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UnrealEngineUWP/Engine/Plugins/Compression/OodleNetwork/Source/Private/OodleNetworkHandlerComponent.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "OodleNetworkHandlerComponent.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Misc/CoreMisc.h"
#include "Modules/ModuleManager.h"
#include "HAL/PlatformFileManager.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "HAL/FileManager.h"
#include "Misc/Paths.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/App.h"
#include "Misc/EngineVersion.h"
#include "UObject/Package.h"
#include "OodleNetworkTrainerCommandlet.h"
#include "OodleNetworkAnalytics.h"
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
#if !UE_BUILD_SHIPPING
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "EngineGlobals.h"
#include "Engine/Engine.h"
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
#endif
#include "Features/IModularFeature.h"
#include "Features/IModularFeatures.h"
#include "Net/Core/Connection/NetCloseResult.h"
DEFINE_LOG_CATEGORY(OodleNetworkHandlerComponentLog);
#ifndef OODLE_HANDLER_VERBOSE_LOG
#define OODLE_HANDLER_VERBOSE_LOG 0
#endif
#ifndef OODLE_USE_FALLBACK_DICTIONARY
#define OODLE_USE_FALLBACK_DICTIONARY PLATFORM_DESKTOP
#endif
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
// @todo #JohnB: You're not taking into account, the overhead of sending 'DecompressedLength', in the stats
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
// @todo #JohnB: The 'bCompressedPacket' bit goes at the very start of the packet.
// It would be useful if you could reserve a bit at the start of the bit reader, to eliminate some memcpy's
// @todo #JohnB: If you could unwrap the analytics data shared pointer, by guaranteeing its lifetime, that would be a good optimization,
// as the multithreaded version is presently a bit expensive
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
#define OODLE_INI_SECTION TEXT("OodleNetworkHandlerComponent")
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
// @todo #JohnB: Remove after Oodle update, and after checking with Luigi
#define OODLE_DICTIONARY_SLACK 65536 // Refers to bOutDataSlack in OodleNetworkArchives.cpp
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
#if STATS
#if !UE_BUILD_SHIPPING
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
DEFINE_STAT(STAT_PacketReservedOodle);
#endif
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
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DEFINE_STAT(STAT_Oodle_OutRaw);
DEFINE_STAT(STAT_Oodle_OutCompressed);
DEFINE_STAT(STAT_Oodle_OutSavings);
DEFINE_STAT(STAT_Oodle_OutTotalSavings);
DEFINE_STAT(STAT_Oodle_InRaw);
DEFINE_STAT(STAT_Oodle_InCompressed);
DEFINE_STAT(STAT_Oodle_InSavings);
DEFINE_STAT(STAT_Oodle_InTotalSavings);
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
DEFINE_STAT(STAT_Oodle_CompressFailSavings);
DEFINE_STAT(STAT_Oodle_CompressFailSize);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
#if !UE_BUILD_SHIPPING
DEFINE_STAT(STAT_Oodle_InDecompressTime);
DEFINE_STAT(STAT_Oodle_OutCompressTime);
#endif
DEFINE_STAT(STAT_Oodle_DictionaryCount);
DEFINE_STAT(STAT_Oodle_DictionaryBytes);
DEFINE_STAT(STAT_Oodle_SharedBytes);
DEFINE_STAT(STAT_Oodle_StateBytes);
#endif
FString GOodleSaveDir = TEXT("");
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
FString GOodleContentDir = TEXT("");
typedef TMap<FString, TSharedPtr<FOodleNetworkDictionary>> FDictionaryMap;
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
/** Persistent map of loaded dictionaries */
static FDictionaryMap DictionaryMap;
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
/** Whether or not Oodle is presently force-enabled */
static bool bOodleForceEnable = false;
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2997507) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2997066 on 2016/06/01 by Michael.Noland Engine: Marked engine performance target cvars ECVF_Scalability so they can be adjusted via scalability buckets at runtime for games that target different framerates on different levels of hardware #rb none #tests Ran Paragon and changed video settings and tested t.TargetFrameTimeThreshold Change 2996816 on 2016/06/01 by Dan.Youhon Add FixedWorldDirection option for Root Motion Radial Forces; code/BP hook-up for allowing Price's reworked RMB to send all targets in the same (correct) direction - FixedWorldDirection added to both root motion system and corresponding ability tasks - Exposed AddHitResult for EffectContexts for modifying EffectContext hit results from BP - Hooked up to Price RMB - we (somewhat dirtily) route Price's location and facing through the HitResult of the EffectContext for his displacement GE #rb Dave.Ratti #tests MultiPIE #codereview Billy.Rivers #lockdown Billy.Rivers Change 2996526 on 2016/06/01 by Brian.Karis Fixed tube light typo JB made this robomerge up. Shader recompiling in our future. #RB:none #Tests:none #ROBOMERGE: MAIN, 27, 26.2 Change 2996428 on 2016/06/01 by Rolando.Caloca O - Made r.D3D.RemoveUnusedInterpolators a system setting which now also alters ddc key; fix r.Shaders.FastMath actually affecting compilation when =0 #rb Chris.Bunner #codereview Michael.Noland, Marcus.Wassmer #jira OR-22573 #tests Run with and without r.D3D.RemoveUnusedInterpolators=1 on DefaultEngine.ini Change 2996090 on 2016/06/01 by Jason.Bestimt #ORION_MAIN - Merge 26.2 @ CL 2995754 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2995816 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #CodeReview: jason.bestimt Change 2995785 on 2016/06/01 by Robert.Manuszewski Don't delete non-backup log files when cleaning up the logs folder. #rb none #tests Tested in the editor with multiple old log files Change 2995556 on 2016/05/31 by Dmitry.Rekman More info about timers on crash (OR-21986). - Somewhat desperate attempt to get more clue about timer crash. Intended to be removed later. #rb Michael.Noland #codereview Marc.Audy, Michael.Noland #tests Compiled the Linux server, ran it, crashed a few times. Change 2995397 on 2016/05/31 by Michael.Noland Rendering: Made the optimization to combine upscaling/downscaling and tonemapping optional based on the amount of upscaling that will occur - r.Tonemapper.ScreenPercentage has been renamed to r.Tonemapper.MergeWithUpscale.Mode - r.Tonemapper.MergeWithUpscale.Threshold is a new setting used when r.Tonemapper.MergeWithUpscale.Mode is set to 2, which indcates to only try to merge the passes if the ratio of the area before upscale/downscale to the area afterwards is greater than the threshold This prevents running the tonemapper on all of the target res pixels when the source res is far smaller, as that can cause it to be a loss to merge the passes Upgrade Notes: r.Tonemapper.ScreenPercentage has been renamed to r.Tonemapper.MergeWithUpscale.Mode #rb marcus.wassmer #tests Ran Paragon at various resolutions on Intel and NV cards #rn Change 2995118 on 2016/05/31 by David.Decker - Fix for build failure #rb none #tests golden path game Change 2994929 on 2016/05/31 by David.Decker #Orion_Analytics -Added PacketRecievedHistogram event that fires every minute in game the rate is configurable in DefaultGame.ini -Moved FHistogram from PerfCountersModule to ProfilingHelpers -Re-enabled Location event #rb Dmitry.Rekman #codereview Dmitry.Rekman, John.Pollard, Christopher.Wright #tests golden path game Change 2994920 on 2016/05/31 by Daniel.Lamb Added some more cooking stats to save package. #rb Wes.Hunt #test Cook Orion. Change 2994622 on 2016/05/31 by Zak.Middleton #orion - Pickup and Coin filter collision optimizations. - Added coin collision profile preset and made it ignore everything but Pawn (importantly, now ignores triggers). - Pickups filter out collision with AI earlier. Profile already did this but this avoids more branches and cache misses in PreFilter. - Coins now additionally filter out more efficiently Heroes that can't pick them (no overlap events generated at all). #rb Jon.Lietz, Frank.Gigliotti #tests PlayGo MultiPIE Change 2994305 on 2016/05/31 by Andrew.Grant Restoring prompt/exit on signed archive issue to help identify causes #rb none #tests compiled Change 2994226 on 2016/05/31 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 27 @ CL 2993946 #RB:none #Tests:none [CodeReviewed]: graeme.thornton #ROBOMERGE-SOURCE: CL 2994225 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2994204 on 2016/05/31 by bruce.nesbit More banner changes -Fixed an issue with InterpToComponent with very short times -revisions to test banner -added fade to banner/charms -tries to set team color on decativate FX #rb none #tests Game+PIE #codereview Jason.Bestimt Change 2993973 on 2016/05/30 by Robert.Manuszewski Updated protection handling #rb none #tests Compiled and applied protection Change 2993588 on 2016/05/27 by Michael.Noland Engine: Removed a bogus autocomplete for ShowMaterialDrawEvents, which was previously renamed r.ShowMaterialDrawEvents #rb none #tests Typed in ShowMat in the console and verified that no autocomplete appeared #rn Change 2993510 on 2016/05/27 by John.Pollard Fix issue with root motion sources and replays, fixes TwinBlast RMB ability animation issue, and other artifacts #rb RyanG #tests Replays Change 2993484 on 2016/05/27 by Uriel.Doyon New logic for computing the skel mesh streaming scales #rb marcus.wassmer #tests loaded editor, played with streaming scale Change 2993211 on 2016/05/27 by Uriel.Doyon Workaround for lightmap streaming flags not being correctly set. #codereview marcus.wassmer #rb marcus.wassmer #tests building lighting and investigating streaming Change 2993068 on 2016/05/27 by Marcus.Wassmer Duplicate 2989729 Fix for lightmaps and shadowmaps having low resolutions after building lightings #rb none #test PC at various scalability #codereview Uriel.Doyon Change 2993066 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call copied from //UE4/Dev-Framework, CL# 2993058 #jira OR-22498 #rb none #tests none Change 2992706 on 2016/05/27 by Marcus.Wassmer Duplicate 2991726 Fix for grey skin in simple lighting model (shadows off) #rb none #test lowest settings on PC Change 2992705 on 2016/05/27 by Marcus.Wassmer Duplicate 2991727 Fix emissive decals in simple forward renderer #rb none #test PC lowest settings Change 2992658 on 2016/05/27 by David.Ratti Remove all occurrences of Ability.PersistPastDeath from granted tags. Fix code to *only* check asset tags for this tag, instead of both. #rb none #test pie Change 2992646 on 2016/05/27 by Ben.Marsh BuildGraph: Add a BuildGraph task to run a UE4 commandlet. Syntax is <Commandlet Name="..." Project="..." Arguments="...">. #rb none #tests none Change 2992252 on 2016/05/26 by Jason.Bestimt #ORION_DG - Unclog ROBO Merge in DG #RB:none #Tests:none Change 2992180 on 2016/05/26 by John.Pollard Fix issue where external data wasn't saving out properly #rb RyanG #tests Replays Change 2992159 on 2016/05/26 by Michael.Noland CVar to disable/freeze GPU particle simulation (r.GPUParticle.Simulate) [Replicated from Dev-Rendering checkin CL# 2989752 by Olaf] #rb olaf.piesche #tests Tested the command in Agora and verified that GPU particles were not being drawn Change 2992158 on 2016/05/26 by Michael.Noland Rendering: Added a cvar that controls unbinding of all texture resources between materials changes in the DX11 renderer (r.UnbindResourcesBetweenDrawsInDX11) to improve the readability of GPA captures Note: This will probably be moved to be on when markers are on rather than an independent cvar, but it is currently separate for testing #codereview marcus.wassmer #rb none #tests Ran with the var off and on and verified in GPA captures Change 2991645 on 2016/05/26 by Andrew.Grant Fix for filesize returning 0 if file not found #rb none #tests bugit now works #jira OR-20488 Change 2991290 on 2016/05/26 by Mieszko.Zielinski Added a static flag to NavigationSystem that can be used to short-circuit dynamic navigation related functions #UE4 Will save some perf on PS4 in Orion, since clients do use navigation system there. #rb Lukasz.Furman #test golden path Change 2991288 on 2016/05/26 by Mieszko.Zielinski CL#2990243 manually redone in for Orion #UE4 Original description: > Fixed behavior tree observers not being applied correctly #rb Lukasz.Furman #test golden path Change 2991271 on 2016/05/26 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26.2 @ CL 2990688 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2991269 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2991185 on 2016/05/26 by Mieszko.Zielinski Fixed UAITask_MoveTo not releasing paths properly, or clearing path observing when task is being reused #UE4 Also, fixed FNavigationPath::DoneUpdating not converting ENavPathUpdateType properly #rb Lukasz.Furman #test golden path Change 2990788 on 2016/05/25 by Marcus.Wassmer Fix deprecation warning #rb none #test none Change 2990582 on 2016/05/25 by Marcus.Wassmer Now that render commands are enqueued again on servers, we shouldn't outright crash if an allocation gets to nullrhi #codereview Dmitry.Rekman #rb none #test none Change 2990450 on 2016/05/25 by Martin.Mittring OR-22233 GPU Sprites invisible unless solo'd #rb:David.Hill #jira:OR-22233 #test:PC Change 2990199 on 2016/05/25 by Marcus.Wassmer Remove experimental HDR support in tonemapper. Brings tonemapper cost back down into line #rb none #codereview Michael.Noland,Brian.Karis Change 2989908 on 2016/05/25 by Andrew.Grant Changed warning about DDC cache full to Display #rb none #tests compiled Change 2989903 on 2016/05/25 by Mieszko.Zielinski Made BT component ignore subtree injection request if relevant BT nodes already use indicated asset #UE4 #rb Lukasz.Furman #test golden path Change 2989795 on 2016/05/25 by Ryan.Gerleve Fix for storing the correct URL on the pending net game for replay playback. Re-implemented this fix from Dev-Networking CL 2981198, fixes deathcam after latest main integration. #tests played a reply, enabled deathcam #rb none Change 2989483 on 2016/05/25 by David.Ratti ToggleJuggernaut cheat #rb danY #tests pie Change 2989384 on 2016/05/25 by Graeme.Thornton Extra chunk decryption tests and logging to help diagnose the random failure we're seeing in the wild - retry decrypt three times - after the first attempt, re-decrypt original source, just incase the decrypt cache has been corrupted #tests cooked pc client + dedicated server #rb robert.manuszewski Change 2989225 on 2016/05/24 by Dmitry.Rekman Fix rare crash in Linux threading code (OR-22193). - Sometimes, for some reason, freeing memory for an alternate thread from a thread in PostRun() can crash because the jemalloc apparently does not have an arena for this thread anymore. - This change works around the problem by allocating the said memory statically in LinuxThread class. #rb none #codereview Bob.Tellez, David.Vossel #tests Compiled Linux server, started it. Change 2988768 on 2016/05/24 by Uriel.Doyon Added support for SkinnedMesh in the texture streaming MeshCoordSize accuracy viewmode. #RB marcus.wassmer #tests loaded game and editor Change 2988462 on 2016/05/24 by Mieszko.Zielinski Added a piece of logging to both scenarios or movement aborting in UPathFollowingComponent::UpdatePathSegment to be able to tell them appart while reading the log #Orion #rb Lukasz.Furman #test golden path Change 2988036 on 2016/05/24 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26.2 @ CL 2987910 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2988035 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2987457 on 2016/05/23 by Mieszko.Zielinski Redone changes from CL#2981193 #UE4 Original description: fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #rb Lukasz.Furman #test golden path Change 2987388 on 2016/05/23 by Olaf.Piesche Replicating CL 2985226; don't push mesh emitter transform to pixel shader unless used in the material graph #rb marcus.wassmer #tests editor game PC Change 2986255 on 2016/05/22 by Mieszko.Zielinski Manually resolving conflict that stoped robomerge from Main to DG #Orion #rb none #test compile #codereview Jason.Bestimt Change 2986209 on 2016/05/21 by Andrew.Grant Removed hitchunter logging from http thread #rb none #tests compiled Change 2986202 on 2016/05/21 by Andrew.Grant Merging //UE4/Main @ 2981382 from //UE4/Orion-Staging #rb none #tests engine & game QA passed, built locally Change 2985899 on 2016/05/20 by Rob.Cannaday Move PS4 HTTP processing to HTTP thread #tests golden path #rb dmitry.rekman Change 2985884 on 2016/05/20 by Bart.Bressler Fix issue where oodle wasn't enabled in shipping correctly. #rb john.pollard #tests ran orion server in shipping and connecting with a client Change 2985778 on 2016/05/20 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26.2 @ CL 2985753 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2985774 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2985760 on 2016/05/20 by Rob.Cannaday Second pass on HTTP threading Move threaded objects into separate class, FHttpThread. FCurlHttpThread derives from FHttpThread and the curl multi work is performed in FCurlHttpThread Removed code that limited number of curl easy requests that were added to the multi simultaneously / per frame as now that curl work is performed on a separate thread the performance no longer directly impacts the game thread Remove lock from CurlHttp and instead of use FThreadSafeCounter #rb dmitry.rekman #tests golden path (PC & PS4) Change 2985658 on 2016/05/20 by John.Pollard Fixed issue with cached http replay results making time go backwards #rb none #tests replays Change 2985640 on 2016/05/20 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.ratti Ability System: call OnRemove event for gameplay cues that are mispredicted. Previously if a looping GC was predictively added, it would only get the OnRemove event if the replicated GC was removed. In the case of a mis prediction there is no replicated version, so the OnRemove was never called and cleanup was never happening. #rb FrankG #tests multi pie #ROBOMERGE-SOURCE: CL 2985638 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2985631 on 2016/05/20 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.ratti Fast TArray serialization fixes: 1. Fix case where Array ReplicationKey has changed no items between base and current state have changed. Previously server would early out and not send an update: but this needs be sent so that the client can potentially perform an implicit delete. This fixes the case where client TArray would have stale items hanging around until a new update was sent (which could potentially be never). 2. Fix case where an array item would be deleted by both explicit delete and implicit delete: causing other items in the array to be deleted (!). #rb frankG, pollard #tests golden path [CodeReviewed] Bob.Tellez, Billy.Bramer, Ben.Zeigler #ROBOMERGE-SOURCE: CL 2985629 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2985542 on 2016/05/20 by Daniel.Lamb Added per package stats. Optimized cooker, moved FTextureSource::Compress from UTexture::Presave to UTexture::Serialize so we can avoid it in the cooker. #rb Robert.Manuszewski, Andrew.Grant, Marcus.Wassmer #test cook paragon, save packages paragon editor Change 2985152 on 2016/05/20 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26.2 @ CL 2985092 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2985150 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2985001 on 2016/05/20 by Chris.Wood Move fullcrashdump location for Paragon from QA deptartment storage to Paragon project storage. Changes CrashReportClient config only. Change 2984839 on 2016/05/20 by Robert.Manuszewski Renaming some confusing function names and updating messages related to exception handling. #rb none #tests Cooked Win64 Client and Server, Tested crash reporting in cooked game Change 2984517 on 2016/05/19 by Mike.Larson Adjusted 'PlatformHeadroom' audio volume settings to DB-3 on both Windows and PS4 Change 2983932 on 2016/05/19 by jason.bestimt #ORION_MAIN - Merge 26.2 @ CL 2983814 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2983921 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 2983864 on 2016/05/19 by Wes.Hunt Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #codereview:steve.robb #rb none #tests compiled Orion Editor Win64 Change 2983780 on 2016/05/19 by Wes.Hunt Modernize FAnalyticsEventAttribute usage. #jira UE-30551. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #codereview:steve.robb,david.decker,sam.spiro SamS - you've been asking for better attribute conversion facilities for years. Finally got it, haha. SteveR - I only added copy/move ctors to FAnalyticsEventAttribute. Do I also need to explicitly add the copy/move assignment ops? DavidD - This will allow you to create attributes a lot more easily and efficiently now. #rb steve.robb,david.decker #tests orion editor runs Change 2983702 on 2016/05/19 by Daniel.Lamb Renumbered cooking stats to be more correct #rb Wes.Hunt #test cook paragon. Change 2983392 on 2016/05/19 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26.2 @ CL 2983342 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2983391 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2982910 on 2016/05/18 by Marcus.Wassmer Don't fail entire deployments because obsolete manifest can't find the files to delete #rb none #codereview Peter.Sauerbrei #test none Change 2982902 on 2016/05/18 by Marcus.Wassmer Disable HTTP networkfilesystem because it constantly crashes cookonthefly servers. platform team is aware #rb none #test cookonthefly Change 2982837 on 2016/05/18 by David.Ratti Spot merge safety check in ~FAgggregator. From BobT CL 2966255. #rb none #tests compile Change 2982723 on 2016/05/18 by Wes.Hunt Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #jira UE-30559 #rb none #tests none Change 2982716 on 2016/05/18 by Wes.Hunt Remove Analytics code to divert legacy code to source data collector. #jira UE-27794 #rb none #tests run orion editor Change 2982707 on 2016/05/18 by Wes.Hunt AnalyticsET support for arbitrary Json events. #jira UE-30375 * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. /** * Sends an event where each attribute value is expected to be a string-ified Json value. * Meaning, each attribute value can be an integer, float, bool, string, * arbitrarily complex Json array, or arbitrarily complex Json object. * * The main thing to remember is that if you pass a Json string as an attribute value, it is up to you to * quote the string, as the string you pass is expected to be able to be pasted directly into a Json value. ie: * * { * "EventName": "MyStringEvent", * "IntAttr": 42 <--- You simply pass this in as "42" * "StringAttr": "SomeString" <--- You must pass SomeString as "\"SomeString\"" * } * * @param EventName The name of the event. * @param AttributesJson array of key/value attribute pairs where each value is a Json value (pure Json strings mustbe quoted by the caller). */ virtual void RecordEventJson(const FString& EventName, TArray<FAnalyticsEventAttribute>&& AttributesJson) = 0; #codereview:david.decker #rb david.decker #tests run orion editor Change 2982057 on 2016/05/18 by David.Ratti GameplayCue loading - fix issue where GCM would invoke fully loaded when there were still UGameplayCueNotify_Statics to be loaded. #rb Ori.Cohen #tests golden path Change 2981943 on 2016/05/18 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26.2 @ CL 2981896 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2981942 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2981812 on 2016/05/18 by Robert.Manuszewski Suspending thread heartbeat when a message box is being displayed. Fixes false positives in hand detection. #rb Steve.Robb #tests Cooked and launched win64 client and server Change 2981718 on 2016/05/18 by Robert.Manuszewski Changed how suspending/resuming thread heartbeat works: it will no longer create a heartbeat for a thread that hasn't sent any heartbeats yet. Reimplementing CL #2951209 from Dev-Core #rb Steve.Robb #tests None Change 2981108 on 2016/05/17 by Wes.Hunt Fix perfect forwarding constructor in CookStats stuff. #rb none #tests investigating assembly output of cook stats code. #codereview:daniel.lamb Change 2981028 on 2016/05/17 by Nick.Atamas Fixing hittest grid with virtual cursor. We now prefer any directly hit-test widgets with higher layer ids to those discovered through a distance search. #rb none #test Game menus #codereview Cody.Haskell,Matt.Kuhlenschmidt,Sammy.James,Dan.Hertzka Change 2980963 on 2016/05/17 by Marc.Audy Fix shadowed variable #rb None #tests Compile Change 2980917 on 2016/05/17 by Daniel.Lamb Removed script packages from unable to find packages warning. #rb Andrew.Grant #test cook paragon Change 2980838 on 2016/05/17 by Marc.Audy Shave some time out of UPlayerInput::ProcessInputStack #rb Michael.Noland #tests Input works, performance improvement Change 2980710 on 2016/05/17 by Michael.Noland Engine: Added helpful comments to the LOD visualization colors #rn #rb david.ratti #tests none Change 2980706 on 2016/05/17 by Michael.Noland Engine: Removed unused setting bAllowDebugViewmodesOnConsoles (replaced some time ago by r.ForceDebugViewModes) #rn #rb david.ratti #tests Ran a cooked build with only r.ForceDebugViewModes=1 and confirmed that debug view modes still worked Change 2980703 on 2016/05/17 by Michael.Noland Blueprints: Added support for emitting the Blueprint Description as tooltip metadata for the compiled Blueprint class (displayed in class pickers, etc...) #rb david.ratti #tests Tested on a Blueprint in Paragon #codereview mike.beach #rn Change 2980702 on 2016/05/17 by Michael.Noland Rendering: Added ProfileGPU to the console autocomplete list #rb david.ratti #tests Tried typing Profile in the console and verified that the completion worked and tooltip was displayed #rn Change 2980697 on 2016/05/17 by Michael.Noland Landscape: Added a 'resource' name for landscape to improve display in the mesh summary list of ProfileGPU #codereview jack.porter #rb david.ratti #tests Used ProfileGPU while standing on some terrain #rn Change 2980692 on 2016/05/17 by Michael.Noland Landscape: Added a scalability CVar for landscape LOD biasing (r.LandscapeLODBias) #codereview jack.porter #rb david.ratti #tests Ran around in Paragon with various r.LandscapeLODBias values #rn Change 2980630 on 2016/05/17 by Daniel.Lamb Added more warnings to help track down crash in paragon cook. #rb Andrew.Grant #test cook orion Change 2980585 on 2016/05/17 by Jamie.Dale Fixed an issue where the editable text caret could become invisible when using UI scaling It's now clamped to a min draw size of 1px. #jira OR-18524 #rb none #tests Built and ran the game. Verified that the caret now appears where it didn't before. Change 2979908 on 2016/05/16 by jason.bestimt #ORION_MAIN - Merge 26.2 @ CL 2979859 #RB:none #Tests:none #CodeReview: jaymee.stanford Change 2979472 on 2016/05/16 by Nick.Atamas Added support for not clearing the render target when rendering a widget. #rb Nick.Darnell #test PIE w/ minimap Change 2979434 on 2016/05/16 by Dmitry.Rekman Server: Add reporting of frame time without sleep. - Also add NumClients to each event so it's easy to filter events that didn't have 10 clients. #rb none #tests Built Linux server, ran match on a compatible content. Change 2979267 on 2016/05/16 by Dmitry.Rekman Improvements in server hitch hunting / alerting. - Add an analytics event for unplayable conditions. - Send % of frames we hitched and time we spent hitching. - Send more detail about the machine. #rb none #tests Built Linux server and Windows client, played a match. Change 2979030 on 2016/05/16 by Andrew.Grant Added quick way to reasign GUIDs (-AssignNewMapGuids) to map objects #rb none #tests used in editor Change 2978914 on 2016/05/16 by David.Ratti Fix issue causing gameplay cue parameters not properly being passed through in cases where GA adds/removes gameplay cue. #rb DanY #tests multi pie #codereview Dave.Ewing Change 2978681 on 2016/05/16 by Martin.Wilson Performance improvements for recalc required bones, removed a lot of unneeded array iterating. Reduces cost to roughly 30% of original code. #rb Thomas.Sarkanen #tests PS4 games, ded server Change 2978098 on 2016/05/15 by Andrew.Grant Clearer error message #rb none #tests ran game Change 2977597 on 2016/05/13 by Olaf.Piesche Merging using //UE4/Dev-Rendering->//Orion/Dev-General; fixes for beam particle selection code #rb martin.mittring #tests PC editor game Change 2977531 on 2016/05/13 by Daniel.Lamb Added cooking stat for PreSave callback. #rb Wes.Hunt #test cook paragon Change 2977340 on 2016/05/13 by jason.bestimt #ORION_MAIN - Merge 26@ CL 2977290 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2977329 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 2977139 on 2016/05/13 by Jason.Bestimt #ROBOMERGE-AUTHOR: jon.lietz OR-20830 only allow the periodic effects from a gameplay volume trigger first application triggers on BeginOverlap and Enable volume. #RB DaveR #test tracked when the poinson from an active card is applied and not applied #ROBOMERGE-SOURCE: CL 2977135 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976741 on 2016/05/13 by David.Ratti GameplayCues that are triggered off animation notifies on the non-primary mesh will now properly attach to that non primary mesh. #rb lietz #test pie, golden path Change 2976715 on 2016/05/13 by Jason.Bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Fix for bad merge #rb none #tests built automation #ROBOMERGE-SOURCE: CL 2976680 in //Orion/Release-0.26/... via CL 2976712 via CL 2976713 via CL 2976714 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976679 on 2016/05/13 by Robert.Manuszewski Tweaks to DLL injection detection code #rb Steve.robb #tests cooked Win64 client Change 2976670 on 2016/05/13 by Robert.Manuszewski UAT: Arxan upgrade to 3.9.1 #rb Ben.Marsh #tests Win64 cooked client (test config) Change 2976654 on 2016/05/13 by Graeme.Thornton Shadowed variable warning fix #rb none #tests compiled win64/ps4 client Change 2976645 on 2016/05/13 by Graeme.Thornton Refactoring of resident mip calculations - Cooker takes into account the same compression block thresholds that the runtime previously used - Runtime doesn't attempt to calculate which mips to perma-load, but just looks at the ones whose bulk data is flagged as end-of-file or seperate-file #rb nick.penwarden #tests win64/ps4 client builds, golden path [CL 3000872 by Andrew Grant in Main branch]
2016-06-04 01:20:53 -04:00
#if !UE_BUILD_SHIPPING || OODLE_DEV_SHIPPING
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
/** Whether or not compression is presently force-disabled (does not affect decompression i.e. incoming packets, only outgoing) */
static bool bOodleCompressionDisabled = false;
/** Stores a runtime list of active OodleNetworkHandlerComponent's - for debugging/testing code */
static TArray<OodleNetworkHandlerComponent*> OodleComponentList;
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
#endif
/**
* CVars
*/
TAutoConsoleVariable<int32> CVarOodleMinSizeForCompression(
TEXT("net.OodleMinSizeForCompression"), 0,
TEXT("The minimum size an outgoing packet must be, for it to be considered for compression (does not count overhead of handler components which process packets after Oodle)."));
TAutoConsoleVariable<FString> CVarOodleServerEnableMode(
TEXT("net.OodleServerEnableMode"), "",
TEXT("When to enable compression on the server (overrides the 'ServerEnableMode' .ini setting)."));
TAutoConsoleVariable<FString> CVarOodleClientEnableMode(
TEXT("net.OodleClientEnableMode"), "",
TEXT("When to enable compression on the client (overrides the 'ClientEnableMode' .ini setting)."));
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
// @todo #JohnB: Remove after Oodle update, and after checking with Luigi
static OO_BOOL STDCALL UEOodleDisplayAssert(const char* File, const int Line, const char* Function, const char* Message)
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
{
UE_LOG(OodleNetworkHandlerComponentLog, Log, TEXT("Oodle Assert: File: %s, Line: %i, Function: %s, Message: %s"), UTF8_TO_TCHAR(File),
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
Line, UTF8_TO_TCHAR(Function), UTF8_TO_TCHAR(Message));
// @todo #JohnB: Get a good repro for this, and test it
return false;
}
/**
* Serialization functions which allow PacketSize == MAX_OODLE_PACKET_SIZE, by assuming PacketSize is never 0
*/
FORCEINLINE void SerializeOodlePacketSize(FBitWriter& Writer, uint32 PacketSize)
{
if (PacketSize > 0)
{
PacketSize--;
// @todo #JohnB: Restore when serialize changes are stable
//Writer.NetSerializeInt<MAX_OODLE_PACKET_BYTES>(PacketSize);
// @todo #JohnB: Remove when restoring the above
Writer.SerializeInt(PacketSize, MAX_OODLE_PACKET_BYTES);
}
else
{
Writer.SetError();
UE_LOG(OodleNetworkHandlerComponentLog, Error, TEXT("Oodle attempted to process zero-size packet."));
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
}
}
FORCEINLINE void SerializeOodlePacketSize(FBitReader& Reader, uint32& OutPacketSize)
{
// @todo Oodle FIX ME : these serializes are just raw bits up to MAX_PACKET_SIZE = 1024 (so 10 bits)
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
// @todo #JohnB: Restore when serialize changes are stable
//Reader.NetSerializeInt<MAX_OODLE_PACKET_BYTES>(OutPacketSize);
// @todo #JohnB: Remove when restoring the above
Reader.SerializeInt(OutPacketSize, MAX_OODLE_PACKET_BYTES);
if (!Reader.IsError())
{
OutPacketSize++;
}
else
{
OutPacketSize = 0;
}
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
#if STATS
/** The global net stats tracker for Oodle */
static FOodleNetStats GOodleNetStats;
/**
* FOodleNetStats
*/
void FOodleNetStats::UpdateStats(float DeltaTime)
{
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
// Input
const uint32 InRaw = FMath::TruncToInt(InDecompressedLength / DeltaTime);
const uint32 InCompressed = FMath::TruncToInt(InCompressedLength / DeltaTime);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
SET_DWORD_STAT(STAT_Oodle_InRaw, InRaw);
SET_DWORD_STAT(STAT_Oodle_InCompressed, InCompressed);
double InSavings = InCompressedLength > 0 ? ((1.0 - ((double)InCompressedLength/(double)InDecompressedLength)) * 100.0) : 0.0;
SET_FLOAT_STAT(STAT_Oodle_InSavings, InSavings);
// Output
uint32 OutRaw = FMath::TruncToInt(OutUncompressedLength / DeltaTime);
uint32 OutCompressed = FMath::TruncToInt(OutCompressedLength / DeltaTime);
SET_DWORD_STAT(STAT_Oodle_OutRaw, OutRaw);
SET_DWORD_STAT(STAT_Oodle_OutCompressed, OutCompressed);
double OutSavings = OutCompressedLength > 0 ? ((1.0 - ((double)OutCompressedLength/(double)OutUncompressedLength)) * 100.0) : 0.0;
SET_FLOAT_STAT(STAT_Oodle_OutSavings, OutSavings);
// Crude process-lifetime accumulation of all stat savings
if (TotalInCompressedLength > 0)
{
SET_FLOAT_STAT(STAT_Oodle_InTotalSavings, (1.0 - ((double)TotalInCompressedLength/(double)TotalInDecompressedLength)) * 100.0);
}
if (TotalOutCompressedLength > 0)
{
SET_FLOAT_STAT(STAT_Oodle_OutTotalSavings,
(1.0 - ((double)TotalOutCompressedLength/(double)TotalOutUncompressedLength)) * 100.0);
}
// Reset stats accumulated since last update
InCompressedLength = 0;
InDecompressedLength = 0;
OutCompressedLength = 0;
OutUncompressedLength = 0;
}
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
void FOodleNetStats::ResetStats()
{
InCompressedLength = 0;
InDecompressedLength = 0;
OutCompressedLength = 0;
OutUncompressedLength = 0;
TotalInCompressedLength = 0;
TotalInDecompressedLength = 0;
TotalOutCompressedLength = 0;
TotalOutUncompressedLength = 0;
SET_DWORD_STAT(STAT_Oodle_InRaw, 0);
SET_DWORD_STAT(STAT_Oodle_InCompressed, 0);
SET_FLOAT_STAT(STAT_Oodle_InSavings, 0.0);
SET_DWORD_STAT(STAT_Oodle_OutRaw, 0);
SET_DWORD_STAT(STAT_Oodle_OutCompressed, 0);
SET_FLOAT_STAT(STAT_Oodle_OutSavings, 0.0);
SET_FLOAT_STAT(STAT_Oodle_InTotalSavings, 0.0);
SET_FLOAT_STAT(STAT_Oodle_OutTotalSavings, 0.0);
}
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
#endif
/**
* FOodleNetworkDictionary
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
*/
FOodleNetworkDictionary::FOodleNetworkDictionary(uint32 InHashTableSize, uint8* InDictionaryData, uint32 InDictionarySize,
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
OodleNetwork1_Shared* InSharedDictionary, uint32 InSharedDictionarySize,
OodleNetwork1UDP_State* InInitialCompressorState, uint32 InCompressorStateSize)
: HashTableSize(InHashTableSize)
, DictionaryData(InDictionaryData)
, DictionarySize(InDictionarySize)
, SharedDictionary(InSharedDictionary)
, SharedDictionarySize(InSharedDictionarySize)
, CompressorState(InInitialCompressorState)
, CompressorStateSize(InCompressorStateSize)
{
#if STATS
INC_DWORD_STAT(STAT_Oodle_DictionaryCount);
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
INC_MEMORY_STAT_BY(STAT_Oodle_DictionaryBytes, (DictionarySize + OODLE_DICTIONARY_SLACK));
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
INC_MEMORY_STAT_BY(STAT_Oodle_SharedBytes, SharedDictionarySize);
INC_MEMORY_STAT_BY(STAT_Oodle_StateBytes, CompressorStateSize);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
#endif
}
FOodleNetworkDictionary::~FOodleNetworkDictionary()
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
{
#if STATS
DEC_DWORD_STAT(STAT_Oodle_DictionaryCount);
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
DEC_MEMORY_STAT_BY(STAT_Oodle_DictionaryBytes, (DictionarySize + OODLE_DICTIONARY_SLACK));
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
DEC_MEMORY_STAT_BY(STAT_Oodle_SharedBytes, SharedDictionarySize);
DEC_MEMORY_STAT_BY(STAT_Oodle_StateBytes, CompressorStateSize);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
#endif
if (DictionaryData != nullptr)
{
delete [] DictionaryData;
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
}
if (SharedDictionary != nullptr)
{
FMemory::Free(SharedDictionary);
}
if (CompressorState != nullptr)
{
FMemory::Free(CompressorState);
}
}
/**
* OodleNetworkHandlerComponent
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
*/
OodleNetworkHandlerComponent::OodleNetworkHandlerComponent()
: HandlerComponent(FName(TEXT("OodleNetworkHandlerComponent")))
Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3780923) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3780878 by Nick.Darnell UMG - Providing more information when the compile fails to find a bindable widget. Change 3780855 by Gil.Gribb UE4 - Fixed a linear search in EDL that caused performance problems for very large maps. Saves half the load time in FN-BR. Change 3780803 by Thomas.Sarkanen Dont create animation tasks for skeletal meshes that have no anim instance This avoids some wasted work for non-animated attachments, such as pickaxes #jira FORT-61523 - Don't create anim worker tasks if no AnimBP Change 3780741 by Yenal.Kal #jira FORT-60177 Fixed the bug where the anim branching points (begin and end) may be triggered twice incorrectly. Change 3780663 by Gil.Gribb UE4 - Batching for audio thread commands. Change 3780466 by Ben.Marsh Add error matcher for generic Microsoft errors (eg. 'cl : Command line error D8049 : command line too long to fit in debug record') Change 3779937 by Nick.Darnell UMG - Adding an accessor on UUserWidget to get the owning player state easier, since it's a common operation. Change 3779858 by Sam.Zamani #http use separate "-multihomehttp" instead of "-multihome" for routing http socket #jira FORT-61666 #tests none Change 3779288 by Michael.Trepka Changed FMacConsoleOutputDevice::Serialize to use FString's GetNSString() instead of converting the string using FPlatformString::TCHARToCFString to make it safer in case of garbage text passed in Data #jira FORT-59762 Change 3779062 by Mike.Fricker Merged CL 3731188 and CL 3733311 from //UE4/Dev-Editor. ---- Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3778954 by Nick.Darnell Slate - Making the Horizontal and Vertical analog keys configurable in the navigation config. Tweaking how fast the navigation is with the analog stick, trying to tune the feeling. Change 3778896 by Ben.Marsh Separate FNameEntrySerialized from FNameEntry, rather than deriving from it. It has to be allocated differently, and many fields cannot be shared between the two. #jira Change 3778807 by Ben.Marsh Fix Tencent include paths not registering if workspace directory contains a space. Tencent include paths currently have a trailing backslash, and this is surrounded by quotes if the root directory contains a space. The backslash is interpreted as escaping the trailing double quote. #jira Change 3778686 by Luke.Thatcher Reduced impact of dynamic vertex buffer RHI stall in D3D12 - In most cases we can avoid the stall if the vertex buffer has never been used before. - Only when a buffer has an existing SRV do we need to stall. - Also, delete copy and move constructors of FD3D12ResourceLocation. Moving or copying an instance of this class leads to double free crashes, so this is now a compile error rather than a runtime crash. This saves an average of 2ms frame time in a StW lastperftest replay, with r.screenpercentage 10. #jira FORT-61390 Change 3778679 by Thomas.Sarkanen Fix Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3778591 by Ben.Woodhouse Add build config to FPSChart HTML output #jira FORT-56478 Change 3778175 by ben.marsh Remove code to trigger an ensure on Arxan guards. We already send analytics for this, and don't need this legacy path. There is a large number of incoming ensures with this callstack that are clogging up crash reporter. Will remove all the surrounding code in a later update to a development branch. #jira Change 3777750 by Chris.Gagnon - Slate now supports a CustomBoundary Navigation type wich allows a custom handler if the boundary is hit. - This provides the ability to have normal navigation while within the boundary and the custom function only on the boundary. - This differs from Custom which is a full override of the navigation behavior. Change 3777678 by Bob.Tellez #UE4 Fix a bug that was causing fastpath nodes in non-nativized BPs to not be fastpath Change 3776962 by Bob.Tellez #UE4 Fix warning about missing virtual destructor by making a struct final (like other RHICommands) Change 3776656 by Thomas.Sarkanen Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3776655 by Bob.Tellez #UE4 CIS fix after 3776629 Change 3776650 by Bob.Tellez Counting uplugin and uproject files as code changes so UGS will trigger code builds on checkins containing these files Change 3776649 by Nick.Darnell UMG - Fixing a rare crash when destructing a widget in the designer. It's trying to remove widgets from a half garbage collected panel. Change 3776629 by Bob.Tellez #UE4 Using a more efficient data structure for keeping track of visited nodes when verifying EDL. Change 3776328 by James.Golding Add command line option (-statnamedevents) for enabling named events Change 3776024 by Nick.Darnell Slate - Adding an accessor to SSafeZone to get the amount of padding that will be added, given some scale. Change 3775569 by Gil.Gribb UE4 - Fixed bugs with r.DelaySceneRenderCompletion Change 3775543 by Luke.Thatcher [XBOXONE] [~] Remove stall in D3D12 CreateRHIBuffer - Buffer update is enqueued as a task on the RHI thread instead of stalling the RHI thread for the duration of the update. Change 3775488 by Thomas.Sarkanen Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775219 by Bob.Tellez #UE4 Dont SerializeThumbnails when calling savepackage while editoronly data is excluded (cooking). This saves a lot of memory while cooking Change 3774886 by Mike.Fricker Fixed occasional crash when backing out to lobby - Don't force DF data to be updated when the mesh isn't in the world or has no scene interface #jira FORT-60863 Change 3774767 by Ori.Cohen Fix race condition for creating statid in test configs Change 3774682 by Bob.Tellez #UE4 Don't bother clearing cached platform data during shutdown purge since there may be a lot of it and it takes a while to destroy it. Change 3774621 by Bob.Tellez #UE4 Move Tree rebuilding during cook from Serialize to PreSave to avoid building the tree multiple times for a single platform. Also properly clear out CacheMeshExtendedBounds. Change 3774201 by Gil.Gribb UE4 - Fixed rare crash caused by unmounting pak files. Change 3773920 by Gil.Gribb UE4 - Added experimental option r.StartPrepassParallelTranslatesImmediately which allows the parallel translate tasks from the prepass to start before we init shadows. Disabled by default. Change 3773896 by Thomas.Sarkanen Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira FORT-61157 - Run anim update on worker, even if not visible Change 3773886 by Gil.Gribb UE4 - Reduced r.RHICmdMinCmdlistForParallelSubmit from 2 to 1. Change 3773882 by Gil.Gribb UE4 - Improved profiler markers when they are used without stats to cover the task graph and some things related to the parallel renderer. Change 3773461 by Gil.Gribb UE4 - Increased the granularity of the ParallelFor blocks for greater load balancing. Change 3773459 by Gil.Gribb UE4 - Adds TLS caches for MallocBinned2 to the Audio thread. Change 3773458 by Gil.Gribb UE4 - Added an experimental option to do the slate render before waiting for the rendering tasks. Change 3773011 by Robert.Manuszewski Header (uasset) and export (uexp) files will now be compared seperately when running cook commandlet with -diffonly to avoid situations where a mismatch in size of the header produces more differences between exports. + Renamed ini setting to ignore header differences from SkipHeaderDiff to IgnoreHeaderDiff Change 3772867 by Thomas.Sarkanen Nativization now correctly generates and builds code for "Client" builds Overall this is a bunch of hacks, but necessary for nativization to work at present. Once the cooker and UAT both have a concept of "Client" targets, this can be implemented properly. Instead of building to a "Client" directory, we build to "Game" for client-only platforms (like PS4, XboxOne) Also we need to add "Client" targets to the whitelist for the nativized assets plugin, as UBT still thinks it is building for "Client" #jira FORT-52823 - Nativizing Player Animation Blueprints Change 3772408 by Robert.Manuszewski Cook commandlet will now report full property name when running a diff against the existing cook (-diffonly) Change 3772359 by Thomas.Sarkanen Improvements to the Cpp backend to allow VC++ to compile nativized code more effectively Added a new scoped helper to wrap areas of the code in PRAGMA_DISABLE_OPTIMIZATION. This helps with functions that are large tables or long lists of initializations. Split anim node initialization up into functions, called from a seperate function dedicated to initializing anim nodes. This splits the 5k+ line constructor into mutiple smaller functions, which the compiler has no problems with. Overall (along with splitting up the anim BP into functions in the asset) this reduces compilation time for the worst-case compilation unit from ~11m 40s to ~2m 32s. #jira FORT-52823 - Nativizing Player Animation Blueprints Change 3771975 by Zak.Middleton Fix character proxies doing up to two floor check when only rotation changes. Add some optional verbose logging to FindFloor() and ComputeFloorDist(). #jira FORT-61134 Change 3771421 by Ori.Cohen Fix CIS Change 3771052 by Robert.Manuszewski Package diff improvements (-diffonly mode for cooker). Exposed max diffs to report to ini and added the ability to suppress header differences reporting as they are usually a result of differences in exports anyway. Change 3771039 by Bob.Tellez #UE4 Allowing use of -FPS in PGO profile builds Change 3770747 by Ori.Cohen Added missing stat named events for anim bp Change 3769616 by Arciel.Rekman UBT: Use response files for compiler when compiling for Linux. - Some command lines are too long when cross-compiling on Windows, which is a problem for non-unity builds (or local changes that result in exclusion of checked out files from the lumped units). Change 3769457 by Gil.Gribb UE4 - Added eviction to r.DoLazyStaticMeshUpdate. It just removes 10 prims a frame in a rolling fashion. Change 3769136 by Michael.Noland Engine: Improve IsServerDelegateForOSS to allow it to use the play world during PIE even if no context was passed in Change 3768736 by Robert.Manuszewski More debug info for ensure in FLinkerSave when a name that has not yet been mapped is being serialized #jira FORT-60943 Change 3768634 by Robert.Manuszewski Small optimization to FEDLCookChecker::Verify function Change 3768603 by Robert.Manuszewski Merging CL #3766740 by Steve.Robb TMultiMap::Append added. Change 3768586 by Ben.Woodhouse csv profiler screen message Change 3768506 by Thomas.Sarkanen Duplicating CL 3764661 from Paragon: Only update Children attached to Sockets in USkeletalMeshComponent::PostBlendPhysics(). Saves ~20% of STAT_UpdateChildTransforms and ~10% of STAT_UpdateLocalToWorldAndOverlaps in 5ofEach_Dusk_vs_Dusk automation test. #jira OR-46341 #tests LaneMinionFXTests, monolith w/ full teams. Change 3768504 by Thomas.Sarkanen Duplicating CL 3758315 from Paragon: Optimized PostAnimEvaluation when URO is skipping a frame with no interpolation. Skip unnecessary work. PreEvaluateAnimation() is now only called if we're about to evaluate anims. PostEvaluateAnimation() is also called only if we have evaluated animations. Therefore PostEvaluateAnimation() has been pulled inside of PostAnimEvaluation() instead of FinalizeTransforms. Added a call to ConditionallyDispatchQueuedAnimEvents() in the event that we're not calling PostBlendPhysics because we have not evaluated or interpolated anims. Added missing call to PostEvaluateAnimation() for PostProcessAnimInstance. #jira OR-46341 #tests minion FX perf map, lane minion test map, monolith match with 2 full teams. Change 3768097 by Bob.Tellez #UE4 Fix non-editor CIS Change 3767957 by Bob.Tellez #UE4 Fix an issue that was causing FullLoadAndSave to fail to cache platform data for textures that were created by landscape on mobile and another issue that caused parallel saving to fail in landscape (when cooking for mobile targets) Change 3767906 by Mike.Fricker Add Blueprint functions to query parameters from MIC - GetScalarParameterValue - GetTextureParameterValue - GetVectorParameterValue MIDs already had these functions, but MICs did not. Change 3767737 by Max.Preussner Engine: Fix for external textures referenced by a material before being associated with a media player never having their uniform expressions recached #author jack.porter #jira FORT-59777 Change 3767735 by Bob.Tellez #UE4 Setting Opened to false in FOutputDeviceFile::TearDown so if the device file gets initialized again it will do the same initialization logic as the first time. #jira FORT-60918 Change 3767244 by Ethan.Geller #jira FORT-60885 Merge in fix for memory leak from 4.18.1. Change 3766567 by Marc.Audy Fix initialization ordering warnings Change 3766443 by Jian.Ru Submit PSO locking fix again as it has passed local tests Change 3766362 by Ori.Cohen Added the ability to get concurrent captures in Test configurations without having to turn full stats on Change 3766277 by Marc.Audy Shrink Skinned and Skeletal Mesh Component, FBodyInstance, and UBodySetup Change 3766275 by Marc.Audy Better pack UTexture* classes Change 3766272 by Thomas.Sarkanen Fixes to enable auto-nativization for animation blueprints For blend profiles in particular, I've added subobject support to the fake import table building for nativized assets: - In FEmitterLocalContext::FindGloballyMappedObject, if we dont find the referenced asset then we traverse the object's outer chain if it is a subobject. We add it to UsedObjectInCurrentClass if we find its outer. - Updated the structure used to build the fake import table to include a specified outer. Beforehand we assumed that all objects referenced by the import table were 'top-level'. - Updated the fake import table building code in FLinkerLoad::CreateDynamicTypeLoader() to use the new specified outer if found. This asserts if it couldnt find the outer in the already-parsed dependencies (as it reverse-iterates). If in the general case thius turns out to be a problem we can move this to a two-pass system. Disabled fast-path optimization when running a native anim BP, as native code is faster! #jira FORT-52823 - Nativizing Player Animation Blueprints #jira FORT-57378 - Perf optimization: animation blueprint improvements Change 3766215 by Marc.Audy Shink FFromatContainer from 88 bytes to 24 by storing in TSortedMap instead of TMap Change 3765664 by Michael.Noland Engine: Add support for sets to FJsonObjectConverter::JsonValueToUProperty Change 3765624 by Marc.Audy Create helper macro in Archive.h for encapsulating needed steps for serializing a bitpacked boolean Change 3765200 by Nick.Darnell Slate - Fixing a memory leak in the invalidation panel. It never cleared out the cached textures and materials it kept alive during retention. Change 3764881 by Wes.Hunt Fix FApp::Get/SetIdleTimeOvershoot. It was overwriting IdleTime, which made FrameTimeWithoutSleep look like FrameTimeWithSleep. #jira FORT-60585 #review-3764882 @arciel.rekman Change 3763872 by Max.Chen Sequencer: Set default completion mode for all sections to project default. Copy from Dev-Sequencer #jira UE-49480 Change 3763871 by Max.Chen Sequencer: Add config for default completion mode for movie scene sequences. The default for level sequences is RestoreState. All others, such as UMG are set to KeepState. Copy from Dev-Sequencer #jira UE-49480 Change 3763810 by Gil.Gribb UE4 - remove some init timing spew in programs (i.e. UHT) Change 3762939 by Robert.Manuszewski Removing all locks from FEDLCookChecker to improve SavePackage performance Change 3762851 by Bob.Tellez Duplicating CL#3740778 from //UE4/Dev-Editor Fixed issue with content browser column sorting #jira UE-49460 Change 3762660 by Bob.Tellez #UE4 Fix a few parallelsave threading problems. Change 3761861 by Marc.Audy Fix archive complaints about bitfield Change 3761802 by Marc.Audy Pack FTimeline, FHitResult, FAnimUpdateRateParameters, FMeshBuildSettings Change 3761299 by Matt.Kuhlenschmidt Fix levels not being lockable/unlockable if they are not checked out #jira FORT-60086 Change 3760422 by Bob.Tellez #UE4 Stop caching or clearing platform data when saving concurrently. This was causing threading problems in materials. Change 3760113 by Jian.Ru Back out changelist 3759715 as it causes a crash on UGS autotest Change 3759761 by Jian.Ru Clean up some debug comments Change 3759715 by Jian.Ru Removing excessive locking when accessing PSO caches. Change 3759285 by Nick.Darnell Editor - Fixing the length of the datatable row dropdown in the editor. Change 3758334 by Alexis.Matte Fix a crash when importing morph target there was a unsync between some buffer depending on the import options #jira UE-52319 Change 3758332 by Ben.Marsh Fix output subfolder being appended twice when generating project files. Causes incorrect command line when launching from Visual Studio. #jira Change 3758215 by Brian.Bekich Make Tint property of FSlateBrush NotReplicated now that it is WITH_EDITORONLY_DATA so that cooked clients can connect to uncooked servers Change 3757702 by Bob.Tellez #UE4 Fix -NoConcurrentSave cook option in FullLoadAndSave Change 3757545 by ben.marsh Suppress Arxan warning about being unable to install a default guard at it's default location. Change 3757452 by Aaron.McLeran #jira FORT-59675 Client Crash in __delayLoadHelper2() Fixing build error on linux. Change 3757389 by Hongyi.Yu Fixed the crash in UEditorEngine::CheckForWorldGCLeaks() when load a level (level A), PIE, load a sublevel of level A and then load another level. #jira FORT-58283 Change 3757229 by Aaron.McLeran #jira FORT-59675 Client Crash in __delayLoadHelper2() Change 3757077 by Max.Preussner MediaAssets: Fix for media texture crashing if media player is generated from GC clustered blueprint #jira FORT-59774 #jira UE-51943 #tests none Change 3756854 by Mike.Fricker Fix "double-delete" crash when using level streaming - Backed out unintentional network checksum change! Change 3756790 by Bob.Tellez #UE4 Fix inconsistency with how FSoftObjectPtr case is managed between FLinkerSave and FArchiveSaveTagImports, which would cause a cook ensure under some circumstances Change 3756639 by Arciel.Rekman Pool memory (only 64KB allocations) on servers (FORT-60342). - Has a fixed cost of 1GB virtual memory usage. #jira FORT-60342 Change 3755995 by Alexis.Matte Fix crash when importing morph target with "built in" tangent option #jira UE-52319 Change 3755896 by Arciel.Rekman Remove unnecessary switch for profiling (part of FORT-58878). - -fno-omit-stack-pointer is only needed when getting callstacks for perf. #jira FORT-58878 Change 3755711 by Mike.Fricker Fix "double-delete" crash when using level streaming - Initialize network GuidCache entries as soon as Guids are registered on the server so that we can fill them out with valid information before the object is destroyed. Fixes issues when a guid is exported for the first time to send a destroy to clients. (from RyanG) Change 3755701 by David.Ratti FObjectReplicator no longer a GCObject since adding/removing from the global GCObject list is too slow. Managing FObjectReplciators's object references at the NetDriver level now. #jira FORT-60317 #review-3755702 @Ryan.Gerleve Change 3754928 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 #jira FORT-58878 Change 3753986 by Ben.Zeigler #jira UE-45505 Fix issue where FCoreUObjectDelegates::OnAssetLoaded was being called from an inner loop inside EndLoad. Maps would register components from that callback, and if those registers started their own loads, those objects would be returned in a partially loaded state. We now defer the asset loaded callback to the very end of the loop so recursive loads work properly Change 3753274 by Ben.Marsh Fix blank lines in errors and warnings being omitted from notification emails. #jira Change 3753175 by Thomas.Sarkanen Fix hang in animation editor menus Sound waves were being loaded by the visibility delegate for the 'play' button overlay. This caused major hangs as the ogg compressed data was built on the fly. Handled the unloaded asset case in the various delegates. Also made the menu larger, as picking a sound wave was all but impossible when you couldnt even see one in the list. #jira UE-52271 - Persona menu option locks up editor Change 3752887 by Nick.Darnell Slate - Adding automatic invalidation to a few more widgets that were found lacking when adding or removing children. Change 3752785 by Marc.Audy Avoid doing any work to evaluate streaming volumes if there are no player controllers using streaming volumes Change 3752185 by Ben.Marsh Reduce cook time regression caused by correcting package names to match case on disk (to fix deterministic cooking problems). Switched to use IPlatformFile::GetFilenameOnDisk(), and improved performance of FWindowsPlatformFile::GetFilenameOnDisk() by using GetFinalPathNameByHandle() instead of recursively searching up the directory tree. #jira Change 3751813 by Ben.Marsh Improve parsing of diagnostics for deterministic cooking test. Now allows multiple lines in the generic EC error/warning matcher if indented more than the first line, and skips over empty lines. #jira Change 3750413 by Ben.Zeigler Fixes for cook save performance regressions. Add GetAllMarks to object and use that to dramatically reduce contention for the object mark annotation. Implement ShouldLoadForServer/Client directly on some core classes to stop it from calling the slow generic one Fix issue where refreshing tags for asset registry would do a very slow array delete/add Improve speed of redirectcollector, there's no need to force-rehash the soft object path list as the remove handles it conditionally Change 3750014 by Lina.Halper - duplicate change from following changelists CL 3669273 - delete all tracks option - allow to opt out on bone track importing - fixed pose preview for fullbody to select weights that has pose from asset. CL 3672170 Remove track support for Animation Blueprint Library This is required for facial pose retargeting Change 3749714 by Brian.Bekich Back out changelist 3748287 #jira FORT-60125 Change 3749377 by Robert.Manuszewski Improved log formatting for reporting deterministic cook issues. #jira FORT-59919 Change 3749360 by Robert.Manuszewski Improved performance of -diffonly mode for cook commandlet for assets with hundreds of thousands of differences. #jira FORT-59919 Change 3748746 by Hongyi.Yu Fixed compiling error in Automation project #jira FORT-59621 Change 3748530 by Mike.Fricker Fixed non-determinism of landscape grass across platforms/compilers This causes bushes to be located in different places depending on what platform you were playing on. 1) Random number reseeds were happening as part of function arguments to FVector(), but function argument evaluation order is unspecified, and behaved differently on Consoles/Mac/Windows. Fixed this bug. 2) Strings used for foliage CRCs could use different character sizes on different platforms. Now we always use ANSI. 3) Strings used for CRCs could have possibly have different case. Now forced lowercase. #jira FORT-60109 Change 3748471 by Zak.Middleton Added stats to NetDriver TickFlush and stats gathering within that function. Change 3748287 by Brian.Bekich Adding net.MaxStringSerializationSize to cap maximum string read from network, default to 4096, used by FNetBitReader Deprecating MAX_STRING_SERIALIZE_SIZE in favor of the cvar FInBunch defaults to prior behavior if cvar is 0 UPackageMap::SerializeName and UPackageMapClient::SerializeNameAsString will always cap at NAME_SIZE Check for path name serialization error before tryng to read checksum #jira FORT-57974 Change 3747980 by Bart.Hawthorne In Oodle, only generate and write dictionaries on Windows, Mac, and Linux Change 3747642 by Gil.Gribb Fix CIS Change 3747635 by Zak.Middleton Avoid string alloc on every ServerMove() call on the server. Change 3747560 by Gil.Gribb UE4 - Fixed XBox and Windows thread priorities. Only 2 though -2 seem usable and some of the old values were being ignored. Change 3747548 by Gil.Gribb UE4 - Changed thread pool to be TPri_SlightlyBelowNormal so that they will not preempt HP task graph tasks. Change 3747544 by Bart.Hawthorne When detecting if Oodle is installed, use the newest version instad of the oldest one. Change 3746440 by Robert.Manuszewski Dterministic cook issues reporting improvements - Huge performance improvements - Added new metric to the summary: NumberOfDifferencesInPackages - Diff stats have their own section now (Package.Diff) - When running with -diffonly there commandlet will not log the Warning/Error summary anymore - Callstacks are no longer logged with instruction addresses - Because callstacks are no longer logged with addresses I can collapse them for structures that otherwise would be split into multiple separate callstacks - Callstacks, Serialized Object and Serialized Property are now indented - Each asset is capped at 5 entries. If there's more differences, they'll be logged as single warning. - Replaced \r\n with \n in the callstack log to make it work better with EC #jira FORT-59919 Change 3746426 by Gil.Gribb UE4 - Tuned dispatch in the deferred renderer. Added r.DoPrepareDistanceFieldSceneAfterRHIFlush and defaulted it to on. Change 3746348 by Mike.Fricker Added new CVars to toggle level streaming behavior - No effective change to engine yet. The defaults values enable the same default behavior. - New CVar: "s.ForceGCAfterLevelStreamedOut" (Whether to force a GC after levels are streamed out to instantly reclaim the memory at the expensive of a hitch.) - New CVar: "s.ContinuouslyIncrementalGCWhileLevelsPendingPurge" (Whether to repeatedly kick off incremental GC when there are levels still waiting to be purged.) - New CVar: "s.AllowLevelRequestsWhileAsyncLoadingInMatch" (Enables level streaming requests while async loading (of anything) while the match is already in progress and no loading screen is up) Change 3746127 by Gil.Gribb UE4 - Slight tweak to more agressively batch occlusion queries. Change 3746111 by Cecil.McRae Change 3745681 by Bob.Tellez #UE4 Prevent attempting to execute a remote process to get the metal shader compiler version if no remove process machine has been configured. (Fixes a warning) Change 3745631 by Matt.Kuhlenschmidt Fix details panel crash after compiling blueprints that have edit conditon properties Change 3744544 by Gil.Gribb UE4 - Downgraded a fatal error to a warning. Example: Found package without a linker, could find SceneComp in /Game/AIDirector/AIDirector_Fortnite, but somehow wasn't finished loading. This is a sort of cook mismatched caused by the fact that all PS4 cooks have server-only data in them. #jira FORT-59879 Change 3744419 by Matt.Kuhlenschmidt Fix opening color picker causing values to change. Was due to conversion between srgb and linear color. Change 3744270 by Ben.Marsh Merging change to include deterministic cooking summary from Dev-Core (CL 3743182). #jira FORT-59919 Change 3743621 by Guillaume.Abadie Fixes subsurface profile fallback to lit shading model when Opacity == 0, introduced by 3447144. #jira UE-51569 Change 3743403 by Gil.Gribb UE4 - Merged lockfree / taskgraph fix from //UE4 (CL 3732262) Change 3743392 by Gil.Gribb Merged IO fixed from //UE4 (CL 3641155) Change 3743376 by Gil.Gribb UE4 - Added r.WarningOnRedundantTransformUpdate to produce warnings on redundant transform updates. Change 3743372 by Gil.Gribb UE4 - Added a stat for distance field verification...which takes a very long time, but does not affect test or shipping config. Change 3743030 by Bob.Tellez #UE4 Revert some code the was accidentally merged to UE4Main #jira UE-52032 Change 3742611 by Josh.Markiewicz #UE4 - fix for crash in destructor probably related to the freeing of memory via default destructors AFTER CefShutdown() has been called #tests crashes before, no crash after (not sure if it was a 100% crash but this seems better regardless) Change 3742187 by Nick.Darnell Slate - Adding a new optional parameter to direct routing for the widgets under the cursor in Slate Application. Essentially ProcessReply occasionally needs to know the widgets under the cursor, the previous implementation, just used the routing path, this results in missing sending mouse leave messages to widgets under the cursor when dragging begins, which often left things with hover effects in bad states. Change 3742053 by Michael.Trepka Copy of CL 3713881 Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3742050 by Michael.Trepka Copy of CL 3711085 Reenabled UBT makefiles on Mac Change 3741924 by Josh.Markiewicz #UE4 - delete EpicSurvey module - working toward engine/plugins/online removal from game branch Change 3741865 by Nick.Darnell UMG - Fixing a High DPI bug that wasn't scaling the offset for DragDrop widgets when using In-Window rendering that games depend on for DragDrop effects. Change 3741442 by Ryan.Gerleve Fix initialization order warnings Change 3741370 by Ryan.Gerleve Back out changelist 3689397. The memcpy in one of the FInBunch constructors is not portable and causes this change to break networking on Android. Change 3740914 by Peter.Knepley Restore player name obsfuscation Change 3740828 by Marc.Audy Dynamically create FKey if the char code is unknown #jira FORT-59735 Change 3740811 by Ben.Marsh UAT: Fix double-spacing of lines output by Utils.RunLocalProcess, and use a non-local function to output them for more readable logs. #jira Change 3740328 by Bob.Tellez #UE4 Fix FullLoadAndSave cook method Change 3740327 by Bob.Tellez #UE4 Minor movie scene cooking improvements Change 3740280 by Bob.Tellez #UE4 Fix shipping config CIS Change 3740232 by Bob.Tellez #UE4 Gave OodleHandlerComponent a short name so it doesnt hit maxpath length issues on build machines. Change 3740209 by Nick.Darnell UMG - Finishing the ability to add a "Custom" method for Navigation. Currently the editor implementation leaves me wanting, but it works for now. You can put the name of a function to call (needs to match a signature that returns a UWidget). Change 3740207 by Nick.Darnell Slate - Navigation attempts when the user claims they are doing custom or explicit, if those methods don't return a valid widget, we don't treat it like the attempt failed and fallback to default navigation methods. Instead we use it as a trigger to indicate that no navigation should occur and treat it like a stop. Change 3740189 by Bob.Tellez #UE4 Fix mouse cursor position being set when hovering over the viewport in windowed mode despite not having focus Change 3740171 by Marc.Audy Fix merge issue causing compile error for AutomationTool Change 3739270 by Ben.Woodhouse Use background task graph affinity on platforms that implement it (e.g. XB1). Saves 8ms on GC spikes and ~0.5ms on the renderthread #jira FORT-56961 Change 3739244 by Ben.Woodhouse -statunit commandline option Change 3738920 by peter.knepley Fix issue where simulated proxies had bad crouch state when re-entering relevancy Change 3738904 by Gil.Gribb UE4 - Moved audio decompression tasks to the background thread pool. Controlled by a cvar AudioThread.UseBackgroundThreadPool, which defaults to 1. Change 3738378 by Ori.Cohen Added better profiling for scene query hitches Change 3736984 by Ben.Woodhouse Dummy merge: Accept main version of windowsrunnablethread.h, so Windows gets the new priorities #jira FORT-56700 Change 3736754 by Zak.Middleton Remove engine hacks of K2_SetActorLocation etc for pending engine merge. Will replace with delegates on transform updates for relevant classes. Change 3736282 by Hongyi.Yu Don't check target file while doing iterative shared prebuild cooking. #jira FORT-58911 Change 3736109 by Michael.Trepka Updated FMallocLeakDetectionProxy to not use a critical section internally on top of thread safety measures performed by FMallocLeakDetection and the underlying FMalloc implementation. The improvements are biggest on Mac, in particular in low framerate situations, as Metal RHI uses malloc heavily on multiple threads, but it's also a nice 10% improvement on a high end PC. #jira FORT-55309 Change 3735765 by Ben.Woodhouse Fix GTSynctype logic when vsync is disabled. This was breaking profiling Change 3734436 by Marcus.Wassmer More reliable Aftermath data. #jira FORT-45518 Change 3734103 by Bob.Tellez #UE4 Exposing GetRefPosePosition on SkinnedMeshComponent to BPs Change 3733985 by Saul.Abreu #jira FORT-58816 "Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph" - Jamie Dale Needed to workaround an issue with guillemets (weird arrow quotes). Change 3733922 by Brian.Bekich Setting max serialization size in FNetBitReader to prevent runaway string reads from replicated object paths Check for path name serialization error before tryng to read checksum #jira FORT-57974 Change 3733850 by Max.Chen Sequencer: Return unhandled only if not dragged. This fixes a bug where dragging in the track area would sometimes leave the handled state with the time slider controller and not allow you to pop up a menu with the movement tool. #jira FORT-56092 Change 3733299 by Ethan.Geller #jira FORT-58943 Handle corner cases for repeated calls to precache buffers. Change 3732907 by Gil.Gribb UE4 - Removed slow HLOD code from frustum cull loop and set things up at AddPrim time instead. Saves 1-3ms. Change 3732728 by Robert.Manuszewski Fixing a crash when dumping stats with massive callstacks #jira FORT-58901 Change 3732438 by Marc.Audy When a client informs the server that it has loaded a streaming level force a net update on all dormant actors that have at one point replicated data to relevant clients and ensure that the connection's destroyed startup/dormant actors list is properly populated. #jira FORT-56997 Change 3730413 by Lukasz.Furman fixed PlayerName encryption key #jira FORT-59066 Change 3729588 by Bob.Tellez #UE4 Only calling FixupData on load. Fixes crash during parallel saving. Change 3729475 by Marc.Audy Fix missing ; Change 3729444 by Marc.Audy Fix cases where GetWorld() being called multiple times per function Change 3729143 by Hongyi.Yu Added support to extract pak files to mount point. - Extract with "-ExtractToMountPoint" when extracting pak in DiffCookedContent() #jira FORT-58635 Change 3728981 by Nick.Darnell Slate - Fixing a bug with Slate turning on statid tracking even when the slate verbose stats are not being used. Change 3728838 by Zak.Middleton Compile out GetWorld() call in check() in Test and Shipping builds, to avoid skewing profiling. Change 3728604 by Jian.Ru Submit one render command rather than many in FScene::UpdateParameterCollections Change 3728434 by Marc.Audy PostSignificance should always fire when unregistering regardless of whether this is the last object in the tag. Change 3728427 by Gil.Gribb UE4 - reduce stat overhead when not collecting stats. Change 3728197 by Marc.Audy Properly call post significance on initial registration if the post significance type is sequential Change 3726266 by Gil.Gribb UE4 - Force HISMC trees to rebuild during cook. This allow us to change parameters without resaving maps. Change 3724501 by Marc.Audy Fix initialization order Change 3724411 by Ben.Woodhouse Point light shadow rendering optimization - Made per-triangle culling take Z into account. In FortGPUTestbed (with grass shadow casting enabled), GSVerticesOut reduced from 464k to 234k. On xbox one, a pointlight GPU cost reduced from 6.7 to 4.1ms. On PS4, GPU cost went from 2.3 to 1.9ms. #jira FORT-58921 Change 3724367 by Chad.Garyet Downgrading lock warning about still waiting to a message instead of a warning. Change 3723903 by Max.Preussner MediaAssets: Merged workaround for uninitialized media sound waves from 4.17 #jira FORT-57260 Change 3723134 by Lukasz.Furman added deprecation for PlayerState.PlayerName, it should remain accessible only through Get/Set functions to control obfuscation Change 3722955 by Jian.Ru Fix a compilation warning #jira FORT-58749 Change 3722667 by Luke.Thatcher [BUILD] [!] Fix PGO failures on build machines. - The strings "Failed" and "error" are always treated as build failures, even if the build task returns a success code. - Failure to reserve a device should not be fatal. #jira FORT-58001 Change 3722291 by Lukasz.Furman restored public access to PlayerName for now, current code will be going through accessor Change 3721012 by Alicia.Cano chunk title file generation #jira FORT-53605 Change 3720961 by Marcus.Wassmer Fix bad UVDensities on objects causing texture streaming to fail. Better fix will come with the engine merge. #jira FORT-58240 Change 3719318 by Lukasz.Furman replaced old branch name assertions Change 3719047 by Lukasz.Furman added branch name assertion to core headers to avoid duplicating it Change 3718499 by peter.knepley Fix for a crash when calling FSlateApplication::Get().FindPathToWidget in response to a widget destructing. Widget must be invalidated before the reference is cleared or else someone else might assign a shared reference to it during destruction. Change 3716965 by Alicia.Cano No sound was playing for Android. #jira FORT-58302 #android Change 3715746 by Ben.Marsh Hide Arxan warnings about PDB files not being present. #jira Change 3715172 by Bob.Tellez #UE4 FullLoadAndSave now does SavePackage in parallel. Change 3715055 by Bob.Tellez #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3714130 by Bob.Tellez #UE4 Core changes to allow SavePackage to be done concurrently Change 3714099 by Bob.Tellez #UE4 Pull the logic to initialize and uninitialize the physics scene for a world out into separate functions Change 3713145 by Ben.Marsh Disable an Arxan warning in EC. #jira FORT-56926 Change 3712904 by Ben.Woodhouse Fix for gpu profiler crash on pre-maxwell nvidia (or when r.gpuprofiler is set to false) Change 3712693 by Ben.Woodhouse Workaround for PS4 flip thread crash in dev builds. Caused by the flip thread/offset threads being shutdown before being initialized. The high level logic is now robust to that. We should fix the PS4 RHI ideally, but this is simpler for now. #jira FORT-58409 Change 3712544 by Ben.Woodhouse add missing skylight diffuse gpu stat Change 3712515 by Ben.Woodhouse CSV profiler GPU and pre-declared stat support - refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds - add support for pre-declared CSV stats, using FNames (these are required for GPU stats) - add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats Change 3712297 by Mike.Fricker Fixed huge client hitch when applying changes to in-game options - Every component was being re-registered when r.SimpleForwardShading was updated by the scalability system, even if the value hadn't changed. Now, it only re-registers components if the value changes on the fly. (e.g. when turning Shadows off or on PC) #jira FORT-57661 Change 3711501 by Ben.Marsh Fix build failure on Linux. #jira Change 3710962 by David.Ratti Add SCOPE_CYCLE_UOBJECT for SourceObject of GE - this will tell us what weaponw as applying the GE Change 3710602 by Marc.Audy Only create MIDs as a child of the calling object if construction script is running Change 3710421 by Ben.Woodhouse Bring over a couple of XB1 rendering fixes from 4.18 3692692: Integrate XB1 translucent lighting fix 3674543: D3D12 : Fix bug with non-CS version of UpdateTexture3D caused by bad depthstride. This was causing corruption in the indirect lighting cache #jira UE-49416 Change 3710338 by Marc.Audy Fix Json <-> Property converter to handle maps with struct keys Merged from CL# 3521195 #jira UE-46616 Change 3710226 by Bob.Tellez #UE4 Increase TaskGraph stack size in editor builds since. SavePackage uses a deep callstack which exceeds the 384 memory limit Change 3709046 by andrew.grant Added ALLOW_CONSOLE_IN_SHIPPING define that Target.cs files can set to turn on console in shipping builds #jira FORT-57180 Change 3709040 by andrew.grant Fixed issue where this could fail if a messagebox was spawned early during initialization Change 3708830 by Bob.Tellez #UE4 Commandline switches/options are no longer detected when found between quote characters. This causes options from not being incorrectly detected when passed in as a value from another options. i.e. -Option="-log" no longer causes -log to be picked up. This removes the syntax of specifying parameters like "Option=Value", which should now be replaced with -Option="Value" #jira FORT-57833 Change 3708826 by Bob.Tellez #UE4 Removed needless calls to RegisterSerializedShaders in the saving codepath of material serialization. This function is only relevant when loading shaders. Change 3707905 by Ori.Cohen Fix attached skinned mesh never being unhidden due to scale 0 and render tick optimization #jira UE-51485 Change 3706450 by Chris.Bunner Removing illegal material set on decal component in GameplayStatics. Set a related JIRA, this doesn't actually fix the issue but contributes. #jira FORT-51597 Change 3706223 by Marc.Audy Shrink UPackage class size substantially Change 3706221 by Marc.Audy Store CustomVersions in array rather than set Change 3705798 by Bob.Tellez #UE4 ShadowDepthVertexShader.usf fix to fix Mac cook. Change 3705613 by Uriel.Doyon Texture streaming integration from Main. #jira FORT-57376 Change 3705137 by Michael.Trepka Fixed MetalRHI warning when compiling without MALLOC_LEAKDETECTION defined #jira FORT-55309 Change 3704310 by Marcus.Wassmer fix d3ddebug error with shadowcasting pointlights also suppress spammy d3ddebug data about texture debug names #jira FORT-58063 Change 3703477 by Marc.Audy Minor tweak to keep Padding on one cache line. Change 3703449 by Michael.Trepka Don't use parallel RHI execute on Mac if MALLOC_LEAKDETECTION is enabled as this combination affects performance significantly due to mutex locking in FMallocLeakDetectionProxy #jira FORT-55309 Change 3703217 by Marcus.Wassmer Update PS signatures to match VS. Fixes crashes when running witih -d3ddebug which we need to catch real problems #jira FORT-58021 Change 3702926 by Aaron.Eady #JIRA na Engine Code Improvements (that this project doesn't have yet); Added engine code for drawing a debug 2D box. Added engine code that allows for Keyboard Shortcuts to be special characters like backslash \. -- Code -- DrawDebugHelpers: DrawDebugCanvas2DBox() - Added this to allow us to draw debug 2D boxes. RemoteConfigIni: SpecialCharMap - Updated this TCHAR* property to be in the right order so you can use special characters like backslash as keyboard shortcuts. Change 3701976 by Michael.Noland Editor: Rewrote CallInEditor support and promoted it so it can be used on functions in any class, not just blueprints derived from AActor: - CallInEditor used on native UFUNCTION() declarations will now show up without having to make a BP subclass - CallInEditor can now be used as a top-level keyword in the UFUNCTION() declaration (e.g., UFUNCTION(Category=CoolCommands, CallInEditor)) - Now shows each function as a separate button, placed in the category associated with the function - The button strip entry is now searchable by function name or tooltip - Prevented operating on functions that have parameters or return values, which would crash before - Removed the duplicate copies of properties placed in the Blutility section - Added a scoped transaction around CallInEditor execution - Allowed functions to be marked as CallInEditor in addition to custom events (currently we don't allow editing category or tooltip on custom events...) Editor: Moved Experimental/EarlyAccessPreview details customizations up to UObject so it can be used on any class, not just actors/components Edigrating CL# 3374995, 3375121, and 3375308 from Dev-Framework to FN main Change 3700836 by Bob.Tellez Modified commandline parse function, to detect when it is incorrectly parsing a parameter, from within another parameters value (not exhaustive). For example, this commandline only contains the parameter ParamA. It should not be possible to parse ParamB, as it is part of ParamA's value: -ParamA="-ParamB=Value" #jira FORT-57833 Change 3700821 by Bob.Tellez Merging CL#3461205 from //UE4/Dev-Core Fixed parameter parsing so that arguments are not parsed if not preceeded by a whitespace (for example "-Log" was parsed in "TM-Log") #jira UE-33790 Change 3699584 by Chad.Garyet Upping the timeout on symstore to half an hour instead of 15 minutes. Symstore on xbox takes about ~22 minutes and if two builds are going simultaneously it can cause a job to fail due to the timeout being hit. #jira FORT-0 Change 3698692 by Aaron.McLeran #jira FORT-57582 crash in sound mix state code - Removed the assert as it looks like that state is now possible. Change 3698411 by Bob.Tellez #UE4 One last correctness fix for when to not save generated base ini files. #jira FORT-57315 Change 3698390 by Bob.Tellez #UE4 Slightly more accurate logic to prevent writing of base ini files (old logic may have prevented writing of non-base ini files) #JIRA FORT-57315 Change 3698369 by Bob.Tellez #UE4 Ensure that Tcp/Udp messaging plugins are disabled in shipping config Change 3698352 by Bob.Tellez #UE4 Minor additional fix to make sure DISABLE_GENERATED_INI_WHEN_COOKED only affects cooked builds #jira FORT-57315 Change 3698341 by Bob.Tellez #UE4 DISABLE_GENERATED_INI_WHEN_COOKED now properly prevents all base ini file loads from happening from a generated folder. It also prevents writing generated ini files completely. #JIRA FORT-57315 Change 3697553 by Nick.Darnell Slate - When setting the content of an SBox it should always invalidate. Change 3697330 by Bart.Hawthorne APlayerController::ServerShortTimeout_Implementation now only iterates over the active object list instead of uisng an actor iterator, since non-replicated actors wont have a network object info to update. #jira FORT-57099 #tests ran 100 player bot match Change 3695578 by Bob.Tellez #UE4 Fix Win32 Change 3695508 by Eric.Newman Tweaked LogInit logging to clarify when the command line is being filtered * Encountered this red herring when evaluating crash logs #jira FORT-55839 #tests ran shipping & debug client builds, and editor game build Change 3694898 by Michael.Trepka Fixed Vorbis audio not playing on non-Windows platforms due to changes in CL 3668361 #jira FORT-57121 Change 3694655 by David.Ratti Reimplement TweakObjetPtr optimizations with FObjectReplicator as an FGCObject instead of the owning channel being responsible for adding the replciator's ObjectPtr to the reference collection. (There are cases where object replicator ownership is transferred). #JIRA FORT-57298 Change 3694491 by Ben.Woodhouse Change courtesy of Gil: Drop the priority of the texture streamer using a new low-priority thread pool. This saves a 1-2ms in heavy combat in PVE (XB1 Test) #jira FORT-57376 Change 3693609 by Ryan.Gerleve Back out CL 3689050 since it was likely causing a crash. #jira FORT-57298 Change 3693327 by Aaron.McLeran #jira FORT-57416 Fixing PS4 cook. Making sure zero pad bytes stays positive without a check. Change 3693136 by David.Ratti fix clang warning Change 3692703 by Thomas.Sarkanen Fix CIS warning on PS4/Linux Change 3692589 by Thomas.Sarkanen Moved exposed value handler bound function initialization to CDO postload This means that FindPropertyByName and FindFunctionChecked dont incur any overhead when spawning in new anim instances #jira FORT-56968 - Hitch - SkeletalMeshComponent initialization (110ms) #tests PIE PvE, 20-bot BR game on PC/PS4. Change 3692552 by Alex.Delesky Change 3692495 by Bart.Hawthorne Fix build Change 3692488 by Bart.Hawthorne Check for actor relevancy and level initialization when there's no channel first when prioritizing actors for replication. Dormancy checks in this case are useless because ShouldActorGoDormant will always be false, and if IsActorDormant is also true, then the result of skipping the actor is the same. #jira FORT-57104 #tests played 100 player bot match Change 3691819 by Bob.Tellez #UE4 No longer conditionally including SlateDebug fonts in the cook based on configuraiton. When builds are produced that contain more than one configuration it changes what is cooked in unexpected ways so now we just always cook this font. Change 3691805 by Bob.Tellez #UE4 CIS fix Change 3691784 by Bob.Tellez #UE4 Optimization for exiting PIE. Texture streaming managers have an optimization for game worlds but were not using them for PIE worlds Change 3691273 by Aaron.McLeran #jira UE-50650 Fix memory/event leak in USoundWave::AudioDecompressor Fix is to only delete the decompress/pre-cache task in game thread during FinishDestroy and not allow sounds to start playing unless the precache task has finished. Change 3691268 by Aaron.McLeran #jira FORT-56228 LogAudio:Warning: spam causes severe performance drop on the Mac Platform Reducing log level Change 3690547 by Ryan.Gerleve Speculative fix #2 for a server crash/assert. If the timing is right, it's possible for the server to try to re-load a placed-in-map actor that was previously garbage collected. This was happening because CanClientLoadObject was always returning true for these (null) objects, even if the NetGUID corresponded to a map actor that shouldn't be loaded. Also added/improved some logging that will help in case this doesn't fix the issue. #jira FORT-55763 Change 3690451 by Lukasz.Furman changed branch name testing in engine hacks to use case insensitive match Change 3690270 by David.Ratti Cache weak object ptr in FNetworkObjectInfo to avoid reconstructing one every time we need to lookup its actor channel. #jira FORT-57156 Change 3690227 by David.Ratti Added optional TWeakObjectPtr parameter to packagemap functions GetOrAssignNetGUID, SUpportsObject. This allows you to pass in a weak ptr for an object if its already created. If you pass in null, the functions will create them internally. This fixes some common cases where we were converting the same object into weak ptr multiple times in a frame. #jira FORT-57156 Change 3690184 by David.Ratti Cache net connection weakobjectptr when building consider list instead of constructing it again for every actor. #jira FORT-57156 Change 3689805 by Peter.Knepley Make ConditionalInitAxisProperties protected instead of private #jira FORT-56414 Change 3689789 by Marcus.Wassmer Hack workaround for missing shadowdepthps for XB1 until we get a handle on why things are exploding #jira FORT-56792 Change 3689702 by Peter.Knepley Allow games to have a custom MassageAxisInput function #jira FORT-56414 Change 3689687 by Bob.Tellez #UE4 Avoid copying the shaders array to avoid changing refcounts of shaders while serializing Change 3689655 by Peter.Knepley Make SmoothMouse virtual so games can have their own smoothing #jira FORT-56417 Change 3689499 by Bart.Hawthorne Fix Linux CIS warnings Change 3689397 by Bart.Hawthorne Changed FOutBunch and FInBunch uint8 entries to use bitfields instead of bytes which knocked 86% off of our net tick time Change 3689056 by Lukasz.Furman 3rd attempt for branch name checking in engine code hacks Change 3689050 by David.Ratti First pass at removing use of TWeakObjectPtr from core replication classes. This should reduce FWeakObjectPtr::Get usage. Still expecting to see FWeakObjectPtr::operator= come up a lot. Going to tackle this in a second pass which will require some deeper refactors. #jira FORT-57156 Change 3688972 by Bob.Tellez #UE4 Add build target flag to control DISABLE_GENERATED_INI_WHEN_COOKED Change 3688864 by Ryan.Gerleve Fix broken logic to find the "best" replay sample for character movement when we don't find two samples to interpolate between. Now uses the sample closest to the current time. Also added some debug drawing. #jira FORT-56553 Change 3687654 by Bob.Tellez #UE4 Added compile time option to disable reading generated ini files other than GameUserSettings in cooked builds. Change 3686615 by Lukasz.Furman Back out changelist 3686610 Change 3686592 by Matt.Kuhlenschmidt Gave the CL description in the source control submit window more room Change 3686020 by Ben.Marsh Remove debug code that prints to logs while building. #jira FORT-56923 Change 3684414 by Peter.Knepley Back out changelist 3678336 #jira FORT-56512 Change 3683894 by Gil.Gribb UE4 - By default, do not check for illegal calls to MarkPendingKill in the garbage collector in test and shipping configuations. This was slow. Change 3683686 by peter.knepley Raise MTU from 512 to 1024 #jira FORT-56756 Change 3683343 by Rob.Cannaday Fixes insert disk popup #jira FORT-56500 Change 3683156 by Peter.Knepley Network optimizations to reduce alloc/free & memcpy churn saving about 10% of net tick time Change 3682234 by Guillaume.Abadie Cherrypick TAA refactor 3512696 and TAA fix 3668108 #jira FORT-56303 Change 3681494 by Bob.Tellez #UE4 IsLoadedByEditorPropertiesOnly is not working properly so I removed it from FullLoadAndSave Change 3681342 by Bob.Tellez #UE4 Added a FullLoadAndSave option to cooking, which simply loads all content then saves it to avoid the overhead of managing which packages need to be cooked. Large perf improvement for those who cook by the book and can fit the entire game in memory Change 3681014 by Yenal.Kal #jira FORT-56209 #jira FORT-56272 Fixed a bug in the ability system where the ability ended callbacks could cause the ability end to be called again in the same call stack even though the ability is activated only once. This was happening because we were broadcasting the event before we decrement the active count. Change 3680739 by Michael.Trepka Warn about NaN float literal values when translating HLSL to Metal instead of failing, plus added more detailed warning/error messages for NaN and unhandled values #jira FORT-56425 Change 3679237 by Bob.Tellez #UE4 Remove some debug logging Change 3679187 by Bob.Tellez #UE4 Dramatically imrpove speed of writing cookloadorder log file Change 3678926 by Bob.Tellez #UE4 Minor savepackage speed improvements Change 3678336 by Aaron.McLeran #jira UE-50650 Fix memory/event leak in USoundWave::AudioDecompressor Fix is to only delete the decompress/pre-cache task in game thread during FinishDestroy and not allow sounds to start playing unless the precache task has finished. Change 3676998 by Ben.Woodhouse Fix XGE shader compilation so it doesn't crash randomly Change 3676606 by Ori.Cohen Update GC to be 61.1 to avoid heartbeat collision Change 3676447 by Ori.Cohen Fix CIS warning Change 3676286 by Max.Preussner Fixed client Crash UMediaSoundWave::GeneratePCMData (FORT-56107) #jira FORT-56107 Change 3674591 by Ryan.Gerleve Don't filter out PendingKillPending actors from FNetworkObjectList::Find. This was causing actors that get destroyed while dormant on the server to never be destroyed on clients. #jira FORT-55802 Change 3674181 by Michael.Noland Framework: DLL export LogGameplayTags Change 3674138 by Billy.Bramer #jira FORT-56138, FORT-56139 - Duplicate CL 3396590 from //Orion/Main re: ranged-base for iteration ensure from montage changes Change 3672464 by Lukasz.Furman removed recast layers crash tracking code Change 3672153 by Daniel.Lamb Added some debugging code to help track down why shaders are hashing poorly. Change 3671498 by Luke.Thatcher [~] Modify new frame syncing to reduce performance regression seen when the game is running over budget. - Rather than forcing a flip sync after we kick off one frame early, we just continue to kick frames if we time out. This allows the game thread to get ahead when we're over budget. - The game thread will naturally resync with the vsync when we return to being in budget. #jira FORT-55842 Change 3671079 by Ryan.Gerleve Fix an edge case where the PackageMap on the server would try to resolve objects from default NetGUIDs even if their outer has already been garbage collected. This could lead to a completely unrelated object being returned instead of null, leading to asserts and potentially other issues. #jira FORT-55763 Change 3670487 by Zak.Middleton Optimize some low level details of UNetConnection::ClientHasInitializedLevelFor() and UNetDriver::IsLevelInitializedForActor(). Add cached WorldPackage for NetDriver to avoid repeated GetOuterMost() and Casts. Remove rendundant virtual GetWorld() calls, and mark UNetDriver's version "final" to let it optimize away virtual call. Made UNetConnection::ClientVisibleLevelNames a TSet instead of TArray, since it is searched frequently when there are streaming levels present. #jira FORT-55999 Change 3670351 by Zak.Middleton Back out changelist 3669817 (networking optimizations). Would rather have more testing before it goes to Release-Next. Will resub just for main and RP. #jira FORT-55999 Change 3670344 by Josh.Markiewicz #UE4 - more verbose logging for SetExpectedClientLoginMsgType Change 3670323 by Wes.Hunt Fix for dedicated servers not flushing events in a timely manner. #jira FORT-56015 Doh, using GFrameNumber was NOT a good idea on servers... :-/ Change 3669817 by Zak.Middleton Optimize some low level details of UNetConnection::ClientHasInitializedLevelFor() and UNetDriver::IsLevelInitializedForActor(). Add cached WorldPackage for NetDriver to avoid repeated GetOuterMost() and Casts. Remove rendundant virtual GetWorld() calls, and mark UNetDriver's version "final" to let it optimize away virtual call. Made UNetConnection::ClientVisibleLevelNames a TSet instead of TArray, since it is searched frequently when there are streaming levels present. #jira FORT-55999 Change 3668416 by Michael.Noland Core: Changed FString::ParseIntoArray to use Reset instead of Empty on the passed in array, allowing it to be approximately resized #jira FORT-55887 Change 3668411 by Olaf.Piesche Always cache depth collision particle shader #jira FORT-51307 Change 3668361 by Aaron.McLeran #jira FORT-55628 Attempt to bypass crash and log an error if libvorbisdll fails to load. Change 3667892 by Rob.Cannaday libwebsocket libs to handle getprotobyname("TCP") failing the libwebsockets connection #jira FORT-55917 Touch LwsWebSocket.cpp to ensure the module gets built with the new libs Change 3667308 by Uriel.Doyon Postponed the release of IO requests when canceling mip updates to prevent threading issue. #jira FORT-54491 Change 3666835 by Lukasz.Furman fixed overlapping index buffers when static mesh exports both convex and simple collisions for navigation #jira UE-50370 Change 3665374 by Mike.Fricker Fixed server crashing after hotfixes have re-imported curve table data - The hotfix system is capable of replacing the content of a UCurveTable on the fly - If any systems had references to inner curves on that curve table, they would become invalid - This needs to be fixed in 1.6.4 (tonight) and also in 1.7 #jira FORT-55792 Change 3665063 by Daniel.Broder Fixed crash in GameplayTagQueryCustomization when choosing "Save and Close" on GameplayTagQuery after setting a query due to nullptr NotifyHook in CloseWidgetWindow. Added additional if (StructPropertyHandle.IsValid()) wrappers and one check(StructPropertyHandle.IsValid()); the former to be consistent with other code and prevent possible crashes, the latter to at least catch the cause of a possible crash properly without having to change the code more significantly to handle it gracefully. Also changed some if( X ) to if (X) to match coding standards and provide consistency within the file. Michael, I'm Reviewing you on this fix since you brought this change over from Framework. And Marc because you reviewed him on that change. #UE4 #NoReleaseNotes #RNX Change 3664948 by Lukasz.Furman reduced number of allocations in StorePathfindingDebugData, optimized path length calculations to avoid recursion #jira FORT-51111 Change 3664916 by John.Abercrombie Copy CLs 3383318 & 3388506 from //Orion/Main/Engine/Source/Runtime/Engine/... - Been testing with this for a while now - This change makes particle effects show up on the current frame's pose for skel meshes as well Removed my StopAllMontagesByGroupName temp hack CL 3383318 Delay dispatching of AnimEvents (Notifies and Montage Events) until after we receive an updated animation pose (if applicable). This fixes AnimNotifies playing particle effects using a socket location using last frame's pose. Now they use the current frame's pose. CL 3388506 Delay clearing of MontageInstances and triggering 'OnAllMontageInstancesEnded' until all Montage Events have been dispatched. Also fix SkelMeshComponent ticking on dedicated servers when rejoining in progress. #jira FORT-55102 - Server Crash UAnimInstance::StopAllMontagesByGroupName Change 3780616 by Gil.Gribb Fixed and reenabled r.DelaySceneRenderCompletion Change 3778979 by Gil.Gribb UE4 - Improved the performance of grass updates and added the ability to not do all of them every frame. Change 3778200 by Nick.Darnell UMG - Making it possible to cancel delays and all animations on widgets. Useful when destroying a widget and needing to stop any async state. Change 3777612 by Zak.Middleton Perf: Added option to CharacterMovementComponent to skip immediate forward prediction for proxies on the frame they receive a network update (bNetworkSkipProxyPredictionOnNetUpdate). This avoids all forward prediction sweeps and floor checks on those updates. Intermediate frames will interpolate with prediction. This can also be disabled globally with the CVar "p.NetEnableSkipProxyPredictionOnNetUpdate 0". Added NetworkSmoothingDisableProxyPredictionForPawnLOD to force disabling full simulation for LOD >= this value (currently 3, so bottom 75 pawns). This takes precedence over current distance and view angle checks for prediction (mesh interpolation is untouched). Change 3774338 by Ben.Woodhouse Convert the D3D12 PSO caches to use RwScopeLocks. This change is courtesy of a shelf from Gil, plus a couple of minor fixes. Saves up to a millsecond of frame time in CPU-bound scenarios Change 3773462 by Gil.Gribb UE4 - Add particle batching. This is disabled by default but can improve thread scheduling when there are lots of very fast particle systems. Change 3771375 by Hongyi.Yu Fixed the crash where ability components are unregistered and then re-registered, which usually happens in PIE. Change 3771368 by Ben.Zeigler #jira UE-52670 Add project setting bValidateUnloadedSoftActorReferences that is true by default to match current behavior. If you set it to false it will no longer load packages to look for soft actor references when deleting/renaming actors. Change 3771173 by Seth.Weedin Auto manage attachment support for AudioComponent- An opt-in feature that allows AudioComponents to cache their AttachParent/AttachSocket and only attach themselves when playing audio, detaching after playback is completed. Set to false by default. Change 3768811 by Ori.Cohen Change animation scale collision code so that it uses the physics asset. Change 3768148 by Brian.Bekich Fix muting being unable to find remote player controller Change 3768117 by Ori.Cohen Prevent pawn collision from updating during animation Change 3766554 by Gil.Gribb UE4 - Added a new option to add and remove from static draw lists on demand. This is off by default. Change 3766427 by Nick.Darnell Slate - Finally adding Opacity to SWidget. Any widget can now be alpha animated at will, no more need to waste overhead by wrapping things with SBorder or making them userwidgets just to be able to animate a fade. Change 3761682 by nick.darnell Athena - Introducing a way to interrupt the request to scroll and item into view. In cases where you're animating, quickly showing and hiding, with the item widgets unavailable for a few frames, you enter cases where the deferred navigation is resolved after you've canceled showing a dialog stealing focus. Change 3761416 by Ben.Zeigler #jira UE-52287 Prevent cook metadata like DevelopmentAssetRegistry.bin from being packed into a shipping game, by moving it into a Metadata subdirectory and updating deployment scripts to avoid that directory. Right now it doesn't package them at all, we could change it to package them as Debug Non-UFS if desired Change it so the asset audit UI will only load DevelopmentAssetRegistry.bin files, the cooked registry files don't have enough information any more to be useful Remove ability for runtime game to load DevelopmentAssetRegistry.bin, this ended up not being useful Change 3750998 by Ethan.Geller #jira FORT-60191 Allow -audiomixer command line arg to work on all platforms. Change 3749540 by Marc.Audy SignificanceManager now takes viewpoints in as TArrayView instead of const TArray& Change 3748102 by Marc.Audy Allow cheat cvars to work in Test builds by default Can be overriden by defining ALLOW_CHEAT_CVARS_IN_TEST as 0 in Target.cs files Change 3744756 by Bart.Hawthorne Upgrade Oodle to version 2.5.5. Also, iOS, Android, and Switch platforms have been added. The new dictionary has been generated with old and local captures. Change 3741168 by Max.Preussner MediaUtils: Fixed movies not playing properly in Shipping builds Change 3739256 by Jian.Ru Set distance field self-shadow bias without recreating all render states Change 3730756 by Ben.Woodhouse HISM optimization: Gil's change to skip trees with only one level of hierarchy (working around badly tuned content issues) Change vert threshold to 2K. 1-2ms renderthread win without impacting GPU when rendering point lights Change 3724029 by Zak.Middleton Increase allowed time for movement substep duration. Don't want to lower between 2 iterations, as this is not used much in practice other than deflection and movement mode changes, and that will change behavior (lose momentum). This new setting will absorb longer hitches in the common case (moving without collision or falling). Change 3723985 by Marc.Audy SignificanceManager PostSignificanceUpdate functions can now be executed sequentially on the game thread as well as concurrently in the parallel for (old behavior) Change 3722910 by Jian.Ru Amortize shadow cache update caused by resolution change Changed to use view distance vs. view space z when calculating whole scene shadow resolution which is less sensitive to camera rotation Change 3718247 by Yenal.Kal Fixed the bug where the gameplay effect durations can show incorrect values after rejoin or after server time drifting away from the client. Change 3716343 by Jamie.Dale Adding Korean and Turkish to the localization automation Change 3710534 by Uriel.Doyon Texture streaming optimization where a maximum texture resolution for each level streaming data is computed per view. This is used to cull irrelevant levels and reduce the async task number of iterations. The culled size is defined by the new r.Streaming.MinLevelTextureScreenSize. This requires to remove primitives with big UV density from the level data. Those primitives get moved to the dynamic lists. This is controlled by r.Streaming.MaxTextureUVDensity Change 3707207 by David.Ratti Remove look ahead-vectors prediction in FNetViewer. This (requires) a line trace which is not desirable or really accurate anymore. This saves us a line trace per connection per multicast rpc. unify reliable multicast rpc handling: these now do relevancy checks and are not sent to non relevant clients Change 3706272 by Thomas.Sarkanen Added utility/math functions to aid in optimizing anim blueprints Added VectorLengthXY to get the 2D length of a 3D vector. Avoids unecessary conversions. Added polar->cartesian->polar conversion helper functions for expensive frequently-used anim graph functionality. Change 3706159 by David.Ratti PlayerState/ASC replication optimizations from Polge: this puts the net update frequnecy on player state back to 1hz while forcing netupdates on the player state actor when the ability system component needs to update Change 3692891 by David.Ratti Optimizations for UNetConnection::ClientHasInitializedLevelFor: build acceleration map of actor outer's (ULevels) -> Visibility bool. Existing logic stays the same. Change 3691392 by Aaron.McLeran #jira UE-50628 Fix audio trying to sync load bulk data with EDL enabled - Fix log error in BulkData.cpp - Make the first stream chunk be force inline payload in bulk data flags so it loads immediately vs in async IO system - Make audio stream chunks get as close to 256 k chunks as it can, zero-pad rest to be 256 k aligned - Fix up DDC key, serialize AudioDataSize separately from chunk DataSize Change 3682683 by Zak.Middleton Add bOnlyTickMontageOnDedicatedServer variable to AnimInstance, to avoid anim bp updates on dedicated server. Turn on to fix hitching from queued ServerMove() calls, and some free perf during all montages on the server. Change 3678771 by Ori.Cohen Added the ability to turn on stack walk during hitching vs lightweight stats Change 3676363 by Ori.Cohen Added the ability to get callstacks as part of hitch detection Change 3674877 by Keith.Judge Move definition of GFailedToFindParamCollectionBufferQueue to ShaderBaseClasses.cpp so that all targets can successfully compile. Change 3672515 by Bob.Tellez Added code to play wind particle effects Change 3670909 by Zak.Middleton Fixed ForcePositionUpdate() not calling CheckJumpInput(). Added "p.NetForceClientServerMoveLossPercent" cvar to simulate loss of client->server movement RPCs (without hosing the rest of networking). [CL 3791033 by Marc Audy in Main branch]
2017-12-05 21:57:41 -05:00
, bEnableOodle(false)
, ServerEnableMode(EOodleNetworkEnableMode::AlwaysEnabled)
, ClientEnableMode(EOodleNetworkEnableMode::AlwaysEnabled)
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
#if !UE_BUILD_SHIPPING || OODLE_DEV_SHIPPING
, InPacketLog(nullptr)
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
, OutPacketLog(nullptr)
, bUseDictionaryIfPresent(false)
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
, bCaptureMode(false)
#endif
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
, OodleReservedPacketBits(0)
, NetAnalyticsData()
, bOodleNetworkAnalytics(false)
, ServerDictionary()
, ClientDictionary()
, bInitializedDictionaries(false)
{
SetActive(true);
