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UnrealEngineUWP/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheStreamer/Private/GeometryCacheStreamerSettings.cpp

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Streaming GeometryCache: * Implemented memory limits in streaming GeometryCache from Alembic. There are two settings available under Project Settings > Plugins > Geometry Cache to control the look-ahead buffer and the overall memory limit for all streams. #jira UETOOL-3881 #rb Johan.Duparc #preflight 619c0abe3a72199267381885 #ROBOMERGE-AUTHOR: anousack.kitisa #ROBOMERGE-SOURCE: CL 18269585 in //UE5/Release-5.0/... via CL 18269600 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18269614 by anousack kitisa in ue5-release-engine-test branch]
2021-11-23 09:27:18 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "GeometryCacheStreamerSettings.h"
UGeometryCacheStreamerSettings::UGeometryCacheStreamerSettings()
{
CategoryName = TEXT("Plugins");
SectionName = TEXT("Geometry Cache");
LookAheadBuffer = 4.0f;
MaxMemoryAllowed = 4096.0f;
}
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