenter::Get().RegisterNewSender(InInfo.Address, InitParams);
if (ensureMsgf(Sender.IsValid(), TEXT("Failed to create sender [Address:%s]"), *InInfo.Address.ToString()))
{
ISender* Ptr = Sender.Get();
InputSends.Add(InInfo.ParameterName, MoveTemp(Sender));
return Ptr;
}
return nullptr;
}
}