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2997507) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2997066 on 2016/06/01 by Michael.Noland Engine: Marked engine performance target cvars ECVF_Scalability so they can be adjusted via scalability buckets at runtime for games that target different framerates on different levels of hardware #rb none #tests Ran Paragon and changed video settings and tested t.TargetFrameTimeThreshold Change 2996816 on 2016/06/01 by Dan.Youhon Add FixedWorldDirection option for Root Motion Radial Forces; code/BP hook-up for allowing Price's reworked RMB to send all targets in the same (correct) direction - FixedWorldDirection added to both root motion system and corresponding ability tasks - Exposed AddHitResult for EffectContexts for modifying EffectContext hit results from BP - Hooked up to Price RMB - we (somewhat dirtily) route Price's location and facing through the HitResult of the EffectContext for his displacement GE #rb Dave.Ratti #tests MultiPIE #codereview Billy.Rivers #lockdown Billy.Rivers Change 2996526 on 2016/06/01 by Brian.Karis Fixed tube light typo JB made this robomerge up. Shader recompiling in our future. #RB:none #Tests:none #ROBOMERGE: MAIN, 27, 26.2 Change 2996428 on 2016/06/01 by Rolando.Caloca O - Made r.D3D.RemoveUnusedInterpolators a system setting which now also alters ddc key; fix r.Shaders.FastMath actually affecting compilation when =0 #rb Chris.Bunner #codereview Michael.Noland, Marcus.Wassmer #jira OR-22573 #tests Run with and without r.D3D.RemoveUnusedInterpolators=1 on DefaultEngine.ini Change 2996090 on 2016/06/01 by Jason.Bestimt #ORION_MAIN - Merge 26.2 @ CL 2995754 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2995816 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #CodeReview: jason.bestimt Change 2995785 on 2016/06/01 by Robert.Manuszewski Don't delete non-backup log files when cleaning up the logs folder. #rb none #tests Tested in the editor with multiple old log files Change 2995556 on 2016/05/31 by Dmitry.Rekman More info about timers on crash (OR-21986). - Somewhat desperate attempt to get more clue about timer crash. Intended to be removed later. #rb Michael.Noland #codereview Marc.Audy, Michael.Noland #tests Compiled the Linux server, ran it, crashed a few times. Change 2995397 on 2016/05/31 by Michael.Noland Rendering: Made the optimization to combine upscaling/downscaling and tonemapping optional based on the amount of upscaling that will occur - r.Tonemapper.ScreenPercentage has been renamed to r.Tonemapper.MergeWithUpscale.Mode - r.Tonemapper.MergeWithUpscale.Threshold is a new setting used when r.Tonemapper.MergeWithUpscale.Mode is set to 2, which indcates to only try to merge the passes if the ratio of the area before upscale/downscale to the area afterwards is greater than the threshold This prevents running the tonemapper on all of the target res pixels when the source res is far smaller, as that can cause it to be a loss to merge the passes Upgrade Notes: r.Tonemapper.ScreenPercentage has been renamed to r.Tonemapper.MergeWithUpscale.Mode #rb marcus.wassmer #tests Ran Paragon at various resolutions on Intel and NV cards #rn Change 2995118 on 2016/05/31 by David.Decker - Fix for build failure #rb none #tests golden path game Change 2994929 on 2016/05/31 by David.Decker #Orion_Analytics -Added PacketRecievedHistogram event that fires every minute in game the rate is configurable in DefaultGame.ini -Moved FHistogram from PerfCountersModule to ProfilingHelpers -Re-enabled Location event #rb Dmitry.Rekman #codereview Dmitry.Rekman, John.Pollard, Christopher.Wright #tests golden path game Change 2994920 on 2016/05/31 by Daniel.Lamb Added some more cooking stats to save package. #rb Wes.Hunt #test Cook Orion. Change 2994622 on 2016/05/31 by Zak.Middleton #orion - Pickup and Coin filter collision optimizations. - Added coin collision profile preset and made it ignore everything but Pawn (importantly, now ignores triggers). - Pickups filter out collision with AI earlier. Profile already did this but this avoids more branches and cache misses in PreFilter. - Coins now additionally filter out more efficiently Heroes that can't pick them (no overlap events generated at all). #rb Jon.Lietz, Frank.Gigliotti #tests PlayGo MultiPIE Change 2994305 on 2016/05/31 by Andrew.Grant Restoring prompt/exit on signed archive issue to help identify causes #rb none #tests compiled Change 2994226 on 2016/05/31 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 27 @ CL 2993946 #RB:none #Tests:none [CodeReviewed]: graeme.thornton #ROBOMERGE-SOURCE: CL 2994225 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2994204 on 2016/05/31 by bruce.nesbit More banner changes -Fixed an issue with InterpToComponent with very short times -revisions to test banner -added fade to banner/charms -tries to set team color on decativate FX #rb none #tests Game+PIE #codereview Jason.Bestimt Change 2993973 on 2016/05/30 by Robert.Manuszewski Updated protection handling #rb none #tests Compiled and applied protection Change 2993588 on 2016/05/27 by Michael.Noland Engine: Removed a bogus autocomplete for ShowMaterialDrawEvents, which was previously renamed r.ShowMaterialDrawEvents #rb none #tests Typed in ShowMat in the console and verified that no autocomplete appeared #rn Change 2993510 on 2016/05/27 by John.Pollard Fix issue with root motion sources and replays, fixes TwinBlast RMB ability animation issue, and other artifacts #rb RyanG #tests Replays Change 2993484 on 2016/05/27 by Uriel.Doyon New logic for computing the skel mesh streaming scales #rb marcus.wassmer #tests loaded editor, played with streaming scale Change 2993211 on 2016/05/27 by Uriel.Doyon Workaround for lightmap streaming flags not being correctly set. #codereview marcus.wassmer #rb marcus.wassmer #tests building lighting and investigating streaming Change 2993068 on 2016/05/27 by Marcus.Wassmer Duplicate 2989729 Fix for lightmaps and shadowmaps having low resolutions after building lightings #rb none #test PC at various scalability #codereview Uriel.Doyon Change 2993066 on 2016/05/27 by Lukasz.Furman fixed behavior tree getting stuck on ResumeLogic call copied from //UE4/Dev-Framework, CL# 2993058 #jira OR-22498 #rb none #tests none Change 2992706 on 2016/05/27 by Marcus.Wassmer Duplicate 2991726 Fix for grey skin in simple lighting model (shadows off) #rb none #test lowest settings on PC Change 2992705 on 2016/05/27 by Marcus.Wassmer Duplicate 2991727 Fix emissive decals in simple forward renderer #rb none #test PC lowest settings Change 2992658 on 2016/05/27 by David.Ratti Remove all occurrences of Ability.PersistPastDeath from granted tags. Fix code to *only* check asset tags for this tag, instead of both. #rb none #test pie Change 2992646 on 2016/05/27 by Ben.Marsh BuildGraph: Add a BuildGraph task to run a UE4 commandlet. Syntax is <Commandlet Name="..." Project="..." Arguments="...">. #rb none #tests none Change 2992252 on 2016/05/26 by Jason.Bestimt #ORION_DG - Unclog ROBO Merge in DG #RB:none #Tests:none Change 2992180 on 2016/05/26 by John.Pollard Fix issue where external data wasn't saving out properly #rb RyanG #tests Replays Change 2992159 on 2016/05/26 by Michael.Noland CVar to disable/freeze GPU particle simulation (r.GPUParticle.Simulate) [Replicated from Dev-Rendering checkin CL# 2989752 by Olaf] #rb olaf.piesche #tests Tested the command in Agora and verified that GPU particles were not being drawn Change 2992158 on 2016/05/26 by Michael.Noland Rendering: Added a cvar that controls unbinding of all texture resources between materials changes in the DX11 renderer (r.UnbindResourcesBetweenDrawsInDX11) to improve the readability of GPA captures Note: This will probably be moved to be on when markers are on rather than an independent cvar, but it is currently separate for testing #codereview marcus.wassmer #rb none #tests Ran with the var off and on and verified in GPA captures Change 2991645 on 2016/05/26 by Andrew.Grant Fix for filesize returning 0 if file not found #rb none #tests bugit now works #jira OR-20488 Change 2991290 on 2016/05/26 by Mieszko.Zielinski Added a static flag to NavigationSystem that can be used to short-circuit dynamic navigation related functions #UE4 Will save some perf on PS4 in Orion, since clients do use navigation system there. #rb Lukasz.Furman #test golden path Change 2991288 on 2016/05/26 by Mieszko.Zielinski CL#2990243 manually redone in for Orion #UE4 Original description: > Fixed behavior tree observers not being applied correctly #rb Lukasz.Furman #test golden path Change 2991271 on 2016/05/26 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26.2 @ CL 2990688 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2991269 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2991185 on 2016/05/26 by Mieszko.Zielinski Fixed UAITask_MoveTo not releasing paths properly, or clearing path observing when task is being reused #UE4 Also, fixed FNavigationPath::DoneUpdating not converting ENavPathUpdateType properly #rb Lukasz.Furman #test golden path Change 2990788 on 2016/05/25 by Marcus.Wassmer Fix deprecation warning #rb none #test none Change 2990582 on 2016/05/25 by Marcus.Wassmer Now that render commands are enqueued again on servers, we shouldn't outright crash if an allocation gets to nullrhi #codereview Dmitry.Rekman #rb none #test none Change 2990450 on 2016/05/25 by Martin.Mittring OR-22233 GPU Sprites invisible unless solo'd #rb:David.Hill #jira:OR-22233 #test:PC Change 2990199 on 2016/05/25 by Marcus.Wassmer Remove experimental HDR support in tonemapper. Brings tonemapper cost back down into line #rb none #codereview Michael.Noland,Brian.Karis Change 2989908 on 2016/05/25 by Andrew.Grant Changed warning about DDC cache full to Display #rb none #tests compiled Change 2989903 on 2016/05/25 by Mieszko.Zielinski Made BT component ignore subtree injection request if relevant BT nodes already use indicated asset #UE4 #rb Lukasz.Furman #test golden path Change 2989795 on 2016/05/25 by Ryan.Gerleve Fix for storing the correct URL on the pending net game for replay playback. Re-implemented this fix from Dev-Networking CL 2981198, fixes deathcam after latest main integration. #tests played a reply, enabled deathcam #rb none Change 2989483 on 2016/05/25 by David.Ratti ToggleJuggernaut cheat #rb danY #tests pie Change 2989384 on 2016/05/25 by Graeme.Thornton Extra chunk decryption tests and logging to help diagnose the random failure we're seeing in the wild - retry decrypt three times - after the first attempt, re-decrypt original source, just incase the decrypt cache has been corrupted #tests cooked pc client + dedicated server #rb robert.manuszewski Change 2989225 on 2016/05/24 by Dmitry.Rekman Fix rare crash in Linux threading code (OR-22193). - Sometimes, for some reason, freeing memory for an alternate thread from a thread in PostRun() can crash because the jemalloc apparently does not have an arena for this thread anymore. - This change works around the problem by allocating the said memory statically in LinuxThread class. #rb none #codereview Bob.Tellez, David.Vossel #tests Compiled Linux server, started it. Change 2988768 on 2016/05/24 by Uriel.Doyon Added support for SkinnedMesh in the texture streaming MeshCoordSize accuracy viewmode. #RB marcus.wassmer #tests loaded game and editor Change 2988462 on 2016/05/24 by Mieszko.Zielinski Added a piece of logging to both scenarios or movement aborting in UPathFollowingComponent::UpdatePathSegment to be able to tell them appart while reading the log #Orion #rb Lukasz.Furman #test golden path Change 2988036 on 2016/05/24 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26.2 @ CL 2987910 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2988035 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2987457 on 2016/05/23 by Mieszko.Zielinski Redone changes from CL#2981193 #UE4 Original description: fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes) #rb Lukasz.Furman #test golden path Change 2987388 on 2016/05/23 by Olaf.Piesche Replicating CL 2985226; don't push mesh emitter transform to pixel shader unless used in the material graph #rb marcus.wassmer #tests editor game PC Change 2986255 on 2016/05/22 by Mieszko.Zielinski Manually resolving conflict that stoped robomerge from Main to DG #Orion #rb none #test compile #codereview Jason.Bestimt Change 2986209 on 2016/05/21 by Andrew.Grant Removed hitchunter logging from http thread #rb none #tests compiled Change 2986202 on 2016/05/21 by Andrew.Grant Merging //UE4/Main @ 2981382 from //UE4/Orion-Staging #rb none #tests engine & game QA passed, built locally Change 2985899 on 2016/05/20 by Rob.Cannaday Move PS4 HTTP processing to HTTP thread #tests golden path #rb dmitry.rekman Change 2985884 on 2016/05/20 by Bart.Bressler Fix issue where oodle wasn't enabled in shipping correctly. #rb john.pollard #tests ran orion server in shipping and connecting with a client Change 2985778 on 2016/05/20 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26.2 @ CL 2985753 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2985774 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2985760 on 2016/05/20 by Rob.Cannaday Second pass on HTTP threading Move threaded objects into separate class, FHttpThread. FCurlHttpThread derives from FHttpThread and the curl multi work is performed in FCurlHttpThread Removed code that limited number of curl easy requests that were added to the multi simultaneously / per frame as now that curl work is performed on a separate thread the performance no longer directly impacts the game thread Remove lock from CurlHttp and instead of use FThreadSafeCounter #rb dmitry.rekman #tests golden path (PC & PS4) Change 2985658 on 2016/05/20 by John.Pollard Fixed issue with cached http replay results making time go backwards #rb none #tests replays Change 2985640 on 2016/05/20 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.ratti Ability System: call OnRemove event for gameplay cues that are mispredicted. Previously if a looping GC was predictively added, it would only get the OnRemove event if the replicated GC was removed. In the case of a mis prediction there is no replicated version, so the OnRemove was never called and cleanup was never happening. #rb FrankG #tests multi pie #ROBOMERGE-SOURCE: CL 2985638 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2985631 on 2016/05/20 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.ratti Fast TArray serialization fixes: 1. Fix case where Array ReplicationKey has changed no items between base and current state have changed. Previously server would early out and not send an update: but this needs be sent so that the client can potentially perform an implicit delete. This fixes the case where client TArray would have stale items hanging around until a new update was sent (which could potentially be never). 2. Fix case where an array item would be deleted by both explicit delete and implicit delete: causing other items in the array to be deleted (!). #rb frankG, pollard #tests golden path [CodeReviewed] Bob.Tellez, Billy.Bramer, Ben.Zeigler #ROBOMERGE-SOURCE: CL 2985629 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2985542 on 2016/05/20 by Daniel.Lamb Added per package stats. Optimized cooker, moved FTextureSource::Compress from UTexture::Presave to UTexture::Serialize so we can avoid it in the cooker. #rb Robert.Manuszewski, Andrew.Grant, Marcus.Wassmer #test cook paragon, save packages paragon editor Change 2985152 on 2016/05/20 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26.2 @ CL 2985092 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2985150 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2985001 on 2016/05/20 by Chris.Wood Move fullcrashdump location for Paragon from QA deptartment storage to Paragon project storage. Changes CrashReportClient config only. Change 2984839 on 2016/05/20 by Robert.Manuszewski Renaming some confusing function names and updating messages related to exception handling. #rb none #tests Cooked Win64 Client and Server, Tested crash reporting in cooked game Change 2984517 on 2016/05/19 by Mike.Larson Adjusted 'PlatformHeadroom' audio volume settings to DB-3 on both Windows and PS4 Change 2983932 on 2016/05/19 by jason.bestimt #ORION_MAIN - Merge 26.2 @ CL 2983814 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2983921 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 2983864 on 2016/05/19 by Wes.Hunt Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS... #codereview:steve.robb #rb none #tests compiled Orion Editor Win64 Change 2983780 on 2016/05/19 by Wes.Hunt Modernize FAnalyticsEventAttribute usage. #jira UE-30551. Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings. * The Name must be convertible to a string * The value must be convertible to a string via an AnalyticsConversion::ToString() overload. * Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more. Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of: RecordEvent("EventName", MakeAnalyticsEventAttributeArray( "Attr1", false, "Attr2", 42.0, "Attr3", SomeMap, "Attr4", SomeArray); #codereview:steve.robb,david.decker,sam.spiro SamS - you've been asking for better attribute conversion facilities for years. Finally got it, haha. SteveR - I only added copy/move ctors to FAnalyticsEventAttribute. Do I also need to explicitly add the copy/move assignment ops? DavidD - This will allow you to create attributes a lot more easily and efficiently now. #rb steve.robb,david.decker #tests orion editor runs Change 2983702 on 2016/05/19 by Daniel.Lamb Renumbered cooking stats to be more correct #rb Wes.Hunt #test cook paragon. Change 2983392 on 2016/05/19 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26.2 @ CL 2983342 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2983391 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2982910 on 2016/05/18 by Marcus.Wassmer Don't fail entire deployments because obsolete manifest can't find the files to delete #rb none #codereview Peter.Sauerbrei #test none Change 2982902 on 2016/05/18 by Marcus.Wassmer Disable HTTP networkfilesystem because it constantly crashes cookonthefly servers. platform team is aware #rb none #test cookonthefly Change 2982837 on 2016/05/18 by David.Ratti Spot merge safety check in ~FAgggregator. From BobT CL 2966255. #rb none #tests compile Change 2982723 on 2016/05/18 by Wes.Hunt Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore. #jira UE-30559 #rb none #tests none Change 2982716 on 2016/05/18 by Wes.Hunt Remove Analytics code to divert legacy code to source data collector. #jira UE-27794 #rb none #tests run orion editor Change 2982707 on 2016/05/18 by Wes.Hunt AnalyticsET support for arbitrary Json events. #jira UE-30375 * AnalyticsET supports a new API, RecordEventJson. * API supports rvalue refs to avoid unnecessary copies of the attribute array. /** * Sends an event where each attribute value is expected to be a string-ified Json value. * Meaning, each attribute value can be an integer, float, bool, string, * arbitrarily complex Json array, or arbitrarily complex Json object. * * The main thing to remember is that if you pass a Json string as an attribute value, it is up to you to * quote the string, as the string you pass is expected to be able to be pasted directly into a Json value. ie: * * { * "EventName": "MyStringEvent", * "IntAttr": 42 <--- You simply pass this in as "42" * "StringAttr": "SomeString" <--- You must pass SomeString as "\"SomeString\"" * } * * @param EventName The name of the event. * @param AttributesJson array of key/value attribute pairs where each value is a Json value (pure Json strings mustbe quoted by the caller). */ virtual void RecordEventJson(const FString& EventName, TArray<FAnalyticsEventAttribute>&& AttributesJson) = 0; #codereview:david.decker #rb david.decker #tests run orion editor Change 2982057 on 2016/05/18 by David.Ratti GameplayCue loading - fix issue where GCM would invoke fully loaded when there were still UGameplayCueNotify_Statics to be loaded. #rb Ori.Cohen #tests golden path Change 2981943 on 2016/05/18 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26.2 @ CL 2981896 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2981942 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2981812 on 2016/05/18 by Robert.Manuszewski Suspending thread heartbeat when a message box is being displayed. Fixes false positives in hand detection. #rb Steve.Robb #tests Cooked and launched win64 client and server Change 2981718 on 2016/05/18 by Robert.Manuszewski Changed how suspending/resuming thread heartbeat works: it will no longer create a heartbeat for a thread that hasn't sent any heartbeats yet. Reimplementing CL #2951209 from Dev-Core #rb Steve.Robb #tests None Change 2981108 on 2016/05/17 by Wes.Hunt Fix perfect forwarding constructor in CookStats stuff. #rb none #tests investigating assembly output of cook stats code. #codereview:daniel.lamb Change 2981028 on 2016/05/17 by Nick.Atamas Fixing hittest grid with virtual cursor. We now prefer any directly hit-test widgets with higher layer ids to those discovered through a distance search. #rb none #test Game menus #codereview Cody.Haskell,Matt.Kuhlenschmidt,Sammy.James,Dan.Hertzka Change 2980963 on 2016/05/17 by Marc.Audy Fix shadowed variable #rb None #tests Compile Change 2980917 on 2016/05/17 by Daniel.Lamb Removed script packages from unable to find packages warning. #rb Andrew.Grant #test cook paragon Change 2980838 on 2016/05/17 by Marc.Audy Shave some time out of UPlayerInput::ProcessInputStack #rb Michael.Noland #tests Input works, performance improvement Change 2980710 on 2016/05/17 by Michael.Noland Engine: Added helpful comments to the LOD visualization colors #rn #rb david.ratti #tests none Change 2980706 on 2016/05/17 by Michael.Noland Engine: Removed unused setting bAllowDebugViewmodesOnConsoles (replaced some time ago by r.ForceDebugViewModes) #rn #rb david.ratti #tests Ran a cooked build with only r.ForceDebugViewModes=1 and confirmed that debug view modes still worked Change 2980703 on 2016/05/17 by Michael.Noland Blueprints: Added support for emitting the Blueprint Description as tooltip metadata for the compiled Blueprint class (displayed in class pickers, etc...) #rb david.ratti #tests Tested on a Blueprint in Paragon #codereview mike.beach #rn Change 2980702 on 2016/05/17 by Michael.Noland Rendering: Added ProfileGPU to the console autocomplete list #rb david.ratti #tests Tried typing Profile in the console and verified that the completion worked and tooltip was displayed #rn Change 2980697 on 2016/05/17 by Michael.Noland Landscape: Added a 'resource' name for landscape to improve display in the mesh summary list of ProfileGPU #codereview jack.porter #rb david.ratti #tests Used ProfileGPU while standing on some terrain #rn Change 2980692 on 2016/05/17 by Michael.Noland Landscape: Added a scalability CVar for landscape LOD biasing (r.LandscapeLODBias) #codereview jack.porter #rb david.ratti #tests Ran around in Paragon with various r.LandscapeLODBias values #rn Change 2980630 on 2016/05/17 by Daniel.Lamb Added more warnings to help track down crash in paragon cook. #rb Andrew.Grant #test cook orion Change 2980585 on 2016/05/17 by Jamie.Dale Fixed an issue where the editable text caret could become invisible when using UI scaling It's now clamped to a min draw size of 1px. #jira OR-18524 #rb none #tests Built and ran the game. Verified that the caret now appears where it didn't before. Change 2979908 on 2016/05/16 by jason.bestimt #ORION_MAIN - Merge 26.2 @ CL 2979859 #RB:none #Tests:none #CodeReview: jaymee.stanford Change 2979472 on 2016/05/16 by Nick.Atamas Added support for not clearing the render target when rendering a widget. #rb Nick.Darnell #test PIE w/ minimap Change 2979434 on 2016/05/16 by Dmitry.Rekman Server: Add reporting of frame time without sleep. - Also add NumClients to each event so it's easy to filter events that didn't have 10 clients. #rb none #tests Built Linux server, ran match on a compatible content. Change 2979267 on 2016/05/16 by Dmitry.Rekman Improvements in server hitch hunting / alerting. - Add an analytics event for unplayable conditions. - Send % of frames we hitched and time we spent hitching. - Send more detail about the machine. #rb none #tests Built Linux server and Windows client, played a match. Change 2979030 on 2016/05/16 by Andrew.Grant Added quick way to reasign GUIDs (-AssignNewMapGuids) to map objects #rb none #tests used in editor Change 2978914 on 2016/05/16 by David.Ratti Fix issue causing gameplay cue parameters not properly being passed through in cases where GA adds/removes gameplay cue. #rb DanY #tests multi pie #codereview Dave.Ewing Change 2978681 on 2016/05/16 by Martin.Wilson Performance improvements for recalc required bones, removed a lot of unneeded array iterating. Reduces cost to roughly 30% of original code. #rb Thomas.Sarkanen #tests PS4 games, ded server Change 2978098 on 2016/05/15 by Andrew.Grant Clearer error message #rb none #tests ran game Change 2977597 on 2016/05/13 by Olaf.Piesche Merging using //UE4/Dev-Rendering->//Orion/Dev-General; fixes for beam particle selection code #rb martin.mittring #tests PC editor game Change 2977531 on 2016/05/13 by Daniel.Lamb Added cooking stat for PreSave callback. #rb Wes.Hunt #test cook paragon Change 2977340 on 2016/05/13 by jason.bestimt #ORION_MAIN - Merge 26@ CL 2977290 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2977329 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 2977139 on 2016/05/13 by Jason.Bestimt #ROBOMERGE-AUTHOR: jon.lietz OR-20830 only allow the periodic effects from a gameplay volume trigger first application triggers on BeginOverlap and Enable volume. #RB DaveR #test tracked when the poinson from an active card is applied and not applied #ROBOMERGE-SOURCE: CL 2977135 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976741 on 2016/05/13 by David.Ratti GameplayCues that are triggered off animation notifies on the non-primary mesh will now properly attach to that non primary mesh. #rb lietz #test pie, golden path Change 2976715 on 2016/05/13 by Jason.Bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Fix for bad merge #rb none #tests built automation #ROBOMERGE-SOURCE: CL 2976680 in //Orion/Release-0.26/... via CL 2976712 via CL 2976713 via CL 2976714 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976679 on 2016/05/13 by Robert.Manuszewski Tweaks to DLL injection detection code #rb Steve.robb #tests cooked Win64 client Change 2976670 on 2016/05/13 by Robert.Manuszewski UAT: Arxan upgrade to 3.9.1 #rb Ben.Marsh #tests Win64 cooked client (test config) Change 2976654 on 2016/05/13 by Graeme.Thornton Shadowed variable warning fix #rb none #tests compiled win64/ps4 client Change 2976645 on 2016/05/13 by Graeme.Thornton Refactoring of resident mip calculations - Cooker takes into account the same compression block thresholds that the runtime previously used - Runtime doesn't attempt to calculate which mips to perma-load, but just looks at the ones whose bulk data is flagged as end-of-file or seperate-file #rb nick.penwarden #tests win64/ps4 client builds, golden path [CL 3000872 by Andrew Grant in Main branch]
2016-06-04 01:20:53 -04:00
#if !UE_BUILD_SHIPPING || OODLE_DEV_SHIPPING
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
OodleComponentList.Add(this);
#endif
}
OodleNetworkHandlerComponent::~OodleNetworkHandlerComponent()
{
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
#if !UE_BUILD_SHIPPING || OODLE_DEV_SHIPPING
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
OodleComponentList.Remove(this);
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
FreePacketLogs();
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
#endif
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
FreeDictionary(ServerDictionary);
FreeDictionary(ClientDictionary);
}
void OodleNetworkHandlerComponent::CountBytes(FArchive& Ar) const
{
HandlerComponent::CountBytes(Ar);
const SIZE_T SizeOfThis = sizeof(*this) - sizeof(HandlerComponent);
Ar.CountBytes(SizeOfThis, SizeOfThis);
}
void OodleNetworkHandlerComponent::InitFirstRunConfig()
{
// Check that the OodleNetworkHandlerComponent section exists, and if not, init with defaults
// @todo Oodle : this writes to a Saved/ Engine.ini ; unclear that this is desirable, reconsider
if (!GConfig->DoesSectionExist(OODLE_INI_SECTION, GEngineIni))
{
GConfig->SetBool(OODLE_INI_SECTION, TEXT("bEnableOodle"), true, GEngineIni);
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
#if !UE_BUILD_SHIPPING || OODLE_DEV_SHIPPING
GConfig->SetBool(OODLE_INI_SECTION, TEXT("bUseDictionaryIfPresent"), false, GEngineIni);
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
GConfig->SetString(OODLE_INI_SECTION, TEXT("PacketLogFile"), TEXT("PacketDump"), GEngineIni);
#endif
GConfig->SetString(OODLE_INI_SECTION, TEXT("ServerDictionary"), TEXT(""), GEngineIni);
GConfig->SetString(OODLE_INI_SECTION, TEXT("ClientDictionary"), TEXT(""), GEngineIni);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
GConfig->Flush(false);
}
}
void OodleNetworkHandlerComponent::Initialize()
{
#if OODLE_HANDLER_VERBOSE_LOG
UE_LOG(OodleNetworkHandlerComponentLog, Log, TEXT("OodleNetworkHandlerComponent::Initialize"));
#endif
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
// Reset stats
SET_DWORD_STAT(STAT_Oodle_CompressFailSavings, 0);
SET_DWORD_STAT(STAT_Oodle_CompressFailSize, 0);
InitFirstRunConfig();
// Class config variables
GConfig->GetBool(OODLE_INI_SECTION, TEXT("bEnableOodle"), bEnableOodle, GEngineIni);
#if OODLE_HANDLER_VERBOSE_LOG
UE_LOG(OodleNetworkHandlerComponentLog, Log, TEXT("OodleNetworkHandlerComponent::bEnableOodle = %s"), bEnableOodle ? TEXT("yes") : TEXT("no"));
#endif
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
if (!bEnableOodle && bOodleForceEnable)
{
UE_LOG(OodleNetworkHandlerComponentLog, Log, TEXT("Force-enabling Oodle from commandline."));
bEnableOodle = true;
}
FString CurEnableModeStr;
UEnum* EnableModeEnum = StaticEnum<EOodleNetworkEnableMode>();
bool bSetServerEnableMode = false;
bool bSetClientEnableMode = false;
auto SetEnableModeFromStr = [&EnableModeEnum](EOodleNetworkEnableMode& OutMode, FString ModeStr) -> bool
{
bool bSuccess = false;
int64 EnumVal = EnableModeEnum->GetValueByNameString(ModeStr);
if (EnumVal != INDEX_NONE)
{
OutMode = (EOodleNetworkEnableMode)EnumVal;
bSuccess = true;
}
else
{
UE_LOG(OodleNetworkHandlerComponentLog, Error, TEXT("Failed to parse EOodleNetworkEnableMode value '%s'"), *ModeStr);
}
return bSuccess;
};
// ServerEnableMode
CurEnableModeStr = CVarOodleServerEnableMode.GetValueOnAnyThread();
bSetServerEnableMode = CurEnableModeStr.Len() > 0 && SetEnableModeFromStr(ServerEnableMode, CurEnableModeStr);
if (!bSetServerEnableMode)
{
bSetServerEnableMode = GConfig->GetString(OODLE_INI_SECTION, TEXT("ServerEnableMode"), CurEnableModeStr, GEngineIni) &&
SetEnableModeFromStr(ServerEnableMode, CurEnableModeStr);
}
// ClientEnableMode
CurEnableModeStr = CVarOodleClientEnableMode.GetValueOnAnyThread();
bSetClientEnableMode = CurEnableModeStr.Len() > 0 && SetEnableModeFromStr(ClientEnableMode, CurEnableModeStr);
if (!bSetClientEnableMode)
{
bSetClientEnableMode = GConfig->GetString(OODLE_INI_SECTION, TEXT("ClientEnableMode"), CurEnableModeStr, GEngineIni) &&
SetEnableModeFromStr(ClientEnableMode, CurEnableModeStr);
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
#if !UE_BUILD_SHIPPING || OODLE_DEV_SHIPPING
GConfig->GetBool(OODLE_INI_SECTION, TEXT("bUseDictionaryIfPresent"), bUseDictionaryIfPresent, GEngineIni);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
if (!bUseDictionaryIfPresent && bOodleForceEnable)
{
UE_LOG(OodleNetworkHandlerComponentLog, Log, TEXT("Force-enabling 'bUseDictionaryIfPresent', due to -Oodle on commandline."));
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
bUseDictionaryIfPresent = true;
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
#endif
if (bEnableOodle)
{
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
#if !UE_BUILD_SHIPPING || OODLE_DEV_SHIPPING
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
bCaptureMode = FParse::Param(FCommandLine::Get(), TEXT("OodleCapturing"));
#if OODLE_HANDLER_VERBOSE_LOG
UE_LOG(OodleNetworkHandlerComponentLog, Log, TEXT("OodleNetworkHandlerComponent::bCaptureMode = %s"), bCaptureMode ? TEXT("yes") : TEXT("no"));
#endif
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
if (bCaptureMode)
{
Copying //UE4/Dev-Networking to //UE4/Main (Source: //UE4/Dev-Networking @3004032 ) ========================== MAJOR FEATURES + CHANGES ========================== Change 2939164 on 2016/04/10 by John.Barrett Updated base UNetConnection netcode to be bit-based, rather than byte-based (to optimize packet size with PacketHandler's and Oodle) - this CL is interdependent with subsequent CL's. Fixed an issue with FBitReader, when inserting a non-byte-aligned number of bits, where it would fail to zero the unused bits, in the last byte - this led to corrupt reads, in the new termination bit code (subsequent CL). Added better overflow detection for FBitWriter - plus other additional asserts. Fixed a potential bug with control channel messages, where non-byte-aligned control channel messages that were queued for later sending, were stored as byte-aligned, causing bad (too large) data to be sent. Optimized MAX_PACKET_HEADER_BITS to save a bit. Change 2939169 on 2016/04/10 by John.Barrett NetcodeUnitTest maintenance. Added unit test for testing bit reader/writer limits. Added 'LogHex' debug command, for logging a hex-editor-style dump of selected memory data - without requiring a dependency on NetcodeUnitTest. Change 2939170 on 2016/04/10 by John.Barrett Added work-in-progress DoS/DDoS unit test. Change 2943718 on 2016/04/14 by John.Pollard Allow override of replay session ID + start using match ID for replays Change 2944678 on 2016/04/14 by Ryan.Gerleve Merging using Release-4.11_to_Dev-Networking: 4.11 hotfix change: fix for an assert that can occur when network clients call AActor::SetReplicates. SetReplicates will now only modify RemoteRole if Role is Authority and warn otherwise. #jira UE-27646 Change 2946909 on 2016/04/18 by John.Pollard Misc seamless travel cleanup + sanity checks * Cleanup the naming of variables and logic used to pick which actors will transfer to new world during seamless travel to more explicitly convey intent * Warn when there is no context for a world when destroying actors, it's likely that this world is the floating world during seamless travel, and if we hit this case, something is likely in a bad state Change 2948883 on 2016/04/19 by John.Pollard GitHub request: https://jira.ol.epicgames.net/browse/UE-29385 Change 2952109 on 2016/04/21 by John.Barrett Fixed false positive with FBitWriter overflow error log, in PackageMap code. Change 2953639 on 2016/04/22 by John.Barrett Fixed shadowed local variable - UE-29829 Change 2958267 on 2016/04/27 by John.Pollard Make vision manager more resilient to bad network data from old replays Change 2958410 on 2016/04/27 by John.Pollard Fix incorrect warning when ReceivedBunch fails for replays Change 2958411 on 2016/04/27 by John.Pollard Replay backwards compatibility fixes. * Mark custom properties/RPC's as incompatible if there was an error reading them in the stream, and ignore from there on out. * Don't close connection when failing to read properties on clients now that we can skip over this info easily. Change 2960134 on 2016/04/28 by Ryan.Gerleve Protect against adding null player controllers to the out list of UEngine::GetAllLocalPlayerControllers. See https://udn.unrealengine.com/questions/289948/uenginegetalllocalplayercontrollers-pushes-a-null.html Change 2960617 on 2016/04/29 by John.Barrett Made way for engine version code refactor. Change 2961050 on 2016/04/29 by John.Pollard Log when we send hello to server in pending net game Change 2961468 on 2016/04/29 by John.Pollard ReplayCompat: Show name of incompatible property when logging + log when we don't read correct number of bits + cleanup Change 2964357 on 2016/05/03 by John.Barrett Optimized netcode SerializeInt\WriteIntWrapped, to allow compile-time calculation of the data bit size. The runtime calculated version of these functions, has been adjusted to not assert on 1-bit sized writes - to fix a false positive in Paragon. Adjusted some FMath functions, to allow CONSTEXPR for compile-time calculation. Change 2964361 on 2016/05/03 by John.Barrett Update unit test to work with new integer serialization code. Change 2964831 on 2016/05/03 by John.Barrett Back out net serialization changes for now. Change 2964832 on 2016/05/03 by John.Barrett Back out unit test net serialization change. Change 2964838 on 2016/05/03 by John.Barrett Fix Paragon false positive netcode assert. Change 2966257 on 2016/05/04 by John.Pollard Unify network version logic + move to core * Move network version logic to core * Formalized concept of compatible network/replay changelist * Fixed up UDemoNetDriver to work with new version concepts * Fixed up Orion/other samples in the same way * This is first step to officially supporting backwards compatility for replays, and possibly networking in general (would be opt-in if so) Change 2966657 on 2016/05/04 by John.Pollard Deprecate GEngineNetVersion, GEngineMinNetVersion and GEngineNegotiationVersion Change 2968945 on 2016/05/06 by John.Pollard Print name of object that has NULL level Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2975585 on 2016/05/12 by Bart.Bressler - Keep track of STAT_NumNetActors on clients as well as servers - Change STAT_NumActors to just be the world actor count instead of using FActorIterator (FActorIterator was causing a hitch) Change 2979207 on 2016/05/16 by Bart.Bressler Remove FActorIterator loop around world actor count retrieval in UNetDriver::TickFlush Change 2981198 on 2016/05/17 by John.Pollard Changes to support FN replays * Save streaming levels within network stream * Don't load streaming level if it's already in the list * Remove need for meta data Change 2981201 on 2016/05/17 by John.Pollard Forgot to check in Change 2982075 on 2016/05/18 by John.Pollard Cache network checksum so we don't spam log (we call this function more now) Change 2982092 on 2016/05/18 by John.Pollard Lower verbosity of log Change 2986571 on 2016/05/23 by Bart.Bressler Fix issue where oodle wasn't getting enabled in shipping correctly Change 2988628 on 2016/05/24 by Bart.Bressler When processing captures with the Oodle commandlet, only check files that end with "ucap" (there might be gzipped files that have the exact same filenames, for example) Change 2988838 on 2016/05/24 by Bart.Bressler - Add script to pull down captures from S3 - Add script to do the whole process from pulling down captures to generating dictionaries Change 2994575 on 2016/05/31 by John.Pollard Include networkversion.h in UnrealNetwork.h, this is so that older code will continue to compile that relied on network version code that used to be in this file Change 2996026 on 2016/06/01 by John.Pollard Add network version to FArchive Change 2996043 on 2016/06/01 by John.Pollard Store network version on NetConnection/Bunch, replays properly initialize these to current replay network versions Change 2996081 on 2016/06/01 by John.Pollard Remove unused FInBunch constructor Change 2996544 on 2016/06/01 by John.Pollard Make sure network version is correct for external data + set on connection after checkpoint Change 2996731 on 2016/06/01 by John.Pollard Set game network version for Orion Change 2997042 on 2016/06/01 by John.Pollard Fix issue when game server times out, and replay service turns off live replay flag, and we fail to download last chunk + more log info when replay http chunk downloading fails Change 2997908 on 2016/06/02 by Ryan.Gerleve Use the smoothed mesh transform for characters when recording client replays. Since the root component's transform may only be updated periodically, this greatly improves the quality of character movement. Change 2998001 on 2016/06/02 by Ryan.Gerleve Set the NetDriverName in the replay spectator's constructor. The replay spectator will always be associated with a DemoNetDriver and this fixes cases where GetNetMode could return the wrong value before the net driver name was set (such as during BeginPlay). Also inverted the logic in IsForPlayback() to make it more intuitive. Change 2998636 on 2016/06/02 by John.Pollard If we don't have enough external replay samples, use the best one Change 2998637 on 2016/06/02 by John.Pollard Clamp replay time Change 2998705 on 2016/06/02 by John.Pollard Replay fixes: * Fix issue when scrubbing to time 0, and first chunk takes longer than normal to download * Better streaming logic that works better with new backend delay logic * Better handling when replay flips from live to not live * Don't update StreamTimeRangeStart/End unless we got those values in the header response * Handle when we fail to download a chunk and HighPriorityEndTime is active Change 2998832 on 2016/06/02 by Ryan.Gerleve Fix an issue that could cause the replay spectator controller to not get the notification that the spectator class has been received while recording a client replay. Change 2999054 on 2016/06/02 by Ryan.Gerleve Added ability to set a maximum desired time budget for replay recording. Once the budget is reached, remaining actors will have to wait until the next frame to try to replicate. Change 2999057 on 2016/06/02 by Ryan.Gerleve Fixed an issue that could cause the main game world to use the incorrect vision manager when deathcam was enabled and the replay recording time budget was set very aggressively. In this case, AOrionVisionManager2::PostInitializeComponents would be called before the spectator player controller was spawned in the playback world, causing it to fail to find the local player and not initializing GKillcamVisionManager correctly. Change 2999749 on 2016/06/03 by Ryan.Gerleve RPCs will now be recorded in client replays. Cleaned up actor role swapping logic for client recording and re-use it for RPCs. Change 3000051 on 2016/06/03 by Ryan.Gerleve Fix Paragon server crash. #jira UE-31618 Change 3001361 on 2016/06/05 by Ryan.Gerleve Added support for prioritizing actors during replay recording to get better results when a maximum desired recording time is set. Added virtual function GetReplayPriority to Actor, similar to GetNetPriority, but allows different priorities for live networking and replays. Moved FCompareFActorPriority to a header so that the DemoNetDriver can use it. Change 3001365 on 2016/06/05 by Ryan.Gerleve Paragon now uses a desired recording time limit and enables actor prioritization for recording the deathcam replay. Change 3002094 on 2016/06/06 by Ryan.Gerleve Missed file from a main merge fixup. Change 3002417 on 2016/06/06 by Ryan.Gerleve Disabling a check to work around UE-31636 for now. Change 3002547 on 2016/06/06 by John.Barrett Added improved 'DebugDump' command option to the Oodle trainer commandlet - this takes UE4 .ucap capture files, and batch converts them into Oodle-example-code compatible .bin files. Use through the new BatchDebugDump.bat file. Change 3002989 on 2016/06/06 by John.Pollard Add ability to skip missing/changed properties in FFastArraySerializer Change 3003072 on 2016/06/06 by John.Pollard Fix crash related to new replay backwards compatibility changes #lockdown Nick.Penwarden [CL 3004618 by John Pollard in Main branch]
2016-06-07 16:19:22 -04:00
int32 CapturePercentage = 100;
FParse::Value(FCommandLine::Get(), TEXT("CapturePercentage="), CapturePercentage);
Copying //UE4/Dev-Networking to //UE4/Main (Source: //UE4/Dev-Networking @3052286) ========================== MAJOR FEATURES + CHANGES ========================== Change 3004652 on 2016/06/07 by John.Pollard Improve comments Change 3014311 on 2016/06/15 by Bart.Bressler Paragon specific Oodle dictionary generation Change 3017091 on 2016/06/16 by Bart.Bressler Updated Oodle scripts: - engine scripts used from Orion script now take command line parameters - can now submit p4 changelist optionally at end of Orion script Change 3019461 on 2016/06/20 by Bart.Bressler Missed changes to ExtractAllArchives.bat in my last scripts checkin: - Only extract gzipped files if needed - Only download captures from a specific changelist Change 3031917 on 2016/06/28 by John.Pollard FIX OR-24516: Hero and AI disappear in Replay after clicking on Death in Timeline #rb RyanG Change 3034309 on 2016/06/30 by Bart.Bressler Added "Pause replication" feature, which can reduce bandwidth and reduce cheating. When replicating an actor, the server will call AActor::IsReplicationPausedForConnection. If this function returns true, the server will send a reliable bunch with the "bIsReplicationPaused" flag checked. The server will then stop replicating on that actor's channel until AActor::IsReplicationPausedForConnection returns false. On the client, when receiving a bunch, AActor::OnReplicationPausedChanged will be called, so the client can hide the actor's mesh or take custom action that's needed. #rb john.pollard #tests implemented in shooter game and tested with multiple players Change 3039989 on 2016/07/06 by Bart.Bressler PR #2566: Correct filename case in #include statement (Contributed by judgeaxl) #rb ryan.gerleve #tests compiled Change 3041369 on 2016/07/07 by Bart.Bressler Add some logging to print out whether a server is actually capturing with oodle or not based on the capture percentage chance #rb ryan.gerleve #tests ran with oodle and checked log message Change 3041474 on 2016/07/07 by Bart.Bressler PR #2268: Fixed spelling (Contributed by DualCoder) #rb none Change 3043191 on 2016/07/08 by Bart.Bressler PR #1660: Force delete NetLoadOnClient=false actors in client worlds (Contributed by slonopotamus) #rb john.pollard #tests created a new world with an actor with NetLoadOnClient=false, made sure was broken without changed, and fixed with it Change 3045207 on 2016/07/11 by John.Pollard Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG Change 3045281 on 2016/07/11 by Bart.Bressler PR #1863: Improve 'Too many calls to RPC' log message informativeness (Contributed by slonopotamus) #rb john.pollard Change 3047946 on 2016/07/13 by John.Pollard Ammortize replay checkpoints * You can now set a threshold of time allowed to save a checkpoint each frame (demo.CheckpointSaveMaxMSPerFrame) * By default, this threshold is unlimited though * We stop recording checkpoints when we go beyond this threshold * We pause normal recording while a checkpoint is in flight * Fixed a few issues with checkpoints modifying the connection state * Added ability to override ack state of packagemap so checkpoint can evolve this without interfering with normal replication * Added ability to track which channel needa to save for checkpoint #rb RyanG, BartB Change 3050006 on 2016/07/14 by Bart.Bressler Enable pause replication feature for characters in shootergame. #rb none #tests ran shooter game with 1 server and client Change 3050048 on 2016/07/14 by Bart.Bressler - Disable pause replication points always being drawn regardless of the value of NetVisualizeRelevancyTestPoints - Remove unused DrawCircle function #rb none #tests tested in debug editor with server/client Change 3050247 on 2016/07/14 by Rob.Cannaday VOIP fixes #rb rob.cannaday #lockdown Nick.Penwarden [CL 3052292 by John Pollard in Main branch]
2016-07-15 16:45:32 -04:00
int32 RandNum = FMath::RandRange(0, 100);
UE_LOG(OodleNetworkHandlerComponentLog, Log, TEXT("Enabling Oodle capture mode. Random number is: %d, Capture Percentage is: %d, random number must be less than capture percentage to capture."), RandNum, CapturePercentage);
Copying //UE4/Dev-Networking to //UE4/Main (Source: //UE4/Dev-Networking @3052286) ========================== MAJOR FEATURES + CHANGES ========================== Change 3004652 on 2016/06/07 by John.Pollard Improve comments Change 3014311 on 2016/06/15 by Bart.Bressler Paragon specific Oodle dictionary generation Change 3017091 on 2016/06/16 by Bart.Bressler Updated Oodle scripts: - engine scripts used from Orion script now take command line parameters - can now submit p4 changelist optionally at end of Orion script Change 3019461 on 2016/06/20 by Bart.Bressler Missed changes to ExtractAllArchives.bat in my last scripts checkin: - Only extract gzipped files if needed - Only download captures from a specific changelist Change 3031917 on 2016/06/28 by John.Pollard FIX OR-24516: Hero and AI disappear in Replay after clicking on Death in Timeline #rb RyanG Change 3034309 on 2016/06/30 by Bart.Bressler Added "Pause replication" feature, which can reduce bandwidth and reduce cheating. When replicating an actor, the server will call AActor::IsReplicationPausedForConnection. If this function returns true, the server will send a reliable bunch with the "bIsReplicationPaused" flag checked. The server will then stop replicating on that actor's channel until AActor::IsReplicationPausedForConnection returns false. On the client, when receiving a bunch, AActor::OnReplicationPausedChanged will be called, so the client can hide the actor's mesh or take custom action that's needed. #rb john.pollard #tests implemented in shooter game and tested with multiple players Change 3039989 on 2016/07/06 by Bart.Bressler PR #2566: Correct filename case in #include statement (Contributed by judgeaxl) #rb ryan.gerleve #tests compiled Change 3041369 on 2016/07/07 by Bart.Bressler Add some logging to print out whether a server is actually capturing with oodle or not based on the capture percentage chance #rb ryan.gerleve #tests ran with oodle and checked log message Change 3041474 on 2016/07/07 by Bart.Bressler PR #2268: Fixed spelling (Contributed by DualCoder) #rb none Change 3043191 on 2016/07/08 by Bart.Bressler PR #1660: Force delete NetLoadOnClient=false actors in client worlds (Contributed by slonopotamus) #rb john.pollard #tests created a new world with an actor with NetLoadOnClient=false, made sure was broken without changed, and fixed with it Change 3045207 on 2016/07/11 by John.Pollard Fix assert in channel cleanup code that could occur if the connection was cleaned up, and there were KeepProcessingActorChannelBunchesMap in-flight still #rb RyanG Change 3045281 on 2016/07/11 by Bart.Bressler PR #1863: Improve 'Too many calls to RPC' log message informativeness (Contributed by slonopotamus) #rb john.pollard Change 3047946 on 2016/07/13 by John.Pollard Ammortize replay checkpoints * You can now set a threshold of time allowed to save a checkpoint each frame (demo.CheckpointSaveMaxMSPerFrame) * By default, this threshold is unlimited though * We stop recording checkpoints when we go beyond this threshold * We pause normal recording while a checkpoint is in flight * Fixed a few issues with checkpoints modifying the connection state * Added ability to override ack state of packagemap so checkpoint can evolve this without interfering with normal replication * Added ability to track which channel needa to save for checkpoint #rb RyanG, BartB Change 3050006 on 2016/07/14 by Bart.Bressler Enable pause replication feature for characters in shootergame. #rb none #tests ran shooter game with 1 server and client Change 3050048 on 2016/07/14 by Bart.Bressler - Disable pause replication points always being drawn regardless of the value of NetVisualizeRelevancyTestPoints - Remove unused DrawCircle function #rb none #tests tested in debug editor with server/client Change 3050247 on 2016/07/14 by Rob.Cannaday VOIP fixes #rb rob.cannaday #lockdown Nick.Penwarden [CL 3052292 by John Pollard in Main branch]
2016-07-15 16:45:32 -04:00
if (RandNum <= CapturePercentage)
Copying //UE4/Dev-Networking to //UE4/Main (Source: //UE4/Dev-Networking @3004032 ) ========================== MAJOR FEATURES + CHANGES ========================== Change 2939164 on 2016/04/10 by John.Barrett Updated base UNetConnection netcode to be bit-based, rather than byte-based (to optimize packet size with PacketHandler's and Oodle) - this CL is interdependent with subsequent CL's. Fixed an issue with FBitReader, when inserting a non-byte-aligned number of bits, where it would fail to zero the unused bits, in the last byte - this led to corrupt reads, in the new termination bit code (subsequent CL). Added better overflow detection for FBitWriter - plus other additional asserts. Fixed a potential bug with control channel messages, where non-byte-aligned control channel messages that were queued for later sending, were stored as byte-aligned, causing bad (too large) data to be sent. Optimized MAX_PACKET_HEADER_BITS to save a bit. Change 2939169 on 2016/04/10 by John.Barrett NetcodeUnitTest maintenance. Added unit test for testing bit reader/writer limits. Added 'LogHex' debug command, for logging a hex-editor-style dump of selected memory data - without requiring a dependency on NetcodeUnitTest. Change 2939170 on 2016/04/10 by John.Barrett Added work-in-progress DoS/DDoS unit test. Change 2943718 on 2016/04/14 by John.Pollard Allow override of replay session ID + start using match ID for replays Change 2944678 on 2016/04/14 by Ryan.Gerleve Merging using Release-4.11_to_Dev-Networking: 4.11 hotfix change: fix for an assert that can occur when network clients call AActor::SetReplicates. SetReplicates will now only modify RemoteRole if Role is Authority and warn otherwise. #jira UE-27646 Change 2946909 on 2016/04/18 by John.Pollard Misc seamless travel cleanup + sanity checks * Cleanup the naming of variables and logic used to pick which actors will transfer to new world during seamless travel to more explicitly convey intent * Warn when there is no context for a world when destroying actors, it's likely that this world is the floating world during seamless travel, and if we hit this case, something is likely in a bad state Change 2948883 on 2016/04/19 by John.Pollard GitHub request: https://jira.ol.epicgames.net/browse/UE-29385 Change 2952109 on 2016/04/21 by John.Barrett Fixed false positive with FBitWriter overflow error log, in PackageMap code. Change 2953639 on 2016/04/22 by John.Barrett Fixed shadowed local variable - UE-29829 Change 2958267 on 2016/04/27 by John.Pollard Make vision manager more resilient to bad network data from old replays Change 2958410 on 2016/04/27 by John.Pollard Fix incorrect warning when ReceivedBunch fails for replays Change 2958411 on 2016/04/27 by John.Pollard Replay backwards compatibility fixes. * Mark custom properties/RPC's as incompatible if there was an error reading them in the stream, and ignore from there on out. * Don't close connection when failing to read properties on clients now that we can skip over this info easily. Change 2960134 on 2016/04/28 by Ryan.Gerleve Protect against adding null player controllers to the out list of UEngine::GetAllLocalPlayerControllers. See https://udn.unrealengine.com/questions/289948/uenginegetalllocalplayercontrollers-pushes-a-null.html Change 2960617 on 2016/04/29 by John.Barrett Made way for engine version code refactor. Change 2961050 on 2016/04/29 by John.Pollard Log when we send hello to server in pending net game Change 2961468 on 2016/04/29 by John.Pollard ReplayCompat: Show name of incompatible property when logging + log when we don't read correct number of bits + cleanup Change 2964357 on 2016/05/03 by John.Barrett Optimized netcode SerializeInt\WriteIntWrapped, to allow compile-time calculation of the data bit size. The runtime calculated version of these functions, has been adjusted to not assert on 1-bit sized writes - to fix a false positive in Paragon. Adjusted some FMath functions, to allow CONSTEXPR for compile-time calculation. Change 2964361 on 2016/05/03 by John.Barrett Update unit test to work with new integer serialization code. Change 2964831 on 2016/05/03 by John.Barrett Back out net serialization changes for now. Change 2964832 on 2016/05/03 by John.Barrett Back out unit test net serialization change. Change 2964838 on 2016/05/03 by John.Barrett Fix Paragon false positive netcode assert. Change 2966257 on 2016/05/04 by John.Pollard Unify network version logic + move to core * Move network version logic to core * Formalized concept of compatible network/replay changelist * Fixed up UDemoNetDriver to work with new version concepts * Fixed up Orion/other samples in the same way * This is first step to officially supporting backwards compatility for replays, and possibly networking in general (would be opt-in if so) Change 2966657 on 2016/05/04 by John.Pollard Deprecate GEngineNetVersion, GEngineMinNetVersion and GEngineNegotiationVersion Change 2968945 on 2016/05/06 by John.Pollard Print name of object that has NULL level Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2975585 on 2016/05/12 by Bart.Bressler - Keep track of STAT_NumNetActors on clients as well as servers - Change STAT_NumActors to just be the world actor count instead of using FActorIterator (FActorIterator was causing a hitch) Change 2979207 on 2016/05/16 by Bart.Bressler Remove FActorIterator loop around world actor count retrieval in UNetDriver::TickFlush Change 2981198 on 2016/05/17 by John.Pollard Changes to support FN replays * Save streaming levels within network stream * Don't load streaming level if it's already in the list * Remove need for meta data Change 2981201 on 2016/05/17 by John.Pollard Forgot to check in Change 2982075 on 2016/05/18 by John.Pollard Cache network checksum so we don't spam log (we call this function more now) Change 2982092 on 2016/05/18 by John.Pollard Lower verbosity of log Change 2986571 on 2016/05/23 by Bart.Bressler Fix issue where oodle wasn't getting enabled in shipping correctly Change 2988628 on 2016/05/24 by Bart.Bressler When processing captures with the Oodle commandlet, only check files that end with "ucap" (there might be gzipped files that have the exact same filenames, for example) Change 2988838 on 2016/05/24 by Bart.Bressler - Add script to pull down captures from S3 - Add script to do the whole process from pulling down captures to generating dictionaries Change 2994575 on 2016/05/31 by John.Pollard Include networkversion.h in UnrealNetwork.h, this is so that older code will continue to compile that relied on network version code that used to be in this file Change 2996026 on 2016/06/01 by John.Pollard Add network version to FArchive Change 2996043 on 2016/06/01 by John.Pollard Store network version on NetConnection/Bunch, replays properly initialize these to current replay network versions Change 2996081 on 2016/06/01 by John.Pollard Remove unused FInBunch constructor Change 2996544 on 2016/06/01 by John.Pollard Make sure network version is correct for external data + set on connection after checkpoint Change 2996731 on 2016/06/01 by John.Pollard Set game network version for Orion Change 2997042 on 2016/06/01 by John.Pollard Fix issue when game server times out, and replay service turns off live replay flag, and we fail to download last chunk + more log info when replay http chunk downloading fails Change 2997908 on 2016/06/02 by Ryan.Gerleve Use the smoothed mesh transform for characters when recording client replays. Since the root component's transform may only be updated periodically, this greatly improves the quality of character movement. Change 2998001 on 2016/06/02 by Ryan.Gerleve Set the NetDriverName in the replay spectator's constructor. The replay spectator will always be associated with a DemoNetDriver and this fixes cases where GetNetMode could return the wrong value before the net driver name was set (such as during BeginPlay). Also inverted the logic in IsForPlayback() to make it more intuitive. Change 2998636 on 2016/06/02 by John.Pollard If we don't have enough external replay samples, use the best one Change 2998637 on 2016/06/02 by John.Pollard Clamp replay time Change 2998705 on 2016/06/02 by John.Pollard Replay fixes: * Fix issue when scrubbing to time 0, and first chunk takes longer than normal to download * Better streaming logic that works better with new backend delay logic * Better handling when replay flips from live to not live * Don't update StreamTimeRangeStart/End unless we got those values in the header response * Handle when we fail to download a chunk and HighPriorityEndTime is active Change 2998832 on 2016/06/02 by Ryan.Gerleve Fix an issue that could cause the replay spectator controller to not get the notification that the spectator class has been received while recording a client replay. Change 2999054 on 2016/06/02 by Ryan.Gerleve Added ability to set a maximum desired time budget for replay recording. Once the budget is reached, remaining actors will have to wait until the next frame to try to replicate. Change 2999057 on 2016/06/02 by Ryan.Gerleve Fixed an issue that could cause the main game world to use the incorrect vision manager when deathcam was enabled and the replay recording time budget was set very aggressively. In this case, AOrionVisionManager2::PostInitializeComponents would be called before the spectator player controller was spawned in the playback world, causing it to fail to find the local player and not initializing GKillcamVisionManager correctly. Change 2999749 on 2016/06/03 by Ryan.Gerleve RPCs will now be recorded in client replays. Cleaned up actor role swapping logic for client recording and re-use it for RPCs. Change 3000051 on 2016/06/03 by Ryan.Gerleve Fix Paragon server crash. #jira UE-31618 Change 3001361 on 2016/06/05 by Ryan.Gerleve Added support for prioritizing actors during replay recording to get better results when a maximum desired recording time is set. Added virtual function GetReplayPriority to Actor, similar to GetNetPriority, but allows different priorities for live networking and replays. Moved FCompareFActorPriority to a header so that the DemoNetDriver can use it. Change 3001365 on 2016/06/05 by Ryan.Gerleve Paragon now uses a desired recording time limit and enables actor prioritization for recording the deathcam replay. Change 3002094 on 2016/06/06 by Ryan.Gerleve Missed file from a main merge fixup. Change 3002417 on 2016/06/06 by Ryan.Gerleve Disabling a check to work around UE-31636 for now. Change 3002547 on 2016/06/06 by John.Barrett Added improved 'DebugDump' command option to the Oodle trainer commandlet - this takes UE4 .ucap capture files, and batch converts them into Oodle-example-code compatible .bin files. Use through the new BatchDebugDump.bat file. Change 3002989 on 2016/06/06 by John.Pollard Add ability to skip missing/changed properties in FFastArraySerializer Change 3003072 on 2016/06/06 by John.Pollard Fix crash related to new replay backwards compatibility changes #lockdown Nick.Penwarden [CL 3004618 by John Pollard in Main branch]
2016-06-07 16:19:22 -04:00
{
InitializePacketLogs();
}
}
#else
// in shipping build
#if OODLE_HANDLER_VERBOSE_LOG
UE_LOG(OodleNetworkHandlerComponentLog, Log, TEXT("build config does not allow -OodleCapturing"));
#endif
#endif
EOodleNetworkEnableMode EnableMode = (Handler->Mode == Handler::Mode::Server ? ServerEnableMode : ClientEnableMode);
if (EnableMode == EOodleNetworkEnableMode::AlwaysEnabled)
{
InitializeDictionaries();
}
}
if (bEnableOodle)
{
// Add a bit for bCompressedPacket
OodleReservedPacketBits = 1;
// Oodle writes the decompressed packet size, as its addition to the protocol - it writes using SerializeInt however,
// so determine the worst case number of packed bits that will be written, based on the MAX_OODLE_PACKET_SIZE packet limit.
FBitWriter MeasureAr(0, true);
uint32 MaxOodlePacket = MAX_OODLE_PACKET_BYTES;
SerializeOodlePacketSize(MeasureAr, MaxOodlePacket);
if (!MeasureAr.IsError())
{
OodleReservedPacketBits += MeasureAr.GetNumBits();
#if !UE_BUILD_SHIPPING
SET_DWORD_STAT(STAT_PacketReservedOodle, OodleReservedPacketBits);
#endif
}
else
{
LowLevelFatalError(TEXT("Failed to determine OodleNetworkHandlerComponent reserved packet bits."));
}
}
Initialized();
}
void OodleNetworkHandlerComponent::InitFaultRecovery(UE::Net::FNetConnectionFaultRecoveryBase* InFaultRecovery)
{
OodleNetworkFaultHandler.InitFaultRecovery(InFaultRecovery);
}
void OodleNetworkHandlerComponent::InitializeDictionaries()
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
{
FString ServerDictionaryPath;
FString ClientDictionaryPath;
bool bGotDictionaryPath = false;
bInitializedDictionaries = true;
#if (!UE_BUILD_SHIPPING || OODLE_DEV_SHIPPING) && OODLE_USE_FALLBACK_DICTIONARY
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
if (bUseDictionaryIfPresent)
{
bGotDictionaryPath = FindFallbackDictionaries(ServerDictionaryPath, ClientDictionaryPath);
}
#endif
if (!bGotDictionaryPath)
{
bGotDictionaryPath = GetDictionaryPaths(ServerDictionaryPath, ClientDictionaryPath, false);
}
if (bGotDictionaryPath)
{
InitializeDictionary(ServerDictionaryPath, ServerDictionary);
InitializeDictionary(ClientDictionaryPath, ClientDictionary);
}
else
{
#if !UE_BUILD_SHIPPING || OODLE_DEV_SHIPPING
if (bCaptureMode)
{
UE_LOG(OodleNetworkHandlerComponentLog, Warning, TEXT("Failed to load Oodle dictionaries. Continuing due to capture mode."));
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
}
else
#endif
{
//LowLevelFatalError(TEXT("Failed to load Oodle dictionaries."));
UE_LOG(OodleNetworkHandlerComponentLog, Warning, TEXT("Failed to load Oodle dictionaries."));
bInitializedDictionaries = false;
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
}
}
}
void OodleNetworkHandlerComponent::RemoteInitializeDictionaries()
{
InitializeDictionaries();
if (bOodleNetworkAnalytics && NetAnalyticsData.IsValid())
{
FOodleNetworkAnalyticsVars* AnalyticsVars = NetAnalyticsData->GetLocalData();
AnalyticsVars->NumOodleNetworkHandlersCompressionEnabled++;
}
}
void OodleNetworkHandlerComponent::InitializeDictionary(FString FilePath, TSharedPtr<FOodleNetworkDictionary>& OutDictionary)
{
TSharedPtr<FOodleNetworkDictionary>* DictionaryRef = DictionaryMap.Find(FilePath);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
// Load the dictionary, if it's not yet loaded
if (DictionaryRef == nullptr)
{
TUniquePtr<FArchive> ReadArc(IFileManager::Get().CreateFileReader(*FilePath));
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
if (ReadArc != nullptr)
{
FOodleNetworkDictionaryArchive BoundArc(*ReadArc);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
uint8* DictionaryData = nullptr;
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
uint32 DictionaryBytes = 0;
uint8* CompactCompressorState = nullptr;
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
uint32 CompactCompressorStateBytes = 0;
BoundArc.SerializeHeader();
BoundArc.SerializeDictionaryAndState(DictionaryData, DictionaryBytes, CompactCompressorState, CompactCompressorStateBytes);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
if (!BoundArc.IsError())
{
UE_LOG(OodleNetworkHandlerComponentLog, Log, TEXT("Loading dictionary file: %s"), *FilePath);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
// Uncompact the compressor state
uint32 CompressorStateSize = OodleNetwork1UDP_State_Size();
OodleNetwork1UDP_State* CompressorState = (OodleNetwork1UDP_State*)FMemory::Malloc(CompressorStateSize);
OO_BOOL UncompactOk = OodleNetwork1UDP_State_Uncompact_ForVersion(CompressorState, (OodleNetwork1UDP_StateCompacted*)CompactCompressorState, BoundArc.Header.OodleMajorHeaderVersion);
if ( ! UncompactOk )
{
UE_LOG(OodleNetworkHandlerComponentLog, Error, TEXT("OodleNetwork1UDP_State_Uncompact failed!"));
// @todo Oodle does soft-fail like this work?
// we'd like to have failures just disable OodleNetwork and allow work to continue
bEnableOodle = false;
return;
}
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
// Create the shared dictionary state
int32 HashTableSize = BoundArc.Header.HashTableSize.Get();
uint32 SharedDictionarySize = OodleNetwork1_Shared_Size(HashTableSize);
OodleNetwork1_Shared* SharedDictionary = (OodleNetwork1_Shared*)FMemory::Malloc(SharedDictionarySize);
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
OodleNetwork1_Shared_SetWindow(SharedDictionary, HashTableSize, (void*)DictionaryData, DictionaryBytes);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
// Now add the dictionary data to the map
FOodleNetworkDictionary* NewDictionary = new FOodleNetworkDictionary(HashTableSize, DictionaryData, DictionaryBytes, SharedDictionary,
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
SharedDictionarySize, CompressorState, CompressorStateSize);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
DictionaryRef = &DictionaryMap.Add(FilePath, MakeShareable(NewDictionary));
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
if (CompactCompressorState != nullptr)
{
delete [] CompactCompressorState;
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
}
}
else
{
UE_LOG(OodleNetworkHandlerComponentLog, Warning, TEXT("Error loading dictionary file: %s"), *FilePath);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
if (DictionaryData != nullptr)
{
delete [] DictionaryData;
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
}
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
if (CompactCompressorState != nullptr)
{
delete [] CompactCompressorState;
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
}
}
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
ReadArc->Close();
}
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
else
{
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
LowLevelFatalError(TEXT("Incorrect DictionaryFile Provided"));
}
}
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
if (DictionaryRef != nullptr)
{
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
OutDictionary = *DictionaryRef;
}
}
void OodleNetworkHandlerComponent::FreeDictionary(TSharedPtr<FOodleNetworkDictionary>& InDictionary)
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
{
if (InDictionary.IsValid())
{
// The dictionary is always referenced within DictionaryMap, so 2 represents last ref within an OodleNetworkHandlerComponent
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
bool bLastDictionaryRef = InDictionary.GetSharedReferenceCount() == 2;
if (bLastDictionaryRef)
{
for (FDictionaryMap::TIterator It(DictionaryMap); It; ++It)
{
if (It.Value() == InDictionary)
{
It.RemoveCurrent();
break;
}
}
}
InDictionary.Reset();
}
}
bool OodleNetworkHandlerComponent::GetDictionaryPaths(FString& OutServerDictionary, FString& OutClientDictionary, bool bFailFatal/*=true*/)
{
bool bSuccess = false;
FString ServerDictionaryPath;
FString ClientDictionaryPath;
bSuccess = GConfig->GetString(OODLE_INI_SECTION, TEXT("ServerDictionary"), ServerDictionaryPath, GEngineIni);
bSuccess = bSuccess && GConfig->GetString(OODLE_INI_SECTION, TEXT("ClientDictionary"), ClientDictionaryPath, GEngineIni);
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
if (bSuccess && (ServerDictionaryPath.Len() <= 0 || ClientDictionaryPath.Len() <= 0))
{
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
const TCHAR* Msg = TEXT("Specify both Server/Client dictionaries for Oodle compressor in DefaultEngine.ini")
#if !UE_BUILD_SHIPPING || OODLE_DEV_SHIPPING
TEXT(", or run Server and Client with -OodleCapturing and generate a dictionary.")
#endif
;
if (bFailFatal)
{
LowLevelFatalError(TEXT("%s"), Msg);
}
else
{
UE_LOG(OodleNetworkHandlerComponentLog, Warning, TEXT("%s"), Msg);
}
bSuccess = false;
}
if (bSuccess)
{
// Path must be within game directory, e.g: "Content/Oodle/Output.udic" becomes "ShooterGam/Content/Oodle/Output.udic"
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3548365) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3494741 by Steve.Robb Generated code size savings. #jira UE-43048 Change 3495484 by Steve.Robb Fix for generated indices of static arrays when saving configs. Change 3497926 by Robert.Manuszewski Removed FPackageFileSummary's CompressedChunks array as it was no longer being used by anything. Change 3498077 by Robert.Manuszewski Only use the recursion guard in async loading code when the event driven loader is enabled. Change 3498112 by Ben.Marsh UBT: Respect the option to not create debug info in the Android toolchain. This option is already being respected by the compiler, but the linker adds debug info of its own. Change 3500239 by Robert.Manuszewski Made sure the Super Class token stream is also locked when assembling Class token stream with async loading thread enabled. This to to prevent race conditions when loading BP classes. Change 3500395 by Steve.Robb Extra codegen savings when not in hot reload. Change 3501004 by Steve.Robb EObjectFlags now have constexpr operators. Change 3502079 by Ben.Marsh UBT: Pad multi-line error messages so that they align under the prefix for the first line, and include the timestamp if necessary. Change 3502527 by Steve.Robb Fix for zero-sized array compile error in generated code when all functions are editor-only. Change 3502542 by Ben.Marsh UAT: Remove the custom source parameter from log functions, and add support for a customizable indent instead. Change 3502868 by Steve.Robb Workaround for inefficient generated code with stateless lambdas on Clang. Change 3503550 by Steve.Robb Another generated code lambda optimization. Change 3503582 by Ben.Marsh BuildGraph: Add support for nullable parameter types. Change 3504424 by Steve.Robb New AllOf, AnyOf and NoneOf algorithms. Change 3504712 by Ben.Marsh UAT: Less spammy log and error output from UAT. * Callstacks for AutomationExceptions are suppressed by default but still included in the log (the path to the log is noted in console output with the message from the exception). * Add a mechanism for any exceptions to be caught and rethrown with additional lines of context (CommandUtils.AddContext()) that will be appended to the error output by UAT. Avoids decaying the exception type or masking the inner exception message while still adding additional information. * AggregateExceptions resulting from exceptions on child threads are automatically unwrapped (full details are still appended to the log) * Name of the calling function is not included in console output by default, but still included in the log. Change 3504808 by Ben.Marsh UAT: Suppress P4 output when running a recursive instance of UAT. Change 3505044 by Steve.Robb Code generation improved for TCppClassType code. Change 3505485 by Ben.Marsh Fix deterministic cooking issue; always use a pseudo-random number stream when compiling a module. Change 3505699 by Ben.Marsh Plugins: Store the bEnabledByDefault flag exactly as it was read from disk rather than collapsing it to an absolute value based on the default for the location it was read from. This allows loading/saving plugin descriptors without any knowledge of whether they are game or engine plugins. Change 3506055 by Ben.Marsh UAT: Add a class to apply a log indent for the lifetime of an object (ScopedLogIndent), and use it to apply an indent to MegaXGE/ParallelExecutor output. Change 3507745 by Robert.Manuszewski Moved FSimpleObjectReferenceCollectorArchive and FSimpleObjectReferenceCollectorArchive to be internal archives used only by FReferenceCollector so that they are constructed only once per GC task instead of potentially multiple times per GC (as was the case with UDataTables and BlueprintGeneratedClasses). Change 3507911 by Ben.Marsh Plugins: Minor changes to plugin descriptors. * Add a distinct setting for an unspecified EnabledByDefault setting in plugin descriptors. * Add a function to IPlugin to determine the effective EnabledByDefault setting, based on where the plugin was loaded from. Change 3508669 by Ben.Marsh EC: Parse multi-line messages from UBT and UAT. Change 3508691 by Ben.Marsh Fix double-spacing of cook stats. Change 3509245 by Steve.Robb UHT makefiles removed. Flag audit removed. Change 3509275 by Steve.Robb Fix for mismatched stat categories in AudioMixer. #jira UE-46129 Change 3509289 by Robert.Manuszewski Custom Version Container will no longer be always constructed in FArchive constructor. This reduces the number of the Custom Version Container allocations considerably. Change 3509294 by Robert.Manuszewski UDataTable::AddReferencedObjects will no longer try to iterate over the RowMap if there's no UObject references in it. Change 3509312 by Steve.Robb GitHub# 3679: Add TArray constructor that takes a raw pointer and a count Check improved for Append() to allow nullptr in empty ranges, and added to new constructor too. #jira UE-46136 Change 3509396 by Steve.Robb GitHub# 3676: Fix TUnion operator<< compile error #jira UE-46099 Change 3509633 by Steve.Robb Fix for line numbers on multiline macros. Change 3509938 by Gil.Gribb UE4 - Fix rare assert involving cancelled precache requests and non-pak-file loading. Change 3510593 by Daniel.Lamb Fixed up unsoilicited files getting populated with files which aren't finished being created yet. #test None Change 3510594 by Daniel.Lamb Fixed up temp files directory for patching. Thanks David Yerkess @ Milestone #review@Ben.Marsh Change 3511628 by Ben.Marsh PR #3707: Fixed UBT stack size (Contributed by gildor2) Change 3511808 by Ben.Marsh Optimize checks for whether the game project contains source code. Now stops as soon as the first file is found and ignores directories beginning with a '.' character (eg. .git) #jira UE-46540 Change 3512017 by Ben.Marsh Plugins: Deprecate the QueryStatusForAllPlugins() function; the same functionality is available via the IPlugin interface. Change 3513935 by Steve.Robb Reverted array iteration in FPropertyNode::PropagatePropertyChange as this is now covered in TProperty::InitializeValueInternal() as of CL# 3293477. Change 3514142 by Steve.Robb MemoryProfiler2 added to generated solution. Change 3516463 by Ben.Marsh Plugins: Create a manifest for each PAK file containing all the plugin descriptors in one place. Eliminates need to recurse through directories and read separate multiple files in serial at startup, and allows reading all plugin descriptors with one read. The "Mods" directory is excluded from the manifest, since these are intended to be installed separately by the user. Change 3517860 by Ben.Marsh PR #3727: FString Dereference Fixes (Contributed by jovisgCL) Change 3517967 by Ben.Marsh Suppress additional system error dialogs when loading DLLs if -unnattended is on the command line. Change 3518070 by Steve.Robb Disable Binned2 stats in shipping non-editor builds. Change 3520079 by Steve.Robb Fixed bad codegen TAssetPtrs being passed into BlueprintImplementableEvent functions. #jira UE-24034 Change 3520080 by Robert.Manuszewski Made max package summary size to be configurable with ini setting Change 3520083 by Steve.Robb Force a GC after hot reload to clean up reinstanced objects which may still tick. #jira UE-40421 Change 3520480 by Robert.Manuszewski Improved assert message when the initial package read request was too small. Change 3520590 by Graeme.Thornton SignedArchiveReader optimizations - Loads more stats - Stop chunk cache worker from waking up continuously to poll for work. Only wake up when triggered by the archive reader - Signed archive reader just yields when waiting for buffers to finish loading, rather than sleeping for some arbitrary amount of time - Track the number of pending read requests in an atomic counter, to save having to lock the request queue to check for new entries Change 3521023 by Graeme.Thornton Remove spin from signed archive reader. Main thread waits on an event triggered by the chunk worker to indicate that new chunks are ready for processing Change 3521787 by Ben.Marsh PR #3736: Small static code analysis fixes (Contributed by jovisgCL) Change 3521789 by Ben.Marsh PR #3735: Fix case sensitivity issue in FWindowsPlatformProcess::IsApplicationRunning. (Contributed by samhocevar) Change 3524721 by Ben.Marsh Move Linux SDL initialization into FLinuxPlatformApplicationMisc. Attempting to move functionality related to interactive applications (graphics, input, etc...) into a separate place, so it can ultimately be moved out of Core. Change 3524741 by Ben.Marsh Move PumpMessages() into FPlatformApplicationMisc. Change 3525399 by Ben.Marsh UGS: Use the default Perforce server port when opening P4V if there is not one set in the environment. Change 3525743 by Ben.Marsh UAT: Add a parameter to allow updating version files without updating Version.h, to allow faster link times on incremental builds. Change 3525746 by Ben.Marsh EC: Include the clobber option on new workspaces, to allow overriding version files when syncing. Change 3526453 by Ben.Marsh UGS: Do not generate project files when syncing precompiled binaries. Change 3527045 by Ben.Marsh Fix hot reload generating import libraries without DLLs. Now that they are produced by separate actions by default, it was removing DLLs from the action graph due to the bSkipLinkingWhenNothingToCompile setting. Change 3527420 by Ben.Marsh UGS: Add additional search paths for UGS config files, and fix a few cosmetic issues (inability to display ampersands in tools menu, showing changelist -1 when running a tool without syncing). Config files are now read from: Engine/Programs/UnrealGameSync/UnrealGameSync.ini Engine/Programs/UnrealGameSync/NotForLicensees/UnrealGameSync.ini If a project is selected: <ProjectDir>/Build/UnrealGameSync.ini <ProjectDir>/Build/NotForLicensees/UnrealGameSync.ini If the .uprojectdirs file is selected: Engine/Programs/UnrealGameSync/DefaultProject.ini Engine/Programs/UnrealGameSync/NotForLicensees/DefaultProject.ini Change 3528063 by Ben.Marsh Fix non-thread safe construction of FPluginManager singleton. Length of time spent in the constructor resulted in multiple instances being constructed at startup, making the time to enumerate plugins on slow media significantly worse. Change 3528415 by Ben.Marsh UAT: Remove \r characters from the end of multiline log messages. Change 3528427 by Ben.Marsh EC: Fix spaces being converted to tabs at start of line in failure emails (by Gmail), and wrap following lines at the same indent. Change 3528485 by Ben.Marsh EC: Remove zero-width word break characters from slashes in notification emails; can cause really hard to debug problems when copy pasted into other places. Change 3528505 by Steve.Robb PR #3755: MallocProfiler - Remove subfolder from profiling save directory (Contributed by Josef-CL) #jira UE-46819 Change 3528772 by Robert.Manuszewski Enabling actor and blueprint clustering in ShooterGame Change 3528786 by Robert.Manuszewski PR #3760: Fix typo (Contributed by jesseyeh) Change 3528792 by Steve.Robb PR #3764: MallocProfiler - Refactoring Scopelock (Contributed by Josef-CL) #jira UE-46962 Change 3528941 by Robert.Manuszewski Fixed lazy object pointers not being updated for streaming sub-levels in PIE. Fixed lazy pointers returning object that is still being loaded which could lead to undefined behavior when client code started modifying the returned object. #jira UE-44996 Change 3530241 by Ben.Marsh UAT: Only pass -submit or -nosubmit to child instances of UAT if they were specified on the original command line. BuildCookRun uses this flag to determine whether to submit, rather than just whether to allow submitting, so we shouldn't pass an inferred value. Change 3531377 by Ben.Marsh Plugins: Allow plugins to specify a list of supported target platforms, which is propagated to any .uproject file that enables it. This has several advantages over the per-module platform whitelist/blacklist: * Platform-specific .uplugin files can now be excluded when staging other platforms. Previously, it was only possible to determine which platforms a plugin supports by reading the plugin descriptor itself. Now that information is copied into the .uproject file, so the runtime knows which plugins to ignore. * References to dependent plugins from platform-specific plugins can now be eliminated. * Plugins containing content can now be unambiguously disabled on a per-platform basis (having no modules for a platform does not confer that a plugin doesn't support that platform; now it is possible to specify supported platforms explicitly). * The editor can load any plugins without having to whitelist supported editor host platforms. UE4 targets which support loading plugins for target platforms can set TargetRules.bIncludePluginsForTargetPlatforms (true for the editor by default, false for any other target types). This defines the LOAD_PLUGINS_FOR_TARGET_PLATFORMS macro at runtime, which allows the plugin system to filter which plugins to look for at runtime. Any .uproject file will be updated at startup to contain the list of supported platforms for each referenced plugin if necessary. Change 3531502 by Jin.Zhang Add support for GPUCrash #rb Change 3531664 by Ben.Marsh UBT: Change output format from C# JSON writer to match output by the engine. Change 3531848 by Ben.Marsh UAT: Add script to resaving all project descriptors under a folder, embedding information for any supported platforms for the plugins they enable. Change 3531869 by Ben.Marsh UAT: Add parameter to the ResaveProjectDescriptors command to update the engine association field. Change 3532474 by Ben.Marsh UBT: Use the same mechanism as UAT for logging exceptions. Change 3532734 by Graeme.Thornton Initial VSCode Support - Tasks generated for building all game/engine/program targets - Debugging support for targets on Win64 Change 3532789 by Steve.Robb FScriptSet::Add and TScriptMap::Add now replace the element, matching the behavior of TSet and TMap. Set_Add and Map_Add no longer have a return value. FScriptSet::Find and FScriptMap::Find functions are now FindIndex. FScriptSetHelper::FindElementFromHash is now FindElementIndexFromHash. Change 3532845 by Steve.Robb Obsolete UHT settings deleted. Change 3532875 by Graeme.Thornton VSCode - Add debug targets for different target configurations - Choose between VS debugger (windows) and GDB (mac/linux) Change 3532906 by Graeme.Thornton VSCode - Point all builds directly at UBT rather than the batch files - Adjust mac build tasks to run through mono Change 3532924 by Ben.Marsh UAT: Set the UAT working directory immediately on startup. This ensures that any command line arguments containing paths are resolved consistently to the branch root. Change 3535234 by Graeme.Thornton VSCode - Pass intellisense system a list of paths to use for header resolution Change 3535247 by Graeme.Thornton UBT - Add a ToString to ProjectFile.Source file to help with debugger watch presentation Change 3535376 by Graeme.Thornton VSCode - Added build jobs for C# projects - Linked launch tasks to relevant build task Change 3537083 by Ben.Marsh EC: Change P4 swarm links to start at the changelist for a build. Change 3537368 by Graeme.Thornton Fix for crash in FSignedArchiveReader when multithreading is disabled Change 3537550 by Graeme.Thornton Fixed a crash in the taskgraph when running single threaded Change 3537922 by Steve.Robb Missing PF_ATC_RGBA_I added to FOREACH_ENUM_EPIXELFORMAT. Change 3539691 by Graeme.Thornton VSCode - Various updates to get PC and Mac C++ projects building and debugging. - Some other changes to C# setup to allow compilation. Debugging doesn't work. Change 3539775 by Ben.Marsh Plugins: Various fixes to settings for enabling plugins. * Fix crash on startup when trying to disable a missing plugin (was keeping pointers to elements in the project's plugin reference array, which may be modified if a plugin is disabled). * Revert fix to set PluginDescriptor.bRequiresBuildPlatform = true by default. This was the originally intended behavior, but it was accidentally defaulted to false during serialization unless specified in the .uplugin file. Many plugins may rely on this behavior (they may not declare asset classes otherwise, for example, which could result in loss of data), so change the default value to false instead. Also fixes popups to disable platform-specific plugins if platform SDKs are not installed. * Fix plugins which are referenced but do not exist not showing the appropriate prompt to disable them. Change 3540788 by Ben.Marsh UBT: Add support for declaring custom pre-build steps and post-build steps from .target.cs files. Similarly to the custom build steps configurable from .uproject and .uplugin files, these specify commands which will be executed by the host platform's shell before or after a build. The following variables are expanded within the list of commands before execution: $(EngineDir), $(ProjectDir), $(TargetName), $(TargetPlatform), $(TargetConfiguration), $(TargetType), $(ProjectFile). Example usage: public class UnrealPakTarget : TargetRules { public UnrealPakTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LinkType = TargetLinkType.Monolithic; LaunchModuleName = "UnrealPak"; if(HostPlatform == UnrealTargetPlatform.Win64) { PreBuildSteps.Add("echo Before building:"); PreBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)"); PostBuildSteps.Add("echo After building!"); PostBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)"); } } } Change 3541664 by Graeme.Thornton VSCode - Add problemMatcher tag to cpp build targets Change 3541732 by Graeme.Thornton VSCode - Change UBT command line switch to "-vscode" for simplicity Change 3541967 by Graeme.Thornton VSCode - Fixes for Mac/Linux build steps Change 3541968 by Ben.Marsh CRP: Pass through the EnabledPlugins element in crash context XML files. #jira UE-46912 Change 3542519 by Ben.Marsh UBT: Add chain of references to error messages when configuring plugins. Change 3542523 by Ben.Marsh UBT: Add more useful error message when attempt to parse a JSON object fails. Change 3542658 by Ben.Marsh UBT: Include a chain of references when reporting errors instantiating modules. Change 3543432 by Ben.Marsh Plugins: Fix plugins which are enabled by default not being enabled unless a project file is set. Change 3543436 by Ben.Marsh UBT: Prevent recursing through the same module more than once when building out the referenced modules. Produces much shorter reference chains when something fails. Change 3543536 by Ben.Marsh UBT: Downgrade message about redundant plugin references to a warning. Change 3543871 by Gil.Gribb UE4 - Fixed a critical crash bug with non-EDL loading from pak files. Change 3543924 by Robert.Manuszewski Fixed a crash on UnrealFrontend startup caused by re-assembling GC token stream for one of the classes. +Small optimization to token stream generation code. Change 3544469 by Jin.Zhang Crashes page displays the list of plugins from the crash context #rb Change 3544608 by Steve.Robb Fix for nativized generated code. #jira UE-47452 Change 3544612 by Ben.Marsh Add callback into FMacPlatformMisc::PumpMessages() from FMacPlatformApplicationMisc::PumpMessages(). #jira UE-47449 Change 3545954 by Gil.Gribb Fixed a critical crash bug relating to a race condition in async package summary reading. Change 3545968 by Ben.Marsh UAT: Fix incorrect username in BuildGraph <Submit> task. Should use the username from the Perforce environment, not assume the logged in user name is the same. #jira UE-47419 Change 3545976 by Ben.Marsh EC: Delete the AutoSDK client if the directory doesn't exist. When we format build machines, we need to force everything to be resynced from scratch. Change 3546185 by Ben.Marsh Hacky fix for deployment on IOS/TVOS. Since deployment directly references the NonUFS manifest files that are written out, merge all the SystemNonUFS files back into the NonUFS list after the regular NonUFS files have been remapped. Change 3547084 by Gil.Gribb Fixed a critical race condition in the new async loader. This was only reproducible on IOS, but may affect other platforms. Change 3547968 by Gil.Gribb Fixed critical race which potentially could cause a crash in the pak precacher. Change 3504722 by Ben.Marsh BuildGraph: Improved tracing for error messages. All errors are now propagated as exceptions, and are tagged with additional context information about the task currently being run. For example, throwing new AutomationException("Unable to write foo.txt") from SetVersionTask.Execute is now displayed in the log as: ERROR: Unable to write to foo.txt while executing <SetVersion Change="0" CompatibleChange="0" Branch="Unknown" Promoted="True" /> at Engine\Build\InstalledEngineBuild.xml(91) (see D:\P4 UE4\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace) Change 3512255 by Ben.Marsh Rename FPaths functions with a "Game" prefix (GameDir(), GameContentDir(), etc...) to have a "Project" prefix (ProjectDir(), ProjectContentDir(), etc...) for clarity with non-game uses of UE4. Old functions still exist but are deprecated. Change 3512332 by Ben.Marsh Rename "Game" functions in FApp to be "Project" functions (FApp::GetGameName() -> FApp::GetProjectName(), etc...) for clarity with non-game uses of UE4. Change 3512393 by Ben.Marsh Rename FPaths::GameLogDir() to FPaths::ProjectLogDir(). Change 3513452 by Ben.Marsh Plugins: Rename EPluginLoadedFrom::GameProject to EPluginLoadedFrom::Project. Change 3516262 by Ben.Marsh Add support for a "Mods" folder distinct from the project's "Plugins" folder, instead of using the bIsMod flag on the plugin descriptor. * Mods are enumerated similarly to regular plugins, but IPlugin::GetType() will return EPluginType::Mod. * The DLCName parameter to BuildCookRun and the cooker now correctly finds any plugin in the Plugins or Mods directory (or any subfolders). Change 3517565 by Ben.Marsh Remove fixed engine version numbers from OSS plugins. Change 3518005 by Ben.Marsh UAT: Remove the bUFSFile parameter from DeployLowerCaseFilenames(). Every platform returns false if the argument is false. Change 3518054 by Ben.Marsh UAT: Use an enum to direct whether all directories should be searched when finding files to stage, rather than a bool. Having so many optional boolean arguments makes code unreadable and refactoring hard. Change 3524496 by Ben.Marsh Start moving GUI application code into a separate static platform class, hopefully ultimately removing it from Core. Change 3524641 by Ben.Marsh Move more functionality related to windowed/graphical applications into FPlatformApplicationMisc. Change 3528723 by Steve.Robb MoveTemp now static asserts if passed a const reference or rvalue. MoveTempIfPossible still follows the old (std::move) rule, which is useful for templates where the nature of the argument is not obvious. Fixes to violations of these new rules. Change 3528876 by Ben.Marsh Move FPlatformMisc::ClipboardCopy and FPlatformMisc::ClipboardPaste to FPlatformApplicationMisc::ClipboardCopy and FPlatformApplicationMisc::ClipboardPaste. Change 3529073 by Ben.Marsh Add script to package ShooterGame for any platforms. Change 3531493 by Ben.Marsh Update platform-specific plugins to declare the target platforms they support. Change 3531611 by Ben.Marsh UAT: Add a ResavePluginDescriptors command, which resaves all plugin descriptors under a given folder, removing any outdated fields and rewrites them in a consistent style. Many plugins in the wild contain redundant or no-longer used fields due to using our plugins as templates. Change 3531868 by Ben.Marsh Resaving project descriptors to remove invalid fields. Change 3531983 by Ben.Marsh UAT: Simplify logic for staging code, and add validation against shipping files in restricted folders. * Added a new SystemNonUFS type for staged files, which excludes files from being remapped or renamed by the platform layer. * Replaced the DeplyomentContext.StageFiles() function with simpler overloads for particular use cases (options for remapping are replaced with the SystemNonUFS file type) * Config entries in the [Staging] category in DefaultGame.ini file allow remapping one directory to another, so restricted content can be made public in packaged builds (Example syntax: +RemapDirectory=(From="Foo/NoRedist", To="Foo")) * An error is output if any restricted folder names other than the output platform are in the staged output. Change 3540315 by Ben.Marsh UAT: Moving StreamCopyDescription command into a NotForLicensees folder, since it's only meant to be used by engine developers. Change 3542410 by Ben.Marsh UBT: Deprecate accessing properties through BuildConfiguration.* or UEBuildConfiguration.* from .target.cs files. These have been aliases to the current TargetRules instance for several releases already. Change 3543018 by Ben.Marsh UBT: Deprecate the BuildConfiguration and UEBuildConfiguration aliases from the ModuleRules class. These have been implemented as an alias ot the ReadOnlyTargetRules instance passed to the constructor for several engine versions. Change 3544371 by Steve.Robb Fixes to TSet_Add and TMap_Add BPs. #jira UE-47441 [CL 3548391 by Ben Marsh in Main branch]
2017-07-21 12:42:36 -04:00
ServerDictionaryPath = FPaths::Combine(*FPaths::ProjectDir(), *ServerDictionaryPath);
ClientDictionaryPath = FPaths::Combine(*FPaths::ProjectDir(), *ClientDictionaryPath);
FPaths::CollapseRelativeDirectories(ServerDictionaryPath);
FPaths::CollapseRelativeDirectories(ClientDictionaryPath);
Copying //UE4/Orion-Staging to //UE4/Main (//Orion/Dev-General @ 2855324) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2855265 on 2016/02/03 by Max.Chen Sequencer: Release track editors when destroying sequencer #jira UE-26423 Change 2855247 on 2016/02/03 by Max.Chen PlacementMode: Null factory check in constructor to fix cooking. #codereview andrew.rodham #rb andrew.rodham #jira UE-26412 ChangeChange 2855116 on 2016/02/03 by Michael.Noland [AUTOMERGE] PS4: Added a log statement when the gap between SubmitDone calls exceeds 2 seconds and removed a duplicate call to set the LastSubmitDoneTime PS4: Fixed a bogus log statement when PS4_GNM_SLOW_FRAME_DEBUGGING=1 Merging CL# 2854751 and 2852176 by way of 2855100 #tests Tested on PS4 with PS4_GNM_SLOW_FRAME_DEBUGGING=1 #rb dave.ratti #lockdown andrew.grant -------- Integrated using branch //Orion/Main_to_//Orion/Dev-General of change#2855109 by Michael.Noland on 2016/02/03 20:59:51. Change 2855109 on 2016/02/03 by Michael.Noland PS4: Added a log statement when the gap between SubmitDone calls exceeds 2 seconds and removed a duplicate call to set the LastSubmitDoneTime PS4: Fixed a bogus log statement when PS4_GNM_SLOW_FRAME_DEBUGGING=1 Merging CL# 2854751 and 2852176 by way of 2855100 #tests Tested on PS4 with PS4_GNM_SLOW_FRAME_DEBUGGING=1 #rb dave.ratti #lockdown andrew.grant Change 2855100 on 2016/02/03 by Michael.Noland PS4: Added a log statement when the gap between SubmitDone calls exceeds 2 seconds and removed a duplicate call to set the LastSubmitDoneTime PS4: Fixed a bogus log statement when PS4_GNM_SLOW_FRAME_DEBUGGING=1 Merging CL# 2854751 and 2852176 using //Orion/Release-Next_to_//Orion/Release-Live #tests Tested on PS4 with PS4_GNM_SLOW_FRAME_DEBUGGING=1 #rb dave.ratti #lockdown andrew.grant ChangeChangeChangeChangeChange 2854825 on 2016/02/03 by Zabir.Hoque Harden MaterialParameterCollection from ending up with duplicate parameter names of GUIDs. #Tests: Ran debug editor, create materail param collection with >500 elements. Still only ~18ms. Used param in shader. #RB: Daniel.Wright #CodeReview: Daniel.Wright, Gil.Gribb, Rolando.Caloca, Marcus.Wassmer Change 2854788 on 2016/02/03 by Josh.Markiewicz #UE4 - JsonObjectConverter changes - added the ability for a UStruct to emit json as a string if type traits are setup with ExportTextItem / ImportTextItem - allows the UStruct to convert to json as something other than FJsonValueObject -- things like FColor, FDateTime but they are already handled differently - checked for possible change in existing behavior, no classes currently use type traits for this that aren't handled special already - FUniqueNetIdRepl can now convert to/from json as a string #rb david.nikdel #codereview ben.zeigler, sam.zamani, david.nikdel, paul.moore #tests various online tests connecting to servers, etc Change 2854751 on 2016/02/03 by Michael.Noland PS4: Fixed a bogus log statement when PS4_GNM_SLOW_FRAME_DEBUGGING=1 #rb dave.ratti #lockdown andrew.grant #tests Tested on PS4 with PS4_GNM_SLOW_FRAME_DEBUGGING=1 ChangeChange 2854712 on 2016/02/03 by Josh.Markiewicz #UE4 - added some json compatibility features to FUniqueNetIdRepl struct - ImportTextItem - To/FromJson #rb david.nikdel #codereview none #tests various online features, additional unit tests added to class Change 2854696 on 2016/02/03 by Dmitry.Rekman Making Memprofiler usable (by MichaelN). #rb Zak.Middleton (who I got the shelved CL # from) #codereview Michael.Noland, Zak.Middleton, Bob.Tellez #tests Used Memprofiler on a number of captures. ChangeChange 2854536 on 2016/02/03 by John.Pollard Add event groups as users to replay, so we can quickly find replays with certain events types in them #rb RyanG #tests Replays and events Merging using OrionDevGeneral->ReleaseCandidate Change 2854526 on 2016/02/03 by John.Pollard Add support for getting replay id #rb RyanG #tests Replays Merging using OrionDevGeneral->ReleaseCandidate Change 2854522 on 2016/02/03 by John.Pollard Support setting string values in perf counters through the perf counters helper class. #rb none #tests Client/Server match [CL 2856676 by Andrew Grant in Main branch]
2016-02-04 23:40:42 -05:00
FPaths::NormalizeDirectoryName(ServerDictionaryPath);
FPaths::NormalizeDirectoryName(ClientDictionaryPath);
// Don't allow directory traversal to escape the game directory
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3548365) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3494741 by Steve.Robb Generated code size savings. #jira UE-43048 Change 3495484 by Steve.Robb Fix for generated indices of static arrays when saving configs. Change 3497926 by Robert.Manuszewski Removed FPackageFileSummary's CompressedChunks array as it was no longer being used by anything. Change 3498077 by Robert.Manuszewski Only use the recursion guard in async loading code when the event driven loader is enabled. Change 3498112 by Ben.Marsh UBT: Respect the option to not create debug info in the Android toolchain. This option is already being respected by the compiler, but the linker adds debug info of its own. Change 3500239 by Robert.Manuszewski Made sure the Super Class token stream is also locked when assembling Class token stream with async loading thread enabled. This to to prevent race conditions when loading BP classes. Change 3500395 by Steve.Robb Extra codegen savings when not in hot reload. Change 3501004 by Steve.Robb EObjectFlags now have constexpr operators. Change 3502079 by Ben.Marsh UBT: Pad multi-line error messages so that they align under the prefix for the first line, and include the timestamp if necessary. Change 3502527 by Steve.Robb Fix for zero-sized array compile error in generated code when all functions are editor-only. Change 3502542 by Ben.Marsh UAT: Remove the custom source parameter from log functions, and add support for a customizable indent instead. Change 3502868 by Steve.Robb Workaround for inefficient generated code with stateless lambdas on Clang. Change 3503550 by Steve.Robb Another generated code lambda optimization. Change 3503582 by Ben.Marsh BuildGraph: Add support for nullable parameter types. Change 3504424 by Steve.Robb New AllOf, AnyOf and NoneOf algorithms. Change 3504712 by Ben.Marsh UAT: Less spammy log and error output from UAT. * Callstacks for AutomationExceptions are suppressed by default but still included in the log (the path to the log is noted in console output with the message from the exception). * Add a mechanism for any exceptions to be caught and rethrown with additional lines of context (CommandUtils.AddContext()) that will be appended to the error output by UAT. Avoids decaying the exception type or masking the inner exception message while still adding additional information. * AggregateExceptions resulting from exceptions on child threads are automatically unwrapped (full details are still appended to the log) * Name of the calling function is not included in console output by default, but still included in the log. Change 3504808 by Ben.Marsh UAT: Suppress P4 output when running a recursive instance of UAT. Change 3505044 by Steve.Robb Code generation improved for TCppClassType code. Change 3505485 by Ben.Marsh Fix deterministic cooking issue; always use a pseudo-random number stream when compiling a module. Change 3505699 by Ben.Marsh Plugins: Store the bEnabledByDefault flag exactly as it was read from disk rather than collapsing it to an absolute value based on the default for the location it was read from. This allows loading/saving plugin descriptors without any knowledge of whether they are game or engine plugins. Change 3506055 by Ben.Marsh UAT: Add a class to apply a log indent for the lifetime of an object (ScopedLogIndent), and use it to apply an indent to MegaXGE/ParallelExecutor output. Change 3507745 by Robert.Manuszewski Moved FSimpleObjectReferenceCollectorArchive and FSimpleObjectReferenceCollectorArchive to be internal archives used only by FReferenceCollector so that they are constructed only once per GC task instead of potentially multiple times per GC (as was the case with UDataTables and BlueprintGeneratedClasses). Change 3507911 by Ben.Marsh Plugins: Minor changes to plugin descriptors. * Add a distinct setting for an unspecified EnabledByDefault setting in plugin descriptors. * Add a function to IPlugin to determine the effective EnabledByDefault setting, based on where the plugin was loaded from. Change 3508669 by Ben.Marsh EC: Parse multi-line messages from UBT and UAT. Change 3508691 by Ben.Marsh Fix double-spacing of cook stats. Change 3509245 by Steve.Robb UHT makefiles removed. Flag audit removed. Change 3509275 by Steve.Robb Fix for mismatched stat categories in AudioMixer. #jira UE-46129 Change 3509289 by Robert.Manuszewski Custom Version Container will no longer be always constructed in FArchive constructor. This reduces the number of the Custom Version Container allocations considerably. Change 3509294 by Robert.Manuszewski UDataTable::AddReferencedObjects will no longer try to iterate over the RowMap if there's no UObject references in it. Change 3509312 by Steve.Robb GitHub# 3679: Add TArray constructor that takes a raw pointer and a count Check improved for Append() to allow nullptr in empty ranges, and added to new constructor too. #jira UE-46136 Change 3509396 by Steve.Robb GitHub# 3676: Fix TUnion operator<< compile error #jira UE-46099 Change 3509633 by Steve.Robb Fix for line numbers on multiline macros. Change 3509938 by Gil.Gribb UE4 - Fix rare assert involving cancelled precache requests and non-pak-file loading. Change 3510593 by Daniel.Lamb Fixed up unsoilicited files getting populated with files which aren't finished being created yet. #test None Change 3510594 by Daniel.Lamb Fixed up temp files directory for patching. Thanks David Yerkess @ Milestone #review@Ben.Marsh Change 3511628 by Ben.Marsh PR #3707: Fixed UBT stack size (Contributed by gildor2) Change 3511808 by Ben.Marsh Optimize checks for whether the game project contains source code. Now stops as soon as the first file is found and ignores directories beginning with a '.' character (eg. .git) #jira UE-46540 Change 3512017 by Ben.Marsh Plugins: Deprecate the QueryStatusForAllPlugins() function; the same functionality is available via the IPlugin interface. Change 3513935 by Steve.Robb Reverted array iteration in FPropertyNode::PropagatePropertyChange as this is now covered in TProperty::InitializeValueInternal() as of CL# 3293477. Change 3514142 by Steve.Robb MemoryProfiler2 added to generated solution. Change 3516463 by Ben.Marsh Plugins: Create a manifest for each PAK file containing all the plugin descriptors in one place. Eliminates need to recurse through directories and read separate multiple files in serial at startup, and allows reading all plugin descriptors with one read. The "Mods" directory is excluded from the manifest, since these are intended to be installed separately by the user. Change 3517860 by Ben.Marsh PR #3727: FString Dereference Fixes (Contributed by jovisgCL) Change 3517967 by Ben.Marsh Suppress additional system error dialogs when loading DLLs if -unnattended is on the command line. Change 3518070 by Steve.Robb Disable Binned2 stats in shipping non-editor builds. Change 3520079 by Steve.Robb Fixed bad codegen TAssetPtrs being passed into BlueprintImplementableEvent functions. #jira UE-24034 Change 3520080 by Robert.Manuszewski Made max package summary size to be configurable with ini setting Change 3520083 by Steve.Robb Force a GC after hot reload to clean up reinstanced objects which may still tick. #jira UE-40421 Change 3520480 by Robert.Manuszewski Improved assert message when the initial package read request was too small. Change 3520590 by Graeme.Thornton SignedArchiveReader optimizations - Loads more stats - Stop chunk cache worker from waking up continuously to poll for work. Only wake up when triggered by the archive reader - Signed archive reader just yields when waiting for buffers to finish loading, rather than sleeping for some arbitrary amount of time - Track the number of pending read requests in an atomic counter, to save having to lock the request queue to check for new entries Change 3521023 by Graeme.Thornton Remove spin from signed archive reader. Main thread waits on an event triggered by the chunk worker to indicate that new chunks are ready for processing Change 3521787 by Ben.Marsh PR #3736: Small static code analysis fixes (Contributed by jovisgCL) Change 3521789 by Ben.Marsh PR #3735: Fix case sensitivity issue in FWindowsPlatformProcess::IsApplicationRunning. (Contributed by samhocevar) Change 3524721 by Ben.Marsh Move Linux SDL initialization into FLinuxPlatformApplicationMisc. Attempting to move functionality related to interactive applications (graphics, input, etc...) into a separate place, so it can ultimately be moved out of Core. Change 3524741 by Ben.Marsh Move PumpMessages() into FPlatformApplicationMisc. Change 3525399 by Ben.Marsh UGS: Use the default Perforce server port when opening P4V if there is not one set in the environment. Change 3525743 by Ben.Marsh UAT: Add a parameter to allow updating version files without updating Version.h, to allow faster link times on incremental builds. Change 3525746 by Ben.Marsh EC: Include the clobber option on new workspaces, to allow overriding version files when syncing. Change 3526453 by Ben.Marsh UGS: Do not generate project files when syncing precompiled binaries. Change 3527045 by Ben.Marsh Fix hot reload generating import libraries without DLLs. Now that they are produced by separate actions by default, it was removing DLLs from the action graph due to the bSkipLinkingWhenNothingToCompile setting. Change 3527420 by Ben.Marsh UGS: Add additional search paths for UGS config files, and fix a few cosmetic issues (inability to display ampersands in tools menu, showing changelist -1 when running a tool without syncing). Config files are now read from: Engine/Programs/UnrealGameSync/UnrealGameSync.ini Engine/Programs/UnrealGameSync/NotForLicensees/UnrealGameSync.ini If a project is selected: <ProjectDir>/Build/UnrealGameSync.ini <ProjectDir>/Build/NotForLicensees/UnrealGameSync.ini If the .uprojectdirs file is selected: Engine/Programs/UnrealGameSync/DefaultProject.ini Engine/Programs/UnrealGameSync/NotForLicensees/DefaultProject.ini Change 3528063 by Ben.Marsh Fix non-thread safe construction of FPluginManager singleton. Length of time spent in the constructor resulted in multiple instances being constructed at startup, making the time to enumerate plugins on slow media significantly worse. Change 3528415 by Ben.Marsh UAT: Remove \r characters from the end of multiline log messages. Change 3528427 by Ben.Marsh EC: Fix spaces being converted to tabs at start of line in failure emails (by Gmail), and wrap following lines at the same indent. Change 3528485 by Ben.Marsh EC: Remove zero-width word break characters from slashes in notification emails; can cause really hard to debug problems when copy pasted into other places. Change 3528505 by Steve.Robb PR #3755: MallocProfiler - Remove subfolder from profiling save directory (Contributed by Josef-CL) #jira UE-46819 Change 3528772 by Robert.Manuszewski Enabling actor and blueprint clustering in ShooterGame Change 3528786 by Robert.Manuszewski PR #3760: Fix typo (Contributed by jesseyeh) Change 3528792 by Steve.Robb PR #3764: MallocProfiler - Refactoring Scopelock (Contributed by Josef-CL) #jira UE-46962 Change 3528941 by Robert.Manuszewski Fixed lazy object pointers not being updated for streaming sub-levels in PIE. Fixed lazy pointers returning object that is still being loaded which could lead to undefined behavior when client code started modifying the returned object. #jira UE-44996 Change 3530241 by Ben.Marsh UAT: Only pass -submit or -nosubmit to child instances of UAT if they were specified on the original command line. BuildCookRun uses this flag to determine whether to submit, rather than just whether to allow submitting, so we shouldn't pass an inferred value. Change 3531377 by Ben.Marsh Plugins: Allow plugins to specify a list of supported target platforms, which is propagated to any .uproject file that enables it. This has several advantages over the per-module platform whitelist/blacklist: * Platform-specific .uplugin files can now be excluded when staging other platforms. Previously, it was only possible to determine which platforms a plugin supports by reading the plugin descriptor itself. Now that information is copied into the .uproject file, so the runtime knows which plugins to ignore. * References to dependent plugins from platform-specific plugins can now be eliminated. * Plugins containing content can now be unambiguously disabled on a per-platform basis (having no modules for a platform does not confer that a plugin doesn't support that platform; now it is possible to specify supported platforms explicitly). * The editor can load any plugins without having to whitelist supported editor host platforms. UE4 targets which support loading plugins for target platforms can set TargetRules.bIncludePluginsForTargetPlatforms (true for the editor by default, false for any other target types). This defines the LOAD_PLUGINS_FOR_TARGET_PLATFORMS macro at runtime, which allows the plugin system to filter which plugins to look for at runtime. Any .uproject file will be updated at startup to contain the list of supported platforms for each referenced plugin if necessary. Change 3531502 by Jin.Zhang Add support for GPUCrash #rb Change 3531664 by Ben.Marsh UBT: Change output format from C# JSON writer to match output by the engine. Change 3531848 by Ben.Marsh UAT: Add script to resaving all project descriptors under a folder, embedding information for any supported platforms for the plugins they enable. Change 3531869 by Ben.Marsh UAT: Add parameter to the ResaveProjectDescriptors command to update the engine association field. Change 3532474 by Ben.Marsh UBT: Use the same mechanism as UAT for logging exceptions. Change 3532734 by Graeme.Thornton Initial VSCode Support - Tasks generated for building all game/engine/program targets - Debugging support for targets on Win64 Change 3532789 by Steve.Robb FScriptSet::Add and TScriptMap::Add now replace the element, matching the behavior of TSet and TMap. Set_Add and Map_Add no longer have a return value. FScriptSet::Find and FScriptMap::Find functions are now FindIndex. FScriptSetHelper::FindElementFromHash is now FindElementIndexFromHash. Change 3532845 by Steve.Robb Obsolete UHT settings deleted. Change 3532875 by Graeme.Thornton VSCode - Add debug targets for different target configurations - Choose between VS debugger (windows) and GDB (mac/linux) Change 3532906 by Graeme.Thornton VSCode - Point all builds directly at UBT rather than the batch files - Adjust mac build tasks to run through mono Change 3532924 by Ben.Marsh UAT: Set the UAT working directory immediately on startup. This ensures that any command line arguments containing paths are resolved consistently to the branch root. Change 3535234 by Graeme.Thornton VSCode - Pass intellisense system a list of paths to use for header resolution Change 3535247 by Graeme.Thornton UBT - Add a ToString to ProjectFile.Source file to help with debugger watch presentation Change 3535376 by Graeme.Thornton VSCode - Added build jobs for C# projects - Linked launch tasks to relevant build task Change 3537083 by Ben.Marsh EC: Change P4 swarm links to start at the changelist for a build. Change 3537368 by Graeme.Thornton Fix for crash in FSignedArchiveReader when multithreading is disabled Change 3537550 by Graeme.Thornton Fixed a crash in the taskgraph when running single threaded Change 3537922 by Steve.Robb Missing PF_ATC_RGBA_I added to FOREACH_ENUM_EPIXELFORMAT. Change 3539691 by Graeme.Thornton VSCode - Various updates to get PC and Mac C++ projects building and debugging. - Some other changes to C# setup to allow compilation. Debugging doesn't work. Change 3539775 by Ben.Marsh Plugins: Various fixes to settings for enabling plugins. * Fix crash on startup when trying to disable a missing plugin (was keeping pointers to elements in the project's plugin reference array, which may be modified if a plugin is disabled). * Revert fix to set PluginDescriptor.bRequiresBuildPlatform = true by default. This was the originally intended behavior, but it was accidentally defaulted to false during serialization unless specified in the .uplugin file. Many plugins may rely on this behavior (they may not declare asset classes otherwise, for example, which could result in loss of data), so change the default value to false instead. Also fixes popups to disable platform-specific plugins if platform SDKs are not installed. * Fix plugins which are referenced but do not exist not showing the appropriate prompt to disable them. Change 3540788 by Ben.Marsh UBT: Add support for declaring custom pre-build steps and post-build steps from .target.cs files. Similarly to the custom build steps configurable from .uproject and .uplugin files, these specify commands which will be executed by the host platform's shell before or after a build. The following variables are expanded within the list of commands before execution: $(EngineDir), $(ProjectDir), $(TargetName), $(TargetPlatform), $(TargetConfiguration), $(TargetType), $(ProjectFile). Example usage: public class UnrealPakTarget : TargetRules { public UnrealPakTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LinkType = TargetLinkType.Monolithic; LaunchModuleName = "UnrealPak"; if(HostPlatform == UnrealTargetPlatform.Win64) { PreBuildSteps.Add("echo Before building:"); PreBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)"); PostBuildSteps.Add("echo After building!"); PostBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)"); } } } Change 3541664 by Graeme.Thornton VSCode - Add problemMatcher tag to cpp build targets Change 3541732 by Graeme.Thornton VSCode - Change UBT command line switch to "-vscode" for simplicity Change 3541967 by Graeme.Thornton VSCode - Fixes for Mac/Linux build steps Change 3541968 by Ben.Marsh CRP: Pass through the EnabledPlugins element in crash context XML files. #jira UE-46912 Change 3542519 by Ben.Marsh UBT: Add chain of references to error messages when configuring plugins. Change 3542523 by Ben.Marsh UBT: Add more useful error message when attempt to parse a JSON object fails. Change 3542658 by Ben.Marsh UBT: Include a chain of references when reporting errors instantiating modules. Change 3543432 by Ben.Marsh Plugins: Fix plugins which are enabled by default not being enabled unless a project file is set. Change 3543436 by Ben.Marsh UBT: Prevent recursing through the same module more than once when building out the referenced modules. Produces much shorter reference chains when something fails. Change 3543536 by Ben.Marsh UBT: Downgrade message about redundant plugin references to a warning. Change 3543871 by Gil.Gribb UE4 - Fixed a critical crash bug with non-EDL loading from pak files. Change 3543924 by Robert.Manuszewski Fixed a crash on UnrealFrontend startup caused by re-assembling GC token stream for one of the classes. +Small optimization to token stream generation code. Change 3544469 by Jin.Zhang Crashes page displays the list of plugins from the crash context #rb Change 3544608 by Steve.Robb Fix for nativized generated code. #jira UE-47452 Change 3544612 by Ben.Marsh Add callback into FMacPlatformMisc::PumpMessages() from FMacPlatformApplicationMisc::PumpMessages(). #jira UE-47449 Change 3545954 by Gil.Gribb Fixed a critical crash bug relating to a race condition in async package summary reading. Change 3545968 by Ben.Marsh UAT: Fix incorrect username in BuildGraph <Submit> task. Should use the username from the Perforce environment, not assume the logged in user name is the same. #jira UE-47419 Change 3545976 by Ben.Marsh EC: Delete the AutoSDK client if the directory doesn't exist. When we format build machines, we need to force everything to be resynced from scratch. Change 3546185 by Ben.Marsh Hacky fix for deployment on IOS/TVOS. Since deployment directly references the NonUFS manifest files that are written out, merge all the SystemNonUFS files back into the NonUFS list after the regular NonUFS files have been remapped. Change 3547084 by Gil.Gribb Fixed a critical race condition in the new async loader. This was only reproducible on IOS, but may affect other platforms. Change 3547968 by Gil.Gribb Fixed critical race which potentially could cause a crash in the pak precacher. Change 3504722 by Ben.Marsh BuildGraph: Improved tracing for error messages. All errors are now propagated as exceptions, and are tagged with additional context information about the task currently being run. For example, throwing new AutomationException("Unable to write foo.txt") from SetVersionTask.Execute is now displayed in the log as: ERROR: Unable to write to foo.txt while executing <SetVersion Change="0" CompatibleChange="0" Branch="Unknown" Promoted="True" /> at Engine\Build\InstalledEngineBuild.xml(91) (see D:\P4 UE4\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace) Change 3512255 by Ben.Marsh Rename FPaths functions with a "Game" prefix (GameDir(), GameContentDir(), etc...) to have a "Project" prefix (ProjectDir(), ProjectContentDir(), etc...) for clarity with non-game uses of UE4. Old functions still exist but are deprecated. Change 3512332 by Ben.Marsh Rename "Game" functions in FApp to be "Project" functions (FApp::GetGameName() -> FApp::GetProjectName(), etc...) for clarity with non-game uses of UE4. Change 3512393 by Ben.Marsh Rename FPaths::GameLogDir() to FPaths::ProjectLogDir(). Change 3513452 by Ben.Marsh Plugins: Rename EPluginLoadedFrom::GameProject to EPluginLoadedFrom::Project. Change 3516262 by Ben.Marsh Add support for a "Mods" folder distinct from the project's "Plugins" folder, instead of using the bIsMod flag on the plugin descriptor. * Mods are enumerated similarly to regular plugins, but IPlugin::GetType() will return EPluginType::Mod. * The DLCName parameter to BuildCookRun and the cooker now correctly finds any plugin in the Plugins or Mods directory (or any subfolders). Change 3517565 by Ben.Marsh Remove fixed engine version numbers from OSS plugins. Change 3518005 by Ben.Marsh UAT: Remove the bUFSFile parameter from DeployLowerCaseFilenames(). Every platform returns false if the argument is false. Change 3518054 by Ben.Marsh UAT: Use an enum to direct whether all directories should be searched when finding files to stage, rather than a bool. Having so many optional boolean arguments makes code unreadable and refactoring hard. Change 3524496 by Ben.Marsh Start moving GUI application code into a separate static platform class, hopefully ultimately removing it from Core. Change 3524641 by Ben.Marsh Move more functionality related to windowed/graphical applications into FPlatformApplicationMisc. Change 3528723 by Steve.Robb MoveTemp now static asserts if passed a const reference or rvalue. MoveTempIfPossible still follows the old (std::move) rule, which is useful for templates where the nature of the argument is not obvious. Fixes to violations of these new rules. Change 3528876 by Ben.Marsh Move FPlatformMisc::ClipboardCopy and FPlatformMisc::ClipboardPaste to FPlatformApplicationMisc::ClipboardCopy and FPlatformApplicationMisc::ClipboardPaste. Change 3529073 by Ben.Marsh Add script to package ShooterGame for any platforms. Change 3531493 by Ben.Marsh Update platform-specific plugins to declare the target platforms they support. Change 3531611 by Ben.Marsh UAT: Add a ResavePluginDescriptors command, which resaves all plugin descriptors under a given folder, removing any outdated fields and rewrites them in a consistent style. Many plugins in the wild contain redundant or no-longer used fields due to using our plugins as templates. Change 3531868 by Ben.Marsh Resaving project descriptors to remove invalid fields. Change 3531983 by Ben.Marsh UAT: Simplify logic for staging code, and add validation against shipping files in restricted folders. * Added a new SystemNonUFS type for staged files, which excludes files from being remapped or renamed by the platform layer. * Replaced the DeplyomentContext.StageFiles() function with simpler overloads for particular use cases (options for remapping are replaced with the SystemNonUFS file type) * Config entries in the [Staging] category in DefaultGame.ini file allow remapping one directory to another, so restricted content can be made public in packaged builds (Example syntax: +RemapDirectory=(From="Foo/NoRedist", To="Foo")) * An error is output if any restricted folder names other than the output platform are in the staged output. Change 3540315 by Ben.Marsh UAT: Moving StreamCopyDescription command into a NotForLicensees folder, since it's only meant to be used by engine developers. Change 3542410 by Ben.Marsh UBT: Deprecate accessing properties through BuildConfiguration.* or UEBuildConfiguration.* from .target.cs files. These have been aliases to the current TargetRules instance for several releases already. Change 3543018 by Ben.Marsh UBT: Deprecate the BuildConfiguration and UEBuildConfiguration aliases from the ModuleRules class. These have been implemented as an alias ot the ReadOnlyTargetRules instance passed to the constructor for several engine versions. Change 3544371 by Steve.Robb Fixes to TSet_Add and TMap_Add BPs. #jira UE-47441 [CL 3548391 by Ben Marsh in Main branch]
2017-07-21 12:42:36 -04:00
if (!ServerDictionaryPath.StartsWith(FPaths::ProjectDir()) || !ClientDictionaryPath.StartsWith(FPaths::ProjectDir()))
{
const TCHAR* Msg = TEXT("DictionaryFile not allowed to use ../ paths to escape game directory.");
if (bFailFatal)
{
LowLevelFatalError(TEXT("%s"), Msg);
}
else
{
UE_LOG(OodleNetworkHandlerComponentLog, Warning, TEXT("%s"), Msg);
}
bSuccess = false;
}
}
if (bSuccess)
{
OutServerDictionary = ServerDictionaryPath;
OutClientDictionary = ClientDictionaryPath;
}
else
{
OutServerDictionary = TEXT("");
OutClientDictionary = TEXT("");
}
return bSuccess;
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
#if !UE_BUILD_SHIPPING || OODLE_DEV_SHIPPING
bool OodleNetworkHandlerComponent::FindFallbackDictionaries(FString& OutServerDictionary, FString& OutClientDictionary,
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
bool bTestOnly/*=false*/)
{
bool bSuccess = false;
OutServerDictionary = TEXT("");
OutClientDictionary = TEXT("");
// First test the normal dictionary config paths
FString DefaultServerDicPath;
FString DefaultClientDicPath;
IFileManager& FileMan = IFileManager::Get();
bSuccess = GetDictionaryPaths(DefaultServerDicPath, DefaultClientDicPath, false);
bSuccess = bSuccess && FileMan.FileExists(*DefaultServerDicPath);
bSuccess = bSuccess && FileMan.FileExists(*DefaultClientDicPath);
if (bSuccess)
{
OutServerDictionary = DefaultServerDicPath;
OutClientDictionary = DefaultClientDicPath;
}
// If either of the default dictionaries do not exist, do a more speculative search
else
{
TArray<FString> DictionaryList;
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3548365) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3494741 by Steve.Robb Generated code size savings. #jira UE-43048 Change 3495484 by Steve.Robb Fix for generated indices of static arrays when saving configs. Change 3497926 by Robert.Manuszewski Removed FPackageFileSummary's CompressedChunks array as it was no longer being used by anything. Change 3498077 by Robert.Manuszewski Only use the recursion guard in async loading code when the event driven loader is enabled. Change 3498112 by Ben.Marsh UBT: Respect the option to not create debug info in the Android toolchain. This option is already being respected by the compiler, but the linker adds debug info of its own. Change 3500239 by Robert.Manuszewski Made sure the Super Class token stream is also locked when assembling Class token stream with async loading thread enabled. This to to prevent race conditions when loading BP classes. Change 3500395 by Steve.Robb Extra codegen savings when not in hot reload. Change 3501004 by Steve.Robb EObjectFlags now have constexpr operators. Change 3502079 by Ben.Marsh UBT: Pad multi-line error messages so that they align under the prefix for the first line, and include the timestamp if necessary. Change 3502527 by Steve.Robb Fix for zero-sized array compile error in generated code when all functions are editor-only. Change 3502542 by Ben.Marsh UAT: Remove the custom source parameter from log functions, and add support for a customizable indent instead. Change 3502868 by Steve.Robb Workaround for inefficient generated code with stateless lambdas on Clang. Change 3503550 by Steve.Robb Another generated code lambda optimization. Change 3503582 by Ben.Marsh BuildGraph: Add support for nullable parameter types. Change 3504424 by Steve.Robb New AllOf, AnyOf and NoneOf algorithms. Change 3504712 by Ben.Marsh UAT: Less spammy log and error output from UAT. * Callstacks for AutomationExceptions are suppressed by default but still included in the log (the path to the log is noted in console output with the message from the exception). * Add a mechanism for any exceptions to be caught and rethrown with additional lines of context (CommandUtils.AddContext()) that will be appended to the error output by UAT. Avoids decaying the exception type or masking the inner exception message while still adding additional information. * AggregateExceptions resulting from exceptions on child threads are automatically unwrapped (full details are still appended to the log) * Name of the calling function is not included in console output by default, but still included in the log. Change 3504808 by Ben.Marsh UAT: Suppress P4 output when running a recursive instance of UAT. Change 3505044 by Steve.Robb Code generation improved for TCppClassType code. Change 3505485 by Ben.Marsh Fix deterministic cooking issue; always use a pseudo-random number stream when compiling a module. Change 3505699 by Ben.Marsh Plugins: Store the bEnabledByDefault flag exactly as it was read from disk rather than collapsing it to an absolute value based on the default for the location it was read from. This allows loading/saving plugin descriptors without any knowledge of whether they are game or engine plugins. Change 3506055 by Ben.Marsh UAT: Add a class to apply a log indent for the lifetime of an object (ScopedLogIndent), and use it to apply an indent to MegaXGE/ParallelExecutor output. Change 3507745 by Robert.Manuszewski Moved FSimpleObjectReferenceCollectorArchive and FSimpleObjectReferenceCollectorArchive to be internal archives used only by FReferenceCollector so that they are constructed only once per GC task instead of potentially multiple times per GC (as was the case with UDataTables and BlueprintGeneratedClasses). Change 3507911 by Ben.Marsh Plugins: Minor changes to plugin descriptors. * Add a distinct setting for an unspecified EnabledByDefault setting in plugin descriptors. * Add a function to IPlugin to determine the effective EnabledByDefault setting, based on where the plugin was loaded from. Change 3508669 by Ben.Marsh EC: Parse multi-line messages from UBT and UAT. Change 3508691 by Ben.Marsh Fix double-spacing of cook stats. Change 3509245 by Steve.Robb UHT makefiles removed. Flag audit removed. Change 3509275 by Steve.Robb Fix for mismatched stat categories in AudioMixer. #jira UE-46129 Change 3509289 by Robert.Manuszewski Custom Version Container will no longer be always constructed in FArchive constructor. This reduces the number of the Custom Version Container allocations considerably. Change 3509294 by Robert.Manuszewski UDataTable::AddReferencedObjects will no longer try to iterate over the RowMap if there's no UObject references in it. Change 3509312 by Steve.Robb GitHub# 3679: Add TArray constructor that takes a raw pointer and a count Check improved for Append() to allow nullptr in empty ranges, and added to new constructor too. #jira UE-46136 Change 3509396 by Steve.Robb GitHub# 3676: Fix TUnion operator<< compile error #jira UE-46099 Change 3509633 by Steve.Robb Fix for line numbers on multiline macros. Change 3509938 by Gil.Gribb UE4 - Fix rare assert involving cancelled precache requests and non-pak-file loading. Change 3510593 by Daniel.Lamb Fixed up unsoilicited files getting populated with files which aren't finished being created yet. #test None Change 3510594 by Daniel.Lamb Fixed up temp files directory for patching. Thanks David Yerkess @ Milestone #review@Ben.Marsh Change 3511628 by Ben.Marsh PR #3707: Fixed UBT stack size (Contributed by gildor2) Change 3511808 by Ben.Marsh Optimize checks for whether the game project contains source code. Now stops as soon as the first file is found and ignores directories beginning with a '.' character (eg. .git) #jira UE-46540 Change 3512017 by Ben.Marsh Plugins: Deprecate the QueryStatusForAllPlugins() function; the same functionality is available via the IPlugin interface. Change 3513935 by Steve.Robb Reverted array iteration in FPropertyNode::PropagatePropertyChange as this is now covered in TProperty::InitializeValueInternal() as of CL# 3293477. Change 3514142 by Steve.Robb MemoryProfiler2 added to generated solution. Change 3516463 by Ben.Marsh Plugins: Create a manifest for each PAK file containing all the plugin descriptors in one place. Eliminates need to recurse through directories and read separate multiple files in serial at startup, and allows reading all plugin descriptors with one read. The "Mods" directory is excluded from the manifest, since these are intended to be installed separately by the user. Change 3517860 by Ben.Marsh PR #3727: FString Dereference Fixes (Contributed by jovisgCL) Change 3517967 by Ben.Marsh Suppress additional system error dialogs when loading DLLs if -unnattended is on the command line. Change 3518070 by Steve.Robb Disable Binned2 stats in shipping non-editor builds. Change 3520079 by Steve.Robb Fixed bad codegen TAssetPtrs being passed into BlueprintImplementableEvent functions. #jira UE-24034 Change 3520080 by Robert.Manuszewski Made max package summary size to be configurable with ini setting Change 3520083 by Steve.Robb Force a GC after hot reload to clean up reinstanced objects which may still tick. #jira UE-40421 Change 3520480 by Robert.Manuszewski Improved assert message when the initial package read request was too small. Change 3520590 by Graeme.Thornton SignedArchiveReader optimizations - Loads more stats - Stop chunk cache worker from waking up continuously to poll for work. Only wake up when triggered by the archive reader - Signed archive reader just yields when waiting for buffers to finish loading, rather than sleeping for some arbitrary amount of time - Track the number of pending read requests in an atomic counter, to save having to lock the request queue to check for new entries Change 3521023 by Graeme.Thornton Remove spin from signed archive reader. Main thread waits on an event triggered by the chunk worker to indicate that new chunks are ready for processing Change 3521787 by Ben.Marsh PR #3736: Small static code analysis fixes (Contributed by jovisgCL) Change 3521789 by Ben.Marsh PR #3735: Fix case sensitivity issue in FWindowsPlatformProcess::IsApplicationRunning. (Contributed by samhocevar) Change 3524721 by Ben.Marsh Move Linux SDL initialization into FLinuxPlatformApplicationMisc. Attempting to move functionality related to interactive applications (graphics, input, etc...) into a separate place, so it can ultimately be moved out of Core. Change 3524741 by Ben.Marsh Move PumpMessages() into FPlatformApplicationMisc. Change 3525399 by Ben.Marsh UGS: Use the default Perforce server port when opening P4V if there is not one set in the environment. Change 3525743 by Ben.Marsh UAT: Add a parameter to allow updating version files without updating Version.h, to allow faster link times on incremental builds. Change 3525746 by Ben.Marsh EC: Include the clobber option on new workspaces, to allow overriding version files when syncing. Change 3526453 by Ben.Marsh UGS: Do not generate project files when syncing precompiled binaries. Change 3527045 by Ben.Marsh Fix hot reload generating import libraries without DLLs. Now that they are produced by separate actions by default, it was removing DLLs from the action graph due to the bSkipLinkingWhenNothingToCompile setting. Change 3527420 by Ben.Marsh UGS: Add additional search paths for UGS config files, and fix a few cosmetic issues (inability to display ampersands in tools menu, showing changelist -1 when running a tool without syncing). Config files are now read from: Engine/Programs/UnrealGameSync/UnrealGameSync.ini Engine/Programs/UnrealGameSync/NotForLicensees/UnrealGameSync.ini If a project is selected: <ProjectDir>/Build/UnrealGameSync.ini <ProjectDir>/Build/NotForLicensees/UnrealGameSync.ini If the .uprojectdirs file is selected: Engine/Programs/UnrealGameSync/DefaultProject.ini Engine/Programs/UnrealGameSync/NotForLicensees/DefaultProject.ini Change 3528063 by Ben.Marsh Fix non-thread safe construction of FPluginManager singleton. Length of time spent in the constructor resulted in multiple instances being constructed at startup, making the time to enumerate plugins on slow media significantly worse. Change 3528415 by Ben.Marsh UAT: Remove \r characters from the end of multiline log messages. Change 3528427 by Ben.Marsh EC: Fix spaces being converted to tabs at start of line in failure emails (by Gmail), and wrap following lines at the same indent. Change 3528485 by Ben.Marsh EC: Remove zero-width word break characters from slashes in notification emails; can cause really hard to debug problems when copy pasted into other places. Change 3528505 by Steve.Robb PR #3755: MallocProfiler - Remove subfolder from profiling save directory (Contributed by Josef-CL) #jira UE-46819 Change 3528772 by Robert.Manuszewski Enabling actor and blueprint clustering in ShooterGame Change 3528786 by Robert.Manuszewski PR #3760: Fix typo (Contributed by jesseyeh) Change 3528792 by Steve.Robb PR #3764: MallocProfiler - Refactoring Scopelock (Contributed by Josef-CL) #jira UE-46962 Change 3528941 by Robert.Manuszewski Fixed lazy object pointers not being updated for streaming sub-levels in PIE. Fixed lazy pointers returning object that is still being loaded which could lead to undefined behavior when client code started modifying the returned object. #jira UE-44996 Change 3530241 by Ben.Marsh UAT: Only pass -submit or -nosubmit to child instances of UAT if they were specified on the original command line. BuildCookRun uses this flag to determine whether to submit, rather than just whether to allow submitting, so we shouldn't pass an inferred value. Change 3531377 by Ben.Marsh Plugins: Allow plugins to specify a list of supported target platforms, which is propagated to any .uproject file that enables it. This has several advantages over the per-module platform whitelist/blacklist: * Platform-specific .uplugin files can now be excluded when staging other platforms. Previously, it was only possible to determine which platforms a plugin supports by reading the plugin descriptor itself. Now that information is copied into the .uproject file, so the runtime knows which plugins to ignore. * References to dependent plugins from platform-specific plugins can now be eliminated. * Plugins containing content can now be unambiguously disabled on a per-platform basis (having no modules for a platform does not confer that a plugin doesn't support that platform; now it is possible to specify supported platforms explicitly). * The editor can load any plugins without having to whitelist supported editor host platforms. UE4 targets which support loading plugins for target platforms can set TargetRules.bIncludePluginsForTargetPlatforms (true for the editor by default, false for any other target types). This defines the LOAD_PLUGINS_FOR_TARGET_PLATFORMS macro at runtime, which allows the plugin system to filter which plugins to look for at runtime. Any .uproject file will be updated at startup to contain the list of supported platforms for each referenced plugin if necessary. Change 3531502 by Jin.Zhang Add support for GPUCrash #rb Change 3531664 by Ben.Marsh UBT: Change output format from C# JSON writer to match output by the engine. Change 3531848 by Ben.Marsh UAT: Add script to resaving all project descriptors under a folder, embedding information for any supported platforms for the plugins they enable. Change 3531869 by Ben.Marsh UAT: Add parameter to the ResaveProjectDescriptors command to update the engine association field. Change 3532474 by Ben.Marsh UBT: Use the same mechanism as UAT for logging exceptions. Change 3532734 by Graeme.Thornton Initial VSCode Support - Tasks generated for building all game/engine/program targets - Debugging support for targets on Win64 Change 3532789 by Steve.Robb FScriptSet::Add and TScriptMap::Add now replace the element, matching the behavior of TSet and TMap. Set_Add and Map_Add no longer have a return value. FScriptSet::Find and FScriptMap::Find functions are now FindIndex. FScriptSetHelper::FindElementFromHash is now FindElementIndexFromHash. Change 3532845 by Steve.Robb Obsolete UHT settings deleted. Change 3532875 by Graeme.Thornton VSCode - Add debug targets for different target configurations - Choose between VS debugger (windows) and GDB (mac/linux) Change 3532906 by Graeme.Thornton VSCode - Point all builds directly at UBT rather than the batch files - Adjust mac build tasks to run through mono Change 3532924 by Ben.Marsh UAT: Set the UAT working directory immediately on startup. This ensures that any command line arguments containing paths are resolved consistently to the branch root. Change 3535234 by Graeme.Thornton VSCode - Pass intellisense system a list of paths to use for header resolution Change 3535247 by Graeme.Thornton UBT - Add a ToString to ProjectFile.Source file to help with debugger watch presentation Change 3535376 by Graeme.Thornton VSCode - Added build jobs for C# projects - Linked launch tasks to relevant build task Change 3537083 by Ben.Marsh EC: Change P4 swarm links to start at the changelist for a build. Change 3537368 by Graeme.Thornton Fix for crash in FSignedArchiveReader when multithreading is disabled Change 3537550 by Graeme.Thornton Fixed a crash in the taskgraph when running single threaded Change 3537922 by Steve.Robb Missing PF_ATC_RGBA_I added to FOREACH_ENUM_EPIXELFORMAT. Change 3539691 by Graeme.Thornton VSCode - Various updates to get PC and Mac C++ projects building and debugging. - Some other changes to C# setup to allow compilation. Debugging doesn't work. Change 3539775 by Ben.Marsh Plugins: Various fixes to settings for enabling plugins. * Fix crash on startup when trying to disable a missing plugin (was keeping pointers to elements in the project's plugin reference array, which may be modified if a plugin is disabled). * Revert fix to set PluginDescriptor.bRequiresBuildPlatform = true by default. This was the originally intended behavior, but it was accidentally defaulted to false during serialization unless specified in the .uplugin file. Many plugins may rely on this behavior (they may not declare asset classes otherwise, for example, which could result in loss of data), so change the default value to false instead. Also fixes popups to disable platform-specific plugins if platform SDKs are not installed. * Fix plugins which are referenced but do not exist not showing the appropriate prompt to disable them. Change 3540788 by Ben.Marsh UBT: Add support for declaring custom pre-build steps and post-build steps from .target.cs files. Similarly to the custom build steps configurable from .uproject and .uplugin files, these specify commands which will be executed by the host platform's shell before or after a build. The following variables are expanded within the list of commands before execution: $(EngineDir), $(ProjectDir), $(TargetName), $(TargetPlatform), $(TargetConfiguration), $(TargetType), $(ProjectFile). Example usage: public class UnrealPakTarget : TargetRules { public UnrealPakTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LinkType = TargetLinkType.Monolithic; LaunchModuleName = "UnrealPak"; if(HostPlatform == UnrealTargetPlatform.Win64) { PreBuildSteps.Add("echo Before building:"); PreBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)"); PostBuildSteps.Add("echo After building!"); PostBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)"); } } } Change 3541664 by Graeme.Thornton VSCode - Add problemMatcher tag to cpp build targets Change 3541732 by Graeme.Thornton VSCode - Change UBT command line switch to "-vscode" for simplicity Change 3541967 by Graeme.Thornton VSCode - Fixes for Mac/Linux build steps Change 3541968 by Ben.Marsh CRP: Pass through the EnabledPlugins element in crash context XML files. #jira UE-46912 Change 3542519 by Ben.Marsh UBT: Add chain of references to error messages when configuring plugins. Change 3542523 by Ben.Marsh UBT: Add more useful error message when attempt to parse a JSON object fails. Change 3542658 by Ben.Marsh UBT: Include a chain of references when reporting errors instantiating modules. Change 3543432 by Ben.Marsh Plugins: Fix plugins which are enabled by default not being enabled unless a project file is set. Change 3543436 by Ben.Marsh UBT: Prevent recursing through the same module more than once when building out the referenced modules. Produces much shorter reference chains when something fails. Change 3543536 by Ben.Marsh UBT: Downgrade message about redundant plugin references to a warning. Change 3543871 by Gil.Gribb UE4 - Fixed a critical crash bug with non-EDL loading from pak files. Change 3543924 by Robert.Manuszewski Fixed a crash on UnrealFrontend startup caused by re-assembling GC token stream for one of the classes. +Small optimization to token stream generation code. Change 3544469 by Jin.Zhang Crashes page displays the list of plugins from the crash context #rb Change 3544608 by Steve.Robb Fix for nativized generated code. #jira UE-47452 Change 3544612 by Ben.Marsh Add callback into FMacPlatformMisc::PumpMessages() from FMacPlatformApplicationMisc::PumpMessages(). #jira UE-47449 Change 3545954 by Gil.Gribb Fixed a critical crash bug relating to a race condition in async package summary reading. Change 3545968 by Ben.Marsh UAT: Fix incorrect username in BuildGraph <Submit> task. Should use the username from the Perforce environment, not assume the logged in user name is the same. #jira UE-47419 Change 3545976 by Ben.Marsh EC: Delete the AutoSDK client if the directory doesn't exist. When we format build machines, we need to force everything to be resynced from scratch. Change 3546185 by Ben.Marsh Hacky fix for deployment on IOS/TVOS. Since deployment directly references the NonUFS manifest files that are written out, merge all the SystemNonUFS files back into the NonUFS list after the regular NonUFS files have been remapped. Change 3547084 by Gil.Gribb Fixed a critical race condition in the new async loader. This was only reproducible on IOS, but may affect other platforms. Change 3547968 by Gil.Gribb Fixed critical race which potentially could cause a crash in the pak precacher. Change 3504722 by Ben.Marsh BuildGraph: Improved tracing for error messages. All errors are now propagated as exceptions, and are tagged with additional context information about the task currently being run. For example, throwing new AutomationException("Unable to write foo.txt") from SetVersionTask.Execute is now displayed in the log as: ERROR: Unable to write to foo.txt while executing <SetVersion Change="0" CompatibleChange="0" Branch="Unknown" Promoted="True" /> at Engine\Build\InstalledEngineBuild.xml(91) (see D:\P4 UE4\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace) Change 3512255 by Ben.Marsh Rename FPaths functions with a "Game" prefix (GameDir(), GameContentDir(), etc...) to have a "Project" prefix (ProjectDir(), ProjectContentDir(), etc...) for clarity with non-game uses of UE4. Old functions still exist but are deprecated. Change 3512332 by Ben.Marsh Rename "Game" functions in FApp to be "Project" functions (FApp::GetGameName() -> FApp::GetProjectName(), etc...) for clarity with non-game uses of UE4. Change 3512393 by Ben.Marsh Rename FPaths::GameLogDir() to FPaths::ProjectLogDir(). Change 3513452 by Ben.Marsh Plugins: Rename EPluginLoadedFrom::GameProject to EPluginLoadedFrom::Project. Change 3516262 by Ben.Marsh Add support for a "Mods" folder distinct from the project's "Plugins" folder, instead of using the bIsMod flag on the plugin descriptor. * Mods are enumerated similarly to regular plugins, but IPlugin::GetType() will return EPluginType::Mod. * The DLCName parameter to BuildCookRun and the cooker now correctly finds any plugin in the Plugins or Mods directory (or any subfolders). Change 3517565 by Ben.Marsh Remove fixed engine version numbers from OSS plugins. Change 3518005 by Ben.Marsh UAT: Remove the bUFSFile parameter from DeployLowerCaseFilenames(). Every platform returns false if the argument is false. Change 3518054 by Ben.Marsh UAT: Use an enum to direct whether all directories should be searched when finding files to stage, rather than a bool. Having so many optional boolean arguments makes code unreadable and refactoring hard. Change 3524496 by Ben.Marsh Start moving GUI application code into a separate static platform class, hopefully ultimately removing it from Core. Change 3524641 by Ben.Marsh Move more functionality related to windowed/graphical applications into FPlatformApplicationMisc. Change 3528723 by Steve.Robb MoveTemp now static asserts if passed a const reference or rvalue. MoveTempIfPossible still follows the old (std::move) rule, which is useful for templates where the nature of the argument is not obvious. Fixes to violations of these new rules. Change 3528876 by Ben.Marsh Move FPlatformMisc::ClipboardCopy and FPlatformMisc::ClipboardPaste to FPlatformApplicationMisc::ClipboardCopy and FPlatformApplicationMisc::ClipboardPaste. Change 3529073 by Ben.Marsh Add script to package ShooterGame for any platforms. Change 3531493 by Ben.Marsh Update platform-specific plugins to declare the target platforms they support. Change 3531611 by Ben.Marsh UAT: Add a ResavePluginDescriptors command, which resaves all plugin descriptors under a given folder, removing any outdated fields and rewrites them in a consistent style. Many plugins in the wild contain redundant or no-longer used fields due to using our plugins as templates. Change 3531868 by Ben.Marsh Resaving project descriptors to remove invalid fields. Change 3531983 by Ben.Marsh UAT: Simplify logic for staging code, and add validation against shipping files in restricted folders. * Added a new SystemNonUFS type for staged files, which excludes files from being remapped or renamed by the platform layer. * Replaced the DeplyomentContext.StageFiles() function with simpler overloads for particular use cases (options for remapping are replaced with the SystemNonUFS file type) * Config entries in the [Staging] category in DefaultGame.ini file allow remapping one directory to another, so restricted content can be made public in packaged builds (Example syntax: +RemapDirectory=(From="Foo/NoRedist", To="Foo")) * An error is output if any restricted folder names other than the output platform are in the staged output. Change 3540315 by Ben.Marsh UAT: Moving StreamCopyDescription command into a NotForLicensees folder, since it's only meant to be used by engine developers. Change 3542410 by Ben.Marsh UBT: Deprecate accessing properties through BuildConfiguration.* or UEBuildConfiguration.* from .target.cs files. These have been aliases to the current TargetRules instance for several releases already. Change 3543018 by Ben.Marsh UBT: Deprecate the BuildConfiguration and UEBuildConfiguration aliases from the ModuleRules class. These have been implemented as an alias ot the ReadOnlyTargetRules instance passed to the constructor for several engine versions. Change 3544371 by Steve.Robb Fixes to TSet_Add and TMap_Add BPs. #jira UE-47441 [CL 3548391 by Ben Marsh in Main branch]
2017-07-21 12:42:36 -04:00
FileMan.FindFilesRecursive(DictionaryList, *FPaths::ProjectDir(), TEXT("*.udic"), true, false);
if (DictionaryList.Num() > 0)
{
// Sort the list alphabetically (case-insensitive)
DictionaryList.Sort();
// Very simple matching - anything 'server/output' is a server dictionary, anything 'client/input' is a client dictionary
int32 FoundServerIdx = DictionaryList.IndexOfByPredicate(
[](const FString& CurEntry)
{
return CurEntry.Contains(TEXT("Server")) || CurEntry.Contains(TEXT("Output"));
});
int32 FoundClientIdx = DictionaryList.IndexOfByPredicate(
[](const FString& CurEntry)
{
return CurEntry.Contains(TEXT("Client")) || CurEntry.Contains(TEXT("Input"));
});
bSuccess = FoundServerIdx != INDEX_NONE && FoundClientIdx != INDEX_NONE;
if (!bTestOnly)
{
UE_LOG(OodleNetworkHandlerComponentLog, Log,
TEXT("Searched for Oodle dictionary files, and selected the following non-default dictionaries:"));
}
if (bSuccess)
{
OutServerDictionary = DictionaryList[FoundServerIdx];
OutClientDictionary = DictionaryList[FoundClientIdx];
}
else
{
// If all else fails, use any found dictionary, or just use the first listed dictionary, for both client/server
int32 DicIdx = FMath::Max3(0, FoundServerIdx, FoundClientIdx);
OutServerDictionary = DictionaryList[DicIdx];
OutClientDictionary = DictionaryList[DicIdx];
bSuccess = true;
if (!bTestOnly)
{
UE_LOG(OodleNetworkHandlerComponentLog, Log, TEXT("WARNING: Using the same dictionary for both server/client!"));
}
}
if (!bTestOnly)
{
UE_LOG(OodleNetworkHandlerComponentLog, Log, TEXT(" Server: %s"), *OutServerDictionary);
UE_LOG(OodleNetworkHandlerComponentLog, Log, TEXT(" Client: %s"), *OutClientDictionary);
}
}
}
return bSuccess;
}
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
void OodleNetworkHandlerComponent::InitializePacketLogs()
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
{
// @todo #JohnB: Convert this code so that just one capture file is used for all connections, per session
// (could set it up much like the dictionary sharing code)
// Downside, is potential for corruption. Lots of files is a bit unwieldy, yet very stable.
if (bCaptureMode && Handler->Mode == Handler::Mode::Server && InPacketLog == nullptr && OutPacketLog == nullptr)
{
IPlatformFile& PlatformFile = FPlatformFileManager::Get().GetPlatformFile();
FString ReadOutputLogDirectory = FPaths::Combine(*GOodleSaveDir, TEXT("Server"));
FString BaseFilename;
#if OODLE_HANDLER_VERBOSE_LOG
UE_LOG(OodleNetworkHandlerComponentLog, Log, TEXT("ReadOutputLogDirectory : %s"), *ReadOutputLogDirectory );
#endif
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
PlatformFile.CreateDirectoryTree(*ReadOutputLogDirectory);
PlatformFile.CreateDirectoryTree(*FPaths::Combine(*ReadOutputLogDirectory, TEXT("Input")));
PlatformFile.CreateDirectoryTree(*FPaths::Combine(*ReadOutputLogDirectory, TEXT("Output")));
GConfig->GetString(OODLE_INI_SECTION, TEXT("PacketLogFile"), BaseFilename, GEngineIni);
BaseFilename = FPaths::GetBaseFilename(BaseFilename);
BaseFilename = BaseFilename + TEXT("_") + FApp::GetBranchName() + TEXT("_") +
*FString::Printf(TEXT("%d"), FEngineVersion::Current().GetChangelist()) + TEXT("_") +
*FString::Printf(TEXT("%d"), FPlatformProcess::GetCurrentProcessId()) + TEXT("_") +
FDateTime::Now().ToString();
FString PreExtInFilePath = FPaths::Combine(*ReadOutputLogDirectory, TEXT("Input"),
*(BaseFilename + TEXT("_Input")));
FString PreExtOutFilePath = FPaths::Combine(*ReadOutputLogDirectory, TEXT("Output"),
*(BaseFilename + TEXT("_Output")));
FString InPath = PreExtInFilePath + CAPTURE_EXT;
FString OutPath = PreExtOutFilePath + CAPTURE_EXT;
// Ensure the In/Out filenames are unique
for (int32 i=1; PlatformFile.FileExists(*InPath) || PlatformFile.FileExists(*OutPath); i++)
{
InPath = PreExtInFilePath + FString::Printf(TEXT("_%i"), i) + CAPTURE_EXT;
OutPath = PreExtOutFilePath + FString::Printf(TEXT("_%i"), i) + CAPTURE_EXT;
}
FArchive* InArc = IFileManager::Get().CreateFileWriter(*InPath);
FArchive* OutArc = (InArc != nullptr ? IFileManager::Get().CreateFileWriter(*OutPath) : nullptr);
InPacketLog = (InArc != nullptr ? new FPacketCaptureArchive(*InArc) : nullptr);
OutPacketLog = (OutArc != nullptr ? new FPacketCaptureArchive(*OutArc) : nullptr);
if (InPacketLog != nullptr && OutPacketLog != nullptr)
{
InPacketLog->SerializeCaptureHeader();
OutPacketLog->SerializeCaptureHeader();
}
else
{
LowLevelFatalError(TEXT("Failed to create files '%s' and '%s'"), *InPath, *OutPath);
}
}
}
void OodleNetworkHandlerComponent::FreePacketLogs()
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
{
if (OutPacketLog != nullptr)
{
OutPacketLog->Close();
// Proxy archives must be deleted before their inner archive
TUniquePtr<FArchive> InnerDeleter(&OutPacketLog->GetInnerArchive());
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
delete OutPacketLog;
OutPacketLog = nullptr;
}
if (InPacketLog != nullptr)
{
InPacketLog->Close();
// Proxy archives must be deleted before their inner archive
TUniquePtr<FArchive> InnerDeleter(&InPacketLog->GetInnerArchive());
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
delete InPacketLog;
InPacketLog = nullptr;
}
}
#endif
bool OodleNetworkHandlerComponent::IsValid() const
{
return true;
}
void OodleNetworkHandlerComponent::Incoming(FIncomingPacketRef PacketRef)
{
using namespace UE::Net;
FBitReader& Packet = PacketRef.Packet;
FInPacketTraits& Traits = PacketRef.Traits;
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
#if !UE_BUILD_SHIPPING
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2814968 on 2016/01/04 by John.Pollard Remove warning per connection when same warning happens at net driver level Change 2815271 on 2016/01/04 by John.Pollard Fix header uploads in replays showing wrong size #rb none #tests Compiled, confirmed correct size Change 2830613 on 2016/01/15 by John.Barrett Added better ability for unit tests to test socket-level netcode Full changes: - Added flag for auto-reconnecting on connection close - Added hook for socket level sends - Added ability to block socket-level sends and pre-PacketHandler LowLevelSend's - Added ability for net connections to force-enable packet handlers, even if presently off in the engine #rb none Change 2830617 on 2016/01/15 by John.Barrett@JC2Q-LT_UE4 Enabled NetcodeUnitTest in Linux, and other minor updates. #rb none Change 2830621 on 2016/01/15 by John.Barrett@JC2Q-LT_UE4 Added 'PacketLimitTest' and 'PacketLimitTest_Oodle' unit tests, for testing/verifying that MaxPacket limits are respected, through testing with Bunches and with raw sends passed through PacketHandlers (such as Oodle). #rb none Change 2832402 on 2016/01/18 by Bart.Bressler@bart.bressler_Dev_Networking Always use the physical platform file when writing out steam_appid.txt, because it has to live next to executable that's being run (CotF builds will output it to the wrong location). #rb josh.markiewicz #tests checked that steam_appid.txt was written to the correct place with both CotF and cooked builds Change 2833728 on 2016/01/19 by Joe.Conley@Joe.Conley_EGJWD5708_Dev-Networking-Minimal Fix for UE-20017 - "Http server headers implemented as TMaps and are overridden". Just changing TMaps to TMultiMaps. Haven't modified the behavior of GetHeader(), which will still return the first header that matches. Change 2844880 on 2016/01/26 by Joe.Conley Fix for UE-20017 Http server headers implemented as TMaps and are overridden Previously had submitted a fix that changes the request and response headers TMap into a MultiMap, but the consensus was that it would be better to leave them as TMaps, but allow appending onto the existing entry for a given request header with an "AppendToHeader" function, and to concatenate entries for the same header name in the response headers. In both cases, entries for the same header name are concatenated with ", ". Mac and iOS already had the desired behavior for responses, just added the AppendToHeader function to their request classes. HTML5 still has no implementation of response headers, filed as separate JIRA issue UE-26047. #platformnotify josh.adams Change 2859343 on 2016/02/08 by Bart.Bressler Default MaxSearchResults in FOnlineSessionSearch objects to 1 instead of 0 - otherwise, the FOnlineAsyncTaskSteamFindServerBase tasks will complete right away without searching for sessions. Also print a warning in the task if this will happen. #codereview josh.markiewicz Change 2862352 on 2016/02/10 by Bart.Bressler Fix demo.SkipTime cvar to work with negative values #rb john.pollard Change 2866624 on 2016/02/14 by John.Barrett Fix plugin commandlet crash. #rb none Change 2866627 on 2016/02/14 by John.Barrett Added NetDriver/PacketHandler ability to send/receive connectionless packets - i.e. packets not associated with a UNetConnection. Removed 'bEnabled' from PacketHandler - PacketHandler is now a default always-on part of the Engine. Added 'CountBits' to LowLevelSend, to support bit-level additions to packets from PacketHandler's, and refactored related code. #codereview John.Pollard Change 2866628 on 2016/02/14 by John.Barrett Added an HMAC (Hash-based Message Authentication Code) generating function, to the SHA-1 code - for use with performing secure net connection handshakes. #rb none Change 2866629 on 2016/02/14 by John.Barrett Added 'stateless handshake' to UE4, allowing a handshake to be performed without any open UNetConnection - making it more difficult for DoS attacks to consume memory resources. #codereview John.Pollard Change 2866630 on 2016/02/14 by John.Barrett Updated Oodle to support new stateless handshake. #rb none Change 2866631 on 2016/02/14 by John.Barrett Updated NetcodeUnitTest to work with new connectionless/stateless handshake changes. Compiles, but netcode presently needs fixing. #rb none Change 2868367 on 2016/02/16 by John.Barrett Updated NetcodeUnitTest to work with stateless handshakes (now fixed connecting). Also fixed further commandlet problems. #rb none Change 2878025 on 2016/02/23 by John.Barrett Immediately stop processing zero-size packets, to prevent CPU utilization during DDoS. Log IP of new connections, post-stateless-challenge (first time we know IP is verified). #codereview john.pollard Change 2883776 on 2016/02/26 by John.Barrett Fixed beacons to work with stateless handshake. Change 2886773 on 2016/02/29 by John.Barrett Made PacketHandler bit overhead align upwards to the next byte - this wastes more bits than necessary, but is required as a temporary fix. Change 2887801 on 2016/03/01 by John.Pollard Use correct default values when initializing shadow state for replication. Fixes issues with certain components and actors that have default values that differ from CDO. [CL 2901490 by John Pollard in Main branch]
2016-03-09 13:54:33 -05:00
// Oodle must be the first HandlerComponent to process incoming packets, so does not support bit-shifted reads
check(Packet.GetPosBits() == 0);
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
#endif
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2814968 on 2016/01/04 by John.Pollard Remove warning per connection when same warning happens at net driver level Change 2815271 on 2016/01/04 by John.Pollard Fix header uploads in replays showing wrong size #rb none #tests Compiled, confirmed correct size Change 2830613 on 2016/01/15 by John.Barrett Added better ability for unit tests to test socket-level netcode Full changes: - Added flag for auto-reconnecting on connection close - Added hook for socket level sends - Added ability to block socket-level sends and pre-PacketHandler LowLevelSend's - Added ability for net connections to force-enable packet handlers, even if presently off in the engine #rb none Change 2830617 on 2016/01/15 by John.Barrett@JC2Q-LT_UE4 Enabled NetcodeUnitTest in Linux, and other minor updates. #rb none Change 2830621 on 2016/01/15 by John.Barrett@JC2Q-LT_UE4 Added 'PacketLimitTest' and 'PacketLimitTest_Oodle' unit tests, for testing/verifying that MaxPacket limits are respected, through testing with Bunches and with raw sends passed through PacketHandlers (such as Oodle). #rb none Change 2832402 on 2016/01/18 by Bart.Bressler@bart.bressler_Dev_Networking Always use the physical platform file when writing out steam_appid.txt, because it has to live next to executable that's being run (CotF builds will output it to the wrong location). #rb josh.markiewicz #tests checked that steam_appid.txt was written to the correct place with both CotF and cooked builds Change 2833728 on 2016/01/19 by Joe.Conley@Joe.Conley_EGJWD5708_Dev-Networking-Minimal Fix for UE-20017 - "Http server headers implemented as TMaps and are overridden". Just changing TMaps to TMultiMaps. Haven't modified the behavior of GetHeader(), which will still return the first header that matches. Change 2844880 on 2016/01/26 by Joe.Conley Fix for UE-20017 Http server headers implemented as TMaps and are overridden Previously had submitted a fix that changes the request and response headers TMap into a MultiMap, but the consensus was that it would be better to leave them as TMaps, but allow appending onto the existing entry for a given request header with an "AppendToHeader" function, and to concatenate entries for the same header name in the response headers. In both cases, entries for the same header name are concatenated with ", ". Mac and iOS already had the desired behavior for responses, just added the AppendToHeader function to their request classes. HTML5 still has no implementation of response headers, filed as separate JIRA issue UE-26047. #platformnotify josh.adams Change 2859343 on 2016/02/08 by Bart.Bressler Default MaxSearchResults in FOnlineSessionSearch objects to 1 instead of 0 - otherwise, the FOnlineAsyncTaskSteamFindServerBase tasks will complete right away without searching for sessions. Also print a warning in the task if this will happen. #codereview josh.markiewicz Change 2862352 on 2016/02/10 by Bart.Bressler Fix demo.SkipTime cvar to work with negative values #rb john.pollard Change 2866624 on 2016/02/14 by John.Barrett Fix plugin commandlet crash. #rb none Change 2866627 on 2016/02/14 by John.Barrett Added NetDriver/PacketHandler ability to send/receive connectionless packets - i.e. packets not associated with a UNetConnection. Removed 'bEnabled' from PacketHandler - PacketHandler is now a default always-on part of the Engine. Added 'CountBits' to LowLevelSend, to support bit-level additions to packets from PacketHandler's, and refactored related code. #codereview John.Pollard Change 2866628 on 2016/02/14 by John.Barrett Added an HMAC (Hash-based Message Authentication Code) generating function, to the SHA-1 code - for use with performing secure net connection handshakes. #rb none Change 2866629 on 2016/02/14 by John.Barrett Added 'stateless handshake' to UE4, allowing a handshake to be performed without any open UNetConnection - making it more difficult for DoS attacks to consume memory resources. #codereview John.Pollard Change 2866630 on 2016/02/14 by John.Barrett Updated Oodle to support new stateless handshake. #rb none Change 2866631 on 2016/02/14 by John.Barrett Updated NetcodeUnitTest to work with new connectionless/stateless handshake changes. Compiles, but netcode presently needs fixing. #rb none Change 2868367 on 2016/02/16 by John.Barrett Updated NetcodeUnitTest to work with stateless handshakes (now fixed connecting). Also fixed further commandlet problems. #rb none Change 2878025 on 2016/02/23 by John.Barrett Immediately stop processing zero-size packets, to prevent CPU utilization during DDoS. Log IP of new connections, post-stateless-challenge (first time we know IP is verified). #codereview john.pollard Change 2883776 on 2016/02/26 by John.Barrett Fixed beacons to work with stateless handshake. Change 2886773 on 2016/02/29 by John.Barrett Made PacketHandler bit overhead align upwards to the next byte - this wastes more bits than necessary, but is required as a temporary fix. Change 2887801 on 2016/03/01 by John.Pollard Use correct default values when initializing shadow state for replication. Fixes issues with certain components and actors that have default values that differ from CDO. [CL 2901490 by John Pollard in Main branch]
2016-03-09 13:54:33 -05:00
if (bEnableOodle)
{
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
uint8 bCompressedPacket = Packet.ReadBit();
// If the packet is not compressed, no further processing is necessary
if (bCompressedPacket)
{
const bool bIsServer = (Handler->Mode == Handler::Mode::Server);
// Lazy-loading of dictionary when EOodleNetworkEnableMode::WhenCompressedPacketReceived is active
if (!bInitializedDictionaries && (bIsServer ? ServerEnableMode : ClientEnableMode) == EOodleNetworkEnableMode::WhenCompressedPacketReceived)
{
RemoteInitializeDictionaries();
}
FOodleNetworkDictionary* CurDict = (bIsServer ? ClientDictionary.Get() : ServerDictionary.Get());
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
if (CurDict != nullptr)
{
uint32 BeforeDecompressedLength = Packet.GetBytesLeft();
uint32 DecompressedLength;
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
SerializeOodlePacketSize(Packet, DecompressedLength);
if ( DecompressedLength == 0 )
{
#if !UE_BUILD_SHIPPING
UE_LOG(OodleNetworkHandlerComponentLog, Error,
TEXT("Couldn't SerializeOodlePacketSize"), 0);
#endif
return;
}
#if !UE_BUILD_SHIPPING
// Never allow DecompressedLength values bigger than this, due to performance/security considerations
check(MAX_OODLE_PACKET_BYTES <= 16384);
#endif
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
if (DecompressedLength < MAX_OODLE_PACKET_BYTES)
{
// @todo Oodle FIX ME static buffers = not thread safe
// can we gaurantee this is done single threaded?
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
static uint8 CompressedData[MAX_OODLE_BUFFER];
static uint8 DecompressedData[MAX_OODLE_BUFFER];
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
const int32 CompressedLength = Packet.GetBytesLeft();
// @todo Oodle FIX ME : byte buffer serialized out of bit buffer
Packet.Serialize(CompressedData, CompressedLength);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
bool bSuccess = !Packet.IsError();
if (bSuccess)
{
{
Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3780923) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3780878 by Nick.Darnell UMG - Providing more information when the compile fails to find a bindable widget. Change 3780855 by Gil.Gribb UE4 - Fixed a linear search in EDL that caused performance problems for very large maps. Saves half the load time in FN-BR. Change 3780803 by Thomas.Sarkanen Dont create animation tasks for skeletal meshes that have no anim instance This avoids some wasted work for non-animated attachments, such as pickaxes #jira FORT-61523 - Don't create anim worker tasks if no AnimBP Change 3780741 by Yenal.Kal #jira FORT-60177 Fixed the bug where the anim branching points (begin and end) may be triggered twice incorrectly. Change 3780663 by Gil.Gribb UE4 - Batching for audio thread commands. Change 3780466 by Ben.Marsh Add error matcher for generic Microsoft errors (eg. 'cl : Command line error D8049 : command line too long to fit in debug record') Change 3779937 by Nick.Darnell UMG - Adding an accessor on UUserWidget to get the owning player state easier, since it's a common operation. Change 3779858 by Sam.Zamani #http use separate "-multihomehttp" instead of "-multihome" for routing http socket #jira FORT-61666 #tests none Change 3779288 by Michael.Trepka Changed FMacConsoleOutputDevice::Serialize to use FString's GetNSString() instead of converting the string using FPlatformString::TCHARToCFString to make it safer in case of garbage text passed in Data #jira FORT-59762 Change 3779062 by Mike.Fricker Merged CL 3731188 and CL 3733311 from //UE4/Dev-Editor. ---- Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3778954 by Nick.Darnell Slate - Making the Horizontal and Vertical analog keys configurable in the navigation config. Tweaking how fast the navigation is with the analog stick, trying to tune the feeling. Change 3778896 by Ben.Marsh Separate FNameEntrySerialized from FNameEntry, rather than deriving from it. It has to be allocated differently, and many fields cannot be shared between the two. #jira Change 3778807 by Ben.Marsh Fix Tencent include paths not registering if workspace directory contains a space. Tencent include paths currently have a trailing backslash, and this is surrounded by quotes if the root directory contains a space. The backslash is interpreted as escaping the trailing double quote. #jira Change 3778686 by Luke.Thatcher Reduced impact of dynamic vertex buffer RHI stall in D3D12 - In most cases we can avoid the stall if the vertex buffer has never been used before. - Only when a buffer has an existing SRV do we need to stall. - Also, delete copy and move constructors of FD3D12ResourceLocation. Moving or copying an instance of this class leads to double free crashes, so this is now a compile error rather than a runtime crash. This saves an average of 2ms frame time in a StW lastperftest replay, with r.screenpercentage 10. #jira FORT-61390 Change 3778679 by Thomas.Sarkanen Fix Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3778591 by Ben.Woodhouse Add build config to FPSChart HTML output #jira FORT-56478 Change 3778175 by ben.marsh Remove code to trigger an ensure on Arxan guards. We already send analytics for this, and don't need this legacy path. There is a large number of incoming ensures with this callstack that are clogging up crash reporter. Will remove all the surrounding code in a later update to a development branch. #jira Change 3777750 by Chris.Gagnon - Slate now supports a CustomBoundary Navigation type wich allows a custom handler if the boundary is hit. - This provides the ability to have normal navigation while within the boundary and the custom function only on the boundary. - This differs from Custom which is a full override of the navigation behavior. Change 3777678 by Bob.Tellez #UE4 Fix a bug that was causing fastpath nodes in non-nativized BPs to not be fastpath Change 3776962 by Bob.Tellez #UE4 Fix warning about missing virtual destructor by making a struct final (like other RHICommands) Change 3776656 by Thomas.Sarkanen Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3776655 by Bob.Tellez #UE4 CIS fix after 3776629 Change 3776650 by Bob.Tellez Counting uplugin and uproject files as code changes so UGS will trigger code builds on checkins containing these files Change 3776649 by Nick.Darnell UMG - Fixing a rare crash when destructing a widget in the designer. It's trying to remove widgets from a half garbage collected panel. Change 3776629 by Bob.Tellez #UE4 Using a more efficient data structure for keeping track of visited nodes when verifying EDL. Change 3776328 by James.Golding Add command line option (-statnamedevents) for enabling named events Change 3776024 by Nick.Darnell Slate - Adding an accessor to SSafeZone to get the amount of padding that will be added, given some scale. Change 3775569 by Gil.Gribb UE4 - Fixed bugs with r.DelaySceneRenderCompletion Change 3775543 by Luke.Thatcher [XBOXONE] [~] Remove stall in D3D12 CreateRHIBuffer - Buffer update is enqueued as a task on the RHI thread instead of stalling the RHI thread for the duration of the update. Change 3775488 by Thomas.Sarkanen Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775219 by Bob.Tellez #UE4 Dont SerializeThumbnails when calling savepackage while editoronly data is excluded (cooking). This saves a lot of memory while cooking Change 3774886 by Mike.Fricker Fixed occasional crash when backing out to lobby - Don't force DF data to be updated when the mesh isn't in the world or has no scene interface #jira FORT-60863 Change 3774767 by Ori.Cohen Fix race condition for creating statid in test configs Change 3774682 by Bob.Tellez #UE4 Don't bother clearing cached platform data during shutdown purge since there may be a lot of it and it takes a while to destroy it. Change 3774621 by Bob.Tellez #UE4 Move Tree rebuilding during cook from Serialize to PreSave to avoid building the tree multiple times for a single platform. Also properly clear out CacheMeshExtendedBounds. Change 3774201 by Gil.Gribb UE4 - Fixed rare crash caused by unmounting pak files. Change 3773920 by Gil.Gribb UE4 - Added experimental option r.StartPrepassParallelTranslatesImmediately which allows the parallel translate tasks from the prepass to start before we init shadows. Disabled by default. Change 3773896 by Thomas.Sarkanen Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira FORT-61157 - Run anim update on worker, even if not visible Change 3773886 by Gil.Gribb UE4 - Reduced r.RHICmdMinCmdlistForParallelSubmit from 2 to 1. Change 3773882 by Gil.Gribb UE4 - Improved profiler markers when they are used without stats to cover the task graph and some things related to the parallel renderer. Change 3773461 by Gil.Gribb UE4 - Increased the granularity of the ParallelFor blocks for greater load balancing. Change 3773459 by Gil.Gribb UE4 - Adds TLS caches for MallocBinned2 to the Audio thread. Change 3773458 by Gil.Gribb UE4 - Added an experimental option to do the slate render before waiting for the rendering tasks. Change 3773011 by Robert.Manuszewski Header (uasset) and export (uexp) files will now be compared seperately when running cook commandlet with -diffonly to avoid situations where a mismatch in size of the header produces more differences between exports. + Renamed ini setting to ignore header differences from SkipHeaderDiff to IgnoreHeaderDiff Change 3772867 by Thomas.Sarkanen Nativization now correctly generates and builds code for "Client" builds Overall this is a bunch of hacks, but necessary for nativization to work at present. Once the cooker and UAT both have a concept of "Client" targets, this can be implemented properly. Instead of building to a "Client" directory, we build to "Game" for client-only platforms (like PS4, XboxOne) Also we need to add "Client" targets to the whitelist for the nativized assets plugin, as UBT still thinks it is building for "Client" #jira FORT-52823 - Nativizing Player Animation Blueprints Change 3772408 by Robert.Manuszewski Cook commandlet will now report full property name when running a diff against the existing cook (-diffonly) Change 3772359 by Thomas.Sarkanen Improvements to the Cpp backend to allow VC++ to compile nativized code more effectively Added a new scoped helper to wrap areas of the code in PRAGMA_DISABLE_OPTIMIZATION. This helps with functions that are large tables or long lists of initializations. Split anim node initialization up into functions, called from a seperate function dedicated to initializing anim nodes. This splits the 5k+ line constructor into mutiple smaller functions, which the compiler has no problems with. Overall (along with splitting up the anim BP into functions in the asset) this reduces compilation time for the worst-case compilation unit from ~11m 40s to ~2m 32s. #jira FORT-52823 - Nativizing Player Animation Blueprints Change 3771975 by Zak.Middleton Fix character proxies doing up to two floor check when only rotation changes. Add some optional verbose logging to FindFloor() and ComputeFloorDist(). #jira FORT-61134 Change 3771421 by Ori.Cohen Fix CIS Change 3771052 by Robert.Manuszewski Package diff improvements (-diffonly mode for cooker). Exposed max diffs to report to ini and added the ability to suppress header differences reporting as they are usually a result of differences in exports anyway. Change 3771039 by Bob.Tellez #UE4 Allowing use of -FPS in PGO profile builds Change 3770747 by Ori.Cohen Added missing stat named events for anim bp Change 3769616 by Arciel.Rekman UBT: Use response files for compiler when compiling for Linux. - Some command lines are too long when cross-compiling on Windows, which is a problem for non-unity builds (or local changes that result in exclusion of checked out files from the lumped units). Change 3769457 by Gil.Gribb UE4 - Added eviction to r.DoLazyStaticMeshUpdate. It just removes 10 prims a frame in a rolling fashion. Change 3769136 by Michael.Noland Engine: Improve IsServerDelegateForOSS to allow it to use the play world during PIE even if no context was passed in Change 3768736 by Robert.Manuszewski More debug info for ensure in FLinkerSave when a name that has not yet been mapped is being serialized #jira FORT-60943 Change 3768634 by Robert.Manuszewski Small optimization to FEDLCookChecker::Verify function Change 3768603 by Robert.Manuszewski Merging CL #3766740 by Steve.Robb TMultiMap::Append added. Change 3768586 by Ben.Woodhouse csv profiler screen message Change 3768506 by Thomas.Sarkanen Duplicating CL 3764661 from Paragon: Only update Children attached to Sockets in USkeletalMeshComponent::PostBlendPhysics(). Saves ~20% of STAT_UpdateChildTransforms and ~10% of STAT_UpdateLocalToWorldAndOverlaps in 5ofEach_Dusk_vs_Dusk automation test. #jira OR-46341 #tests LaneMinionFXTests, monolith w/ full teams. Change 3768504 by Thomas.Sarkanen Duplicating CL 3758315 from Paragon: Optimized PostAnimEvaluation when URO is skipping a frame with no interpolation. Skip unnecessary work. PreEvaluateAnimation() is now only called if we're about to evaluate anims. PostEvaluateAnimation() is also called only if we have evaluated animations. Therefore PostEvaluateAnimation() has been pulled inside of PostAnimEvaluation() instead of FinalizeTransforms. Added a call to ConditionallyDispatchQueuedAnimEvents() in the event that we're not calling PostBlendPhysics because we have not evaluated or interpolated anims. Added missing call to PostEvaluateAnimation() for PostProcessAnimInstance. #jira OR-46341 #tests minion FX perf map, lane minion test map, monolith match with 2 full teams. Change 3768097 by Bob.Tellez #UE4 Fix non-editor CIS Change 3767957 by Bob.Tellez #UE4 Fix an issue that was causing FullLoadAndSave to fail to cache platform data for textures that were created by landscape on mobile and another issue that caused parallel saving to fail in landscape (when cooking for mobile targets) Change 3767906 by Mike.Fricker Add Blueprint functions to query parameters from MIC - GetScalarParameterValue - GetTextureParameterValue - GetVectorParameterValue MIDs already had these functions, but MICs did not. Change 3767737 by Max.Preussner Engine: Fix for external textures referenced by a material before being associated with a media player never having their uniform expressions recached #author jack.porter #jira FORT-59777 Change 3767735 by Bob.Tellez #UE4 Setting Opened to false in FOutputDeviceFile::TearDown so if the device file gets initialized again it will do the same initialization logic as the first time. #jira FORT-60918 Change 3767244 by Ethan.Geller #jira FORT-60885 Merge in fix for memory leak from 4.18.1. Change 3766567 by Marc.Audy Fix initialization ordering warnings Change 3766443 by Jian.Ru Submit PSO locking fix again as it has passed local tests Change 3766362 by Ori.Cohen Added the ability to get concurrent captures in Test configurations without having to turn full stats on Change 3766277 by Marc.Audy Shrink Skinned and Skeletal Mesh Component, FBodyInstance, and UBodySetup Change 3766275 by Marc.Audy Better pack UTexture* classes Change 3766272 by Thomas.Sarkanen Fixes to enable auto-nativization for animation blueprints For blend profiles in particular, I've added subobject support to the fake import table building for nativized assets: - In FEmitterLocalContext::FindGloballyMappedObject, if we dont find the referenced asset then we traverse the object's outer chain if it is a subobject. We add it to UsedObjectInCurrentClass if we find its outer. - Updated the structure used to build the fake import table to include a specified outer. Beforehand we assumed that all objects referenced by the import table were 'top-level'. - Updated the fake import table building code in FLinkerLoad::CreateDynamicTypeLoader() to use the new specified outer if found. This asserts if it couldnt find the outer in the already-parsed dependencies (as it reverse-iterates). If in the general case thius turns out to be a problem we can move this to a two-pass system. Disabled fast-path optimization when running a native anim BP, as native code is faster! #jira FORT-52823 - Nativizing Player Animation Blueprints #jira FORT-57378 - Perf optimization: animation blueprint improvements Change 3766215 by Marc.Audy Shink FFromatContainer from 88 bytes to 24 by storing in TSortedMap instead of TMap Change 3765664 by Michael.Noland Engine: Add support for sets to FJsonObjectConverter::JsonValueToUProperty Change 3765624 by Marc.Audy Create helper macro in Archive.h for encapsulating needed steps for serializing a bitpacked boolean Change 3765200 by Nick.Darnell Slate - Fixing a memory leak in the invalidation panel. It never cleared out the cached textures and materials it kept alive during retention. Change 3764881 by Wes.Hunt Fix FApp::Get/SetIdleTimeOvershoot. It was overwriting IdleTime, which made FrameTimeWithoutSleep look like FrameTimeWithSleep. #jira FORT-60585 #review-3764882 @arciel.rekman Change 3763872 by Max.Chen Sequencer: Set default completion mode for all sections to project default. Copy from Dev-Sequencer #jira UE-49480 Change 3763871 by Max.Chen Sequencer: Add config for default completion mode for movie scene sequences. The default for level sequences is RestoreState. All others, such as UMG are set to KeepState. Copy from Dev-Sequencer #jira UE-49480 Change 3763810 by Gil.Gribb UE4 - remove some init timing spew in programs (i.e. UHT) Change 3762939 by Robert.Manuszewski Removing all locks from FEDLCookChecker to improve SavePackage performance Change 3762851 by Bob.Tellez Duplicating CL#3740778 from //UE4/Dev-Editor Fixed issue with content browser column sorting #jira UE-49460 Change 3762660 by Bob.Tellez #UE4 Fix a few parallelsave threading problems. Change 3761861 by Marc.Audy Fix archive complaints about bitfield Change 3761802 by Marc.Audy Pack FTimeline, FHitResult, FAnimUpdateRateParameters, FMeshBuildSettings Change 3761299 by Matt.Kuhlenschmidt Fix levels not being lockable/unlockable if they are not checked out #jira FORT-60086 Change 3760422 by Bob.Tellez #UE4 Stop caching or clearing platform data when saving concurrently. This was causing threading problems in materials. Change 3760113 by Jian.Ru Back out changelist 3759715 as it causes a crash on UGS autotest Change 3759761 by Jian.Ru Clean up some debug comments Change 3759715 by Jian.Ru Removing excessive locking when accessing PSO caches. Change 3759285 by Nick.Darnell Editor - Fixing the length of the datatable row dropdown in the editor. Change 3758334 by Alexis.Matte Fix a crash when importing morph target there was a unsync between some buffer depending on the import options #jira UE-52319 Change 3758332 by Ben.Marsh Fix output subfolder being appended twice when generating project files. Causes incorrect command line when launching from Visual Studio. #jira Change 3758215 by Brian.Bekich Make Tint property of FSlateBrush NotReplicated now that it is WITH_EDITORONLY_DATA so that cooked clients can connect to uncooked servers Change 3757702 by Bob.Tellez #UE4 Fix -NoConcurrentSave cook option in FullLoadAndSave Change 3757545 by ben.marsh Suppress Arxan warning about being unable to install a default guard at it's default location. Change 3757452 by Aaron.McLeran #jira FORT-59675 Client Crash in __delayLoadHelper2() Fixing build error on linux. Change 3757389 by Hongyi.Yu Fixed the crash in UEditorEngine::CheckForWorldGCLeaks() when load a level (level A), PIE, load a sublevel of level A and then load another level. #jira FORT-58283 Change 3757229 by Aaron.McLeran #jira FORT-59675 Client Crash in __delayLoadHelper2() Change 3757077 by Max.Preussner MediaAssets: Fix for media texture crashing if media player is generated from GC clustered blueprint #jira FORT-59774 #jira UE-51943 #tests none Change 3756854 by Mike.Fricker Fix "double-delete" crash when using level streaming - Backed out unintentional network checksum change! Change 3756790 by Bob.Tellez #UE4 Fix inconsistency with how FSoftObjectPtr case is managed between FLinkerSave and FArchiveSaveTagImports, which would cause a cook ensure under some circumstances Change 3756639 by Arciel.Rekman Pool memory (only 64KB allocations) on servers (FORT-60342). - Has a fixed cost of 1GB virtual memory usage. #jira FORT-60342 Change 3755995 by Alexis.Matte Fix crash when importing morph target with "built in" tangent option #jira UE-52319 Change 3755896 by Arciel.Rekman Remove unnecessary switch for profiling (part of FORT-58878). - -fno-omit-stack-pointer is only needed when getting callstacks for perf. #jira FORT-58878 Change 3755711 by Mike.Fricker Fix "double-delete" crash when using level streaming - Initialize network GuidCache entries as soon as Guids are registered on the server so that we can fill them out with valid information before the object is destroyed. Fixes issues when a guid is exported for the first time to send a destroy to clients. (from RyanG) Change 3755701 by David.Ratti FObjectReplicator no longer a GCObject since adding/removing from the global GCObject list is too slow. Managing FObjectReplciators's object references at the NetDriver level now. #jira FORT-60317 #review-3755702 @Ryan.Gerleve Change 3754928 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 #jira FORT-58878 Change 3753986 by Ben.Zeigler #jira UE-45505 Fix issue where FCoreUObjectDelegates::OnAssetLoaded was being called from an inner loop inside EndLoad. Maps would register components from that callback, and if those registers started their own loads, those objects would be returned in a partially loaded state. We now defer the asset loaded callback to the very end of the loop so recursive loads work properly Change 3753274 by Ben.Marsh Fix blank lines in errors and warnings being omitted from notification emails. #jira Change 3753175 by Thomas.Sarkanen Fix hang in animation editor menus Sound waves were being loaded by the visibility delegate for the 'play' button overlay. This caused major hangs as the ogg compressed data was built on the fly. Handled the unloaded asset case in the various delegates. Also made the menu larger, as picking a sound wave was all but impossible when you couldnt even see one in the list. #jira UE-52271 - Persona menu option locks up editor Change 3752887 by Nick.Darnell Slate - Adding automatic invalidation to a few more widgets that were found lacking when adding or removing children. Change 3752785 by Marc.Audy Avoid doing any work to evaluate streaming volumes if there are no player controllers using streaming volumes Change 3752185 by Ben.Marsh Reduce cook time regression caused by correcting package names to match case on disk (to fix deterministic cooking problems). Switched to use IPlatformFile::GetFilenameOnDisk(), and improved performance of FWindowsPlatformFile::GetFilenameOnDisk() by using GetFinalPathNameByHandle() instead of recursively searching up the directory tree. #jira Change 3751813 by Ben.Marsh Improve parsing of diagnostics for deterministic cooking test. Now allows multiple lines in the generic EC error/warning matcher if indented more than the first line, and skips over empty lines. #jira Change 3750413 by Ben.Zeigler Fixes for cook save performance regressions. Add GetAllMarks to object and use that to dramatically reduce contention for the object mark annotation. Implement ShouldLoadForServer/Client directly on some core classes to stop it from calling the slow generic one Fix issue where refreshing tags for asset registry would do a very slow array delete/add Improve speed of redirectcollector, there's no need to force-rehash the soft object path list as the remove handles it conditionally Change 3750014 by Lina.Halper - duplicate change from following changelists CL 3669273 - delete all tracks option - allow to opt out on bone track importing - fixed pose preview for fullbody to select weights that has pose from asset. CL 3672170 Remove track support for Animation Blueprint Library This is required for facial pose retargeting Change 3749714 by Brian.Bekich Back out changelist 3748287 #jira FORT-60125 Change 3749377 by Robert.Manuszewski Improved log formatting for reporting deterministic cook issues. #jira FORT-59919 Change 3749360 by Robert.Manuszewski Improved performance of -diffonly mode for cook commandlet for assets with hundreds of thousands of differences. #jira FORT-59919 Change 3748746 by Hongyi.Yu Fixed compiling error in Automation project #jira FORT-59621 Change 3748530 by Mike.Fricker Fixed non-determinism of landscape grass across platforms/compilers This causes bushes to be located in different places depending on what platform you were playing on. 1) Random number reseeds were happening as part of function arguments to FVector(), but function argument evaluation order is unspecified, and behaved differently on Consoles/Mac/Windows. Fixed this bug. 2) Strings used for foliage CRCs could use different character sizes on different platforms. Now we always use ANSI. 3) Strings used for CRCs could have possibly have different case. Now forced lowercase. #jira FORT-60109 Change 3748471 by Zak.Middleton Added stats to NetDriver TickFlush and stats gathering within that function. Change 3748287 by Brian.Bekich Adding net.MaxStringSerializationSize to cap maximum string read from network, default to 4096, used by FNetBitReader Deprecating MAX_STRING_SERIALIZE_SIZE in favor of the cvar FInBunch defaults to prior behavior if cvar is 0 UPackageMap::SerializeName and UPackageMapClient::SerializeNameAsString will always cap at NAME_SIZE Check for path name serialization error before tryng to read checksum #jira FORT-57974 Change 3747980 by Bart.Hawthorne In Oodle, only generate and write dictionaries on Windows, Mac, and Linux Change 3747642 by Gil.Gribb Fix CIS Change 3747635 by Zak.Middleton Avoid string alloc on every ServerMove() call on the server. Change 3747560 by Gil.Gribb UE4 - Fixed XBox and Windows thread priorities. Only 2 though -2 seem usable and some of the old values were being ignored. Change 3747548 by Gil.Gribb UE4 - Changed thread pool to be TPri_SlightlyBelowNormal so that they will not preempt HP task graph tasks. Change 3747544 by Bart.Hawthorne When detecting if Oodle is installed, use the newest version instad of the oldest one. Change 3746440 by Robert.Manuszewski Dterministic cook issues reporting improvements - Huge performance improvements - Added new metric to the summary: NumberOfDifferencesInPackages - Diff stats have their own section now (Package.Diff) - When running with -diffonly there commandlet will not log the Warning/Error summary anymore - Callstacks are no longer logged with instruction addresses - Because callstacks are no longer logged with addresses I can collapse them for structures that otherwise would be split into multiple separate callstacks - Callstacks, Serialized Object and Serialized Property are now indented - Each asset is capped at 5 entries. If there's more differences, they'll be logged as single warning. - Replaced \r\n with \n in the callstack log to make it work better with EC #jira FORT-59919 Change 3746426 by Gil.Gribb UE4 - Tuned dispatch in the deferred renderer. Added r.DoPrepareDistanceFieldSceneAfterRHIFlush and defaulted it to on. Change 3746348 by Mike.Fricker Added new CVars to toggle level streaming behavior - No effective change to engine yet. The defaults values enable the same default behavior. - New CVar: "s.ForceGCAfterLevelStreamedOut" (Whether to force a GC after levels are streamed out to instantly reclaim the memory at the expensive of a hitch.) - New CVar: "s.ContinuouslyIncrementalGCWhileLevelsPendingPurge" (Whether to repeatedly kick off incremental GC when there are levels still waiting to be purged.) - New CVar: "s.AllowLevelRequestsWhileAsyncLoadingInMatch" (Enables level streaming requests while async loading (of anything) while the match is already in progress and no loading screen is up) Change 3746127 by Gil.Gribb UE4 - Slight tweak to more agressively batch occlusion queries. Change 3746111 by Cecil.McRae Change 3745681 by Bob.Tellez #UE4 Prevent attempting to execute a remote process to get the metal shader compiler version if no remove process machine has been configured. (Fixes a warning) Change 3745631 by Matt.Kuhlenschmidt Fix details panel crash after compiling blueprints that have edit conditon properties Change 3744544 by Gil.Gribb UE4 - Downgraded a fatal error to a warning. Example: Found package without a linker, could find SceneComp in /Game/AIDirector/AIDirector_Fortnite, but somehow wasn't finished loading. This is a sort of cook mismatched caused by the fact that all PS4 cooks have server-only data in them. #jira FORT-59879 Change 3744419 by Matt.Kuhlenschmidt Fix opening color picker causing values to change. Was due to conversion between srgb and linear color. Change 3744270 by Ben.Marsh Merging change to include deterministic cooking summary from Dev-Core (CL 3743182). #jira FORT-59919 Change 3743621 by Guillaume.Abadie Fixes subsurface profile fallback to lit shading model when Opacity == 0, introduced by 3447144. #jira UE-51569 Change 3743403 by Gil.Gribb UE4 - Merged lockfree / taskgraph fix from //UE4 (CL 3732262) Change 3743392 by Gil.Gribb Merged IO fixed from //UE4 (CL 3641155) Change 3743376 by Gil.Gribb UE4 - Added r.WarningOnRedundantTransformUpdate to produce warnings on redundant transform updates. Change 3743372 by Gil.Gribb UE4 - Added a stat for distance field verification...which takes a very long time, but does not affect test or shipping config. Change 3743030 by Bob.Tellez #UE4 Revert some code the was accidentally merged to UE4Main #jira UE-52032 Change 3742611 by Josh.Markiewicz #UE4 - fix for crash in destructor probably related to the freeing of memory via default destructors AFTER CefShutdown() has been called #tests crashes before, no crash after (not sure if it was a 100% crash but this seems better regardless) Change 3742187 by Nick.Darnell Slate - Adding a new optional parameter to direct routing for the widgets under the cursor in Slate Application. Essentially ProcessReply occasionally needs to know the widgets under the cursor, the previous implementation, just used the routing path, this results in missing sending mouse leave messages to widgets under the cursor when dragging begins, which often left things with hover effects in bad states. Change 3742053 by Michael.Trepka Copy of CL 3713881 Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3742050 by Michael.Trepka Copy of CL 3711085 Reenabled UBT makefiles on Mac Change 3741924 by Josh.Markiewicz #UE4 - delete EpicSurvey module - working toward engine/plugins/online removal from game branch Change 3741865 by Nick.Darnell UMG - Fixing a High DPI bug that wasn't scaling the offset for DragDrop widgets when using In-Window rendering that games depend on for DragDrop effects. Change 3741442 by Ryan.Gerleve Fix initialization order warnings Change 3741370 by Ryan.Gerleve Back out changelist 3689397. The memcpy in one of the FInBunch constructors is not portable and causes this change to break networking on Android. Change 3740914 by Peter.Knepley Restore player name obsfuscation Change 3740828 by Marc.Audy Dynamically create FKey if the char code is unknown #jira FORT-59735 Change 3740811 by Ben.Marsh UAT: Fix double-spacing of lines output by Utils.RunLocalProcess, and use a non-local function to output them for more readable logs. #jira Change 3740328 by Bob.Tellez #UE4 Fix FullLoadAndSave cook method Change 3740327 by Bob.Tellez #UE4 Minor movie scene cooking improvements Change 3740280 by Bob.Tellez #UE4 Fix shipping config CIS Change 3740232 by Bob.Tellez #UE4 Gave OodleHandlerComponent a short name so it doesnt hit maxpath length issues on build machines. Change 3740209 by Nick.Darnell UMG - Finishing the ability to add a "Custom" method for Navigation. Currently the editor implementation leaves me wanting, but it works for now. You can put the name of a function to call (needs to match a signature that returns a UWidget). Change 3740207 by Nick.Darnell Slate - Navigation attempts when the user claims they are doing custom or explicit, if those methods don't return a valid widget, we don't treat it like the attempt failed and fallback to default navigation methods. Instead we use it as a trigger to indicate that no navigation should occur and treat it like a stop. Change 3740189 by Bob.Tellez #UE4 Fix mouse cursor position being set when hovering over the viewport in windowed mode despite not having focus Change 3740171 by Marc.Audy Fix merge issue causing compile error for AutomationTool Change 3739270 by Ben.Woodhouse Use background task graph affinity on platforms that implement it (e.g. XB1). Saves 8ms on GC spikes and ~0.5ms on the renderthread #jira FORT-56961 Change 3739244 by Ben.Woodhouse -statunit commandline option Change 3738920 by peter.knepley Fix issue where simulated proxies had bad crouch state when re-entering relevancy Change 3738904 by Gil.Gribb UE4 - Moved audio decompression tasks to the background thread pool. Controlled by a cvar AudioThread.UseBackgroundThreadPool, which defaults to 1. Change 3738378 by Ori.Cohen Added better profiling for scene query hitches Change 3736984 by Ben.Woodhouse Dummy merge: Accept main version of windowsrunnablethread.h, so Windows gets the new priorities #jira FORT-56700 Change 3736754 by Zak.Middleton Remove engine hacks of K2_SetActorLocation etc for pending engine merge. Will replace with delegates on transform updates for relevant classes. Change 3736282 by Hongyi.Yu Don't check target file while doing iterative shared prebuild cooking. #jira FORT-58911 Change 3736109 by Michael.Trepka Updated FMallocLeakDetectionProxy to not use a critical section internally on top of thread safety measures performed by FMallocLeakDetection and the underlying FMalloc implementation. The improvements are biggest on Mac, in particular in low framerate situations, as Metal RHI uses malloc heavily on multiple threads, but it's also a nice 10% improvement on a high end PC. #jira FORT-55309 Change 3735765 by Ben.Woodhouse Fix GTSynctype logic when vsync is disabled. This was breaking profiling Change 3734436 by Marcus.Wassmer More reliable Aftermath data. #jira FORT-45518 Change 3734103 by Bob.Tellez #UE4 Exposing GetRefPosePosition on SkinnedMeshComponent to BPs Change 3733985 by Saul.Abreu #jira FORT-58816 "Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph" - Jamie Dale Needed to workaround an issue with guillemets (weird arrow quotes). Change 3733922 by Brian.Bekich Setting max serialization size in FNetBitReader to prevent runaway string reads from replicated object paths Check for path name serialization error before tryng to read checksum #jira FORT-57974 Change 3733850 by Max.Chen Sequencer: Return unhandled only if not dragged. This fixes a bug where dragging in the track area would sometimes leave the handled state with the time slider controller and not allow you to pop up a menu with the movement tool. #jira FORT-56092 Change 3733299 by Ethan.Geller #jira FORT-58943 Handle corner cases for repeated calls to precache buffers. Change 3732907 by Gil.Gribb UE4 - Removed slow HLOD code from frustum cull loop and set things up at AddPrim time instead. Saves 1-3ms. Change 3732728 by Robert.Manuszewski Fixing a crash when dumping stats with massive callstacks #jira FORT-58901 Change 3732438 by Marc.Audy When a client informs the server that it has loaded a streaming level force a net update on all dormant actors that have at one point replicated data to relevant clients and ensure that the connection's destroyed startup/dormant actors list is properly populated. #jira FORT-56997 Change 3730413 by Lukasz.Furman fixed PlayerName encryption key #jira FORT-59066 Change 3729588 by Bob.Tellez #UE4 Only calling FixupData on load. Fixes crash during parallel saving. Change 3729475 by Marc.Audy Fix missing ; Change 3729444 by Marc.Audy Fix cases where GetWorld() being called multiple times per function Change 3729143 by Hongyi.Yu Added support to extract pak files to mount point. - Extract with "-ExtractToMountPoint" when extracting pak in DiffCookedContent() #jira FORT-58635 Change 3728981 by Nick.Darnell Slate - Fixing a bug with Slate turning on statid tracking even when the slate verbose stats are not being used. Change 3728838 by Zak.Middleton Compile out GetWorld() call in check() in Test and Shipping builds, to avoid skewing profiling. Change 3728604 by Jian.Ru Submit one render command rather than many in FScene::UpdateParameterCollections Change 3728434 by Marc.Audy PostSignificance should always fire when unregistering regardless of whether this is the last object in the tag. Change 3728427 by Gil.Gribb UE4 - reduce stat overhead when not collecting stats. Change 3728197 by Marc.Audy Properly call post significance on initial registration if the post significance type is sequential Change 3726266 by Gil.Gribb UE4 - Force HISMC trees to rebuild during cook. This allow us to change parameters without resaving maps. Change 3724501 by Marc.Audy Fix initialization order Change 3724411 by Ben.Woodhouse Point light shadow rendering optimization - Made per-triangle culling take Z into account. In FortGPUTestbed (with grass shadow casting enabled), GSVerticesOut reduced from 464k to 234k. On xbox one, a pointlight GPU cost reduced from 6.7 to 4.1ms. On PS4, GPU cost went from 2.3 to 1.9ms. #jira FORT-58921 Change 3724367 by Chad.Garyet Downgrading lock warning about still waiting to a message instead of a warning. Change 3723903 by Max.Preussner MediaAssets: Merged workaround for uninitialized media sound waves from 4.17 #jira FORT-57260 Change 3723134 by Lukasz.Furman added deprecation for PlayerState.PlayerName, it should remain accessible only through Get/Set functions to control obfuscation Change 3722955 by Jian.Ru Fix a compilation warning #jira FORT-58749 Change 3722667 by Luke.Thatcher [BUILD] [!] Fix PGO failures on build machines. - The strings "Failed" and "error" are always treated as build failures, even if the build task returns a success code. - Failure to reserve a device should not be fatal. #jira FORT-58001 Change 3722291 by Lukasz.Furman restored public access to PlayerName for now, current code will be going through accessor Change 3721012 by Alicia.Cano chunk title file generation #jira FORT-53605 Change 3720961 by Marcus.Wassmer Fix bad UVDensities on objects causing texture streaming to fail. Better fix will come with the engine merge. #jira FORT-58240 Change 3719318 by Lukasz.Furman replaced old branch name assertions Change 3719047 by Lukasz.Furman added branch name assertion to core headers to avoid duplicating it Change 3718499 by peter.knepley Fix for a crash when calling FSlateApplication::Get().FindPathToWidget in response to a widget destructing. Widget must be invalidated before the reference is cleared or else someone else might assign a shared reference to it during destruction. Change 3716965 by Alicia.Cano No sound was playing for Android. #jira FORT-58302 #android Change 3715746 by Ben.Marsh Hide Arxan warnings about PDB files not being present. #jira Change 3715172 by Bob.Tellez #UE4 FullLoadAndSave now does SavePackage in parallel. Change 3715055 by Bob.Tellez #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3714130 by Bob.Tellez #UE4 Core changes to allow SavePackage to be done concurrently Change 3714099 by Bob.Tellez #UE4 Pull the logic to initialize and uninitialize the physics scene for a world out into separate functions Change 3713145 by Ben.Marsh Disable an Arxan warning in EC. #jira FORT-56926 Change 3712904 by Ben.Woodhouse Fix for gpu profiler crash on pre-maxwell nvidia (or when r.gpuprofiler is set to false) Change 3712693 by Ben.Woodhouse Workaround for PS4 flip thread crash in dev builds. Caused by the flip thread/offset threads being shutdown before being initialized. The high level logic is now robust to that. We should fix the PS4 RHI ideally, but this is simpler for now. #jira FORT-58409 Change 3712544 by Ben.Woodhouse add missing skylight diffuse gpu stat Change 3712515 by Ben.Woodhouse CSV profiler GPU and pre-declared stat support - refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds - add support for pre-declared CSV stats, using FNames (these are required for GPU stats) - add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats Change 3712297 by Mike.Fricker Fixed huge client hitch when applying changes to in-game options - Every component was being re-registered when r.SimpleForwardShading was updated by the scalability system, even if the value hadn't changed. Now, it only re-registers components if the value changes on the fly. (e.g. when turning Shadows off or on PC) #jira FORT-57661 Change 3711501 by Ben.Marsh Fix build failure on Linux. #jira Change 3710962 by David.Ratti Add SCOPE_CYCLE_UOBJECT for SourceObject of GE - this will tell us what weaponw as applying the GE Change 3710602 by Marc.Audy Only create MIDs as a child of the calling object if construction script is running Change 3710421 by Ben.Woodhouse Bring over a couple of XB1 rendering fixes from 4.18 3692692: Integrate XB1 translucent lighting fix 3674543: D3D12 : Fix bug with non-CS version of UpdateTexture3D caused by bad depthstride. This was causing corruption in the indirect lighting cache #jira UE-49416 Change 3710338 by Marc.Audy Fix Json <-> Property converter to handle maps with struct keys Merged from CL# 3521195 #jira UE-46616 Change 3710226 by Bob.Tellez #UE4 Increase TaskGraph stack size in editor builds since. SavePackage uses a deep callstack which exceeds the 384 memory limit Change 3709046 by andrew.grant Added ALLOW_CONSOLE_IN_SHIPPING define that Target.cs files can set to turn on console in shipping builds #jira FORT-57180 Change 3709040 by andrew.grant Fixed issue where this could fail if a messagebox was spawned early during initialization Change 3708830 by Bob.Tellez #UE4 Commandline switches/options are no longer detected when found between quote characters. This causes options from not being incorrectly detected when passed in as a value from another options. i.e. -Option="-log" no longer causes -log to be picked up. This removes the syntax of specifying parameters like "Option=Value", which should now be replaced with -Option="Value" #jira FORT-57833 Change 3708826 by Bob.Tellez #UE4 Removed needless calls to RegisterSerializedShaders in the saving codepath of material serialization. This function is only relevant when loading shaders. Change 3707905 by Ori.Cohen Fix attached skinned mesh never being unhidden due to scale 0 and render tick optimization #jira UE-51485 Change 3706450 by Chris.Bunner Removing illegal material set on decal component in GameplayStatics. Set a related JIRA, this doesn't actually fix the issue but contributes. #jira FORT-51597 Change 3706223 by Marc.Audy Shrink UPackage class size substantially Change 3706221 by Marc.Audy Store CustomVersions in array rather than set Change 3705798 by Bob.Tellez #UE4 ShadowDepthVertexShader.usf fix to fix Mac cook. Change 3705613 by Uriel.Doyon Texture streaming integration from Main. #jira FORT-57376 Change 3705137 by Michael.Trepka Fixed MetalRHI warning when compiling without MALLOC_LEAKDETECTION defined #jira FORT-55309 Change 3704310 by Marcus.Wassmer fix d3ddebug error with shadowcasting pointlights also suppress spammy d3ddebug data about texture debug names #jira FORT-58063 Change 3703477 by Marc.Audy Minor tweak to keep Padding on one cache line. Change 3703449 by Michael.Trepka Don't use parallel RHI execute on Mac if MALLOC_LEAKDETECTION is enabled as this combination affects performance significantly due to mutex locking in FMallocLeakDetectionProxy #jira FORT-55309 Change 3703217 by Marcus.Wassmer Update PS signatures to match VS. Fixes crashes when running witih -d3ddebug which we need to catch real problems #jira FORT-58021 Change 3702926 by Aaron.Eady #JIRA na Engine Code Improvements (that this project doesn't have yet); Added engine code for drawing a debug 2D box. Added engine code that allows for Keyboard Shortcuts to be special characters like backslash \. -- Code -- DrawDebugHelpers: DrawDebugCanvas2DBox() - Added this to allow us to draw debug 2D boxes. RemoteConfigIni: SpecialCharMap - Updated this TCHAR* property to be in the right order so you can use special characters like backslash as keyboard shortcuts. Change 3701976 by Michael.Noland Editor: Rewrote CallInEditor support and promoted it so it can be used on functions in any class, not just blueprints derived from AActor: - CallInEditor used on native UFUNCTION() declarations will now show up without having to make a BP subclass - CallInEditor can now be used as a top-level keyword in the UFUNCTION() declaration (e.g., UFUNCTION(Category=CoolCommands, CallInEditor)) - Now shows each function as a separate button, placed in the category associated with the function - The button strip entry is now searchable by function name or tooltip - Prevented operating on functions that have parameters or return values, which would crash before - Removed the duplicate copies of properties placed in the Blutility section - Added a scoped transaction around CallInEditor execution - Allowed functions to be marked as CallInEditor in addition to custom events (currently we don't allow editing category or tooltip on custom events...) Editor: Moved Experimental/EarlyAccessPreview details customizations up to UObject so it can be used on any class, not just actors/components Edigrating CL# 3374995, 3375121, and 3375308 from Dev-Framework to FN main Change 3700836 by Bob.Tellez Modified commandline parse function, to detect when it is incorrectly parsing a parameter, from within another parameters value (not exhaustive). For example, this commandline only contains the parameter ParamA. It should not be possible to parse ParamB, as it is part of ParamA's value: -ParamA="-ParamB=Value" #jira FORT-57833 Change 3700821 by Bob.Tellez Merging CL#3461205 from //UE4/Dev-Core Fixed parameter parsing so that arguments are not parsed if not preceeded by a whitespace (for example "-Log" was parsed in "TM-Log") #jira UE-33790 Change 3699584 by Chad.Garyet Upping the timeout on symstore to half an hour instead of 15 minutes. Symstore on xbox takes about ~22 minutes and if two builds are going simultaneously it can cause a job to fail due to the timeout being hit. #jira FORT-0 Change 3698692 by Aaron.McLeran #jira FORT-57582 crash in sound mix state code - Removed the assert as it looks like that state is now possible. Change 3698411 by Bob.Tellez #UE4 One last correctness fix for when to not save generated base ini files. #jira FORT-57315 Change 3698390 by Bob.Tellez #UE4 Slightly more accurate logic to prevent writing of base ini files (old logic may have prevented writing of non-base ini files) #JIRA FORT-57315 Change 3698369 by Bob.Tellez #UE4 Ensure that Tcp/Udp messaging plugins are disabled in shipping config Change 3698352 by Bob.Tellez #UE4 Minor additional fix to make sure DISABLE_GENERATED_INI_WHEN_COOKED only affects cooked builds #jira FORT-57315 Change 3698341 by Bob.Tellez #UE4 DISABLE_GENERATED_INI_WHEN_COOKED now properly prevents all base ini file loads from happening from a generated folder. It also prevents writing generated ini files completely. #JIRA FORT-57315 Change 3697553 by Nick.Darnell Slate - When setting the content of an SBox it should always invalidate. Change 3697330 by Bart.Hawthorne APlayerController::ServerShortTimeout_Implementation now only iterates over the active object list instead of uisng an actor iterator, since non-replicated actors wont have a network object info to update. #jira FORT-57099 #tests ran 100 player bot match Change 3695578 by Bob.Tellez #UE4 Fix Win32 Change 3695508 by Eric.Newman Tweaked LogInit logging to clarify when the command line is being filtered * Encountered this red herring when evaluating crash logs #jira FORT-55839 #tests ran shipping & debug client builds, and editor game build Change 3694898 by Michael.Trepka Fixed Vorbis audio not playing on non-Windows platforms due to changes in CL 3668361 #jira FORT-57121 Change 3694655 by David.Ratti Reimplement TweakObjetPtr optimizations with FObjectReplicator as an FGCObject instead of the owning channel being responsible for adding the replciator's ObjectPtr to the reference collection. (There are cases where object replicator ownership is transferred). #JIRA FORT-57298 Change 3694491 by Ben.Woodhouse Change courtesy of Gil: Drop the priority of the texture streamer using a new low-priority thread pool. This saves a 1-2ms in heavy combat in PVE (XB1 Test) #jira FORT-57376 Change 3693609 by Ryan.Gerleve Back out CL 3689050 since it was likely causing a crash. #jira FORT-57298 Change 3693327 by Aaron.McLeran #jira FORT-57416 Fixing PS4 cook. Making sure zero pad bytes stays positive without a check. Change 3693136 by David.Ratti fix clang warning Change 3692703 by Thomas.Sarkanen Fix CIS warning on PS4/Linux Change 3692589 by Thomas.Sarkanen Moved exposed value handler bound function initialization to CDO postload This means that FindPropertyByName and FindFunctionChecked dont incur any overhead when spawning in new anim instances #jira FORT-56968 - Hitch - SkeletalMeshComponent initialization (110ms) #tests PIE PvE, 20-bot BR game on PC/PS4. Change 3692552 by Alex.Delesky Change 3692495 by Bart.Hawthorne Fix build Change 3692488 by Bart.Hawthorne Check for actor relevancy and level initialization when there's no channel first when prioritizing actors for replication. Dormancy checks in this case are useless because ShouldActorGoDormant will always be false, and if IsActorDormant is also true, then the result of skipping the actor is the same. #jira FORT-57104 #tests played 100 player bot match Change 3691819 by Bob.Tellez #UE4 No longer conditionally including SlateDebug fonts in the cook based on configuraiton. When builds are produced that contain more than one configuration it changes what is cooked in unexpected ways so now we just always cook this font. Change 3691805 by Bob.Tellez #UE4 CIS fix Change 3691784 by Bob.Tellez #UE4 Optimization for exiting PIE. Texture streaming managers have an optimization for game worlds but were not using them for PIE worlds Change 3691273 by Aaron.McLeran #jira UE-50650 Fix memory/event leak in USoundWave::AudioDecompressor Fix is to only delete the decompress/pre-cache task in game thread during FinishDestroy and not allow sounds to start playing unless the precache task has finished. Change 3691268 by Aaron.McLeran #jira FORT-56228 LogAudio:Warning: spam causes severe performance drop on the Mac Platform Reducing log level Change 3690547 by Ryan.Gerleve Speculative fix #2 for a server crash/assert. If the timing is right, it's possible for the server to try to re-load a placed-in-map actor that was previously garbage collected. This was happening because CanClientLoadObject was always returning true for these (null) objects, even if the NetGUID corresponded to a map actor that shouldn't be loaded. Also added/improved some logging that will help in case this doesn't fix the issue. #jira FORT-55763 Change 3690451 by Lukasz.Furman changed branch name testing in engine hacks to use case insensitive match Change 3690270 by David.Ratti Cache weak object ptr in FNetworkObjectInfo to avoid reconstructing one every time we need to lookup its actor channel. #jira FORT-57156 Change 3690227 by David.Ratti Added optional TWeakObjectPtr parameter to packagemap functions GetOrAssignNetGUID, SUpportsObject. This allows you to pass in a weak ptr for an object if its already created. If you pass in null, the functions will create them internally. This fixes some common cases where we were converting the same object into weak ptr multiple times in a frame. #jira FORT-57156 Change 3690184 by David.Ratti Cache net connection weakobjectptr when building consider list instead of constructing it again for every actor. #jira FORT-57156 Change 3689805 by Peter.Knepley Make ConditionalInitAxisProperties protected instead of private #jira FORT-56414 Change 3689789 by Marcus.Wassmer Hack workaround for missing shadowdepthps for XB1 until we get a handle on why things are exploding #jira FORT-56792 Change 3689702 by Peter.Knepley Allow games to have a custom MassageAxisInput function #jira FORT-56414 Change 3689687 by Bob.Tellez #UE4 Avoid copying the shaders array to avoid changing refcounts of shaders while serializing Change 3689655 by Peter.Knepley Make SmoothMouse virtual so games can have their own smoothing #jira FORT-56417 Change 3689499 by Bart.Hawthorne Fix Linux CIS warnings Change 3689397 by Bart.Hawthorne Changed FOutBunch and FInBunch uint8 entries to use bitfields instead of bytes which knocked 86% off of our net tick time Change 3689056 by Lukasz.Furman 3rd attempt for branch name checking in engine code hacks Change 3689050 by David.Ratti First pass at removing use of TWeakObjectPtr from core replication classes. This should reduce FWeakObjectPtr::Get usage. Still expecting to see FWeakObjectPtr::operator= come up a lot. Going to tackle this in a second pass which will require some deeper refactors. #jira FORT-57156 Change 3688972 by Bob.Tellez #UE4 Add build target flag to control DISABLE_GENERATED_INI_WHEN_COOKED Change 3688864 by Ryan.Gerleve Fix broken logic to find the "best" replay sample for character movement when we don't find two samples to interpolate between. Now uses the sample closest to the current time. Also added some debug drawing. #jira FORT-56553 Change 3687654 by Bob.Tellez #UE4 Added compile time option to disable reading generated ini files other than GameUserSettings in cooked builds. Change 3686615 by Lukasz.Furman Back out changelist 3686610 Change 3686592 by Matt.Kuhlenschmidt Gave the CL description in the source control submit window more room Change 3686020 by Ben.Marsh Remove debug code that prints to logs while building. #jira FORT-56923 Change 3684414 by Peter.Knepley Back out changelist 3678336 #jira FORT-56512 Change 3683894 by Gil.Gribb UE4 - By default, do not check for illegal calls to MarkPendingKill in the garbage collector in test and shipping configuations. This was slow. Change 3683686 by peter.knepley Raise MTU from 512 to 1024 #jira FORT-56756 Change 3683343 by Rob.Cannaday Fixes insert disk popup #jira FORT-56500 Change 3683156 by Peter.Knepley Network optimizations to reduce alloc/free & memcpy churn saving about 10% of net tick time Change 3682234 by Guillaume.Abadie Cherrypick TAA refactor 3512696 and TAA fix 3668108 #jira FORT-56303 Change 3681494 by Bob.Tellez #UE4 IsLoadedByEditorPropertiesOnly is not working properly so I removed it from FullLoadAndSave Change 3681342 by Bob.Tellez #UE4 Added a FullLoadAndSave option to cooking, which simply loads all content then saves it to avoid the overhead of managing which packages need to be cooked. Large perf improvement for those who cook by the book and can fit the entire game in memory Change 3681014 by Yenal.Kal #jira FORT-56209 #jira FORT-56272 Fixed a bug in the ability system where the ability ended callbacks could cause the ability end to be called again in the same call stack even though the ability is activated only once. This was happening because we were broadcasting the event before we decrement the active count. Change 3680739 by Michael.Trepka Warn about NaN float literal values when translating HLSL to Metal instead of failing, plus added more detailed warning/error messages for NaN and unhandled values #jira FORT-56425 Change 3679237 by Bob.Tellez #UE4 Remove some debug logging Change 3679187 by Bob.Tellez #UE4 Dramatically imrpove speed of writing cookloadorder log file Change 3678926 by Bob.Tellez #UE4 Minor savepackage speed improvements Change 3678336 by Aaron.McLeran #jira UE-50650 Fix memory/event leak in USoundWave::AudioDecompressor Fix is to only delete the decompress/pre-cache task in game thread during FinishDestroy and not allow sounds to start playing unless the precache task has finished. Change 3676998 by Ben.Woodhouse Fix XGE shader compilation so it doesn't crash randomly Change 3676606 by Ori.Cohen Update GC to be 61.1 to avoid heartbeat collision Change 3676447 by Ori.Cohen Fix CIS warning Change 3676286 by Max.Preussner Fixed client Crash UMediaSoundWave::GeneratePCMData (FORT-56107) #jira FORT-56107 Change 3674591 by Ryan.Gerleve Don't filter out PendingKillPending actors from FNetworkObjectList::Find. This was causing actors that get destroyed while dormant on the server to never be destroyed on clients. #jira FORT-55802 Change 3674181 by Michael.Noland Framework: DLL export LogGameplayTags Change 3674138 by Billy.Bramer #jira FORT-56138, FORT-56139 - Duplicate CL 3396590 from //Orion/Main re: ranged-base for iteration ensure from montage changes Change 3672464 by Lukasz.Furman removed recast layers crash tracking code Change 3672153 by Daniel.Lamb Added some debugging code to help track down why shaders are hashing poorly. Change 3671498 by Luke.Thatcher [~] Modify new frame syncing to reduce performance regression seen when the game is running over budget. - Rather than forcing a flip sync after we kick off one frame early, we just continue to kick frames if we time out. This allows the game thread to get ahead when we're over budget. - The game thread will naturally resync with the vsync when we return to being in budget. #jira FORT-55842 Change 3671079 by Ryan.Gerleve Fix an edge case where the PackageMap on the server would try to resolve objects from default NetGUIDs even if their outer has already been garbage collected. This could lead to a completely unrelated object being returned instead of null, leading to asserts and potentially other issues. #jira FORT-55763 Change 3670487 by Zak.Middleton Optimize some low level details of UNetConnection::ClientHasInitializedLevelFor() and UNetDriver::IsLevelInitializedForActor(). Add cached WorldPackage for NetDriver to avoid repeated GetOuterMost() and Casts. Remove rendundant virtual GetWorld() calls, and mark UNetDriver's version "final" to let it optimize away virtual call. Made UNetConnection::ClientVisibleLevelNames a TSet instead of TArray, since it is searched frequently when there are streaming levels present. #jira FORT-55999 Change 3670351 by Zak.Middleton Back out changelist 3669817 (networking optimizations). Would rather have more testing before it goes to Release-Next. Will resub just for main and RP. #jira FORT-55999 Change 3670344 by Josh.Markiewicz #UE4 - more verbose logging for SetExpectedClientLoginMsgType Change 3670323 by Wes.Hunt Fix for dedicated servers not flushing events in a timely manner. #jira FORT-56015 Doh, using GFrameNumber was NOT a good idea on servers... :-/ Change 3669817 by Zak.Middleton Optimize some low level details of UNetConnection::ClientHasInitializedLevelFor() and UNetDriver::IsLevelInitializedForActor(). Add cached WorldPackage for NetDriver to avoid repeated GetOuterMost() and Casts. Remove rendundant virtual GetWorld() calls, and mark UNetDriver's version "final" to let it optimize away virtual call. Made UNetConnection::ClientVisibleLevelNames a TSet instead of TArray, since it is searched frequently when there are streaming levels present. #jira FORT-55999 Change 3668416 by Michael.Noland Core: Changed FString::ParseIntoArray to use Reset instead of Empty on the passed in array, allowing it to be approximately resized #jira FORT-55887 Change 3668411 by Olaf.Piesche Always cache depth collision particle shader #jira FORT-51307 Change 3668361 by Aaron.McLeran #jira FORT-55628 Attempt to bypass crash and log an error if libvorbisdll fails to load. Change 3667892 by Rob.Cannaday libwebsocket libs to handle getprotobyname("TCP") failing the libwebsockets connection #jira FORT-55917 Touch LwsWebSocket.cpp to ensure the module gets built with the new libs Change 3667308 by Uriel.Doyon Postponed the release of IO requests when canceling mip updates to prevent threading issue. #jira FORT-54491 Change 3666835 by Lukasz.Furman fixed overlapping index buffers when static mesh exports both convex and simple collisions for navigation #jira UE-50370 Change 3665374 by Mike.Fricker Fixed server crashing after hotfixes have re-imported curve table data - The hotfix system is capable of replacing the content of a UCurveTable on the fly - If any systems had references to inner curves on that curve table, they would become invalid - This needs to be fixed in 1.6.4 (tonight) and also in 1.7 #jira FORT-55792 Change 3665063 by Daniel.Broder Fixed crash in GameplayTagQueryCustomization when choosing "Save and Close" on GameplayTagQuery after setting a query due to nullptr NotifyHook in CloseWidgetWindow. Added additional if (StructPropertyHandle.IsValid()) wrappers and one check(StructPropertyHandle.IsValid()); the former to be consistent with other code and prevent possible crashes, the latter to at least catch the cause of a possible crash properly without having to change the code more significantly to handle it gracefully. Also changed some if( X ) to if (X) to match coding standards and provide consistency within the file. Michael, I'm Reviewing you on this fix since you brought this change over from Framework. And Marc because you reviewed him on that change. #UE4 #NoReleaseNotes #RNX Change 3664948 by Lukasz.Furman reduced number of allocations in StorePathfindingDebugData, optimized path length calculations to avoid recursion #jira FORT-51111 Change 3664916 by John.Abercrombie Copy CLs 3383318 & 3388506 from //Orion/Main/Engine/Source/Runtime/Engine/... - Been testing with this for a while now - This change makes particle effects show up on the current frame's pose for skel meshes as well Removed my StopAllMontagesByGroupName temp hack CL 3383318 Delay dispatching of AnimEvents (Notifies and Montage Events) until after we receive an updated animation pose (if applicable). This fixes AnimNotifies playing particle effects using a socket location using last frame's pose. Now they use the current frame's pose. CL 3388506 Delay clearing of MontageInstances and triggering 'OnAllMontageInstancesEnded' until all Montage Events have been dispatched. Also fix SkelMeshComponent ticking on dedicated servers when rejoining in progress. #jira FORT-55102 - Server Crash UAnimInstance::StopAllMontagesByGroupName Change 3780616 by Gil.Gribb Fixed and reenabled r.DelaySceneRenderCompletion Change 3778979 by Gil.Gribb UE4 - Improved the performance of grass updates and added the ability to not do all of them every frame. Change 3778200 by Nick.Darnell UMG - Making it possible to cancel delays and all animations on widgets. Useful when destroying a widget and needing to stop any async state. Change 3777612 by Zak.Middleton Perf: Added option to CharacterMovementComponent to skip immediate forward prediction for proxies on the frame they receive a network update (bNetworkSkipProxyPredictionOnNetUpdate). This avoids all forward prediction sweeps and floor checks on those updates. Intermediate frames will interpolate with prediction. This can also be disabled globally with the CVar "p.NetEnableSkipProxyPredictionOnNetUpdate 0". Added NetworkSmoothingDisableProxyPredictionForPawnLOD to force disabling full simulation for LOD >= this value (currently 3, so bottom 75 pawns). This takes precedence over current distance and view angle checks for prediction (mesh interpolation is untouched). Change 3774338 by Ben.Woodhouse Convert the D3D12 PSO caches to use RwScopeLocks. This change is courtesy of a shelf from Gil, plus a couple of minor fixes. Saves up to a millsecond of frame time in CPU-bound scenarios Change 3773462 by Gil.Gribb UE4 - Add particle batching. This is disabled by default but can improve thread scheduling when there are lots of very fast particle systems. Change 3771375 by Hongyi.Yu Fixed the crash where ability components are unregistered and then re-registered, which usually happens in PIE. Change 3771368 by Ben.Zeigler #jira UE-52670 Add project setting bValidateUnloadedSoftActorReferences that is true by default to match current behavior. If you set it to false it will no longer load packages to look for soft actor references when deleting/renaming actors. Change 3771173 by Seth.Weedin Auto manage attachment support for AudioComponent- An opt-in feature that allows AudioComponents to cache their AttachParent/AttachSocket and only attach themselves when playing audio, detaching after playback is completed. Set to false by default. Change 3768811 by Ori.Cohen Change animation scale collision code so that it uses the physics asset. Change 3768148 by Brian.Bekich Fix muting being unable to find remote player controller Change 3768117 by Ori.Cohen Prevent pawn collision from updating during animation Change 3766554 by Gil.Gribb UE4 - Added a new option to add and remove from static draw lists on demand. This is off by default. Change 3766427 by Nick.Darnell Slate - Finally adding Opacity to SWidget. Any widget can now be alpha animated at will, no more need to waste overhead by wrapping things with SBorder or making them userwidgets just to be able to animate a fade. Change 3761682 by nick.darnell Athena - Introducing a way to interrupt the request to scroll and item into view. In cases where you're animating, quickly showing and hiding, with the item widgets unavailable for a few frames, you enter cases where the deferred navigation is resolved after you've canceled showing a dialog stealing focus. Change 3761416 by Ben.Zeigler #jira UE-52287 Prevent cook metadata like DevelopmentAssetRegistry.bin from being packed into a shipping game, by moving it into a Metadata subdirectory and updating deployment scripts to avoid that directory. Right now it doesn't package them at all, we could change it to package them as Debug Non-UFS if desired Change it so the asset audit UI will only load DevelopmentAssetRegistry.bin files, the cooked registry files don't have enough information any more to be useful Remove ability for runtime game to load DevelopmentAssetRegistry.bin, this ended up not being useful Change 3750998 by Ethan.Geller #jira FORT-60191 Allow -audiomixer command line arg to work on all platforms. Change 3749540 by Marc.Audy SignificanceManager now takes viewpoints in as TArrayView instead of const TArray& Change 3748102 by Marc.Audy Allow cheat cvars to work in Test builds by default Can be overriden by defining ALLOW_CHEAT_CVARS_IN_TEST as 0 in Target.cs files Change 3744756 by Bart.Hawthorne Upgrade Oodle to version 2.5.5. Also, iOS, Android, and Switch platforms have been added. The new dictionary has been generated with old and local captures. Change 3741168 by Max.Preussner MediaUtils: Fixed movies not playing properly in Shipping builds Change 3739256 by Jian.Ru Set distance field self-shadow bias without recreating all render states Change 3730756 by Ben.Woodhouse HISM optimization: Gil's change to skip trees with only one level of hierarchy (working around badly tuned content issues) Change vert threshold to 2K. 1-2ms renderthread win without impacting GPU when rendering point lights Change 3724029 by Zak.Middleton Increase allowed time for movement substep duration. Don't want to lower between 2 iterations, as this is not used much in practice other than deflection and movement mode changes, and that will change behavior (lose momentum). This new setting will absorb longer hitches in the common case (moving without collision or falling). Change 3723985 by Marc.Audy SignificanceManager PostSignificanceUpdate functions can now be executed sequentially on the game thread as well as concurrently in the parallel for (old behavior) Change 3722910 by Jian.Ru Amortize shadow cache update caused by resolution change Changed to use view distance vs. view space z when calculating whole scene shadow resolution which is less sensitive to camera rotation Change 3718247 by Yenal.Kal Fixed the bug where the gameplay effect durations can show incorrect values after rejoin or after server time drifting away from the client. Change 3716343 by Jamie.Dale Adding Korean and Turkish to the localization automation Change 3710534 by Uriel.Doyon Texture streaming optimization where a maximum texture resolution for each level streaming data is computed per view. This is used to cull irrelevant levels and reduce the async task number of iterations. The culled size is defined by the new r.Streaming.MinLevelTextureScreenSize. This requires to remove primitives with big UV density from the level data. Those primitives get moved to the dynamic lists. This is controlled by r.Streaming.MaxTextureUVDensity Change 3707207 by David.Ratti Remove look ahead-vectors prediction in FNetViewer. This (requires) a line trace which is not desirable or really accurate anymore. This saves us a line trace per connection per multicast rpc. unify reliable multicast rpc handling: these now do relevancy checks and are not sent to non relevant clients Change 3706272 by Thomas.Sarkanen Added utility/math functions to aid in optimizing anim blueprints Added VectorLengthXY to get the 2D length of a 3D vector. Avoids unecessary conversions. Added polar->cartesian->polar conversion helper functions for expensive frequently-used anim graph functionality. Change 3706159 by David.Ratti PlayerState/ASC replication optimizations from Polge: this puts the net update frequnecy on player state back to 1hz while forcing netupdates on the player state actor when the ability system component needs to update Change 3692891 by David.Ratti Optimizations for UNetConnection::ClientHasInitializedLevelFor: build acceleration map of actor outer's (ULevels) -> Visibility bool. Existing logic stays the same. Change 3691392 by Aaron.McLeran #jira UE-50628 Fix audio trying to sync load bulk data with EDL enabled - Fix log error in BulkData.cpp - Make the first stream chunk be force inline payload in bulk data flags so it loads immediately vs in async IO system - Make audio stream chunks get as close to 256 k chunks as it can, zero-pad rest to be 256 k aligned - Fix up DDC key, serialize AudioDataSize separately from chunk DataSize Change 3682683 by Zak.Middleton Add bOnlyTickMontageOnDedicatedServer variable to AnimInstance, to avoid anim bp updates on dedicated server. Turn on to fix hitching from queued ServerMove() calls, and some free perf during all montages on the server. Change 3678771 by Ori.Cohen Added the ability to turn on stack walk during hitching vs lightweight stats Change 3676363 by Ori.Cohen Added the ability to get callstacks as part of hitch detection Change 3674877 by Keith.Judge Move definition of GFailedToFindParamCollectionBufferQueue to ShaderBaseClasses.cpp so that all targets can successfully compile. Change 3672515 by Bob.Tellez Added code to play wind particle effects Change 3670909 by Zak.Middleton Fixed ForcePositionUpdate() not calling CheckJumpInput(). Added "p.NetForceClientServerMoveLossPercent" cvar to simulate loss of client->server movement RPCs (without hosing the rest of networking). [CL 3791033 by Marc Audy in Main branch]
2017-12-05 21:57:41 -05:00
#if !UE_BUILD_SHIPPING
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
SCOPE_CYCLE_COUNTER(STAT_Oodle_InDecompressTime);
#endif
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
bSuccess = !!OodleNetwork1UDP_Decode(CurDict->CompressorState, CurDict->SharedDictionary, CompressedData,
CompressedLength, DecompressedData, DecompressedLength);
}
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2814968 on 2016/01/04 by John.Pollard Remove warning per connection when same warning happens at net driver level Change 2815271 on 2016/01/04 by John.Pollard Fix header uploads in replays showing wrong size #rb none #tests Compiled, confirmed correct size Change 2830613 on 2016/01/15 by John.Barrett Added better ability for unit tests to test socket-level netcode Full changes: - Added flag for auto-reconnecting on connection close - Added hook for socket level sends - Added ability to block socket-level sends and pre-PacketHandler LowLevelSend's - Added ability for net connections to force-enable packet handlers, even if presently off in the engine #rb none Change 2830617 on 2016/01/15 by John.Barrett@JC2Q-LT_UE4 Enabled NetcodeUnitTest in Linux, and other minor updates. #rb none Change 2830621 on 2016/01/15 by John.Barrett@JC2Q-LT_UE4 Added 'PacketLimitTest' and 'PacketLimitTest_Oodle' unit tests, for testing/verifying that MaxPacket limits are respected, through testing with Bunches and with raw sends passed through PacketHandlers (such as Oodle). #rb none Change 2832402 on 2016/01/18 by Bart.Bressler@bart.bressler_Dev_Networking Always use the physical platform file when writing out steam_appid.txt, because it has to live next to executable that's being run (CotF builds will output it to the wrong location). #rb josh.markiewicz #tests checked that steam_appid.txt was written to the correct place with both CotF and cooked builds Change 2833728 on 2016/01/19 by Joe.Conley@Joe.Conley_EGJWD5708_Dev-Networking-Minimal Fix for UE-20017 - "Http server headers implemented as TMaps and are overridden". Just changing TMaps to TMultiMaps. Haven't modified the behavior of GetHeader(), which will still return the first header that matches. Change 2844880 on 2016/01/26 by Joe.Conley Fix for UE-20017 Http server headers implemented as TMaps and are overridden Previously had submitted a fix that changes the request and response headers TMap into a MultiMap, but the consensus was that it would be better to leave them as TMaps, but allow appending onto the existing entry for a given request header with an "AppendToHeader" function, and to concatenate entries for the same header name in the response headers. In both cases, entries for the same header name are concatenated with ", ". Mac and iOS already had the desired behavior for responses, just added the AppendToHeader function to their request classes. HTML5 still has no implementation of response headers, filed as separate JIRA issue UE-26047. #platformnotify josh.adams Change 2859343 on 2016/02/08 by Bart.Bressler Default MaxSearchResults in FOnlineSessionSearch objects to 1 instead of 0 - otherwise, the FOnlineAsyncTaskSteamFindServerBase tasks will complete right away without searching for sessions. Also print a warning in the task if this will happen. #codereview josh.markiewicz Change 2862352 on 2016/02/10 by Bart.Bressler Fix demo.SkipTime cvar to work with negative values #rb john.pollard Change 2866624 on 2016/02/14 by John.Barrett Fix plugin commandlet crash. #rb none Change 2866627 on 2016/02/14 by John.Barrett Added NetDriver/PacketHandler ability to send/receive connectionless packets - i.e. packets not associated with a UNetConnection. Removed 'bEnabled' from PacketHandler - PacketHandler is now a default always-on part of the Engine. Added 'CountBits' to LowLevelSend, to support bit-level additions to packets from PacketHandler's, and refactored related code. #codereview John.Pollard Change 2866628 on 2016/02/14 by John.Barrett Added an HMAC (Hash-based Message Authentication Code) generating function, to the SHA-1 code - for use with performing secure net connection handshakes. #rb none Change 2866629 on 2016/02/14 by John.Barrett Added 'stateless handshake' to UE4, allowing a handshake to be performed without any open UNetConnection - making it more difficult for DoS attacks to consume memory resources. #codereview John.Pollard Change 2866630 on 2016/02/14 by John.Barrett Updated Oodle to support new stateless handshake. #rb none Change 2866631 on 2016/02/14 by John.Barrett Updated NetcodeUnitTest to work with new connectionless/stateless handshake changes. Compiles, but netcode presently needs fixing. #rb none Change 2868367 on 2016/02/16 by John.Barrett Updated NetcodeUnitTest to work with stateless handshakes (now fixed connecting). Also fixed further commandlet problems. #rb none Change 2878025 on 2016/02/23 by John.Barrett Immediately stop processing zero-size packets, to prevent CPU utilization during DDoS. Log IP of new connections, post-stateless-challenge (first time we know IP is verified). #codereview john.pollard Change 2883776 on 2016/02/26 by John.Barrett Fixed beacons to work with stateless handshake. Change 2886773 on 2016/02/29 by John.Barrett Made PacketHandler bit overhead align upwards to the next byte - this wastes more bits than necessary, but is required as a temporary fix. Change 2887801 on 2016/03/01 by John.Pollard Use correct default values when initializing shadow state for replication. Fixes issues with certain components and actors that have default values that differ from CDO. [CL 2901490 by John Pollard in Main branch]
2016-03-09 13:54:33 -05:00
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
if (!bSuccess)
{
#if !UE_BUILD_SHIPPING
UE_LOG(OodleNetworkHandlerComponentLog, Error, TEXT("Error decoding Oodle network data."));
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
#endif
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
// Packets which fail to compress are detected before send, and bCompressedPacket is disabled;
// failed Oodle decodes are not used to detect this anymore, so this now represents an error.
Packet.SetError();
AddToChainResultPtr(Traits.ExtendedError, EOodleNetResult::OodleDecodeFailed);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
}
}
else
{
#if !UE_BUILD_SHIPPING
UE_LOG(OodleNetworkHandlerComponentLog, Error, TEXT("Error serializing received packet data"));
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
#endif
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
Packet.SetError();
AddToChainResultPtr(Traits.ExtendedError, EOodleNetResult::OodleSerializePayloadFail);
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
}
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
if (bSuccess)
{
// @todo #JohnB: Decompress directly into FBitReader's buffer
Packet.SetData(DecompressedData, DecompressedLength * 8);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
#if !UE_BUILD_SHIPPING || OODLE_DEV_SHIPPING
if (bCaptureMode && Handler->Mode == Handler::Mode::Server && InPacketLog != nullptr)
{
InPacketLog->SerializePacket((void*)Packet.GetData(), DecompressedLength);
}
#endif
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
#if STATS
GOodleNetStats.IncomingStats(CompressedLength, DecompressedLength);
#endif
if (bOodleNetworkAnalytics && NetAnalyticsData.IsValid())
{
FOodleNetworkAnalyticsVars* AnalyticsVars = NetAnalyticsData->GetLocalData();
AnalyticsVars->InCompressedNum++;
AnalyticsVars->InCompressedWithOverheadLengthTotal += BeforeDecompressedLength;
AnalyticsVars->InCompressedLengthTotal += CompressedLength;
AnalyticsVars->InDecompressedLengthTotal += DecompressedLength;
}
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
}
else
{
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
Packet.SetError();
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
}
}
else
{
#if !UE_BUILD_SHIPPING
UE_LOG(OodleNetworkHandlerComponentLog, Error,
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
TEXT("Received packet with DecompressedLength (%i) >= MAX_OODLE_PACKET_SIZE"), DecompressedLength);
#endif
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
Packet.SetError();
AddToChainResultPtr(Traits.ExtendedError, EOodleNetResult::OodleBadDecompressedLength);
}
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
}
else
{
LowLevelFatalError(TEXT("Received compressed packet, but no dictionary is present for decompression."));
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
Packet.SetError();
AddToChainResultPtr(Traits.ExtendedError, EOodleNetResult::OodleNoDictionary);
AddToChainResultPtr(Traits.ExtendedError, ENetCloseResult::NotRecoverable);
}
}
else
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
{
if (bOodleNetworkAnalytics && NetAnalyticsData.IsValid())
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
{
FOodleNetworkAnalyticsVars* AnalyticsVars = NetAnalyticsData->GetLocalData();
uint32 PacketSize = Packet.GetBytesLeft();
AnalyticsVars->InNotCompressedNum++;
AnalyticsVars->InNotCompressedLengthTotal += PacketSize;
}
#if !UE_BUILD_SHIPPING || OODLE_DEV_SHIPPING
if (bCaptureMode && Handler->Mode == Handler::Mode::Server && InPacketLog != nullptr)
{
uint32 SizeOfPacket = Packet.GetBytesLeft();
if (SizeOfPacket > 0)
{
InPacketLog->SerializePacket((void*)Packet.GetData(), SizeOfPacket);
}
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
}
#endif
}
}
}
void OodleNetworkHandlerComponent::Outgoing(FBitWriter& Packet, FOutPacketTraits& Traits)
{
// @todo #JohnB: Implement bAllowCompression trait flag
if (bEnableOodle)
{
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
#if !UE_BUILD_SHIPPING || OODLE_DEV_SHIPPING
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
if (bCaptureMode && Handler->Mode == Handler::Mode::Server && OutPacketLog != nullptr)
{
uint32 SizeOfPacket = Packet.GetNumBytes();
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
if (SizeOfPacket > 0)
{
OutPacketLog->SerializePacket((void*)Packet.GetData(), SizeOfPacket);
}
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
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}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
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#endif
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
// @todo #JohnB: You should be able to share the same two buffers between Incoming and Outgoing, as an optimization
// @todo Oodle CB : static buffer, ugly, not thread safe
// presumably this function must be called single threaded as there's lots of non-thread-safe stuff
// clarify that and clean this up
// don't use static buffers, put them in the OodleNetworkHandlerComponent
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
static uint8 UncompressedData[MAX_OODLE_BUFFER];
static uint8 CompressedData[MAX_OODLE_BUFFER];
FOodleNetworkAnalyticsVars* AnalyticsVars = (bOodleNetworkAnalytics && NetAnalyticsData.IsValid()) ? NetAnalyticsData->GetLocalData() : nullptr;
const bool bIsServer = (Handler->Mode == Handler::Mode::Server);
FOodleNetworkDictionary* CurDict = (bIsServer ? ServerDictionary.Get() : ClientDictionary.Get());
uint32 MinSizeForCompression = CVarOodleMinSizeForCompression.GetValueOnAnyThread();
uint32 UncompressedBytes = Packet.GetNumBytes();
bool bSkipCompressionClientDisabled = false;
bool bSkipCompressionTooSmall = false;
bool bSkipCompression = false;
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
#if !UE_BUILD_SHIPPING
// Allow a lack of dictionary in capture mode, or when compression is disabled
bSkipCompression = (CurDict == nullptr && bCaptureMode) || bOodleCompressionDisabled;
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
#endif
// Skip compression when we are waiting on the remote side to enable compression
if (!bSkipCompression && (!bInitializedDictionaries && (bIsServer ? ServerEnableMode : ClientEnableMode) == EOodleNetworkEnableMode::WhenCompressedPacketReceived))
{
bSkipCompression = true;
bSkipCompressionClientDisabled = true;
}
// Skip compression when the packet is below the minimum size
if (!bSkipCompression && (MinSizeForCompression > 0 && UncompressedBytes < MinSizeForCompression))
{
bSkipCompression = true;
bSkipCompressionTooSmall = true;
}
if (CurDict != nullptr && !bSkipCompression)
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
{
#if !UE_BUILD_SHIPPING
check(MaxOutgoingBits <= (MAX_OODLE_PACKET_BYTES * 8));
#endif
uint32 MaxAdjustedLengthBits = MaxOutgoingBits - OodleReservedPacketBits;
uint32 UncompressedBits = Packet.GetNumBits();
bool bWithinBitBounds = UncompressedBits > 0 && ensure(UncompressedBits <= MaxAdjustedLengthBits) &&
ensure(OodleNetwork1_CompressedBufferSizeNeeded(UncompressedBytes) <= MAX_OODLE_BUFFER);
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
if (bWithinBitBounds)
{
SSIZE_T CompressedLengthSINT = 0;
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
// @todo #JohnB: Redundant memcpy?
FMemory::Memcpy(UncompressedData, Packet.GetData(), UncompressedBytes);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
{
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
#if STATS && !UE_BUILD_SHIPPING
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
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SCOPE_CYCLE_COUNTER(STAT_Oodle_OutCompressTime);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
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#endif
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
CompressedLengthSINT = OodleNetwork1UDP_Encode(CurDict->CompressorState, CurDict->SharedDictionary,
UncompressedData, UncompressedBytes, CompressedData);
}
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
uint32 CompressedBytes = static_cast<uint32>(CompressedLengthSINT);
if (CompressedBytes <= UncompressedBytes)
{
// It's possible for the packet to be within bit bounds, but to overstep bounds when rounded-up to nearest byte,
// after processing by Oodle.
// If this happens, the packet will fail to fit if Oodle failed to compress enough - so will be sent uncompressed.
bWithinBitBounds = (CompressedBytes * 8) <= MaxAdjustedLengthBits;
// Don't write the compressed data, if it's not within bit bounds, or compression failed to provide savings
uint8 bCompressedPacket = bWithinBitBounds && (CompressedBytes < UncompressedBytes);
Packet.Reset();
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
Packet.WriteBit(bCompressedPacket);
Traits.bIsCompressed = !!bCompressedPacket;
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
if (bCompressedPacket)
{
// @todo #JohnB: Compress directly into a (deliberately oversized) FBitWriter buffer, which you can shrink after
// (need to be careful of bit order)
SerializeOodlePacketSize(Packet, UncompressedBytes);
Packet.Serialize(CompressedData, CompressedBytes);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
#if STATS
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
GOodleNetStats.OutgoingStats(CompressedBytes, UncompressedBytes);
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
#endif
Copying Orion-Staging @ 3748653 (Orion/Dev-General @ 3722124) to //UE4/Main #lockdown Nick.Penwarden #rb none Change 3720210 on 2017/10/25 by Olaf.Piesche Fixing dynamic material params for ribbons #!codereview scott.kennedy #!rb none #!tests scott's test ribbon Change 3720073 on 2017/10/25 by robomerge #!ROBOMERGE-AUTHOR: frank.fella Niagara - Fix a crash where a UNiagaraSystem has been GCed at runtime and there is still a system simulation ticking for it. #!Tests Minion automated tests no longer crash randomly. #!rb SimonT #!ROBOMERGE-SOURCE: CL 3719901 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3719233 on 2017/10/25 by robomerge #!ROBOMERGE-AUTHOR: philip.buuck [OR-45889] Ability fail widget will no longer fire if you are dead and have a passive (which is failing to activate while you are dead). #!rb Matt.Schembari #!tests PIE [QAREVIEW] Ensure the ability fail widget and its attached sounds do not trigger on death #!ROBOMERGE-SOURCE: CL 3719016 in //Orion/Release-44/... via CL 3719072 via CL 3719091 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3718474 on 2017/10/25 by Yannick.Lange Niagara: Only show isolate menu items on track context menu if it is a system. Rename "Isolate toggle" to "Isolated". #!rb none #!codereview Shaun.Kime #!tests n/a Change 3718095 on 2017/10/25 by Yannick.Lange Niagara: Fix crash when not having dynamic parameter in material. #!rb none #!codereview Shaun.Kime #!tests n/a Change 3718069 on 2017/10/25 by Yannick.Lange Niagara: Remove material member from material parameter node and add helper function for getting material dynamic parameter expression. #!rb none #!codereview Shaun.Kime #!tests n/a Change 3717545 on 2017/10/24 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Removed read / write locks from PipelineStateCache. #!rb Andrew.Grant, Gil.Gribb #!test paragon ps4. #!ROBOMERGE-SOURCE: CL 3716445 in //Orion/Release-44/... via CL 3716701 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3716928 on 2017/10/24 by Shaun.Kime The cooked dusk minions on PS4 don't have an index buffer, previously causing us to crash. We now fail to initialize the skeletal mesh data interface if this happens. This change also reworks the skeletal mesh data interface to be more like what Simon is already working on, getting rid of some places where we were skinning. Additionally, I have disabled the parallel pretick and posttick logic.Many more checks have been added to try and detect bad situations at runtime. #!rb olaf.piesche, simon.tovey #!fyi olaf.piesche, simon.tovey, frank.fella #!tests am now able to run Test_minionWave on PS4 Change 3715712 on 2017/10/24 by Yannick.Lange Niagara: Set display name of if node to "If" instead of "NiagaraNodeIf". #!rb none #!codereview Shaun.Kime #!tests n/a Change 3715430 on 2017/10/23 by Shaun.Kime Rather than make a unique decision each time we bind a VM function about whether or not we need previous positions, we initialize the decision with the results of last time. The value defaults to false in the constructor, so we're still behaving as we did before, but this time asking for UV info last won't initialize the data to no longer want the previous position even though we later ask for it. #!rb none #!fyi simon.tovey #!tests from Tim Elek - testMinion map get minions spawned then run down the lane and "setteamnum 1" crashes everytime Change 3715368 on 2017/10/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3714121 from //Orion/Release-44 to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3715255 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3715226 on 2017/10/23 by Shaun.Kime Getting rid of an ensure for Nan's and switching to a log warning. This keeps it from polluting long term runs in the debugger. It seems like at least one of the Niagara systems on minions generates Nan's. #!rb none #!fyi simon.tovey, olaf.piesche, frank.fella #!tests ran in PIE Change 3714645 on 2017/10/23 by Yannick.Lange Niagara: Add ability to create particle system from this emitter in content browser. #!rb Shaun.Kime #!tests n/a Change 3714200 on 2017/10/23 by Olaf.Piesche Niagara: Fixing rendering of GPU simulated emitters; store SRV instead of data buffers, so we can point the VF at the correct buffer based on sim target #!codereview simon #!rb none #!tests Orion Niagara assets Change 3713341 on 2017/10/23 by Yannick.Lange Niagara: Fix NiagaraNodeIF output pins cannot be deleted. Fix NiagaraNodeIF output pins cannot be renamed. #!jira UE-50193 #!jira UE-50193 #!rb Shaun.Kime #!tests n/a Change 3713133 on 2017/10/23 by Yannick.Lange Niagara: Isolate emitters in sequencer UI. - Added being able to extend the sequencer track context menu with a delegate. - Added entry in track context menu to toggle the selected emitters isolation state. - Added entry in track context menu to isolate all the selected emitters and turn isolation off for all non-selected emitters. #!rb Shaun.Kime #!tests n/a Change 3712445 on 2017/10/22 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime UVScale, UniformAorBFloat, and LinearColorAlongVector added. #!rb none #!tests new autotest added #!ROBOMERGE-SOURCE: CL 3712444 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3712420 on 2017/10/21 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Fixing issue where if you disabled Acceleration Force it would cause a compile error saying that it could find a default for Physics.Force but not in the parameter map. This was because of a simple error of using the index of the pin instead of the value of the pin when routing around the disabled node. In interpolated spawn scripts, there are two parameter maps, the spawn and update. If you always look in 0, which you would if you just use the pin index, you'd never find the Physics.Force variable in parameter map at entry 1. #!rb none [CODEREVIEW] frank.fella [FYI] simon.tovey, olaf.piesche, wyeth.johnson #!tests created an emitter, disabled Acceleration Force.. still compiled. #!ROBOMERGE-SOURCE: CL 3712419 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711602 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Fix for issue where we were getting a check due to the mesh not being set up properly. We now catch the error and don't try and do the bad operation. The log will have something like: LogNiagara: SkeletalMesh data interface has no valid mesh. Failed InitPerInstanceData #!jira UE-51511 #!rb Simon.Tovey #!tests n/a #!ROBOMERGE-SOURCE: CL 3711601 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711288 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: eric.ketchum [Justice] Ultiamte VFX in Niagara work, includes GeneratePositionEvent Module work #!rb: None #!tests: PIE [CODEREVIEW] Scott.Kennedy, Tim.Elek, Simon.Tovey, Shaun.Kime #!ROBOMERGE-SOURCE: CL 3711285 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711197 on 2017/10/20 by Olaf.Piesche Fix for ribbon facing issue; VF assumed local space particles in the ribbon, now it assumes world space (the most common case); TODO: deal with local space properly #!rb none #!tests minion projectile ribbon trail Change 3710634 on 2017/10/20 by Mic.Rooney Moving some Facial Animation stuff around so I can use some of their importing logic inside Orion Dialogue asset importing. #!RB: none #!Test: tested/built locally ran preflight Editor/Monolithics build. #!review-3710635 @andrew.grant, @david.ratti, @thomas.sarkanen Change 3709686 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added some more timerguards for slow timer manager tick objects. Commented out for now. #!rb Trivial #!test Paragon Cooked ps4. #!ROBOMERGE-SOURCE: CL 3709683 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3708958 on 2017/10/19 by Shaun.Kime Back out changelist 3708456 .. this was an unintentional change #!rb none #!tests n/a Change 3708839 on 2017/10/19 by Shaun.Kime Merging CL 3708835 Fixing Scott's common crash with adding an emitter with autocompile off #!rb frank.fella #!tests n/a Change 3708784 on 2017/10/19 by Shaun.Kime Merging CL 3708782 //Orion/Main/... to //Orion/DevGeneral/... #!rb none #!tests n/a Change 3708600 on 2017/10/19 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made bots in Ultimate movement mode not ignore all enemies but instead use a very small radius for enemy selection #!Orion #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3706947 in //Orion/Release-44/... via CL 3708165 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3708473 on 2017/10/19 by Shaun.Kime Merging Frank's changes for team color support from Main to Dev-General #!rb Frank.Fella #!tests test_minionwave worked Change 3708456 on 2017/10/19 by Shaun.Kime Particles.Random set to 0.0 #!rb none #!tests n/a Change 3708455 on 2017/10/19 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests passed minion fx autotest Change 3707648 on 2017/10/19 by Shaun.Kime Temporary render thread safety code for emitter instances and it's dataset until a more thorough refactor/safety pass can be made. Defer deletion of dataset to RT. Ensure resets don't mess with data inflight RT commands are using. Checkin on behalf of Simon Tovey #!jira OR-45423 #!rb Simon.Tovey #!tests ran through the LaneMinionFXTests successfully on PC Change 3707096 on 2017/10/19 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime CameraOffset for sprites. Had to bless some new images due to Simon's off by one frame render fix from a few days ago. #!rb none #!tests automated tests pass #!ROBOMERGE-SOURCE: CL 3707088 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3706726 on 2017/10/19 by Rob.Cannaday Merge XMPP resource version to use version 2 instead of version 3 #!rb trivial #!tests compile #!ROBOMERGE: Main, 44, Tencent Change 3706349 on 2017/10/19 by Josh.Markiewicz #!UE4 - Cross Voice code review feedback - fixed up broken stack vs queue - fixed GetRoomId returning int32 instead of uint64 - fixed switch room logic - more/better logging - more comments #!jira TEN-301 #!review-3681404 @sam.zamani, @rob.cannaday #!rb none #!tests local cheat codes Change 3705453 on 2017/10/18 by robomerge #!ROBOMERGE-AUTHOR: arne.schober Initzalize missing Cubemaps with Zero index to avoid inconsistencies between platforms (like PS4 where a negative index will access the memory shead of the array) #!RB Daniel.Wright #!Tests LaunchOnPs4 #!ROBOMERGE-SOURCE: CL 3704845 in //Orion/Release-44/... via CL 3704847 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3705399 on 2017/10/18 by robomerge #!ROBOMERGE-AUTHOR: scott.kennedy Default Niagara emitter changed color property to better default value. Updated basic glow emitter Added energy bubble base emitter put a little more polish into siege minion impact FX. #!ROBOMERGE-SOURCE: CL 3704654 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3704426 on 2017/10/18 by Shaun.Kime Standardizing our null and zero checks for the sprite and mesh renderers trying to prevent OR-45423 #!rb simon.tovey #!fyi hunter.kent #!tests ran test_minionwave with no crashes on PC, needs QA to bang on it to be sure Change 3703288 on 2017/10/18 by Olaf.Piesche Simon's change to avoid recreation of vertex buffers; should also fix uninitialized gpu buffer crash #!rb olaf.piesche, simon.tovey #!tests minion test map PC and PS4 Change 3701373 on 2017/10/17 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Passing the wrong shader into ribbon vertex factories when setting shader constants for pixel shader. #!rb Olaf.Piesche #!tests test_minionwave runs #!ROBOMERGE-SOURCE: CL 3701371 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3701108 on 2017/10/17 by Hunter.Kent Added a "New Minions (nomcp)" option to the Mode dropdown in the BuildLauncher tool so that Devs can test the new minions on PS4 more easily. #!RNX #!Test PS4 #!rb @tim.elek #!review-3701110 @andrew.grant, @daniel.lamb Change 3701044 on 2017/10/17 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz - white space fixes - added in more detail to logging - fixed dragon GC to not hide when the mesh is hidden #!rb none #!tests complies and logging is updated [FYI] Billy.Rivers, Eric.Ketchum, Fredrik.Seehuusen #!ROBOMERGE-SOURCE: CL 3700996 in //Orion/Release-44/... via CL 3701002 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3700900 on 2017/10/17 by Shaun.Kime Integrating possible crash fix from Dev-Niagara to Dev-Gen #!rb none #!tests n/a #!fyi Olaf.Piesche Change 3700492 on 2017/10/17 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests done in branch Change 3700217 on 2017/10/17 by Olaf.Piesche Fix for potential crash in sprite renderer #!rb none #!tests minion test map Change 3700216 on 2017/10/17 by Benn.Gallagher Fix for crash using Ghost's E on Rampage due to posable mesh being set as the master pose component. Clothing simulation assumed derivative of skeletal mesh component so was failing to correctly map its bones to the master. #!rb Lina.Halper #!jira OR-45226 #!tests PIE + Standalone games hitting Rampage with Ghosts E Change 3699660 on 2017/10/17 by Jason.Bestimt #!ORION_DG - Fixes to UnrealHitchParser edge cases #!RB:none #!Tests: Ran on Logs from QA #!CodeReview: ben.salem Change 3699462 on 2017/10/17 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!tests preflight ok #!rb none Change 3699010 on 2017/10/17 by Jeff.Williams Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3698920 #!rb none #!tests none Change 3698519 on 2017/10/16 by Olaf.Piesche Sawtooth ribbon fix; may well fix other potential ribbon rendering artifacts #!rb none #!tests minion wave test map Change 3698380 on 2017/10/16 by Shaun.Kime Updating logic to now support the autoattachment #!rb none #!tests autotests pass.. Change 3698263 on 2017/10/16 by Olaf.Piesche Assume degrees for sprite rotation #!rb none #!codereview shaun.kime #!tests test sprite emitter Change 3697652 on 2017/10/16 by Olaf.Piesche Fixing crappy FP math for alternating vertex IDs ffor ribbon expansion #!rb none #!tests minion test map Change 3696906 on 2017/10/15 by Shaun.Kime Fixing the spurious missing required attribute errors that were occuring for Scott on Friday. These were a result of a bad assumption in the code. The scripts input array can include more than just this emitter's scripts and as such we cannot assume that all the input scripts should be checked against the Emitter's renderers. Now we only check this emitter's scripts against the renderers. #!rb none #!tests now no longer generates invalid errors #!fyi frank.fella, olaf.piesche, simon.tovey Change 3695456 on 2017/10/13 by Olaf.Piesche Fix for potential ribbon crash and end-of-ribbon rendering artifacts #!rb none #!codereview scott.kennedy #!tests minion wave test map Change 3694545 on 2017/10/13 by Andrew.Grant Fix for low frequency async loading crash (OR-42535) #!rb gil.gribb #!tests comppiled Change 3694176 on 2017/10/13 by Jeff.Williams Plugin manifest name changed to DLCFile name #!rb none #!tests compile, stage Change 3693582 on 2017/10/12 by Don.Eubanks Fixing PS4 Compile warning (constructor init order not matching member define order) #!rb none #!tests Compile Shipping Client PS4 #!fyi olaf.piesche Change 3693516 on 2017/10/12 by Olaf.Piesche Niagara: Remove mesh renderer assert, replace with early out #!rb none #!tests niagara mesh test asset Merging //Orion/Dev-Niagara/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp to //Orion/Dev-General/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp Change 3693051 on 2017/10/12 by Ben.Salem Adding parser for any logs with dumphitches enabled. Run UnrealHitchParser <logfile> to receive a logfile_hitches.txt file containing only the hitches in the log, plus reference lines to their location in the original log. #!rb Clayton.Langford #!tests Parsed a 5mb log with dumphitches down to 23k of hitch data. Change 3692912 on 2017/10/12 by Olaf.Piesche Merging: Niagara ribbon tiling distance #!rb none #!tests ribbon test asset Change 3692835 on 2017/10/12 by Shaun.Kime Synching with Dev-Niagara, specifically CL 3692821 which made InitialMeshRotation respect local space flags. #!rb none #!fyi scott.kennedy, wyeth.johnson #!tests n/a Change 3692751 on 2017/10/12 by Shaun.Kime Removing script that shouldn't have come over. #!rb none #!tests n/a Change 3692746 on 2017/10/12 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests opened test level and created new emitter/system Change 3692616 on 2017/10/12 by Don.Eubanks OR-45131 Marking SRetainerWidget and our Orion-specific VirtualWindow (child of the RetainerWidget when bUseRetainerWidget is true) as SelfHitTestInvisible so they don't interfere with our HUD tooltip mouse picking. #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE #!codereview nick.darnell Change 3691912 on 2017/10/12 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Dev-General to Main (//Orion/Main) to [at 3689865] #!rb none #!tests compile, editor #!ROBOMERGE-SOURCE: CL 3691870 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3690944 on 2017/10/11 by Jeff.Williams Adding Plugin Config .ini's to DLC paks. Building pluginmanifests per-DLC. #!rb Daniel.Lamb #!tests Compile, build Change 3688989 on 2017/10/10 by Lina.Halper LOD sync of attached/parent #!rb: Laurent.Delayen #!tests: price with shotgun skin/PIE/editor Change 3687592 on 2017/10/09 by Ben.Salem Increase the number of times we run each shallow test to make sure our numbers are reliable. Improve shallow FX perf logger to be able to handle multiple runs of the same test. #!rb clayton.langford #!tests Ran sparrow shallow tests. Change 3686560 on 2017/10/09 by Shaun.Kime Flipping the min/max values to be standard #!rb none #!tests n/a Change 3686046 on 2017/10/09 by Shaun.Kime Merging latest from Dev-Niagara in preparation for Effects team work on Monday #!rb none #!tests successful preflight #!fyi Andrew.Grant, Simon.Tovey, Frank.Fella, Olaf.Piesche, Scott.Kennedy, Tim.Elek Change 3685613 on 2017/10/07 by robomerge #!ROBOMERGE-AUTHOR: simon.tovey Implementing vector field matrix inverse fix from CL3675167 to 43.3. #!rb none #!tests none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3684339 in //Orion/Release-43.3/... via CL 3684340 via CL 3684342 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685603 on 2017/10/07 by robomerge #!ROBOMERGE-AUTHOR: thomas.ross RotationalContent Improvements - Fixed potential bug where tags could be updated when not intended on RotationalContentManager - Fix for PIE assert - Moved DebugParsing checks to all cases of InitializingTagsFromMCP so that connecting to MCP or returning to the main menu would not overwrite a console / manually set debug option. - Removing config tag from RotationalContentOverrides in OrionGlobals. New Halloween Gauntlet Test - Adding in Halloween Gauntlet Test to facilitate launching halloween overriden builds easily. Run by typing Halloween into the custom text box. #!rb none #!tests local builds / editor / PIE #!ROBOMERGE-SOURCE: CL 3682813 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685408 on 2017/10/07 by ben.salem Fixing robomerge error in DevGen #!CodeReview: ben.salem, jason.bestimt, andrew.grant, jeff.williams Unresolved conflicts. ben.salem, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/OrionGame/Build/OrionBuild.xml -------------------------------------- Merging using DevGen->Release43.3 Repairing mailer for nightly Perf tests, fixing email headers. #!tests run in devgen #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3680914 in //Orion/Release-43.3/... via CL 3680919 via CL 3680922 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685073 on 2017/10/06 by Andrew.Grant Merging 3680922 //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3684717 on 2017/10/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where GT & RT times in profile info were reversed :( #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3680128 in //Orion/Release-43.2/... via CL 3680129 via CL 3680130 via CL 3680235 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3684512 on 2017/10/06 by Laurent.Delayen Added 'PlayRateBasis' to SequencePlayer node, to scale PlayRate without having to do more expensive BP code. #!rb lina.halper #!tests minion AnimBP nativization Change 3684059 on 2017/10/06 by Max.Preussner Orion: Fixed ability videos not loading on PS4 and/or not looping #!fyi stephan.jiang #!jira OR-44682 #!rb none #!rnx #!tests none Change 3683538 on 2017/10/06 by David.Ratti batch all non-trickle gold and XP gameplay cues into single compact RPC call. Fixes issues where rpc throttling would prevent gold/xp number pops over large groups of minions. -Fixes enemy heroe kills/assists never showing XP pops. We now pass the avatar actor as the Source Actor into ::AwardXP (like we do for ::AwardCardXP). This was causing XP pops to only show for minions and not players. -Fixes case where killing minions with badass was not displaying pops (prediction key issue) #!rb none #!tests editor, pie #!review-3683539 @Matt.Schembari Change 3683364 on 2017/10/06 by Andrew.Grant Changed warning to info #!tests #!rb na Change 3681999 on 2017/10/05 by Bart.Hawthorne Implement live spectating feature. Clients can join a match using a custom key by setting their custom key and using the "JoinAsSpectator" console command. This will be replaced with proper UI later. The client is able to watch a match from start to finish (or join in the middle), then they will see the end game sequence and return to the title screen at match completion. #!rb cody.haskell #!fyi ben.zeigler, matt.schembari, matt.kuhlenschmidt, paul.moore #!jira OR-44111 #!tests Golden path, live spectated numerous matches. Change 3681403 on 2017/10/04 by Josh.Markiewicz #!UE4 - base pass for Tencent Cross SDK - basic testing done with enter/exit/switch room - basic testing of ShowUI - checked in disabled #!rb duck #!tests see above #!jira TEN-301 #!review-3681404 @sam.zamani, @rob.cannaday Change 3680623 on 2017/10/04 by David.Ratti Rework for how max movement speed is calculated. The design is now "only strongest movement speed slow affects player speed". Movement speed buffs are unaffected : they are still accumulated along with the strongest slow. Combat Slows (Shooting, jump penalties) are now aggregated within Max Movement Speed, so the same rules apply. If a slow of greater magnitude is active, Combat Slows will effectively be ignored. Likewise, if a combat slow is stronger than a debuff slow, the debuff slow will effectively be ignored. Directional Slows (penalty for strafing or backpeddaling) are treated in a similar way. There are some subtleties here, but basically directional slows are only applied if they would be "the strongest" slow. GE Slows that are not contributing (due to not being the strongest active slow) will still appear to be "on" and applied. (Their GCs will still play, they are not inhibited, handles to them are still valid, etc). Suggested methods for inspection: AbilitySystem debug hud (Home/End) p.VisualizeMovement (displays final calculated movement speed) Orion.Movement.DirectionalScaleDebug (displays directional slow movement scalar) Technical information: 1. Changes the way attribute mods are qualified. Rather than qualifying inside the mod prior to evaluating, we qualify all mods within an FAggregator first, then allow a custom callback to run which can further muck with the mods IsQualified bool, then we evaluate like normal except that we just check the IsQualified bool. 2. Added a concept of Aggregator Evaluate Meta Data that can be set per aggregator. This is data that is instrinc to the aggregator rather than passed in by the person evaluating. It may make sense to have this be a shared ptr to reduce memory footprint if this struct grows. 3. Added a notification for attribute sets when an aggregator is created for one of their attributes. 4. Added ForEachMod functions in the aggregators to iterate over all mods (while getting the channel and mod op which are otherwise not known to the actual FAggregatorMod) 5. Added FAggregatorEvaluateMetaDataLibrary which can store common/shared functions for this type of extension. #!tests pie #!rb FrankG #!codereview Fred.Kimberley, Billy.Bramer #!fyi colin.fogle #!QAReview #!RN #!designchange Change 3680580 on 2017/10/04 by Ben.Salem Repair email titles for various reports. #!rb none #!tests Reran tests. Change 3680438 on 2017/10/04 by Dan.Hertzka GameplayAbilities now pass along their SourceObject when creating the effect context for a new effect - Fixes the HUD status effect feed not showing sources for a lot of itemization abilities Also added the tag to prevent showing a feed entry for the Lifesteal received from the first major agi pip #!rb Dave.Ratti #!tests OrionEntry PIE - equipped Sand Speeder #!QAReview: This should address the majority of cases where a card/gem effect buff doesn't show the source item. There are still a number of unaddressed cases, but these will largely be content one-offs from here on Change 3680344 on 2017/10/04 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Speculative disable of defragging on volumetric lightmap textures. #!rb andrew.grant #!test monolith2 ps4 #!ROBOMERGE-SOURCE: CL 3678624 in //Orion/Release-43.3/... via CL 3678628 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3680302 on 2017/10/04 by Shaun.Kime Integration from DevNiagara. Some character and card blueprints were changed in a minor way when they called their parent Burst, Loop, etc. as Blueprints cannot have an unattached array pin and Gameplay cues now have an Additional Niagara Particle Systems array. #!rb none #!fyi Scott.Kennedy, Olaf.Piesche, Simon.Tovey, Frank.Fella, Andrew.Grant, Tim.Elek #!tests passed PS4 test level (not submitted, but ported from DevNiagara). Automated tests pass. Change 3679946 on 2017/10/04 by Laurent.Delayen Fix for OR-44826. Old minions would crash because their LODs would reduce bone counts, and LowerBodyBoneIndices wasn't properly reset between LOD switches. #!rb lina.halper #!FYI andrew.grant #!tests monolith2 old minions Change 3679938 on 2017/10/04 by Daniel.Lamb Allowed foliage cullall option to be modified by scalability options. #!rb Trivial #!test Compile paragon editor Change 3679563 on 2017/10/04 by Jon.Lietz OR-43599 - added support for WaitForAttributeChange, WaitForAttributeChangeWithComparison, WaitForAttributeChangeThreshold, and WaitForAttributeChangeRatioThreshold to support tracking on an extrnal source. This way you can track when that extranal sources attribute changes and respond to it. #!rb Dave.Ratti #!review-3679564 @John.Nielson #!tests added these waits to hot pursuit and they worked as expected Change 3679006 on 2017/10/03 by Ben.Salem Try to fix broken nightly mailer issues for FX tests. #!rb none #!tests Preflighted a shallow fx pass successfully in EC. Change 3677845 on 2017/10/03 by Andrew.Grant Added an ensure to guard against OR-44826 while further investigations occur #!tests compiled #!rb none Change 3677443 on 2017/10/03 by John.Nielson Fix to OrionOR-44394, Log Warnings related to Phase GC when loading into game as Phase. Made it so that gameplayCue's async loads are cancelled when Unloaded (in UnloadGameplayCueNotify). #!RB: None #!Test: Pie, Uncooked #!review-3677445: @David.Ratti Change 3676748 on 2017/10/02 by Laurent.Delayen Minions: split body layer is now done in mesh space, to maintain upper body orientation. #!FYI ray.arnett, lina.halper #!rb none #!test lane minion test map Change 3675950 on 2017/10/02 by Don.Eubanks Added several new supported tags / status effects to the Floating Status Effect Text system. Added support for providing a list of Instigating actors when a status effect begins, the list isn't super perfect (overlapping status effects can result in an instigator appearing in multiple lists) but it should be pretty good for now. This paves the way for us to squelch status effects unless they are initiated by the player. Added ScaleOverDistance curve support for floating numbers / text. Inverted the Instigator / Target checkboxes for XP in the DamageNumberManager per @matt.schembari request to support his work while I had the asset checked out. #!rb matt.schembari #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 Change 3675186 on 2017/10/02 by Mic.Rooney Support for other anim curve driving audio types (right now specifically DialogueWave) #!RB: none #!Test: compiled editor/monolithics/withoutunity and tested locally. #!review-3675187 @andrew.grant, @david.ratti, @thomas.sarkanen Change 3675167 on 2017/10/02 by Shaun.Kime Changed unsafe InverseFast() to an Inverse() #!jira OR-44671 #!rb Simon.Tovey #!tests n/a Change 3674888 on 2017/10/02 by David.Ratti GGP V2 * Major refactor of the GGP system though this first check in is a scaled back integration from original plans. Primarily to stabilize the system and improve designer work flows before possibly going deeper for a "Completely unified" integration. Item System: * Simple Ability Keyword Data now directly references gameplay effect to apply, effectively removing Gameplay Effect Keywords. * Qualifier and Gameplay Effect parameters now use the FAutoExportScalableFloat structure which automatically hooks up the values to spreadsheets. (GGP is used to surface these parameters for the auto hookup). Ability System: * SetByCaller magnitudes are now copied over anytime a GE applies another GE. When an ability applies a GE it also brings over its SetByCaller Magnitude tags from the GE that granted it (if granted bya GE) #!rb none #!tests editor pie cooked #!review-3674889 @Jon.Lietz Change 3674170 on 2017/09/30 by Mieszko.Zielinski Fixed a bug in OrionToggleableNavLinkProxy resulting from an overly optimistic assumption that Navmesh and Gameplay levels are being saved in sync #!Orion Had to make OrionToggleableNavLinkProxy's nav poly ID caching happen on map load. #!rb none #!test golden path #!OR-44738 Change 3672937 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet filecopy to a single thread to see if it addresses issue with PS4 files #!tests 3compiled #!rb none #!ROBOMERGE-SOURCE: CL 3670237 in //Orion/Release-43/... via CL 3670243 via CL 3670244 via CL 3670245 via CL 3670246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672867 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restored previous behaviour of integer numbers being formatted as "1" and not "1.00" #!tests ran game, checked playlist analytic #!rb nikdel #!ROBOMERGE-SOURCE: CL 3669417 in //Orion/Release-43/... via CL 3669556 via CL 3669557 via CL 3669558 via CL 3669559 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672575 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Remove warning that can happens normally with backwards compat replays #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3667518 in //Orion/Release-43.3/... via CL 3667520 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672548 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned. #!rb Andrew.Grant #!test Editor building hlods #!ROBOMERGE-SOURCE: CL 3667059 in //Orion/Release-43.3/... via CL 3667060 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672542 on 2017/09/29 by Andrew.Grant Merging #!rb #!tests na Change 3672390 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed memreport settings for frontend tests #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3666239 in //Orion/Release-43/... via CL 3666240 via CL 3666241 via CL 3666242 via CL 3666243 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672385 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reworked and pretty much final PipelineState cache code - various comments incorporated - namespaced functions - removed redundant class and replaced with ref pointer #!tests soaked a lot [at daniel.lamb,] [at arne.schober] #!rb none #!ROBOMERGE-SOURCE: CL 3666233 in //Orion/Release-43/... via CL 3666235 via CL 3666236 via CL 3666237 via CL 3666238 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672281 on 2017/09/29 by Rob.Cannaday Add user ID to OnNetworkCheatDetected #!jira TEN-272 #!jira TEN-273 #!jira TEN-274 #!rb rob.cannaday #!tests Win64 AI match, simulate cheat detected by cheat command #!review-3672282 @ian.fox @sam.zamani Change 3671688 on 2017/09/29 by Frank.Gigliotti Added ability to set developer comment when adding native tags. #!RB David.Ratti #!Tests None Change 3670409 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for dump type made while doing cleanup #!tests compiled Win64, PS4, ran PS4 #!rb none #!ROBOMERGE-SOURCE: CL 3664048 in //Orion/Release-43/... via CL 3664049 via CL 3664050 via CL 3664873 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3670399 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed race condition in pipeline state cache Cache now trims every 60 secs to reduce memory. Saves ~95MB in a 60m game of Paragon (Couple of extra tweaks planned, but this should be GTG for a v43 release) #!rb codereviewed #!tests soaked locally, lots #!ROBOMERGE-SOURCE: CL 3663603 in //Orion/Release-43/... via CL 3663605 via CL 3663607 via CL 3664870 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669802 on 2017/09/28 by Andrew.Grant From Dev-Framework #!jira UE-49858 Fix performance regression deleting many actors at once. It was redundantly serializing packages repeatedly to look for actor references, so now we cache that once per package and only display the slow dialog/p4 check when needed #!rb michael.noland #!codereview andrew.grant #!tests na Change 3669709 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright Restored LoadTimesObjectVersion even though it is no longer used, packages saved with it will issue a warning in the cooker #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3664407 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669177 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Reflection Captures support Lighting Scenarios without recapturing * Reflection Captures are now part of the Map Build * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message) * Reflection Capture build data moved to the BuildData package * Building lighting / reflection captures no longer dirties ULevels * Sky lights which capture the scene now work correctly with Lighting Scenarios * Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded) #!rb Marcus.Wassmer #!TESTS Paragon editor Monolith02 #!ROBOMERGE-SOURCE: CL 3662969 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669124 on 2017/09/28 by Daniel.Lamb Merging //Orion/Main/Engine/Shaders/Public/ShaderVersion.ush to //Orion/Dev-General/Engine/Shaders/Public/ShaderVersion.ush Fix cook in devgeneral Bumped shader version to invalidate stale uniform buffer name. #!rb none #!TESTS none #!fyi Daniel.Wright Change 3667906 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting. #!rb none #!TESTS QAGame #!ROBOMERGE-SOURCE: CL 3662475 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667899 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Remove unused SM4 reflection capture cubemap #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662462 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667894 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy from Brian] SM4 fallback for reflection captures. #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662449 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667859 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy from Brian] Removed old rasterized deferred reflection env path. Removed reflection compute shader. Replaced with PS. Small perf gain. #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662439 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667852 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Fixed missing include #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662396 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667807 on 2017/09/27 by Daniel.Lamb Tencent DLC can now remap the plugin content to the game root directory. #!rb Ben.Marsh #!test Paragon regioncl dlc build, preflight ps4, win64 standard build + test Change 3667753 on 2017/09/27 by Clayton.Langford Adding automated test for capturing fx perf for lane minions. Also adding a Gauntlet node to run the test nightly, added test map to the cook list, updated the SpawnMinion phase to use new minion assets, and fixed an issue with the spawn timer. #!RB Ben.Salem, Adric.Worley #!tests PIE, local synced client/server, and Gauntlet's RunAutomaticTest.bat Change 3667408 on 2017/09/27 by Jordan.Walker Optimization to bakedNormal layer blend on Low end material quality -uses simple multiply and add normal map blend Change 3667388 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData. This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times. #!rb none #!TESTS QAGame on console #!ROBOMERGE-SOURCE: CL 3662389 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667383 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] CPU interpolation of Volumetric Lightmaps for the mobile renderer. They use a scene cache based on interpolation position, since the precomputed lighting buffer for movable objects is recreated every frame. #!rb none #!TESTS QAGame #!ROBOMERGE-SOURCE: CL 3662383 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667265 on 2017/09/27 by Daniel.Lamb Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned. #!rb Uriel.Doyon #!test Editor building hlods Change 3667159 on 2017/09/27 by Mieszko.Zielinski Added simple logging to BT loading allowing us to identify missing BB keys #!Orion #!test golden path #!rb Lukasz.Furman Change 3665944 on 2017/09/26 by Dan.Hertzka Fix PS4 compile #!rb none #!tests compile PS4 Change 3665590 on 2017/09/26 by Daniel.Lamb Fix for DLC cooking everything when it should only cook the DLC. #!rb None #!test None Change 3665569 on 2017/09/26 by Dan.Hertzka New status effect feed for the new HUD: - Now placed in the mid-upper-left side of the HUD - Biggest difference from before is that there are now names associated with each effect - If we can determine the ability it came from (and it has a name/icon), we show that as well. This doesn't work for any card effects yet. Cleaning: - Deleted all of the old buff widget classes & codepaths - Removed redundant properties from StatusEffectDisplayInfo - Added BuffStatusTags and DebuffStatusTags to AttributeViewItem. This allows us to associate the effects that modify an attribute with the attribute itself. Allowed me to remove about half of the entries in StatusEffectDisplayData Also: - Consolidated all of the events on FActiveGameplayEffect into a single struct. Since we don't want to allow non-const access to any other part of the active effect, each of these has an individual getter on the ASC. This is pretty obnoxious when you want to bind multiple events. There is now a getter for the event set of an active effect on the ASC. This allows more convenient non-const native access to these events - Added an event for when the inhibition of an effect changes. This is important for UI to know when an effect is no longer relevant (despite never being actually removed) @todo: Add support for showing the item ability names that are responsible for effects (note that this will be the ability, not the name of the item. The name of the item will be a lot harder.) #!rb Don.Eubanks #!tests OrionEntry PIE with some cards and hero abilities #!QAReview - Please keep an eye on this to make sure it works as expected during normal play. I wasn't sure how to test stack counts - not sure which status effects actually support that. They should show up though if any do. Please also verify that this still works/appears correctly during the tutorial. #!lockdown Billy.Rivers Change 3665555 on 2017/09/26 by Daniel.Lamb AudioStreaming mpsc queue fix up. #!rb Andrew.Grant #!test Compile paragon client / editor. Change 3665517 on 2017/09/26 by Daniel.Lamb Suspect fix for OR-44619 #!jira OR-44619 #!test Paragon editor compile #!rb Trivial Change 3664346 on 2017/09/26 by Jon.Lietz - making LifeSpanCallback inside UDecalComponent virtual so sub classes can override how Decals handle fade out. - Adding in UOrionDecalComponent to replace the use of UDecalComponent, for the most part they are the same the only thing we needed to change was the LifeSpanCallback() if the Owner is a AOrionGameplayCueNotify_Actor we dont call Super::LifeSpanCallback() that would result in the GC getting destroyed but now call GameplayCueFinishedCallback() so our gameplay cues will recycle as desired. - Updated all GC's data to use the new decal class - removed the option to place UDecalComponent as BP comp and only left our new UOrionDecalComponent #!rb Dave.Ratti #!reivew Dave.Ratti #!tests used characters that had decal comps in the GC and they recylce as expected. #!QAReview please check the effected abilities and cues, I tested and everything looks fine to me up a deeper check is needed. Change 3664099 on 2017/09/26 by Jon.Lietz OR-44510 - bringing over engine fixes for the Enum Redirector from Dev-Framework #!rb none #!tests compiles and warnings are gone Change 3663019 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Gil: fixed race condition in the PipelineStateCache #!rb Daniel.Lamb #!test paragon ps4 with higher repro modified build #!lockdown Andrew.Grant #!jira OR-44441 #!ROBOMERGE-SOURCE: CL 3659463 in //Orion/Release-43/... via CL 3661481 via CL 3661489 via CL 3661497 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3663014 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Quick fix to remove a redundant copy of the PipelineStateInitializer (saves 16MB over a 10min game) incase we need to submit a build before the more extensive changes are ready. #!tests ran locally #!rb [at daniel.lamb] [at arne.schober] #!ROBOMERGE-SOURCE: CL 3658907 in //Orion/Release-43/... via CL 3661480 via CL 3661488 via CL 3661494 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3663004 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed dev check for extra commandline args from /data to /temp0 #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3658497 in //Orion/Release-43/... via CL 3661478 via CL 3661486 via CL 3661492 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3662999 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed DateTime used for folders not being set #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3658390 in //Orion/Release-43/... via CL 3661477 via CL 3661485 via CL 3661491 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3662255 on 2017/09/25 by Sam.Zamani #!tencent - fix for link error due to missing define of static OnNetworkCheatDetected delegate #!rb none #!tests none Change 3662073 on 2017/09/25 by Sam.Zamani #!tencent Added new global network delegates callback FNetworkCheatDetected for when cheating is detected on a server Possible options #!jira TEN-275 TSS detect and expose punish user callbacks KickClient - User should be booted from the current game session via disconnect KickMatch - User received info about being punished (eg. ban type etc) PunishInfo - User received info about being punished (eg. ban type etc) #!rb rob.cannaday #!tests none Change 3659487 on 2017/09/22 by Josh.Markiewicz #!Orion - removed NUTFortnite* files because they have been moved into Fortnite specific plugin #!review-3659190 john.barrett, ryan.gerleve Change 3659485 on 2017/09/22 by Josh.Markiewicz #!UE4 - removed OSSUtils dependencies from NUTUnrealEngine4 since the refactor moved dependencies into game specific plugins #!fyi john.barrett, ryan.gerleve Change 3659184 on 2017/09/22 by Josh.Markiewicz #!UE4 - delete EpicSurvey module #!fyi justin.sargent, nick.darnell #!rb none Change 3658697 on 2017/09/22 by Ryan.Gerleve Fixes for server-side Tencent anti-cheat library integration: -Fix DLL loading to properly call tss_sdk_load and use the correct paths on Linux as well as Windows -Add getter for the TssSdkAntiInterf object -Enable server anti-cheat in editor builds #!codereview sam.zamani #!rb none #!tests enabled Tencent OSS, built & ran server Change 3658200 on 2017/09/22 by Graeme.Thornton Manual copy of CL 3587584 from Dev-Core Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again #!rb none #!tests been in Dev-Core and Main for a while now. Compile tests in Dev-General Change 3657970 on 2017/09/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Trim() delegate hook to PipelineStateCache so accumulated memory is freed on a hard level transition. We've noticed this memory growing considerably overtime and while it may reach a ceiling eventually it was still increasing after 60m of Paragon. This should at least reset it upon the end of each game, [at marcus.wassmer,] [at arne.schober] #!rb none #!tests cycled 6-7 levels of Paragon #!ROBOMERGE-SOURCE: CL 3657965 in //Orion/Release-43/... via CL 3657967 via CL 3657968 via CL 3657969 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657914 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping: test and dev builds now check testkit's data drive for a commandline override. Not sure if this will work as-is, but shouldn't cause any harm if not and it needs to go into a pkg build for testing... #!tests stepped through in non-pkg build #!rb none #!ROBOMERGE-SOURCE: CL 3657910 in //Orion/Release-43/... via CL 3657911 via CL 3657912 via CL 3657913 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657906 on 2017/09/21 by Andrew.Grant Improved some logging #!tests used locally #!rb none Change 3657891 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Formalized idea of multiple test passes in Gauntlet. Current pass and total passes are provided to nodes incase they want to perform custom processing Fixed issue with -dev mode on PS4 not updating symbols #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3657887 in //Orion/Release-43/... via CL 3657888 via CL 3657889 via CL 3657890 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657867 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Re-locked network CL to 3652780 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3657221 in //Orion/Release-43/... via CL 3657359 via CL 3657366 via CL 3657374 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657857 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Removing start up dialog that warns of non-optional instructions - OR-44444 #!RB:arciel.rekman #!Tests:Compiled [CODEREVIEW] daniel.lamb, andrew.grant, arciel.rekman, benjamin.crocker, matthew.coleman, joe.graf #!ROBOMERGE-SOURCE: CL 3657058 in //Orion/Release-43/... via CL 3657355 via CL 3657364 via CL 3657370 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657852 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for case-insensitivity causing title.json not to be staged #!rb daniel.lamb, bob.tellez #!tests ran packaging script, verified contents match v42 #!ROBOMERGE-SOURCE: CL 3657054 in //Orion/Release-43/... via CL 3657353 via CL 3657363 via CL 3657369 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657831 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Removing popcnt version of CountBits to repair pre-Nehalem processors We can worry about a more permanent solution after we get this live. #!RB:none #!Tests: Compiled [CODEREVIEW] daniel.lamb, andrew.grant, ben.marsh, marcus.wassmer #!ROBOMERGE-SOURCE: CL 3656206 in //Orion/Release-43/... via CL 3657325 via CL 3657333 via CL 3657338 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657824 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.exe //ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.pdb -------------------------------------- Built new UnrealCEFSubprocess client Changed OrionBuild.xml to build the shipping version of the above. The first should definitely fix out store issue. It's not clear to me if the latter will because if this artifact was being staged I'd expect to see UnrealCEFSubProcess-Win64-Development etc be distributed and it's not. This suggests to me we just stage what's in P4 and not the result of this step, but further investigationds will be needed to vet this. [at justin.sargent,[at benjamin.crocker,[at wes.fudala]]] #!ROBOMERGE-SOURCE: CL 3656066 in //Orion/Release-43/... via CL 3657319 via CL 3657332 via CL 3657337 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657488 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: anton.migulko LIGHTING AND assets update #!ROBOMERGE-SOURCE: CL 3656996 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3656388 on 2017/09/21 by Laurent.Delayen Added default GetAxisVector static function to EAxisOption #!rb none #!FYI thomas.sarkanen #!tests lane minions test map Change 3656387 on 2017/09/21 by Laurent.Delayen Initialize FAnimInstanceProxy with default constructor. #!rb none #!fyi lina.halper, thomas.sarkanen #!tests lane minion test map Change 3656003 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3650578 for patching benjamin.crocker #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3655998 in //Orion/Release-43/... via CL 3656000 via CL 3656001 via CL 3656002 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3654403 on 2017/09/20 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge DevCore -> Orion Release-43 CL 3641450 UE4 - Switch PS4 over to atomics that issue a full memory barrier. UE4 assumes atomics have memory barriers. #!rb Daniel.Lamb #!test Compile #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3654399 in //Orion/Release-43/... via CL 3654400 via CL 3654401 via CL 3654402 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3654356 on 2017/09/20 by Andrew.Grant Merging 3653658 from Dev-Rendering #!tests compiled, ran editor #!rb marcus.wassmer Change 3653914 on 2017/09/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reprocess autosdks (installs debugger for CoreFileAPI access). #!rb none #!tests ran locally #!ROBOMERGE-SOURCE: CL 3653910 in //Orion/Release-43.1/... via CL 3653911 via CL 3653912 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3652495 on 2017/09/19 by Andrew.Grant Editgration of VR fix in 3643776 from Release-4.17 #!tests #!rb na Change 3652244 on 2017/09/19 by Sam.Zamani #!tencent Disable launcher checks if "-q" is on command line indicating QQ id when launched via TCLS launcher Added "-q" to whitelist of command line params for shipping builds Skip update URI routing to Epic Launcher for tencent builds since they use TCLS launcher #!rb rob.cannaday #!tests none Change 3651493 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_x86_64-unknown-linux-gnu libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651490 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_aarch64-unknown-linux-gnueabi libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651489 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_arm-unknown-linux-gnueabihf libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651445 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3651124 from Release-4.17 to remove -ffast-math flag #!RB:none #!Tests:none [CODEREVIEW] dmitry.rekman, daniel.lamb, andrew.grant #!ROBOMERGE-SOURCE: CL 3651441 in //Orion/Release-43/... via CL 3651443 via CL 3651444 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3651059 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed code to archive load-order during tests #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3651056 in //Orion/Release-43/... via CL 3651057 via CL 3651058 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3651043 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed error parsing from tests to put cause ahead of file info #!tests ran self-test #!rb none #!ROBOMERGE-SOURCE: CL 3651034 in //Orion/Release-43/... via CL 3651041 via CL 3651042 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649683 on 2017/09/18 by Andrew.Grant Bulk-merge of oustanding changes in Main to DG #!tests #!rb na Change 3649345 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Integrate fix for eidtor crash when switching between low and high scaleability options. #!rb Olaf.Piesche #!test Paragon editor #!ROBOMERGE-SOURCE: CL 3643174 in //Orion/Release-43/... via CL 3643214 via CL 3643240 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649335 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - OR-44257 - Fix for hair not working It is valuable to use the proper variable when doing Boolean logic :/ Cut-n-paste error from bit-packing conversion. #!RB:daniel.lamb #!Tests:Re-tested in cooked build [CODEREVIEW] daniel.lamb #!ROBOMERGE-SOURCE: CL 3643061 in //Orion/Release-43/... via CL 3643211 via CL 3643237 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649231 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Bit packing skel mesh cache variable and then reverting sound cue changes to avoid collision with AaronM #!RB:none #!Tests:none [CODEREVIEW] daniel.lamb, aaron.mcleran, marc.audy #!ROBOMERGE-SOURCE: CL 3642166 in //Orion/Release-43/... via CL 3643199 via CL 3643231 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649211 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix 'lowest' shadow settings (simple forward rendering) #!rb arne.schober [FYI] Daniel.Wright #!tests monolith #!ROBOMERGE-SOURCE: CL 3642119 in //Orion/Release-43/... via CL 3643196 via CL 3643228 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649141 on 2017/09/18 by Stephan.Jiang Tagging files that shouldn't be merged up to Main, upon next engine merge should accept source. -- These are hacks for ability videos to work before we have the new Sequencer updates -- CLs contain those hacks: 3649066, 3649049, 3648752, 3648748 #!fyi Andrew.Grant, Max.Preussner #!rb none #!test compile Change 3649087 on 2017/09/18 by Thomas.Ross Merging //UE4/Dev-Framework/ CL#!3646428 using //UE4/Dev-Framework_to_//Orion/Dev-General #!rb none #!tests none #!fyi Andrew.Grant,Jeff.Williams,dan.oconnor Change 3649066 on 2017/09/18 by Max.Preussner WmfMedia: Fix for multiple media sessions being created when repeatedly opening media sources #!rb stephan.jiang #!rnx #!tests none Change 3649049 on 2017/09/18 by Max.Preussner Media: Changed audio sample rate warning to verbose log #!fyi stephan.jiang #!rb none #!rnx #!tests none Change 3648752 on 2017/09/18 by Max.Preussner WmfMedia: Fixed race condition in media sound wave #!rb none #!rnx #!tests none Change 3648748 on 2017/09/18 by Max.Preussner WmfMedia: Hack for preventing flicker between media source switching Do not merge to Dev-Main! #!rb stephan.jiang #!rnx #!tests none Change 3648596 on 2017/09/18 by Bart.Hawthorne More Oodle batch file fixes - cleaned up the changelist description and removed the changelist parameter since the branch parameter is enough. Change 3648575 on 2017/09/18 by Sam.Zamani #!tencent Fix for missing library calls when initializing TSS anti cheat SDK #!rb none #!tests compiles win64 server Change 3648556 on 2017/09/18 by Jeff.Williams Null Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3642084 Clearing up robomerge #!rb none #!tests none Change 3648533 on 2017/09/18 by clayton.langford Unblocking RM. #!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams Unresolved conflicts. clayton.langford, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Backing out 3641723 for now due to nontrivial merge conflicts. Did not back out change to DefaultEditor.ini since this change is unrelated to the conflict and essential for existing tests to run properly. #!RB Adric.Worley #!tests none #!ROBOMERGE-SOURCE: CL 3642084 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3648219 on 2017/09/18 by Sam.Zamani #!tencent fixed Tencent module thirdparty dll runtime dependency paths fixed DLLHandle not being set #!rb none #!tests none Change 3647998 on 2017/09/18 by Clayton.Langford Reorganized CardFXTests to the appropriate location for this branch as part of the merge associated with 3645763. #!tests compiled #!rb Adric.Worley Change 3647817 on 2017/09/18 by James.Golding Mirror fix from 4.18 release stream (CL 3647799) to Dev-General Fix out-of-bounds access of cloth mapping data during CPU skinning #!rb benn.gallagher #!jira UE-49628 #!fyi benn.gallagher #!tests convert RiftMage to static mesh Change 3647749 on 2017/09/18 by Benn.Gallagher Small change to windows memory intrinsics in PhysX to avoid VS compilation bug on windows causing restrict parameters to bleed the restrict into the calling scope. This caused matrix transposition to fail after the data was copied in using memcpy BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs. #!rb none #!tests Editor reimport of clothing assets Change 3646242 on 2017/09/15 by Tyler.Cole Revert shared engine LocalMCP scripts. Change 3646153 on 2017/09/15 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Caching off HasActiveClothingAssets for SkeletalMeshes and ShouldApplyInteriorVolumes for SoundCues in non editor builds #!RB:daniel.lamb #!Tests: Ran cooked Client [CODEREVIEW] daniel.lamb, Benn.Gallagher, lina.halper, marc.audy #!ROBOMERGE-SOURCE: CL 3641934 in //Orion/Release-43/... via CL 3641936 via CL 3641940 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3646125 on 2017/09/15 by robomerge #!ROBOMERGE-AUTHOR: arne.schober OR - Sorting Primitive Components to increase I-Cache utilization and to keep the branch prediction alive during initviews. #!RB Marcus.Wassmer #!tests automated performance tests #!ROBOMERGE-SOURCE: CL 3641873 in //Orion/Release-43/... via CL 3641882 via CL 3641886 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3645861 on 2017/09/15 by clayton.langford #!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams Still need to move OrionTest.CardFXTest.cs to the correct location and generate the proper includes in the GauntletExtra csproj file. Will do this in a separate CL as advised by JeffW. Unresolved conflicts. clayton.langford, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Adding more card types to the automated tests. We now support all cards with an active ability and valid target types. This brings us to a current total of 40 cards for now, but new cards that fit the criteria will automatically be included once they are added. To execute the tests, either run a gauntlet test for CardFXTests or enterthe following command from the frontend: Automation RunTests OrionPerf.Effects.Cards Known issues: The following cards do not properly confirm their abilities and so produce invalid results: StaticTrap, LampLighter, ProtectiveSentry, and AstralLeap. Disabling these cards is nontrivial as the tests are automatically generated. #!tests ran local client/server, preflighted #!rb Ben.Salem #!rnx [FYI] Sean.Tobin, Hunter.Kent, Edward.King #!ROBOMERGE-SOURCE: CL 3641723 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3644062 on 2017/09/14 by Aaron.McLeran #!jira OR-44171 Some looping sounds are extremely loud #!rb Ethan.Geller #!tests run paragon, run near water river, don't observe looping sound being very loud Change 3643901 on 2017/09/14 by Laurent.Delayen Integrated CL #!3604725 to fix bug with opening state machines from anim graph. #!rb none #!tests fixes bug #!FYI lina.halper Change 3643641 on 2017/09/14 by Rob.Cannaday Fix unreachable code detected #!rb rob.cannaday #!tests Win64 compile Change 3643326 on 2017/09/14 by Sam.Zamani #!tencent - temp disabled TerSafe.dll loading until staging issues can be resolved #!rb none #!tests none Change 3643039 on 2017/09/14 by Sam.Zamani #!tencent - temp disabled TSS on servers due to linux build issues #!rb none #!tests none Change 3642438 on 2017/09/13 by Rob.Cannaday Handle new analytics param types (number, string, etc) Stub implementation of FAnalyticsProviderETTencent DefaultAttrs #!rb rob.cannaday #!tests Win64 vs AI match Change 3641655 on 2017/09/13 by Sam.Zamani #!tencent WIP added tss_sdk.dll (server) and TerSafe.dll (client) JIRA TEN-262 StoryAnti-Cheat SDK - TerSafe.dll 3rd party module for client JIRA TEN-197 StoryTSS SDK 3rd party module for dedicated servers #!rb none #!tests PC run with RegionCN.pak enabling tencent mode Change 3641559 on 2017/09/13 by Bart.Hawthorne Fix up oodle dictionary generation scripts #!rb none #!jira none Change 3641550 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added more temp logging in attempt to find OrionOR-43600: Master Bug: Some hero ability FXs are missing in v43 #!rb: none #!test: Pie #!ROBOMERGE-SOURCE: CL 3641546 in //Orion/Release-43/... via CL 3641548 via CL 3641549 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3641393 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant We'd lilke to start using this on PS4 but the cost is very high (link-times are 60-90m!) so it needs to be something that is enabled selectively on the farm. I think we're going to consider it analogous to "Arxan" where it's on by default for Nightly/Standard builds in Release branches, but can be flipped off for quick turnarounds and is off in dev. Currently LTCG/LTO on PS4 is driven purely by bEnableLTOPerfBuilds / bEnableLTODevBuilds project settings. This change allows it to be specified as a command line UBT argument, and also preps the ground for targets to specify their own PGO file which would be used when LTO is enabled - Changed UBT option from -NoLTCG to -LTCG (I didn't see how it's possible to turn this on, since the default is false and adding the option also turns it false) - Added PGOInput option to TargetRules and passed through to compile environment - Updated UEBuildPS4.cs to that bAllowLTCG=true overrides settings in the ini file about what targets to have LTCG on for - Updated PS4 toolchain to use both LTO and PGO depending on what was set #!tests soaked locally, preflighted #!rb codereviewed FWIW here are before/after results for LTCG. Orion Performance report from 3 games and 1441.51 seconds MVP: 2.83 (Min: 2.05, Max: 3.22) HPM: 4.29 (Min: 4.24, Max: 4.37) AvgH: 2.77ms (Min: 2.08ms, Max: 4.16ms) GT: 12.88ms (Min: 12.68ms, Max: 13.25ms) RT: 13.71ms (Min: 13.48ms, Max: 14.08ms) GPU: 14.39ms (Min: 14.21ms, Max: 14.50ms) Orion Performance report from 3 games and 1440.49 seconds MVP: 1.42 (Min: 1.02, Max: 1.94) HPM: 3.25 (Min: 2.75, Max: 3.62) AvgH: 2.08ms (Min: 2.08ms, Max: 2.08ms) GT: 11.93ms (Min: 11.64ms, Max: 12.47ms) RT: 12.80ms (Min: 12.54ms, Max: 13.24ms) GPU: 14.10ms (Min: 13.91ms, Max: 14.27ms) #!ROBOMERGE-SOURCE: CL 3641352 in //Orion/Release-43/... via CL 3641354 via CL 3641357 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640885 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Limited warning to once every 10 secs. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3640377 in //Orion/Release-43/... via CL 3640380 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640875 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed shipping config issue #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3640328 in //Orion/Release-43/... via CL 3640362 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640870 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixing CIS builds #!Orion The builds were failing because InitAsyncThread is being run as part of UHT, which doesn't usually include -DebugFX parameter, and warnings reported by UHT during reflection code generation are treated as errors. [CODEREVIEW] John.Nielson #!rb none #!test compilation #!ROBOMERGE-SOURCE: CL 3640310 in //Orion/Release-43/... via CL 3640361 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640783 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: john.nielson More temporary logging for finding the missing FX issue. #!rb: none #!Test: Pie #!ROBOMERGE-SOURCE: CL 3640089 in //Orion/Release-43/... via CL 3640352 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639910 on 2017/09/12 by Rob.Cannaday Build fix for AnalyticsETTencent #!rb rob.cannaday #!tests compile Win64 DebugGame Editor Change 3639565 on 2017/09/12 by Laurent.Delayen SkeletalMeshComponent::InitAnim doesn't call Update and Eval anymore, but instead initializes transforms with cheaper ref pose, and relies on regular ticking for updating the pose, so we can take advantage of visibility related optimizations. Also RecalcRequiredBones uses correct predicted LOD level instead of defaulting to 0. #!rb lina.halper #!FYI lina.halper #!tests minion test lane, dropping meshes in a level, testing masterpose component at runtime. Change 3639228 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tools - Added ability to postmortem a PS4 devkit for last crash #!rb run locally #!tests none #!ROBOMERGE-SOURCE: CL 3639226 in //Orion/Release-43/... via CL 3639227 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639075 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Specifically requesting 'all' configuration, to avoid missing manifest in jar. #!ROBOMERGE-SOURCE: CL 3639072 in //Orion/Release-43/... via CL 3639074 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639022 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Remove dependency on the editor style set in the WidgetReflector - Fixes a crash when trying to use the reflector in a client cooked build - Also updated Focusable column name to shared var #!rb none #!tests Widget Reflected in a cooked build #!ROBOMERGE-SOURCE: CL 3639020 in //Orion/Release-43/... via CL 3639021 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638984 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added some more temp logging to get to the bottom of the missing FX issue. OR-43600 : Master Bug: Some hero ability FXs are missing in v43 #!rb: none #!test: Pie #!ROBOMERGE-SOURCE: CL 3638982 in //Orion/Release-43/... via CL 3638983 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638696 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Swapped problematic ensure to LogError, made draft obey notimeouts. #!tests compiled #!rb none [at daniel.lamb] #!ROBOMERGE-SOURCE: CL 3638693 in //Orion/Release-43/... via CL 3638695 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638644 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Third time's the charm #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638620 in //Orion/Release-43/... via CL 3638636 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638628 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed ensure in a PS4 friendly way #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638550 in //Orion/Release-43/... via CL 3638551 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638583 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed ensure to get a cook #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638476 in //Orion/Release-43/... via CL 3638478 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638545 on 2017/09/12 by Bart.Hawthorne Add analytics for oodle compression percentages #!rb ryan.gerleve, wes.hunt #!tests ran a 2 person game with dedicated server and verified analytics were reported #!jira OR-26386 Change 3638172 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Duplicate 3620803 Partial Fix for Dither Opacity Mask #!rb none #!tests PC monolith #!ROBOMERGE-SOURCE: CL 3637837 in //Orion/Release-43/... via CL 3637838 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637643 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Fixing version stream to Main #!ROBOMERGE-SOURCE: CL 3637373 in //Orion/Release-43/... via CL 3637466 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637524 on 2017/09/11 by Andrew.Grant Merging EngineTest and latest Gauntlet using //Orion/Dev-General/_To_//UE4/Orion-Stating #!tests build Win64 editor, ran tests locally #!rb none Change 3637402 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Restored logging of runoptions when not verbose #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3636838 in //Orion/Release-43/... via CL 3636840 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637357 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made 'none' test specify Attended #!rb Daniel.Lamb #!tests compiled #!ROBOMERGE-SOURCE: CL 3636811 in //Orion/Release-43/... via CL 3636812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637305 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added temporary debug logging cmd line option for finding Jira OrionOR-43600 #!RB: none #!Test: Pie [at David.Ratti] #!ROBOMERGE-SOURCE: CL 3636730 in //Orion/Release-43/... via CL 3636732 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636549 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3633162 from Dev-Rendering to guard around potential issues #!RB:none #!Tests:none [CODEREVIEW] uriel.doyon #!ROBOMERGE-SOURCE: CL 3636541 in //Orion/Release-43/... via CL 3636542 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636507 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka [OR-44013] & [OR-43780] - Hamstrung the old long-form rich text formatting functions to remove unsupported formatting immediately. Will be cleaning up API and usages in DG. Also: - Added distance formatting type for simple ability description values (will automatically append u to the value) - SimpleAbility description values can now go up to two decimal places Engine: - Modified FGameplayTag::ImportTextItem to account for redirects when establishing TagName #!rb Matt.Schembari #!tests PIE OrionEntry & FrontEndScene - various bug repros #!ROBOMERGE-SOURCE: CL 3636370 in //Orion/Release-43/... via CL 3636412 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636372 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Implement fast particle pool memory. Default is 2mb, automatically cleans up oldest used pool slots. Estimated 1/4 time for STAT_PARTALLOC. #!rb Jason.Bestimt #!test paragon ps4 cooked #!ROBOMERGE-SOURCE: CL 3636045 in //Orion/Release-43/... via CL 3636048 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636319 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with fatal error message not being shown in reports. Fixed issue where some cancelled tests reported as succeeded #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635951 in //Orion/Release-43/... via CL 3635955 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636264 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3609090 && 3621546 from Dev-Rendering to help with Render Thread mip map streaming performance #!RB:none #!Tests: Ran client cooked build [CODEREVIEW] daniel.lamb, andrew.grant, Uriel.Doyon [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3635817 in //Orion/Release-43/... via CL 3635819 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635288 on 2017/09/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added CleanDevices command and task that runs nightly in Dev-Gen to remove old builds from devices Fixed missing - in SoloSmoke args that were causing trailing params to be lost #!tests preflighted, ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635286 in //Orion/Release-43/... via CL 3635287 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635145 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to pick up SDK change for patch packages #!rb none #!tests none #!ROBOMERGE-SOURCE: CL 3635143 in //Orion/Release-43/... via CL 3635144 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635097 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added cleardevices option to Gauntlet that removes all devices after running. Added to Orion build scripts #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635090 in //Orion/Release-43/... via CL 3635091 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634985 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Cleaned up some logging around device failures Attempt to handle "Too Many Connections" error at a lower level Added removeall command to PS4DevkitUtil (not yet used) #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3634983 in //Orion/Release-43/... via CL 3634984 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634897 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Checking in change to timeouts to test theory #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3634895 in //Orion/Release-43/... via CL 3634896 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634765 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Scrape another .05ms out of GPU particle simulation. #!rb none #!tests ps4 monolith #!ROBOMERGE-SOURCE: CL 3634763 in //Orion/Release-43/... via CL 3634764 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634422 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for Gauntlet shutdown issue on builders Fix for BP editing crash from Dev-Framework #!tests ran locally #!rb none! #!ROBOMERGE-SOURCE: CL 3634313 in //Orion/Release-43/... via CL 3634314 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634139 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - provision devices on demand. Cuts down logging and reduces issue of kits having too many TM connections when tests on different branches are running #!tests ran locally with single and file-based devices #!rb none #!ROBOMERGE-SOURCE: CL 3633919 in //Orion/Release-43/... via CL 3633921 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633799 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed crash when on Turrets, when changing their MeshUpdate mode to Montages only. #!rb none #!tests monolith02 turrets [CODEREVIEW] lina.halper #!ROBOMERGE-SOURCE: CL 3633600 in //Orion/Release-43/... via CL 3633601 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633647 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Possible fix for OR-43926 from Arne #!tests ran locally, observed no ensures or negative side-effects in UI or HUD #!rb none #!ROBOMERGE-SOURCE: CL 3633278 in //Orion/Release-43/... via CL 3633281 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633637 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Upped timeout for editorbased tests #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3633271 in //Orion/Release-43/... via CL 3633274 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632565 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed some test code... #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3632563 in //Orion/Release-43/... via CL 3632564 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632385 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant More improvements to device handling. Specifically PS4 targets now force-kill other connection if they're not in use, and fixed an edge case where devices could be left in TM and cause problems. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3632383 in //Orion/Release-43/... via CL 3632384 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632177 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: thomas.ross Merging CL#!3631888 from //UE4/Dev-Framework to //Orion/Dev-Release-43 #!rb none #!test local commandlet #!ROBOMERGE-SOURCE: CL 3632175 in //Orion/Release-43/... via CL 3632176 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632131 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix a bug with new local vector-field only project setting #!rb none #!tests ps4 monolith #!ROBOMERGE-SOURCE: CL 3632127 in //Orion/Release-43/... via CL 3632130 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632034 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where problem devices were reset each attempt #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3632029 in //Orion/Release-43/... via CL 3632032 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631812 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant More improvements to device management in Gauntlet #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3631602 in //Orion/Release-43/... via CL 3631604 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631787 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fix for OR-42922, reset TickRecords when doing 'OnlyTickMontagesWhenNotRendered' since the montage will appear to have jumped when regular ticking resumes. #!rb none [CODEREVIEW] martin.wilson #!test bot game #!ROBOMERGE-SOURCE: CL 3631532 in //Orion/Release-43/... via CL 3631536 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631251 on 2017/09/07 by Andrew.Grant Additional device selection improvements #!tests #!rb na Change 3630861 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Imrpoved device selection to randomize pick order, exclude devices that failed on the last round, and provide more info as to the constraints of the pool #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3630857 in //Orion/Release-43/... via CL 3630858 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3630620 on 2017/09/07 by Laurent.Delayen RigidBody anim node: Maintain Bone Velocity transfers through LOD changes. Refactored bone velocity transfer to be queued one frame, while we let final animation pose through. Added support for transferring angular velocity. If update rate is less than 30FPS, break down update into several iterations (max 4). This is to support URO, which can update animations at 15 FPS for minions. #!rb Ori.Cohen #!codereview benn.gallagher #!tests lane minions test map Change 3629990 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix for gpu hang on ps4. #!rb Marcus.Wassmer #!test Paragon cooked ps4 #!jira OR-43835 #!ROBOMERGE-SOURCE: CL 3629890 in //Orion/Release-43/... via CL 3629891 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629980 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved some missed code to FDebug::HasAsserted() #!tests na #!rb none #!ROBOMERGE-SOURCE: CL 3629794 in //Orion/Release-43/... via CL 3629795 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629975 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Project optimization to only support local vector fields. separate 'stat emitters' into 'stat emitters' and 'stat emittersrt' to separate gamethread cost from renderthread cost. #!rb olaf.piesche #!tests monolith ps4/pc #!ROBOMERGE-SOURCE: CL 3629782 in //Orion/Release-43/... via CL 3629783 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629917 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix for sizebyspeed on ps4 #!rb Simon.Tovey #!tests pc #!ROBOMERGE-SOURCE: CL 3629660 in //Orion/Release-43/... via CL 3629661 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629620 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Always get the rest result from nodes, this is where UnrealTestNode parses logs for errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3629618 in //Orion/Release-43/... via CL 3629619 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629554 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restored screenshot support to gauntlet (now driven externally) #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3629551 in //Orion/Release-43/... via CL 3629553 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629495 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: don.eubanks Stat panel will only show stat changes or improvements that come from Item sources (cards / gems) #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE [RN] Card Shop now only considers Attribute Point effects and Card effects when calculating the bonuses for stats on the stats panel. No more giant HP/MP regen numbers when standing in base! #!ROBOMERGE-SOURCE: CL 3629334 in //Orion/Release-43/... via CL 3629337 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629468 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Replaced global access to bHasAsserted to FDebug::HasAsserted() and added FDebug::IsEnsuring() Changed GameThreadWaitForTask so it won't timeout if an ensure is ocurring on a different thread. #!tests ran locally #!rb none [at marcus.wassmer] #!ROBOMERGE-SOURCE: CL 3629246 in //Orion/Release-43/... via CL 3629296 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629410 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Main/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Source/ThirdParty/NotForLicensees/Oodle/Oodle.Build.cs -------------------------------------- Fix for generating project files #!tests GPF #!rb none #!ROBOMERGE-SOURCE: CL 3629088 in //Orion/Release-43/... via CL 3629174 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629369 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Ignore pak signing if fileopenorder is specified (temp? workaround for deadlock in Orion tests) #!rb none #!tests verified signing is disabled and game gets to main menu with -fileopenlog [at graeme.thornton] #!ROBOMERGE-SOURCE: CL 3628814 in //Orion/Release-43/... via CL 3628816 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629254 on 2017/09/06 by Laurent.Delayen URO: ensure we don't skip more frames than desired when switching LODs. #!rb lina.halper #!codereview martin.wilson, benn.gallagher #!test lane minions test map Change 3629191 on 2017/09/06 by Laurent.Delayen Added CopyAndAssign to BoneContainer. To help transfer Cached Poses through LOD transitions. #!rb lina.halper #!codereview martin.wilson #!test lane minions test map Change 3629130 on 2017/09/06 by Laurent.Delayen AnimInstance: tweaked debug display of AnimSequences, and added DeltaTime to AnimInstance debug. #!rb none #!tests lane minion test map Change 3628300 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed exception that could occur during tests if all devices were in use #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3628298 in //Orion/Release-43/... via CL 3628299 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627915 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Undoing Oodle check for the time being #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3627913 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627875 on 2017/09/06 by Jason.Bestimt #!ORION_DG - Merge of CL#! 3626655 from Dev-Framework to fix assetimportdata loading (allowing for re-import of curve tables) #!RB:none #!Tests:none #!CodeReview: andrew.grant, alex.gillies, colin.fogle, benjamin.crocker #!ROBOMERGE: MAIN, 43 Change 3627694 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Improved warnings #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3627691 in //Orion/Release-43/... via CL 3627693 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627642 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: david.ratti More logging for OR-43892 and OR-43779 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3627640 in //Orion/Release-43/... via CL 3627641 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627247 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed check that turns out to be bogus #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3627245 in //Orion/Release-43/... via CL 3627246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627240 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added compile-time check for presence of Oodle files to prevent future hard-to-debug-runtime-failures #!tests compiled OrionClient [at daniel.lamb] #!rb none #!ROBOMERGE-SOURCE: CL 3627237 in //Orion/Release-43/... via CL 3627239 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627211 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added ensure for OR-43777 #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3627209 in //Orion/Release-43/... via CL 3627210 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626839 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added wait to PS4DevkitUtil before trying to postmortem crashdump #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3626833 in //Orion/Release-43/... via CL 3626837 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626755 on 2017/09/05 by Rob.Cannaday Merge //Orion/Release-Tencent to //Orion/Dev-General Some features need to be re-implemented as noted by #!ifdef TODO_TENCENT TODO: Figure out how to have OnlineSubsystemTencent be Enabled by default in OrionGame.uproject, some calls to IOnlineSubsystem::IsLoaded(TENCENT_SUBSYSTEM) will return true even though the OSS is disabled by config because the module itself is loaded #!rb sam.zamani #!lockdown andrew.grant #!tests Win64 vs AI match, QA smoke test #!fyi sam.zamani Change 3626285 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed BaseDir argument not being correctly applied in tests Added check for LowLevelFatalError to log parser. Don't consider RequestExit's clean if StaticShutdownAfterError was called #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3626280 in //Orion/Release-43/... via CL 3626284 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626221 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Queue OnRep_ReplicatedMovement for simulated proxy OrionChars for a single end of frame call. This is to address when clients can't keep up with server's send rate and end up processing multiple packets / actor bunches in a single frame. Rather than handling multiple bunches with movement updates and calling OnRep_ReplicatedMovement every time, this will call the OnRep once at the end of the frame. Can be toggled off via UOrionRuntimeOptions::bQueueSimulatedProxyOnRepMovement #!rb none #!tests verified OnRep_Movement doesn't show up in profiler when client running at < 60hz [at Laurent.Delayen] [FYI] [at Andrew.Grant] #!ROBOMERGE-SOURCE: CL 3626215 in //Orion/Release-43/... via CL 3626219 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3625925 on 2017/09/05 by Laurent.Delayen If using URO with bShouldUseLodMap and we're missing higher LOD numbers into our LOD Map, use highest available settings (below our current LOD number). Instead of defaulting to high quality (eval every frame), which is certainly not what we want. #!rb benn.gallagher #!codereview martin.wilson, lina.halper #!tests lane minion map Change 3624051 on 2017/09/02 by Andrew.Grant Fixed issue with test params not being set. Went through OrionBuild.xml and added explicit configs arguments to tests where missing. Also set order of args to tests as "-platform -config" to improve readability. #!tests preflighted #!rb none #!review-3624052 @ben.salem Change 3623907 on 2017/09/02 by Andrew.Grant Fixed usesyncedbuild option being broken in Gauntlet #!codereview @daniel.lamb #!tests compiled #!rb none Change 3623906 on 2017/09/02 by David.Ratti Fix some issues where GameplayCues played on an OrionBaseActor wouldn't be properly translated for skin overrides #!rb none #!test future wukong pie Change 3623766 on 2017/09/01 by Daniel.Wright [Copy] Volume materials on static meshes now voxelize the mesh's Object space bounding box #!rb none #!Tests PC QAGame Change 3623518 on 2017/09/01 by Don.Eubanks Fix for Shipping Client PS4 #!rb none #!tests Compile Shipping Client PS4 #!fyi daniel.lamb andrew.grant Change 3623515 on 2017/09/01 by Daniel.Wright [Copy] Volume materials applied to static meshes operate on the object's bounding sphere #!rb none #!TESTS QAGame PC Change 3623503 on 2017/09/01 by Daniel.Wright [Copy] Fixed ObjectRadius in Volume domain materials #!rb none #!TESTS none Change 3623102 on 2017/09/01 by Marcus.Wassmer Add GT (gamethread), AT (async task), RT (renderthread) to stuff in 'stat particles' to make things easier to understand #!rb none #!tests monolith on PS4 #!fyi olaf.piesche,tim.elek Change 3623096 on 2017/09/01 by Marcus.Wassmer checkslow -> check to find issues with ILC #!rb none #!tests ran monolith on ps4 Change 3622744 on 2017/09/01 by Laurent.Delayen RigidBody anim node: Added option 'bTransferBoneVelocities' to transfer bone velocities to simulation upon start, so ragdolls transition seamlessly from kinematic (animation) to simulation. (just linear velocity for now). Added 'bFreezeIncomingPoseOnStart' option to freeze incoming pose and stop ticking/evaluating rest of the AnimGraph. Also prevents animation animating non simulated bodies. Take gravity from movement component if present, to inherit custom gravity scaling. Use proper animation deltatime, rather than world deltatime, as that would cause the simulation to run in slow motion when URO was used. If LOD enables new bodies, they are now initialized during simulation. Only write transforms from simulated bodies. Stop considering children of simulated bodies, since SkelControl system handles that by default. Cached MeshBoneIndexToBodyIndex on initialization to avoid linear search during InitializeBoneTransforms, on LOD change. Added AnimStats for PreUpdate, Update and Eval. #!rb ori.cohen #!codereview ori.cohen, lina.halper, benn.ghallager #!tests lane minion test map Change 3622743 on 2017/09/01 by Laurent.Delayen Added UpdateComponentPose_AnyThread and EvaluateComponentPose_AnyThread to AnimNode_SkeletalControlBase to allow overriding these in child classes. #!rb lina.halper #!tests lane minion test map Change 3622742 on 2017/09/01 by Laurent.Delayen 'showdebug animation' now shows current LOD, various counters to know if Update/Eval/Cachebones/Init was called. Also URO settings. Renamed DisplayDebugCustom to DisplayDebugInstance. #!rb lina.halper #!tests lane minion test map Change 3622738 on 2017/09/01 by Laurent.Delayen Removed unused USkinnedMeshComponent::AnimUpdateRateSetParams #!rb lina.halper #!tests lane minion test map Change 3622666 on 2017/09/01 by Jian.Ru Fix incorrect grouping when FHierarchicalStaticMeshSceneProxy::GetDynamicMeshElements #!jira UE-48972, OR-43455 #!rb Chris.Bunner #!tests editor Change 3622579 on 2017/09/01 by Andrew.Grant Fixed shutdown issues with some tests being detected as errors Simplied and cleanup some things in state management of tests. #!tests ShortSOloGame test locally #!rb none Change 3622322 on 2017/09/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40366 from v43 #!tests compiled #!rb Aaron.McLeran #!ROBOMERGE-SOURCE: CL 3620707 in //Orion/Release-42.4/... via CL 3621208 via CL 3622295 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3621054 on 2017/08/31 by Andrew.Grant Merging Gauntlet refactor from //Orion/Dev-General/_To_//UE4/Orion-Stating #!tests preflighted #!rb none Change 3620755 on 2017/08/31 by Daniel.Lamb Added a pooling system for FDynamicSkelMeshObjectDataGPUSkin. Doesn't add a lot of memory over head. Cleans out every few allocations. #!rb Jason.Bestimt #!test Cooked paragon ps4 Change 3620541 on 2017/08/31 by Ben.Salem Tag all nightly gauntlet report emails with [NightlyAuto] for easier sorting. #!rb none #!tests compiled. Change 3620443 on 2017/08/31 by Mieszko.Zielinski Extended EQSTestingPawn with an option to specify its nav agent properties to affect navigation-related EQS tests/features #!UE4 #!rb none #!test golden path Change 3620428 on 2017/08/31 by Aaron.McLeran #!jira OR-40366 Bringing fix from FN and Anim-Phys to Dev-General #!rb Ethan.Geller #!tests there is no internal repro. Rare crash online. Confirmed fixed in FN crash reports. Change 3620411 on 2017/08/31 by Mieszko.Zielinski Fix to removal of simuli sources from the AISense_Sight #!UE4 Made sure given source gets removed from ObservedTargets. #!rb none #!test golden path Change 3620343 on 2017/08/31 by Ben.Salem Add hitch reporting into FX tests. Layout is definitely WIP but we want the data in those reports to iterate on. #!rb clayton.langford #!tests ran shallow and normal FX tests, generated hitches to display. Change 3620050 on 2017/08/31 by Luke.Thatcher [ORION] [PS4] [^] Merging compile fix in UEBuildPS4.cs (CL 3619919) from //UE4/Dev-Console/... to //Orion/Dev-General/... - USE_DEFRAG_ALLOCATOR was not always defined in all cases. #!rb Daniel.Lamb #!tests none Change 3619836 on 2017/08/31 by Andrew.Grant Merging //UE4/Main @ 3613306 (largely 4.17 fixes and an update from rendering team) #!tests preflighted, ran locally #!rb none Change 3618597 on 2017/08/30 by Dan.Hertzka Fixed Additive UI materials not being affected by the widget opacity - We needed to multiply the sampled color by the alpha of the vertex color Also added fade in anim for scoreboard when showing after the endgame cinematic #!rb Nick.Darnell #!tests Widget alpha affects additive materials Change 3618441 on 2017/08/30 by Laurent.Delayen Added AnimInstance::DisplayDebugCustom, to display custom debug info before AnimGraph display. #!rb lina.halper #!tests lane minions Change 3618404 on 2017/08/30 by Paul.Moore - Update to new MMS client API from Fortnite. - Add MMS API plugin. #!rb none #!tests matchmaking, v2 MMS matchmaking, draft lobby. #!lockdown andrew.grant Change 3618167 on 2017/08/30 by Marcus.Wassmer Fix fog on PS4, also volume texture clears. #!rb luke.thatcher #!fyi Jordan.Walker #!tests ran monolith on ps4 Change 3617911 on 2017/08/30 by Andrew.Grant Fix for OR-43401, lighting remaining unbuilt #!tests ran cook, verified that lighting for bp components is now correctly found. #!rb marc.audy Change 3617765 on 2017/08/30 by Andrew.Grant Fix for lighting always being unbuilt on some blueprints #!tests cooked data and verified BP components have the correct transform and receive cached lighting data #!rb marc.audy, bp-team Change 3617757 on 2017/08/30 by Laurent.Delayen clang fix #!rb none #!tests none Change 3617700 on 2017/08/30 by Laurent.Delayen Added PreEvalSkelControl_AnyThread to SkelControlBase, to allow capture of incoming pose before SkelControl is evaluated. #!rb lina.halper #!tests lane minions map Change 3617695 on 2017/08/30 by Laurent.Delayen Added Empty() to FBaseCompactPose and FCSPose, to release allocated arrays. #!rb lina.halper #!tests test lane minions map Change 3616757 on 2017/08/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-43459 from Laurent #!tests na #!rb Lina.Halper, Andrew.Grant #!ROBOMERGE-SOURCE: CL 3615643 in //Orion/Release-42.3/... via CL 3615645 via CL 3615649 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3616745 on 2017/08/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3609966 in anticipation of patch #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3615584 in //Orion/Release-42.3/... via CL 3615592 via CL 3615597 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3616551 on 2017/08/29 by Daniel.Lamb Fix memory leak in paragon. #!rb Andrew.Grant #!test Paragon ps4 Change 3613700 on 2017/08/28 by Andrew.Grant Integrated r.Shadow.UnbuiltPreviewInGame support from Dev-Rendering (reduces cost of rendering unbuilt lighting). Set to off for Orion Renabled r.Cache.UpdatePrimsTaskEnabled #!tests ran locally #!rb none Change 3613694 on 2017/08/28 by Andrew.Grant Added -teamsize argument to Orion none test. #!tests ran None test :) #!rb none Change 3613638 on 2017/08/28 by Ben.Salem Hide threshold colors for Perf tests on Thread times when in development. Add hyperlinks to description videos for Shallow tests. Support for linking new videos on other tests is already in for when videos are created. #!rb clayton.langford #!tests Ran shallow and deep test for multiple characters. Change 3612731 on 2017/08/28 by Chris.Bunner [DUPLICATE] CL 3572421 - Edge case in lazyobjptr assignment failing for landscape collision components which causes grass data to be flushed during cook. #!rb #!fyi Robert Manuszewski, Andrew.Grant, Daniel.Lamb #!tests Cooking/running simple scene with grass foliage #!jira UE-48698, OR-42612 Change 3612695 on 2017/08/28 by Andrew.Grant Added longtimeouts option that uses TimeoutMultiplierForUnoptimizedBuilds value for net connections to solve issue where nomcp can timeout due to non-async loading Moved Gauntlet-in-shipping determination to OrionClient.Target.cs so it can be enabled with other things. #!tests ran NoneTest with -nomcp #!rb none Change 3612002 on 2017/08/27 by Andrew.Grant Fix for crash seen during nightly tests #!tests baseline perf didn't crast 3/3 #!rb none Change 3611980 on 2017/08/27 by Andrew.Grant PS4DevkitUtil post-mortem improvements to logging #!tests run ShortSoloGame #!rb none Change 3611758 on 2017/08/26 by Andrew.Grant Fix for warning #!tests #!rb na Change 3611737 on 2017/08/26 by Andrew.Grant Merging optimizations 3517039, 3545241, & 3545347 from Dev-Rendering 3517039 - GitHub #!2655: Optimization for shadow map resolution selection for spot lights * Use the radius of the inscribed sphere at the cone end as the spot light's screen radius Note: slight drop of shadow quality of spot lights may occur when they are far away from the camera. This is intended, since before this optimization they tend to be always rendered with the maximum shadow map resolution (2048), which is very costly 3545241 - Fixed spotlight whole scene shadows using a radius 2x too long 3545347 - Fixed shadow occlusion culling broken by shadowmap caching change. FProjectedShadowKey is now computed correctly for whole scene shadows and SDCM_StaticPrimitivesOnly shadowmaps will fall back to the query for a SDCM_MovablePrimitivesOnly, since the static primitives shadowmap's query is not issued every frame. #!rb none #!tests compiled Change 3611718 on 2017/08/26 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealLogParser.cs -------------------------------------- Improved parsing of callstacks and errors in test logs Added unit test for error parsing #!tests ran locally, unit tests #!rb none #!ROBOMERGE-SOURCE: CL 3611709 in //Orion/Release-42.3/... via CL 3611710 via CL 3611711 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3611704 on 2017/08/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Test fixes - addresses issue with memory report failing #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3611695 in //Orion/Release-42.3/... via CL 3611702 via CL 3611703 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3611683 on 2017/08/26 by Andrew.Grant Upgraded PS4 SDK to 4.508.111 #!tests SoloGames locally #!rb none Change 3611466 on 2017/08/25 by Andrew.Grant Changed none test to use monolith02 by default #!tests compiled #!rb none Change 3611167 on 2017/08/25 by Laurent.Delayen Reset UpdateCounter in AnimProxy when initialized, to force an update if rendered without updated. #!rb none #!tests lane minions #!codereview martin.wilson Change 3610850 on 2017/08/25 by dan.hertzka Unclog Robomerge #!rb none #!tests none Change 3610325 on 2017/08/25 by Andrew.Grant Compile fix for PS4 #!tests compiled #!rb none Change 3610018 on 2017/08/25 by Laurent.Delayen UE-48827, OR-43346, OR-43345 Fix for SingleNodeInstances not getting ticked properly. Due to them not increasing UpdateCounter, and forcing a tick even if we're doing parallel ticking later. #!rb lina.halper #!tests venus ult on minion lane test map Change 3609967 on 2017/08/25 by Daniel.Lamb Merging using //Fortnite/Main/->//Orion/Dev-General/ Bringing across several changes to the texture streamer and budgets from fortnite so as to reduce our garlic memory pool slack for PS4. CL 3526904 [FORTNITE] [PS4] [!] Fix blurry textures in shipping. - The texture streaming manager has additional logic in shipping builds which caused textures to never stream back in once they had streamed out. - Added an extra flag to reset mip bias values when texture memory budget is increased. #!rb Uriel.Doyon #!jira FORT-45385 #!jira FORT-47739 CL 3505459 [FORTNITE] [PS4] [~] Memory savings for Fortnite on PS4. - Disabled LLM. This was increasing the libc heap from 32MB to 100MB in builds with STATs enabled. - Reduced Libc heap size from 32MB to 8MB. The game only uses 2-3 MB of this heap space, so additional memory is wasted. - Removed "RESERVED_MEMORY_SIZE" allocation. This is just wasting 1 MB unnecessarily. There is already ~1.5 MB of unallocated direct memory due to alignment requirements of the garlic/onion heaps. #!jira FORT-45229 #!rb Ben.Woodhouse CL 3564368 LLM Changes Summary: LLM now has 3 stat pages, stat LLM for engine allocations, LLMPlatform for OS allocations and LLMOverhead. Changes where LLM hooks into the various allocation functions and pools. Added more LLM tracking scopes. Changed the way LLM gets its internal memory. Writing stats out to csv Fixed a few bugs with the tracker code Details: * re-enabled LLM by default in Dev builds for XB1 and PS4 * Reduced overhead to 30MB when LLM is defined in but disabled (this will be removed in a future update) * track allocations made from the defrag pool (PS4) * track non-drfrag pool garlic allocations (PS4) * track allocations made from PS4 malloc * combined the RHI and Malloc trackers into the Default tracker * changed stat groups to LLM, LLMPlatform and LLMOverhead * OnLowLevelAlloc how takes a default tag to be used is no tag scope has been set * XMemAlloc now uses AllocationType if no LLM scope has been set * renamed VirtualMap to LLMMap * added global function pointers for LLMMap to use to allocate memory. Using malloc to allocate memory meant that we couldn't track that memory using LLM. LLM now uses the lowest level OS function depending on the platform. If the platform doesn't set these fiunction pointers LLM will be disabled. * support for tracking allocations that move in memory (for the PS4 defrag allocator) * support for tracking explicit memory without pausing the tracker * LLMCsvWriter for writing out the LLM stats periodically. Enable with -LLMCSV command line arg * fixed check in FNameToTag. It was checking the wrong value when verifying the name index * show a warning on screen if LLM has been enabled without debug memory enabled (on consoles) * fixed program size tracking * fixed bug with tag scopes being tracked in all trackers. This caused allocations to be counted in stats that were not shown in the tracker. The tracker is now passed in to the scope. * optimised FLLMScopedTag so that it only calls the singleton once when disabled (instead of 3 times) * fixed problem in the Pause feature. It now only pauses the specified tracker instead of all of them. * fixed compile error when LLM_ALLOW_ASSETS_TAGS is disabled * changed default alloc size for LLMMap to 16K * Added lots more LLM scopes renamed some of the existing ones * made FMemBlock::Allocators private and added accessor functions, which include LLM tracking. * fixed LLM alignment tracking in CustomVirtualAlloc * implemented LLM on XB1 so that it properly tracks D3D12Allocations * added tracking to allocations that come from FMemBlock (excluding the defrag heap alloc) and removed tracking from Growable allocator * tracking of render targets * fixed LLM pool total column value. #!rb luke.thatcher CL 3565905 [ATHENA] [PS4] [^] Merging new PS4 memory system from //UE4/Dev-Console/... to //Fortnite/Dev-Athena/... 3458941 - Initial submission of new PS4 memory allocator. 3485054 - Finer grain scope locks. Prevents contention stalls between threads where possible. 3498440 - Flexible and framebuffer memory fallbacks 3515704 - Add stats to new PS4 memory system. UEBuildPS4.cpp changes reimplemented as edit. Cannot merge as Dev-Athena's copy is too old to merge properly. #!rb Ben.Woodhouse CL 3580934 [FORTNITE] [PS4] [+] Support different garlic and onion heap sizes in the old memory system for base and neo. - Neo has 512 MB more direct memory than a base kit. - Increased the garlic heap size by 416 MB on Neo, and CPU heap by 96 MB. #!rb Marcus.Wassmer #!jira FORT-50206 CL 3590180 [FORTNITE] [PS4] [!] Allow fallback to MallocBinned2 when Libc mspace heaps are exhausted. - Since FORCE_ANSI_ALLOCATOR is not defined, the Libc heap only had 8 MB. - Platform and 3rd party libraries that make libc malloc/free calls could potentially crash OOM if we exhausted the pool. - Now, when no memory is left in the mspace heaps, we call into the base allocator (MallocBinned2). This has the added benefit that we should get proper OOM crashes/logs if a libc allocation fails. #!jira FORT-49700 #!rb Aaron.McLeran CL 3593920 [FORTNITE] [PS4] [!] Fix 4 GB CPU memory limit in old PS4 memory system. - Incorrect bitmask usage was truncating the available memory value to 32 bits. - Also includes some minor refactoring to make parts more readable. - Removed PS4_USE_FLEXIBLE_FIRST. Dead code that doesn't compile. #!rb Jonathan.Fitzpatrick #!jira FORT-50918 CL 3597577 [FORTNITE] [PS4] [~] Modified the way memory is allocated on Playstation to make more memory available to the CPU. - Previously the amount of texture memory wasnÆt fixed due to the way the defrag memory is allocated on PS4. This meant we had to have a significant amount of slack. - With the new configuration, we have a guaranteed texture memory pool, so the slack can be significantly smaller, meaning we can give more memory to the CPU, which is where most of our memory pressure is. #!rb Stewart.Lynch #!jira FORT-50825 #!jira FORT-49688 #!jira FORT-49695 #!jira FORT-50054 CL 3601951 [FORTNITE] [PS4] [!] Fix memory stats in the old PS4 memory system - Physical memory stat now includes garlic and onion allocations. CPU OOMs will result in "AvailablePhysical" being close to 0. - Added garlic, onion and defrag stats to the platform memory stats struct. - Added fixed pool sizes to platform memory stats. - Modified the Fortnite heartbeat logging to include extra details of PS4 fixed sized pools. #!rb Stewart.Lynch #!jira FORT-52910 #!test preflight with baseline performance memory report tests, local tests on neo #!rb Luke.Thatcher Change 3608480 on 2017/08/24 by Uriel.Doyon Instanced static mesh lightmaps are now updated correctly after lighting scenario changes #!jira UE-48522 #!tests Build lighting, loaded maps #!rb michel.dupuis Change 3608407 on 2017/08/24 by Andrew.Grant Reintegrated ROlando's cloth optimizations #!tests #!rb none Change 3608349 on 2017/08/24 by Rolando.Caloca O - Cloth vertex buffers no longer generate dummy vertices #!rb Lina.Halper #!fyi James.Golding #!tests Check obj list memory with multiple characters, tested animations Change 3607815 on 2017/08/24 by Laurent.Delayen Fixed crash when displaying a two bone IK gizmo for a node that hadn't had a chance to evaluate or had a zero alpha. https://jira.it.epicgames.net/browse/OR-43186 #!rb none #!tests Price hand two bone IK #!codereview lina.halper, thomas.sarkanen Change 3607770 on 2017/08/24 by Andrew.Grant Fixed bug with peak memory being missing in BaselinePerf tests and time being wrong #!tests ran locally, updated parser test #!rb none Change 3607546 on 2017/08/24 by Jian.Ru Add more control to chromatic aberration effect #!jira UE-47138 #!rb Brian.Karis #!tests editor Change 3607270 on 2017/08/24 by Andrew.Grant Mirroring 3605735 from FN to address bug with MIC deduplication #!tests compiled #!rb none Change 3607082 on 2017/08/24 by Laurent.Delayen Moved up Paragon functionality to cycle between targets with PageUp and PageDown for 'showdebug' commands. List of targets is contextual (For example 'showdebug animation' will consider all visible actors with an AnimGraph). Current debug Target is highlighted in a green bounding box. Paragon now supports 'ShowDebugForReticleTargetToggle <class>' to have 'showdebug' for Actors aimed at by the player. Paragon maintains feature to track AbilitySystemComponents across Targets. But Cycling is restricted to visible actors. Target cycling in Paragon now works for all 'showdebug' tags, not just ASCs and Animation. #!rb dave.ratti #!tests lane minion test map, debugging individual minions #!codereview jon.lietz Change 3606772 on 2017/08/24 by David.Ratti Spot edigrate CL 3606417 for accurate CurveTable memory tracking #!rb none #!tests none [CL 3748735 by Andrew Grant in Main branch]
2017-11-09 18:22:55 -05:00
if (AnalyticsVars != nullptr)
{
AnalyticsVars->OutCompressedNum++;
AnalyticsVars->OutCompressedWithOverheadLengthTotal += ((Packet.GetNumBits() - 1) + 7) >> 3;
AnalyticsVars->OutCompressedLengthTotal += CompressedBytes;
AnalyticsVars->OutBeforeCompressedLengthTotal += UncompressedBytes;
}
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
}
else
{
if (AnalyticsVars != nullptr)
{
AnalyticsVars->OutNotCompressedFailedLengthTotal += UncompressedBytes;
}
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
// @todo #JohnB: Try to eliminate this appBitscpy, by reserving the bCompressedPacket bit and other data,
// at the start of the bit writer
Packet.SerializeBits(UncompressedData, UncompressedBits);
if (!bWithinBitBounds)
{
Copying Orion-Staging @ 3748653 (Orion/Dev-General @ 3722124) to //UE4/Main #lockdown Nick.Penwarden #rb none Change 3720210 on 2017/10/25 by Olaf.Piesche Fixing dynamic material params for ribbons #!codereview scott.kennedy #!rb none #!tests scott's test ribbon Change 3720073 on 2017/10/25 by robomerge #!ROBOMERGE-AUTHOR: frank.fella Niagara - Fix a crash where a UNiagaraSystem has been GCed at runtime and there is still a system simulation ticking for it. #!Tests Minion automated tests no longer crash randomly. #!rb SimonT #!ROBOMERGE-SOURCE: CL 3719901 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3719233 on 2017/10/25 by robomerge #!ROBOMERGE-AUTHOR: philip.buuck [OR-45889] Ability fail widget will no longer fire if you are dead and have a passive (which is failing to activate while you are dead). #!rb Matt.Schembari #!tests PIE [QAREVIEW] Ensure the ability fail widget and its attached sounds do not trigger on death #!ROBOMERGE-SOURCE: CL 3719016 in //Orion/Release-44/... via CL 3719072 via CL 3719091 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3718474 on 2017/10/25 by Yannick.Lange Niagara: Only show isolate menu items on track context menu if it is a system. Rename "Isolate toggle" to "Isolated". #!rb none #!codereview Shaun.Kime #!tests n/a Change 3718095 on 2017/10/25 by Yannick.Lange Niagara: Fix crash when not having dynamic parameter in material. #!rb none #!codereview Shaun.Kime #!tests n/a Change 3718069 on 2017/10/25 by Yannick.Lange Niagara: Remove material member from material parameter node and add helper function for getting material dynamic parameter expression. #!rb none #!codereview Shaun.Kime #!tests n/a Change 3717545 on 2017/10/24 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Removed read / write locks from PipelineStateCache. #!rb Andrew.Grant, Gil.Gribb #!test paragon ps4. #!ROBOMERGE-SOURCE: CL 3716445 in //Orion/Release-44/... via CL 3716701 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3716928 on 2017/10/24 by Shaun.Kime The cooked dusk minions on PS4 don't have an index buffer, previously causing us to crash. We now fail to initialize the skeletal mesh data interface if this happens. This change also reworks the skeletal mesh data interface to be more like what Simon is already working on, getting rid of some places where we were skinning. Additionally, I have disabled the parallel pretick and posttick logic.Many more checks have been added to try and detect bad situations at runtime. #!rb olaf.piesche, simon.tovey #!fyi olaf.piesche, simon.tovey, frank.fella #!tests am now able to run Test_minionWave on PS4 Change 3715712 on 2017/10/24 by Yannick.Lange Niagara: Set display name of if node to "If" instead of "NiagaraNodeIf". #!rb none #!codereview Shaun.Kime #!tests n/a Change 3715430 on 2017/10/23 by Shaun.Kime Rather than make a unique decision each time we bind a VM function about whether or not we need previous positions, we initialize the decision with the results of last time. The value defaults to false in the constructor, so we're still behaving as we did before, but this time asking for UV info last won't initialize the data to no longer want the previous position even though we later ask for it. #!rb none #!fyi simon.tovey #!tests from Tim Elek - testMinion map get minions spawned then run down the lane and "setteamnum 1" crashes everytime Change 3715368 on 2017/10/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3714121 from //Orion/Release-44 to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3715255 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3715226 on 2017/10/23 by Shaun.Kime Getting rid of an ensure for Nan's and switching to a log warning. This keeps it from polluting long term runs in the debugger. It seems like at least one of the Niagara systems on minions generates Nan's. #!rb none #!fyi simon.tovey, olaf.piesche, frank.fella #!tests ran in PIE Change 3714645 on 2017/10/23 by Yannick.Lange Niagara: Add ability to create particle system from this emitter in content browser. #!rb Shaun.Kime #!tests n/a Change 3714200 on 2017/10/23 by Olaf.Piesche Niagara: Fixing rendering of GPU simulated emitters; store SRV instead of data buffers, so we can point the VF at the correct buffer based on sim target #!codereview simon #!rb none #!tests Orion Niagara assets Change 3713341 on 2017/10/23 by Yannick.Lange Niagara: Fix NiagaraNodeIF output pins cannot be deleted. Fix NiagaraNodeIF output pins cannot be renamed. #!jira UE-50193 #!jira UE-50193 #!rb Shaun.Kime #!tests n/a Change 3713133 on 2017/10/23 by Yannick.Lange Niagara: Isolate emitters in sequencer UI. - Added being able to extend the sequencer track context menu with a delegate. - Added entry in track context menu to toggle the selected emitters isolation state. - Added entry in track context menu to isolate all the selected emitters and turn isolation off for all non-selected emitters. #!rb Shaun.Kime #!tests n/a Change 3712445 on 2017/10/22 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime UVScale, UniformAorBFloat, and LinearColorAlongVector added. #!rb none #!tests new autotest added #!ROBOMERGE-SOURCE: CL 3712444 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3712420 on 2017/10/21 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Fixing issue where if you disabled Acceleration Force it would cause a compile error saying that it could find a default for Physics.Force but not in the parameter map. This was because of a simple error of using the index of the pin instead of the value of the pin when routing around the disabled node. In interpolated spawn scripts, there are two parameter maps, the spawn and update. If you always look in 0, which you would if you just use the pin index, you'd never find the Physics.Force variable in parameter map at entry 1. #!rb none [CODEREVIEW] frank.fella [FYI] simon.tovey, olaf.piesche, wyeth.johnson #!tests created an emitter, disabled Acceleration Force.. still compiled. #!ROBOMERGE-SOURCE: CL 3712419 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711602 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Fix for issue where we were getting a check due to the mesh not being set up properly. We now catch the error and don't try and do the bad operation. The log will have something like: LogNiagara: SkeletalMesh data interface has no valid mesh. Failed InitPerInstanceData #!jira UE-51511 #!rb Simon.Tovey #!tests n/a #!ROBOMERGE-SOURCE: CL 3711601 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711288 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: eric.ketchum [Justice] Ultiamte VFX in Niagara work, includes GeneratePositionEvent Module work #!rb: None #!tests: PIE [CODEREVIEW] Scott.Kennedy, Tim.Elek, Simon.Tovey, Shaun.Kime #!ROBOMERGE-SOURCE: CL 3711285 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711197 on 2017/10/20 by Olaf.Piesche Fix for ribbon facing issue; VF assumed local space particles in the ribbon, now it assumes world space (the most common case); TODO: deal with local space properly #!rb none #!tests minion projectile ribbon trail Change 3710634 on 2017/10/20 by Mic.Rooney Moving some Facial Animation stuff around so I can use some of their importing logic inside Orion Dialogue asset importing. #!RB: none #!Test: tested/built locally ran preflight Editor/Monolithics build. #!review-3710635 @andrew.grant, @david.ratti, @thomas.sarkanen Change 3709686 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added some more timerguards for slow timer manager tick objects. Commented out for now. #!rb Trivial #!test Paragon Cooked ps4. #!ROBOMERGE-SOURCE: CL 3709683 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3708958 on 2017/10/19 by Shaun.Kime Back out changelist 3708456 .. this was an unintentional change #!rb none #!tests n/a Change 3708839 on 2017/10/19 by Shaun.Kime Merging CL 3708835 Fixing Scott's common crash with adding an emitter with autocompile off #!rb frank.fella #!tests n/a Change 3708784 on 2017/10/19 by Shaun.Kime Merging CL 3708782 //Orion/Main/... to //Orion/DevGeneral/... #!rb none #!tests n/a Change 3708600 on 2017/10/19 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made bots in Ultimate movement mode not ignore all enemies but instead use a very small radius for enemy selection #!Orion #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3706947 in //Orion/Release-44/... via CL 3708165 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3708473 on 2017/10/19 by Shaun.Kime Merging Frank's changes for team color support from Main to Dev-General #!rb Frank.Fella #!tests test_minionwave worked Change 3708456 on 2017/10/19 by Shaun.Kime Particles.Random set to 0.0 #!rb none #!tests n/a Change 3708455 on 2017/10/19 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests passed minion fx autotest Change 3707648 on 2017/10/19 by Shaun.Kime Temporary render thread safety code for emitter instances and it's dataset until a more thorough refactor/safety pass can be made. Defer deletion of dataset to RT. Ensure resets don't mess with data inflight RT commands are using. Checkin on behalf of Simon Tovey #!jira OR-45423 #!rb Simon.Tovey #!tests ran through the LaneMinionFXTests successfully on PC Change 3707096 on 2017/10/19 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime CameraOffset for sprites. Had to bless some new images due to Simon's off by one frame render fix from a few days ago. #!rb none #!tests automated tests pass #!ROBOMERGE-SOURCE: CL 3707088 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3706726 on 2017/10/19 by Rob.Cannaday Merge XMPP resource version to use version 2 instead of version 3 #!rb trivial #!tests compile #!ROBOMERGE: Main, 44, Tencent Change 3706349 on 2017/10/19 by Josh.Markiewicz #!UE4 - Cross Voice code review feedback - fixed up broken stack vs queue - fixed GetRoomId returning int32 instead of uint64 - fixed switch room logic - more/better logging - more comments #!jira TEN-301 #!review-3681404 @sam.zamani, @rob.cannaday #!rb none #!tests local cheat codes Change 3705453 on 2017/10/18 by robomerge #!ROBOMERGE-AUTHOR: arne.schober Initzalize missing Cubemaps with Zero index to avoid inconsistencies between platforms (like PS4 where a negative index will access the memory shead of the array) #!RB Daniel.Wright #!Tests LaunchOnPs4 #!ROBOMERGE-SOURCE: CL 3704845 in //Orion/Release-44/... via CL 3704847 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3705399 on 2017/10/18 by robomerge #!ROBOMERGE-AUTHOR: scott.kennedy Default Niagara emitter changed color property to better default value. Updated basic glow emitter Added energy bubble base emitter put a little more polish into siege minion impact FX. #!ROBOMERGE-SOURCE: CL 3704654 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3704426 on 2017/10/18 by Shaun.Kime Standardizing our null and zero checks for the sprite and mesh renderers trying to prevent OR-45423 #!rb simon.tovey #!fyi hunter.kent #!tests ran test_minionwave with no crashes on PC, needs QA to bang on it to be sure Change 3703288 on 2017/10/18 by Olaf.Piesche Simon's change to avoid recreation of vertex buffers; should also fix uninitialized gpu buffer crash #!rb olaf.piesche, simon.tovey #!tests minion test map PC and PS4 Change 3701373 on 2017/10/17 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Passing the wrong shader into ribbon vertex factories when setting shader constants for pixel shader. #!rb Olaf.Piesche #!tests test_minionwave runs #!ROBOMERGE-SOURCE: CL 3701371 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3701108 on 2017/10/17 by Hunter.Kent Added a "New Minions (nomcp)" option to the Mode dropdown in the BuildLauncher tool so that Devs can test the new minions on PS4 more easily. #!RNX #!Test PS4 #!rb @tim.elek #!review-3701110 @andrew.grant, @daniel.lamb Change 3701044 on 2017/10/17 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz - white space fixes - added in more detail to logging - fixed dragon GC to not hide when the mesh is hidden #!rb none #!tests complies and logging is updated [FYI] Billy.Rivers, Eric.Ketchum, Fredrik.Seehuusen #!ROBOMERGE-SOURCE: CL 3700996 in //Orion/Release-44/... via CL 3701002 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3700900 on 2017/10/17 by Shaun.Kime Integrating possible crash fix from Dev-Niagara to Dev-Gen #!rb none #!tests n/a #!fyi Olaf.Piesche Change 3700492 on 2017/10/17 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests done in branch Change 3700217 on 2017/10/17 by Olaf.Piesche Fix for potential crash in sprite renderer #!rb none #!tests minion test map Change 3700216 on 2017/10/17 by Benn.Gallagher Fix for crash using Ghost's E on Rampage due to posable mesh being set as the master pose component. Clothing simulation assumed derivative of skeletal mesh component so was failing to correctly map its bones to the master. #!rb Lina.Halper #!jira OR-45226 #!tests PIE + Standalone games hitting Rampage with Ghosts E Change 3699660 on 2017/10/17 by Jason.Bestimt #!ORION_DG - Fixes to UnrealHitchParser edge cases #!RB:none #!Tests: Ran on Logs from QA #!CodeReview: ben.salem Change 3699462 on 2017/10/17 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!tests preflight ok #!rb none Change 3699010 on 2017/10/17 by Jeff.Williams Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3698920 #!rb none #!tests none Change 3698519 on 2017/10/16 by Olaf.Piesche Sawtooth ribbon fix; may well fix other potential ribbon rendering artifacts #!rb none #!tests minion wave test map Change 3698380 on 2017/10/16 by Shaun.Kime Updating logic to now support the autoattachment #!rb none #!tests autotests pass.. Change 3698263 on 2017/10/16 by Olaf.Piesche Assume degrees for sprite rotation #!rb none #!codereview shaun.kime #!tests test sprite emitter Change 3697652 on 2017/10/16 by Olaf.Piesche Fixing crappy FP math for alternating vertex IDs ffor ribbon expansion #!rb none #!tests minion test map Change 3696906 on 2017/10/15 by Shaun.Kime Fixing the spurious missing required attribute errors that were occuring for Scott on Friday. These were a result of a bad assumption in the code. The scripts input array can include more than just this emitter's scripts and as such we cannot assume that all the input scripts should be checked against the Emitter's renderers. Now we only check this emitter's scripts against the renderers. #!rb none #!tests now no longer generates invalid errors #!fyi frank.fella, olaf.piesche, simon.tovey Change 3695456 on 2017/10/13 by Olaf.Piesche Fix for potential ribbon crash and end-of-ribbon rendering artifacts #!rb none #!codereview scott.kennedy #!tests minion wave test map Change 3694545 on 2017/10/13 by Andrew.Grant Fix for low frequency async loading crash (OR-42535) #!rb gil.gribb #!tests comppiled Change 3694176 on 2017/10/13 by Jeff.Williams Plugin manifest name changed to DLCFile name #!rb none #!tests compile, stage Change 3693582 on 2017/10/12 by Don.Eubanks Fixing PS4 Compile warning (constructor init order not matching member define order) #!rb none #!tests Compile Shipping Client PS4 #!fyi olaf.piesche Change 3693516 on 2017/10/12 by Olaf.Piesche Niagara: Remove mesh renderer assert, replace with early out #!rb none #!tests niagara mesh test asset Merging //Orion/Dev-Niagara/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp to //Orion/Dev-General/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp Change 3693051 on 2017/10/12 by Ben.Salem Adding parser for any logs with dumphitches enabled. Run UnrealHitchParser <logfile> to receive a logfile_hitches.txt file containing only the hitches in the log, plus reference lines to their location in the original log. #!rb Clayton.Langford #!tests Parsed a 5mb log with dumphitches down to 23k of hitch data. Change 3692912 on 2017/10/12 by Olaf.Piesche Merging: Niagara ribbon tiling distance #!rb none #!tests ribbon test asset Change 3692835 on 2017/10/12 by Shaun.Kime Synching with Dev-Niagara, specifically CL 3692821 which made InitialMeshRotation respect local space flags. #!rb none #!fyi scott.kennedy, wyeth.johnson #!tests n/a Change 3692751 on 2017/10/12 by Shaun.Kime Removing script that shouldn't have come over. #!rb none #!tests n/a Change 3692746 on 2017/10/12 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests opened test level and created new emitter/system Change 3692616 on 2017/10/12 by Don.Eubanks OR-45131 Marking SRetainerWidget and our Orion-specific VirtualWindow (child of the RetainerWidget when bUseRetainerWidget is true) as SelfHitTestInvisible so they don't interfere with our HUD tooltip mouse picking. #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE #!codereview nick.darnell Change 3691912 on 2017/10/12 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Dev-General to Main (//Orion/Main) to [at 3689865] #!rb none #!tests compile, editor #!ROBOMERGE-SOURCE: CL 3691870 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3690944 on 2017/10/11 by Jeff.Williams Adding Plugin Config .ini's to DLC paks. Building pluginmanifests per-DLC. #!rb Daniel.Lamb #!tests Compile, build Change 3688989 on 2017/10/10 by Lina.Halper LOD sync of attached/parent #!rb: Laurent.Delayen #!tests: price with shotgun skin/PIE/editor Change 3687592 on 2017/10/09 by Ben.Salem Increase the number of times we run each shallow test to make sure our numbers are reliable. Improve shallow FX perf logger to be able to handle multiple runs of the same test. #!rb clayton.langford #!tests Ran sparrow shallow tests. Change 3686560 on 2017/10/09 by Shaun.Kime Flipping the min/max values to be standard #!rb none #!tests n/a Change 3686046 on 2017/10/09 by Shaun.Kime Merging latest from Dev-Niagara in preparation for Effects team work on Monday #!rb none #!tests successful preflight #!fyi Andrew.Grant, Simon.Tovey, Frank.Fella, Olaf.Piesche, Scott.Kennedy, Tim.Elek Change 3685613 on 2017/10/07 by robomerge #!ROBOMERGE-AUTHOR: simon.tovey Implementing vector field matrix inverse fix from CL3675167 to 43.3. #!rb none #!tests none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3684339 in //Orion/Release-43.3/... via CL 3684340 via CL 3684342 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685603 on 2017/10/07 by robomerge #!ROBOMERGE-AUTHOR: thomas.ross RotationalContent Improvements - Fixed potential bug where tags could be updated when not intended on RotationalContentManager - Fix for PIE assert - Moved DebugParsing checks to all cases of InitializingTagsFromMCP so that connecting to MCP or returning to the main menu would not overwrite a console / manually set debug option. - Removing config tag from RotationalContentOverrides in OrionGlobals. New Halloween Gauntlet Test - Adding in Halloween Gauntlet Test to facilitate launching halloween overriden builds easily. Run by typing Halloween into the custom text box. #!rb none #!tests local builds / editor / PIE #!ROBOMERGE-SOURCE: CL 3682813 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685408 on 2017/10/07 by ben.salem Fixing robomerge error in DevGen #!CodeReview: ben.salem, jason.bestimt, andrew.grant, jeff.williams Unresolved conflicts. ben.salem, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/OrionGame/Build/OrionBuild.xml -------------------------------------- Merging using DevGen->Release43.3 Repairing mailer for nightly Perf tests, fixing email headers. #!tests run in devgen #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3680914 in //Orion/Release-43.3/... via CL 3680919 via CL 3680922 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685073 on 2017/10/06 by Andrew.Grant Merging 3680922 //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3684717 on 2017/10/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where GT & RT times in profile info were reversed :( #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3680128 in //Orion/Release-43.2/... via CL 3680129 via CL 3680130 via CL 3680235 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3684512 on 2017/10/06 by Laurent.Delayen Added 'PlayRateBasis' to SequencePlayer node, to scale PlayRate without having to do more expensive BP code. #!rb lina.halper #!tests minion AnimBP nativization Change 3684059 on 2017/10/06 by Max.Preussner Orion: Fixed ability videos not loading on PS4 and/or not looping #!fyi stephan.jiang #!jira OR-44682 #!rb none #!rnx #!tests none Change 3683538 on 2017/10/06 by David.Ratti batch all non-trickle gold and XP gameplay cues into single compact RPC call. Fixes issues where rpc throttling would prevent gold/xp number pops over large groups of minions. -Fixes enemy heroe kills/assists never showing XP pops. We now pass the avatar actor as the Source Actor into ::AwardXP (like we do for ::AwardCardXP). This was causing XP pops to only show for minions and not players. -Fixes case where killing minions with badass was not displaying pops (prediction key issue) #!rb none #!tests editor, pie #!review-3683539 @Matt.Schembari Change 3683364 on 2017/10/06 by Andrew.Grant Changed warning to info #!tests #!rb na Change 3681999 on 2017/10/05 by Bart.Hawthorne Implement live spectating feature. Clients can join a match using a custom key by setting their custom key and using the "JoinAsSpectator" console command. This will be replaced with proper UI later. The client is able to watch a match from start to finish (or join in the middle), then they will see the end game sequence and return to the title screen at match completion. #!rb cody.haskell #!fyi ben.zeigler, matt.schembari, matt.kuhlenschmidt, paul.moore #!jira OR-44111 #!tests Golden path, live spectated numerous matches. Change 3681403 on 2017/10/04 by Josh.Markiewicz #!UE4 - base pass for Tencent Cross SDK - basic testing done with enter/exit/switch room - basic testing of ShowUI - checked in disabled #!rb duck #!tests see above #!jira TEN-301 #!review-3681404 @sam.zamani, @rob.cannaday Change 3680623 on 2017/10/04 by David.Ratti Rework for how max movement speed is calculated. The design is now "only strongest movement speed slow affects player speed". Movement speed buffs are unaffected : they are still accumulated along with the strongest slow. Combat Slows (Shooting, jump penalties) are now aggregated within Max Movement Speed, so the same rules apply. If a slow of greater magnitude is active, Combat Slows will effectively be ignored. Likewise, if a combat slow is stronger than a debuff slow, the debuff slow will effectively be ignored. Directional Slows (penalty for strafing or backpeddaling) are treated in a similar way. There are some subtleties here, but basically directional slows are only applied if they would be "the strongest" slow. GE Slows that are not contributing (due to not being the strongest active slow) will still appear to be "on" and applied. (Their GCs will still play, they are not inhibited, handles to them are still valid, etc). Suggested methods for inspection: AbilitySystem debug hud (Home/End) p.VisualizeMovement (displays final calculated movement speed) Orion.Movement.DirectionalScaleDebug (displays directional slow movement scalar) Technical information: 1. Changes the way attribute mods are qualified. Rather than qualifying inside the mod prior to evaluating, we qualify all mods within an FAggregator first, then allow a custom callback to run which can further muck with the mods IsQualified bool, then we evaluate like normal except that we just check the IsQualified bool. 2. Added a concept of Aggregator Evaluate Meta Data that can be set per aggregator. This is data that is instrinc to the aggregator rather than passed in by the person evaluating. It may make sense to have this be a shared ptr to reduce memory footprint if this struct grows. 3. Added a notification for attribute sets when an aggregator is created for one of their attributes. 4. Added ForEachMod functions in the aggregators to iterate over all mods (while getting the channel and mod op which are otherwise not known to the actual FAggregatorMod) 5. Added FAggregatorEvaluateMetaDataLibrary which can store common/shared functions for this type of extension. #!tests pie #!rb FrankG #!codereview Fred.Kimberley, Billy.Bramer #!fyi colin.fogle #!QAReview #!RN #!designchange Change 3680580 on 2017/10/04 by Ben.Salem Repair email titles for various reports. #!rb none #!tests Reran tests. Change 3680438 on 2017/10/04 by Dan.Hertzka GameplayAbilities now pass along their SourceObject when creating the effect context for a new effect - Fixes the HUD status effect feed not showing sources for a lot of itemization abilities Also added the tag to prevent showing a feed entry for the Lifesteal received from the first major agi pip #!rb Dave.Ratti #!tests OrionEntry PIE - equipped Sand Speeder #!QAReview: This should address the majority of cases where a card/gem effect buff doesn't show the source item. There are still a number of unaddressed cases, but these will largely be content one-offs from here on Change 3680344 on 2017/10/04 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Speculative disable of defragging on volumetric lightmap textures. #!rb andrew.grant #!test monolith2 ps4 #!ROBOMERGE-SOURCE: CL 3678624 in //Orion/Release-43.3/... via CL 3678628 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3680302 on 2017/10/04 by Shaun.Kime Integration from DevNiagara. Some character and card blueprints were changed in a minor way when they called their parent Burst, Loop, etc. as Blueprints cannot have an unattached array pin and Gameplay cues now have an Additional Niagara Particle Systems array. #!rb none #!fyi Scott.Kennedy, Olaf.Piesche, Simon.Tovey, Frank.Fella, Andrew.Grant, Tim.Elek #!tests passed PS4 test level (not submitted, but ported from DevNiagara). Automated tests pass. Change 3679946 on 2017/10/04 by Laurent.Delayen Fix for OR-44826. Old minions would crash because their LODs would reduce bone counts, and LowerBodyBoneIndices wasn't properly reset between LOD switches. #!rb lina.halper #!FYI andrew.grant #!tests monolith2 old minions Change 3679938 on 2017/10/04 by Daniel.Lamb Allowed foliage cullall option to be modified by scalability options. #!rb Trivial #!test Compile paragon editor Change 3679563 on 2017/10/04 by Jon.Lietz OR-43599 - added support for WaitForAttributeChange, WaitForAttributeChangeWithComparison, WaitForAttributeChangeThreshold, and WaitForAttributeChangeRatioThreshold to support tracking on an extrnal source. This way you can track when that extranal sources attribute changes and respond to it. #!rb Dave.Ratti #!review-3679564 @John.Nielson #!tests added these waits to hot pursuit and they worked as expected Change 3679006 on 2017/10/03 by Ben.Salem Try to fix broken nightly mailer issues for FX tests. #!rb none #!tests Preflighted a shallow fx pass successfully in EC. Change 3677845 on 2017/10/03 by Andrew.Grant Added an ensure to guard against OR-44826 while further investigations occur #!tests compiled #!rb none Change 3677443 on 2017/10/03 by John.Nielson Fix to OrionOR-44394, Log Warnings related to Phase GC when loading into game as Phase. Made it so that gameplayCue's async loads are cancelled when Unloaded (in UnloadGameplayCueNotify). #!RB: None #!Test: Pie, Uncooked #!review-3677445: @David.Ratti Change 3676748 on 2017/10/02 by Laurent.Delayen Minions: split body layer is now done in mesh space, to maintain upper body orientation. #!FYI ray.arnett, lina.halper #!rb none #!test lane minion test map Change 3675950 on 2017/10/02 by Don.Eubanks Added several new supported tags / status effects to the Floating Status Effect Text system. Added support for providing a list of Instigating actors when a status effect begins, the list isn't super perfect (overlapping status effects can result in an instigator appearing in multiple lists) but it should be pretty good for now. This paves the way for us to squelch status effects unless they are initiated by the player. Added ScaleOverDistance curve support for floating numbers / text. Inverted the Instigator / Target checkboxes for XP in the DamageNumberManager per @matt.schembari request to support his work while I had the asset checked out. #!rb matt.schembari #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 Change 3675186 on 2017/10/02 by Mic.Rooney Support for other anim curve driving audio types (right now specifically DialogueWave) #!RB: none #!Test: compiled editor/monolithics/withoutunity and tested locally. #!review-3675187 @andrew.grant, @david.ratti, @thomas.sarkanen Change 3675167 on 2017/10/02 by Shaun.Kime Changed unsafe InverseFast() to an Inverse() #!jira OR-44671 #!rb Simon.Tovey #!tests n/a Change 3674888 on 2017/10/02 by David.Ratti GGP V2 * Major refactor of the GGP system though this first check in is a scaled back integration from original plans. Primarily to stabilize the system and improve designer work flows before possibly going deeper for a "Completely unified" integration. Item System: * Simple Ability Keyword Data now directly references gameplay effect to apply, effectively removing Gameplay Effect Keywords. * Qualifier and Gameplay Effect parameters now use the FAutoExportScalableFloat structure which automatically hooks up the values to spreadsheets. (GGP is used to surface these parameters for the auto hookup). Ability System: * SetByCaller magnitudes are now copied over anytime a GE applies another GE. When an ability applies a GE it also brings over its SetByCaller Magnitude tags from the GE that granted it (if granted bya GE) #!rb none #!tests editor pie cooked #!review-3674889 @Jon.Lietz Change 3674170 on 2017/09/30 by Mieszko.Zielinski Fixed a bug in OrionToggleableNavLinkProxy resulting from an overly optimistic assumption that Navmesh and Gameplay levels are being saved in sync #!Orion Had to make OrionToggleableNavLinkProxy's nav poly ID caching happen on map load. #!rb none #!test golden path #!OR-44738 Change 3672937 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet filecopy to a single thread to see if it addresses issue with PS4 files #!tests 3compiled #!rb none #!ROBOMERGE-SOURCE: CL 3670237 in //Orion/Release-43/... via CL 3670243 via CL 3670244 via CL 3670245 via CL 3670246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672867 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restored previous behaviour of integer numbers being formatted as "1" and not "1.00" #!tests ran game, checked playlist analytic #!rb nikdel #!ROBOMERGE-SOURCE: CL 3669417 in //Orion/Release-43/... via CL 3669556 via CL 3669557 via CL 3669558 via CL 3669559 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672575 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Remove warning that can happens normally with backwards compat replays #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3667518 in //Orion/Release-43.3/... via CL 3667520 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672548 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned. #!rb Andrew.Grant #!test Editor building hlods #!ROBOMERGE-SOURCE: CL 3667059 in //Orion/Release-43.3/... via CL 3667060 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672542 on 2017/09/29 by Andrew.Grant Merging #!rb #!tests na Change 3672390 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed memreport settings for frontend tests #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3666239 in //Orion/Release-43/... via CL 3666240 via CL 3666241 via CL 3666242 via CL 3666243 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672385 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reworked and pretty much final PipelineState cache code - various comments incorporated - namespaced functions - removed redundant class and replaced with ref pointer #!tests soaked a lot [at daniel.lamb,] [at arne.schober] #!rb none #!ROBOMERGE-SOURCE: CL 3666233 in //Orion/Release-43/... via CL 3666235 via CL 3666236 via CL 3666237 via CL 3666238 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672281 on 2017/09/29 by Rob.Cannaday Add user ID to OnNetworkCheatDetected #!jira TEN-272 #!jira TEN-273 #!jira TEN-274 #!rb rob.cannaday #!tests Win64 AI match, simulate cheat detected by cheat command #!review-3672282 @ian.fox @sam.zamani Change 3671688 on 2017/09/29 by Frank.Gigliotti Added ability to set developer comment when adding native tags. #!RB David.Ratti #!Tests None Change 3670409 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for dump type made while doing cleanup #!tests compiled Win64, PS4, ran PS4 #!rb none #!ROBOMERGE-SOURCE: CL 3664048 in //Orion/Release-43/... via CL 3664049 via CL 3664050 via CL 3664873 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3670399 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed race condition in pipeline state cache Cache now trims every 60 secs to reduce memory. Saves ~95MB in a 60m game of Paragon (Couple of extra tweaks planned, but this should be GTG for a v43 release) #!rb codereviewed #!tests soaked locally, lots #!ROBOMERGE-SOURCE: CL 3663603 in //Orion/Release-43/... via CL 3663605 via CL 3663607 via CL 3664870 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669802 on 2017/09/28 by Andrew.Grant From Dev-Framework #!jira UE-49858 Fix performance regression deleting many actors at once. It was redundantly serializing packages repeatedly to look for actor references, so now we cache that once per package and only display the slow dialog/p4 check when needed #!rb michael.noland #!codereview andrew.grant #!tests na Change 3669709 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright Restored LoadTimesObjectVersion even though it is no longer used, packages saved with it will issue a warning in the cooker #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3664407 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669177 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Reflection Captures support Lighting Scenarios without recapturing * Reflection Captures are now part of the Map Build * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message) * Reflection Capture build data moved to the BuildData package * Building lighting / reflection captures no longer dirties ULevels * Sky lights which capture the scene now work correctly with Lighting Scenarios * Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded) #!rb Marcus.Wassmer #!TESTS Paragon editor Monolith02 #!ROBOMERGE-SOURCE: CL 3662969 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669124 on 2017/09/28 by Daniel.Lamb Merging //Orion/Main/Engine/Shaders/Public/ShaderVersion.ush to //Orion/Dev-General/Engine/Shaders/Public/ShaderVersion.ush Fix cook in devgeneral Bumped shader version to invalidate stale uniform buffer name. #!rb none #!TESTS none #!fyi Daniel.Wright Change 3667906 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting. #!rb none #!TESTS QAGame #!ROBOMERGE-SOURCE: CL 3662475 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667899 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Remove unused SM4 reflection capture cubemap #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662462 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667894 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy from Brian] SM4 fallback for reflection captures. #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662449 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667859 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy from Brian] Removed old rasterized deferred reflection env path. Removed reflection compute shader. Replaced with PS. Small perf gain. #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662439 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667852 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Fixed missing include #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662396 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667807 on 2017/09/27 by Daniel.Lamb Tencent DLC can now remap the plugin content to the game root directory. #!rb Ben.Marsh #!test Paragon regioncl dlc build, preflight ps4, win64 standard build + test Change 3667753 on 2017/09/27 by Clayton.Langford Adding automated test for capturing fx perf for lane minions. Also adding a Gauntlet node to run the test nightly, added test map to the cook list, updated the SpawnMinion phase to use new minion assets, and fixed an issue with the spawn timer. #!RB Ben.Salem, Adric.Worley #!tests PIE, local synced client/server, and Gauntlet's RunAutomaticTest.bat Change 3667408 on 2017/09/27 by Jordan.Walker Optimization to bakedNormal layer blend on Low end material quality -uses simple multiply and add normal map blend Change 3667388 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData. This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times. #!rb none #!TESTS QAGame on console #!ROBOMERGE-SOURCE: CL 3662389 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667383 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] CPU interpolation of Volumetric Lightmaps for the mobile renderer. They use a scene cache based on interpolation position, since the precomputed lighting buffer for movable objects is recreated every frame. #!rb none #!TESTS QAGame #!ROBOMERGE-SOURCE: CL 3662383 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667265 on 2017/09/27 by Daniel.Lamb Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned. #!rb Uriel.Doyon #!test Editor building hlods Change 3667159 on 2017/09/27 by Mieszko.Zielinski Added simple logging to BT loading allowing us to identify missing BB keys #!Orion #!test golden path #!rb Lukasz.Furman Change 3665944 on 2017/09/26 by Dan.Hertzka Fix PS4 compile #!rb none #!tests compile PS4 Change 3665590 on 2017/09/26 by Daniel.Lamb Fix for DLC cooking everything when it should only cook the DLC. #!rb None #!test None Change 3665569 on 2017/09/26 by Dan.Hertzka New status effect feed for the new HUD: - Now placed in the mid-upper-left side of the HUD - Biggest difference from before is that there are now names associated with each effect - If we can determine the ability it came from (and it has a name/icon), we show that as well. This doesn't work for any card effects yet. Cleaning: - Deleted all of the old buff widget classes & codepaths - Removed redundant properties from StatusEffectDisplayInfo - Added BuffStatusTags and DebuffStatusTags to AttributeViewItem. This allows us to associate the effects that modify an attribute with the attribute itself. Allowed me to remove about half of the entries in StatusEffectDisplayData Also: - Consolidated all of the events on FActiveGameplayEffect into a single struct. Since we don't want to allow non-const access to any other part of the active effect, each of these has an individual getter on the ASC. This is pretty obnoxious when you want to bind multiple events. There is now a getter for the event set of an active effect on the ASC. This allows more convenient non-const native access to these events - Added an event for when the inhibition of an effect changes. This is important for UI to know when an effect is no longer relevant (despite never being actually removed) @todo: Add support for showing the item ability names that are responsible for effects (note that this will be the ability, not the name of the item. The name of the item will be a lot harder.) #!rb Don.Eubanks #!tests OrionEntry PIE with some cards and hero abilities #!QAReview - Please keep an eye on this to make sure it works as expected during normal play. I wasn't sure how to test stack counts - not sure which status effects actually support that. They should show up though if any do. Please also verify that this still works/appears correctly during the tutorial. #!lockdown Billy.Rivers Change 3665555 on 2017/09/26 by Daniel.Lamb AudioStreaming mpsc queue fix up. #!rb Andrew.Grant #!test Compile paragon client / editor. Change 3665517 on 2017/09/26 by Daniel.Lamb Suspect fix for OR-44619 #!jira OR-44619 #!test Paragon editor compile #!rb Trivial Change 3664346 on 2017/09/26 by Jon.Lietz - making LifeSpanCallback inside UDecalComponent virtual so sub classes can override how Decals handle fade out. - Adding in UOrionDecalComponent to replace the use of UDecalComponent, for the most part they are the same the only thing we needed to change was the LifeSpanCallback() if the Owner is a AOrionGameplayCueNotify_Actor we dont call Super::LifeSpanCallback() that would result in the GC getting destroyed but now call GameplayCueFinishedCallback() so our gameplay cues will recycle as desired. - Updated all GC's data to use the new decal class - removed the option to place UDecalComponent as BP comp and only left our new UOrionDecalComponent #!rb Dave.Ratti #!reivew Dave.Ratti #!tests used characters that had decal comps in the GC and they recylce as expected. #!QAReview please check the effected abilities and cues, I tested and everything looks fine to me up a deeper check is needed. Change 3664099 on 2017/09/26 by Jon.Lietz OR-44510 - bringing over engine fixes for the Enum Redirector from Dev-Framework #!rb none #!tests compiles and warnings are gone Change 3663019 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Gil: fixed race condition in the PipelineStateCache #!rb Daniel.Lamb #!test paragon ps4 with higher repro modified build #!lockdown Andrew.Grant #!jira OR-44441 #!ROBOMERGE-SOURCE: CL 3659463 in //Orion/Release-43/... via CL 3661481 via CL 3661489 via CL 3661497 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3663014 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Quick fix to remove a redundant copy of the PipelineStateInitializer (saves 16MB over a 10min game) incase we need to submit a build before the more extensive changes are ready. #!tests ran locally #!rb [at daniel.lamb] [at arne.schober] #!ROBOMERGE-SOURCE: CL 3658907 in //Orion/Release-43/... via CL 3661480 via CL 3661488 via CL 3661494 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3663004 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed dev check for extra commandline args from /data to /temp0 #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3658497 in //Orion/Release-43/... via CL 3661478 via CL 3661486 via CL 3661492 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3662999 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed DateTime used for folders not being set #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3658390 in //Orion/Release-43/... via CL 3661477 via CL 3661485 via CL 3661491 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3662255 on 2017/09/25 by Sam.Zamani #!tencent - fix for link error due to missing define of static OnNetworkCheatDetected delegate #!rb none #!tests none Change 3662073 on 2017/09/25 by Sam.Zamani #!tencent Added new global network delegates callback FNetworkCheatDetected for when cheating is detected on a server Possible options #!jira TEN-275 TSS detect and expose punish user callbacks KickClient - User should be booted from the current game session via disconnect KickMatch - User received info about being punished (eg. ban type etc) PunishInfo - User received info about being punished (eg. ban type etc) #!rb rob.cannaday #!tests none Change 3659487 on 2017/09/22 by Josh.Markiewicz #!Orion - removed NUTFortnite* files because they have been moved into Fortnite specific plugin #!review-3659190 john.barrett, ryan.gerleve Change 3659485 on 2017/09/22 by Josh.Markiewicz #!UE4 - removed OSSUtils dependencies from NUTUnrealEngine4 since the refactor moved dependencies into game specific plugins #!fyi john.barrett, ryan.gerleve Change 3659184 on 2017/09/22 by Josh.Markiewicz #!UE4 - delete EpicSurvey module #!fyi justin.sargent, nick.darnell #!rb none Change 3658697 on 2017/09/22 by Ryan.Gerleve Fixes for server-side Tencent anti-cheat library integration: -Fix DLL loading to properly call tss_sdk_load and use the correct paths on Linux as well as Windows -Add getter for the TssSdkAntiInterf object -Enable server anti-cheat in editor builds #!codereview sam.zamani #!rb none #!tests enabled Tencent OSS, built & ran server Change 3658200 on 2017/09/22 by Graeme.Thornton Manual copy of CL 3587584 from Dev-Core Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again #!rb none #!tests been in Dev-Core and Main for a while now. Compile tests in Dev-General Change 3657970 on 2017/09/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Trim() delegate hook to PipelineStateCache so accumulated memory is freed on a hard level transition. We've noticed this memory growing considerably overtime and while it may reach a ceiling eventually it was still increasing after 60m of Paragon. This should at least reset it upon the end of each game, [at marcus.wassmer,] [at arne.schober] #!rb none #!tests cycled 6-7 levels of Paragon #!ROBOMERGE-SOURCE: CL 3657965 in //Orion/Release-43/... via CL 3657967 via CL 3657968 via CL 3657969 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657914 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping: test and dev builds now check testkit's data drive for a commandline override. Not sure if this will work as-is, but shouldn't cause any harm if not and it needs to go into a pkg build for testing... #!tests stepped through in non-pkg build #!rb none #!ROBOMERGE-SOURCE: CL 3657910 in //Orion/Release-43/... via CL 3657911 via CL 3657912 via CL 3657913 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657906 on 2017/09/21 by Andrew.Grant Improved some logging #!tests used locally #!rb none Change 3657891 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Formalized idea of multiple test passes in Gauntlet. Current pass and total passes are provided to nodes incase they want to perform custom processing Fixed issue with -dev mode on PS4 not updating symbols #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3657887 in //Orion/Release-43/... via CL 3657888 via CL 3657889 via CL 3657890 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657867 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Re-locked network CL to 3652780 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3657221 in //Orion/Release-43/... via CL 3657359 via CL 3657366 via CL 3657374 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657857 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Removing start up dialog that warns of non-optional instructions - OR-44444 #!RB:arciel.rekman #!Tests:Compiled [CODEREVIEW] daniel.lamb, andrew.grant, arciel.rekman, benjamin.crocker, matthew.coleman, joe.graf #!ROBOMERGE-SOURCE: CL 3657058 in //Orion/Release-43/... via CL 3657355 via CL 3657364 via CL 3657370 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657852 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for case-insensitivity causing title.json not to be staged #!rb daniel.lamb, bob.tellez #!tests ran packaging script, verified contents match v42 #!ROBOMERGE-SOURCE: CL 3657054 in //Orion/Release-43/... via CL 3657353 via CL 3657363 via CL 3657369 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657831 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Removing popcnt version of CountBits to repair pre-Nehalem processors We can worry about a more permanent solution after we get this live. #!RB:none #!Tests: Compiled [CODEREVIEW] daniel.lamb, andrew.grant, ben.marsh, marcus.wassmer #!ROBOMERGE-SOURCE: CL 3656206 in //Orion/Release-43/... via CL 3657325 via CL 3657333 via CL 3657338 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657824 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.exe //ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.pdb -------------------------------------- Built new UnrealCEFSubprocess client Changed OrionBuild.xml to build the shipping version of the above. The first should definitely fix out store issue. It's not clear to me if the latter will because if this artifact was being staged I'd expect to see UnrealCEFSubProcess-Win64-Development etc be distributed and it's not. This suggests to me we just stage what's in P4 and not the result of this step, but further investigationds will be needed to vet this. [at justin.sargent,[at benjamin.crocker,[at wes.fudala]]] #!ROBOMERGE-SOURCE: CL 3656066 in //Orion/Release-43/... via CL 3657319 via CL 3657332 via CL 3657337 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657488 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: anton.migulko LIGHTING AND assets update #!ROBOMERGE-SOURCE: CL 3656996 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3656388 on 2017/09/21 by Laurent.Delayen Added default GetAxisVector static function to EAxisOption #!rb none #!FYI thomas.sarkanen #!tests lane minions test map Change 3656387 on 2017/09/21 by Laurent.Delayen Initialize FAnimInstanceProxy with default constructor. #!rb none #!fyi lina.halper, thomas.sarkanen #!tests lane minion test map Change 3656003 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3650578 for patching benjamin.crocker #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3655998 in //Orion/Release-43/... via CL 3656000 via CL 3656001 via CL 3656002 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3654403 on 2017/09/20 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge DevCore -> Orion Release-43 CL 3641450 UE4 - Switch PS4 over to atomics that issue a full memory barrier. UE4 assumes atomics have memory barriers. #!rb Daniel.Lamb #!test Compile #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3654399 in //Orion/Release-43/... via CL 3654400 via CL 3654401 via CL 3654402 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3654356 on 2017/09/20 by Andrew.Grant Merging 3653658 from Dev-Rendering #!tests compiled, ran editor #!rb marcus.wassmer Change 3653914 on 2017/09/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reprocess autosdks (installs debugger for CoreFileAPI access). #!rb none #!tests ran locally #!ROBOMERGE-SOURCE: CL 3653910 in //Orion/Release-43.1/... via CL 3653911 via CL 3653912 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3652495 on 2017/09/19 by Andrew.Grant Editgration of VR fix in 3643776 from Release-4.17 #!tests #!rb na Change 3652244 on 2017/09/19 by Sam.Zamani #!tencent Disable launcher checks if "-q" is on command line indicating QQ id when launched via TCLS launcher Added "-q" to whitelist of command line params for shipping builds Skip update URI routing to Epic Launcher for tencent builds since they use TCLS launcher #!rb rob.cannaday #!tests none Change 3651493 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_x86_64-unknown-linux-gnu libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651490 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_aarch64-unknown-linux-gnueabi libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651489 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_arm-unknown-linux-gnueabihf libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651445 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3651124 from Release-4.17 to remove -ffast-math flag #!RB:none #!Tests:none [CODEREVIEW] dmitry.rekman, daniel.lamb, andrew.grant #!ROBOMERGE-SOURCE: CL 3651441 in //Orion/Release-43/... via CL 3651443 via CL 3651444 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3651059 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed code to archive load-order during tests #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3651056 in //Orion/Release-43/... via CL 3651057 via CL 3651058 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3651043 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed error parsing from tests to put cause ahead of file info #!tests ran self-test #!rb none #!ROBOMERGE-SOURCE: CL 3651034 in //Orion/Release-43/... via CL 3651041 via CL 3651042 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649683 on 2017/09/18 by Andrew.Grant Bulk-merge of oustanding changes in Main to DG #!tests #!rb na Change 3649345 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Integrate fix for eidtor crash when switching between low and high scaleability options. #!rb Olaf.Piesche #!test Paragon editor #!ROBOMERGE-SOURCE: CL 3643174 in //Orion/Release-43/... via CL 3643214 via CL 3643240 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649335 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - OR-44257 - Fix for hair not working It is valuable to use the proper variable when doing Boolean logic :/ Cut-n-paste error from bit-packing conversion. #!RB:daniel.lamb #!Tests:Re-tested in cooked build [CODEREVIEW] daniel.lamb #!ROBOMERGE-SOURCE: CL 3643061 in //Orion/Release-43/... via CL 3643211 via CL 3643237 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649231 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Bit packing skel mesh cache variable and then reverting sound cue changes to avoid collision with AaronM #!RB:none #!Tests:none [CODEREVIEW] daniel.lamb, aaron.mcleran, marc.audy #!ROBOMERGE-SOURCE: CL 3642166 in //Orion/Release-43/... via CL 3643199 via CL 3643231 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649211 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix 'lowest' shadow settings (simple forward rendering) #!rb arne.schober [FYI] Daniel.Wright #!tests monolith #!ROBOMERGE-SOURCE: CL 3642119 in //Orion/Release-43/... via CL 3643196 via CL 3643228 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649141 on 2017/09/18 by Stephan.Jiang Tagging files that shouldn't be merged up to Main, upon next engine merge should accept source. -- These are hacks for ability videos to work before we have the new Sequencer updates -- CLs contain those hacks: 3649066, 3649049, 3648752, 3648748 #!fyi Andrew.Grant, Max.Preussner #!rb none #!test compile Change 3649087 on 2017/09/18 by Thomas.Ross Merging //UE4/Dev-Framework/ CL#!3646428 using //UE4/Dev-Framework_to_//Orion/Dev-General #!rb none #!tests none #!fyi Andrew.Grant,Jeff.Williams,dan.oconnor Change 3649066 on 2017/09/18 by Max.Preussner WmfMedia: Fix for multiple media sessions being created when repeatedly opening media sources #!rb stephan.jiang #!rnx #!tests none Change 3649049 on 2017/09/18 by Max.Preussner Media: Changed audio sample rate warning to verbose log #!fyi stephan.jiang #!rb none #!rnx #!tests none Change 3648752 on 2017/09/18 by Max.Preussner WmfMedia: Fixed race condition in media sound wave #!rb none #!rnx #!tests none Change 3648748 on 2017/09/18 by Max.Preussner WmfMedia: Hack for preventing flicker between media source switching Do not merge to Dev-Main! #!rb stephan.jiang #!rnx #!tests none Change 3648596 on 2017/09/18 by Bart.Hawthorne More Oodle batch file fixes - cleaned up the changelist description and removed the changelist parameter since the branch parameter is enough. Change 3648575 on 2017/09/18 by Sam.Zamani #!tencent Fix for missing library calls when initializing TSS anti cheat SDK #!rb none #!tests compiles win64 server Change 3648556 on 2017/09/18 by Jeff.Williams Null Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3642084 Clearing up robomerge #!rb none #!tests none Change 3648533 on 2017/09/18 by clayton.langford Unblocking RM. #!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams Unresolved conflicts. clayton.langford, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Backing out 3641723 for now due to nontrivial merge conflicts. Did not back out change to DefaultEditor.ini since this change is unrelated to the conflict and essential for existing tests to run properly. #!RB Adric.Worley #!tests none #!ROBOMERGE-SOURCE: CL 3642084 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3648219 on 2017/09/18 by Sam.Zamani #!tencent fixed Tencent module thirdparty dll runtime dependency paths fixed DLLHandle not being set #!rb none #!tests none Change 3647998 on 2017/09/18 by Clayton.Langford Reorganized CardFXTests to the appropriate location for this branch as part of the merge associated with 3645763. #!tests compiled #!rb Adric.Worley Change 3647817 on 2017/09/18 by James.Golding Mirror fix from 4.18 release stream (CL 3647799) to Dev-General Fix out-of-bounds access of cloth mapping data during CPU skinning #!rb benn.gallagher #!jira UE-49628 #!fyi benn.gallagher #!tests convert RiftMage to static mesh Change 3647749 on 2017/09/18 by Benn.Gallagher Small change to windows memory intrinsics in PhysX to avoid VS compilation bug on windows causing restrict parameters to bleed the restrict into the calling scope. This caused matrix transposition to fail after the data was copied in using memcpy BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs. #!rb none #!tests Editor reimport of clothing assets Change 3646242 on 2017/09/15 by Tyler.Cole Revert shared engine LocalMCP scripts. Change 3646153 on 2017/09/15 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Caching off HasActiveClothingAssets for SkeletalMeshes and ShouldApplyInteriorVolumes for SoundCues in non editor builds #!RB:daniel.lamb #!Tests: Ran cooked Client [CODEREVIEW] daniel.lamb, Benn.Gallagher, lina.halper, marc.audy #!ROBOMERGE-SOURCE: CL 3641934 in //Orion/Release-43/... via CL 3641936 via CL 3641940 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3646125 on 2017/09/15 by robomerge #!ROBOMERGE-AUTHOR: arne.schober OR - Sorting Primitive Components to increase I-Cache utilization and to keep the branch prediction alive during initviews. #!RB Marcus.Wassmer #!tests automated performance tests #!ROBOMERGE-SOURCE: CL 3641873 in //Orion/Release-43/... via CL 3641882 via CL 3641886 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3645861 on 2017/09/15 by clayton.langford #!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams Still need to move OrionTest.CardFXTest.cs to the correct location and generate the proper includes in the GauntletExtra csproj file. Will do this in a separate CL as advised by JeffW. Unresolved conflicts. clayton.langford, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Adding more card types to the automated tests. We now support all cards with an active ability and valid target types. This brings us to a current total of 40 cards for now, but new cards that fit the criteria will automatically be included once they are added. To execute the tests, either run a gauntlet test for CardFXTests or enterthe following command from the frontend: Automation RunTests OrionPerf.Effects.Cards Known issues: The following cards do not properly confirm their abilities and so produce invalid results: StaticTrap, LampLighter, ProtectiveSentry, and AstralLeap. Disabling these cards is nontrivial as the tests are automatically generated. #!tests ran local client/server, preflighted #!rb Ben.Salem #!rnx [FYI] Sean.Tobin, Hunter.Kent, Edward.King #!ROBOMERGE-SOURCE: CL 3641723 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3644062 on 2017/09/14 by Aaron.McLeran #!jira OR-44171 Some looping sounds are extremely loud #!rb Ethan.Geller #!tests run paragon, run near water river, don't observe looping sound being very loud Change 3643901 on 2017/09/14 by Laurent.Delayen Integrated CL #!3604725 to fix bug with opening state machines from anim graph. #!rb none #!tests fixes bug #!FYI lina.halper Change 3643641 on 2017/09/14 by Rob.Cannaday Fix unreachable code detected #!rb rob.cannaday #!tests Win64 compile Change 3643326 on 2017/09/14 by Sam.Zamani #!tencent - temp disabled TerSafe.dll loading until staging issues can be resolved #!rb none #!tests none Change 3643039 on 2017/09/14 by Sam.Zamani #!tencent - temp disabled TSS on servers due to linux build issues #!rb none #!tests none Change 3642438 on 2017/09/13 by Rob.Cannaday Handle new analytics param types (number, string, etc) Stub implementation of FAnalyticsProviderETTencent DefaultAttrs #!rb rob.cannaday #!tests Win64 vs AI match Change 3641655 on 2017/09/13 by Sam.Zamani #!tencent WIP added tss_sdk.dll (server) and TerSafe.dll (client) JIRA TEN-262 StoryAnti-Cheat SDK - TerSafe.dll 3rd party module for client JIRA TEN-197 StoryTSS SDK 3rd party module for dedicated servers #!rb none #!tests PC run with RegionCN.pak enabling tencent mode Change 3641559 on 2017/09/13 by Bart.Hawthorne Fix up oodle dictionary generation scripts #!rb none #!jira none Change 3641550 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added more temp logging in attempt to find OrionOR-43600: Master Bug: Some hero ability FXs are missing in v43 #!rb: none #!test: Pie #!ROBOMERGE-SOURCE: CL 3641546 in //Orion/Release-43/... via CL 3641548 via CL 3641549 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3641393 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant We'd lilke to start using this on PS4 but the cost is very high (link-times are 60-90m!) so it needs to be something that is enabled selectively on the farm. I think we're going to consider it analogous to "Arxan" where it's on by default for Nightly/Standard builds in Release branches, but can be flipped off for quick turnarounds and is off in dev. Currently LTCG/LTO on PS4 is driven purely by bEnableLTOPerfBuilds / bEnableLTODevBuilds project settings. This change allows it to be specified as a command line UBT argument, and also preps the ground for targets to specify their own PGO file which would be used when LTO is enabled - Changed UBT option from -NoLTCG to -LTCG (I didn't see how it's possible to turn this on, since the default is false and adding the option also turns it false) - Added PGOInput option to TargetRules and passed through to compile environment - Updated UEBuildPS4.cs to that bAllowLTCG=true overrides settings in the ini file about what targets to have LTCG on for - Updated PS4 toolchain to use both LTO and PGO depending on what was set #!tests soaked locally, preflighted #!rb codereviewed FWIW here are before/after results for LTCG. Orion Performance report from 3 games and 1441.51 seconds MVP: 2.83 (Min: 2.05, Max: 3.22) HPM: 4.29 (Min: 4.24, Max: 4.37) AvgH: 2.77ms (Min: 2.08ms, Max: 4.16ms) GT: 12.88ms (Min: 12.68ms, Max: 13.25ms) RT: 13.71ms (Min: 13.48ms, Max: 14.08ms) GPU: 14.39ms (Min: 14.21ms, Max: 14.50ms) Orion Performance report from 3 games and 1440.49 seconds MVP: 1.42 (Min: 1.02, Max: 1.94) HPM: 3.25 (Min: 2.75, Max: 3.62) AvgH: 2.08ms (Min: 2.08ms, Max: 2.08ms) GT: 11.93ms (Min: 11.64ms, Max: 12.47ms) RT: 12.80ms (Min: 12.54ms, Max: 13.24ms) GPU: 14.10ms (Min: 13.91ms, Max: 14.27ms) #!ROBOMERGE-SOURCE: CL 3641352 in //Orion/Release-43/... via CL 3641354 via CL 3641357 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640885 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Limited warning to once every 10 secs. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3640377 in //Orion/Release-43/... via CL 3640380 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640875 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed shipping config issue #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3640328 in //Orion/Release-43/... via CL 3640362 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640870 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixing CIS builds #!Orion The builds were failing because InitAsyncThread is being run as part of UHT, which doesn't usually include -DebugFX parameter, and warnings reported by UHT during reflection code generation are treated as errors. [CODEREVIEW] John.Nielson #!rb none #!test compilation #!ROBOMERGE-SOURCE: CL 3640310 in //Orion/Release-43/... via CL 3640361 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640783 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: john.nielson More temporary logging for finding the missing FX issue. #!rb: none #!Test: Pie #!ROBOMERGE-SOURCE: CL 3640089 in //Orion/Release-43/... via CL 3640352 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639910 on 2017/09/12 by Rob.Cannaday Build fix for AnalyticsETTencent #!rb rob.cannaday #!tests compile Win64 DebugGame Editor Change 3639565 on 2017/09/12 by Laurent.Delayen SkeletalMeshComponent::InitAnim doesn't call Update and Eval anymore, but instead initializes transforms with cheaper ref pose, and relies on regular ticking for updating the pose, so we can take advantage of visibility related optimizations. Also RecalcRequiredBones uses correct predicted LOD level instead of defaulting to 0. #!rb lina.halper #!FYI lina.halper #!tests minion test lane, dropping meshes in a level, testing masterpose component at runtime. Change 3639228 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tools - Added ability to postmortem a PS4 devkit for last crash #!rb run locally #!tests none #!ROBOMERGE-SOURCE: CL 3639226 in //Orion/Release-43/... via CL 3639227 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639075 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Specifically requesting 'all' configuration, to avoid missing manifest in jar. #!ROBOMERGE-SOURCE: CL 3639072 in //Orion/Release-43/... via CL 3639074 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639022 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Remove dependency on the editor style set in the WidgetReflector - Fixes a crash when trying to use the reflector in a client cooked build - Also updated Focusable column name to shared var #!rb none #!tests Widget Reflected in a cooked build #!ROBOMERGE-SOURCE: CL 3639020 in //Orion/Release-43/... via CL 3639021 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638984 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added some more temp logging to get to the bottom of the missing FX issue. OR-43600 : Master Bug: Some hero ability FXs are missing in v43 #!rb: none #!test: Pie #!ROBOMERGE-SOURCE: CL 3638982 in //Orion/Release-43/... via CL 3638983 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638696 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Swapped problematic ensure to LogError, made draft obey notimeouts. #!tests compiled #!rb none [at daniel.lamb] #!ROBOMERGE-SOURCE: CL 3638693 in //Orion/Release-43/... via CL 3638695 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638644 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Third time's the charm #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638620 in //Orion/Release-43/... via CL 3638636 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638628 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed ensure in a PS4 friendly way #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638550 in //Orion/Release-43/... via CL 3638551 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638583 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed ensure to get a cook #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638476 in //Orion/Release-43/... via CL 3638478 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638545 on 2017/09/12 by Bart.Hawthorne Add analytics for oodle compression percentages #!rb ryan.gerleve, wes.hunt #!tests ran a 2 person game with dedicated server and verified analytics were reported #!jira OR-26386 Change 3638172 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Duplicate 3620803 Partial Fix for Dither Opacity Mask #!rb none #!tests PC monolith #!ROBOMERGE-SOURCE: CL 3637837 in //Orion/Release-43/... via CL 3637838 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637643 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Fixing version stream to Main #!ROBOMERGE-SOURCE: CL 3637373 in //Orion/Release-43/... via CL 3637466 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637524 on 2017/09/11 by Andrew.Grant Merging EngineTest and latest Gauntlet using //Orion/Dev-General/_To_//UE4/Orion-Stating #!tests build Win64 editor, ran tests locally #!rb none Change 3637402 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Restored logging of runoptions when not verbose #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3636838 in //Orion/Release-43/... via CL 3636840 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637357 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made 'none' test specify Attended #!rb Daniel.Lamb #!tests compiled #!ROBOMERGE-SOURCE: CL 3636811 in //Orion/Release-43/... via CL 3636812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637305 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added temporary debug logging cmd line option for finding Jira OrionOR-43600 #!RB: none #!Test: Pie [at David.Ratti] #!ROBOMERGE-SOURCE: CL 3636730 in //Orion/Release-43/... via CL 3636732 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636549 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3633162 from Dev-Rendering to guard around potential issues #!RB:none #!Tests:none [CODEREVIEW] uriel.doyon #!ROBOMERGE-SOURCE: CL 3636541 in //Orion/Release-43/... via CL 3636542 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636507 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka [OR-44013] & [OR-43780] - Hamstrung the old long-form rich text formatting functions to remove unsupported formatting immediately. Will be cleaning up API and usages in DG. Also: - Added distance formatting type for simple ability description values (will automatically append u to the value) - SimpleAbility description values can now go up to two decimal places Engine: - Modified FGameplayTag::ImportTextItem to account for redirects when establishing TagName #!rb Matt.Schembari #!tests PIE OrionEntry & FrontEndScene - various bug repros #!ROBOMERGE-SOURCE: CL 3636370 in //Orion/Release-43/... via CL 3636412 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636372 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Implement fast particle pool memory. Default is 2mb, automatically cleans up oldest used pool slots. Estimated 1/4 time for STAT_PARTALLOC. #!rb Jason.Bestimt #!test paragon ps4 cooked #!ROBOMERGE-SOURCE: CL 3636045 in //Orion/Release-43/... via CL 3636048 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636319 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with fatal error message not being shown in reports. Fixed issue where some cancelled tests reported as succeeded #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635951 in //Orion/Release-43/... via CL 3635955 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636264 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3609090 && 3621546 from Dev-Rendering to help with Render Thread mip map streaming performance #!RB:none #!Tests: Ran client cooked build [CODEREVIEW] daniel.lamb, andrew.grant, Uriel.Doyon [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3635817 in //Orion/Release-43/... via CL 3635819 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635288 on 2017/09/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added CleanDevices command and task that runs nightly in Dev-Gen to remove old builds from devices Fixed missing - in SoloSmoke args that were causing trailing params to be lost #!tests preflighted, ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635286 in //Orion/Release-43/... via CL 3635287 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635145 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to pick up SDK change for patch packages #!rb none #!tests none #!ROBOMERGE-SOURCE: CL 3635143 in //Orion/Release-43/... via CL 3635144 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635097 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added cleardevices option to Gauntlet that removes all devices after running. Added to Orion build scripts #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635090 in //Orion/Release-43/... via CL 3635091 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634985 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Cleaned up some logging around device failures Attempt to handle "Too Many Connections" error at a lower level Added removeall command to PS4DevkitUtil (not yet used) #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3634983 in //Orion/Release-43/... via CL 3634984 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634897 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Checking in change to timeouts to test theory #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3634895 in //Orion/Release-43/... via CL 3634896 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634765 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Scrape another .05ms out of GPU particle simulation. #!rb none #!tests ps4 monolith #!ROBOMERGE-SOURCE: CL 3634763 in //Orion/Release-43/... via CL 3634764 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634422 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for Gauntlet shutdown issue on builders Fix for BP editing crash from Dev-Framework #!tests ran locally #!rb none! #!ROBOMERGE-SOURCE: CL 3634313 in //Orion/Release-43/... via CL 3634314 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634139 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - provision devices on demand. Cuts down logging and reduces issue of kits having too many TM connections when tests on different branches are running #!tests ran locally with single and file-based devices #!rb none #!ROBOMERGE-SOURCE: CL 3633919 in //Orion/Release-43/... via CL 3633921 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633799 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed crash when on Turrets, when changing their MeshUpdate mode to Montages only. #!rb none #!tests monolith02 turrets [CODEREVIEW] lina.halper #!ROBOMERGE-SOURCE: CL 3633600 in //Orion/Release-43/... via CL 3633601 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633647 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Possible fix for OR-43926 from Arne #!tests ran locally, observed no ensures or negative side-effects in UI or HUD #!rb none #!ROBOMERGE-SOURCE: CL 3633278 in //Orion/Release-43/... via CL 3633281 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633637 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Upped timeout for editorbased tests #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3633271 in //Orion/Release-43/... via CL 3633274 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632565 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed some test code... #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3632563 in //Orion/Release-43/... via CL 3632564 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632385 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant More improvements to device handling. Specifically PS4 targets now force-kill other connection if they're not in use, and fixed an edge case where devices could be left in TM and cause problems. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3632383 in //Orion/Release-43/... via CL 3632384 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632177 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: thomas.ross Merging CL#!3631888 from //UE4/Dev-Framework to //Orion/Dev-Release-43 #!rb none #!test local commandlet #!ROBOMERGE-SOURCE: CL 3632175 in //Orion/Release-43/... via CL 3632176 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632131 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix a bug with new local vector-field only project setting #!rb none #!tests ps4 monolith #!ROBOMERGE-SOURCE: CL 3632127 in //Orion/Release-43/... via CL 3632130 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632034 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where problem devices were reset each attempt #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3632029 in //Orion/Release-43/... via CL 3632032 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631812 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant More improvements to device management in Gauntlet #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3631602 in //Orion/Release-43/... via CL 3631604 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631787 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fix for OR-42922, reset TickRecords when doing 'OnlyTickMontagesWhenNotRendered' since the montage will appear to have jumped when regular ticking resumes. #!rb none [CODEREVIEW] martin.wilson #!test bot game #!ROBOMERGE-SOURCE: CL 3631532 in //Orion/Release-43/... via CL 3631536 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631251 on 2017/09/07 by Andrew.Grant Additional device selection improvements #!tests #!rb na Change 3630861 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Imrpoved device selection to randomize pick order, exclude devices that failed on the last round, and provide more info as to the constraints of the pool #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3630857 in //Orion/Release-43/... via CL 3630858 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3630620 on 2017/09/07 by Laurent.Delayen RigidBody anim node: Maintain Bone Velocity transfers through LOD changes. Refactored bone velocity transfer to be queued one frame, while we let final animation pose through. Added support for transferring angular velocity. If update rate is less than 30FPS, break down update into several iterations (max 4). This is to support URO, which can update animations at 15 FPS for minions. #!rb Ori.Cohen #!codereview benn.gallagher #!tests lane minions test map Change 3629990 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix for gpu hang on ps4. #!rb Marcus.Wassmer #!test Paragon cooked ps4 #!jira OR-43835 #!ROBOMERGE-SOURCE: CL 3629890 in //Orion/Release-43/... via CL 3629891 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629980 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved some missed code to FDebug::HasAsserted() #!tests na #!rb none #!ROBOMERGE-SOURCE: CL 3629794 in //Orion/Release-43/... via CL 3629795 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629975 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Project optimization to only support local vector fields. separate 'stat emitters' into 'stat emitters' and 'stat emittersrt' to separate gamethread cost from renderthread cost. #!rb olaf.piesche #!tests monolith ps4/pc #!ROBOMERGE-SOURCE: CL 3629782 in //Orion/Release-43/... via CL 3629783 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629917 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix for sizebyspeed on ps4 #!rb Simon.Tovey #!tests pc #!ROBOMERGE-SOURCE: CL 3629660 in //Orion/Release-43/... via CL 3629661 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629620 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Always get the rest result from nodes, this is where UnrealTestNode parses logs for errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3629618 in //Orion/Release-43/... via CL 3629619 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629554 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restored screenshot support to gauntlet (now driven externally) #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3629551 in //Orion/Release-43/... via CL 3629553 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629495 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: don.eubanks Stat panel will only show stat changes or improvements that come from Item sources (cards / gems) #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE [RN] Card Shop now only considers Attribute Point effects and Card effects when calculating the bonuses for stats on the stats panel. No more giant HP/MP regen numbers when standing in base! #!ROBOMERGE-SOURCE: CL 3629334 in //Orion/Release-43/... via CL 3629337 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629468 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Replaced global access to bHasAsserted to FDebug::HasAsserted() and added FDebug::IsEnsuring() Changed GameThreadWaitForTask so it won't timeout if an ensure is ocurring on a different thread. #!tests ran locally #!rb none [at marcus.wassmer] #!ROBOMERGE-SOURCE: CL 3629246 in //Orion/Release-43/... via CL 3629296 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629410 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Main/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Source/ThirdParty/NotForLicensees/Oodle/Oodle.Build.cs -------------------------------------- Fix for generating project files #!tests GPF #!rb none #!ROBOMERGE-SOURCE: CL 3629088 in //Orion/Release-43/... via CL 3629174 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629369 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Ignore pak signing if fileopenorder is specified (temp? workaround for deadlock in Orion tests) #!rb none #!tests verified signing is disabled and game gets to main menu with -fileopenlog [at graeme.thornton] #!ROBOMERGE-SOURCE: CL 3628814 in //Orion/Release-43/... via CL 3628816 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629254 on 2017/09/06 by Laurent.Delayen URO: ensure we don't skip more frames than desired when switching LODs. #!rb lina.halper #!codereview martin.wilson, benn.gallagher #!test lane minions test map Change 3629191 on 2017/09/06 by Laurent.Delayen Added CopyAndAssign to BoneContainer. To help transfer Cached Poses through LOD transitions. #!rb lina.halper #!codereview martin.wilson #!test lane minions test map Change 3629130 on 2017/09/06 by Laurent.Delayen AnimInstance: tweaked debug display of AnimSequences, and added DeltaTime to AnimInstance debug. #!rb none #!tests lane minion test map Change 3628300 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed exception that could occur during tests if all devices were in use #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3628298 in //Orion/Release-43/... via CL 3628299 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627915 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Undoing Oodle check for the time being #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3627913 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627875 on 2017/09/06 by Jason.Bestimt #!ORION_DG - Merge of CL#! 3626655 from Dev-Framework to fix assetimportdata loading (allowing for re-import of curve tables) #!RB:none #!Tests:none #!CodeReview: andrew.grant, alex.gillies, colin.fogle, benjamin.crocker #!ROBOMERGE: MAIN, 43 Change 3627694 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Improved warnings #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3627691 in //Orion/Release-43/... via CL 3627693 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627642 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: david.ratti More logging for OR-43892 and OR-43779 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3627640 in //Orion/Release-43/... via CL 3627641 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627247 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed check that turns out to be bogus #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3627245 in //Orion/Release-43/... via CL 3627246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627240 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added compile-time check for presence of Oodle files to prevent future hard-to-debug-runtime-failures #!tests compiled OrionClient [at daniel.lamb] #!rb none #!ROBOMERGE-SOURCE: CL 3627237 in //Orion/Release-43/... via CL 3627239 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627211 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added ensure for OR-43777 #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3627209 in //Orion/Release-43/... via CL 3627210 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626839 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added wait to PS4DevkitUtil before trying to postmortem crashdump #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3626833 in //Orion/Release-43/... via CL 3626837 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626755 on 2017/09/05 by Rob.Cannaday Merge //Orion/Release-Tencent to //Orion/Dev-General Some features need to be re-implemented as noted by #!ifdef TODO_TENCENT TODO: Figure out how to have OnlineSubsystemTencent be Enabled by default in OrionGame.uproject, some calls to IOnlineSubsystem::IsLoaded(TENCENT_SUBSYSTEM) will return true even though the OSS is disabled by config because the module itself is loaded #!rb sam.zamani #!lockdown andrew.grant #!tests Win64 vs AI match, QA smoke test #!fyi sam.zamani Change 3626285 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed BaseDir argument not being correctly applied in tests Added check for LowLevelFatalError to log parser. Don't consider RequestExit's clean if StaticShutdownAfterError was called #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3626280 in //Orion/Release-43/... via CL 3626284 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626221 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Queue OnRep_ReplicatedMovement for simulated proxy OrionChars for a single end of frame call. This is to address when clients can't keep up with server's send rate and end up processing multiple packets / actor bunches in a single frame. Rather than handling multiple bunches with movement updates and calling OnRep_ReplicatedMovement every time, this will call the OnRep once at the end of the frame. Can be toggled off via UOrionRuntimeOptions::bQueueSimulatedProxyOnRepMovement #!rb none #!tests verified OnRep_Movement doesn't show up in profiler when client running at < 60hz [at Laurent.Delayen] [FYI] [at Andrew.Grant] #!ROBOMERGE-SOURCE: CL 3626215 in //Orion/Release-43/... via CL 3626219 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3625925 on 2017/09/05 by Laurent.Delayen If using URO with bShouldUseLodMap and we're missing higher LOD numbers into our LOD Map, use highest available settings (below our current LOD number). Instead of defaulting to high quality (eval every frame), which is certainly not what we want. #!rb benn.gallagher #!codereview martin.wilson, lina.halper #!tests lane minion map Change 3624051 on 2017/09/02 by Andrew.Grant Fixed issue with test params not being set. Went through OrionBuild.xml and added explicit configs arguments to tests where missing. Also set order of args to tests as "-platform -config" to improve readability. #!tests preflighted #!rb none #!review-3624052 @ben.salem Change 3623907 on 2017/09/02 by Andrew.Grant Fixed usesyncedbuild option being broken in Gauntlet #!codereview @daniel.lamb #!tests compiled #!rb none Change 3623906 on 2017/09/02 by David.Ratti Fix some issues where GameplayCues played on an OrionBaseActor wouldn't be properly translated for skin overrides #!rb none #!test future wukong pie Change 3623766 on 2017/09/01 by Daniel.Wright [Copy] Volume materials on static meshes now voxelize the mesh's Object space bounding box #!rb none #!Tests PC QAGame Change 3623518 on 2017/09/01 by Don.Eubanks Fix for Shipping Client PS4 #!rb none #!tests Compile Shipping Client PS4 #!fyi daniel.lamb andrew.grant Change 3623515 on 2017/09/01 by Daniel.Wright [Copy] Volume materials applied to static meshes operate on the object's bounding sphere #!rb none #!TESTS QAGame PC Change 3623503 on 2017/09/01 by Daniel.Wright [Copy] Fixed ObjectRadius in Volume domain materials #!rb none #!TESTS none Change 3623102 on 2017/09/01 by Marcus.Wassmer Add GT (gamethread), AT (async task), RT (renderthread) to stuff in 'stat particles' to make things easier to understand #!rb none #!tests monolith on PS4 #!fyi olaf.piesche,tim.elek Change 3623096 on 2017/09/01 by Marcus.Wassmer checkslow -> check to find issues with ILC #!rb none #!tests ran monolith on ps4 Change 3622744 on 2017/09/01 by Laurent.Delayen RigidBody anim node: Added option 'bTransferBoneVelocities' to transfer bone velocities to simulation upon start, so ragdolls transition seamlessly from kinematic (animation) to simulation. (just linear velocity for now). Added 'bFreezeIncomingPoseOnStart' option to freeze incoming pose and stop ticking/evaluating rest of the AnimGraph. Also prevents animation animating non simulated bodies. Take gravity from movement component if present, to inherit custom gravity scaling. Use proper animation deltatime, rather than world deltatime, as that would cause the simulation to run in slow motion when URO was used. If LOD enables new bodies, they are now initialized during simulation. Only write transforms from simulated bodies. Stop considering children of simulated bodies, since SkelControl system handles that by default. Cached MeshBoneIndexToBodyIndex on initialization to avoid linear search during InitializeBoneTransforms, on LOD change. Added AnimStats for PreUpdate, Update and Eval. #!rb ori.cohen #!codereview ori.cohen, lina.halper, benn.ghallager #!tests lane minion test map Change 3622743 on 2017/09/01 by Laurent.Delayen Added UpdateComponentPose_AnyThread and EvaluateComponentPose_AnyThread to AnimNode_SkeletalControlBase to allow overriding these in child classes. #!rb lina.halper #!tests lane minion test map Change 3622742 on 2017/09/01 by Laurent.Delayen 'showdebug animation' now shows current LOD, various counters to know if Update/Eval/Cachebones/Init was called. Also URO settings. Renamed DisplayDebugCustom to DisplayDebugInstance. #!rb lina.halper #!tests lane minion test map Change 3622738 on 2017/09/01 by Laurent.Delayen Removed unused USkinnedMeshComponent::AnimUpdateRateSetParams #!rb lina.halper #!tests lane minion test map Change 3622666 on 2017/09/01 by Jian.Ru Fix incorrect grouping when FHierarchicalStaticMeshSceneProxy::GetDynamicMeshElements #!jira UE-48972, OR-43455 #!rb Chris.Bunner #!tests editor Change 3622579 on 2017/09/01 by Andrew.Grant Fixed shutdown issues with some tests being detected as errors Simplied and cleanup some things in state management of tests. #!tests ShortSOloGame test locally #!rb none Change 3622322 on 2017/09/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40366 from v43 #!tests compiled #!rb Aaron.McLeran #!ROBOMERGE-SOURCE: CL 3620707 in //Orion/Release-42.4/... via CL 3621208 via CL 3622295 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3621054 on 2017/08/31 by Andrew.Grant Merging Gauntlet refactor from //Orion/Dev-General/_To_//UE4/Orion-Stating #!tests preflighted #!rb none Change 3620755 on 2017/08/31 by Daniel.Lamb Added a pooling system for FDynamicSkelMeshObjectDataGPUSkin. Doesn't add a lot of memory over head. Cleans out every few allocations. #!rb Jason.Bestimt #!test Cooked paragon ps4 Change 3620541 on 2017/08/31 by Ben.Salem Tag all nightly gauntlet report emails with [NightlyAuto] for easier sorting. #!rb none #!tests compiled. Change 3620443 on 2017/08/31 by Mieszko.Zielinski Extended EQSTestingPawn with an option to specify its nav agent properties to affect navigation-related EQS tests/features #!UE4 #!rb none #!test golden path Change 3620428 on 2017/08/31 by Aaron.McLeran #!jira OR-40366 Bringing fix from FN and Anim-Phys to Dev-General #!rb Ethan.Geller #!tests there is no internal repro. Rare crash online. Confirmed fixed in FN crash reports. Change 3620411 on 2017/08/31 by Mieszko.Zielinski Fix to removal of simuli sources from the AISense_Sight #!UE4 Made sure given source gets removed from ObservedTargets. #!rb none #!test golden path Change 3620343 on 2017/08/31 by Ben.Salem Add hitch reporting into FX tests. Layout is definitely WIP but we want the data in those reports to iterate on. #!rb clayton.langford #!tests ran shallow and normal FX tests, generated hitches to display. Change 3620050 on 2017/08/31 by Luke.Thatcher [ORION] [PS4] [^] Merging compile fix in UEBuildPS4.cs (CL 3619919) from //UE4/Dev-Console/... to //Orion/Dev-General/... - USE_DEFRAG_ALLOCATOR was not always defined in all cases. #!rb Daniel.Lamb #!tests none Change 3619836 on 2017/08/31 by Andrew.Grant Merging //UE4/Main @ 3613306 (largely 4.17 fixes and an update from rendering team) #!tests preflighted, ran locally #!rb none Change 3618597 on 2017/08/30 by Dan.Hertzka Fixed Additive UI materials not being affected by the widget opacity - We needed to multiply the sampled color by the alpha of the vertex color Also added fade in anim for scoreboard when showing after the endgame cinematic #!rb Nick.Darnell #!tests Widget alpha affects additive materials Change 3618441 on 2017/08/30 by Laurent.Delayen Added AnimInstance::DisplayDebugCustom, to display custom debug info before AnimGraph display. #!rb lina.halper #!tests lane minions Change 3618404 on 2017/08/30 by Paul.Moore - Update to new MMS client API from Fortnite. - Add MMS API plugin. #!rb none #!tests matchmaking, v2 MMS matchmaking, draft lobby. #!lockdown andrew.grant Change 3618167 on 2017/08/30 by Marcus.Wassmer Fix fog on PS4, also volume texture clears. #!rb luke.thatcher #!fyi Jordan.Walker #!tests ran monolith on ps4 Change 3617911 on 2017/08/30 by Andrew.Grant Fix for OR-43401, lighting remaining unbuilt #!tests ran cook, verified that lighting for bp components is now correctly found. #!rb marc.audy Change 3617765 on 2017/08/30 by Andrew.Grant Fix for lighting always being unbuilt on some blueprints #!tests cooked data and verified BP components have the correct transform and receive cached lighting data #!rb marc.audy, bp-team Change 3617757 on 2017/08/30 by Laurent.Delayen clang fix #!rb none #!tests none Change 3617700 on 2017/08/30 by Laurent.Delayen Added PreEvalSkelControl_AnyThread to SkelControlBase, to allow capture of incoming pose before SkelControl is evaluated. #!rb lina.halper #!tests lane minions map Change 3617695 on 2017/08/30 by Laurent.Delayen Added Empty() to FBaseCompactPose and FCSPose, to release allocated arrays. #!rb lina.halper #!tests test lane minions map Change 3616757 on 2017/08/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-43459 from Laurent #!tests na #!rb Lina.Halper, Andrew.Grant #!ROBOMERGE-SOURCE: CL 3615643 in //Orion/Release-42.3/... via CL 3615645 via CL 3615649 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3616745 on 2017/08/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3609966 in anticipation of patch #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3615584 in //Orion/Release-42.3/... via CL 3615592 via CL 3615597 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3616551 on 2017/08/29 by Daniel.Lamb Fix memory leak in paragon. #!rb Andrew.Grant #!test Paragon ps4 Change 3613700 on 2017/08/28 by Andrew.Grant Integrated r.Shadow.UnbuiltPreviewInGame support from Dev-Rendering (reduces cost of rendering unbuilt lighting). Set to off for Orion Renabled r.Cache.UpdatePrimsTaskEnabled #!tests ran locally #!rb none Change 3613694 on 2017/08/28 by Andrew.Grant Added -teamsize argument to Orion none test. #!tests ran None test :) #!rb none Change 3613638 on 2017/08/28 by Ben.Salem Hide threshold colors for Perf tests on Thread times when in development. Add hyperlinks to description videos for Shallow tests. Support for linking new videos on other tests is already in for when videos are created. #!rb clayton.langford #!tests Ran shallow and deep test for multiple characters. Change 3612731 on 2017/08/28 by Chris.Bunner [DUPLICATE] CL 3572421 - Edge case in lazyobjptr assignment failing for landscape collision components which causes grass data to be flushed during cook. #!rb #!fyi Robert Manuszewski, Andrew.Grant, Daniel.Lamb #!tests Cooking/running simple scene with grass foliage #!jira UE-48698, OR-42612 Change 3612695 on 2017/08/28 by Andrew.Grant Added longtimeouts option that uses TimeoutMultiplierForUnoptimizedBuilds value for net connections to solve issue where nomcp can timeout due to non-async loading Moved Gauntlet-in-shipping determination to OrionClient.Target.cs so it can be enabled with other things. #!tests ran NoneTest with -nomcp #!rb none Change 3612002 on 2017/08/27 by Andrew.Grant Fix for crash seen during nightly tests #!tests baseline perf didn't crast 3/3 #!rb none Change 3611980 on 2017/08/27 by Andrew.Grant PS4DevkitUtil post-mortem improvements to logging #!tests run ShortSoloGame #!rb none Change 3611758 on 2017/08/26 by Andrew.Grant Fix for warning #!tests #!rb na Change 3611737 on 2017/08/26 by Andrew.Grant Merging optimizations 3517039, 3545241, & 3545347 from Dev-Rendering 3517039 - GitHub #!2655: Optimization for shadow map resolution selection for spot lights * Use the radius of the inscribed sphere at the cone end as the spot light's screen radius Note: slight drop of shadow quality of spot lights may occur when they are far away from the camera. This is intended, since before this optimization they tend to be always rendered with the maximum shadow map resolution (2048), which is very costly 3545241 - Fixed spotlight whole scene shadows using a radius 2x too long 3545347 - Fixed shadow occlusion culling broken by shadowmap caching change. FProjectedShadowKey is now computed correctly for whole scene shadows and SDCM_StaticPrimitivesOnly shadowmaps will fall back to the query for a SDCM_MovablePrimitivesOnly, since the static primitives shadowmap's query is not issued every frame. #!rb none #!tests compiled Change 3611718 on 2017/08/26 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealLogParser.cs -------------------------------------- Improved parsing of callstacks and errors in test logs Added unit test for error parsing #!tests ran locally, unit tests #!rb none #!ROBOMERGE-SOURCE: CL 3611709 in //Orion/Release-42.3/... via CL 3611710 via CL 3611711 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3611704 on 2017/08/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Test fixes - addresses issue with memory report failing #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3611695 in //Orion/Release-42.3/... via CL 3611702 via CL 3611703 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3611683 on 2017/08/26 by Andrew.Grant Upgraded PS4 SDK to 4.508.111 #!tests SoloGames locally #!rb none Change 3611466 on 2017/08/25 by Andrew.Grant Changed none test to use monolith02 by default #!tests compiled #!rb none Change 3611167 on 2017/08/25 by Laurent.Delayen Reset UpdateCounter in AnimProxy when initialized, to force an update if rendered without updated. #!rb none #!tests lane minions #!codereview martin.wilson Change 3610850 on 2017/08/25 by dan.hertzka Unclog Robomerge #!rb none #!tests none Change 3610325 on 2017/08/25 by Andrew.Grant Compile fix for PS4 #!tests compiled #!rb none Change 3610018 on 2017/08/25 by Laurent.Delayen UE-48827, OR-43346, OR-43345 Fix for SingleNodeInstances not getting ticked properly. Due to them not increasing UpdateCounter, and forcing a tick even if we're doing parallel ticking later. #!rb lina.halper #!tests venus ult on minion lane test map Change 3609967 on 2017/08/25 by Daniel.Lamb Merging using //Fortnite/Main/->//Orion/Dev-General/ Bringing across several changes to the texture streamer and budgets from fortnite so as to reduce our garlic memory pool slack for PS4. CL 3526904 [FORTNITE] [PS4] [!] Fix blurry textures in shipping. - The texture streaming manager has additional logic in shipping builds which caused textures to never stream back in once they had streamed out. - Added an extra flag to reset mip bias values when texture memory budget is increased. #!rb Uriel.Doyon #!jira FORT-45385 #!jira FORT-47739 CL 3505459 [FORTNITE] [PS4] [~] Memory savings for Fortnite on PS4. - Disabled LLM. This was increasing the libc heap from 32MB to 100MB in builds with STATs enabled. - Reduced Libc heap size from 32MB to 8MB. The game only uses 2-3 MB of this heap space, so additional memory is wasted. - Removed "RESERVED_MEMORY_SIZE" allocation. This is just wasting 1 MB unnecessarily. There is already ~1.5 MB of unallocated direct memory due to alignment requirements of the garlic/onion heaps. #!jira FORT-45229 #!rb Ben.Woodhouse CL 3564368 LLM Changes Summary: LLM now has 3 stat pages, stat LLM for engine allocations, LLMPlatform for OS allocations and LLMOverhead. Changes where LLM hooks into the various allocation functions and pools. Added more LLM tracking scopes. Changed the way LLM gets its internal memory. Writing stats out to csv Fixed a few bugs with the tracker code Details: * re-enabled LLM by default in Dev builds for XB1 and PS4 * Reduced overhead to 30MB when LLM is defined in but disabled (this will be removed in a future update) * track allocations made from the defrag pool (PS4) * track non-drfrag pool garlic allocations (PS4) * track allocations made from PS4 malloc * combined the RHI and Malloc trackers into the Default tracker * changed stat groups to LLM, LLMPlatform and LLMOverhead * OnLowLevelAlloc how takes a default tag to be used is no tag scope has been set * XMemAlloc now uses AllocationType if no LLM scope has been set * renamed VirtualMap to LLMMap * added global function pointers for LLMMap to use to allocate memory. Using malloc to allocate memory meant that we couldn't track that memory using LLM. LLM now uses the lowest level OS function depending on the platform. If the platform doesn't set these fiunction pointers LLM will be disabled. * support for tracking allocations that move in memory (for the PS4 defrag allocator) * support for tracking explicit memory without pausing the tracker * LLMCsvWriter for writing out the LLM stats periodically. Enable with -LLMCSV command line arg * fixed check in FNameToTag. It was checking the wrong value when verifying the name index * show a warning on screen if LLM has been enabled without debug memory enabled (on consoles) * fixed program size tracking * fixed bug with tag scopes being tracked in all trackers. This caused allocations to be counted in stats that were not shown in the tracker. The tracker is now passed in to the scope. * optimised FLLMScopedTag so that it only calls the singleton once when disabled (instead of 3 times) * fixed problem in the Pause feature. It now only pauses the specified tracker instead of all of them. * fixed compile error when LLM_ALLOW_ASSETS_TAGS is disabled * changed default alloc size for LLMMap to 16K * Added lots more LLM scopes renamed some of the existing ones * made FMemBlock::Allocators private and added accessor functions, which include LLM tracking. * fixed LLM alignment tracking in CustomVirtualAlloc * implemented LLM on XB1 so that it properly tracks D3D12Allocations * added tracking to allocations that come from FMemBlock (excluding the defrag heap alloc) and removed tracking from Growable allocator * tracking of render targets * fixed LLM pool total column value. #!rb luke.thatcher CL 3565905 [ATHENA] [PS4] [^] Merging new PS4 memory system from //UE4/Dev-Console/... to //Fortnite/Dev-Athena/... 3458941 - Initial submission of new PS4 memory allocator. 3485054 - Finer grain scope locks. Prevents contention stalls between threads where possible. 3498440 - Flexible and framebuffer memory fallbacks 3515704 - Add stats to new PS4 memory system. UEBuildPS4.cpp changes reimplemented as edit. Cannot merge as Dev-Athena's copy is too old to merge properly. #!rb Ben.Woodhouse CL 3580934 [FORTNITE] [PS4] [+] Support different garlic and onion heap sizes in the old memory system for base and neo. - Neo has 512 MB more direct memory than a base kit. - Increased the garlic heap size by 416 MB on Neo, and CPU heap by 96 MB. #!rb Marcus.Wassmer #!jira FORT-50206 CL 3590180 [FORTNITE] [PS4] [!] Allow fallback to MallocBinned2 when Libc mspace heaps are exhausted. - Since FORCE_ANSI_ALLOCATOR is not defined, the Libc heap only had 8 MB. - Platform and 3rd party libraries that make libc malloc/free calls could potentially crash OOM if we exhausted the pool. - Now, when no memory is left in the mspace heaps, we call into the base allocator (MallocBinned2). This has the added benefit that we should get proper OOM crashes/logs if a libc allocation fails. #!jira FORT-49700 #!rb Aaron.McLeran CL 3593920 [FORTNITE] [PS4] [!] Fix 4 GB CPU memory limit in old PS4 memory system. - Incorrect bitmask usage was truncating the available memory value to 32 bits. - Also includes some minor refactoring to make parts more readable. - Removed PS4_USE_FLEXIBLE_FIRST. Dead code that doesn't compile. #!rb Jonathan.Fitzpatrick #!jira FORT-50918 CL 3597577 [FORTNITE] [PS4] [~] Modified the way memory is allocated on Playstation to make more memory available to the CPU. - Previously the amount of texture memory wasnÆt fixed due to the way the defrag memory is allocated on PS4. This meant we had to have a significant amount of slack. - With the new configuration, we have a guaranteed texture memory pool, so the slack can be significantly smaller, meaning we can give more memory to the CPU, which is where most of our memory pressure is. #!rb Stewart.Lynch #!jira FORT-50825 #!jira FORT-49688 #!jira FORT-49695 #!jira FORT-50054 CL 3601951 [FORTNITE] [PS4] [!] Fix memory stats in the old PS4 memory system - Physical memory stat now includes garlic and onion allocations. CPU OOMs will result in "AvailablePhysical" being close to 0. - Added garlic, onion and defrag stats to the platform memory stats struct. - Added fixed pool sizes to platform memory stats. - Modified the Fortnite heartbeat logging to include extra details of PS4 fixed sized pools. #!rb Stewart.Lynch #!jira FORT-52910 #!test preflight with baseline performance memory report tests, local tests on neo #!rb Luke.Thatcher Change 3608480 on 2017/08/24 by Uriel.Doyon Instanced static mesh lightmaps are now updated correctly after lighting scenario changes #!jira UE-48522 #!tests Build lighting, loaded maps #!rb michel.dupuis Change 3608407 on 2017/08/24 by Andrew.Grant Reintegrated ROlando's cloth optimizations #!tests #!rb none Change 3608349 on 2017/08/24 by Rolando.Caloca O - Cloth vertex buffers no longer generate dummy vertices #!rb Lina.Halper #!fyi James.Golding #!tests Check obj list memory with multiple characters, tested animations Change 3607815 on 2017/08/24 by Laurent.Delayen Fixed crash when displaying a two bone IK gizmo for a node that hadn't had a chance to evaluate or had a zero alpha. https://jira.it.epicgames.net/browse/OR-43186 #!rb none #!tests Price hand two bone IK #!codereview lina.halper, thomas.sarkanen Change 3607770 on 2017/08/24 by Andrew.Grant Fixed bug with peak memory being missing in BaselinePerf tests and time being wrong #!tests ran locally, updated parser test #!rb none Change 3607546 on 2017/08/24 by Jian.Ru Add more control to chromatic aberration effect #!jira UE-47138 #!rb Brian.Karis #!tests editor Change 3607270 on 2017/08/24 by Andrew.Grant Mirroring 3605735 from FN to address bug with MIC deduplication #!tests compiled #!rb none Change 3607082 on 2017/08/24 by Laurent.Delayen Moved up Paragon functionality to cycle between targets with PageUp and PageDown for 'showdebug' commands. List of targets is contextual (For example 'showdebug animation' will consider all visible actors with an AnimGraph). Current debug Target is highlighted in a green bounding box. Paragon now supports 'ShowDebugForReticleTargetToggle <class>' to have 'showdebug' for Actors aimed at by the player. Paragon maintains feature to track AbilitySystemComponents across Targets. But Cycling is restricted to visible actors. Target cycling in Paragon now works for all 'showdebug' tags, not just ASCs and Animation. #!rb dave.ratti #!tests lane minion test map, debugging individual minions #!codereview jon.lietz Change 3606772 on 2017/08/24 by David.Ratti Spot edigrate CL 3606417 for accurate CurveTable memory tracking #!rb none #!tests none [CL 3748735 by Andrew Grant in Main branch]
2017-11-09 18:22:55 -05:00
#if STATS
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
INC_DWORD_STAT(STAT_Oodle_CompressFailSize);
Copying Orion-Staging @ 3748653 (Orion/Dev-General @ 3722124) to //UE4/Main #lockdown Nick.Penwarden #rb none Change 3720210 on 2017/10/25 by Olaf.Piesche Fixing dynamic material params for ribbons #!codereview scott.kennedy #!rb none #!tests scott's test ribbon Change 3720073 on 2017/10/25 by robomerge #!ROBOMERGE-AUTHOR: frank.fella Niagara - Fix a crash where a UNiagaraSystem has been GCed at runtime and there is still a system simulation ticking for it. #!Tests Minion automated tests no longer crash randomly. #!rb SimonT #!ROBOMERGE-SOURCE: CL 3719901 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3719233 on 2017/10/25 by robomerge #!ROBOMERGE-AUTHOR: philip.buuck [OR-45889] Ability fail widget will no longer fire if you are dead and have a passive (which is failing to activate while you are dead). #!rb Matt.Schembari #!tests PIE [QAREVIEW] Ensure the ability fail widget and its attached sounds do not trigger on death #!ROBOMERGE-SOURCE: CL 3719016 in //Orion/Release-44/... via CL 3719072 via CL 3719091 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3718474 on 2017/10/25 by Yannick.Lange Niagara: Only show isolate menu items on track context menu if it is a system. Rename "Isolate toggle" to "Isolated". #!rb none #!codereview Shaun.Kime #!tests n/a Change 3718095 on 2017/10/25 by Yannick.Lange Niagara: Fix crash when not having dynamic parameter in material. #!rb none #!codereview Shaun.Kime #!tests n/a Change 3718069 on 2017/10/25 by Yannick.Lange Niagara: Remove material member from material parameter node and add helper function for getting material dynamic parameter expression. #!rb none #!codereview Shaun.Kime #!tests n/a Change 3717545 on 2017/10/24 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Removed read / write locks from PipelineStateCache. #!rb Andrew.Grant, Gil.Gribb #!test paragon ps4. #!ROBOMERGE-SOURCE: CL 3716445 in //Orion/Release-44/... via CL 3716701 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3716928 on 2017/10/24 by Shaun.Kime The cooked dusk minions on PS4 don't have an index buffer, previously causing us to crash. We now fail to initialize the skeletal mesh data interface if this happens. This change also reworks the skeletal mesh data interface to be more like what Simon is already working on, getting rid of some places where we were skinning. Additionally, I have disabled the parallel pretick and posttick logic.Many more checks have been added to try and detect bad situations at runtime. #!rb olaf.piesche, simon.tovey #!fyi olaf.piesche, simon.tovey, frank.fella #!tests am now able to run Test_minionWave on PS4 Change 3715712 on 2017/10/24 by Yannick.Lange Niagara: Set display name of if node to "If" instead of "NiagaraNodeIf". #!rb none #!codereview Shaun.Kime #!tests n/a Change 3715430 on 2017/10/23 by Shaun.Kime Rather than make a unique decision each time we bind a VM function about whether or not we need previous positions, we initialize the decision with the results of last time. The value defaults to false in the constructor, so we're still behaving as we did before, but this time asking for UV info last won't initialize the data to no longer want the previous position even though we later ask for it. #!rb none #!fyi simon.tovey #!tests from Tim Elek - testMinion map get minions spawned then run down the lane and "setteamnum 1" crashes everytime Change 3715368 on 2017/10/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3714121 from //Orion/Release-44 to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3715255 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3715226 on 2017/10/23 by Shaun.Kime Getting rid of an ensure for Nan's and switching to a log warning. This keeps it from polluting long term runs in the debugger. It seems like at least one of the Niagara systems on minions generates Nan's. #!rb none #!fyi simon.tovey, olaf.piesche, frank.fella #!tests ran in PIE Change 3714645 on 2017/10/23 by Yannick.Lange Niagara: Add ability to create particle system from this emitter in content browser. #!rb Shaun.Kime #!tests n/a Change 3714200 on 2017/10/23 by Olaf.Piesche Niagara: Fixing rendering of GPU simulated emitters; store SRV instead of data buffers, so we can point the VF at the correct buffer based on sim target #!codereview simon #!rb none #!tests Orion Niagara assets Change 3713341 on 2017/10/23 by Yannick.Lange Niagara: Fix NiagaraNodeIF output pins cannot be deleted. Fix NiagaraNodeIF output pins cannot be renamed. #!jira UE-50193 #!jira UE-50193 #!rb Shaun.Kime #!tests n/a Change 3713133 on 2017/10/23 by Yannick.Lange Niagara: Isolate emitters in sequencer UI. - Added being able to extend the sequencer track context menu with a delegate. - Added entry in track context menu to toggle the selected emitters isolation state. - Added entry in track context menu to isolate all the selected emitters and turn isolation off for all non-selected emitters. #!rb Shaun.Kime #!tests n/a Change 3712445 on 2017/10/22 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime UVScale, UniformAorBFloat, and LinearColorAlongVector added. #!rb none #!tests new autotest added #!ROBOMERGE-SOURCE: CL 3712444 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3712420 on 2017/10/21 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Fixing issue where if you disabled Acceleration Force it would cause a compile error saying that it could find a default for Physics.Force but not in the parameter map. This was because of a simple error of using the index of the pin instead of the value of the pin when routing around the disabled node. In interpolated spawn scripts, there are two parameter maps, the spawn and update. If you always look in 0, which you would if you just use the pin index, you'd never find the Physics.Force variable in parameter map at entry 1. #!rb none [CODEREVIEW] frank.fella [FYI] simon.tovey, olaf.piesche, wyeth.johnson #!tests created an emitter, disabled Acceleration Force.. still compiled. #!ROBOMERGE-SOURCE: CL 3712419 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711602 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Fix for issue where we were getting a check due to the mesh not being set up properly. We now catch the error and don't try and do the bad operation. The log will have something like: LogNiagara: SkeletalMesh data interface has no valid mesh. Failed InitPerInstanceData #!jira UE-51511 #!rb Simon.Tovey #!tests n/a #!ROBOMERGE-SOURCE: CL 3711601 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711288 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: eric.ketchum [Justice] Ultiamte VFX in Niagara work, includes GeneratePositionEvent Module work #!rb: None #!tests: PIE [CODEREVIEW] Scott.Kennedy, Tim.Elek, Simon.Tovey, Shaun.Kime #!ROBOMERGE-SOURCE: CL 3711285 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711197 on 2017/10/20 by Olaf.Piesche Fix for ribbon facing issue; VF assumed local space particles in the ribbon, now it assumes world space (the most common case); TODO: deal with local space properly #!rb none #!tests minion projectile ribbon trail Change 3710634 on 2017/10/20 by Mic.Rooney Moving some Facial Animation stuff around so I can use some of their importing logic inside Orion Dialogue asset importing. #!RB: none #!Test: tested/built locally ran preflight Editor/Monolithics build. #!review-3710635 @andrew.grant, @david.ratti, @thomas.sarkanen Change 3709686 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added some more timerguards for slow timer manager tick objects. Commented out for now. #!rb Trivial #!test Paragon Cooked ps4. #!ROBOMERGE-SOURCE: CL 3709683 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3708958 on 2017/10/19 by Shaun.Kime Back out changelist 3708456 .. this was an unintentional change #!rb none #!tests n/a Change 3708839 on 2017/10/19 by Shaun.Kime Merging CL 3708835 Fixing Scott's common crash with adding an emitter with autocompile off #!rb frank.fella #!tests n/a Change 3708784 on 2017/10/19 by Shaun.Kime Merging CL 3708782 //Orion/Main/... to //Orion/DevGeneral/... #!rb none #!tests n/a Change 3708600 on 2017/10/19 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made bots in Ultimate movement mode not ignore all enemies but instead use a very small radius for enemy selection #!Orion #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3706947 in //Orion/Release-44/... via CL 3708165 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3708473 on 2017/10/19 by Shaun.Kime Merging Frank's changes for team color support from Main to Dev-General #!rb Frank.Fella #!tests test_minionwave worked Change 3708456 on 2017/10/19 by Shaun.Kime Particles.Random set to 0.0 #!rb none #!tests n/a Change 3708455 on 2017/10/19 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests passed minion fx autotest Change 3707648 on 2017/10/19 by Shaun.Kime Temporary render thread safety code for emitter instances and it's dataset until a more thorough refactor/safety pass can be made. Defer deletion of dataset to RT. Ensure resets don't mess with data inflight RT commands are using. Checkin on behalf of Simon Tovey #!jira OR-45423 #!rb Simon.Tovey #!tests ran through the LaneMinionFXTests successfully on PC Change 3707096 on 2017/10/19 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime CameraOffset for sprites. Had to bless some new images due to Simon's off by one frame render fix from a few days ago. #!rb none #!tests automated tests pass #!ROBOMERGE-SOURCE: CL 3707088 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3706726 on 2017/10/19 by Rob.Cannaday Merge XMPP resource version to use version 2 instead of version 3 #!rb trivial #!tests compile #!ROBOMERGE: Main, 44, Tencent Change 3706349 on 2017/10/19 by Josh.Markiewicz #!UE4 - Cross Voice code review feedback - fixed up broken stack vs queue - fixed GetRoomId returning int32 instead of uint64 - fixed switch room logic - more/better logging - more comments #!jira TEN-301 #!review-3681404 @sam.zamani, @rob.cannaday #!rb none #!tests local cheat codes Change 3705453 on 2017/10/18 by robomerge #!ROBOMERGE-AUTHOR: arne.schober Initzalize missing Cubemaps with Zero index to avoid inconsistencies between platforms (like PS4 where a negative index will access the memory shead of the array) #!RB Daniel.Wright #!Tests LaunchOnPs4 #!ROBOMERGE-SOURCE: CL 3704845 in //Orion/Release-44/... via CL 3704847 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3705399 on 2017/10/18 by robomerge #!ROBOMERGE-AUTHOR: scott.kennedy Default Niagara emitter changed color property to better default value. Updated basic glow emitter Added energy bubble base emitter put a little more polish into siege minion impact FX. #!ROBOMERGE-SOURCE: CL 3704654 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3704426 on 2017/10/18 by Shaun.Kime Standardizing our null and zero checks for the sprite and mesh renderers trying to prevent OR-45423 #!rb simon.tovey #!fyi hunter.kent #!tests ran test_minionwave with no crashes on PC, needs QA to bang on it to be sure Change 3703288 on 2017/10/18 by Olaf.Piesche Simon's change to avoid recreation of vertex buffers; should also fix uninitialized gpu buffer crash #!rb olaf.piesche, simon.tovey #!tests minion test map PC and PS4 Change 3701373 on 2017/10/17 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Passing the wrong shader into ribbon vertex factories when setting shader constants for pixel shader. #!rb Olaf.Piesche #!tests test_minionwave runs #!ROBOMERGE-SOURCE: CL 3701371 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3701108 on 2017/10/17 by Hunter.Kent Added a "New Minions (nomcp)" option to the Mode dropdown in the BuildLauncher tool so that Devs can test the new minions on PS4 more easily. #!RNX #!Test PS4 #!rb @tim.elek #!review-3701110 @andrew.grant, @daniel.lamb Change 3701044 on 2017/10/17 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz - white space fixes - added in more detail to logging - fixed dragon GC to not hide when the mesh is hidden #!rb none #!tests complies and logging is updated [FYI] Billy.Rivers, Eric.Ketchum, Fredrik.Seehuusen #!ROBOMERGE-SOURCE: CL 3700996 in //Orion/Release-44/... via CL 3701002 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3700900 on 2017/10/17 by Shaun.Kime Integrating possible crash fix from Dev-Niagara to Dev-Gen #!rb none #!tests n/a #!fyi Olaf.Piesche Change 3700492 on 2017/10/17 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests done in branch Change 3700217 on 2017/10/17 by Olaf.Piesche Fix for potential crash in sprite renderer #!rb none #!tests minion test map Change 3700216 on 2017/10/17 by Benn.Gallagher Fix for crash using Ghost's E on Rampage due to posable mesh being set as the master pose component. Clothing simulation assumed derivative of skeletal mesh component so was failing to correctly map its bones to the master. #!rb Lina.Halper #!jira OR-45226 #!tests PIE + Standalone games hitting Rampage with Ghosts E Change 3699660 on 2017/10/17 by Jason.Bestimt #!ORION_DG - Fixes to UnrealHitchParser edge cases #!RB:none #!Tests: Ran on Logs from QA #!CodeReview: ben.salem Change 3699462 on 2017/10/17 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!tests preflight ok #!rb none Change 3699010 on 2017/10/17 by Jeff.Williams Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3698920 #!rb none #!tests none Change 3698519 on 2017/10/16 by Olaf.Piesche Sawtooth ribbon fix; may well fix other potential ribbon rendering artifacts #!rb none #!tests minion wave test map Change 3698380 on 2017/10/16 by Shaun.Kime Updating logic to now support the autoattachment #!rb none #!tests autotests pass.. Change 3698263 on 2017/10/16 by Olaf.Piesche Assume degrees for sprite rotation #!rb none #!codereview shaun.kime #!tests test sprite emitter Change 3697652 on 2017/10/16 by Olaf.Piesche Fixing crappy FP math for alternating vertex IDs ffor ribbon expansion #!rb none #!tests minion test map Change 3696906 on 2017/10/15 by Shaun.Kime Fixing the spurious missing required attribute errors that were occuring for Scott on Friday. These were a result of a bad assumption in the code. The scripts input array can include more than just this emitter's scripts and as such we cannot assume that all the input scripts should be checked against the Emitter's renderers. Now we only check this emitter's scripts against the renderers. #!rb none #!tests now no longer generates invalid errors #!fyi frank.fella, olaf.piesche, simon.tovey Change 3695456 on 2017/10/13 by Olaf.Piesche Fix for potential ribbon crash and end-of-ribbon rendering artifacts #!rb none #!codereview scott.kennedy #!tests minion wave test map Change 3694545 on 2017/10/13 by Andrew.Grant Fix for low frequency async loading crash (OR-42535) #!rb gil.gribb #!tests comppiled Change 3694176 on 2017/10/13 by Jeff.Williams Plugin manifest name changed to DLCFile name #!rb none #!tests compile, stage Change 3693582 on 2017/10/12 by Don.Eubanks Fixing PS4 Compile warning (constructor init order not matching member define order) #!rb none #!tests Compile Shipping Client PS4 #!fyi olaf.piesche Change 3693516 on 2017/10/12 by Olaf.Piesche Niagara: Remove mesh renderer assert, replace with early out #!rb none #!tests niagara mesh test asset Merging //Orion/Dev-Niagara/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp to //Orion/Dev-General/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp Change 3693051 on 2017/10/12 by Ben.Salem Adding parser for any logs with dumphitches enabled. Run UnrealHitchParser <logfile> to receive a logfile_hitches.txt file containing only the hitches in the log, plus reference lines to their location in the original log. #!rb Clayton.Langford #!tests Parsed a 5mb log with dumphitches down to 23k of hitch data. Change 3692912 on 2017/10/12 by Olaf.Piesche Merging: Niagara ribbon tiling distance #!rb none #!tests ribbon test asset Change 3692835 on 2017/10/12 by Shaun.Kime Synching with Dev-Niagara, specifically CL 3692821 which made InitialMeshRotation respect local space flags. #!rb none #!fyi scott.kennedy, wyeth.johnson #!tests n/a Change 3692751 on 2017/10/12 by Shaun.Kime Removing script that shouldn't have come over. #!rb none #!tests n/a Change 3692746 on 2017/10/12 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests opened test level and created new emitter/system Change 3692616 on 2017/10/12 by Don.Eubanks OR-45131 Marking SRetainerWidget and our Orion-specific VirtualWindow (child of the RetainerWidget when bUseRetainerWidget is true) as SelfHitTestInvisible so they don't interfere with our HUD tooltip mouse picking. #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE #!codereview nick.darnell Change 3691912 on 2017/10/12 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Dev-General to Main (//Orion/Main) to [at 3689865] #!rb none #!tests compile, editor #!ROBOMERGE-SOURCE: CL 3691870 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3690944 on 2017/10/11 by Jeff.Williams Adding Plugin Config .ini's to DLC paks. Building pluginmanifests per-DLC. #!rb Daniel.Lamb #!tests Compile, build Change 3688989 on 2017/10/10 by Lina.Halper LOD sync of attached/parent #!rb: Laurent.Delayen #!tests: price with shotgun skin/PIE/editor Change 3687592 on 2017/10/09 by Ben.Salem Increase the number of times we run each shallow test to make sure our numbers are reliable. Improve shallow FX perf logger to be able to handle multiple runs of the same test. #!rb clayton.langford #!tests Ran sparrow shallow tests. Change 3686560 on 2017/10/09 by Shaun.Kime Flipping the min/max values to be standard #!rb none #!tests n/a Change 3686046 on 2017/10/09 by Shaun.Kime Merging latest from Dev-Niagara in preparation for Effects team work on Monday #!rb none #!tests successful preflight #!fyi Andrew.Grant, Simon.Tovey, Frank.Fella, Olaf.Piesche, Scott.Kennedy, Tim.Elek Change 3685613 on 2017/10/07 by robomerge #!ROBOMERGE-AUTHOR: simon.tovey Implementing vector field matrix inverse fix from CL3675167 to 43.3. #!rb none #!tests none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3684339 in //Orion/Release-43.3/... via CL 3684340 via CL 3684342 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685603 on 2017/10/07 by robomerge #!ROBOMERGE-AUTHOR: thomas.ross RotationalContent Improvements - Fixed potential bug where tags could be updated when not intended on RotationalContentManager - Fix for PIE assert - Moved DebugParsing checks to all cases of InitializingTagsFromMCP so that connecting to MCP or returning to the main menu would not overwrite a console / manually set debug option. - Removing config tag from RotationalContentOverrides in OrionGlobals. New Halloween Gauntlet Test - Adding in Halloween Gauntlet Test to facilitate launching halloween overriden builds easily. Run by typing Halloween into the custom text box. #!rb none #!tests local builds / editor / PIE #!ROBOMERGE-SOURCE: CL 3682813 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685408 on 2017/10/07 by ben.salem Fixing robomerge error in DevGen #!CodeReview: ben.salem, jason.bestimt, andrew.grant, jeff.williams Unresolved conflicts. ben.salem, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/OrionGame/Build/OrionBuild.xml -------------------------------------- Merging using DevGen->Release43.3 Repairing mailer for nightly Perf tests, fixing email headers. #!tests run in devgen #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3680914 in //Orion/Release-43.3/... via CL 3680919 via CL 3680922 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685073 on 2017/10/06 by Andrew.Grant Merging 3680922 //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3684717 on 2017/10/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where GT & RT times in profile info were reversed :( #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3680128 in //Orion/Release-43.2/... via CL 3680129 via CL 3680130 via CL 3680235 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3684512 on 2017/10/06 by Laurent.Delayen Added 'PlayRateBasis' to SequencePlayer node, to scale PlayRate without having to do more expensive BP code. #!rb lina.halper #!tests minion AnimBP nativization Change 3684059 on 2017/10/06 by Max.Preussner Orion: Fixed ability videos not loading on PS4 and/or not looping #!fyi stephan.jiang #!jira OR-44682 #!rb none #!rnx #!tests none Change 3683538 on 2017/10/06 by David.Ratti batch all non-trickle gold and XP gameplay cues into single compact RPC call. Fixes issues where rpc throttling would prevent gold/xp number pops over large groups of minions. -Fixes enemy heroe kills/assists never showing XP pops. We now pass the avatar actor as the Source Actor into ::AwardXP (like we do for ::AwardCardXP). This was causing XP pops to only show for minions and not players. -Fixes case where killing minions with badass was not displaying pops (prediction key issue) #!rb none #!tests editor, pie #!review-3683539 @Matt.Schembari Change 3683364 on 2017/10/06 by Andrew.Grant Changed warning to info #!tests #!rb na Change 3681999 on 2017/10/05 by Bart.Hawthorne Implement live spectating feature. Clients can join a match using a custom key by setting their custom key and using the "JoinAsSpectator" console command. This will be replaced with proper UI later. The client is able to watch a match from start to finish (or join in the middle), then they will see the end game sequence and return to the title screen at match completion. #!rb cody.haskell #!fyi ben.zeigler, matt.schembari, matt.kuhlenschmidt, paul.moore #!jira OR-44111 #!tests Golden path, live spectated numerous matches. Change 3681403 on 2017/10/04 by Josh.Markiewicz #!UE4 - base pass for Tencent Cross SDK - basic testing done with enter/exit/switch room - basic testing of ShowUI - checked in disabled #!rb duck #!tests see above #!jira TEN-301 #!review-3681404 @sam.zamani, @rob.cannaday Change 3680623 on 2017/10/04 by David.Ratti Rework for how max movement speed is calculated. The design is now "only strongest movement speed slow affects player speed". Movement speed buffs are unaffected : they are still accumulated along with the strongest slow. Combat Slows (Shooting, jump penalties) are now aggregated within Max Movement Speed, so the same rules apply. If a slow of greater magnitude is active, Combat Slows will effectively be ignored. Likewise, if a combat slow is stronger than a debuff slow, the debuff slow will effectively be ignored. Directional Slows (penalty for strafing or backpeddaling) are treated in a similar way. There are some subtleties here, but basically directional slows are only applied if they would be "the strongest" slow. GE Slows that are not contributing (due to not being the strongest active slow) will still appear to be "on" and applied. (Their GCs will still play, they are not inhibited, handles to them are still valid, etc). Suggested methods for inspection: AbilitySystem debug hud (Home/End) p.VisualizeMovement (displays final calculated movement speed) Orion.Movement.DirectionalScaleDebug (displays directional slow movement scalar) Technical information: 1. Changes the way attribute mods are qualified. Rather than qualifying inside the mod prior to evaluating, we qualify all mods within an FAggregator first, then allow a custom callback to run which can further muck with the mods IsQualified bool, then we evaluate like normal except that we just check the IsQualified bool. 2. Added a concept of Aggregator Evaluate Meta Data that can be set per aggregator. This is data that is instrinc to the aggregator rather than passed in by the person evaluating. It may make sense to have this be a shared ptr to reduce memory footprint if this struct grows. 3. Added a notification for attribute sets when an aggregator is created for one of their attributes. 4. Added ForEachMod functions in the aggregators to iterate over all mods (while getting the channel and mod op which are otherwise not known to the actual FAggregatorMod) 5. Added FAggregatorEvaluateMetaDataLibrary which can store common/shared functions for this type of extension. #!tests pie #!rb FrankG #!codereview Fred.Kimberley, Billy.Bramer #!fyi colin.fogle #!QAReview #!RN #!designchange Change 3680580 on 2017/10/04 by Ben.Salem Repair email titles for various reports. #!rb none #!tests Reran tests. Change 3680438 on 2017/10/04 by Dan.Hertzka GameplayAbilities now pass along their SourceObject when creating the effect context for a new effect - Fixes the HUD status effect feed not showing sources for a lot of itemization abilities Also added the tag to prevent showing a feed entry for the Lifesteal received from the first major agi pip #!rb Dave.Ratti #!tests OrionEntry PIE - equipped Sand Speeder #!QAReview: This should address the majority of cases where a card/gem effect buff doesn't show the source item. There are still a number of unaddressed cases, but these will largely be content one-offs from here on Change 3680344 on 2017/10/04 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Speculative disable of defragging on volumetric lightmap textures. #!rb andrew.grant #!test monolith2 ps4 #!ROBOMERGE-SOURCE: CL 3678624 in //Orion/Release-43.3/... via CL 3678628 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3680302 on 2017/10/04 by Shaun.Kime Integration from DevNiagara. Some character and card blueprints were changed in a minor way when they called their parent Burst, Loop, etc. as Blueprints cannot have an unattached array pin and Gameplay cues now have an Additional Niagara Particle Systems array. #!rb none #!fyi Scott.Kennedy, Olaf.Piesche, Simon.Tovey, Frank.Fella, Andrew.Grant, Tim.Elek #!tests passed PS4 test level (not submitted, but ported from DevNiagara). Automated tests pass. Change 3679946 on 2017/10/04 by Laurent.Delayen Fix for OR-44826. Old minions would crash because their LODs would reduce bone counts, and LowerBodyBoneIndices wasn't properly reset between LOD switches. #!rb lina.halper #!FYI andrew.grant #!tests monolith2 old minions Change 3679938 on 2017/10/04 by Daniel.Lamb Allowed foliage cullall option to be modified by scalability options. #!rb Trivial #!test Compile paragon editor Change 3679563 on 2017/10/04 by Jon.Lietz OR-43599 - added support for WaitForAttributeChange, WaitForAttributeChangeWithComparison, WaitForAttributeChangeThreshold, and WaitForAttributeChangeRatioThreshold to support tracking on an extrnal source. This way you can track when that extranal sources attribute changes and respond to it. #!rb Dave.Ratti #!review-3679564 @John.Nielson #!tests added these waits to hot pursuit and they worked as expected Change 3679006 on 2017/10/03 by Ben.Salem Try to fix broken nightly mailer issues for FX tests. #!rb none #!tests Preflighted a shallow fx pass successfully in EC. Change 3677845 on 2017/10/03 by Andrew.Grant Added an ensure to guard against OR-44826 while further investigations occur #!tests compiled #!rb none Change 3677443 on 2017/10/03 by John.Nielson Fix to OrionOR-44394, Log Warnings related to Phase GC when loading into game as Phase. Made it so that gameplayCue's async loads are cancelled when Unloaded (in UnloadGameplayCueNotify). #!RB: None #!Test: Pie, Uncooked #!review-3677445: @David.Ratti Change 3676748 on 2017/10/02 by Laurent.Delayen Minions: split body layer is now done in mesh space, to maintain upper body orientation. #!FYI ray.arnett, lina.halper #!rb none #!test lane minion test map Change 3675950 on 2017/10/02 by Don.Eubanks Added several new supported tags / status effects to the Floating Status Effect Text system. Added support for providing a list of Instigating actors when a status effect begins, the list isn't super perfect (overlapping status effects can result in an instigator appearing in multiple lists) but it should be pretty good for now. This paves the way for us to squelch status effects unless they are initiated by the player. Added ScaleOverDistance curve support for floating numbers / text. Inverted the Instigator / Target checkboxes for XP in the DamageNumberManager per @matt.schembari request to support his work while I had the asset checked out. #!rb matt.schembari #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 Change 3675186 on 2017/10/02 by Mic.Rooney Support for other anim curve driving audio types (right now specifically DialogueWave) #!RB: none #!Test: compiled editor/monolithics/withoutunity and tested locally. #!review-3675187 @andrew.grant, @david.ratti, @thomas.sarkanen Change 3675167 on 2017/10/02 by Shaun.Kime Changed unsafe InverseFast() to an Inverse() #!jira OR-44671 #!rb Simon.Tovey #!tests n/a Change 3674888 on 2017/10/02 by David.Ratti GGP V2 * Major refactor of the GGP system though this first check in is a scaled back integration from original plans. Primarily to stabilize the system and improve designer work flows before possibly going deeper for a "Completely unified" integration. Item System: * Simple Ability Keyword Data now directly references gameplay effect to apply, effectively removing Gameplay Effect Keywords. * Qualifier and Gameplay Effect parameters now use the FAutoExportScalableFloat structure which automatically hooks up the values to spreadsheets. (GGP is used to surface these parameters for the auto hookup). Ability System: * SetByCaller magnitudes are now copied over anytime a GE applies another GE. When an ability applies a GE it also brings over its SetByCaller Magnitude tags from the GE that granted it (if granted bya GE) #!rb none #!tests editor pie cooked #!review-3674889 @Jon.Lietz Change 3674170 on 2017/09/30 by Mieszko.Zielinski Fixed a bug in OrionToggleableNavLinkProxy resulting from an overly optimistic assumption that Navmesh and Gameplay levels are being saved in sync #!Orion Had to make OrionToggleableNavLinkProxy's nav poly ID caching happen on map load. #!rb none #!test golden path #!OR-44738 Change 3672937 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet filecopy to a single thread to see if it addresses issue with PS4 files #!tests 3compiled #!rb none #!ROBOMERGE-SOURCE: CL 3670237 in //Orion/Release-43/... via CL 3670243 via CL 3670244 via CL 3670245 via CL 3670246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672867 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restored previous behaviour of integer numbers being formatted as "1" and not "1.00" #!tests ran game, checked playlist analytic #!rb nikdel #!ROBOMERGE-SOURCE: CL 3669417 in //Orion/Release-43/... via CL 3669556 via CL 3669557 via CL 3669558 via CL 3669559 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672575 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Remove warning that can happens normally with backwards compat replays #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3667518 in //Orion/Release-43.3/... via CL 3667520 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672548 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned. #!rb Andrew.Grant #!test Editor building hlods #!ROBOMERGE-SOURCE: CL 3667059 in //Orion/Release-43.3/... via CL 3667060 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672542 on 2017/09/29 by Andrew.Grant Merging #!rb #!tests na Change 3672390 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed memreport settings for frontend tests #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3666239 in //Orion/Release-43/... via CL 3666240 via CL 3666241 via CL 3666242 via CL 3666243 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672385 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reworked and pretty much final PipelineState cache code - various comments incorporated - namespaced functions - removed redundant class and replaced with ref pointer #!tests soaked a lot [at daniel.lamb,] [at arne.schober] #!rb none #!ROBOMERGE-SOURCE: CL 3666233 in //Orion/Release-43/... via CL 3666235 via CL 3666236 via CL 3666237 via CL 3666238 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672281 on 2017/09/29 by Rob.Cannaday Add user ID to OnNetworkCheatDetected #!jira TEN-272 #!jira TEN-273 #!jira TEN-274 #!rb rob.cannaday #!tests Win64 AI match, simulate cheat detected by cheat command #!review-3672282 @ian.fox @sam.zamani Change 3671688 on 2017/09/29 by Frank.Gigliotti Added ability to set developer comment when adding native tags. #!RB David.Ratti #!Tests None Change 3670409 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for dump type made while doing cleanup #!tests compiled Win64, PS4, ran PS4 #!rb none #!ROBOMERGE-SOURCE: CL 3664048 in //Orion/Release-43/... via CL 3664049 via CL 3664050 via CL 3664873 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3670399 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed race condition in pipeline state cache Cache now trims every 60 secs to reduce memory. Saves ~95MB in a 60m game of Paragon (Couple of extra tweaks planned, but this should be GTG for a v43 release) #!rb codereviewed #!tests soaked locally, lots #!ROBOMERGE-SOURCE: CL 3663603 in //Orion/Release-43/... via CL 3663605 via CL 3663607 via CL 3664870 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669802 on 2017/09/28 by Andrew.Grant From Dev-Framework #!jira UE-49858 Fix performance regression deleting many actors at once. It was redundantly serializing packages repeatedly to look for actor references, so now we cache that once per package and only display the slow dialog/p4 check when needed #!rb michael.noland #!codereview andrew.grant #!tests na Change 3669709 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright Restored LoadTimesObjectVersion even though it is no longer used, packages saved with it will issue a warning in the cooker #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3664407 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669177 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Reflection Captures support Lighting Scenarios without recapturing * Reflection Captures are now part of the Map Build * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message) * Reflection Capture build data moved to the BuildData package * Building lighting / reflection captures no longer dirties ULevels * Sky lights which capture the scene now work correctly with Lighting Scenarios * Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded) #!rb Marcus.Wassmer #!TESTS Paragon editor Monolith02 #!ROBOMERGE-SOURCE: CL 3662969 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669124 on 2017/09/28 by Daniel.Lamb Merging //Orion/Main/Engine/Shaders/Public/ShaderVersion.ush to //Orion/Dev-General/Engine/Shaders/Public/ShaderVersion.ush Fix cook in devgeneral Bumped shader version to invalidate stale uniform buffer name. #!rb none #!TESTS none #!fyi Daniel.Wright Change 3667906 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting. #!rb none #!TESTS QAGame #!ROBOMERGE-SOURCE: CL 3662475 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667899 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Remove unused SM4 reflection capture cubemap #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662462 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667894 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy from Brian] SM4 fallback for reflection captures. #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662449 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667859 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy from Brian] Removed old rasterized deferred reflection env path. Removed reflection compute shader. Replaced with PS. Small perf gain. #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662439 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667852 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Fixed missing include #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662396 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667807 on 2017/09/27 by Daniel.Lamb Tencent DLC can now remap the plugin content to the game root directory. #!rb Ben.Marsh #!test Paragon regioncl dlc build, preflight ps4, win64 standard build + test Change 3667753 on 2017/09/27 by Clayton.Langford Adding automated test for capturing fx perf for lane minions. Also adding a Gauntlet node to run the test nightly, added test map to the cook list, updated the SpawnMinion phase to use new minion assets, and fixed an issue with the spawn timer. #!RB Ben.Salem, Adric.Worley #!tests PIE, local synced client/server, and Gauntlet's RunAutomaticTest.bat Change 3667408 on 2017/09/27 by Jordan.Walker Optimization to bakedNormal layer blend on Low end material quality -uses simple multiply and add normal map blend Change 3667388 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData. This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times. #!rb none #!TESTS QAGame on console #!ROBOMERGE-SOURCE: CL 3662389 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667383 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] CPU interpolation of Volumetric Lightmaps for the mobile renderer. They use a scene cache based on interpolation position, since the precomputed lighting buffer for movable objects is recreated every frame. #!rb none #!TESTS QAGame #!ROBOMERGE-SOURCE: CL 3662383 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667265 on 2017/09/27 by Daniel.Lamb Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned. #!rb Uriel.Doyon #!test Editor building hlods Change 3667159 on 2017/09/27 by Mieszko.Zielinski Added simple logging to BT loading allowing us to identify missing BB keys #!Orion #!test golden path #!rb Lukasz.Furman Change 3665944 on 2017/09/26 by Dan.Hertzka Fix PS4 compile #!rb none #!tests compile PS4 Change 3665590 on 2017/09/26 by Daniel.Lamb Fix for DLC cooking everything when it should only cook the DLC. #!rb None #!test None Change 3665569 on 2017/09/26 by Dan.Hertzka New status effect feed for the new HUD: - Now placed in the mid-upper-left side of the HUD - Biggest difference from before is that there are now names associated with each effect - If we can determine the ability it came from (and it has a name/icon), we show that as well. This doesn't work for any card effects yet. Cleaning: - Deleted all of the old buff widget classes & codepaths - Removed redundant properties from StatusEffectDisplayInfo - Added BuffStatusTags and DebuffStatusTags to AttributeViewItem. This allows us to associate the effects that modify an attribute with the attribute itself. Allowed me to remove about half of the entries in StatusEffectDisplayData Also: - Consolidated all of the events on FActiveGameplayEffect into a single struct. Since we don't want to allow non-const access to any other part of the active effect, each of these has an individual getter on the ASC. This is pretty obnoxious when you want to bind multiple events. There is now a getter for the event set of an active effect on the ASC. This allows more convenient non-const native access to these events - Added an event for when the inhibition of an effect changes. This is important for UI to know when an effect is no longer relevant (despite never being actually removed) @todo: Add support for showing the item ability names that are responsible for effects (note that this will be the ability, not the name of the item. The name of the item will be a lot harder.) #!rb Don.Eubanks #!tests OrionEntry PIE with some cards and hero abilities #!QAReview - Please keep an eye on this to make sure it works as expected during normal play. I wasn't sure how to test stack counts - not sure which status effects actually support that. They should show up though if any do. Please also verify that this still works/appears correctly during the tutorial. #!lockdown Billy.Rivers Change 3665555 on 2017/09/26 by Daniel.Lamb AudioStreaming mpsc queue fix up. #!rb Andrew.Grant #!test Compile paragon client / editor. Change 3665517 on 2017/09/26 by Daniel.Lamb Suspect fix for OR-44619 #!jira OR-44619 #!test Paragon editor compile #!rb Trivial Change 3664346 on 2017/09/26 by Jon.Lietz - making LifeSpanCallback inside UDecalComponent virtual so sub classes can override how Decals handle fade out. - Adding in UOrionDecalComponent to replace the use of UDecalComponent, for the most part they are the same the only thing we needed to change was the LifeSpanCallback() if the Owner is a AOrionGameplayCueNotify_Actor we dont call Super::LifeSpanCallback() that would result in the GC getting destroyed but now call GameplayCueFinishedCallback() so our gameplay cues will recycle as desired. - Updated all GC's data to use the new decal class - removed the option to place UDecalComponent as BP comp and only left our new UOrionDecalComponent #!rb Dave.Ratti #!reivew Dave.Ratti #!tests used characters that had decal comps in the GC and they recylce as expected. #!QAReview please check the effected abilities and cues, I tested and everything looks fine to me up a deeper check is needed. Change 3664099 on 2017/09/26 by Jon.Lietz OR-44510 - bringing over engine fixes for the Enum Redirector from Dev-Framework #!rb none #!tests compiles and warnings are gone Change 3663019 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Gil: fixed race condition in the PipelineStateCache #!rb Daniel.Lamb #!test paragon ps4 with higher repro modified build #!lockdown Andrew.Grant #!jira OR-44441 #!ROBOMERGE-SOURCE: CL 3659463 in //Orion/Release-43/... via CL 3661481 via CL 3661489 via CL 3661497 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3663014 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Quick fix to remove a redundant copy of the PipelineStateInitializer (saves 16MB over a 10min game) incase we need to submit a build before the more extensive changes are ready. #!tests ran locally #!rb [at daniel.lamb] [at arne.schober] #!ROBOMERGE-SOURCE: CL 3658907 in //Orion/Release-43/... via CL 3661480 via CL 3661488 via CL 3661494 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3663004 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed dev check for extra commandline args from /data to /temp0 #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3658497 in //Orion/Release-43/... via CL 3661478 via CL 3661486 via CL 3661492 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3662999 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed DateTime used for folders not being set #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3658390 in //Orion/Release-43/... via CL 3661477 via CL 3661485 via CL 3661491 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3662255 on 2017/09/25 by Sam.Zamani #!tencent - fix for link error due to missing define of static OnNetworkCheatDetected delegate #!rb none #!tests none Change 3662073 on 2017/09/25 by Sam.Zamani #!tencent Added new global network delegates callback FNetworkCheatDetected for when cheating is detected on a server Possible options #!jira TEN-275 TSS detect and expose punish user callbacks KickClient - User should be booted from the current game session via disconnect KickMatch - User received info about being punished (eg. ban type etc) PunishInfo - User received info about being punished (eg. ban type etc) #!rb rob.cannaday #!tests none Change 3659487 on 2017/09/22 by Josh.Markiewicz #!Orion - removed NUTFortnite* files because they have been moved into Fortnite specific plugin #!review-3659190 john.barrett, ryan.gerleve Change 3659485 on 2017/09/22 by Josh.Markiewicz #!UE4 - removed OSSUtils dependencies from NUTUnrealEngine4 since the refactor moved dependencies into game specific plugins #!fyi john.barrett, ryan.gerleve Change 3659184 on 2017/09/22 by Josh.Markiewicz #!UE4 - delete EpicSurvey module #!fyi justin.sargent, nick.darnell #!rb none Change 3658697 on 2017/09/22 by Ryan.Gerleve Fixes for server-side Tencent anti-cheat library integration: -Fix DLL loading to properly call tss_sdk_load and use the correct paths on Linux as well as Windows -Add getter for the TssSdkAntiInterf object -Enable server anti-cheat in editor builds #!codereview sam.zamani #!rb none #!tests enabled Tencent OSS, built & ran server Change 3658200 on 2017/09/22 by Graeme.Thornton Manual copy of CL 3587584 from Dev-Core Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again #!rb none #!tests been in Dev-Core and Main for a while now. Compile tests in Dev-General Change 3657970 on 2017/09/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Trim() delegate hook to PipelineStateCache so accumulated memory is freed on a hard level transition. We've noticed this memory growing considerably overtime and while it may reach a ceiling eventually it was still increasing after 60m of Paragon. This should at least reset it upon the end of each game, [at marcus.wassmer,] [at arne.schober] #!rb none #!tests cycled 6-7 levels of Paragon #!ROBOMERGE-SOURCE: CL 3657965 in //Orion/Release-43/... via CL 3657967 via CL 3657968 via CL 3657969 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657914 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping: test and dev builds now check testkit's data drive for a commandline override. Not sure if this will work as-is, but shouldn't cause any harm if not and it needs to go into a pkg build for testing... #!tests stepped through in non-pkg build #!rb none #!ROBOMERGE-SOURCE: CL 3657910 in //Orion/Release-43/... via CL 3657911 via CL 3657912 via CL 3657913 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657906 on 2017/09/21 by Andrew.Grant Improved some logging #!tests used locally #!rb none Change 3657891 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Formalized idea of multiple test passes in Gauntlet. Current pass and total passes are provided to nodes incase they want to perform custom processing Fixed issue with -dev mode on PS4 not updating symbols #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3657887 in //Orion/Release-43/... via CL 3657888 via CL 3657889 via CL 3657890 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657867 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Re-locked network CL to 3652780 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3657221 in //Orion/Release-43/... via CL 3657359 via CL 3657366 via CL 3657374 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657857 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Removing start up dialog that warns of non-optional instructions - OR-44444 #!RB:arciel.rekman #!Tests:Compiled [CODEREVIEW] daniel.lamb, andrew.grant, arciel.rekman, benjamin.crocker, matthew.coleman, joe.graf #!ROBOMERGE-SOURCE: CL 3657058 in //Orion/Release-43/... via CL 3657355 via CL 3657364 via CL 3657370 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657852 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for case-insensitivity causing title.json not to be staged #!rb daniel.lamb, bob.tellez #!tests ran packaging script, verified contents match v42 #!ROBOMERGE-SOURCE: CL 3657054 in //Orion/Release-43/... via CL 3657353 via CL 3657363 via CL 3657369 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657831 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Removing popcnt version of CountBits to repair pre-Nehalem processors We can worry about a more permanent solution after we get this live. #!RB:none #!Tests: Compiled [CODEREVIEW] daniel.lamb, andrew.grant, ben.marsh, marcus.wassmer #!ROBOMERGE-SOURCE: CL 3656206 in //Orion/Release-43/... via CL 3657325 via CL 3657333 via CL 3657338 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657824 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.exe //ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.pdb -------------------------------------- Built new UnrealCEFSubprocess client Changed OrionBuild.xml to build the shipping version of the above. The first should definitely fix out store issue. It's not clear to me if the latter will because if this artifact was being staged I'd expect to see UnrealCEFSubProcess-Win64-Development etc be distributed and it's not. This suggests to me we just stage what's in P4 and not the result of this step, but further investigationds will be needed to vet this. [at justin.sargent,[at benjamin.crocker,[at wes.fudala]]] #!ROBOMERGE-SOURCE: CL 3656066 in //Orion/Release-43/... via CL 3657319 via CL 3657332 via CL 3657337 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657488 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: anton.migulko LIGHTING AND assets update #!ROBOMERGE-SOURCE: CL 3656996 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3656388 on 2017/09/21 by Laurent.Delayen Added default GetAxisVector static function to EAxisOption #!rb none #!FYI thomas.sarkanen #!tests lane minions test map Change 3656387 on 2017/09/21 by Laurent.Delayen Initialize FAnimInstanceProxy with default constructor. #!rb none #!fyi lina.halper, thomas.sarkanen #!tests lane minion test map Change 3656003 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3650578 for patching benjamin.crocker #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3655998 in //Orion/Release-43/... via CL 3656000 via CL 3656001 via CL 3656002 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3654403 on 2017/09/20 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge DevCore -> Orion Release-43 CL 3641450 UE4 - Switch PS4 over to atomics that issue a full memory barrier. UE4 assumes atomics have memory barriers. #!rb Daniel.Lamb #!test Compile #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3654399 in //Orion/Release-43/... via CL 3654400 via CL 3654401 via CL 3654402 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3654356 on 2017/09/20 by Andrew.Grant Merging 3653658 from Dev-Rendering #!tests compiled, ran editor #!rb marcus.wassmer Change 3653914 on 2017/09/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reprocess autosdks (installs debugger for CoreFileAPI access). #!rb none #!tests ran locally #!ROBOMERGE-SOURCE: CL 3653910 in //Orion/Release-43.1/... via CL 3653911 via CL 3653912 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3652495 on 2017/09/19 by Andrew.Grant Editgration of VR fix in 3643776 from Release-4.17 #!tests #!rb na Change 3652244 on 2017/09/19 by Sam.Zamani #!tencent Disable launcher checks if "-q" is on command line indicating QQ id when launched via TCLS launcher Added "-q" to whitelist of command line params for shipping builds Skip update URI routing to Epic Launcher for tencent builds since they use TCLS launcher #!rb rob.cannaday #!tests none Change 3651493 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_x86_64-unknown-linux-gnu libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651490 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_aarch64-unknown-linux-gnueabi libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651489 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_arm-unknown-linux-gnueabihf libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651445 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3651124 from Release-4.17 to remove -ffast-math flag #!RB:none #!Tests:none [CODEREVIEW] dmitry.rekman, daniel.lamb, andrew.grant #!ROBOMERGE-SOURCE: CL 3651441 in //Orion/Release-43/... via CL 3651443 via CL 3651444 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3651059 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed code to archive load-order during tests #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3651056 in //Orion/Release-43/... via CL 3651057 via CL 3651058 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3651043 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed error parsing from tests to put cause ahead of file info #!tests ran self-test #!rb none #!ROBOMERGE-SOURCE: CL 3651034 in //Orion/Release-43/... via CL 3651041 via CL 3651042 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649683 on 2017/09/18 by Andrew.Grant Bulk-merge of oustanding changes in Main to DG #!tests #!rb na Change 3649345 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Integrate fix for eidtor crash when switching between low and high scaleability options. #!rb Olaf.Piesche #!test Paragon editor #!ROBOMERGE-SOURCE: CL 3643174 in //Orion/Release-43/... via CL 3643214 via CL 3643240 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649335 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - OR-44257 - Fix for hair not working It is valuable to use the proper variable when doing Boolean logic :/ Cut-n-paste error from bit-packing conversion. #!RB:daniel.lamb #!Tests:Re-tested in cooked build [CODEREVIEW] daniel.lamb #!ROBOMERGE-SOURCE: CL 3643061 in //Orion/Release-43/... via CL 3643211 via CL 3643237 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649231 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Bit packing skel mesh cache variable and then reverting sound cue changes to avoid collision with AaronM #!RB:none #!Tests:none [CODEREVIEW] daniel.lamb, aaron.mcleran, marc.audy #!ROBOMERGE-SOURCE: CL 3642166 in //Orion/Release-43/... via CL 3643199 via CL 3643231 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649211 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix 'lowest' shadow settings (simple forward rendering) #!rb arne.schober [FYI] Daniel.Wright #!tests monolith #!ROBOMERGE-SOURCE: CL 3642119 in //Orion/Release-43/... via CL 3643196 via CL 3643228 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649141 on 2017/09/18 by Stephan.Jiang Tagging files that shouldn't be merged up to Main, upon next engine merge should accept source. -- These are hacks for ability videos to work before we have the new Sequencer updates -- CLs contain those hacks: 3649066, 3649049, 3648752, 3648748 #!fyi Andrew.Grant, Max.Preussner #!rb none #!test compile Change 3649087 on 2017/09/18 by Thomas.Ross Merging //UE4/Dev-Framework/ CL#!3646428 using //UE4/Dev-Framework_to_//Orion/Dev-General #!rb none #!tests none #!fyi Andrew.Grant,Jeff.Williams,dan.oconnor Change 3649066 on 2017/09/18 by Max.Preussner WmfMedia: Fix for multiple media sessions being created when repeatedly opening media sources #!rb stephan.jiang #!rnx #!tests none Change 3649049 on 2017/09/18 by Max.Preussner Media: Changed audio sample rate warning to verbose log #!fyi stephan.jiang #!rb none #!rnx #!tests none Change 3648752 on 2017/09/18 by Max.Preussner WmfMedia: Fixed race condition in media sound wave #!rb none #!rnx #!tests none Change 3648748 on 2017/09/18 by Max.Preussner WmfMedia: Hack for preventing flicker between media source switching Do not merge to Dev-Main! #!rb stephan.jiang #!rnx #!tests none Change 3648596 on 2017/09/18 by Bart.Hawthorne More Oodle batch file fixes - cleaned up the changelist description and removed the changelist parameter since the branch parameter is enough. Change 3648575 on 2017/09/18 by Sam.Zamani #!tencent Fix for missing library calls when initializing TSS anti cheat SDK #!rb none #!tests compiles win64 server Change 3648556 on 2017/09/18 by Jeff.Williams Null Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3642084 Clearing up robomerge #!rb none #!tests none Change 3648533 on 2017/09/18 by clayton.langford Unblocking RM. #!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams Unresolved conflicts. clayton.langford, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Backing out 3641723 for now due to nontrivial merge conflicts. Did not back out change to DefaultEditor.ini since this change is unrelated to the conflict and essential for existing tests to run properly. #!RB Adric.Worley #!tests none #!ROBOMERGE-SOURCE: CL 3642084 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3648219 on 2017/09/18 by Sam.Zamani #!tencent fixed Tencent module thirdparty dll runtime dependency paths fixed DLLHandle not being set #!rb none #!tests none Change 3647998 on 2017/09/18 by Clayton.Langford Reorganized CardFXTests to the appropriate location for this branch as part of the merge associated with 3645763. #!tests compiled #!rb Adric.Worley Change 3647817 on 2017/09/18 by James.Golding Mirror fix from 4.18 release stream (CL 3647799) to Dev-General Fix out-of-bounds access of cloth mapping data during CPU skinning #!rb benn.gallagher #!jira UE-49628 #!fyi benn.gallagher #!tests convert RiftMage to static mesh Change 3647749 on 2017/09/18 by Benn.Gallagher Small change to windows memory intrinsics in PhysX to avoid VS compilation bug on windows causing restrict parameters to bleed the restrict into the calling scope. This caused matrix transposition to fail after the data was copied in using memcpy BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs. #!rb none #!tests Editor reimport of clothing assets Change 3646242 on 2017/09/15 by Tyler.Cole Revert shared engine LocalMCP scripts. Change 3646153 on 2017/09/15 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Caching off HasActiveClothingAssets for SkeletalMeshes and ShouldApplyInteriorVolumes for SoundCues in non editor builds #!RB:daniel.lamb #!Tests: Ran cooked Client [CODEREVIEW] daniel.lamb, Benn.Gallagher, lina.halper, marc.audy #!ROBOMERGE-SOURCE: CL 3641934 in //Orion/Release-43/... via CL 3641936 via CL 3641940 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3646125 on 2017/09/15 by robomerge #!ROBOMERGE-AUTHOR: arne.schober OR - Sorting Primitive Components to increase I-Cache utilization and to keep the branch prediction alive during initviews. #!RB Marcus.Wassmer #!tests automated performance tests #!ROBOMERGE-SOURCE: CL 3641873 in //Orion/Release-43/... via CL 3641882 via CL 3641886 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3645861 on 2017/09/15 by clayton.langford #!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams Still need to move OrionTest.CardFXTest.cs to the correct location and generate the proper includes in the GauntletExtra csproj file. Will do this in a separate CL as advised by JeffW. Unresolved conflicts. clayton.langford, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Adding more card types to the automated tests. We now support all cards with an active ability and valid target types. This brings us to a current total of 40 cards for now, but new cards that fit the criteria will automatically be included once they are added. To execute the tests, either run a gauntlet test for CardFXTests or enterthe following command from the frontend: Automation RunTests OrionPerf.Effects.Cards Known issues: The following cards do not properly confirm their abilities and so produce invalid results: StaticTrap, LampLighter, ProtectiveSentry, and AstralLeap. Disabling these cards is nontrivial as the tests are automatically generated. #!tests ran local client/server, preflighted #!rb Ben.Salem #!rnx [FYI] Sean.Tobin, Hunter.Kent, Edward.King #!ROBOMERGE-SOURCE: CL 3641723 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3644062 on 2017/09/14 by Aaron.McLeran #!jira OR-44171 Some looping sounds are extremely loud #!rb Ethan.Geller #!tests run paragon, run near water river, don't observe looping sound being very loud Change 3643901 on 2017/09/14 by Laurent.Delayen Integrated CL #!3604725 to fix bug with opening state machines from anim graph. #!rb none #!tests fixes bug #!FYI lina.halper Change 3643641 on 2017/09/14 by Rob.Cannaday Fix unreachable code detected #!rb rob.cannaday #!tests Win64 compile Change 3643326 on 2017/09/14 by Sam.Zamani #!tencent - temp disabled TerSafe.dll loading until staging issues can be resolved #!rb none #!tests none Change 3643039 on 2017/09/14 by Sam.Zamani #!tencent - temp disabled TSS on servers due to linux build issues #!rb none #!tests none Change 3642438 on 2017/09/13 by Rob.Cannaday Handle new analytics param types (number, string, etc) Stub implementation of FAnalyticsProviderETTencent DefaultAttrs #!rb rob.cannaday #!tests Win64 vs AI match Change 3641655 on 2017/09/13 by Sam.Zamani #!tencent WIP added tss_sdk.dll (server) and TerSafe.dll (client) JIRA TEN-262 StoryAnti-Cheat SDK - TerSafe.dll 3rd party module for client JIRA TEN-197 StoryTSS SDK 3rd party module for dedicated servers #!rb none #!tests PC run with RegionCN.pak enabling tencent mode Change 3641559 on 2017/09/13 by Bart.Hawthorne Fix up oodle dictionary generation scripts #!rb none #!jira none Change 3641550 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added more temp logging in attempt to find OrionOR-43600: Master Bug: Some hero ability FXs are missing in v43 #!rb: none #!test: Pie #!ROBOMERGE-SOURCE: CL 3641546 in //Orion/Release-43/... via CL 3641548 via CL 3641549 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3641393 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant We'd lilke to start using this on PS4 but the cost is very high (link-times are 60-90m!) so it needs to be something that is enabled selectively on the farm. I think we're going to consider it analogous to "Arxan" where it's on by default for Nightly/Standard builds in Release branches, but can be flipped off for quick turnarounds and is off in dev. Currently LTCG/LTO on PS4 is driven purely by bEnableLTOPerfBuilds / bEnableLTODevBuilds project settings. This change allows it to be specified as a command line UBT argument, and also preps the ground for targets to specify their own PGO file which would be used when LTO is enabled - Changed UBT option from -NoLTCG to -LTCG (I didn't see how it's possible to turn this on, since the default is false and adding the option also turns it false) - Added PGOInput option to TargetRules and passed through to compile environment - Updated UEBuildPS4.cs to that bAllowLTCG=true overrides settings in the ini file about what targets to have LTCG on for - Updated PS4 toolchain to use both LTO and PGO depending on what was set #!tests soaked locally, preflighted #!rb codereviewed FWIW here are before/after results for LTCG. Orion Performance report from 3 games and 1441.51 seconds MVP: 2.83 (Min: 2.05, Max: 3.22) HPM: 4.29 (Min: 4.24, Max: 4.37) AvgH: 2.77ms (Min: 2.08ms, Max: 4.16ms) GT: 12.88ms (Min: 12.68ms, Max: 13.25ms) RT: 13.71ms (Min: 13.48ms, Max: 14.08ms) GPU: 14.39ms (Min: 14.21ms, Max: 14.50ms) Orion Performance report from 3 games and 1440.49 seconds MVP: 1.42 (Min: 1.02, Max: 1.94) HPM: 3.25 (Min: 2.75, Max: 3.62) AvgH: 2.08ms (Min: 2.08ms, Max: 2.08ms) GT: 11.93ms (Min: 11.64ms, Max: 12.47ms) RT: 12.80ms (Min: 12.54ms, Max: 13.24ms) GPU: 14.10ms (Min: 13.91ms, Max: 14.27ms) #!ROBOMERGE-SOURCE: CL 3641352 in //Orion/Release-43/... via CL 3641354 via CL 3641357 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640885 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Limited warning to once every 10 secs. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3640377 in //Orion/Release-43/... via CL 3640380 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640875 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed shipping config issue #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3640328 in //Orion/Release-43/... via CL 3640362 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640870 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixing CIS builds #!Orion The builds were failing because InitAsyncThread is being run as part of UHT, which doesn't usually include -DebugFX parameter, and warnings reported by UHT during reflection code generation are treated as errors. [CODEREVIEW] John.Nielson #!rb none #!test compilation #!ROBOMERGE-SOURCE: CL 3640310 in //Orion/Release-43/... via CL 3640361 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640783 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: john.nielson More temporary logging for finding the missing FX issue. #!rb: none #!Test: Pie #!ROBOMERGE-SOURCE: CL 3640089 in //Orion/Release-43/... via CL 3640352 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639910 on 2017/09/12 by Rob.Cannaday Build fix for AnalyticsETTencent #!rb rob.cannaday #!tests compile Win64 DebugGame Editor Change 3639565 on 2017/09/12 by Laurent.Delayen SkeletalMeshComponent::InitAnim doesn't call Update and Eval anymore, but instead initializes transforms with cheaper ref pose, and relies on regular ticking for updating the pose, so we can take advantage of visibility related optimizations. Also RecalcRequiredBones uses correct predicted LOD level instead of defaulting to 0. #!rb lina.halper #!FYI lina.halper #!tests minion test lane, dropping meshes in a level, testing masterpose component at runtime. Change 3639228 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tools - Added ability to postmortem a PS4 devkit for last crash #!rb run locally #!tests none #!ROBOMERGE-SOURCE: CL 3639226 in //Orion/Release-43/... via CL 3639227 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639075 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Specifically requesting 'all' configuration, to avoid missing manifest in jar. #!ROBOMERGE-SOURCE: CL 3639072 in //Orion/Release-43/... via CL 3639074 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639022 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Remove dependency on the editor style set in the WidgetReflector - Fixes a crash when trying to use the reflector in a client cooked build - Also updated Focusable column name to shared var #!rb none #!tests Widget Reflected in a cooked build #!ROBOMERGE-SOURCE: CL 3639020 in //Orion/Release-43/... via CL 3639021 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638984 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added some more temp logging to get to the bottom of the missing FX issue. OR-43600 : Master Bug: Some hero ability FXs are missing in v43 #!rb: none #!test: Pie #!ROBOMERGE-SOURCE: CL 3638982 in //Orion/Release-43/... via CL 3638983 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638696 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Swapped problematic ensure to LogError, made draft obey notimeouts. #!tests compiled #!rb none [at daniel.lamb] #!ROBOMERGE-SOURCE: CL 3638693 in //Orion/Release-43/... via CL 3638695 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638644 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Third time's the charm #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638620 in //Orion/Release-43/... via CL 3638636 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638628 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed ensure in a PS4 friendly way #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638550 in //Orion/Release-43/... via CL 3638551 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638583 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed ensure to get a cook #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638476 in //Orion/Release-43/... via CL 3638478 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638545 on 2017/09/12 by Bart.Hawthorne Add analytics for oodle compression percentages #!rb ryan.gerleve, wes.hunt #!tests ran a 2 person game with dedicated server and verified analytics were reported #!jira OR-26386 Change 3638172 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Duplicate 3620803 Partial Fix for Dither Opacity Mask #!rb none #!tests PC monolith #!ROBOMERGE-SOURCE: CL 3637837 in //Orion/Release-43/... via CL 3637838 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637643 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Fixing version stream to Main #!ROBOMERGE-SOURCE: CL 3637373 in //Orion/Release-43/... via CL 3637466 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637524 on 2017/09/11 by Andrew.Grant Merging EngineTest and latest Gauntlet using //Orion/Dev-General/_To_//UE4/Orion-Stating #!tests build Win64 editor, ran tests locally #!rb none Change 3637402 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Restored logging of runoptions when not verbose #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3636838 in //Orion/Release-43/... via CL 3636840 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637357 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made 'none' test specify Attended #!rb Daniel.Lamb #!tests compiled #!ROBOMERGE-SOURCE: CL 3636811 in //Orion/Release-43/... via CL 3636812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637305 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added temporary debug logging cmd line option for finding Jira OrionOR-43600 #!RB: none #!Test: Pie [at David.Ratti] #!ROBOMERGE-SOURCE: CL 3636730 in //Orion/Release-43/... via CL 3636732 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636549 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3633162 from Dev-Rendering to guard around potential issues #!RB:none #!Tests:none [CODEREVIEW] uriel.doyon #!ROBOMERGE-SOURCE: CL 3636541 in //Orion/Release-43/... via CL 3636542 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636507 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka [OR-44013] & [OR-43780] - Hamstrung the old long-form rich text formatting functions to remove unsupported formatting immediately. Will be cleaning up API and usages in DG. Also: - Added distance formatting type for simple ability description values (will automatically append u to the value) - SimpleAbility description values can now go up to two decimal places Engine: - Modified FGameplayTag::ImportTextItem to account for redirects when establishing TagName #!rb Matt.Schembari #!tests PIE OrionEntry & FrontEndScene - various bug repros #!ROBOMERGE-SOURCE: CL 3636370 in //Orion/Release-43/... via CL 3636412 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636372 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Implement fast particle pool memory. Default is 2mb, automatically cleans up oldest used pool slots. Estimated 1/4 time for STAT_PARTALLOC. #!rb Jason.Bestimt #!test paragon ps4 cooked #!ROBOMERGE-SOURCE: CL 3636045 in //Orion/Release-43/... via CL 3636048 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636319 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with fatal error message not being shown in reports. Fixed issue where some cancelled tests reported as succeeded #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635951 in //Orion/Release-43/... via CL 3635955 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636264 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3609090 && 3621546 from Dev-Rendering to help with Render Thread mip map streaming performance #!RB:none #!Tests: Ran client cooked build [CODEREVIEW] daniel.lamb, andrew.grant, Uriel.Doyon [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3635817 in //Orion/Release-43/... via CL 3635819 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635288 on 2017/09/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added CleanDevices command and task that runs nightly in Dev-Gen to remove old builds from devices Fixed missing - in SoloSmoke args that were causing trailing params to be lost #!tests preflighted, ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635286 in //Orion/Release-43/... via CL 3635287 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635145 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to pick up SDK change for patch packages #!rb none #!tests none #!ROBOMERGE-SOURCE: CL 3635143 in //Orion/Release-43/... via CL 3635144 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635097 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added cleardevices option to Gauntlet that removes all devices after running. Added to Orion build scripts #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635090 in //Orion/Release-43/... via CL 3635091 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634985 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Cleaned up some logging around device failures Attempt to handle "Too Many Connections" error at a lower level Added removeall command to PS4DevkitUtil (not yet used) #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3634983 in //Orion/Release-43/... via CL 3634984 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634897 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Checking in change to timeouts to test theory #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3634895 in //Orion/Release-43/... via CL 3634896 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634765 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Scrape another .05ms out of GPU particle simulation. #!rb none #!tests ps4 monolith #!ROBOMERGE-SOURCE: CL 3634763 in //Orion/Release-43/... via CL 3634764 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634422 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for Gauntlet shutdown issue on builders Fix for BP editing crash from Dev-Framework #!tests ran locally #!rb none! #!ROBOMERGE-SOURCE: CL 3634313 in //Orion/Release-43/... via CL 3634314 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634139 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - provision devices on demand. Cuts down logging and reduces issue of kits having too many TM connections when tests on different branches are running #!tests ran locally with single and file-based devices #!rb none #!ROBOMERGE-SOURCE: CL 3633919 in //Orion/Release-43/... via CL 3633921 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633799 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed crash when on Turrets, when changing their MeshUpdate mode to Montages only. #!rb none #!tests monolith02 turrets [CODEREVIEW] lina.halper #!ROBOMERGE-SOURCE: CL 3633600 in //Orion/Release-43/... via CL 3633601 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633647 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Possible fix for OR-43926 from Arne #!tests ran locally, observed no ensures or negative side-effects in UI or HUD #!rb none #!ROBOMERGE-SOURCE: CL 3633278 in //Orion/Release-43/... via CL 3633281 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633637 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Upped timeout for editorbased tests #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3633271 in //Orion/Release-43/... via CL 3633274 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632565 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed some test code... #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3632563 in //Orion/Release-43/... via CL 3632564 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632385 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant More improvements to device handling. Specifically PS4 targets now force-kill other connection if they're not in use, and fixed an edge case where devices could be left in TM and cause problems. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3632383 in //Orion/Release-43/... via CL 3632384 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632177 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: thomas.ross Merging CL#!3631888 from //UE4/Dev-Framework to //Orion/Dev-Release-43 #!rb none #!test local commandlet #!ROBOMERGE-SOURCE: CL 3632175 in //Orion/Release-43/... via CL 3632176 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632131 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix a bug with new local vector-field only project setting #!rb none #!tests ps4 monolith #!ROBOMERGE-SOURCE: CL 3632127 in //Orion/Release-43/... via CL 3632130 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632034 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where problem devices were reset each attempt #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3632029 in //Orion/Release-43/... via CL 3632032 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631812 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant More improvements to device management in Gauntlet #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3631602 in //Orion/Release-43/... via CL 3631604 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631787 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fix for OR-42922, reset TickRecords when doing 'OnlyTickMontagesWhenNotRendered' since the montage will appear to have jumped when regular ticking resumes. #!rb none [CODEREVIEW] martin.wilson #!test bot game #!ROBOMERGE-SOURCE: CL 3631532 in //Orion/Release-43/... via CL 3631536 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631251 on 2017/09/07 by Andrew.Grant Additional device selection improvements #!tests #!rb na Change 3630861 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Imrpoved device selection to randomize pick order, exclude devices that failed on the last round, and provide more info as to the constraints of the pool #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3630857 in //Orion/Release-43/... via CL 3630858 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3630620 on 2017/09/07 by Laurent.Delayen RigidBody anim node: Maintain Bone Velocity transfers through LOD changes. Refactored bone velocity transfer to be queued one frame, while we let final animation pose through. Added support for transferring angular velocity. If update rate is less than 30FPS, break down update into several iterations (max 4). This is to support URO, which can update animations at 15 FPS for minions. #!rb Ori.Cohen #!codereview benn.gallagher #!tests lane minions test map Change 3629990 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix for gpu hang on ps4. #!rb Marcus.Wassmer #!test Paragon cooked ps4 #!jira OR-43835 #!ROBOMERGE-SOURCE: CL 3629890 in //Orion/Release-43/... via CL 3629891 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629980 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved some missed code to FDebug::HasAsserted() #!tests na #!rb none #!ROBOMERGE-SOURCE: CL 3629794 in //Orion/Release-43/... via CL 3629795 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629975 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Project optimization to only support local vector fields. separate 'stat emitters' into 'stat emitters' and 'stat emittersrt' to separate gamethread cost from renderthread cost. #!rb olaf.piesche #!tests monolith ps4/pc #!ROBOMERGE-SOURCE: CL 3629782 in //Orion/Release-43/... via CL 3629783 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629917 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix for sizebyspeed on ps4 #!rb Simon.Tovey #!tests pc #!ROBOMERGE-SOURCE: CL 3629660 in //Orion/Release-43/... via CL 3629661 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629620 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Always get the rest result from nodes, this is where UnrealTestNode parses logs for errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3629618 in //Orion/Release-43/... via CL 3629619 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629554 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restored screenshot support to gauntlet (now driven externally) #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3629551 in //Orion/Release-43/... via CL 3629553 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629495 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: don.eubanks Stat panel will only show stat changes or improvements that come from Item sources (cards / gems) #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE [RN] Card Shop now only considers Attribute Point effects and Card effects when calculating the bonuses for stats on the stats panel. No more giant HP/MP regen numbers when standing in base! #!ROBOMERGE-SOURCE: CL 3629334 in //Orion/Release-43/... via CL 3629337 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629468 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Replaced global access to bHasAsserted to FDebug::HasAsserted() and added FDebug::IsEnsuring() Changed GameThreadWaitForTask so it won't timeout if an ensure is ocurring on a different thread. #!tests ran locally #!rb none [at marcus.wassmer] #!ROBOMERGE-SOURCE: CL 3629246 in //Orion/Release-43/... via CL 3629296 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629410 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Main/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Source/ThirdParty/NotForLicensees/Oodle/Oodle.Build.cs -------------------------------------- Fix for generating project files #!tests GPF #!rb none #!ROBOMERGE-SOURCE: CL 3629088 in //Orion/Release-43/... via CL 3629174 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629369 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Ignore pak signing if fileopenorder is specified (temp? workaround for deadlock in Orion tests) #!rb none #!tests verified signing is disabled and game gets to main menu with -fileopenlog [at graeme.thornton] #!ROBOMERGE-SOURCE: CL 3628814 in //Orion/Release-43/... via CL 3628816 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629254 on 2017/09/06 by Laurent.Delayen URO: ensure we don't skip more frames than desired when switching LODs. #!rb lina.halper #!codereview martin.wilson, benn.gallagher #!test lane minions test map Change 3629191 on 2017/09/06 by Laurent.Delayen Added CopyAndAssign to BoneContainer. To help transfer Cached Poses through LOD transitions. #!rb lina.halper #!codereview martin.wilson #!test lane minions test map Change 3629130 on 2017/09/06 by Laurent.Delayen AnimInstance: tweaked debug display of AnimSequences, and added DeltaTime to AnimInstance debug. #!rb none #!tests lane minion test map Change 3628300 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed exception that could occur during tests if all devices were in use #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3628298 in //Orion/Release-43/... via CL 3628299 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627915 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Undoing Oodle check for the time being #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3627913 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627875 on 2017/09/06 by Jason.Bestimt #!ORION_DG - Merge of CL#! 3626655 from Dev-Framework to fix assetimportdata loading (allowing for re-import of curve tables) #!RB:none #!Tests:none #!CodeReview: andrew.grant, alex.gillies, colin.fogle, benjamin.crocker #!ROBOMERGE: MAIN, 43 Change 3627694 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Improved warnings #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3627691 in //Orion/Release-43/... via CL 3627693 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627642 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: david.ratti More logging for OR-43892 and OR-43779 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3627640 in //Orion/Release-43/... via CL 3627641 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627247 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed check that turns out to be bogus #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3627245 in //Orion/Release-43/... via CL 3627246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627240 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added compile-time check for presence of Oodle files to prevent future hard-to-debug-runtime-failures #!tests compiled OrionClient [at daniel.lamb] #!rb none #!ROBOMERGE-SOURCE: CL 3627237 in //Orion/Release-43/... via CL 3627239 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627211 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added ensure for OR-43777 #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3627209 in //Orion/Release-43/... via CL 3627210 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626839 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added wait to PS4DevkitUtil before trying to postmortem crashdump #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3626833 in //Orion/Release-43/... via CL 3626837 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626755 on 2017/09/05 by Rob.Cannaday Merge //Orion/Release-Tencent to //Orion/Dev-General Some features need to be re-implemented as noted by #!ifdef TODO_TENCENT TODO: Figure out how to have OnlineSubsystemTencent be Enabled by default in OrionGame.uproject, some calls to IOnlineSubsystem::IsLoaded(TENCENT_SUBSYSTEM) will return true even though the OSS is disabled by config because the module itself is loaded #!rb sam.zamani #!lockdown andrew.grant #!tests Win64 vs AI match, QA smoke test #!fyi sam.zamani Change 3626285 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed BaseDir argument not being correctly applied in tests Added check for LowLevelFatalError to log parser. Don't consider RequestExit's clean if StaticShutdownAfterError was called #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3626280 in //Orion/Release-43/... via CL 3626284 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626221 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Queue OnRep_ReplicatedMovement for simulated proxy OrionChars for a single end of frame call. This is to address when clients can't keep up with server's send rate and end up processing multiple packets / actor bunches in a single frame. Rather than handling multiple bunches with movement updates and calling OnRep_ReplicatedMovement every time, this will call the OnRep once at the end of the frame. Can be toggled off via UOrionRuntimeOptions::bQueueSimulatedProxyOnRepMovement #!rb none #!tests verified OnRep_Movement doesn't show up in profiler when client running at < 60hz [at Laurent.Delayen] [FYI] [at Andrew.Grant] #!ROBOMERGE-SOURCE: CL 3626215 in //Orion/Release-43/... via CL 3626219 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3625925 on 2017/09/05 by Laurent.Delayen If using URO with bShouldUseLodMap and we're missing higher LOD numbers into our LOD Map, use highest available settings (below our current LOD number). Instead of defaulting to high quality (eval every frame), which is certainly not what we want. #!rb benn.gallagher #!codereview martin.wilson, lina.halper #!tests lane minion map Change 3624051 on 2017/09/02 by Andrew.Grant Fixed issue with test params not being set. Went through OrionBuild.xml and added explicit configs arguments to tests where missing. Also set order of args to tests as "-platform -config" to improve readability. #!tests preflighted #!rb none #!review-3624052 @ben.salem Change 3623907 on 2017/09/02 by Andrew.Grant Fixed usesyncedbuild option being broken in Gauntlet #!codereview @daniel.lamb #!tests compiled #!rb none Change 3623906 on 2017/09/02 by David.Ratti Fix some issues where GameplayCues played on an OrionBaseActor wouldn't be properly translated for skin overrides #!rb none #!test future wukong pie Change 3623766 on 2017/09/01 by Daniel.Wright [Copy] Volume materials on static meshes now voxelize the mesh's Object space bounding box #!rb none #!Tests PC QAGame Change 3623518 on 2017/09/01 by Don.Eubanks Fix for Shipping Client PS4 #!rb none #!tests Compile Shipping Client PS4 #!fyi daniel.lamb andrew.grant Change 3623515 on 2017/09/01 by Daniel.Wright [Copy] Volume materials applied to static meshes operate on the object's bounding sphere #!rb none #!TESTS QAGame PC Change 3623503 on 2017/09/01 by Daniel.Wright [Copy] Fixed ObjectRadius in Volume domain materials #!rb none #!TESTS none Change 3623102 on 2017/09/01 by Marcus.Wassmer Add GT (gamethread), AT (async task), RT (renderthread) to stuff in 'stat particles' to make things easier to understand #!rb none #!tests monolith on PS4 #!fyi olaf.piesche,tim.elek Change 3623096 on 2017/09/01 by Marcus.Wassmer checkslow -> check to find issues with ILC #!rb none #!tests ran monolith on ps4 Change 3622744 on 2017/09/01 by Laurent.Delayen RigidBody anim node: Added option 'bTransferBoneVelocities' to transfer bone velocities to simulation upon start, so ragdolls transition seamlessly from kinematic (animation) to simulation. (just linear velocity for now). Added 'bFreezeIncomingPoseOnStart' option to freeze incoming pose and stop ticking/evaluating rest of the AnimGraph. Also prevents animation animating non simulated bodies. Take gravity from movement component if present, to inherit custom gravity scaling. Use proper animation deltatime, rather than world deltatime, as that would cause the simulation to run in slow motion when URO was used. If LOD enables new bodies, they are now initialized during simulation. Only write transforms from simulated bodies. Stop considering children of simulated bodies, since SkelControl system handles that by default. Cached MeshBoneIndexToBodyIndex on initialization to avoid linear search during InitializeBoneTransforms, on LOD change. Added AnimStats for PreUpdate, Update and Eval. #!rb ori.cohen #!codereview ori.cohen, lina.halper, benn.ghallager #!tests lane minion test map Change 3622743 on 2017/09/01 by Laurent.Delayen Added UpdateComponentPose_AnyThread and EvaluateComponentPose_AnyThread to AnimNode_SkeletalControlBase to allow overriding these in child classes. #!rb lina.halper #!tests lane minion test map Change 3622742 on 2017/09/01 by Laurent.Delayen 'showdebug animation' now shows current LOD, various counters to know if Update/Eval/Cachebones/Init was called. Also URO settings. Renamed DisplayDebugCustom to DisplayDebugInstance. #!rb lina.halper #!tests lane minion test map Change 3622738 on 2017/09/01 by Laurent.Delayen Removed unused USkinnedMeshComponent::AnimUpdateRateSetParams #!rb lina.halper #!tests lane minion test map Change 3622666 on 2017/09/01 by Jian.Ru Fix incorrect grouping when FHierarchicalStaticMeshSceneProxy::GetDynamicMeshElements #!jira UE-48972, OR-43455 #!rb Chris.Bunner #!tests editor Change 3622579 on 2017/09/01 by Andrew.Grant Fixed shutdown issues with some tests being detected as errors Simplied and cleanup some things in state management of tests. #!tests ShortSOloGame test locally #!rb none Change 3622322 on 2017/09/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40366 from v43 #!tests compiled #!rb Aaron.McLeran #!ROBOMERGE-SOURCE: CL 3620707 in //Orion/Release-42.4/... via CL 3621208 via CL 3622295 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3621054 on 2017/08/31 by Andrew.Grant Merging Gauntlet refactor from //Orion/Dev-General/_To_//UE4/Orion-Stating #!tests preflighted #!rb none Change 3620755 on 2017/08/31 by Daniel.Lamb Added a pooling system for FDynamicSkelMeshObjectDataGPUSkin. Doesn't add a lot of memory over head. Cleans out every few allocations. #!rb Jason.Bestimt #!test Cooked paragon ps4 Change 3620541 on 2017/08/31 by Ben.Salem Tag all nightly gauntlet report emails with [NightlyAuto] for easier sorting. #!rb none #!tests compiled. Change 3620443 on 2017/08/31 by Mieszko.Zielinski Extended EQSTestingPawn with an option to specify its nav agent properties to affect navigation-related EQS tests/features #!UE4 #!rb none #!test golden path Change 3620428 on 2017/08/31 by Aaron.McLeran #!jira OR-40366 Bringing fix from FN and Anim-Phys to Dev-General #!rb Ethan.Geller #!tests there is no internal repro. Rare crash online. Confirmed fixed in FN crash reports. Change 3620411 on 2017/08/31 by Mieszko.Zielinski Fix to removal of simuli sources from the AISense_Sight #!UE4 Made sure given source gets removed from ObservedTargets. #!rb none #!test golden path Change 3620343 on 2017/08/31 by Ben.Salem Add hitch reporting into FX tests. Layout is definitely WIP but we want the data in those reports to iterate on. #!rb clayton.langford #!tests ran shallow and normal FX tests, generated hitches to display. Change 3620050 on 2017/08/31 by Luke.Thatcher [ORION] [PS4] [^] Merging compile fix in UEBuildPS4.cs (CL 3619919) from //UE4/Dev-Console/... to //Orion/Dev-General/... - USE_DEFRAG_ALLOCATOR was not always defined in all cases. #!rb Daniel.Lamb #!tests none Change 3619836 on 2017/08/31 by Andrew.Grant Merging //UE4/Main @ 3613306 (largely 4.17 fixes and an update from rendering team) #!tests preflighted, ran locally #!rb none Change 3618597 on 2017/08/30 by Dan.Hertzka Fixed Additive UI materials not being affected by the widget opacity - We needed to multiply the sampled color by the alpha of the vertex color Also added fade in anim for scoreboard when showing after the endgame cinematic #!rb Nick.Darnell #!tests Widget alpha affects additive materials Change 3618441 on 2017/08/30 by Laurent.Delayen Added AnimInstance::DisplayDebugCustom, to display custom debug info before AnimGraph display. #!rb lina.halper #!tests lane minions Change 3618404 on 2017/08/30 by Paul.Moore - Update to new MMS client API from Fortnite. - Add MMS API plugin. #!rb none #!tests matchmaking, v2 MMS matchmaking, draft lobby. #!lockdown andrew.grant Change 3618167 on 2017/08/30 by Marcus.Wassmer Fix fog on PS4, also volume texture clears. #!rb luke.thatcher #!fyi Jordan.Walker #!tests ran monolith on ps4 Change 3617911 on 2017/08/30 by Andrew.Grant Fix for OR-43401, lighting remaining unbuilt #!tests ran cook, verified that lighting for bp components is now correctly found. #!rb marc.audy Change 3617765 on 2017/08/30 by Andrew.Grant Fix for lighting always being unbuilt on some blueprints #!tests cooked data and verified BP components have the correct transform and receive cached lighting data #!rb marc.audy, bp-team Change 3617757 on 2017/08/30 by Laurent.Delayen clang fix #!rb none #!tests none Change 3617700 on 2017/08/30 by Laurent.Delayen Added PreEvalSkelControl_AnyThread to SkelControlBase, to allow capture of incoming pose before SkelControl is evaluated. #!rb lina.halper #!tests lane minions map Change 3617695 on 2017/08/30 by Laurent.Delayen Added Empty() to FBaseCompactPose and FCSPose, to release allocated arrays. #!rb lina.halper #!tests test lane minions map Change 3616757 on 2017/08/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-43459 from Laurent #!tests na #!rb Lina.Halper, Andrew.Grant #!ROBOMERGE-SOURCE: CL 3615643 in //Orion/Release-42.3/... via CL 3615645 via CL 3615649 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3616745 on 2017/08/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3609966 in anticipation of patch #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3615584 in //Orion/Release-42.3/... via CL 3615592 via CL 3615597 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3616551 on 2017/08/29 by Daniel.Lamb Fix memory leak in paragon. #!rb Andrew.Grant #!test Paragon ps4 Change 3613700 on 2017/08/28 by Andrew.Grant Integrated r.Shadow.UnbuiltPreviewInGame support from Dev-Rendering (reduces cost of rendering unbuilt lighting). Set to off for Orion Renabled r.Cache.UpdatePrimsTaskEnabled #!tests ran locally #!rb none Change 3613694 on 2017/08/28 by Andrew.Grant Added -teamsize argument to Orion none test. #!tests ran None test :) #!rb none Change 3613638 on 2017/08/28 by Ben.Salem Hide threshold colors for Perf tests on Thread times when in development. Add hyperlinks to description videos for Shallow tests. Support for linking new videos on other tests is already in for when videos are created. #!rb clayton.langford #!tests Ran shallow and deep test for multiple characters. Change 3612731 on 2017/08/28 by Chris.Bunner [DUPLICATE] CL 3572421 - Edge case in lazyobjptr assignment failing for landscape collision components which causes grass data to be flushed during cook. #!rb #!fyi Robert Manuszewski, Andrew.Grant, Daniel.Lamb #!tests Cooking/running simple scene with grass foliage #!jira UE-48698, OR-42612 Change 3612695 on 2017/08/28 by Andrew.Grant Added longtimeouts option that uses TimeoutMultiplierForUnoptimizedBuilds value for net connections to solve issue where nomcp can timeout due to non-async loading Moved Gauntlet-in-shipping determination to OrionClient.Target.cs so it can be enabled with other things. #!tests ran NoneTest with -nomcp #!rb none Change 3612002 on 2017/08/27 by Andrew.Grant Fix for crash seen during nightly tests #!tests baseline perf didn't crast 3/3 #!rb none Change 3611980 on 2017/08/27 by Andrew.Grant PS4DevkitUtil post-mortem improvements to logging #!tests run ShortSoloGame #!rb none Change 3611758 on 2017/08/26 by Andrew.Grant Fix for warning #!tests #!rb na Change 3611737 on 2017/08/26 by Andrew.Grant Merging optimizations 3517039, 3545241, & 3545347 from Dev-Rendering 3517039 - GitHub #!2655: Optimization for shadow map resolution selection for spot lights * Use the radius of the inscribed sphere at the cone end as the spot light's screen radius Note: slight drop of shadow quality of spot lights may occur when they are far away from the camera. This is intended, since before this optimization they tend to be always rendered with the maximum shadow map resolution (2048), which is very costly 3545241 - Fixed spotlight whole scene shadows using a radius 2x too long 3545347 - Fixed shadow occlusion culling broken by shadowmap caching change. FProjectedShadowKey is now computed correctly for whole scene shadows and SDCM_StaticPrimitivesOnly shadowmaps will fall back to the query for a SDCM_MovablePrimitivesOnly, since the static primitives shadowmap's query is not issued every frame. #!rb none #!tests compiled Change 3611718 on 2017/08/26 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealLogParser.cs -------------------------------------- Improved parsing of callstacks and errors in test logs Added unit test for error parsing #!tests ran locally, unit tests #!rb none #!ROBOMERGE-SOURCE: CL 3611709 in //Orion/Release-42.3/... via CL 3611710 via CL 3611711 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3611704 on 2017/08/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Test fixes - addresses issue with memory report failing #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3611695 in //Orion/Release-42.3/... via CL 3611702 via CL 3611703 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3611683 on 2017/08/26 by Andrew.Grant Upgraded PS4 SDK to 4.508.111 #!tests SoloGames locally #!rb none Change 3611466 on 2017/08/25 by Andrew.Grant Changed none test to use monolith02 by default #!tests compiled #!rb none Change 3611167 on 2017/08/25 by Laurent.Delayen Reset UpdateCounter in AnimProxy when initialized, to force an update if rendered without updated. #!rb none #!tests lane minions #!codereview martin.wilson Change 3610850 on 2017/08/25 by dan.hertzka Unclog Robomerge #!rb none #!tests none Change 3610325 on 2017/08/25 by Andrew.Grant Compile fix for PS4 #!tests compiled #!rb none Change 3610018 on 2017/08/25 by Laurent.Delayen UE-48827, OR-43346, OR-43345 Fix for SingleNodeInstances not getting ticked properly. Due to them not increasing UpdateCounter, and forcing a tick even if we're doing parallel ticking later. #!rb lina.halper #!tests venus ult on minion lane test map Change 3609967 on 2017/08/25 by Daniel.Lamb Merging using //Fortnite/Main/->//Orion/Dev-General/ Bringing across several changes to the texture streamer and budgets from fortnite so as to reduce our garlic memory pool slack for PS4. CL 3526904 [FORTNITE] [PS4] [!] Fix blurry textures in shipping. - The texture streaming manager has additional logic in shipping builds which caused textures to never stream back in once they had streamed out. - Added an extra flag to reset mip bias values when texture memory budget is increased. #!rb Uriel.Doyon #!jira FORT-45385 #!jira FORT-47739 CL 3505459 [FORTNITE] [PS4] [~] Memory savings for Fortnite on PS4. - Disabled LLM. This was increasing the libc heap from 32MB to 100MB in builds with STATs enabled. - Reduced Libc heap size from 32MB to 8MB. The game only uses 2-3 MB of this heap space, so additional memory is wasted. - Removed "RESERVED_MEMORY_SIZE" allocation. This is just wasting 1 MB unnecessarily. There is already ~1.5 MB of unallocated direct memory due to alignment requirements of the garlic/onion heaps. #!jira FORT-45229 #!rb Ben.Woodhouse CL 3564368 LLM Changes Summary: LLM now has 3 stat pages, stat LLM for engine allocations, LLMPlatform for OS allocations and LLMOverhead. Changes where LLM hooks into the various allocation functions and pools. Added more LLM tracking scopes. Changed the way LLM gets its internal memory. Writing stats out to csv Fixed a few bugs with the tracker code Details: * re-enabled LLM by default in Dev builds for XB1 and PS4 * Reduced overhead to 30MB when LLM is defined in but disabled (this will be removed in a future update) * track allocations made from the defrag pool (PS4) * track non-drfrag pool garlic allocations (PS4) * track allocations made from PS4 malloc * combined the RHI and Malloc trackers into the Default tracker * changed stat groups to LLM, LLMPlatform and LLMOverhead * OnLowLevelAlloc how takes a default tag to be used is no tag scope has been set * XMemAlloc now uses AllocationType if no LLM scope has been set * renamed VirtualMap to LLMMap * added global function pointers for LLMMap to use to allocate memory. Using malloc to allocate memory meant that we couldn't track that memory using LLM. LLM now uses the lowest level OS function depending on the platform. If the platform doesn't set these fiunction pointers LLM will be disabled. * support for tracking allocations that move in memory (for the PS4 defrag allocator) * support for tracking explicit memory without pausing the tracker * LLMCsvWriter for writing out the LLM stats periodically. Enable with -LLMCSV command line arg * fixed check in FNameToTag. It was checking the wrong value when verifying the name index * show a warning on screen if LLM has been enabled without debug memory enabled (on consoles) * fixed program size tracking * fixed bug with tag scopes being tracked in all trackers. This caused allocations to be counted in stats that were not shown in the tracker. The tracker is now passed in to the scope. * optimised FLLMScopedTag so that it only calls the singleton once when disabled (instead of 3 times) * fixed problem in the Pause feature. It now only pauses the specified tracker instead of all of them. * fixed compile error when LLM_ALLOW_ASSETS_TAGS is disabled * changed default alloc size for LLMMap to 16K * Added lots more LLM scopes renamed some of the existing ones * made FMemBlock::Allocators private and added accessor functions, which include LLM tracking. * fixed LLM alignment tracking in CustomVirtualAlloc * implemented LLM on XB1 so that it properly tracks D3D12Allocations * added tracking to allocations that come from FMemBlock (excluding the defrag heap alloc) and removed tracking from Growable allocator * tracking of render targets * fixed LLM pool total column value. #!rb luke.thatcher CL 3565905 [ATHENA] [PS4] [^] Merging new PS4 memory system from //UE4/Dev-Console/... to //Fortnite/Dev-Athena/... 3458941 - Initial submission of new PS4 memory allocator. 3485054 - Finer grain scope locks. Prevents contention stalls between threads where possible. 3498440 - Flexible and framebuffer memory fallbacks 3515704 - Add stats to new PS4 memory system. UEBuildPS4.cpp changes reimplemented as edit. Cannot merge as Dev-Athena's copy is too old to merge properly. #!rb Ben.Woodhouse CL 3580934 [FORTNITE] [PS4] [+] Support different garlic and onion heap sizes in the old memory system for base and neo. - Neo has 512 MB more direct memory than a base kit. - Increased the garlic heap size by 416 MB on Neo, and CPU heap by 96 MB. #!rb Marcus.Wassmer #!jira FORT-50206 CL 3590180 [FORTNITE] [PS4] [!] Allow fallback to MallocBinned2 when Libc mspace heaps are exhausted. - Since FORCE_ANSI_ALLOCATOR is not defined, the Libc heap only had 8 MB. - Platform and 3rd party libraries that make libc malloc/free calls could potentially crash OOM if we exhausted the pool. - Now, when no memory is left in the mspace heaps, we call into the base allocator (MallocBinned2). This has the added benefit that we should get proper OOM crashes/logs if a libc allocation fails. #!jira FORT-49700 #!rb Aaron.McLeran CL 3593920 [FORTNITE] [PS4] [!] Fix 4 GB CPU memory limit in old PS4 memory system. - Incorrect bitmask usage was truncating the available memory value to 32 bits. - Also includes some minor refactoring to make parts more readable. - Removed PS4_USE_FLEXIBLE_FIRST. Dead code that doesn't compile. #!rb Jonathan.Fitzpatrick #!jira FORT-50918 CL 3597577 [FORTNITE] [PS4] [~] Modified the way memory is allocated on Playstation to make more memory available to the CPU. - Previously the amount of texture memory wasnÆt fixed due to the way the defrag memory is allocated on PS4. This meant we had to have a significant amount of slack. - With the new configuration, we have a guaranteed texture memory pool, so the slack can be significantly smaller, meaning we can give more memory to the CPU, which is where most of our memory pressure is. #!rb Stewart.Lynch #!jira FORT-50825 #!jira FORT-49688 #!jira FORT-49695 #!jira FORT-50054 CL 3601951 [FORTNITE] [PS4] [!] Fix memory stats in the old PS4 memory system - Physical memory stat now includes garlic and onion allocations. CPU OOMs will result in "AvailablePhysical" being close to 0. - Added garlic, onion and defrag stats to the platform memory stats struct. - Added fixed pool sizes to platform memory stats. - Modified the Fortnite heartbeat logging to include extra details of PS4 fixed sized pools. #!rb Stewart.Lynch #!jira FORT-52910 #!test preflight with baseline performance memory report tests, local tests on neo #!rb Luke.Thatcher Change 3608480 on 2017/08/24 by Uriel.Doyon Instanced static mesh lightmaps are now updated correctly after lighting scenario changes #!jira UE-48522 #!tests Build lighting, loaded maps #!rb michel.dupuis Change 3608407 on 2017/08/24 by Andrew.Grant Reintegrated ROlando's cloth optimizations #!tests #!rb none Change 3608349 on 2017/08/24 by Rolando.Caloca O - Cloth vertex buffers no longer generate dummy vertices #!rb Lina.Halper #!fyi James.Golding #!tests Check obj list memory with multiple characters, tested animations Change 3607815 on 2017/08/24 by Laurent.Delayen Fixed crash when displaying a two bone IK gizmo for a node that hadn't had a chance to evaluate or had a zero alpha. https://jira.it.epicgames.net/browse/OR-43186 #!rb none #!tests Price hand two bone IK #!codereview lina.halper, thomas.sarkanen Change 3607770 on 2017/08/24 by Andrew.Grant Fixed bug with peak memory being missing in BaselinePerf tests and time being wrong #!tests ran locally, updated parser test #!rb none Change 3607546 on 2017/08/24 by Jian.Ru Add more control to chromatic aberration effect #!jira UE-47138 #!rb Brian.Karis #!tests editor Change 3607270 on 2017/08/24 by Andrew.Grant Mirroring 3605735 from FN to address bug with MIC deduplication #!tests compiled #!rb none Change 3607082 on 2017/08/24 by Laurent.Delayen Moved up Paragon functionality to cycle between targets with PageUp and PageDown for 'showdebug' commands. List of targets is contextual (For example 'showdebug animation' will consider all visible actors with an AnimGraph). Current debug Target is highlighted in a green bounding box. Paragon now supports 'ShowDebugForReticleTargetToggle <class>' to have 'showdebug' for Actors aimed at by the player. Paragon maintains feature to track AbilitySystemComponents across Targets. But Cycling is restricted to visible actors. Target cycling in Paragon now works for all 'showdebug' tags, not just ASCs and Animation. #!rb dave.ratti #!tests lane minion test map, debugging individual minions #!codereview jon.lietz Change 3606772 on 2017/08/24 by David.Ratti Spot edigrate CL 3606417 for accurate CurveTable memory tracking #!rb none #!tests none [CL 3748735 by Andrew Grant in Main branch]
2017-11-09 18:22:55 -05:00
#endif
if (AnalyticsVars != nullptr)
{
AnalyticsVars->OutNotCompressedBoundedNum++;
}
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
}
else if (CompressedBytes >= UncompressedBytes)
{
Copying Orion-Staging @ 3748653 (Orion/Dev-General @ 3722124) to //UE4/Main #lockdown Nick.Penwarden #rb none Change 3720210 on 2017/10/25 by Olaf.Piesche Fixing dynamic material params for ribbons #!codereview scott.kennedy #!rb none #!tests scott's test ribbon Change 3720073 on 2017/10/25 by robomerge #!ROBOMERGE-AUTHOR: frank.fella Niagara - Fix a crash where a UNiagaraSystem has been GCed at runtime and there is still a system simulation ticking for it. #!Tests Minion automated tests no longer crash randomly. #!rb SimonT #!ROBOMERGE-SOURCE: CL 3719901 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3719233 on 2017/10/25 by robomerge #!ROBOMERGE-AUTHOR: philip.buuck [OR-45889] Ability fail widget will no longer fire if you are dead and have a passive (which is failing to activate while you are dead). #!rb Matt.Schembari #!tests PIE [QAREVIEW] Ensure the ability fail widget and its attached sounds do not trigger on death #!ROBOMERGE-SOURCE: CL 3719016 in //Orion/Release-44/... via CL 3719072 via CL 3719091 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3718474 on 2017/10/25 by Yannick.Lange Niagara: Only show isolate menu items on track context menu if it is a system. Rename "Isolate toggle" to "Isolated". #!rb none #!codereview Shaun.Kime #!tests n/a Change 3718095 on 2017/10/25 by Yannick.Lange Niagara: Fix crash when not having dynamic parameter in material. #!rb none #!codereview Shaun.Kime #!tests n/a Change 3718069 on 2017/10/25 by Yannick.Lange Niagara: Remove material member from material parameter node and add helper function for getting material dynamic parameter expression. #!rb none #!codereview Shaun.Kime #!tests n/a Change 3717545 on 2017/10/24 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Removed read / write locks from PipelineStateCache. #!rb Andrew.Grant, Gil.Gribb #!test paragon ps4. #!ROBOMERGE-SOURCE: CL 3716445 in //Orion/Release-44/... via CL 3716701 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3716928 on 2017/10/24 by Shaun.Kime The cooked dusk minions on PS4 don't have an index buffer, previously causing us to crash. We now fail to initialize the skeletal mesh data interface if this happens. This change also reworks the skeletal mesh data interface to be more like what Simon is already working on, getting rid of some places where we were skinning. Additionally, I have disabled the parallel pretick and posttick logic.Many more checks have been added to try and detect bad situations at runtime. #!rb olaf.piesche, simon.tovey #!fyi olaf.piesche, simon.tovey, frank.fella #!tests am now able to run Test_minionWave on PS4 Change 3715712 on 2017/10/24 by Yannick.Lange Niagara: Set display name of if node to "If" instead of "NiagaraNodeIf". #!rb none #!codereview Shaun.Kime #!tests n/a Change 3715430 on 2017/10/23 by Shaun.Kime Rather than make a unique decision each time we bind a VM function about whether or not we need previous positions, we initialize the decision with the results of last time. The value defaults to false in the constructor, so we're still behaving as we did before, but this time asking for UV info last won't initialize the data to no longer want the previous position even though we later ask for it. #!rb none #!fyi simon.tovey #!tests from Tim Elek - testMinion map get minions spawned then run down the lane and "setteamnum 1" crashes everytime Change 3715368 on 2017/10/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3714121 from //Orion/Release-44 to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3715255 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3715226 on 2017/10/23 by Shaun.Kime Getting rid of an ensure for Nan's and switching to a log warning. This keeps it from polluting long term runs in the debugger. It seems like at least one of the Niagara systems on minions generates Nan's. #!rb none #!fyi simon.tovey, olaf.piesche, frank.fella #!tests ran in PIE Change 3714645 on 2017/10/23 by Yannick.Lange Niagara: Add ability to create particle system from this emitter in content browser. #!rb Shaun.Kime #!tests n/a Change 3714200 on 2017/10/23 by Olaf.Piesche Niagara: Fixing rendering of GPU simulated emitters; store SRV instead of data buffers, so we can point the VF at the correct buffer based on sim target #!codereview simon #!rb none #!tests Orion Niagara assets Change 3713341 on 2017/10/23 by Yannick.Lange Niagara: Fix NiagaraNodeIF output pins cannot be deleted. Fix NiagaraNodeIF output pins cannot be renamed. #!jira UE-50193 #!jira UE-50193 #!rb Shaun.Kime #!tests n/a Change 3713133 on 2017/10/23 by Yannick.Lange Niagara: Isolate emitters in sequencer UI. - Added being able to extend the sequencer track context menu with a delegate. - Added entry in track context menu to toggle the selected emitters isolation state. - Added entry in track context menu to isolate all the selected emitters and turn isolation off for all non-selected emitters. #!rb Shaun.Kime #!tests n/a Change 3712445 on 2017/10/22 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime UVScale, UniformAorBFloat, and LinearColorAlongVector added. #!rb none #!tests new autotest added #!ROBOMERGE-SOURCE: CL 3712444 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3712420 on 2017/10/21 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Fixing issue where if you disabled Acceleration Force it would cause a compile error saying that it could find a default for Physics.Force but not in the parameter map. This was because of a simple error of using the index of the pin instead of the value of the pin when routing around the disabled node. In interpolated spawn scripts, there are two parameter maps, the spawn and update. If you always look in 0, which you would if you just use the pin index, you'd never find the Physics.Force variable in parameter map at entry 1. #!rb none [CODEREVIEW] frank.fella [FYI] simon.tovey, olaf.piesche, wyeth.johnson #!tests created an emitter, disabled Acceleration Force.. still compiled. #!ROBOMERGE-SOURCE: CL 3712419 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711602 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Fix for issue where we were getting a check due to the mesh not being set up properly. We now catch the error and don't try and do the bad operation. The log will have something like: LogNiagara: SkeletalMesh data interface has no valid mesh. Failed InitPerInstanceData #!jira UE-51511 #!rb Simon.Tovey #!tests n/a #!ROBOMERGE-SOURCE: CL 3711601 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711288 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: eric.ketchum [Justice] Ultiamte VFX in Niagara work, includes GeneratePositionEvent Module work #!rb: None #!tests: PIE [CODEREVIEW] Scott.Kennedy, Tim.Elek, Simon.Tovey, Shaun.Kime #!ROBOMERGE-SOURCE: CL 3711285 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711197 on 2017/10/20 by Olaf.Piesche Fix for ribbon facing issue; VF assumed local space particles in the ribbon, now it assumes world space (the most common case); TODO: deal with local space properly #!rb none #!tests minion projectile ribbon trail Change 3710634 on 2017/10/20 by Mic.Rooney Moving some Facial Animation stuff around so I can use some of their importing logic inside Orion Dialogue asset importing. #!RB: none #!Test: tested/built locally ran preflight Editor/Monolithics build. #!review-3710635 @andrew.grant, @david.ratti, @thomas.sarkanen Change 3709686 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added some more timerguards for slow timer manager tick objects. Commented out for now. #!rb Trivial #!test Paragon Cooked ps4. #!ROBOMERGE-SOURCE: CL 3709683 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3708958 on 2017/10/19 by Shaun.Kime Back out changelist 3708456 .. this was an unintentional change #!rb none #!tests n/a Change 3708839 on 2017/10/19 by Shaun.Kime Merging CL 3708835 Fixing Scott's common crash with adding an emitter with autocompile off #!rb frank.fella #!tests n/a Change 3708784 on 2017/10/19 by Shaun.Kime Merging CL 3708782 //Orion/Main/... to //Orion/DevGeneral/... #!rb none #!tests n/a Change 3708600 on 2017/10/19 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made bots in Ultimate movement mode not ignore all enemies but instead use a very small radius for enemy selection #!Orion #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3706947 in //Orion/Release-44/... via CL 3708165 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3708473 on 2017/10/19 by Shaun.Kime Merging Frank's changes for team color support from Main to Dev-General #!rb Frank.Fella #!tests test_minionwave worked Change 3708456 on 2017/10/19 by Shaun.Kime Particles.Random set to 0.0 #!rb none #!tests n/a Change 3708455 on 2017/10/19 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests passed minion fx autotest Change 3707648 on 2017/10/19 by Shaun.Kime Temporary render thread safety code for emitter instances and it's dataset until a more thorough refactor/safety pass can be made. Defer deletion of dataset to RT. Ensure resets don't mess with data inflight RT commands are using. Checkin on behalf of Simon Tovey #!jira OR-45423 #!rb Simon.Tovey #!tests ran through the LaneMinionFXTests successfully on PC Change 3707096 on 2017/10/19 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime CameraOffset for sprites. Had to bless some new images due to Simon's off by one frame render fix from a few days ago. #!rb none #!tests automated tests pass #!ROBOMERGE-SOURCE: CL 3707088 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3706726 on 2017/10/19 by Rob.Cannaday Merge XMPP resource version to use version 2 instead of version 3 #!rb trivial #!tests compile #!ROBOMERGE: Main, 44, Tencent Change 3706349 on 2017/10/19 by Josh.Markiewicz #!UE4 - Cross Voice code review feedback - fixed up broken stack vs queue - fixed GetRoomId returning int32 instead of uint64 - fixed switch room logic - more/better logging - more comments #!jira TEN-301 #!review-3681404 @sam.zamani, @rob.cannaday #!rb none #!tests local cheat codes Change 3705453 on 2017/10/18 by robomerge #!ROBOMERGE-AUTHOR: arne.schober Initzalize missing Cubemaps with Zero index to avoid inconsistencies between platforms (like PS4 where a negative index will access the memory shead of the array) #!RB Daniel.Wright #!Tests LaunchOnPs4 #!ROBOMERGE-SOURCE: CL 3704845 in //Orion/Release-44/... via CL 3704847 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3705399 on 2017/10/18 by robomerge #!ROBOMERGE-AUTHOR: scott.kennedy Default Niagara emitter changed color property to better default value. Updated basic glow emitter Added energy bubble base emitter put a little more polish into siege minion impact FX. #!ROBOMERGE-SOURCE: CL 3704654 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3704426 on 2017/10/18 by Shaun.Kime Standardizing our null and zero checks for the sprite and mesh renderers trying to prevent OR-45423 #!rb simon.tovey #!fyi hunter.kent #!tests ran test_minionwave with no crashes on PC, needs QA to bang on it to be sure Change 3703288 on 2017/10/18 by Olaf.Piesche Simon's change to avoid recreation of vertex buffers; should also fix uninitialized gpu buffer crash #!rb olaf.piesche, simon.tovey #!tests minion test map PC and PS4 Change 3701373 on 2017/10/17 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Passing the wrong shader into ribbon vertex factories when setting shader constants for pixel shader. #!rb Olaf.Piesche #!tests test_minionwave runs #!ROBOMERGE-SOURCE: CL 3701371 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3701108 on 2017/10/17 by Hunter.Kent Added a "New Minions (nomcp)" option to the Mode dropdown in the BuildLauncher tool so that Devs can test the new minions on PS4 more easily. #!RNX #!Test PS4 #!rb @tim.elek #!review-3701110 @andrew.grant, @daniel.lamb Change 3701044 on 2017/10/17 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz - white space fixes - added in more detail to logging - fixed dragon GC to not hide when the mesh is hidden #!rb none #!tests complies and logging is updated [FYI] Billy.Rivers, Eric.Ketchum, Fredrik.Seehuusen #!ROBOMERGE-SOURCE: CL 3700996 in //Orion/Release-44/... via CL 3701002 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3700900 on 2017/10/17 by Shaun.Kime Integrating possible crash fix from Dev-Niagara to Dev-Gen #!rb none #!tests n/a #!fyi Olaf.Piesche Change 3700492 on 2017/10/17 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests done in branch Change 3700217 on 2017/10/17 by Olaf.Piesche Fix for potential crash in sprite renderer #!rb none #!tests minion test map Change 3700216 on 2017/10/17 by Benn.Gallagher Fix for crash using Ghost's E on Rampage due to posable mesh being set as the master pose component. Clothing simulation assumed derivative of skeletal mesh component so was failing to correctly map its bones to the master. #!rb Lina.Halper #!jira OR-45226 #!tests PIE + Standalone games hitting Rampage with Ghosts E Change 3699660 on 2017/10/17 by Jason.Bestimt #!ORION_DG - Fixes to UnrealHitchParser edge cases #!RB:none #!Tests: Ran on Logs from QA #!CodeReview: ben.salem Change 3699462 on 2017/10/17 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!tests preflight ok #!rb none Change 3699010 on 2017/10/17 by Jeff.Williams Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3698920 #!rb none #!tests none Change 3698519 on 2017/10/16 by Olaf.Piesche Sawtooth ribbon fix; may well fix other potential ribbon rendering artifacts #!rb none #!tests minion wave test map Change 3698380 on 2017/10/16 by Shaun.Kime Updating logic to now support the autoattachment #!rb none #!tests autotests pass.. Change 3698263 on 2017/10/16 by Olaf.Piesche Assume degrees for sprite rotation #!rb none #!codereview shaun.kime #!tests test sprite emitter Change 3697652 on 2017/10/16 by Olaf.Piesche Fixing crappy FP math for alternating vertex IDs ffor ribbon expansion #!rb none #!tests minion test map Change 3696906 on 2017/10/15 by Shaun.Kime Fixing the spurious missing required attribute errors that were occuring for Scott on Friday. These were a result of a bad assumption in the code. The scripts input array can include more than just this emitter's scripts and as such we cannot assume that all the input scripts should be checked against the Emitter's renderers. Now we only check this emitter's scripts against the renderers. #!rb none #!tests now no longer generates invalid errors #!fyi frank.fella, olaf.piesche, simon.tovey Change 3695456 on 2017/10/13 by Olaf.Piesche Fix for potential ribbon crash and end-of-ribbon rendering artifacts #!rb none #!codereview scott.kennedy #!tests minion wave test map Change 3694545 on 2017/10/13 by Andrew.Grant Fix for low frequency async loading crash (OR-42535) #!rb gil.gribb #!tests comppiled Change 3694176 on 2017/10/13 by Jeff.Williams Plugin manifest name changed to DLCFile name #!rb none #!tests compile, stage Change 3693582 on 2017/10/12 by Don.Eubanks Fixing PS4 Compile warning (constructor init order not matching member define order) #!rb none #!tests Compile Shipping Client PS4 #!fyi olaf.piesche Change 3693516 on 2017/10/12 by Olaf.Piesche Niagara: Remove mesh renderer assert, replace with early out #!rb none #!tests niagara mesh test asset Merging //Orion/Dev-Niagara/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp to //Orion/Dev-General/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp Change 3693051 on 2017/10/12 by Ben.Salem Adding parser for any logs with dumphitches enabled. Run UnrealHitchParser <logfile> to receive a logfile_hitches.txt file containing only the hitches in the log, plus reference lines to their location in the original log. #!rb Clayton.Langford #!tests Parsed a 5mb log with dumphitches down to 23k of hitch data. Change 3692912 on 2017/10/12 by Olaf.Piesche Merging: Niagara ribbon tiling distance #!rb none #!tests ribbon test asset Change 3692835 on 2017/10/12 by Shaun.Kime Synching with Dev-Niagara, specifically CL 3692821 which made InitialMeshRotation respect local space flags. #!rb none #!fyi scott.kennedy, wyeth.johnson #!tests n/a Change 3692751 on 2017/10/12 by Shaun.Kime Removing script that shouldn't have come over. #!rb none #!tests n/a Change 3692746 on 2017/10/12 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests opened test level and created new emitter/system Change 3692616 on 2017/10/12 by Don.Eubanks OR-45131 Marking SRetainerWidget and our Orion-specific VirtualWindow (child of the RetainerWidget when bUseRetainerWidget is true) as SelfHitTestInvisible so they don't interfere with our HUD tooltip mouse picking. #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE #!codereview nick.darnell Change 3691912 on 2017/10/12 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Dev-General to Main (//Orion/Main) to [at 3689865] #!rb none #!tests compile, editor #!ROBOMERGE-SOURCE: CL 3691870 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3690944 on 2017/10/11 by Jeff.Williams Adding Plugin Config .ini's to DLC paks. Building pluginmanifests per-DLC. #!rb Daniel.Lamb #!tests Compile, build Change 3688989 on 2017/10/10 by Lina.Halper LOD sync of attached/parent #!rb: Laurent.Delayen #!tests: price with shotgun skin/PIE/editor Change 3687592 on 2017/10/09 by Ben.Salem Increase the number of times we run each shallow test to make sure our numbers are reliable. Improve shallow FX perf logger to be able to handle multiple runs of the same test. #!rb clayton.langford #!tests Ran sparrow shallow tests. Change 3686560 on 2017/10/09 by Shaun.Kime Flipping the min/max values to be standard #!rb none #!tests n/a Change 3686046 on 2017/10/09 by Shaun.Kime Merging latest from Dev-Niagara in preparation for Effects team work on Monday #!rb none #!tests successful preflight #!fyi Andrew.Grant, Simon.Tovey, Frank.Fella, Olaf.Piesche, Scott.Kennedy, Tim.Elek Change 3685613 on 2017/10/07 by robomerge #!ROBOMERGE-AUTHOR: simon.tovey Implementing vector field matrix inverse fix from CL3675167 to 43.3. #!rb none #!tests none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3684339 in //Orion/Release-43.3/... via CL 3684340 via CL 3684342 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685603 on 2017/10/07 by robomerge #!ROBOMERGE-AUTHOR: thomas.ross RotationalContent Improvements - Fixed potential bug where tags could be updated when not intended on RotationalContentManager - Fix for PIE assert - Moved DebugParsing checks to all cases of InitializingTagsFromMCP so that connecting to MCP or returning to the main menu would not overwrite a console / manually set debug option. - Removing config tag from RotationalContentOverrides in OrionGlobals. New Halloween Gauntlet Test - Adding in Halloween Gauntlet Test to facilitate launching halloween overriden builds easily. Run by typing Halloween into the custom text box. #!rb none #!tests local builds / editor / PIE #!ROBOMERGE-SOURCE: CL 3682813 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685408 on 2017/10/07 by ben.salem Fixing robomerge error in DevGen #!CodeReview: ben.salem, jason.bestimt, andrew.grant, jeff.williams Unresolved conflicts. ben.salem, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/OrionGame/Build/OrionBuild.xml -------------------------------------- Merging using DevGen->Release43.3 Repairing mailer for nightly Perf tests, fixing email headers. #!tests run in devgen #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3680914 in //Orion/Release-43.3/... via CL 3680919 via CL 3680922 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685073 on 2017/10/06 by Andrew.Grant Merging 3680922 //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3684717 on 2017/10/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where GT & RT times in profile info were reversed :( #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3680128 in //Orion/Release-43.2/... via CL 3680129 via CL 3680130 via CL 3680235 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3684512 on 2017/10/06 by Laurent.Delayen Added 'PlayRateBasis' to SequencePlayer node, to scale PlayRate without having to do more expensive BP code. #!rb lina.halper #!tests minion AnimBP nativization Change 3684059 on 2017/10/06 by Max.Preussner Orion: Fixed ability videos not loading on PS4 and/or not looping #!fyi stephan.jiang #!jira OR-44682 #!rb none #!rnx #!tests none Change 3683538 on 2017/10/06 by David.Ratti batch all non-trickle gold and XP gameplay cues into single compact RPC call. Fixes issues where rpc throttling would prevent gold/xp number pops over large groups of minions. -Fixes enemy heroe kills/assists never showing XP pops. We now pass the avatar actor as the Source Actor into ::AwardXP (like we do for ::AwardCardXP). This was causing XP pops to only show for minions and not players. -Fixes case where killing minions with badass was not displaying pops (prediction key issue) #!rb none #!tests editor, pie #!review-3683539 @Matt.Schembari Change 3683364 on 2017/10/06 by Andrew.Grant Changed warning to info #!tests #!rb na Change 3681999 on 2017/10/05 by Bart.Hawthorne Implement live spectating feature. Clients can join a match using a custom key by setting their custom key and using the "JoinAsSpectator" console command. This will be replaced with proper UI later. The client is able to watch a match from start to finish (or join in the middle), then they will see the end game sequence and return to the title screen at match completion. #!rb cody.haskell #!fyi ben.zeigler, matt.schembari, matt.kuhlenschmidt, paul.moore #!jira OR-44111 #!tests Golden path, live spectated numerous matches. Change 3681403 on 2017/10/04 by Josh.Markiewicz #!UE4 - base pass for Tencent Cross SDK - basic testing done with enter/exit/switch room - basic testing of ShowUI - checked in disabled #!rb duck #!tests see above #!jira TEN-301 #!review-3681404 @sam.zamani, @rob.cannaday Change 3680623 on 2017/10/04 by David.Ratti Rework for how max movement speed is calculated. The design is now "only strongest movement speed slow affects player speed". Movement speed buffs are unaffected : they are still accumulated along with the strongest slow. Combat Slows (Shooting, jump penalties) are now aggregated within Max Movement Speed, so the same rules apply. If a slow of greater magnitude is active, Combat Slows will effectively be ignored. Likewise, if a combat slow is stronger than a debuff slow, the debuff slow will effectively be ignored. Directional Slows (penalty for strafing or backpeddaling) are treated in a similar way. There are some subtleties here, but basically directional slows are only applied if they would be "the strongest" slow. GE Slows that are not contributing (due to not being the strongest active slow) will still appear to be "on" and applied. (Their GCs will still play, they are not inhibited, handles to them are still valid, etc). Suggested methods for inspection: AbilitySystem debug hud (Home/End) p.VisualizeMovement (displays final calculated movement speed) Orion.Movement.DirectionalScaleDebug (displays directional slow movement scalar) Technical information: 1. Changes the way attribute mods are qualified. Rather than qualifying inside the mod prior to evaluating, we qualify all mods within an FAggregator first, then allow a custom callback to run which can further muck with the mods IsQualified bool, then we evaluate like normal except that we just check the IsQualified bool. 2. Added a concept of Aggregator Evaluate Meta Data that can be set per aggregator. This is data that is instrinc to the aggregator rather than passed in by the person evaluating. It may make sense to have this be a shared ptr to reduce memory footprint if this struct grows. 3. Added a notification for attribute sets when an aggregator is created for one of their attributes. 4. Added ForEachMod functions in the aggregators to iterate over all mods (while getting the channel and mod op which are otherwise not known to the actual FAggregatorMod) 5. Added FAggregatorEvaluateMetaDataLibrary which can store common/shared functions for this type of extension. #!tests pie #!rb FrankG #!codereview Fred.Kimberley, Billy.Bramer #!fyi colin.fogle #!QAReview #!RN #!designchange Change 3680580 on 2017/10/04 by Ben.Salem Repair email titles for various reports. #!rb none #!tests Reran tests. Change 3680438 on 2017/10/04 by Dan.Hertzka GameplayAbilities now pass along their SourceObject when creating the effect context for a new effect - Fixes the HUD status effect feed not showing sources for a lot of itemization abilities Also added the tag to prevent showing a feed entry for the Lifesteal received from the first major agi pip #!rb Dave.Ratti #!tests OrionEntry PIE - equipped Sand Speeder #!QAReview: This should address the majority of cases where a card/gem effect buff doesn't show the source item. There are still a number of unaddressed cases, but these will largely be content one-offs from here on Change 3680344 on 2017/10/04 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Speculative disable of defragging on volumetric lightmap textures. #!rb andrew.grant #!test monolith2 ps4 #!ROBOMERGE-SOURCE: CL 3678624 in //Orion/Release-43.3/... via CL 3678628 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3680302 on 2017/10/04 by Shaun.Kime Integration from DevNiagara. Some character and card blueprints were changed in a minor way when they called their parent Burst, Loop, etc. as Blueprints cannot have an unattached array pin and Gameplay cues now have an Additional Niagara Particle Systems array. #!rb none #!fyi Scott.Kennedy, Olaf.Piesche, Simon.Tovey, Frank.Fella, Andrew.Grant, Tim.Elek #!tests passed PS4 test level (not submitted, but ported from DevNiagara). Automated tests pass. Change 3679946 on 2017/10/04 by Laurent.Delayen Fix for OR-44826. Old minions would crash because their LODs would reduce bone counts, and LowerBodyBoneIndices wasn't properly reset between LOD switches. #!rb lina.halper #!FYI andrew.grant #!tests monolith2 old minions Change 3679938 on 2017/10/04 by Daniel.Lamb Allowed foliage cullall option to be modified by scalability options. #!rb Trivial #!test Compile paragon editor Change 3679563 on 2017/10/04 by Jon.Lietz OR-43599 - added support for WaitForAttributeChange, WaitForAttributeChangeWithComparison, WaitForAttributeChangeThreshold, and WaitForAttributeChangeRatioThreshold to support tracking on an extrnal source. This way you can track when that extranal sources attribute changes and respond to it. #!rb Dave.Ratti #!review-3679564 @John.Nielson #!tests added these waits to hot pursuit and they worked as expected Change 3679006 on 2017/10/03 by Ben.Salem Try to fix broken nightly mailer issues for FX tests. #!rb none #!tests Preflighted a shallow fx pass successfully in EC. Change 3677845 on 2017/10/03 by Andrew.Grant Added an ensure to guard against OR-44826 while further investigations occur #!tests compiled #!rb none Change 3677443 on 2017/10/03 by John.Nielson Fix to OrionOR-44394, Log Warnings related to Phase GC when loading into game as Phase. Made it so that gameplayCue's async loads are cancelled when Unloaded (in UnloadGameplayCueNotify). #!RB: None #!Test: Pie, Uncooked #!review-3677445: @David.Ratti Change 3676748 on 2017/10/02 by Laurent.Delayen Minions: split body layer is now done in mesh space, to maintain upper body orientation. #!FYI ray.arnett, lina.halper #!rb none #!test lane minion test map Change 3675950 on 2017/10/02 by Don.Eubanks Added several new supported tags / status effects to the Floating Status Effect Text system. Added support for providing a list of Instigating actors when a status effect begins, the list isn't super perfect (overlapping status effects can result in an instigator appearing in multiple lists) but it should be pretty good for now. This paves the way for us to squelch status effects unless they are initiated by the player. Added ScaleOverDistance curve support for floating numbers / text. Inverted the Instigator / Target checkboxes for XP in the DamageNumberManager per @matt.schembari request to support his work while I had the asset checked out. #!rb matt.schembari #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 Change 3675186 on 2017/10/02 by Mic.Rooney Support for other anim curve driving audio types (right now specifically DialogueWave) #!RB: none #!Test: compiled editor/monolithics/withoutunity and tested locally. #!review-3675187 @andrew.grant, @david.ratti, @thomas.sarkanen Change 3675167 on 2017/10/02 by Shaun.Kime Changed unsafe InverseFast() to an Inverse() #!jira OR-44671 #!rb Simon.Tovey #!tests n/a Change 3674888 on 2017/10/02 by David.Ratti GGP V2 * Major refactor of the GGP system though this first check in is a scaled back integration from original plans. Primarily to stabilize the system and improve designer work flows before possibly going deeper for a "Completely unified" integration. Item System: * Simple Ability Keyword Data now directly references gameplay effect to apply, effectively removing Gameplay Effect Keywords. * Qualifier and Gameplay Effect parameters now use the FAutoExportScalableFloat structure which automatically hooks up the values to spreadsheets. (GGP is used to surface these parameters for the auto hookup). Ability System: * SetByCaller magnitudes are now copied over anytime a GE applies another GE. When an ability applies a GE it also brings over its SetByCaller Magnitude tags from the GE that granted it (if granted bya GE) #!rb none #!tests editor pie cooked #!review-3674889 @Jon.Lietz Change 3674170 on 2017/09/30 by Mieszko.Zielinski Fixed a bug in OrionToggleableNavLinkProxy resulting from an overly optimistic assumption that Navmesh and Gameplay levels are being saved in sync #!Orion Had to make OrionToggleableNavLinkProxy's nav poly ID caching happen on map load. #!rb none #!test golden path #!OR-44738 Change 3672937 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet filecopy to a single thread to see if it addresses issue with PS4 files #!tests 3compiled #!rb none #!ROBOMERGE-SOURCE: CL 3670237 in //Orion/Release-43/... via CL 3670243 via CL 3670244 via CL 3670245 via CL 3670246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672867 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restored previous behaviour of integer numbers being formatted as "1" and not "1.00" #!tests ran game, checked playlist analytic #!rb nikdel #!ROBOMERGE-SOURCE: CL 3669417 in //Orion/Release-43/... via CL 3669556 via CL 3669557 via CL 3669558 via CL 3669559 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672575 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Remove warning that can happens normally with backwards compat replays #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3667518 in //Orion/Release-43.3/... via CL 3667520 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672548 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned. #!rb Andrew.Grant #!test Editor building hlods #!ROBOMERGE-SOURCE: CL 3667059 in //Orion/Release-43.3/... via CL 3667060 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672542 on 2017/09/29 by Andrew.Grant Merging #!rb #!tests na Change 3672390 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed memreport settings for frontend tests #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3666239 in //Orion/Release-43/... via CL 3666240 via CL 3666241 via CL 3666242 via CL 3666243 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672385 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reworked and pretty much final PipelineState cache code - various comments incorporated - namespaced functions - removed redundant class and replaced with ref pointer #!tests soaked a lot [at daniel.lamb,] [at arne.schober] #!rb none #!ROBOMERGE-SOURCE: CL 3666233 in //Orion/Release-43/... via CL 3666235 via CL 3666236 via CL 3666237 via CL 3666238 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672281 on 2017/09/29 by Rob.Cannaday Add user ID to OnNetworkCheatDetected #!jira TEN-272 #!jira TEN-273 #!jira TEN-274 #!rb rob.cannaday #!tests Win64 AI match, simulate cheat detected by cheat command #!review-3672282 @ian.fox @sam.zamani Change 3671688 on 2017/09/29 by Frank.Gigliotti Added ability to set developer comment when adding native tags. #!RB David.Ratti #!Tests None Change 3670409 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for dump type made while doing cleanup #!tests compiled Win64, PS4, ran PS4 #!rb none #!ROBOMERGE-SOURCE: CL 3664048 in //Orion/Release-43/... via CL 3664049 via CL 3664050 via CL 3664873 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3670399 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed race condition in pipeline state cache Cache now trims every 60 secs to reduce memory. Saves ~95MB in a 60m game of Paragon (Couple of extra tweaks planned, but this should be GTG for a v43 release) #!rb codereviewed #!tests soaked locally, lots #!ROBOMERGE-SOURCE: CL 3663603 in //Orion/Release-43/... via CL 3663605 via CL 3663607 via CL 3664870 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669802 on 2017/09/28 by Andrew.Grant From Dev-Framework #!jira UE-49858 Fix performance regression deleting many actors at once. It was redundantly serializing packages repeatedly to look for actor references, so now we cache that once per package and only display the slow dialog/p4 check when needed #!rb michael.noland #!codereview andrew.grant #!tests na Change 3669709 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright Restored LoadTimesObjectVersion even though it is no longer used, packages saved with it will issue a warning in the cooker #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3664407 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669177 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Reflection Captures support Lighting Scenarios without recapturing * Reflection Captures are now part of the Map Build * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message) * Reflection Capture build data moved to the BuildData package * Building lighting / reflection captures no longer dirties ULevels * Sky lights which capture the scene now work correctly with Lighting Scenarios * Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded) #!rb Marcus.Wassmer #!TESTS Paragon editor Monolith02 #!ROBOMERGE-SOURCE: CL 3662969 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669124 on 2017/09/28 by Daniel.Lamb Merging //Orion/Main/Engine/Shaders/Public/ShaderVersion.ush to //Orion/Dev-General/Engine/Shaders/Public/ShaderVersion.ush Fix cook in devgeneral Bumped shader version to invalidate stale uniform buffer name. #!rb none #!TESTS none #!fyi Daniel.Wright Change 3667906 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting. #!rb none #!TESTS QAGame #!ROBOMERGE-SOURCE: CL 3662475 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667899 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Remove unused SM4 reflection capture cubemap #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662462 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667894 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy from Brian] SM4 fallback for reflection captures. #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662449 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667859 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy from Brian] Removed old rasterized deferred reflection env path. Removed reflection compute shader. Replaced with PS. Small perf gain. #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662439 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667852 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Fixed missing include #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662396 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667807 on 2017/09/27 by Daniel.Lamb Tencent DLC can now remap the plugin content to the game root directory. #!rb Ben.Marsh #!test Paragon regioncl dlc build, preflight ps4, win64 standard build + test Change 3667753 on 2017/09/27 by Clayton.Langford Adding automated test for capturing fx perf for lane minions. Also adding a Gauntlet node to run the test nightly, added test map to the cook list, updated the SpawnMinion phase to use new minion assets, and fixed an issue with the spawn timer. #!RB Ben.Salem, Adric.Worley #!tests PIE, local synced client/server, and Gauntlet's RunAutomaticTest.bat Change 3667408 on 2017/09/27 by Jordan.Walker Optimization to bakedNormal layer blend on Low end material quality -uses simple multiply and add normal map blend Change 3667388 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData. This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times. #!rb none #!TESTS QAGame on console #!ROBOMERGE-SOURCE: CL 3662389 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667383 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] CPU interpolation of Volumetric Lightmaps for the mobile renderer. They use a scene cache based on interpolation position, since the precomputed lighting buffer for movable objects is recreated every frame. #!rb none #!TESTS QAGame #!ROBOMERGE-SOURCE: CL 3662383 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667265 on 2017/09/27 by Daniel.Lamb Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned. #!rb Uriel.Doyon #!test Editor building hlods Change 3667159 on 2017/09/27 by Mieszko.Zielinski Added simple logging to BT loading allowing us to identify missing BB keys #!Orion #!test golden path #!rb Lukasz.Furman Change 3665944 on 2017/09/26 by Dan.Hertzka Fix PS4 compile #!rb none #!tests compile PS4 Change 3665590 on 2017/09/26 by Daniel.Lamb Fix for DLC cooking everything when it should only cook the DLC. #!rb None #!test None Change 3665569 on 2017/09/26 by Dan.Hertzka New status effect feed for the new HUD: - Now placed in the mid-upper-left side of the HUD - Biggest difference from before is that there are now names associated with each effect - If we can determine the ability it came from (and it has a name/icon), we show that as well. This doesn't work for any card effects yet. Cleaning: - Deleted all of the old buff widget classes & codepaths - Removed redundant properties from StatusEffectDisplayInfo - Added BuffStatusTags and DebuffStatusTags to AttributeViewItem. This allows us to associate the effects that modify an attribute with the attribute itself. Allowed me to remove about half of the entries in StatusEffectDisplayData Also: - Consolidated all of the events on FActiveGameplayEffect into a single struct. Since we don't want to allow non-const access to any other part of the active effect, each of these has an individual getter on the ASC. This is pretty obnoxious when you want to bind multiple events. There is now a getter for the event set of an active effect on the ASC. This allows more convenient non-const native access to these events - Added an event for when the inhibition of an effect changes. This is important for UI to know when an effect is no longer relevant (despite never being actually removed) @todo: Add support for showing the item ability names that are responsible for effects (note that this will be the ability, not the name of the item. The name of the item will be a lot harder.) #!rb Don.Eubanks #!tests OrionEntry PIE with some cards and hero abilities #!QAReview - Please keep an eye on this to make sure it works as expected during normal play. I wasn't sure how to test stack counts - not sure which status effects actually support that. They should show up though if any do. Please also verify that this still works/appears correctly during the tutorial. #!lockdown Billy.Rivers Change 3665555 on 2017/09/26 by Daniel.Lamb AudioStreaming mpsc queue fix up. #!rb Andrew.Grant #!test Compile paragon client / editor. Change 3665517 on 2017/09/26 by Daniel.Lamb Suspect fix for OR-44619 #!jira OR-44619 #!test Paragon editor compile #!rb Trivial Change 3664346 on 2017/09/26 by Jon.Lietz - making LifeSpanCallback inside UDecalComponent virtual so sub classes can override how Decals handle fade out. - Adding in UOrionDecalComponent to replace the use of UDecalComponent, for the most part they are the same the only thing we needed to change was the LifeSpanCallback() if the Owner is a AOrionGameplayCueNotify_Actor we dont call Super::LifeSpanCallback() that would result in the GC getting destroyed but now call GameplayCueFinishedCallback() so our gameplay cues will recycle as desired. - Updated all GC's data to use the new decal class - removed the option to place UDecalComponent as BP comp and only left our new UOrionDecalComponent #!rb Dave.Ratti #!reivew Dave.Ratti #!tests used characters that had decal comps in the GC and they recylce as expected. #!QAReview please check the effected abilities and cues, I tested and everything looks fine to me up a deeper check is needed. Change 3664099 on 2017/09/26 by Jon.Lietz OR-44510 - bringing over engine fixes for the Enum Redirector from Dev-Framework #!rb none #!tests compiles and warnings are gone Change 3663019 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Gil: fixed race condition in the PipelineStateCache #!rb Daniel.Lamb #!test paragon ps4 with higher repro modified build #!lockdown Andrew.Grant #!jira OR-44441 #!ROBOMERGE-SOURCE: CL 3659463 in //Orion/Release-43/... via CL 3661481 via CL 3661489 via CL 3661497 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3663014 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Quick fix to remove a redundant copy of the PipelineStateInitializer (saves 16MB over a 10min game) incase we need to submit a build before the more extensive changes are ready. #!tests ran locally #!rb [at daniel.lamb] [at arne.schober] #!ROBOMERGE-SOURCE: CL 3658907 in //Orion/Release-43/... via CL 3661480 via CL 3661488 via CL 3661494 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3663004 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed dev check for extra commandline args from /data to /temp0 #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3658497 in //Orion/Release-43/... via CL 3661478 via CL 3661486 via CL 3661492 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3662999 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed DateTime used for folders not being set #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3658390 in //Orion/Release-43/... via CL 3661477 via CL 3661485 via CL 3661491 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3662255 on 2017/09/25 by Sam.Zamani #!tencent - fix for link error due to missing define of static OnNetworkCheatDetected delegate #!rb none #!tests none Change 3662073 on 2017/09/25 by Sam.Zamani #!tencent Added new global network delegates callback FNetworkCheatDetected for when cheating is detected on a server Possible options #!jira TEN-275 TSS detect and expose punish user callbacks KickClient - User should be booted from the current game session via disconnect KickMatch - User received info about being punished (eg. ban type etc) PunishInfo - User received info about being punished (eg. ban type etc) #!rb rob.cannaday #!tests none Change 3659487 on 2017/09/22 by Josh.Markiewicz #!Orion - removed NUTFortnite* files because they have been moved into Fortnite specific plugin #!review-3659190 john.barrett, ryan.gerleve Change 3659485 on 2017/09/22 by Josh.Markiewicz #!UE4 - removed OSSUtils dependencies from NUTUnrealEngine4 since the refactor moved dependencies into game specific plugins #!fyi john.barrett, ryan.gerleve Change 3659184 on 2017/09/22 by Josh.Markiewicz #!UE4 - delete EpicSurvey module #!fyi justin.sargent, nick.darnell #!rb none Change 3658697 on 2017/09/22 by Ryan.Gerleve Fixes for server-side Tencent anti-cheat library integration: -Fix DLL loading to properly call tss_sdk_load and use the correct paths on Linux as well as Windows -Add getter for the TssSdkAntiInterf object -Enable server anti-cheat in editor builds #!codereview sam.zamani #!rb none #!tests enabled Tencent OSS, built & ran server Change 3658200 on 2017/09/22 by Graeme.Thornton Manual copy of CL 3587584 from Dev-Core Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again #!rb none #!tests been in Dev-Core and Main for a while now. Compile tests in Dev-General Change 3657970 on 2017/09/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Trim() delegate hook to PipelineStateCache so accumulated memory is freed on a hard level transition. We've noticed this memory growing considerably overtime and while it may reach a ceiling eventually it was still increasing after 60m of Paragon. This should at least reset it upon the end of each game, [at marcus.wassmer,] [at arne.schober] #!rb none #!tests cycled 6-7 levels of Paragon #!ROBOMERGE-SOURCE: CL 3657965 in //Orion/Release-43/... via CL 3657967 via CL 3657968 via CL 3657969 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657914 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping: test and dev builds now check testkit's data drive for a commandline override. Not sure if this will work as-is, but shouldn't cause any harm if not and it needs to go into a pkg build for testing... #!tests stepped through in non-pkg build #!rb none #!ROBOMERGE-SOURCE: CL 3657910 in //Orion/Release-43/... via CL 3657911 via CL 3657912 via CL 3657913 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657906 on 2017/09/21 by Andrew.Grant Improved some logging #!tests used locally #!rb none Change 3657891 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Formalized idea of multiple test passes in Gauntlet. Current pass and total passes are provided to nodes incase they want to perform custom processing Fixed issue with -dev mode on PS4 not updating symbols #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3657887 in //Orion/Release-43/... via CL 3657888 via CL 3657889 via CL 3657890 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657867 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Re-locked network CL to 3652780 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3657221 in //Orion/Release-43/... via CL 3657359 via CL 3657366 via CL 3657374 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657857 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Removing start up dialog that warns of non-optional instructions - OR-44444 #!RB:arciel.rekman #!Tests:Compiled [CODEREVIEW] daniel.lamb, andrew.grant, arciel.rekman, benjamin.crocker, matthew.coleman, joe.graf #!ROBOMERGE-SOURCE: CL 3657058 in //Orion/Release-43/... via CL 3657355 via CL 3657364 via CL 3657370 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657852 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for case-insensitivity causing title.json not to be staged #!rb daniel.lamb, bob.tellez #!tests ran packaging script, verified contents match v42 #!ROBOMERGE-SOURCE: CL 3657054 in //Orion/Release-43/... via CL 3657353 via CL 3657363 via CL 3657369 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657831 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Removing popcnt version of CountBits to repair pre-Nehalem processors We can worry about a more permanent solution after we get this live. #!RB:none #!Tests: Compiled [CODEREVIEW] daniel.lamb, andrew.grant, ben.marsh, marcus.wassmer #!ROBOMERGE-SOURCE: CL 3656206 in //Orion/Release-43/... via CL 3657325 via CL 3657333 via CL 3657338 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657824 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.exe //ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.pdb -------------------------------------- Built new UnrealCEFSubprocess client Changed OrionBuild.xml to build the shipping version of the above. The first should definitely fix out store issue. It's not clear to me if the latter will because if this artifact was being staged I'd expect to see UnrealCEFSubProcess-Win64-Development etc be distributed and it's not. This suggests to me we just stage what's in P4 and not the result of this step, but further investigationds will be needed to vet this. [at justin.sargent,[at benjamin.crocker,[at wes.fudala]]] #!ROBOMERGE-SOURCE: CL 3656066 in //Orion/Release-43/... via CL 3657319 via CL 3657332 via CL 3657337 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657488 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: anton.migulko LIGHTING AND assets update #!ROBOMERGE-SOURCE: CL 3656996 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3656388 on 2017/09/21 by Laurent.Delayen Added default GetAxisVector static function to EAxisOption #!rb none #!FYI thomas.sarkanen #!tests lane minions test map Change 3656387 on 2017/09/21 by Laurent.Delayen Initialize FAnimInstanceProxy with default constructor. #!rb none #!fyi lina.halper, thomas.sarkanen #!tests lane minion test map Change 3656003 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3650578 for patching benjamin.crocker #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3655998 in //Orion/Release-43/... via CL 3656000 via CL 3656001 via CL 3656002 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3654403 on 2017/09/20 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge DevCore -> Orion Release-43 CL 3641450 UE4 - Switch PS4 over to atomics that issue a full memory barrier. UE4 assumes atomics have memory barriers. #!rb Daniel.Lamb #!test Compile #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3654399 in //Orion/Release-43/... via CL 3654400 via CL 3654401 via CL 3654402 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3654356 on 2017/09/20 by Andrew.Grant Merging 3653658 from Dev-Rendering #!tests compiled, ran editor #!rb marcus.wassmer Change 3653914 on 2017/09/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reprocess autosdks (installs debugger for CoreFileAPI access). #!rb none #!tests ran locally #!ROBOMERGE-SOURCE: CL 3653910 in //Orion/Release-43.1/... via CL 3653911 via CL 3653912 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3652495 on 2017/09/19 by Andrew.Grant Editgration of VR fix in 3643776 from Release-4.17 #!tests #!rb na Change 3652244 on 2017/09/19 by Sam.Zamani #!tencent Disable launcher checks if "-q" is on command line indicating QQ id when launched via TCLS launcher Added "-q" to whitelist of command line params for shipping builds Skip update URI routing to Epic Launcher for tencent builds since they use TCLS launcher #!rb rob.cannaday #!tests none Change 3651493 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_x86_64-unknown-linux-gnu libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651490 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_aarch64-unknown-linux-gnueabi libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651489 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_arm-unknown-linux-gnueabihf libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651445 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3651124 from Release-4.17 to remove -ffast-math flag #!RB:none #!Tests:none [CODEREVIEW] dmitry.rekman, daniel.lamb, andrew.grant #!ROBOMERGE-SOURCE: CL 3651441 in //Orion/Release-43/... via CL 3651443 via CL 3651444 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3651059 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed code to archive load-order during tests #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3651056 in //Orion/Release-43/... via CL 3651057 via CL 3651058 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3651043 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed error parsing from tests to put cause ahead of file info #!tests ran self-test #!rb none #!ROBOMERGE-SOURCE: CL 3651034 in //Orion/Release-43/... via CL 3651041 via CL 3651042 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649683 on 2017/09/18 by Andrew.Grant Bulk-merge of oustanding changes in Main to DG #!tests #!rb na Change 3649345 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Integrate fix for eidtor crash when switching between low and high scaleability options. #!rb Olaf.Piesche #!test Paragon editor #!ROBOMERGE-SOURCE: CL 3643174 in //Orion/Release-43/... via CL 3643214 via CL 3643240 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649335 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - OR-44257 - Fix for hair not working It is valuable to use the proper variable when doing Boolean logic :/ Cut-n-paste error from bit-packing conversion. #!RB:daniel.lamb #!Tests:Re-tested in cooked build [CODEREVIEW] daniel.lamb #!ROBOMERGE-SOURCE: CL 3643061 in //Orion/Release-43/... via CL 3643211 via CL 3643237 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649231 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Bit packing skel mesh cache variable and then reverting sound cue changes to avoid collision with AaronM #!RB:none #!Tests:none [CODEREVIEW] daniel.lamb, aaron.mcleran, marc.audy #!ROBOMERGE-SOURCE: CL 3642166 in //Orion/Release-43/... via CL 3643199 via CL 3643231 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649211 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix 'lowest' shadow settings (simple forward rendering) #!rb arne.schober [FYI] Daniel.Wright #!tests monolith #!ROBOMERGE-SOURCE: CL 3642119 in //Orion/Release-43/... via CL 3643196 via CL 3643228 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649141 on 2017/09/18 by Stephan.Jiang Tagging files that shouldn't be merged up to Main, upon next engine merge should accept source. -- These are hacks for ability videos to work before we have the new Sequencer updates -- CLs contain those hacks: 3649066, 3649049, 3648752, 3648748 #!fyi Andrew.Grant, Max.Preussner #!rb none #!test compile Change 3649087 on 2017/09/18 by Thomas.Ross Merging //UE4/Dev-Framework/ CL#!3646428 using //UE4/Dev-Framework_to_//Orion/Dev-General #!rb none #!tests none #!fyi Andrew.Grant,Jeff.Williams,dan.oconnor Change 3649066 on 2017/09/18 by Max.Preussner WmfMedia: Fix for multiple media sessions being created when repeatedly opening media sources #!rb stephan.jiang #!rnx #!tests none Change 3649049 on 2017/09/18 by Max.Preussner Media: Changed audio sample rate warning to verbose log #!fyi stephan.jiang #!rb none #!rnx #!tests none Change 3648752 on 2017/09/18 by Max.Preussner WmfMedia: Fixed race condition in media sound wave #!rb none #!rnx #!tests none Change 3648748 on 2017/09/18 by Max.Preussner WmfMedia: Hack for preventing flicker between media source switching Do not merge to Dev-Main! #!rb stephan.jiang #!rnx #!tests none Change 3648596 on 2017/09/18 by Bart.Hawthorne More Oodle batch file fixes - cleaned up the changelist description and removed the changelist parameter since the branch parameter is enough. Change 3648575 on 2017/09/18 by Sam.Zamani #!tencent Fix for missing library calls when initializing TSS anti cheat SDK #!rb none #!tests compiles win64 server Change 3648556 on 2017/09/18 by Jeff.Williams Null Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3642084 Clearing up robomerge #!rb none #!tests none Change 3648533 on 2017/09/18 by clayton.langford Unblocking RM. #!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams Unresolved conflicts. clayton.langford, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Backing out 3641723 for now due to nontrivial merge conflicts. Did not back out change to DefaultEditor.ini since this change is unrelated to the conflict and essential for existing tests to run properly. #!RB Adric.Worley #!tests none #!ROBOMERGE-SOURCE: CL 3642084 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3648219 on 2017/09/18 by Sam.Zamani #!tencent fixed Tencent module thirdparty dll runtime dependency paths fixed DLLHandle not being set #!rb none #!tests none Change 3647998 on 2017/09/18 by Clayton.Langford Reorganized CardFXTests to the appropriate location for this branch as part of the merge associated with 3645763. #!tests compiled #!rb Adric.Worley Change 3647817 on 2017/09/18 by James.Golding Mirror fix from 4.18 release stream (CL 3647799) to Dev-General Fix out-of-bounds access of cloth mapping data during CPU skinning #!rb benn.gallagher #!jira UE-49628 #!fyi benn.gallagher #!tests convert RiftMage to static mesh Change 3647749 on 2017/09/18 by Benn.Gallagher Small change to windows memory intrinsics in PhysX to avoid VS compilation bug on windows causing restrict parameters to bleed the restrict into the calling scope. This caused matrix transposition to fail after the data was copied in using memcpy BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs. #!rb none #!tests Editor reimport of clothing assets Change 3646242 on 2017/09/15 by Tyler.Cole Revert shared engine LocalMCP scripts. Change 3646153 on 2017/09/15 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Caching off HasActiveClothingAssets for SkeletalMeshes and ShouldApplyInteriorVolumes for SoundCues in non editor builds #!RB:daniel.lamb #!Tests: Ran cooked Client [CODEREVIEW] daniel.lamb, Benn.Gallagher, lina.halper, marc.audy #!ROBOMERGE-SOURCE: CL 3641934 in //Orion/Release-43/... via CL 3641936 via CL 3641940 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3646125 on 2017/09/15 by robomerge #!ROBOMERGE-AUTHOR: arne.schober OR - Sorting Primitive Components to increase I-Cache utilization and to keep the branch prediction alive during initviews. #!RB Marcus.Wassmer #!tests automated performance tests #!ROBOMERGE-SOURCE: CL 3641873 in //Orion/Release-43/... via CL 3641882 via CL 3641886 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3645861 on 2017/09/15 by clayton.langford #!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams Still need to move OrionTest.CardFXTest.cs to the correct location and generate the proper includes in the GauntletExtra csproj file. Will do this in a separate CL as advised by JeffW. Unresolved conflicts. clayton.langford, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Adding more card types to the automated tests. We now support all cards with an active ability and valid target types. This brings us to a current total of 40 cards for now, but new cards that fit the criteria will automatically be included once they are added. To execute the tests, either run a gauntlet test for CardFXTests or enterthe following command from the frontend: Automation RunTests OrionPerf.Effects.Cards Known issues: The following cards do not properly confirm their abilities and so produce invalid results: StaticTrap, LampLighter, ProtectiveSentry, and AstralLeap. Disabling these cards is nontrivial as the tests are automatically generated. #!tests ran local client/server, preflighted #!rb Ben.Salem #!rnx [FYI] Sean.Tobin, Hunter.Kent, Edward.King #!ROBOMERGE-SOURCE: CL 3641723 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3644062 on 2017/09/14 by Aaron.McLeran #!jira OR-44171 Some looping sounds are extremely loud #!rb Ethan.Geller #!tests run paragon, run near water river, don't observe looping sound being very loud Change 3643901 on 2017/09/14 by Laurent.Delayen Integrated CL #!3604725 to fix bug with opening state machines from anim graph. #!rb none #!tests fixes bug #!FYI lina.halper Change 3643641 on 2017/09/14 by Rob.Cannaday Fix unreachable code detected #!rb rob.cannaday #!tests Win64 compile Change 3643326 on 2017/09/14 by Sam.Zamani #!tencent - temp disabled TerSafe.dll loading until staging issues can be resolved #!rb none #!tests none Change 3643039 on 2017/09/14 by Sam.Zamani #!tencent - temp disabled TSS on servers due to linux build issues #!rb none #!tests none Change 3642438 on 2017/09/13 by Rob.Cannaday Handle new analytics param types (number, string, etc) Stub implementation of FAnalyticsProviderETTencent DefaultAttrs #!rb rob.cannaday #!tests Win64 vs AI match Change 3641655 on 2017/09/13 by Sam.Zamani #!tencent WIP added tss_sdk.dll (server) and TerSafe.dll (client) JIRA TEN-262 StoryAnti-Cheat SDK - TerSafe.dll 3rd party module for client JIRA TEN-197 StoryTSS SDK 3rd party module for dedicated servers #!rb none #!tests PC run with RegionCN.pak enabling tencent mode Change 3641559 on 2017/09/13 by Bart.Hawthorne Fix up oodle dictionary generation scripts #!rb none #!jira none Change 3641550 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added more temp logging in attempt to find OrionOR-43600: Master Bug: Some hero ability FXs are missing in v43 #!rb: none #!test: Pie #!ROBOMERGE-SOURCE: CL 3641546 in //Orion/Release-43/... via CL 3641548 via CL 3641549 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3641393 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant We'd lilke to start using this on PS4 but the cost is very high (link-times are 60-90m!) so it needs to be something that is enabled selectively on the farm. I think we're going to consider it analogous to "Arxan" where it's on by default for Nightly/Standard builds in Release branches, but can be flipped off for quick turnarounds and is off in dev. Currently LTCG/LTO on PS4 is driven purely by bEnableLTOPerfBuilds / bEnableLTODevBuilds project settings. This change allows it to be specified as a command line UBT argument, and also preps the ground for targets to specify their own PGO file which would be used when LTO is enabled - Changed UBT option from -NoLTCG to -LTCG (I didn't see how it's possible to turn this on, since the default is false and adding the option also turns it false) - Added PGOInput option to TargetRules and passed through to compile environment - Updated UEBuildPS4.cs to that bAllowLTCG=true overrides settings in the ini file about what targets to have LTCG on for - Updated PS4 toolchain to use both LTO and PGO depending on what was set #!tests soaked locally, preflighted #!rb codereviewed FWIW here are before/after results for LTCG. Orion Performance report from 3 games and 1441.51 seconds MVP: 2.83 (Min: 2.05, Max: 3.22) HPM: 4.29 (Min: 4.24, Max: 4.37) AvgH: 2.77ms (Min: 2.08ms, Max: 4.16ms) GT: 12.88ms (Min: 12.68ms, Max: 13.25ms) RT: 13.71ms (Min: 13.48ms, Max: 14.08ms) GPU: 14.39ms (Min: 14.21ms, Max: 14.50ms) Orion Performance report from 3 games and 1440.49 seconds MVP: 1.42 (Min: 1.02, Max: 1.94) HPM: 3.25 (Min: 2.75, Max: 3.62) AvgH: 2.08ms (Min: 2.08ms, Max: 2.08ms) GT: 11.93ms (Min: 11.64ms, Max: 12.47ms) RT: 12.80ms (Min: 12.54ms, Max: 13.24ms) GPU: 14.10ms (Min: 13.91ms, Max: 14.27ms) #!ROBOMERGE-SOURCE: CL 3641352 in //Orion/Release-43/... via CL 3641354 via CL 3641357 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640885 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Limited warning to once every 10 secs. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3640377 in //Orion/Release-43/... via CL 3640380 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640875 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed shipping config issue #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3640328 in //Orion/Release-43/... via CL 3640362 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640870 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixing CIS builds #!Orion The builds were failing because InitAsyncThread is being run as part of UHT, which doesn't usually include -DebugFX parameter, and warnings reported by UHT during reflection code generation are treated as errors. [CODEREVIEW] John.Nielson #!rb none #!test compilation #!ROBOMERGE-SOURCE: CL 3640310 in //Orion/Release-43/... via CL 3640361 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640783 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: john.nielson More temporary logging for finding the missing FX issue. #!rb: none #!Test: Pie #!ROBOMERGE-SOURCE: CL 3640089 in //Orion/Release-43/... via CL 3640352 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639910 on 2017/09/12 by Rob.Cannaday Build fix for AnalyticsETTencent #!rb rob.cannaday #!tests compile Win64 DebugGame Editor Change 3639565 on 2017/09/12 by Laurent.Delayen SkeletalMeshComponent::InitAnim doesn't call Update and Eval anymore, but instead initializes transforms with cheaper ref pose, and relies on regular ticking for updating the pose, so we can take advantage of visibility related optimizations. Also RecalcRequiredBones uses correct predicted LOD level instead of defaulting to 0. #!rb lina.halper #!FYI lina.halper #!tests minion test lane, dropping meshes in a level, testing masterpose component at runtime. Change 3639228 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tools - Added ability to postmortem a PS4 devkit for last crash #!rb run locally #!tests none #!ROBOMERGE-SOURCE: CL 3639226 in //Orion/Release-43/... via CL 3639227 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639075 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Specifically requesting 'all' configuration, to avoid missing manifest in jar. #!ROBOMERGE-SOURCE: CL 3639072 in //Orion/Release-43/... via CL 3639074 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639022 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Remove dependency on the editor style set in the WidgetReflector - Fixes a crash when trying to use the reflector in a client cooked build - Also updated Focusable column name to shared var #!rb none #!tests Widget Reflected in a cooked build #!ROBOMERGE-SOURCE: CL 3639020 in //Orion/Release-43/... via CL 3639021 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638984 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added some more temp logging to get to the bottom of the missing FX issue. OR-43600 : Master Bug: Some hero ability FXs are missing in v43 #!rb: none #!test: Pie #!ROBOMERGE-SOURCE: CL 3638982 in //Orion/Release-43/... via CL 3638983 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638696 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Swapped problematic ensure to LogError, made draft obey notimeouts. #!tests compiled #!rb none [at daniel.lamb] #!ROBOMERGE-SOURCE: CL 3638693 in //Orion/Release-43/... via CL 3638695 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638644 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Third time's the charm #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638620 in //Orion/Release-43/... via CL 3638636 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638628 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed ensure in a PS4 friendly way #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638550 in //Orion/Release-43/... via CL 3638551 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638583 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed ensure to get a cook #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638476 in //Orion/Release-43/... via CL 3638478 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638545 on 2017/09/12 by Bart.Hawthorne Add analytics for oodle compression percentages #!rb ryan.gerleve, wes.hunt #!tests ran a 2 person game with dedicated server and verified analytics were reported #!jira OR-26386 Change 3638172 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Duplicate 3620803 Partial Fix for Dither Opacity Mask #!rb none #!tests PC monolith #!ROBOMERGE-SOURCE: CL 3637837 in //Orion/Release-43/... via CL 3637838 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637643 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Fixing version stream to Main #!ROBOMERGE-SOURCE: CL 3637373 in //Orion/Release-43/... via CL 3637466 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637524 on 2017/09/11 by Andrew.Grant Merging EngineTest and latest Gauntlet using //Orion/Dev-General/_To_//UE4/Orion-Stating #!tests build Win64 editor, ran tests locally #!rb none Change 3637402 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Restored logging of runoptions when not verbose #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3636838 in //Orion/Release-43/... via CL 3636840 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637357 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made 'none' test specify Attended #!rb Daniel.Lamb #!tests compiled #!ROBOMERGE-SOURCE: CL 3636811 in //Orion/Release-43/... via CL 3636812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637305 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added temporary debug logging cmd line option for finding Jira OrionOR-43600 #!RB: none #!Test: Pie [at David.Ratti] #!ROBOMERGE-SOURCE: CL 3636730 in //Orion/Release-43/... via CL 3636732 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636549 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3633162 from Dev-Rendering to guard around potential issues #!RB:none #!Tests:none [CODEREVIEW] uriel.doyon #!ROBOMERGE-SOURCE: CL 3636541 in //Orion/Release-43/... via CL 3636542 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636507 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka [OR-44013] & [OR-43780] - Hamstrung the old long-form rich text formatting functions to remove unsupported formatting immediately. Will be cleaning up API and usages in DG. Also: - Added distance formatting type for simple ability description values (will automatically append u to the value) - SimpleAbility description values can now go up to two decimal places Engine: - Modified FGameplayTag::ImportTextItem to account for redirects when establishing TagName #!rb Matt.Schembari #!tests PIE OrionEntry & FrontEndScene - various bug repros #!ROBOMERGE-SOURCE: CL 3636370 in //Orion/Release-43/... via CL 3636412 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636372 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Implement fast particle pool memory. Default is 2mb, automatically cleans up oldest used pool slots. Estimated 1/4 time for STAT_PARTALLOC. #!rb Jason.Bestimt #!test paragon ps4 cooked #!ROBOMERGE-SOURCE: CL 3636045 in //Orion/Release-43/... via CL 3636048 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636319 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with fatal error message not being shown in reports. Fixed issue where some cancelled tests reported as succeeded #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635951 in //Orion/Release-43/... via CL 3635955 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636264 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3609090 && 3621546 from Dev-Rendering to help with Render Thread mip map streaming performance #!RB:none #!Tests: Ran client cooked build [CODEREVIEW] daniel.lamb, andrew.grant, Uriel.Doyon [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3635817 in //Orion/Release-43/... via CL 3635819 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635288 on 2017/09/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added CleanDevices command and task that runs nightly in Dev-Gen to remove old builds from devices Fixed missing - in SoloSmoke args that were causing trailing params to be lost #!tests preflighted, ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635286 in //Orion/Release-43/... via CL 3635287 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635145 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to pick up SDK change for patch packages #!rb none #!tests none #!ROBOMERGE-SOURCE: CL 3635143 in //Orion/Release-43/... via CL 3635144 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635097 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added cleardevices option to Gauntlet that removes all devices after running. Added to Orion build scripts #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635090 in //Orion/Release-43/... via CL 3635091 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634985 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Cleaned up some logging around device failures Attempt to handle "Too Many Connections" error at a lower level Added removeall command to PS4DevkitUtil (not yet used) #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3634983 in //Orion/Release-43/... via CL 3634984 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634897 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Checking in change to timeouts to test theory #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3634895 in //Orion/Release-43/... via CL 3634896 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634765 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Scrape another .05ms out of GPU particle simulation. #!rb none #!tests ps4 monolith #!ROBOMERGE-SOURCE: CL 3634763 in //Orion/Release-43/... via CL 3634764 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634422 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for Gauntlet shutdown issue on builders Fix for BP editing crash from Dev-Framework #!tests ran locally #!rb none! #!ROBOMERGE-SOURCE: CL 3634313 in //Orion/Release-43/... via CL 3634314 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634139 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - provision devices on demand. Cuts down logging and reduces issue of kits having too many TM connections when tests on different branches are running #!tests ran locally with single and file-based devices #!rb none #!ROBOMERGE-SOURCE: CL 3633919 in //Orion/Release-43/... via CL 3633921 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633799 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed crash when on Turrets, when changing their MeshUpdate mode to Montages only. #!rb none #!tests monolith02 turrets [CODEREVIEW] lina.halper #!ROBOMERGE-SOURCE: CL 3633600 in //Orion/Release-43/... via CL 3633601 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633647 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Possible fix for OR-43926 from Arne #!tests ran locally, observed no ensures or negative side-effects in UI or HUD #!rb none #!ROBOMERGE-SOURCE: CL 3633278 in //Orion/Release-43/... via CL 3633281 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633637 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Upped timeout for editorbased tests #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3633271 in //Orion/Release-43/... via CL 3633274 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632565 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed some test code... #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3632563 in //Orion/Release-43/... via CL 3632564 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632385 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant More improvements to device handling. Specifically PS4 targets now force-kill other connection if they're not in use, and fixed an edge case where devices could be left in TM and cause problems. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3632383 in //Orion/Release-43/... via CL 3632384 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632177 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: thomas.ross Merging CL#!3631888 from //UE4/Dev-Framework to //Orion/Dev-Release-43 #!rb none #!test local commandlet #!ROBOMERGE-SOURCE: CL 3632175 in //Orion/Release-43/... via CL 3632176 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632131 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix a bug with new local vector-field only project setting #!rb none #!tests ps4 monolith #!ROBOMERGE-SOURCE: CL 3632127 in //Orion/Release-43/... via CL 3632130 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632034 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where problem devices were reset each attempt #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3632029 in //Orion/Release-43/... via CL 3632032 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631812 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant More improvements to device management in Gauntlet #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3631602 in //Orion/Release-43/... via CL 3631604 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631787 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fix for OR-42922, reset TickRecords when doing 'OnlyTickMontagesWhenNotRendered' since the montage will appear to have jumped when regular ticking resumes. #!rb none [CODEREVIEW] martin.wilson #!test bot game #!ROBOMERGE-SOURCE: CL 3631532 in //Orion/Release-43/... via CL 3631536 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631251 on 2017/09/07 by Andrew.Grant Additional device selection improvements #!tests #!rb na Change 3630861 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Imrpoved device selection to randomize pick order, exclude devices that failed on the last round, and provide more info as to the constraints of the pool #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3630857 in //Orion/Release-43/... via CL 3630858 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3630620 on 2017/09/07 by Laurent.Delayen RigidBody anim node: Maintain Bone Velocity transfers through LOD changes. Refactored bone velocity transfer to be queued one frame, while we let final animation pose through. Added support for transferring angular velocity. If update rate is less than 30FPS, break down update into several iterations (max 4). This is to support URO, which can update animations at 15 FPS for minions. #!rb Ori.Cohen #!codereview benn.gallagher #!tests lane minions test map Change 3629990 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix for gpu hang on ps4. #!rb Marcus.Wassmer #!test Paragon cooked ps4 #!jira OR-43835 #!ROBOMERGE-SOURCE: CL 3629890 in //Orion/Release-43/... via CL 3629891 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629980 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved some missed code to FDebug::HasAsserted() #!tests na #!rb none #!ROBOMERGE-SOURCE: CL 3629794 in //Orion/Release-43/... via CL 3629795 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629975 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Project optimization to only support local vector fields. separate 'stat emitters' into 'stat emitters' and 'stat emittersrt' to separate gamethread cost from renderthread cost. #!rb olaf.piesche #!tests monolith ps4/pc #!ROBOMERGE-SOURCE: CL 3629782 in //Orion/Release-43/... via CL 3629783 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629917 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix for sizebyspeed on ps4 #!rb Simon.Tovey #!tests pc #!ROBOMERGE-SOURCE: CL 3629660 in //Orion/Release-43/... via CL 3629661 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629620 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Always get the rest result from nodes, this is where UnrealTestNode parses logs for errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3629618 in //Orion/Release-43/... via CL 3629619 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629554 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restored screenshot support to gauntlet (now driven externally) #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3629551 in //Orion/Release-43/... via CL 3629553 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629495 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: don.eubanks Stat panel will only show stat changes or improvements that come from Item sources (cards / gems) #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE [RN] Card Shop now only considers Attribute Point effects and Card effects when calculating the bonuses for stats on the stats panel. No more giant HP/MP regen numbers when standing in base! #!ROBOMERGE-SOURCE: CL 3629334 in //Orion/Release-43/... via CL 3629337 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629468 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Replaced global access to bHasAsserted to FDebug::HasAsserted() and added FDebug::IsEnsuring() Changed GameThreadWaitForTask so it won't timeout if an ensure is ocurring on a different thread. #!tests ran locally #!rb none [at marcus.wassmer] #!ROBOMERGE-SOURCE: CL 3629246 in //Orion/Release-43/... via CL 3629296 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629410 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Main/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Source/ThirdParty/NotForLicensees/Oodle/Oodle.Build.cs -------------------------------------- Fix for generating project files #!tests GPF #!rb none #!ROBOMERGE-SOURCE: CL 3629088 in //Orion/Release-43/... via CL 3629174 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629369 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Ignore pak signing if fileopenorder is specified (temp? workaround for deadlock in Orion tests) #!rb none #!tests verified signing is disabled and game gets to main menu with -fileopenlog [at graeme.thornton] #!ROBOMERGE-SOURCE: CL 3628814 in //Orion/Release-43/... via CL 3628816 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629254 on 2017/09/06 by Laurent.Delayen URO: ensure we don't skip more frames than desired when switching LODs. #!rb lina.halper #!codereview martin.wilson, benn.gallagher #!test lane minions test map Change 3629191 on 2017/09/06 by Laurent.Delayen Added CopyAndAssign to BoneContainer. To help transfer Cached Poses through LOD transitions. #!rb lina.halper #!codereview martin.wilson #!test lane minions test map Change 3629130 on 2017/09/06 by Laurent.Delayen AnimInstance: tweaked debug display of AnimSequences, and added DeltaTime to AnimInstance debug. #!rb none #!tests lane minion test map Change 3628300 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed exception that could occur during tests if all devices were in use #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3628298 in //Orion/Release-43/... via CL 3628299 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627915 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Undoing Oodle check for the time being #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3627913 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627875 on 2017/09/06 by Jason.Bestimt #!ORION_DG - Merge of CL#! 3626655 from Dev-Framework to fix assetimportdata loading (allowing for re-import of curve tables) #!RB:none #!Tests:none #!CodeReview: andrew.grant, alex.gillies, colin.fogle, benjamin.crocker #!ROBOMERGE: MAIN, 43 Change 3627694 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Improved warnings #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3627691 in //Orion/Release-43/... via CL 3627693 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627642 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: david.ratti More logging for OR-43892 and OR-43779 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3627640 in //Orion/Release-43/... via CL 3627641 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627247 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed check that turns out to be bogus #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3627245 in //Orion/Release-43/... via CL 3627246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627240 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added compile-time check for presence of Oodle files to prevent future hard-to-debug-runtime-failures #!tests compiled OrionClient [at daniel.lamb] #!rb none #!ROBOMERGE-SOURCE: CL 3627237 in //Orion/Release-43/... via CL 3627239 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627211 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added ensure for OR-43777 #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3627209 in //Orion/Release-43/... via CL 3627210 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626839 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added wait to PS4DevkitUtil before trying to postmortem crashdump #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3626833 in //Orion/Release-43/... via CL 3626837 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626755 on 2017/09/05 by Rob.Cannaday Merge //Orion/Release-Tencent to //Orion/Dev-General Some features need to be re-implemented as noted by #!ifdef TODO_TENCENT TODO: Figure out how to have OnlineSubsystemTencent be Enabled by default in OrionGame.uproject, some calls to IOnlineSubsystem::IsLoaded(TENCENT_SUBSYSTEM) will return true even though the OSS is disabled by config because the module itself is loaded #!rb sam.zamani #!lockdown andrew.grant #!tests Win64 vs AI match, QA smoke test #!fyi sam.zamani Change 3626285 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed BaseDir argument not being correctly applied in tests Added check for LowLevelFatalError to log parser. Don't consider RequestExit's clean if StaticShutdownAfterError was called #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3626280 in //Orion/Release-43/... via CL 3626284 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626221 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Queue OnRep_ReplicatedMovement for simulated proxy OrionChars for a single end of frame call. This is to address when clients can't keep up with server's send rate and end up processing multiple packets / actor bunches in a single frame. Rather than handling multiple bunches with movement updates and calling OnRep_ReplicatedMovement every time, this will call the OnRep once at the end of the frame. Can be toggled off via UOrionRuntimeOptions::bQueueSimulatedProxyOnRepMovement #!rb none #!tests verified OnRep_Movement doesn't show up in profiler when client running at < 60hz [at Laurent.Delayen] [FYI] [at Andrew.Grant] #!ROBOMERGE-SOURCE: CL 3626215 in //Orion/Release-43/... via CL 3626219 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3625925 on 2017/09/05 by Laurent.Delayen If using URO with bShouldUseLodMap and we're missing higher LOD numbers into our LOD Map, use highest available settings (below our current LOD number). Instead of defaulting to high quality (eval every frame), which is certainly not what we want. #!rb benn.gallagher #!codereview martin.wilson, lina.halper #!tests lane minion map Change 3624051 on 2017/09/02 by Andrew.Grant Fixed issue with test params not being set. Went through OrionBuild.xml and added explicit configs arguments to tests where missing. Also set order of args to tests as "-platform -config" to improve readability. #!tests preflighted #!rb none #!review-3624052 @ben.salem Change 3623907 on 2017/09/02 by Andrew.Grant Fixed usesyncedbuild option being broken in Gauntlet #!codereview @daniel.lamb #!tests compiled #!rb none Change 3623906 on 2017/09/02 by David.Ratti Fix some issues where GameplayCues played on an OrionBaseActor wouldn't be properly translated for skin overrides #!rb none #!test future wukong pie Change 3623766 on 2017/09/01 by Daniel.Wright [Copy] Volume materials on static meshes now voxelize the mesh's Object space bounding box #!rb none #!Tests PC QAGame Change 3623518 on 2017/09/01 by Don.Eubanks Fix for Shipping Client PS4 #!rb none #!tests Compile Shipping Client PS4 #!fyi daniel.lamb andrew.grant Change 3623515 on 2017/09/01 by Daniel.Wright [Copy] Volume materials applied to static meshes operate on the object's bounding sphere #!rb none #!TESTS QAGame PC Change 3623503 on 2017/09/01 by Daniel.Wright [Copy] Fixed ObjectRadius in Volume domain materials #!rb none #!TESTS none Change 3623102 on 2017/09/01 by Marcus.Wassmer Add GT (gamethread), AT (async task), RT (renderthread) to stuff in 'stat particles' to make things easier to understand #!rb none #!tests monolith on PS4 #!fyi olaf.piesche,tim.elek Change 3623096 on 2017/09/01 by Marcus.Wassmer checkslow -> check to find issues with ILC #!rb none #!tests ran monolith on ps4 Change 3622744 on 2017/09/01 by Laurent.Delayen RigidBody anim node: Added option 'bTransferBoneVelocities' to transfer bone velocities to simulation upon start, so ragdolls transition seamlessly from kinematic (animation) to simulation. (just linear velocity for now). Added 'bFreezeIncomingPoseOnStart' option to freeze incoming pose and stop ticking/evaluating rest of the AnimGraph. Also prevents animation animating non simulated bodies. Take gravity from movement component if present, to inherit custom gravity scaling. Use proper animation deltatime, rather than world deltatime, as that would cause the simulation to run in slow motion when URO was used. If LOD enables new bodies, they are now initialized during simulation. Only write transforms from simulated bodies. Stop considering children of simulated bodies, since SkelControl system handles that by default. Cached MeshBoneIndexToBodyIndex on initialization to avoid linear search during InitializeBoneTransforms, on LOD change. Added AnimStats for PreUpdate, Update and Eval. #!rb ori.cohen #!codereview ori.cohen, lina.halper, benn.ghallager #!tests lane minion test map Change 3622743 on 2017/09/01 by Laurent.Delayen Added UpdateComponentPose_AnyThread and EvaluateComponentPose_AnyThread to AnimNode_SkeletalControlBase to allow overriding these in child classes. #!rb lina.halper #!tests lane minion test map Change 3622742 on 2017/09/01 by Laurent.Delayen 'showdebug animation' now shows current LOD, various counters to know if Update/Eval/Cachebones/Init was called. Also URO settings. Renamed DisplayDebugCustom to DisplayDebugInstance. #!rb lina.halper #!tests lane minion test map Change 3622738 on 2017/09/01 by Laurent.Delayen Removed unused USkinnedMeshComponent::AnimUpdateRateSetParams #!rb lina.halper #!tests lane minion test map Change 3622666 on 2017/09/01 by Jian.Ru Fix incorrect grouping when FHierarchicalStaticMeshSceneProxy::GetDynamicMeshElements #!jira UE-48972, OR-43455 #!rb Chris.Bunner #!tests editor Change 3622579 on 2017/09/01 by Andrew.Grant Fixed shutdown issues with some tests being detected as errors Simplied and cleanup some things in state management of tests. #!tests ShortSOloGame test locally #!rb none Change 3622322 on 2017/09/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40366 from v43 #!tests compiled #!rb Aaron.McLeran #!ROBOMERGE-SOURCE: CL 3620707 in //Orion/Release-42.4/... via CL 3621208 via CL 3622295 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3621054 on 2017/08/31 by Andrew.Grant Merging Gauntlet refactor from //Orion/Dev-General/_To_//UE4/Orion-Stating #!tests preflighted #!rb none Change 3620755 on 2017/08/31 by Daniel.Lamb Added a pooling system for FDynamicSkelMeshObjectDataGPUSkin. Doesn't add a lot of memory over head. Cleans out every few allocations. #!rb Jason.Bestimt #!test Cooked paragon ps4 Change 3620541 on 2017/08/31 by Ben.Salem Tag all nightly gauntlet report emails with [NightlyAuto] for easier sorting. #!rb none #!tests compiled. Change 3620443 on 2017/08/31 by Mieszko.Zielinski Extended EQSTestingPawn with an option to specify its nav agent properties to affect navigation-related EQS tests/features #!UE4 #!rb none #!test golden path Change 3620428 on 2017/08/31 by Aaron.McLeran #!jira OR-40366 Bringing fix from FN and Anim-Phys to Dev-General #!rb Ethan.Geller #!tests there is no internal repro. Rare crash online. Confirmed fixed in FN crash reports. Change 3620411 on 2017/08/31 by Mieszko.Zielinski Fix to removal of simuli sources from the AISense_Sight #!UE4 Made sure given source gets removed from ObservedTargets. #!rb none #!test golden path Change 3620343 on 2017/08/31 by Ben.Salem Add hitch reporting into FX tests. Layout is definitely WIP but we want the data in those reports to iterate on. #!rb clayton.langford #!tests ran shallow and normal FX tests, generated hitches to display. Change 3620050 on 2017/08/31 by Luke.Thatcher [ORION] [PS4] [^] Merging compile fix in UEBuildPS4.cs (CL 3619919) from //UE4/Dev-Console/... to //Orion/Dev-General/... - USE_DEFRAG_ALLOCATOR was not always defined in all cases. #!rb Daniel.Lamb #!tests none Change 3619836 on 2017/08/31 by Andrew.Grant Merging //UE4/Main @ 3613306 (largely 4.17 fixes and an update from rendering team) #!tests preflighted, ran locally #!rb none Change 3618597 on 2017/08/30 by Dan.Hertzka Fixed Additive UI materials not being affected by the widget opacity - We needed to multiply the sampled color by the alpha of the vertex color Also added fade in anim for scoreboard when showing after the endgame cinematic #!rb Nick.Darnell #!tests Widget alpha affects additive materials Change 3618441 on 2017/08/30 by Laurent.Delayen Added AnimInstance::DisplayDebugCustom, to display custom debug info before AnimGraph display. #!rb lina.halper #!tests lane minions Change 3618404 on 2017/08/30 by Paul.Moore - Update to new MMS client API from Fortnite. - Add MMS API plugin. #!rb none #!tests matchmaking, v2 MMS matchmaking, draft lobby. #!lockdown andrew.grant Change 3618167 on 2017/08/30 by Marcus.Wassmer Fix fog on PS4, also volume texture clears. #!rb luke.thatcher #!fyi Jordan.Walker #!tests ran monolith on ps4 Change 3617911 on 2017/08/30 by Andrew.Grant Fix for OR-43401, lighting remaining unbuilt #!tests ran cook, verified that lighting for bp components is now correctly found. #!rb marc.audy Change 3617765 on 2017/08/30 by Andrew.Grant Fix for lighting always being unbuilt on some blueprints #!tests cooked data and verified BP components have the correct transform and receive cached lighting data #!rb marc.audy, bp-team Change 3617757 on 2017/08/30 by Laurent.Delayen clang fix #!rb none #!tests none Change 3617700 on 2017/08/30 by Laurent.Delayen Added PreEvalSkelControl_AnyThread to SkelControlBase, to allow capture of incoming pose before SkelControl is evaluated. #!rb lina.halper #!tests lane minions map Change 3617695 on 2017/08/30 by Laurent.Delayen Added Empty() to FBaseCompactPose and FCSPose, to release allocated arrays. #!rb lina.halper #!tests test lane minions map Change 3616757 on 2017/08/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-43459 from Laurent #!tests na #!rb Lina.Halper, Andrew.Grant #!ROBOMERGE-SOURCE: CL 3615643 in //Orion/Release-42.3/... via CL 3615645 via CL 3615649 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3616745 on 2017/08/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3609966 in anticipation of patch #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3615584 in //Orion/Release-42.3/... via CL 3615592 via CL 3615597 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3616551 on 2017/08/29 by Daniel.Lamb Fix memory leak in paragon. #!rb Andrew.Grant #!test Paragon ps4 Change 3613700 on 2017/08/28 by Andrew.Grant Integrated r.Shadow.UnbuiltPreviewInGame support from Dev-Rendering (reduces cost of rendering unbuilt lighting). Set to off for Orion Renabled r.Cache.UpdatePrimsTaskEnabled #!tests ran locally #!rb none Change 3613694 on 2017/08/28 by Andrew.Grant Added -teamsize argument to Orion none test. #!tests ran None test :) #!rb none Change 3613638 on 2017/08/28 by Ben.Salem Hide threshold colors for Perf tests on Thread times when in development. Add hyperlinks to description videos for Shallow tests. Support for linking new videos on other tests is already in for when videos are created. #!rb clayton.langford #!tests Ran shallow and deep test for multiple characters. Change 3612731 on 2017/08/28 by Chris.Bunner [DUPLICATE] CL 3572421 - Edge case in lazyobjptr assignment failing for landscape collision components which causes grass data to be flushed during cook. #!rb #!fyi Robert Manuszewski, Andrew.Grant, Daniel.Lamb #!tests Cooking/running simple scene with grass foliage #!jira UE-48698, OR-42612 Change 3612695 on 2017/08/28 by Andrew.Grant Added longtimeouts option that uses TimeoutMultiplierForUnoptimizedBuilds value for net connections to solve issue where nomcp can timeout due to non-async loading Moved Gauntlet-in-shipping determination to OrionClient.Target.cs so it can be enabled with other things. #!tests ran NoneTest with -nomcp #!rb none Change 3612002 on 2017/08/27 by Andrew.Grant Fix for crash seen during nightly tests #!tests baseline perf didn't crast 3/3 #!rb none Change 3611980 on 2017/08/27 by Andrew.Grant PS4DevkitUtil post-mortem improvements to logging #!tests run ShortSoloGame #!rb none Change 3611758 on 2017/08/26 by Andrew.Grant Fix for warning #!tests #!rb na Change 3611737 on 2017/08/26 by Andrew.Grant Merging optimizations 3517039, 3545241, & 3545347 from Dev-Rendering 3517039 - GitHub #!2655: Optimization for shadow map resolution selection for spot lights * Use the radius of the inscribed sphere at the cone end as the spot light's screen radius Note: slight drop of shadow quality of spot lights may occur when they are far away from the camera. This is intended, since before this optimization they tend to be always rendered with the maximum shadow map resolution (2048), which is very costly 3545241 - Fixed spotlight whole scene shadows using a radius 2x too long 3545347 - Fixed shadow occlusion culling broken by shadowmap caching change. FProjectedShadowKey is now computed correctly for whole scene shadows and SDCM_StaticPrimitivesOnly shadowmaps will fall back to the query for a SDCM_MovablePrimitivesOnly, since the static primitives shadowmap's query is not issued every frame. #!rb none #!tests compiled Change 3611718 on 2017/08/26 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealLogParser.cs -------------------------------------- Improved parsing of callstacks and errors in test logs Added unit test for error parsing #!tests ran locally, unit tests #!rb none #!ROBOMERGE-SOURCE: CL 3611709 in //Orion/Release-42.3/... via CL 3611710 via CL 3611711 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3611704 on 2017/08/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Test fixes - addresses issue with memory report failing #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3611695 in //Orion/Release-42.3/... via CL 3611702 via CL 3611703 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3611683 on 2017/08/26 by Andrew.Grant Upgraded PS4 SDK to 4.508.111 #!tests SoloGames locally #!rb none Change 3611466 on 2017/08/25 by Andrew.Grant Changed none test to use monolith02 by default #!tests compiled #!rb none Change 3611167 on 2017/08/25 by Laurent.Delayen Reset UpdateCounter in AnimProxy when initialized, to force an update if rendered without updated. #!rb none #!tests lane minions #!codereview martin.wilson Change 3610850 on 2017/08/25 by dan.hertzka Unclog Robomerge #!rb none #!tests none Change 3610325 on 2017/08/25 by Andrew.Grant Compile fix for PS4 #!tests compiled #!rb none Change 3610018 on 2017/08/25 by Laurent.Delayen UE-48827, OR-43346, OR-43345 Fix for SingleNodeInstances not getting ticked properly. Due to them not increasing UpdateCounter, and forcing a tick even if we're doing parallel ticking later. #!rb lina.halper #!tests venus ult on minion lane test map Change 3609967 on 2017/08/25 by Daniel.Lamb Merging using //Fortnite/Main/->//Orion/Dev-General/ Bringing across several changes to the texture streamer and budgets from fortnite so as to reduce our garlic memory pool slack for PS4. CL 3526904 [FORTNITE] [PS4] [!] Fix blurry textures in shipping. - The texture streaming manager has additional logic in shipping builds which caused textures to never stream back in once they had streamed out. - Added an extra flag to reset mip bias values when texture memory budget is increased. #!rb Uriel.Doyon #!jira FORT-45385 #!jira FORT-47739 CL 3505459 [FORTNITE] [PS4] [~] Memory savings for Fortnite on PS4. - Disabled LLM. This was increasing the libc heap from 32MB to 100MB in builds with STATs enabled. - Reduced Libc heap size from 32MB to 8MB. The game only uses 2-3 MB of this heap space, so additional memory is wasted. - Removed "RESERVED_MEMORY_SIZE" allocation. This is just wasting 1 MB unnecessarily. There is already ~1.5 MB of unallocated direct memory due to alignment requirements of the garlic/onion heaps. #!jira FORT-45229 #!rb Ben.Woodhouse CL 3564368 LLM Changes Summary: LLM now has 3 stat pages, stat LLM for engine allocations, LLMPlatform for OS allocations and LLMOverhead. Changes where LLM hooks into the various allocation functions and pools. Added more LLM tracking scopes. Changed the way LLM gets its internal memory. Writing stats out to csv Fixed a few bugs with the tracker code Details: * re-enabled LLM by default in Dev builds for XB1 and PS4 * Reduced overhead to 30MB when LLM is defined in but disabled (this will be removed in a future update) * track allocations made from the defrag pool (PS4) * track non-drfrag pool garlic allocations (PS4) * track allocations made from PS4 malloc * combined the RHI and Malloc trackers into the Default tracker * changed stat groups to LLM, LLMPlatform and LLMOverhead * OnLowLevelAlloc how takes a default tag to be used is no tag scope has been set * XMemAlloc now uses AllocationType if no LLM scope has been set * renamed VirtualMap to LLMMap * added global function pointers for LLMMap to use to allocate memory. Using malloc to allocate memory meant that we couldn't track that memory using LLM. LLM now uses the lowest level OS function depending on the platform. If the platform doesn't set these fiunction pointers LLM will be disabled. * support for tracking allocations that move in memory (for the PS4 defrag allocator) * support for tracking explicit memory without pausing the tracker * LLMCsvWriter for writing out the LLM stats periodically. Enable with -LLMCSV command line arg * fixed check in FNameToTag. It was checking the wrong value when verifying the name index * show a warning on screen if LLM has been enabled without debug memory enabled (on consoles) * fixed program size tracking * fixed bug with tag scopes being tracked in all trackers. This caused allocations to be counted in stats that were not shown in the tracker. The tracker is now passed in to the scope. * optimised FLLMScopedTag so that it only calls the singleton once when disabled (instead of 3 times) * fixed problem in the Pause feature. It now only pauses the specified tracker instead of all of them. * fixed compile error when LLM_ALLOW_ASSETS_TAGS is disabled * changed default alloc size for LLMMap to 16K * Added lots more LLM scopes renamed some of the existing ones * made FMemBlock::Allocators private and added accessor functions, which include LLM tracking. * fixed LLM alignment tracking in CustomVirtualAlloc * implemented LLM on XB1 so that it properly tracks D3D12Allocations * added tracking to allocations that come from FMemBlock (excluding the defrag heap alloc) and removed tracking from Growable allocator * tracking of render targets * fixed LLM pool total column value. #!rb luke.thatcher CL 3565905 [ATHENA] [PS4] [^] Merging new PS4 memory system from //UE4/Dev-Console/... to //Fortnite/Dev-Athena/... 3458941 - Initial submission of new PS4 memory allocator. 3485054 - Finer grain scope locks. Prevents contention stalls between threads where possible. 3498440 - Flexible and framebuffer memory fallbacks 3515704 - Add stats to new PS4 memory system. UEBuildPS4.cpp changes reimplemented as edit. Cannot merge as Dev-Athena's copy is too old to merge properly. #!rb Ben.Woodhouse CL 3580934 [FORTNITE] [PS4] [+] Support different garlic and onion heap sizes in the old memory system for base and neo. - Neo has 512 MB more direct memory than a base kit. - Increased the garlic heap size by 416 MB on Neo, and CPU heap by 96 MB. #!rb Marcus.Wassmer #!jira FORT-50206 CL 3590180 [FORTNITE] [PS4] [!] Allow fallback to MallocBinned2 when Libc mspace heaps are exhausted. - Since FORCE_ANSI_ALLOCATOR is not defined, the Libc heap only had 8 MB. - Platform and 3rd party libraries that make libc malloc/free calls could potentially crash OOM if we exhausted the pool. - Now, when no memory is left in the mspace heaps, we call into the base allocator (MallocBinned2). This has the added benefit that we should get proper OOM crashes/logs if a libc allocation fails. #!jira FORT-49700 #!rb Aaron.McLeran CL 3593920 [FORTNITE] [PS4] [!] Fix 4 GB CPU memory limit in old PS4 memory system. - Incorrect bitmask usage was truncating the available memory value to 32 bits. - Also includes some minor refactoring to make parts more readable. - Removed PS4_USE_FLEXIBLE_FIRST. Dead code that doesn't compile. #!rb Jonathan.Fitzpatrick #!jira FORT-50918 CL 3597577 [FORTNITE] [PS4] [~] Modified the way memory is allocated on Playstation to make more memory available to the CPU. - Previously the amount of texture memory wasnÆt fixed due to the way the defrag memory is allocated on PS4. This meant we had to have a significant amount of slack. - With the new configuration, we have a guaranteed texture memory pool, so the slack can be significantly smaller, meaning we can give more memory to the CPU, which is where most of our memory pressure is. #!rb Stewart.Lynch #!jira FORT-50825 #!jira FORT-49688 #!jira FORT-49695 #!jira FORT-50054 CL 3601951 [FORTNITE] [PS4] [!] Fix memory stats in the old PS4 memory system - Physical memory stat now includes garlic and onion allocations. CPU OOMs will result in "AvailablePhysical" being close to 0. - Added garlic, onion and defrag stats to the platform memory stats struct. - Added fixed pool sizes to platform memory stats. - Modified the Fortnite heartbeat logging to include extra details of PS4 fixed sized pools. #!rb Stewart.Lynch #!jira FORT-52910 #!test preflight with baseline performance memory report tests, local tests on neo #!rb Luke.Thatcher Change 3608480 on 2017/08/24 by Uriel.Doyon Instanced static mesh lightmaps are now updated correctly after lighting scenario changes #!jira UE-48522 #!tests Build lighting, loaded maps #!rb michel.dupuis Change 3608407 on 2017/08/24 by Andrew.Grant Reintegrated ROlando's cloth optimizations #!tests #!rb none Change 3608349 on 2017/08/24 by Rolando.Caloca O - Cloth vertex buffers no longer generate dummy vertices #!rb Lina.Halper #!fyi James.Golding #!tests Check obj list memory with multiple characters, tested animations Change 3607815 on 2017/08/24 by Laurent.Delayen Fixed crash when displaying a two bone IK gizmo for a node that hadn't had a chance to evaluate or had a zero alpha. https://jira.it.epicgames.net/browse/OR-43186 #!rb none #!tests Price hand two bone IK #!codereview lina.halper, thomas.sarkanen Change 3607770 on 2017/08/24 by Andrew.Grant Fixed bug with peak memory being missing in BaselinePerf tests and time being wrong #!tests ran locally, updated parser test #!rb none Change 3607546 on 2017/08/24 by Jian.Ru Add more control to chromatic aberration effect #!jira UE-47138 #!rb Brian.Karis #!tests editor Change 3607270 on 2017/08/24 by Andrew.Grant Mirroring 3605735 from FN to address bug with MIC deduplication #!tests compiled #!rb none Change 3607082 on 2017/08/24 by Laurent.Delayen Moved up Paragon functionality to cycle between targets with PageUp and PageDown for 'showdebug' commands. List of targets is contextual (For example 'showdebug animation' will consider all visible actors with an AnimGraph). Current debug Target is highlighted in a green bounding box. Paragon now supports 'ShowDebugForReticleTargetToggle <class>' to have 'showdebug' for Actors aimed at by the player. Paragon maintains feature to track AbilitySystemComponents across Targets. But Cycling is restricted to visible actors. Target cycling in Paragon now works for all 'showdebug' tags, not just ASCs and Animation. #!rb dave.ratti #!tests lane minion test map, debugging individual minions #!codereview jon.lietz Change 3606772 on 2017/08/24 by David.Ratti Spot edigrate CL 3606417 for accurate CurveTable memory tracking #!rb none #!tests none [CL 3748735 by Andrew Grant in Main branch]
2017-11-09 18:22:55 -05:00
#if STATS
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
GOodleNetStats.OutgoingStats(UncompressedBytes, UncompressedBytes);
INC_DWORD_STAT(STAT_Oodle_CompressFailSavings);
Copying Orion-Staging @ 3748653 (Orion/Dev-General @ 3722124) to //UE4/Main #lockdown Nick.Penwarden #rb none Change 3720210 on 2017/10/25 by Olaf.Piesche Fixing dynamic material params for ribbons #!codereview scott.kennedy #!rb none #!tests scott's test ribbon Change 3720073 on 2017/10/25 by robomerge #!ROBOMERGE-AUTHOR: frank.fella Niagara - Fix a crash where a UNiagaraSystem has been GCed at runtime and there is still a system simulation ticking for it. #!Tests Minion automated tests no longer crash randomly. #!rb SimonT #!ROBOMERGE-SOURCE: CL 3719901 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3719233 on 2017/10/25 by robomerge #!ROBOMERGE-AUTHOR: philip.buuck [OR-45889] Ability fail widget will no longer fire if you are dead and have a passive (which is failing to activate while you are dead). #!rb Matt.Schembari #!tests PIE [QAREVIEW] Ensure the ability fail widget and its attached sounds do not trigger on death #!ROBOMERGE-SOURCE: CL 3719016 in //Orion/Release-44/... via CL 3719072 via CL 3719091 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3718474 on 2017/10/25 by Yannick.Lange Niagara: Only show isolate menu items on track context menu if it is a system. Rename "Isolate toggle" to "Isolated". #!rb none #!codereview Shaun.Kime #!tests n/a Change 3718095 on 2017/10/25 by Yannick.Lange Niagara: Fix crash when not having dynamic parameter in material. #!rb none #!codereview Shaun.Kime #!tests n/a Change 3718069 on 2017/10/25 by Yannick.Lange Niagara: Remove material member from material parameter node and add helper function for getting material dynamic parameter expression. #!rb none #!codereview Shaun.Kime #!tests n/a Change 3717545 on 2017/10/24 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Removed read / write locks from PipelineStateCache. #!rb Andrew.Grant, Gil.Gribb #!test paragon ps4. #!ROBOMERGE-SOURCE: CL 3716445 in //Orion/Release-44/... via CL 3716701 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3716928 on 2017/10/24 by Shaun.Kime The cooked dusk minions on PS4 don't have an index buffer, previously causing us to crash. We now fail to initialize the skeletal mesh data interface if this happens. This change also reworks the skeletal mesh data interface to be more like what Simon is already working on, getting rid of some places where we were skinning. Additionally, I have disabled the parallel pretick and posttick logic.Many more checks have been added to try and detect bad situations at runtime. #!rb olaf.piesche, simon.tovey #!fyi olaf.piesche, simon.tovey, frank.fella #!tests am now able to run Test_minionWave on PS4 Change 3715712 on 2017/10/24 by Yannick.Lange Niagara: Set display name of if node to "If" instead of "NiagaraNodeIf". #!rb none #!codereview Shaun.Kime #!tests n/a Change 3715430 on 2017/10/23 by Shaun.Kime Rather than make a unique decision each time we bind a VM function about whether or not we need previous positions, we initialize the decision with the results of last time. The value defaults to false in the constructor, so we're still behaving as we did before, but this time asking for UV info last won't initialize the data to no longer want the previous position even though we later ask for it. #!rb none #!fyi simon.tovey #!tests from Tim Elek - testMinion map get minions spawned then run down the lane and "setteamnum 1" crashes everytime Change 3715368 on 2017/10/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3714121 from //Orion/Release-44 to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3715255 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3715226 on 2017/10/23 by Shaun.Kime Getting rid of an ensure for Nan's and switching to a log warning. This keeps it from polluting long term runs in the debugger. It seems like at least one of the Niagara systems on minions generates Nan's. #!rb none #!fyi simon.tovey, olaf.piesche, frank.fella #!tests ran in PIE Change 3714645 on 2017/10/23 by Yannick.Lange Niagara: Add ability to create particle system from this emitter in content browser. #!rb Shaun.Kime #!tests n/a Change 3714200 on 2017/10/23 by Olaf.Piesche Niagara: Fixing rendering of GPU simulated emitters; store SRV instead of data buffers, so we can point the VF at the correct buffer based on sim target #!codereview simon #!rb none #!tests Orion Niagara assets Change 3713341 on 2017/10/23 by Yannick.Lange Niagara: Fix NiagaraNodeIF output pins cannot be deleted. Fix NiagaraNodeIF output pins cannot be renamed. #!jira UE-50193 #!jira UE-50193 #!rb Shaun.Kime #!tests n/a Change 3713133 on 2017/10/23 by Yannick.Lange Niagara: Isolate emitters in sequencer UI. - Added being able to extend the sequencer track context menu with a delegate. - Added entry in track context menu to toggle the selected emitters isolation state. - Added entry in track context menu to isolate all the selected emitters and turn isolation off for all non-selected emitters. #!rb Shaun.Kime #!tests n/a Change 3712445 on 2017/10/22 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime UVScale, UniformAorBFloat, and LinearColorAlongVector added. #!rb none #!tests new autotest added #!ROBOMERGE-SOURCE: CL 3712444 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3712420 on 2017/10/21 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Fixing issue where if you disabled Acceleration Force it would cause a compile error saying that it could find a default for Physics.Force but not in the parameter map. This was because of a simple error of using the index of the pin instead of the value of the pin when routing around the disabled node. In interpolated spawn scripts, there are two parameter maps, the spawn and update. If you always look in 0, which you would if you just use the pin index, you'd never find the Physics.Force variable in parameter map at entry 1. #!rb none [CODEREVIEW] frank.fella [FYI] simon.tovey, olaf.piesche, wyeth.johnson #!tests created an emitter, disabled Acceleration Force.. still compiled. #!ROBOMERGE-SOURCE: CL 3712419 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711602 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Fix for issue where we were getting a check due to the mesh not being set up properly. We now catch the error and don't try and do the bad operation. The log will have something like: LogNiagara: SkeletalMesh data interface has no valid mesh. Failed InitPerInstanceData #!jira UE-51511 #!rb Simon.Tovey #!tests n/a #!ROBOMERGE-SOURCE: CL 3711601 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711288 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: eric.ketchum [Justice] Ultiamte VFX in Niagara work, includes GeneratePositionEvent Module work #!rb: None #!tests: PIE [CODEREVIEW] Scott.Kennedy, Tim.Elek, Simon.Tovey, Shaun.Kime #!ROBOMERGE-SOURCE: CL 3711285 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711197 on 2017/10/20 by Olaf.Piesche Fix for ribbon facing issue; VF assumed local space particles in the ribbon, now it assumes world space (the most common case); TODO: deal with local space properly #!rb none #!tests minion projectile ribbon trail Change 3710634 on 2017/10/20 by Mic.Rooney Moving some Facial Animation stuff around so I can use some of their importing logic inside Orion Dialogue asset importing. #!RB: none #!Test: tested/built locally ran preflight Editor/Monolithics build. #!review-3710635 @andrew.grant, @david.ratti, @thomas.sarkanen Change 3709686 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added some more timerguards for slow timer manager tick objects. Commented out for now. #!rb Trivial #!test Paragon Cooked ps4. #!ROBOMERGE-SOURCE: CL 3709683 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3708958 on 2017/10/19 by Shaun.Kime Back out changelist 3708456 .. this was an unintentional change #!rb none #!tests n/a Change 3708839 on 2017/10/19 by Shaun.Kime Merging CL 3708835 Fixing Scott's common crash with adding an emitter with autocompile off #!rb frank.fella #!tests n/a Change 3708784 on 2017/10/19 by Shaun.Kime Merging CL 3708782 //Orion/Main/... to //Orion/DevGeneral/... #!rb none #!tests n/a Change 3708600 on 2017/10/19 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made bots in Ultimate movement mode not ignore all enemies but instead use a very small radius for enemy selection #!Orion #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3706947 in //Orion/Release-44/... via CL 3708165 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3708473 on 2017/10/19 by Shaun.Kime Merging Frank's changes for team color support from Main to Dev-General #!rb Frank.Fella #!tests test_minionwave worked Change 3708456 on 2017/10/19 by Shaun.Kime Particles.Random set to 0.0 #!rb none #!tests n/a Change 3708455 on 2017/10/19 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests passed minion fx autotest Change 3707648 on 2017/10/19 by Shaun.Kime Temporary render thread safety code for emitter instances and it's dataset until a more thorough refactor/safety pass can be made. Defer deletion of dataset to RT. Ensure resets don't mess with data inflight RT commands are using. Checkin on behalf of Simon Tovey #!jira OR-45423 #!rb Simon.Tovey #!tests ran through the LaneMinionFXTests successfully on PC Change 3707096 on 2017/10/19 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime CameraOffset for sprites. Had to bless some new images due to Simon's off by one frame render fix from a few days ago. #!rb none #!tests automated tests pass #!ROBOMERGE-SOURCE: CL 3707088 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3706726 on 2017/10/19 by Rob.Cannaday Merge XMPP resource version to use version 2 instead of version 3 #!rb trivial #!tests compile #!ROBOMERGE: Main, 44, Tencent Change 3706349 on 2017/10/19 by Josh.Markiewicz #!UE4 - Cross Voice code review feedback - fixed up broken stack vs queue - fixed GetRoomId returning int32 instead of uint64 - fixed switch room logic - more/better logging - more comments #!jira TEN-301 #!review-3681404 @sam.zamani, @rob.cannaday #!rb none #!tests local cheat codes Change 3705453 on 2017/10/18 by robomerge #!ROBOMERGE-AUTHOR: arne.schober Initzalize missing Cubemaps with Zero index to avoid inconsistencies between platforms (like PS4 where a negative index will access the memory shead of the array) #!RB Daniel.Wright #!Tests LaunchOnPs4 #!ROBOMERGE-SOURCE: CL 3704845 in //Orion/Release-44/... via CL 3704847 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3705399 on 2017/10/18 by robomerge #!ROBOMERGE-AUTHOR: scott.kennedy Default Niagara emitter changed color property to better default value. Updated basic glow emitter Added energy bubble base emitter put a little more polish into siege minion impact FX. #!ROBOMERGE-SOURCE: CL 3704654 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3704426 on 2017/10/18 by Shaun.Kime Standardizing our null and zero checks for the sprite and mesh renderers trying to prevent OR-45423 #!rb simon.tovey #!fyi hunter.kent #!tests ran test_minionwave with no crashes on PC, needs QA to bang on it to be sure Change 3703288 on 2017/10/18 by Olaf.Piesche Simon's change to avoid recreation of vertex buffers; should also fix uninitialized gpu buffer crash #!rb olaf.piesche, simon.tovey #!tests minion test map PC and PS4 Change 3701373 on 2017/10/17 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Passing the wrong shader into ribbon vertex factories when setting shader constants for pixel shader. #!rb Olaf.Piesche #!tests test_minionwave runs #!ROBOMERGE-SOURCE: CL 3701371 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3701108 on 2017/10/17 by Hunter.Kent Added a "New Minions (nomcp)" option to the Mode dropdown in the BuildLauncher tool so that Devs can test the new minions on PS4 more easily. #!RNX #!Test PS4 #!rb @tim.elek #!review-3701110 @andrew.grant, @daniel.lamb Change 3701044 on 2017/10/17 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz - white space fixes - added in more detail to logging - fixed dragon GC to not hide when the mesh is hidden #!rb none #!tests complies and logging is updated [FYI] Billy.Rivers, Eric.Ketchum, Fredrik.Seehuusen #!ROBOMERGE-SOURCE: CL 3700996 in //Orion/Release-44/... via CL 3701002 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3700900 on 2017/10/17 by Shaun.Kime Integrating possible crash fix from Dev-Niagara to Dev-Gen #!rb none #!tests n/a #!fyi Olaf.Piesche Change 3700492 on 2017/10/17 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests done in branch Change 3700217 on 2017/10/17 by Olaf.Piesche Fix for potential crash in sprite renderer #!rb none #!tests minion test map Change 3700216 on 2017/10/17 by Benn.Gallagher Fix for crash using Ghost's E on Rampage due to posable mesh being set as the master pose component. Clothing simulation assumed derivative of skeletal mesh component so was failing to correctly map its bones to the master. #!rb Lina.Halper #!jira OR-45226 #!tests PIE + Standalone games hitting Rampage with Ghosts E Change 3699660 on 2017/10/17 by Jason.Bestimt #!ORION_DG - Fixes to UnrealHitchParser edge cases #!RB:none #!Tests: Ran on Logs from QA #!CodeReview: ben.salem Change 3699462 on 2017/10/17 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!tests preflight ok #!rb none Change 3699010 on 2017/10/17 by Jeff.Williams Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3698920 #!rb none #!tests none Change 3698519 on 2017/10/16 by Olaf.Piesche Sawtooth ribbon fix; may well fix other potential ribbon rendering artifacts #!rb none #!tests minion wave test map Change 3698380 on 2017/10/16 by Shaun.Kime Updating logic to now support the autoattachment #!rb none #!tests autotests pass.. Change 3698263 on 2017/10/16 by Olaf.Piesche Assume degrees for sprite rotation #!rb none #!codereview shaun.kime #!tests test sprite emitter Change 3697652 on 2017/10/16 by Olaf.Piesche Fixing crappy FP math for alternating vertex IDs ffor ribbon expansion #!rb none #!tests minion test map Change 3696906 on 2017/10/15 by Shaun.Kime Fixing the spurious missing required attribute errors that were occuring for Scott on Friday. These were a result of a bad assumption in the code. The scripts input array can include more than just this emitter's scripts and as such we cannot assume that all the input scripts should be checked against the Emitter's renderers. Now we only check this emitter's scripts against the renderers. #!rb none #!tests now no longer generates invalid errors #!fyi frank.fella, olaf.piesche, simon.tovey Change 3695456 on 2017/10/13 by Olaf.Piesche Fix for potential ribbon crash and end-of-ribbon rendering artifacts #!rb none #!codereview scott.kennedy #!tests minion wave test map Change 3694545 on 2017/10/13 by Andrew.Grant Fix for low frequency async loading crash (OR-42535) #!rb gil.gribb #!tests comppiled Change 3694176 on 2017/10/13 by Jeff.Williams Plugin manifest name changed to DLCFile name #!rb none #!tests compile, stage Change 3693582 on 2017/10/12 by Don.Eubanks Fixing PS4 Compile warning (constructor init order not matching member define order) #!rb none #!tests Compile Shipping Client PS4 #!fyi olaf.piesche Change 3693516 on 2017/10/12 by Olaf.Piesche Niagara: Remove mesh renderer assert, replace with early out #!rb none #!tests niagara mesh test asset Merging //Orion/Dev-Niagara/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp to //Orion/Dev-General/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp Change 3693051 on 2017/10/12 by Ben.Salem Adding parser for any logs with dumphitches enabled. Run UnrealHitchParser <logfile> to receive a logfile_hitches.txt file containing only the hitches in the log, plus reference lines to their location in the original log. #!rb Clayton.Langford #!tests Parsed a 5mb log with dumphitches down to 23k of hitch data. Change 3692912 on 2017/10/12 by Olaf.Piesche Merging: Niagara ribbon tiling distance #!rb none #!tests ribbon test asset Change 3692835 on 2017/10/12 by Shaun.Kime Synching with Dev-Niagara, specifically CL 3692821 which made InitialMeshRotation respect local space flags. #!rb none #!fyi scott.kennedy, wyeth.johnson #!tests n/a Change 3692751 on 2017/10/12 by Shaun.Kime Removing script that shouldn't have come over. #!rb none #!tests n/a Change 3692746 on 2017/10/12 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests opened test level and created new emitter/system Change 3692616 on 2017/10/12 by Don.Eubanks OR-45131 Marking SRetainerWidget and our Orion-specific VirtualWindow (child of the RetainerWidget when bUseRetainerWidget is true) as SelfHitTestInvisible so they don't interfere with our HUD tooltip mouse picking. #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE #!codereview nick.darnell Change 3691912 on 2017/10/12 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Dev-General to Main (//Orion/Main) to [at 3689865] #!rb none #!tests compile, editor #!ROBOMERGE-SOURCE: CL 3691870 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3690944 on 2017/10/11 by Jeff.Williams Adding Plugin Config .ini's to DLC paks. Building pluginmanifests per-DLC. #!rb Daniel.Lamb #!tests Compile, build Change 3688989 on 2017/10/10 by Lina.Halper LOD sync of attached/parent #!rb: Laurent.Delayen #!tests: price with shotgun skin/PIE/editor Change 3687592 on 2017/10/09 by Ben.Salem Increase the number of times we run each shallow test to make sure our numbers are reliable. Improve shallow FX perf logger to be able to handle multiple runs of the same test. #!rb clayton.langford #!tests Ran sparrow shallow tests. Change 3686560 on 2017/10/09 by Shaun.Kime Flipping the min/max values to be standard #!rb none #!tests n/a Change 3686046 on 2017/10/09 by Shaun.Kime Merging latest from Dev-Niagara in preparation for Effects team work on Monday #!rb none #!tests successful preflight #!fyi Andrew.Grant, Simon.Tovey, Frank.Fella, Olaf.Piesche, Scott.Kennedy, Tim.Elek Change 3685613 on 2017/10/07 by robomerge #!ROBOMERGE-AUTHOR: simon.tovey Implementing vector field matrix inverse fix from CL3675167 to 43.3. #!rb none #!tests none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3684339 in //Orion/Release-43.3/... via CL 3684340 via CL 3684342 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685603 on 2017/10/07 by robomerge #!ROBOMERGE-AUTHOR: thomas.ross RotationalContent Improvements - Fixed potential bug where tags could be updated when not intended on RotationalContentManager - Fix for PIE assert - Moved DebugParsing checks to all cases of InitializingTagsFromMCP so that connecting to MCP or returning to the main menu would not overwrite a console / manually set debug option. - Removing config tag from RotationalContentOverrides in OrionGlobals. New Halloween Gauntlet Test - Adding in Halloween Gauntlet Test to facilitate launching halloween overriden builds easily. Run by typing Halloween into the custom text box. #!rb none #!tests local builds / editor / PIE #!ROBOMERGE-SOURCE: CL 3682813 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685408 on 2017/10/07 by ben.salem Fixing robomerge error in DevGen #!CodeReview: ben.salem, jason.bestimt, andrew.grant, jeff.williams Unresolved conflicts. ben.salem, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/OrionGame/Build/OrionBuild.xml -------------------------------------- Merging using DevGen->Release43.3 Repairing mailer for nightly Perf tests, fixing email headers. #!tests run in devgen #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3680914 in //Orion/Release-43.3/... via CL 3680919 via CL 3680922 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685073 on 2017/10/06 by Andrew.Grant Merging 3680922 //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3684717 on 2017/10/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where GT & RT times in profile info were reversed :( #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3680128 in //Orion/Release-43.2/... via CL 3680129 via CL 3680130 via CL 3680235 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3684512 on 2017/10/06 by Laurent.Delayen Added 'PlayRateBasis' to SequencePlayer node, to scale PlayRate without having to do more expensive BP code. #!rb lina.halper #!tests minion AnimBP nativization Change 3684059 on 2017/10/06 by Max.Preussner Orion: Fixed ability videos not loading on PS4 and/or not looping #!fyi stephan.jiang #!jira OR-44682 #!rb none #!rnx #!tests none Change 3683538 on 2017/10/06 by David.Ratti batch all non-trickle gold and XP gameplay cues into single compact RPC call. Fixes issues where rpc throttling would prevent gold/xp number pops over large groups of minions. -Fixes enemy heroe kills/assists never showing XP pops. We now pass the avatar actor as the Source Actor into ::AwardXP (like we do for ::AwardCardXP). This was causing XP pops to only show for minions and not players. -Fixes case where killing minions with badass was not displaying pops (prediction key issue) #!rb none #!tests editor, pie #!review-3683539 @Matt.Schembari Change 3683364 on 2017/10/06 by Andrew.Grant Changed warning to info #!tests #!rb na Change 3681999 on 2017/10/05 by Bart.Hawthorne Implement live spectating feature. Clients can join a match using a custom key by setting their custom key and using the "JoinAsSpectator" console command. This will be replaced with proper UI later. The client is able to watch a match from start to finish (or join in the middle), then they will see the end game sequence and return to the title screen at match completion. #!rb cody.haskell #!fyi ben.zeigler, matt.schembari, matt.kuhlenschmidt, paul.moore #!jira OR-44111 #!tests Golden path, live spectated numerous matches. Change 3681403 on 2017/10/04 by Josh.Markiewicz #!UE4 - base pass for Tencent Cross SDK - basic testing done with enter/exit/switch room - basic testing of ShowUI - checked in disabled #!rb duck #!tests see above #!jira TEN-301 #!review-3681404 @sam.zamani, @rob.cannaday Change 3680623 on 2017/10/04 by David.Ratti Rework for how max movement speed is calculated. The design is now "only strongest movement speed slow affects player speed". Movement speed buffs are unaffected : they are still accumulated along with the strongest slow. Combat Slows (Shooting, jump penalties) are now aggregated within Max Movement Speed, so the same rules apply. If a slow of greater magnitude is active, Combat Slows will effectively be ignored. Likewise, if a combat slow is stronger than a debuff slow, the debuff slow will effectively be ignored. Directional Slows (penalty for strafing or backpeddaling) are treated in a similar way. There are some subtleties here, but basically directional slows are only applied if they would be "the strongest" slow. GE Slows that are not contributing (due to not being the strongest active slow) will still appear to be "on" and applied. (Their GCs will still play, they are not inhibited, handles to them are still valid, etc). Suggested methods for inspection: AbilitySystem debug hud (Home/End) p.VisualizeMovement (displays final calculated movement speed) Orion.Movement.DirectionalScaleDebug (displays directional slow movement scalar) Technical information: 1. Changes the way attribute mods are qualified. Rather than qualifying inside the mod prior to evaluating, we qualify all mods within an FAggregator first, then allow a custom callback to run which can further muck with the mods IsQualified bool, then we evaluate like normal except that we just check the IsQualified bool. 2. Added a concept of Aggregator Evaluate Meta Data that can be set per aggregator. This is data that is instrinc to the aggregator rather than passed in by the person evaluating. It may make sense to have this be a shared ptr to reduce memory footprint if this struct grows. 3. Added a notification for attribute sets when an aggregator is created for one of their attributes. 4. Added ForEachMod functions in the aggregators to iterate over all mods (while getting the channel and mod op which are otherwise not known to the actual FAggregatorMod) 5. Added FAggregatorEvaluateMetaDataLibrary which can store common/shared functions for this type of extension. #!tests pie #!rb FrankG #!codereview Fred.Kimberley, Billy.Bramer #!fyi colin.fogle #!QAReview #!RN #!designchange Change 3680580 on 2017/10/04 by Ben.Salem Repair email titles for various reports. #!rb none #!tests Reran tests. Change 3680438 on 2017/10/04 by Dan.Hertzka GameplayAbilities now pass along their SourceObject when creating the effect context for a new effect - Fixes the HUD status effect feed not showing sources for a lot of itemization abilities Also added the tag to prevent showing a feed entry for the Lifesteal received from the first major agi pip #!rb Dave.Ratti #!tests OrionEntry PIE - equipped Sand Speeder #!QAReview: This should address the majority of cases where a card/gem effect buff doesn't show the source item. There are still a number of unaddressed cases, but these will largely be content one-offs from here on Change 3680344 on 2017/10/04 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Speculative disable of defragging on volumetric lightmap textures. #!rb andrew.grant #!test monolith2 ps4 #!ROBOMERGE-SOURCE: CL 3678624 in //Orion/Release-43.3/... via CL 3678628 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3680302 on 2017/10/04 by Shaun.Kime Integration from DevNiagara. Some character and card blueprints were changed in a minor way when they called their parent Burst, Loop, etc. as Blueprints cannot have an unattached array pin and Gameplay cues now have an Additional Niagara Particle Systems array. #!rb none #!fyi Scott.Kennedy, Olaf.Piesche, Simon.Tovey, Frank.Fella, Andrew.Grant, Tim.Elek #!tests passed PS4 test level (not submitted, but ported from DevNiagara). Automated tests pass. Change 3679946 on 2017/10/04 by Laurent.Delayen Fix for OR-44826. Old minions would crash because their LODs would reduce bone counts, and LowerBodyBoneIndices wasn't properly reset between LOD switches. #!rb lina.halper #!FYI andrew.grant #!tests monolith2 old minions Change 3679938 on 2017/10/04 by Daniel.Lamb Allowed foliage cullall option to be modified by scalability options. #!rb Trivial #!test Compile paragon editor Change 3679563 on 2017/10/04 by Jon.Lietz OR-43599 - added support for WaitForAttributeChange, WaitForAttributeChangeWithComparison, WaitForAttributeChangeThreshold, and WaitForAttributeChangeRatioThreshold to support tracking on an extrnal source. This way you can track when that extranal sources attribute changes and respond to it. #!rb Dave.Ratti #!review-3679564 @John.Nielson #!tests added these waits to hot pursuit and they worked as expected Change 3679006 on 2017/10/03 by Ben.Salem Try to fix broken nightly mailer issues for FX tests. #!rb none #!tests Preflighted a shallow fx pass successfully in EC. Change 3677845 on 2017/10/03 by Andrew.Grant Added an ensure to guard against OR-44826 while further investigations occur #!tests compiled #!rb none Change 3677443 on 2017/10/03 by John.Nielson Fix to OrionOR-44394, Log Warnings related to Phase GC when loading into game as Phase. Made it so that gameplayCue's async loads are cancelled when Unloaded (in UnloadGameplayCueNotify). #!RB: None #!Test: Pie, Uncooked #!review-3677445: @David.Ratti Change 3676748 on 2017/10/02 by Laurent.Delayen Minions: split body layer is now done in mesh space, to maintain upper body orientation. #!FYI ray.arnett, lina.halper #!rb none #!test lane minion test map Change 3675950 on 2017/10/02 by Don.Eubanks Added several new supported tags / status effects to the Floating Status Effect Text system. Added support for providing a list of Instigating actors when a status effect begins, the list isn't super perfect (overlapping status effects can result in an instigator appearing in multiple lists) but it should be pretty good for now. This paves the way for us to squelch status effects unless they are initiated by the player. Added ScaleOverDistance curve support for floating numbers / text. Inverted the Instigator / Target checkboxes for XP in the DamageNumberManager per @matt.schembari request to support his work while I had the asset checked out. #!rb matt.schembari #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 Change 3675186 on 2017/10/02 by Mic.Rooney Support for other anim curve driving audio types (right now specifically DialogueWave) #!RB: none #!Test: compiled editor/monolithics/withoutunity and tested locally. #!review-3675187 @andrew.grant, @david.ratti, @thomas.sarkanen Change 3675167 on 2017/10/02 by Shaun.Kime Changed unsafe InverseFast() to an Inverse() #!jira OR-44671 #!rb Simon.Tovey #!tests n/a Change 3674888 on 2017/10/02 by David.Ratti GGP V2 * Major refactor of the GGP system though this first check in is a scaled back integration from original plans. Primarily to stabilize the system and improve designer work flows before possibly going deeper for a "Completely unified" integration. Item System: * Simple Ability Keyword Data now directly references gameplay effect to apply, effectively removing Gameplay Effect Keywords. * Qualifier and Gameplay Effect parameters now use the FAutoExportScalableFloat structure which automatically hooks up the values to spreadsheets. (GGP is used to surface these parameters for the auto hookup). Ability System: * SetByCaller magnitudes are now copied over anytime a GE applies another GE. When an ability applies a GE it also brings over its SetByCaller Magnitude tags from the GE that granted it (if granted bya GE) #!rb none #!tests editor pie cooked #!review-3674889 @Jon.Lietz Change 3674170 on 2017/09/30 by Mieszko.Zielinski Fixed a bug in OrionToggleableNavLinkProxy resulting from an overly optimistic assumption that Navmesh and Gameplay levels are being saved in sync #!Orion Had to make OrionToggleableNavLinkProxy's nav poly ID caching happen on map load. #!rb none #!test golden path #!OR-44738 Change 3672937 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet filecopy to a single thread to see if it addresses issue with PS4 files #!tests 3compiled #!rb none #!ROBOMERGE-SOURCE: CL 3670237 in //Orion/Release-43/... via CL 3670243 via CL 3670244 via CL 3670245 via CL 3670246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672867 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restored previous behaviour of integer numbers being formatted as "1" and not "1.00" #!tests ran game, checked playlist analytic #!rb nikdel #!ROBOMERGE-SOURCE: CL 3669417 in //Orion/Release-43/... via CL 3669556 via CL 3669557 via CL 3669558 via CL 3669559 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672575 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Remove warning that can happens normally with backwards compat replays #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3667518 in //Orion/Release-43.3/... via CL 3667520 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672548 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned. #!rb Andrew.Grant #!test Editor building hlods #!ROBOMERGE-SOURCE: CL 3667059 in //Orion/Release-43.3/... via CL 3667060 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672542 on 2017/09/29 by Andrew.Grant Merging #!rb #!tests na Change 3672390 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed memreport settings for frontend tests #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3666239 in //Orion/Release-43/... via CL 3666240 via CL 3666241 via CL 3666242 via CL 3666243 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672385 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reworked and pretty much final PipelineState cache code - various comments incorporated - namespaced functions - removed redundant class and replaced with ref pointer #!tests soaked a lot [at daniel.lamb,] [at arne.schober] #!rb none #!ROBOMERGE-SOURCE: CL 3666233 in //Orion/Release-43/... via CL 3666235 via CL 3666236 via CL 3666237 via CL 3666238 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672281 on 2017/09/29 by Rob.Cannaday Add user ID to OnNetworkCheatDetected #!jira TEN-272 #!jira TEN-273 #!jira TEN-274 #!rb rob.cannaday #!tests Win64 AI match, simulate cheat detected by cheat command #!review-3672282 @ian.fox @sam.zamani Change 3671688 on 2017/09/29 by Frank.Gigliotti Added ability to set developer comment when adding native tags. #!RB David.Ratti #!Tests None Change 3670409 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for dump type made while doing cleanup #!tests compiled Win64, PS4, ran PS4 #!rb none #!ROBOMERGE-SOURCE: CL 3664048 in //Orion/Release-43/... via CL 3664049 via CL 3664050 via CL 3664873 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3670399 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed race condition in pipeline state cache Cache now trims every 60 secs to reduce memory. Saves ~95MB in a 60m game of Paragon (Couple of extra tweaks planned, but this should be GTG for a v43 release) #!rb codereviewed #!tests soaked locally, lots #!ROBOMERGE-SOURCE: CL 3663603 in //Orion/Release-43/... via CL 3663605 via CL 3663607 via CL 3664870 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669802 on 2017/09/28 by Andrew.Grant From Dev-Framework #!jira UE-49858 Fix performance regression deleting many actors at once. It was redundantly serializing packages repeatedly to look for actor references, so now we cache that once per package and only display the slow dialog/p4 check when needed #!rb michael.noland #!codereview andrew.grant #!tests na Change 3669709 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright Restored LoadTimesObjectVersion even though it is no longer used, packages saved with it will issue a warning in the cooker #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3664407 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669177 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Reflection Captures support Lighting Scenarios without recapturing * Reflection Captures are now part of the Map Build * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message) * Reflection Capture build data moved to the BuildData package * Building lighting / reflection captures no longer dirties ULevels * Sky lights which capture the scene now work correctly with Lighting Scenarios * Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded) #!rb Marcus.Wassmer #!TESTS Paragon editor Monolith02 #!ROBOMERGE-SOURCE: CL 3662969 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669124 on 2017/09/28 by Daniel.Lamb Merging //Orion/Main/Engine/Shaders/Public/ShaderVersion.ush to //Orion/Dev-General/Engine/Shaders/Public/ShaderVersion.ush Fix cook in devgeneral Bumped shader version to invalidate stale uniform buffer name. #!rb none #!TESTS none #!fyi Daniel.Wright Change 3667906 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting. #!rb none #!TESTS QAGame #!ROBOMERGE-SOURCE: CL 3662475 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667899 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Remove unused SM4 reflection capture cubemap #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662462 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667894 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy from Brian] SM4 fallback for reflection captures. #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662449 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667859 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy from Brian] Removed old rasterized deferred reflection env path. Removed reflection compute shader. Replaced with PS. Small perf gain. #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662439 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667852 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Fixed missing include #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662396 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667807 on 2017/09/27 by Daniel.Lamb Tencent DLC can now remap the plugin content to the game root directory. #!rb Ben.Marsh #!test Paragon regioncl dlc build, preflight ps4, win64 standard build + test Change 3667753 on 2017/09/27 by Clayton.Langford Adding automated test for capturing fx perf for lane minions. Also adding a Gauntlet node to run the test nightly, added test map to the cook list, updated the SpawnMinion phase to use new minion assets, and fixed an issue with the spawn timer. #!RB Ben.Salem, Adric.Worley #!tests PIE, local synced client/server, and Gauntlet's RunAutomaticTest.bat Change 3667408 on 2017/09/27 by Jordan.Walker Optimization to bakedNormal layer blend on Low end material quality -uses simple multiply and add normal map blend Change 3667388 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData. This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times. #!rb none #!TESTS QAGame on console #!ROBOMERGE-SOURCE: CL 3662389 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667383 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] CPU interpolation of Volumetric Lightmaps for the mobile renderer. They use a scene cache based on interpolation position, since the precomputed lighting buffer for movable objects is recreated every frame. #!rb none #!TESTS QAGame #!ROBOMERGE-SOURCE: CL 3662383 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667265 on 2017/09/27 by Daniel.Lamb Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned. #!rb Uriel.Doyon #!test Editor building hlods Change 3667159 on 2017/09/27 by Mieszko.Zielinski Added simple logging to BT loading allowing us to identify missing BB keys #!Orion #!test golden path #!rb Lukasz.Furman Change 3665944 on 2017/09/26 by Dan.Hertzka Fix PS4 compile #!rb none #!tests compile PS4 Change 3665590 on 2017/09/26 by Daniel.Lamb Fix for DLC cooking everything when it should only cook the DLC. #!rb None #!test None Change 3665569 on 2017/09/26 by Dan.Hertzka New status effect feed for the new HUD: - Now placed in the mid-upper-left side of the HUD - Biggest difference from before is that there are now names associated with each effect - If we can determine the ability it came from (and it has a name/icon), we show that as well. This doesn't work for any card effects yet. Cleaning: - Deleted all of the old buff widget classes & codepaths - Removed redundant properties from StatusEffectDisplayInfo - Added BuffStatusTags and DebuffStatusTags to AttributeViewItem. This allows us to associate the effects that modify an attribute with the attribute itself. Allowed me to remove about half of the entries in StatusEffectDisplayData Also: - Consolidated all of the events on FActiveGameplayEffect into a single struct. Since we don't want to allow non-const access to any other part of the active effect, each of these has an individual getter on the ASC. This is pretty obnoxious when you want to bind multiple events. There is now a getter for the event set of an active effect on the ASC. This allows more convenient non-const native access to these events - Added an event for when the inhibition of an effect changes. This is important for UI to know when an effect is no longer relevant (despite never being actually removed) @todo: Add support for showing the item ability names that are responsible for effects (note that this will be the ability, not the name of the item. The name of the item will be a lot harder.) #!rb Don.Eubanks #!tests OrionEntry PIE with some cards and hero abilities #!QAReview - Please keep an eye on this to make sure it works as expected during normal play. I wasn't sure how to test stack counts - not sure which status effects actually support that. They should show up though if any do. Please also verify that this still works/appears correctly during the tutorial. #!lockdown Billy.Rivers Change 3665555 on 2017/09/26 by Daniel.Lamb AudioStreaming mpsc queue fix up. #!rb Andrew.Grant #!test Compile paragon client / editor. Change 3665517 on 2017/09/26 by Daniel.Lamb Suspect fix for OR-44619 #!jira OR-44619 #!test Paragon editor compile #!rb Trivial Change 3664346 on 2017/09/26 by Jon.Lietz - making LifeSpanCallback inside UDecalComponent virtual so sub classes can override how Decals handle fade out. - Adding in UOrionDecalComponent to replace the use of UDecalComponent, for the most part they are the same the only thing we needed to change was the LifeSpanCallback() if the Owner is a AOrionGameplayCueNotify_Actor we dont call Super::LifeSpanCallback() that would result in the GC getting destroyed but now call GameplayCueFinishedCallback() so our gameplay cues will recycle as desired. - Updated all GC's data to use the new decal class - removed the option to place UDecalComponent as BP comp and only left our new UOrionDecalComponent #!rb Dave.Ratti #!reivew Dave.Ratti #!tests used characters that had decal comps in the GC and they recylce as expected. #!QAReview please check the effected abilities and cues, I tested and everything looks fine to me up a deeper check is needed. Change 3664099 on 2017/09/26 by Jon.Lietz OR-44510 - bringing over engine fixes for the Enum Redirector from Dev-Framework #!rb none #!tests compiles and warnings are gone Change 3663019 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Gil: fixed race condition in the PipelineStateCache #!rb Daniel.Lamb #!test paragon ps4 with higher repro modified build #!lockdown Andrew.Grant #!jira OR-44441 #!ROBOMERGE-SOURCE: CL 3659463 in //Orion/Release-43/... via CL 3661481 via CL 3661489 via CL 3661497 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3663014 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Quick fix to remove a redundant copy of the PipelineStateInitializer (saves 16MB over a 10min game) incase we need to submit a build before the more extensive changes are ready. #!tests ran locally #!rb [at daniel.lamb] [at arne.schober] #!ROBOMERGE-SOURCE: CL 3658907 in //Orion/Release-43/... via CL 3661480 via CL 3661488 via CL 3661494 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3663004 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed dev check for extra commandline args from /data to /temp0 #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3658497 in //Orion/Release-43/... via CL 3661478 via CL 3661486 via CL 3661492 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3662999 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed DateTime used for folders not being set #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3658390 in //Orion/Release-43/... via CL 3661477 via CL 3661485 via CL 3661491 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3662255 on 2017/09/25 by Sam.Zamani #!tencent - fix for link error due to missing define of static OnNetworkCheatDetected delegate #!rb none #!tests none Change 3662073 on 2017/09/25 by Sam.Zamani #!tencent Added new global network delegates callback FNetworkCheatDetected for when cheating is detected on a server Possible options #!jira TEN-275 TSS detect and expose punish user callbacks KickClient - User should be booted from the current game session via disconnect KickMatch - User received info about being punished (eg. ban type etc) PunishInfo - User received info about being punished (eg. ban type etc) #!rb rob.cannaday #!tests none Change 3659487 on 2017/09/22 by Josh.Markiewicz #!Orion - removed NUTFortnite* files because they have been moved into Fortnite specific plugin #!review-3659190 john.barrett, ryan.gerleve Change 3659485 on 2017/09/22 by Josh.Markiewicz #!UE4 - removed OSSUtils dependencies from NUTUnrealEngine4 since the refactor moved dependencies into game specific plugins #!fyi john.barrett, ryan.gerleve Change 3659184 on 2017/09/22 by Josh.Markiewicz #!UE4 - delete EpicSurvey module #!fyi justin.sargent, nick.darnell #!rb none Change 3658697 on 2017/09/22 by Ryan.Gerleve Fixes for server-side Tencent anti-cheat library integration: -Fix DLL loading to properly call tss_sdk_load and use the correct paths on Linux as well as Windows -Add getter for the TssSdkAntiInterf object -Enable server anti-cheat in editor builds #!codereview sam.zamani #!rb none #!tests enabled Tencent OSS, built & ran server Change 3658200 on 2017/09/22 by Graeme.Thornton Manual copy of CL 3587584 from Dev-Core Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again #!rb none #!tests been in Dev-Core and Main for a while now. Compile tests in Dev-General Change 3657970 on 2017/09/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Trim() delegate hook to PipelineStateCache so accumulated memory is freed on a hard level transition. We've noticed this memory growing considerably overtime and while it may reach a ceiling eventually it was still increasing after 60m of Paragon. This should at least reset it upon the end of each game, [at marcus.wassmer,] [at arne.schober] #!rb none #!tests cycled 6-7 levels of Paragon #!ROBOMERGE-SOURCE: CL 3657965 in //Orion/Release-43/... via CL 3657967 via CL 3657968 via CL 3657969 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657914 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping: test and dev builds now check testkit's data drive for a commandline override. Not sure if this will work as-is, but shouldn't cause any harm if not and it needs to go into a pkg build for testing... #!tests stepped through in non-pkg build #!rb none #!ROBOMERGE-SOURCE: CL 3657910 in //Orion/Release-43/... via CL 3657911 via CL 3657912 via CL 3657913 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657906 on 2017/09/21 by Andrew.Grant Improved some logging #!tests used locally #!rb none Change 3657891 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Formalized idea of multiple test passes in Gauntlet. Current pass and total passes are provided to nodes incase they want to perform custom processing Fixed issue with -dev mode on PS4 not updating symbols #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3657887 in //Orion/Release-43/... via CL 3657888 via CL 3657889 via CL 3657890 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657867 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Re-locked network CL to 3652780 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3657221 in //Orion/Release-43/... via CL 3657359 via CL 3657366 via CL 3657374 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657857 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Removing start up dialog that warns of non-optional instructions - OR-44444 #!RB:arciel.rekman #!Tests:Compiled [CODEREVIEW] daniel.lamb, andrew.grant, arciel.rekman, benjamin.crocker, matthew.coleman, joe.graf #!ROBOMERGE-SOURCE: CL 3657058 in //Orion/Release-43/... via CL 3657355 via CL 3657364 via CL 3657370 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657852 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for case-insensitivity causing title.json not to be staged #!rb daniel.lamb, bob.tellez #!tests ran packaging script, verified contents match v42 #!ROBOMERGE-SOURCE: CL 3657054 in //Orion/Release-43/... via CL 3657353 via CL 3657363 via CL 3657369 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657831 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Removing popcnt version of CountBits to repair pre-Nehalem processors We can worry about a more permanent solution after we get this live. #!RB:none #!Tests: Compiled [CODEREVIEW] daniel.lamb, andrew.grant, ben.marsh, marcus.wassmer #!ROBOMERGE-SOURCE: CL 3656206 in //Orion/Release-43/... via CL 3657325 via CL 3657333 via CL 3657338 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657824 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.exe //ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.pdb -------------------------------------- Built new UnrealCEFSubprocess client Changed OrionBuild.xml to build the shipping version of the above. The first should definitely fix out store issue. It's not clear to me if the latter will because if this artifact was being staged I'd expect to see UnrealCEFSubProcess-Win64-Development etc be distributed and it's not. This suggests to me we just stage what's in P4 and not the result of this step, but further investigationds will be needed to vet this. [at justin.sargent,[at benjamin.crocker,[at wes.fudala]]] #!ROBOMERGE-SOURCE: CL 3656066 in //Orion/Release-43/... via CL 3657319 via CL 3657332 via CL 3657337 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657488 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: anton.migulko LIGHTING AND assets update #!ROBOMERGE-SOURCE: CL 3656996 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3656388 on 2017/09/21 by Laurent.Delayen Added default GetAxisVector static function to EAxisOption #!rb none #!FYI thomas.sarkanen #!tests lane minions test map Change 3656387 on 2017/09/21 by Laurent.Delayen Initialize FAnimInstanceProxy with default constructor. #!rb none #!fyi lina.halper, thomas.sarkanen #!tests lane minion test map Change 3656003 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3650578 for patching benjamin.crocker #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3655998 in //Orion/Release-43/... via CL 3656000 via CL 3656001 via CL 3656002 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3654403 on 2017/09/20 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge DevCore -> Orion Release-43 CL 3641450 UE4 - Switch PS4 over to atomics that issue a full memory barrier. UE4 assumes atomics have memory barriers. #!rb Daniel.Lamb #!test Compile #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3654399 in //Orion/Release-43/... via CL 3654400 via CL 3654401 via CL 3654402 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3654356 on 2017/09/20 by Andrew.Grant Merging 3653658 from Dev-Rendering #!tests compiled, ran editor #!rb marcus.wassmer Change 3653914 on 2017/09/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reprocess autosdks (installs debugger for CoreFileAPI access). #!rb none #!tests ran locally #!ROBOMERGE-SOURCE: CL 3653910 in //Orion/Release-43.1/... via CL 3653911 via CL 3653912 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3652495 on 2017/09/19 by Andrew.Grant Editgration of VR fix in 3643776 from Release-4.17 #!tests #!rb na Change 3652244 on 2017/09/19 by Sam.Zamani #!tencent Disable launcher checks if "-q" is on command line indicating QQ id when launched via TCLS launcher Added "-q" to whitelist of command line params for shipping builds Skip update URI routing to Epic Launcher for tencent builds since they use TCLS launcher #!rb rob.cannaday #!tests none Change 3651493 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_x86_64-unknown-linux-gnu libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651490 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_aarch64-unknown-linux-gnueabi libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651489 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_arm-unknown-linux-gnueabihf libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651445 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3651124 from Release-4.17 to remove -ffast-math flag #!RB:none #!Tests:none [CODEREVIEW] dmitry.rekman, daniel.lamb, andrew.grant #!ROBOMERGE-SOURCE: CL 3651441 in //Orion/Release-43/... via CL 3651443 via CL 3651444 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3651059 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed code to archive load-order during tests #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3651056 in //Orion/Release-43/... via CL 3651057 via CL 3651058 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3651043 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed error parsing from tests to put cause ahead of file info #!tests ran self-test #!rb none #!ROBOMERGE-SOURCE: CL 3651034 in //Orion/Release-43/... via CL 3651041 via CL 3651042 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649683 on 2017/09/18 by Andrew.Grant Bulk-merge of oustanding changes in Main to DG #!tests #!rb na Change 3649345 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Integrate fix for eidtor crash when switching between low and high scaleability options. #!rb Olaf.Piesche #!test Paragon editor #!ROBOMERGE-SOURCE: CL 3643174 in //Orion/Release-43/... via CL 3643214 via CL 3643240 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649335 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - OR-44257 - Fix for hair not working It is valuable to use the proper variable when doing Boolean logic :/ Cut-n-paste error from bit-packing conversion. #!RB:daniel.lamb #!Tests:Re-tested in cooked build [CODEREVIEW] daniel.lamb #!ROBOMERGE-SOURCE: CL 3643061 in //Orion/Release-43/... via CL 3643211 via CL 3643237 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649231 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Bit packing skel mesh cache variable and then reverting sound cue changes to avoid collision with AaronM #!RB:none #!Tests:none [CODEREVIEW] daniel.lamb, aaron.mcleran, marc.audy #!ROBOMERGE-SOURCE: CL 3642166 in //Orion/Release-43/... via CL 3643199 via CL 3643231 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649211 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix 'lowest' shadow settings (simple forward rendering) #!rb arne.schober [FYI] Daniel.Wright #!tests monolith #!ROBOMERGE-SOURCE: CL 3642119 in //Orion/Release-43/... via CL 3643196 via CL 3643228 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649141 on 2017/09/18 by Stephan.Jiang Tagging files that shouldn't be merged up to Main, upon next engine merge should accept source. -- These are hacks for ability videos to work before we have the new Sequencer updates -- CLs contain those hacks: 3649066, 3649049, 3648752, 3648748 #!fyi Andrew.Grant, Max.Preussner #!rb none #!test compile Change 3649087 on 2017/09/18 by Thomas.Ross Merging //UE4/Dev-Framework/ CL#!3646428 using //UE4/Dev-Framework_to_//Orion/Dev-General #!rb none #!tests none #!fyi Andrew.Grant,Jeff.Williams,dan.oconnor Change 3649066 on 2017/09/18 by Max.Preussner WmfMedia: Fix for multiple media sessions being created when repeatedly opening media sources #!rb stephan.jiang #!rnx #!tests none Change 3649049 on 2017/09/18 by Max.Preussner Media: Changed audio sample rate warning to verbose log #!fyi stephan.jiang #!rb none #!rnx #!tests none Change 3648752 on 2017/09/18 by Max.Preussner WmfMedia: Fixed race condition in media sound wave #!rb none #!rnx #!tests none Change 3648748 on 2017/09/18 by Max.Preussner WmfMedia: Hack for preventing flicker between media source switching Do not merge to Dev-Main! #!rb stephan.jiang #!rnx #!tests none Change 3648596 on 2017/09/18 by Bart.Hawthorne More Oodle batch file fixes - cleaned up the changelist description and removed the changelist parameter since the branch parameter is enough. Change 3648575 on 2017/09/18 by Sam.Zamani #!tencent Fix for missing library calls when initializing TSS anti cheat SDK #!rb none #!tests compiles win64 server Change 3648556 on 2017/09/18 by Jeff.Williams Null Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3642084 Clearing up robomerge #!rb none #!tests none Change 3648533 on 2017/09/18 by clayton.langford Unblocking RM. #!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams Unresolved conflicts. clayton.langford, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Backing out 3641723 for now due to nontrivial merge conflicts. Did not back out change to DefaultEditor.ini since this change is unrelated to the conflict and essential for existing tests to run properly. #!RB Adric.Worley #!tests none #!ROBOMERGE-SOURCE: CL 3642084 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3648219 on 2017/09/18 by Sam.Zamani #!tencent fixed Tencent module thirdparty dll runtime dependency paths fixed DLLHandle not being set #!rb none #!tests none Change 3647998 on 2017/09/18 by Clayton.Langford Reorganized CardFXTests to the appropriate location for this branch as part of the merge associated with 3645763. #!tests compiled #!rb Adric.Worley Change 3647817 on 2017/09/18 by James.Golding Mirror fix from 4.18 release stream (CL 3647799) to Dev-General Fix out-of-bounds access of cloth mapping data during CPU skinning #!rb benn.gallagher #!jira UE-49628 #!fyi benn.gallagher #!tests convert RiftMage to static mesh Change 3647749 on 2017/09/18 by Benn.Gallagher Small change to windows memory intrinsics in PhysX to avoid VS compilation bug on windows causing restrict parameters to bleed the restrict into the calling scope. This caused matrix transposition to fail after the data was copied in using memcpy BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs. #!rb none #!tests Editor reimport of clothing assets Change 3646242 on 2017/09/15 by Tyler.Cole Revert shared engine LocalMCP scripts. Change 3646153 on 2017/09/15 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Caching off HasActiveClothingAssets for SkeletalMeshes and ShouldApplyInteriorVolumes for SoundCues in non editor builds #!RB:daniel.lamb #!Tests: Ran cooked Client [CODEREVIEW] daniel.lamb, Benn.Gallagher, lina.halper, marc.audy #!ROBOMERGE-SOURCE: CL 3641934 in //Orion/Release-43/... via CL 3641936 via CL 3641940 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3646125 on 2017/09/15 by robomerge #!ROBOMERGE-AUTHOR: arne.schober OR - Sorting Primitive Components to increase I-Cache utilization and to keep the branch prediction alive during initviews. #!RB Marcus.Wassmer #!tests automated performance tests #!ROBOMERGE-SOURCE: CL 3641873 in //Orion/Release-43/... via CL 3641882 via CL 3641886 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3645861 on 2017/09/15 by clayton.langford #!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams Still need to move OrionTest.CardFXTest.cs to the correct location and generate the proper includes in the GauntletExtra csproj file. Will do this in a separate CL as advised by JeffW. Unresolved conflicts. clayton.langford, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Adding more card types to the automated tests. We now support all cards with an active ability and valid target types. This brings us to a current total of 40 cards for now, but new cards that fit the criteria will automatically be included once they are added. To execute the tests, either run a gauntlet test for CardFXTests or enterthe following command from the frontend: Automation RunTests OrionPerf.Effects.Cards Known issues: The following cards do not properly confirm their abilities and so produce invalid results: StaticTrap, LampLighter, ProtectiveSentry, and AstralLeap. Disabling these cards is nontrivial as the tests are automatically generated. #!tests ran local client/server, preflighted #!rb Ben.Salem #!rnx [FYI] Sean.Tobin, Hunter.Kent, Edward.King #!ROBOMERGE-SOURCE: CL 3641723 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3644062 on 2017/09/14 by Aaron.McLeran #!jira OR-44171 Some looping sounds are extremely loud #!rb Ethan.Geller #!tests run paragon, run near water river, don't observe looping sound being very loud Change 3643901 on 2017/09/14 by Laurent.Delayen Integrated CL #!3604725 to fix bug with opening state machines from anim graph. #!rb none #!tests fixes bug #!FYI lina.halper Change 3643641 on 2017/09/14 by Rob.Cannaday Fix unreachable code detected #!rb rob.cannaday #!tests Win64 compile Change 3643326 on 2017/09/14 by Sam.Zamani #!tencent - temp disabled TerSafe.dll loading until staging issues can be resolved #!rb none #!tests none Change 3643039 on 2017/09/14 by Sam.Zamani #!tencent - temp disabled TSS on servers due to linux build issues #!rb none #!tests none Change 3642438 on 2017/09/13 by Rob.Cannaday Handle new analytics param types (number, string, etc) Stub implementation of FAnalyticsProviderETTencent DefaultAttrs #!rb rob.cannaday #!tests Win64 vs AI match Change 3641655 on 2017/09/13 by Sam.Zamani #!tencent WIP added tss_sdk.dll (server) and TerSafe.dll (client) JIRA TEN-262 StoryAnti-Cheat SDK - TerSafe.dll 3rd party module for client JIRA TEN-197 StoryTSS SDK 3rd party module for dedicated servers #!rb none #!tests PC run with RegionCN.pak enabling tencent mode Change 3641559 on 2017/09/13 by Bart.Hawthorne Fix up oodle dictionary generation scripts #!rb none #!jira none Change 3641550 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added more temp logging in attempt to find OrionOR-43600: Master Bug: Some hero ability FXs are missing in v43 #!rb: none #!test: Pie #!ROBOMERGE-SOURCE: CL 3641546 in //Orion/Release-43/... via CL 3641548 via CL 3641549 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3641393 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant We'd lilke to start using this on PS4 but the cost is very high (link-times are 60-90m!) so it needs to be something that is enabled selectively on the farm. I think we're going to consider it analogous to "Arxan" where it's on by default for Nightly/Standard builds in Release branches, but can be flipped off for quick turnarounds and is off in dev. Currently LTCG/LTO on PS4 is driven purely by bEnableLTOPerfBuilds / bEnableLTODevBuilds project settings. This change allows it to be specified as a command line UBT argument, and also preps the ground for targets to specify their own PGO file which would be used when LTO is enabled - Changed UBT option from -NoLTCG to -LTCG (I didn't see how it's possible to turn this on, since the default is false and adding the option also turns it false) - Added PGOInput option to TargetRules and passed through to compile environment - Updated UEBuildPS4.cs to that bAllowLTCG=true overrides settings in the ini file about what targets to have LTCG on for - Updated PS4 toolchain to use both LTO and PGO depending on what was set #!tests soaked locally, preflighted #!rb codereviewed FWIW here are before/after results for LTCG. Orion Performance report from 3 games and 1441.51 seconds MVP: 2.83 (Min: 2.05, Max: 3.22) HPM: 4.29 (Min: 4.24, Max: 4.37) AvgH: 2.77ms (Min: 2.08ms, Max: 4.16ms) GT: 12.88ms (Min: 12.68ms, Max: 13.25ms) RT: 13.71ms (Min: 13.48ms, Max: 14.08ms) GPU: 14.39ms (Min: 14.21ms, Max: 14.50ms) Orion Performance report from 3 games and 1440.49 seconds MVP: 1.42 (Min: 1.02, Max: 1.94) HPM: 3.25 (Min: 2.75, Max: 3.62) AvgH: 2.08ms (Min: 2.08ms, Max: 2.08ms) GT: 11.93ms (Min: 11.64ms, Max: 12.47ms) RT: 12.80ms (Min: 12.54ms, Max: 13.24ms) GPU: 14.10ms (Min: 13.91ms, Max: 14.27ms) #!ROBOMERGE-SOURCE: CL 3641352 in //Orion/Release-43/... via CL 3641354 via CL 3641357 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640885 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Limited warning to once every 10 secs. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3640377 in //Orion/Release-43/... via CL 3640380 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640875 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed shipping config issue #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3640328 in //Orion/Release-43/... via CL 3640362 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640870 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixing CIS builds #!Orion The builds were failing because InitAsyncThread is being run as part of UHT, which doesn't usually include -DebugFX parameter, and warnings reported by UHT during reflection code generation are treated as errors. [CODEREVIEW] John.Nielson #!rb none #!test compilation #!ROBOMERGE-SOURCE: CL 3640310 in //Orion/Release-43/... via CL 3640361 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640783 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: john.nielson More temporary logging for finding the missing FX issue. #!rb: none #!Test: Pie #!ROBOMERGE-SOURCE: CL 3640089 in //Orion/Release-43/... via CL 3640352 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639910 on 2017/09/12 by Rob.Cannaday Build fix for AnalyticsETTencent #!rb rob.cannaday #!tests compile Win64 DebugGame Editor Change 3639565 on 2017/09/12 by Laurent.Delayen SkeletalMeshComponent::InitAnim doesn't call Update and Eval anymore, but instead initializes transforms with cheaper ref pose, and relies on regular ticking for updating the pose, so we can take advantage of visibility related optimizations. Also RecalcRequiredBones uses correct predicted LOD level instead of defaulting to 0. #!rb lina.halper #!FYI lina.halper #!tests minion test lane, dropping meshes in a level, testing masterpose component at runtime. Change 3639228 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tools - Added ability to postmortem a PS4 devkit for last crash #!rb run locally #!tests none #!ROBOMERGE-SOURCE: CL 3639226 in //Orion/Release-43/... via CL 3639227 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639075 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Specifically requesting 'all' configuration, to avoid missing manifest in jar. #!ROBOMERGE-SOURCE: CL 3639072 in //Orion/Release-43/... via CL 3639074 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639022 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Remove dependency on the editor style set in the WidgetReflector - Fixes a crash when trying to use the reflector in a client cooked build - Also updated Focusable column name to shared var #!rb none #!tests Widget Reflected in a cooked build #!ROBOMERGE-SOURCE: CL 3639020 in //Orion/Release-43/... via CL 3639021 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638984 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added some more temp logging to get to the bottom of the missing FX issue. OR-43600 : Master Bug: Some hero ability FXs are missing in v43 #!rb: none #!test: Pie #!ROBOMERGE-SOURCE: CL 3638982 in //Orion/Release-43/... via CL 3638983 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638696 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Swapped problematic ensure to LogError, made draft obey notimeouts. #!tests compiled #!rb none [at daniel.lamb] #!ROBOMERGE-SOURCE: CL 3638693 in //Orion/Release-43/... via CL 3638695 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638644 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Third time's the charm #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638620 in //Orion/Release-43/... via CL 3638636 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638628 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed ensure in a PS4 friendly way #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638550 in //Orion/Release-43/... via CL 3638551 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638583 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed ensure to get a cook #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638476 in //Orion/Release-43/... via CL 3638478 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638545 on 2017/09/12 by Bart.Hawthorne Add analytics for oodle compression percentages #!rb ryan.gerleve, wes.hunt #!tests ran a 2 person game with dedicated server and verified analytics were reported #!jira OR-26386 Change 3638172 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Duplicate 3620803 Partial Fix for Dither Opacity Mask #!rb none #!tests PC monolith #!ROBOMERGE-SOURCE: CL 3637837 in //Orion/Release-43/... via CL 3637838 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637643 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Fixing version stream to Main #!ROBOMERGE-SOURCE: CL 3637373 in //Orion/Release-43/... via CL 3637466 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637524 on 2017/09/11 by Andrew.Grant Merging EngineTest and latest Gauntlet using //Orion/Dev-General/_To_//UE4/Orion-Stating #!tests build Win64 editor, ran tests locally #!rb none Change 3637402 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Restored logging of runoptions when not verbose #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3636838 in //Orion/Release-43/... via CL 3636840 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637357 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made 'none' test specify Attended #!rb Daniel.Lamb #!tests compiled #!ROBOMERGE-SOURCE: CL 3636811 in //Orion/Release-43/... via CL 3636812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637305 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added temporary debug logging cmd line option for finding Jira OrionOR-43600 #!RB: none #!Test: Pie [at David.Ratti] #!ROBOMERGE-SOURCE: CL 3636730 in //Orion/Release-43/... via CL 3636732 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636549 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3633162 from Dev-Rendering to guard around potential issues #!RB:none #!Tests:none [CODEREVIEW] uriel.doyon #!ROBOMERGE-SOURCE: CL 3636541 in //Orion/Release-43/... via CL 3636542 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636507 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka [OR-44013] & [OR-43780] - Hamstrung the old long-form rich text formatting functions to remove unsupported formatting immediately. Will be cleaning up API and usages in DG. Also: - Added distance formatting type for simple ability description values (will automatically append u to the value) - SimpleAbility description values can now go up to two decimal places Engine: - Modified FGameplayTag::ImportTextItem to account for redirects when establishing TagName #!rb Matt.Schembari #!tests PIE OrionEntry & FrontEndScene - various bug repros #!ROBOMERGE-SOURCE: CL 3636370 in //Orion/Release-43/... via CL 3636412 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636372 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Implement fast particle pool memory. Default is 2mb, automatically cleans up oldest used pool slots. Estimated 1/4 time for STAT_PARTALLOC. #!rb Jason.Bestimt #!test paragon ps4 cooked #!ROBOMERGE-SOURCE: CL 3636045 in //Orion/Release-43/... via CL 3636048 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636319 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with fatal error message not being shown in reports. Fixed issue where some cancelled tests reported as succeeded #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635951 in //Orion/Release-43/... via CL 3635955 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636264 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3609090 && 3621546 from Dev-Rendering to help with Render Thread mip map streaming performance #!RB:none #!Tests: Ran client cooked build [CODEREVIEW] daniel.lamb, andrew.grant, Uriel.Doyon [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3635817 in //Orion/Release-43/... via CL 3635819 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635288 on 2017/09/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added CleanDevices command and task that runs nightly in Dev-Gen to remove old builds from devices Fixed missing - in SoloSmoke args that were causing trailing params to be lost #!tests preflighted, ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635286 in //Orion/Release-43/... via CL 3635287 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635145 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to pick up SDK change for patch packages #!rb none #!tests none #!ROBOMERGE-SOURCE: CL 3635143 in //Orion/Release-43/... via CL 3635144 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635097 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added cleardevices option to Gauntlet that removes all devices after running. Added to Orion build scripts #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635090 in //Orion/Release-43/... via CL 3635091 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634985 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Cleaned up some logging around device failures Attempt to handle "Too Many Connections" error at a lower level Added removeall command to PS4DevkitUtil (not yet used) #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3634983 in //Orion/Release-43/... via CL 3634984 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634897 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Checking in change to timeouts to test theory #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3634895 in //Orion/Release-43/... via CL 3634896 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634765 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Scrape another .05ms out of GPU particle simulation. #!rb none #!tests ps4 monolith #!ROBOMERGE-SOURCE: CL 3634763 in //Orion/Release-43/... via CL 3634764 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634422 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for Gauntlet shutdown issue on builders Fix for BP editing crash from Dev-Framework #!tests ran locally #!rb none! #!ROBOMERGE-SOURCE: CL 3634313 in //Orion/Release-43/... via CL 3634314 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634139 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - provision devices on demand. Cuts down logging and reduces issue of kits having too many TM connections when tests on different branches are running #!tests ran locally with single and file-based devices #!rb none #!ROBOMERGE-SOURCE: CL 3633919 in //Orion/Release-43/... via CL 3633921 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633799 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed crash when on Turrets, when changing their MeshUpdate mode to Montages only. #!rb none #!tests monolith02 turrets [CODEREVIEW] lina.halper #!ROBOMERGE-SOURCE: CL 3633600 in //Orion/Release-43/... via CL 3633601 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633647 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Possible fix for OR-43926 from Arne #!tests ran locally, observed no ensures or negative side-effects in UI or HUD #!rb none #!ROBOMERGE-SOURCE: CL 3633278 in //Orion/Release-43/... via CL 3633281 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633637 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Upped timeout for editorbased tests #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3633271 in //Orion/Release-43/... via CL 3633274 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632565 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed some test code... #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3632563 in //Orion/Release-43/... via CL 3632564 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632385 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant More improvements to device handling. Specifically PS4 targets now force-kill other connection if they're not in use, and fixed an edge case where devices could be left in TM and cause problems. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3632383 in //Orion/Release-43/... via CL 3632384 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632177 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: thomas.ross Merging CL#!3631888 from //UE4/Dev-Framework to //Orion/Dev-Release-43 #!rb none #!test local commandlet #!ROBOMERGE-SOURCE: CL 3632175 in //Orion/Release-43/... via CL 3632176 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632131 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix a bug with new local vector-field only project setting #!rb none #!tests ps4 monolith #!ROBOMERGE-SOURCE: CL 3632127 in //Orion/Release-43/... via CL 3632130 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632034 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where problem devices were reset each attempt #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3632029 in //Orion/Release-43/... via CL 3632032 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631812 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant More improvements to device management in Gauntlet #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3631602 in //Orion/Release-43/... via CL 3631604 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631787 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fix for OR-42922, reset TickRecords when doing 'OnlyTickMontagesWhenNotRendered' since the montage will appear to have jumped when regular ticking resumes. #!rb none [CODEREVIEW] martin.wilson #!test bot game #!ROBOMERGE-SOURCE: CL 3631532 in //Orion/Release-43/... via CL 3631536 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631251 on 2017/09/07 by Andrew.Grant Additional device selection improvements #!tests #!rb na Change 3630861 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Imrpoved device selection to randomize pick order, exclude devices that failed on the last round, and provide more info as to the constraints of the pool #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3630857 in //Orion/Release-43/... via CL 3630858 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3630620 on 2017/09/07 by Laurent.Delayen RigidBody anim node: Maintain Bone Velocity transfers through LOD changes. Refactored bone velocity transfer to be queued one frame, while we let final animation pose through. Added support for transferring angular velocity. If update rate is less than 30FPS, break down update into several iterations (max 4). This is to support URO, which can update animations at 15 FPS for minions. #!rb Ori.Cohen #!codereview benn.gallagher #!tests lane minions test map Change 3629990 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix for gpu hang on ps4. #!rb Marcus.Wassmer #!test Paragon cooked ps4 #!jira OR-43835 #!ROBOMERGE-SOURCE: CL 3629890 in //Orion/Release-43/... via CL 3629891 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629980 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved some missed code to FDebug::HasAsserted() #!tests na #!rb none #!ROBOMERGE-SOURCE: CL 3629794 in //Orion/Release-43/... via CL 3629795 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629975 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Project optimization to only support local vector fields. separate 'stat emitters' into 'stat emitters' and 'stat emittersrt' to separate gamethread cost from renderthread cost. #!rb olaf.piesche #!tests monolith ps4/pc #!ROBOMERGE-SOURCE: CL 3629782 in //Orion/Release-43/... via CL 3629783 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629917 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix for sizebyspeed on ps4 #!rb Simon.Tovey #!tests pc #!ROBOMERGE-SOURCE: CL 3629660 in //Orion/Release-43/... via CL 3629661 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629620 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Always get the rest result from nodes, this is where UnrealTestNode parses logs for errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3629618 in //Orion/Release-43/... via CL 3629619 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629554 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restored screenshot support to gauntlet (now driven externally) #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3629551 in //Orion/Release-43/... via CL 3629553 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629495 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: don.eubanks Stat panel will only show stat changes or improvements that come from Item sources (cards / gems) #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE [RN] Card Shop now only considers Attribute Point effects and Card effects when calculating the bonuses for stats on the stats panel. No more giant HP/MP regen numbers when standing in base! #!ROBOMERGE-SOURCE: CL 3629334 in //Orion/Release-43/... via CL 3629337 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629468 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Replaced global access to bHasAsserted to FDebug::HasAsserted() and added FDebug::IsEnsuring() Changed GameThreadWaitForTask so it won't timeout if an ensure is ocurring on a different thread. #!tests ran locally #!rb none [at marcus.wassmer] #!ROBOMERGE-SOURCE: CL 3629246 in //Orion/Release-43/... via CL 3629296 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629410 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Main/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Source/ThirdParty/NotForLicensees/Oodle/Oodle.Build.cs -------------------------------------- Fix for generating project files #!tests GPF #!rb none #!ROBOMERGE-SOURCE: CL 3629088 in //Orion/Release-43/... via CL 3629174 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629369 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Ignore pak signing if fileopenorder is specified (temp? workaround for deadlock in Orion tests) #!rb none #!tests verified signing is disabled and game gets to main menu with -fileopenlog [at graeme.thornton] #!ROBOMERGE-SOURCE: CL 3628814 in //Orion/Release-43/... via CL 3628816 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629254 on 2017/09/06 by Laurent.Delayen URO: ensure we don't skip more frames than desired when switching LODs. #!rb lina.halper #!codereview martin.wilson, benn.gallagher #!test lane minions test map Change 3629191 on 2017/09/06 by Laurent.Delayen Added CopyAndAssign to BoneContainer. To help transfer Cached Poses through LOD transitions. #!rb lina.halper #!codereview martin.wilson #!test lane minions test map Change 3629130 on 2017/09/06 by Laurent.Delayen AnimInstance: tweaked debug display of AnimSequences, and added DeltaTime to AnimInstance debug. #!rb none #!tests lane minion test map Change 3628300 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed exception that could occur during tests if all devices were in use #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3628298 in //Orion/Release-43/... via CL 3628299 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627915 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Undoing Oodle check for the time being #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3627913 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627875 on 2017/09/06 by Jason.Bestimt #!ORION_DG - Merge of CL#! 3626655 from Dev-Framework to fix assetimportdata loading (allowing for re-import of curve tables) #!RB:none #!Tests:none #!CodeReview: andrew.grant, alex.gillies, colin.fogle, benjamin.crocker #!ROBOMERGE: MAIN, 43 Change 3627694 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Improved warnings #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3627691 in //Orion/Release-43/... via CL 3627693 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627642 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: david.ratti More logging for OR-43892 and OR-43779 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3627640 in //Orion/Release-43/... via CL 3627641 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627247 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed check that turns out to be bogus #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3627245 in //Orion/Release-43/... via CL 3627246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627240 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added compile-time check for presence of Oodle files to prevent future hard-to-debug-runtime-failures #!tests compiled OrionClient [at daniel.lamb] #!rb none #!ROBOMERGE-SOURCE: CL 3627237 in //Orion/Release-43/... via CL 3627239 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627211 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added ensure for OR-43777 #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3627209 in //Orion/Release-43/... via CL 3627210 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626839 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added wait to PS4DevkitUtil before trying to postmortem crashdump #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3626833 in //Orion/Release-43/... via CL 3626837 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626755 on 2017/09/05 by Rob.Cannaday Merge //Orion/Release-Tencent to //Orion/Dev-General Some features need to be re-implemented as noted by #!ifdef TODO_TENCENT TODO: Figure out how to have OnlineSubsystemTencent be Enabled by default in OrionGame.uproject, some calls to IOnlineSubsystem::IsLoaded(TENCENT_SUBSYSTEM) will return true even though the OSS is disabled by config because the module itself is loaded #!rb sam.zamani #!lockdown andrew.grant #!tests Win64 vs AI match, QA smoke test #!fyi sam.zamani Change 3626285 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed BaseDir argument not being correctly applied in tests Added check for LowLevelFatalError to log parser. Don't consider RequestExit's clean if StaticShutdownAfterError was called #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3626280 in //Orion/Release-43/... via CL 3626284 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626221 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Queue OnRep_ReplicatedMovement for simulated proxy OrionChars for a single end of frame call. This is to address when clients can't keep up with server's send rate and end up processing multiple packets / actor bunches in a single frame. Rather than handling multiple bunches with movement updates and calling OnRep_ReplicatedMovement every time, this will call the OnRep once at the end of the frame. Can be toggled off via UOrionRuntimeOptions::bQueueSimulatedProxyOnRepMovement #!rb none #!tests verified OnRep_Movement doesn't show up in profiler when client running at < 60hz [at Laurent.Delayen] [FYI] [at Andrew.Grant] #!ROBOMERGE-SOURCE: CL 3626215 in //Orion/Release-43/... via CL 3626219 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3625925 on 2017/09/05 by Laurent.Delayen If using URO with bShouldUseLodMap and we're missing higher LOD numbers into our LOD Map, use highest available settings (below our current LOD number). Instead of defaulting to high quality (eval every frame), which is certainly not what we want. #!rb benn.gallagher #!codereview martin.wilson, lina.halper #!tests lane minion map Change 3624051 on 2017/09/02 by Andrew.Grant Fixed issue with test params not being set. Went through OrionBuild.xml and added explicit configs arguments to tests where missing. Also set order of args to tests as "-platform -config" to improve readability. #!tests preflighted #!rb none #!review-3624052 @ben.salem Change 3623907 on 2017/09/02 by Andrew.Grant Fixed usesyncedbuild option being broken in Gauntlet #!codereview @daniel.lamb #!tests compiled #!rb none Change 3623906 on 2017/09/02 by David.Ratti Fix some issues where GameplayCues played on an OrionBaseActor wouldn't be properly translated for skin overrides #!rb none #!test future wukong pie Change 3623766 on 2017/09/01 by Daniel.Wright [Copy] Volume materials on static meshes now voxelize the mesh's Object space bounding box #!rb none #!Tests PC QAGame Change 3623518 on 2017/09/01 by Don.Eubanks Fix for Shipping Client PS4 #!rb none #!tests Compile Shipping Client PS4 #!fyi daniel.lamb andrew.grant Change 3623515 on 2017/09/01 by Daniel.Wright [Copy] Volume materials applied to static meshes operate on the object's bounding sphere #!rb none #!TESTS QAGame PC Change 3623503 on 2017/09/01 by Daniel.Wright [Copy] Fixed ObjectRadius in Volume domain materials #!rb none #!TESTS none Change 3623102 on 2017/09/01 by Marcus.Wassmer Add GT (gamethread), AT (async task), RT (renderthread) to stuff in 'stat particles' to make things easier to understand #!rb none #!tests monolith on PS4 #!fyi olaf.piesche,tim.elek Change 3623096 on 2017/09/01 by Marcus.Wassmer checkslow -> check to find issues with ILC #!rb none #!tests ran monolith on ps4 Change 3622744 on 2017/09/01 by Laurent.Delayen RigidBody anim node: Added option 'bTransferBoneVelocities' to transfer bone velocities to simulation upon start, so ragdolls transition seamlessly from kinematic (animation) to simulation. (just linear velocity for now). Added 'bFreezeIncomingPoseOnStart' option to freeze incoming pose and stop ticking/evaluating rest of the AnimGraph. Also prevents animation animating non simulated bodies. Take gravity from movement component if present, to inherit custom gravity scaling. Use proper animation deltatime, rather than world deltatime, as that would cause the simulation to run in slow motion when URO was used. If LOD enables new bodies, they are now initialized during simulation. Only write transforms from simulated bodies. Stop considering children of simulated bodies, since SkelControl system handles that by default. Cached MeshBoneIndexToBodyIndex on initialization to avoid linear search during InitializeBoneTransforms, on LOD change. Added AnimStats for PreUpdate, Update and Eval. #!rb ori.cohen #!codereview ori.cohen, lina.halper, benn.ghallager #!tests lane minion test map Change 3622743 on 2017/09/01 by Laurent.Delayen Added UpdateComponentPose_AnyThread and EvaluateComponentPose_AnyThread to AnimNode_SkeletalControlBase to allow overriding these in child classes. #!rb lina.halper #!tests lane minion test map Change 3622742 on 2017/09/01 by Laurent.Delayen 'showdebug animation' now shows current LOD, various counters to know if Update/Eval/Cachebones/Init was called. Also URO settings. Renamed DisplayDebugCustom to DisplayDebugInstance. #!rb lina.halper #!tests lane minion test map Change 3622738 on 2017/09/01 by Laurent.Delayen Removed unused USkinnedMeshComponent::AnimUpdateRateSetParams #!rb lina.halper #!tests lane minion test map Change 3622666 on 2017/09/01 by Jian.Ru Fix incorrect grouping when FHierarchicalStaticMeshSceneProxy::GetDynamicMeshElements #!jira UE-48972, OR-43455 #!rb Chris.Bunner #!tests editor Change 3622579 on 2017/09/01 by Andrew.Grant Fixed shutdown issues with some tests being detected as errors Simplied and cleanup some things in state management of tests. #!tests ShortSOloGame test locally #!rb none Change 3622322 on 2017/09/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40366 from v43 #!tests compiled #!rb Aaron.McLeran #!ROBOMERGE-SOURCE: CL 3620707 in //Orion/Release-42.4/... via CL 3621208 via CL 3622295 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3621054 on 2017/08/31 by Andrew.Grant Merging Gauntlet refactor from //Orion/Dev-General/_To_//UE4/Orion-Stating #!tests preflighted #!rb none Change 3620755 on 2017/08/31 by Daniel.Lamb Added a pooling system for FDynamicSkelMeshObjectDataGPUSkin. Doesn't add a lot of memory over head. Cleans out every few allocations. #!rb Jason.Bestimt #!test Cooked paragon ps4 Change 3620541 on 2017/08/31 by Ben.Salem Tag all nightly gauntlet report emails with [NightlyAuto] for easier sorting. #!rb none #!tests compiled. Change 3620443 on 2017/08/31 by Mieszko.Zielinski Extended EQSTestingPawn with an option to specify its nav agent properties to affect navigation-related EQS tests/features #!UE4 #!rb none #!test golden path Change 3620428 on 2017/08/31 by Aaron.McLeran #!jira OR-40366 Bringing fix from FN and Anim-Phys to Dev-General #!rb Ethan.Geller #!tests there is no internal repro. Rare crash online. Confirmed fixed in FN crash reports. Change 3620411 on 2017/08/31 by Mieszko.Zielinski Fix to removal of simuli sources from the AISense_Sight #!UE4 Made sure given source gets removed from ObservedTargets. #!rb none #!test golden path Change 3620343 on 2017/08/31 by Ben.Salem Add hitch reporting into FX tests. Layout is definitely WIP but we want the data in those reports to iterate on. #!rb clayton.langford #!tests ran shallow and normal FX tests, generated hitches to display. Change 3620050 on 2017/08/31 by Luke.Thatcher [ORION] [PS4] [^] Merging compile fix in UEBuildPS4.cs (CL 3619919) from //UE4/Dev-Console/... to //Orion/Dev-General/... - USE_DEFRAG_ALLOCATOR was not always defined in all cases. #!rb Daniel.Lamb #!tests none Change 3619836 on 2017/08/31 by Andrew.Grant Merging //UE4/Main @ 3613306 (largely 4.17 fixes and an update from rendering team) #!tests preflighted, ran locally #!rb none Change 3618597 on 2017/08/30 by Dan.Hertzka Fixed Additive UI materials not being affected by the widget opacity - We needed to multiply the sampled color by the alpha of the vertex color Also added fade in anim for scoreboard when showing after the endgame cinematic #!rb Nick.Darnell #!tests Widget alpha affects additive materials Change 3618441 on 2017/08/30 by Laurent.Delayen Added AnimInstance::DisplayDebugCustom, to display custom debug info before AnimGraph display. #!rb lina.halper #!tests lane minions Change 3618404 on 2017/08/30 by Paul.Moore - Update to new MMS client API from Fortnite. - Add MMS API plugin. #!rb none #!tests matchmaking, v2 MMS matchmaking, draft lobby. #!lockdown andrew.grant Change 3618167 on 2017/08/30 by Marcus.Wassmer Fix fog on PS4, also volume texture clears. #!rb luke.thatcher #!fyi Jordan.Walker #!tests ran monolith on ps4 Change 3617911 on 2017/08/30 by Andrew.Grant Fix for OR-43401, lighting remaining unbuilt #!tests ran cook, verified that lighting for bp components is now correctly found. #!rb marc.audy Change 3617765 on 2017/08/30 by Andrew.Grant Fix for lighting always being unbuilt on some blueprints #!tests cooked data and verified BP components have the correct transform and receive cached lighting data #!rb marc.audy, bp-team Change 3617757 on 2017/08/30 by Laurent.Delayen clang fix #!rb none #!tests none Change 3617700 on 2017/08/30 by Laurent.Delayen Added PreEvalSkelControl_AnyThread to SkelControlBase, to allow capture of incoming pose before SkelControl is evaluated. #!rb lina.halper #!tests lane minions map Change 3617695 on 2017/08/30 by Laurent.Delayen Added Empty() to FBaseCompactPose and FCSPose, to release allocated arrays. #!rb lina.halper #!tests test lane minions map Change 3616757 on 2017/08/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-43459 from Laurent #!tests na #!rb Lina.Halper, Andrew.Grant #!ROBOMERGE-SOURCE: CL 3615643 in //Orion/Release-42.3/... via CL 3615645 via CL 3615649 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3616745 on 2017/08/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3609966 in anticipation of patch #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3615584 in //Orion/Release-42.3/... via CL 3615592 via CL 3615597 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3616551 on 2017/08/29 by Daniel.Lamb Fix memory leak in paragon. #!rb Andrew.Grant #!test Paragon ps4 Change 3613700 on 2017/08/28 by Andrew.Grant Integrated r.Shadow.UnbuiltPreviewInGame support from Dev-Rendering (reduces cost of rendering unbuilt lighting). Set to off for Orion Renabled r.Cache.UpdatePrimsTaskEnabled #!tests ran locally #!rb none Change 3613694 on 2017/08/28 by Andrew.Grant Added -teamsize argument to Orion none test. #!tests ran None test :) #!rb none Change 3613638 on 2017/08/28 by Ben.Salem Hide threshold colors for Perf tests on Thread times when in development. Add hyperlinks to description videos for Shallow tests. Support for linking new videos on other tests is already in for when videos are created. #!rb clayton.langford #!tests Ran shallow and deep test for multiple characters. Change 3612731 on 2017/08/28 by Chris.Bunner [DUPLICATE] CL 3572421 - Edge case in lazyobjptr assignment failing for landscape collision components which causes grass data to be flushed during cook. #!rb #!fyi Robert Manuszewski, Andrew.Grant, Daniel.Lamb #!tests Cooking/running simple scene with grass foliage #!jira UE-48698, OR-42612 Change 3612695 on 2017/08/28 by Andrew.Grant Added longtimeouts option that uses TimeoutMultiplierForUnoptimizedBuilds value for net connections to solve issue where nomcp can timeout due to non-async loading Moved Gauntlet-in-shipping determination to OrionClient.Target.cs so it can be enabled with other things. #!tests ran NoneTest with -nomcp #!rb none Change 3612002 on 2017/08/27 by Andrew.Grant Fix for crash seen during nightly tests #!tests baseline perf didn't crast 3/3 #!rb none Change 3611980 on 2017/08/27 by Andrew.Grant PS4DevkitUtil post-mortem improvements to logging #!tests run ShortSoloGame #!rb none Change 3611758 on 2017/08/26 by Andrew.Grant Fix for warning #!tests #!rb na Change 3611737 on 2017/08/26 by Andrew.Grant Merging optimizations 3517039, 3545241, & 3545347 from Dev-Rendering 3517039 - GitHub #!2655: Optimization for shadow map resolution selection for spot lights * Use the radius of the inscribed sphere at the cone end as the spot light's screen radius Note: slight drop of shadow quality of spot lights may occur when they are far away from the camera. This is intended, since before this optimization they tend to be always rendered with the maximum shadow map resolution (2048), which is very costly 3545241 - Fixed spotlight whole scene shadows using a radius 2x too long 3545347 - Fixed shadow occlusion culling broken by shadowmap caching change. FProjectedShadowKey is now computed correctly for whole scene shadows and SDCM_StaticPrimitivesOnly shadowmaps will fall back to the query for a SDCM_MovablePrimitivesOnly, since the static primitives shadowmap's query is not issued every frame. #!rb none #!tests compiled Change 3611718 on 2017/08/26 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealLogParser.cs -------------------------------------- Improved parsing of callstacks and errors in test logs Added unit test for error parsing #!tests ran locally, unit tests #!rb none #!ROBOMERGE-SOURCE: CL 3611709 in //Orion/Release-42.3/... via CL 3611710 via CL 3611711 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3611704 on 2017/08/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Test fixes - addresses issue with memory report failing #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3611695 in //Orion/Release-42.3/... via CL 3611702 via CL 3611703 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3611683 on 2017/08/26 by Andrew.Grant Upgraded PS4 SDK to 4.508.111 #!tests SoloGames locally #!rb none Change 3611466 on 2017/08/25 by Andrew.Grant Changed none test to use monolith02 by default #!tests compiled #!rb none Change 3611167 on 2017/08/25 by Laurent.Delayen Reset UpdateCounter in AnimProxy when initialized, to force an update if rendered without updated. #!rb none #!tests lane minions #!codereview martin.wilson Change 3610850 on 2017/08/25 by dan.hertzka Unclog Robomerge #!rb none #!tests none Change 3610325 on 2017/08/25 by Andrew.Grant Compile fix for PS4 #!tests compiled #!rb none Change 3610018 on 2017/08/25 by Laurent.Delayen UE-48827, OR-43346, OR-43345 Fix for SingleNodeInstances not getting ticked properly. Due to them not increasing UpdateCounter, and forcing a tick even if we're doing parallel ticking later. #!rb lina.halper #!tests venus ult on minion lane test map Change 3609967 on 2017/08/25 by Daniel.Lamb Merging using //Fortnite/Main/->//Orion/Dev-General/ Bringing across several changes to the texture streamer and budgets from fortnite so as to reduce our garlic memory pool slack for PS4. CL 3526904 [FORTNITE] [PS4] [!] Fix blurry textures in shipping. - The texture streaming manager has additional logic in shipping builds which caused textures to never stream back in once they had streamed out. - Added an extra flag to reset mip bias values when texture memory budget is increased. #!rb Uriel.Doyon #!jira FORT-45385 #!jira FORT-47739 CL 3505459 [FORTNITE] [PS4] [~] Memory savings for Fortnite on PS4. - Disabled LLM. This was increasing the libc heap from 32MB to 100MB in builds with STATs enabled. - Reduced Libc heap size from 32MB to 8MB. The game only uses 2-3 MB of this heap space, so additional memory is wasted. - Removed "RESERVED_MEMORY_SIZE" allocation. This is just wasting 1 MB unnecessarily. There is already ~1.5 MB of unallocated direct memory due to alignment requirements of the garlic/onion heaps. #!jira FORT-45229 #!rb Ben.Woodhouse CL 3564368 LLM Changes Summary: LLM now has 3 stat pages, stat LLM for engine allocations, LLMPlatform for OS allocations and LLMOverhead. Changes where LLM hooks into the various allocation functions and pools. Added more LLM tracking scopes. Changed the way LLM gets its internal memory. Writing stats out to csv Fixed a few bugs with the tracker code Details: * re-enabled LLM by default in Dev builds for XB1 and PS4 * Reduced overhead to 30MB when LLM is defined in but disabled (this will be removed in a future update) * track allocations made from the defrag pool (PS4) * track non-drfrag pool garlic allocations (PS4) * track allocations made from PS4 malloc * combined the RHI and Malloc trackers into the Default tracker * changed stat groups to LLM, LLMPlatform and LLMOverhead * OnLowLevelAlloc how takes a default tag to be used is no tag scope has been set * XMemAlloc now uses AllocationType if no LLM scope has been set * renamed VirtualMap to LLMMap * added global function pointers for LLMMap to use to allocate memory. Using malloc to allocate memory meant that we couldn't track that memory using LLM. LLM now uses the lowest level OS function depending on the platform. If the platform doesn't set these fiunction pointers LLM will be disabled. * support for tracking allocations that move in memory (for the PS4 defrag allocator) * support for tracking explicit memory without pausing the tracker * LLMCsvWriter for writing out the LLM stats periodically. Enable with -LLMCSV command line arg * fixed check in FNameToTag. It was checking the wrong value when verifying the name index * show a warning on screen if LLM has been enabled without debug memory enabled (on consoles) * fixed program size tracking * fixed bug with tag scopes being tracked in all trackers. This caused allocations to be counted in stats that were not shown in the tracker. The tracker is now passed in to the scope. * optimised FLLMScopedTag so that it only calls the singleton once when disabled (instead of 3 times) * fixed problem in the Pause feature. It now only pauses the specified tracker instead of all of them. * fixed compile error when LLM_ALLOW_ASSETS_TAGS is disabled * changed default alloc size for LLMMap to 16K * Added lots more LLM scopes renamed some of the existing ones * made FMemBlock::Allocators private and added accessor functions, which include LLM tracking. * fixed LLM alignment tracking in CustomVirtualAlloc * implemented LLM on XB1 so that it properly tracks D3D12Allocations * added tracking to allocations that come from FMemBlock (excluding the defrag heap alloc) and removed tracking from Growable allocator * tracking of render targets * fixed LLM pool total column value. #!rb luke.thatcher CL 3565905 [ATHENA] [PS4] [^] Merging new PS4 memory system from //UE4/Dev-Console/... to //Fortnite/Dev-Athena/... 3458941 - Initial submission of new PS4 memory allocator. 3485054 - Finer grain scope locks. Prevents contention stalls between threads where possible. 3498440 - Flexible and framebuffer memory fallbacks 3515704 - Add stats to new PS4 memory system. UEBuildPS4.cpp changes reimplemented as edit. Cannot merge as Dev-Athena's copy is too old to merge properly. #!rb Ben.Woodhouse CL 3580934 [FORTNITE] [PS4] [+] Support different garlic and onion heap sizes in the old memory system for base and neo. - Neo has 512 MB more direct memory than a base kit. - Increased the garlic heap size by 416 MB on Neo, and CPU heap by 96 MB. #!rb Marcus.Wassmer #!jira FORT-50206 CL 3590180 [FORTNITE] [PS4] [!] Allow fallback to MallocBinned2 when Libc mspace heaps are exhausted. - Since FORCE_ANSI_ALLOCATOR is not defined, the Libc heap only had 8 MB. - Platform and 3rd party libraries that make libc malloc/free calls could potentially crash OOM if we exhausted the pool. - Now, when no memory is left in the mspace heaps, we call into the base allocator (MallocBinned2). This has the added benefit that we should get proper OOM crashes/logs if a libc allocation fails. #!jira FORT-49700 #!rb Aaron.McLeran CL 3593920 [FORTNITE] [PS4] [!] Fix 4 GB CPU memory limit in old PS4 memory system. - Incorrect bitmask usage was truncating the available memory value to 32 bits. - Also includes some minor refactoring to make parts more readable. - Removed PS4_USE_FLEXIBLE_FIRST. Dead code that doesn't compile. #!rb Jonathan.Fitzpatrick #!jira FORT-50918 CL 3597577 [FORTNITE] [PS4] [~] Modified the way memory is allocated on Playstation to make more memory available to the CPU. - Previously the amount of texture memory wasnÆt fixed due to the way the defrag memory is allocated on PS4. This meant we had to have a significant amount of slack. - With the new configuration, we have a guaranteed texture memory pool, so the slack can be significantly smaller, meaning we can give more memory to the CPU, which is where most of our memory pressure is. #!rb Stewart.Lynch #!jira FORT-50825 #!jira FORT-49688 #!jira FORT-49695 #!jira FORT-50054 CL 3601951 [FORTNITE] [PS4] [!] Fix memory stats in the old PS4 memory system - Physical memory stat now includes garlic and onion allocations. CPU OOMs will result in "AvailablePhysical" being close to 0. - Added garlic, onion and defrag stats to the platform memory stats struct. - Added fixed pool sizes to platform memory stats. - Modified the Fortnite heartbeat logging to include extra details of PS4 fixed sized pools. #!rb Stewart.Lynch #!jira FORT-52910 #!test preflight with baseline performance memory report tests, local tests on neo #!rb Luke.Thatcher Change 3608480 on 2017/08/24 by Uriel.Doyon Instanced static mesh lightmaps are now updated correctly after lighting scenario changes #!jira UE-48522 #!tests Build lighting, loaded maps #!rb michel.dupuis Change 3608407 on 2017/08/24 by Andrew.Grant Reintegrated ROlando's cloth optimizations #!tests #!rb none Change 3608349 on 2017/08/24 by Rolando.Caloca O - Cloth vertex buffers no longer generate dummy vertices #!rb Lina.Halper #!fyi James.Golding #!tests Check obj list memory with multiple characters, tested animations Change 3607815 on 2017/08/24 by Laurent.Delayen Fixed crash when displaying a two bone IK gizmo for a node that hadn't had a chance to evaluate or had a zero alpha. https://jira.it.epicgames.net/browse/OR-43186 #!rb none #!tests Price hand two bone IK #!codereview lina.halper, thomas.sarkanen Change 3607770 on 2017/08/24 by Andrew.Grant Fixed bug with peak memory being missing in BaselinePerf tests and time being wrong #!tests ran locally, updated parser test #!rb none Change 3607546 on 2017/08/24 by Jian.Ru Add more control to chromatic aberration effect #!jira UE-47138 #!rb Brian.Karis #!tests editor Change 3607270 on 2017/08/24 by Andrew.Grant Mirroring 3605735 from FN to address bug with MIC deduplication #!tests compiled #!rb none Change 3607082 on 2017/08/24 by Laurent.Delayen Moved up Paragon functionality to cycle between targets with PageUp and PageDown for 'showdebug' commands. List of targets is contextual (For example 'showdebug animation' will consider all visible actors with an AnimGraph). Current debug Target is highlighted in a green bounding box. Paragon now supports 'ShowDebugForReticleTargetToggle <class>' to have 'showdebug' for Actors aimed at by the player. Paragon maintains feature to track AbilitySystemComponents across Targets. But Cycling is restricted to visible actors. Target cycling in Paragon now works for all 'showdebug' tags, not just ASCs and Animation. #!rb dave.ratti #!tests lane minion test map, debugging individual minions #!codereview jon.lietz Change 3606772 on 2017/08/24 by David.Ratti Spot edigrate CL 3606417 for accurate CurveTable memory tracking #!rb none #!tests none [CL 3748735 by Andrew Grant in Main branch]
2017-11-09 18:22:55 -05:00
#endif
if (AnalyticsVars != nullptr)
{
AnalyticsVars->OutNotCompressedFailedNum++;
if (Traits.bIsKeepAlive)
{
AnalyticsVars->OutNotCompressedFailedKeepAliveNum++;
}
else if (Traits.NumAckBits > 0 && Traits.NumBunchBits == 0)
{
AnalyticsVars->OutNotCompressedFailedAckOnlyNum++;
}
}
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
}
else
{
// @todo #JohnB
// @todo #JohnB: For when NetDriver-level compression toggling is added
#if 0
if (AnalyticsVars != nullptr)
{
AnalyticsVars->OutNotCompressedFlaggedNum++;
}
#endif
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
}
}
}
else
{
UE_LOG(OodleNetworkHandlerComponentLog, Error, TEXT("Compressed packet larger than uncompressed packet! (%u vs %u)"),
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
CompressedBytes, UncompressedBytes);
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
Packet.Reset();
Packet.SetError();
}
}
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
else
{
UE_LOG(OodleNetworkHandlerComponentLog, Error, TEXT("Failed to compress packet of size: %u bytes (%u bits)"),
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
UncompressedBytes, UncompressedBits);
Packet.Reset();
Packet.SetError();
}
}
else if (bSkipCompression || !bInitializedDictionaries)
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
{
if (AnalyticsVars != nullptr)
{
AnalyticsVars->OutNotCompressedSkippedLengthTotal += UncompressedBytes;
AnalyticsVars->OutNotCompressedClientDisabledNum += (uint8)bSkipCompressionClientDisabled;
AnalyticsVars->OutNotCompressedTooSmallNum += (uint8)bSkipCompressionTooSmall;
}
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
uint8 bCompresedPacket = false;
uint32 UncompressedBits = Packet.GetNumBits();
FMemory::Memcpy(UncompressedData, Packet.GetData(), Packet.GetNumBytes());
Packet.Reset();
Packet.WriteBit(bCompresedPacket);
Packet.SerializeBits(UncompressedData, UncompressedBits);
}
else // if (CurDict == nullptr)
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
{
LowLevelFatalError(TEXT("Tried to compress a packet, but no dictionary is present for compression."));
Packet.Reset();
Packet.SetError();
}
}
}
bool OodleNetworkHandlerComponent::IsCompressionActive() const
{
bool bResult = false;
if (bEnableOodle && Handler)
{
const bool bIsServer = (Handler->Mode == Handler::Mode::Server);
FOodleNetworkDictionary* CurDict = (bIsServer ? ServerDictionary.Get() : ClientDictionary.Get());
const bool bSkipCompression =
#if !UE_BUILD_SHIPPING
// Allow a lack of dictionary in capture mode, or when compression is disabled
(CurDict == nullptr && bCaptureMode) || bOodleCompressionDisabled ||
#endif
// Skip compression when we are waiting on the remote side to enable compression
(!bInitializedDictionaries && (bIsServer ? ServerEnableMode : ClientEnableMode) == EOodleNetworkEnableMode::WhenCompressedPacketReceived)
;
if (CurDict != nullptr && !bSkipCompression)
{
bResult = true;
}
}
return bResult;
}
int32 OodleNetworkHandlerComponent::GetReservedPacketBits() const
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
{
return bEnableOodle ? OodleReservedPacketBits : 0;
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
}
void OodleNetworkHandlerComponent::NotifyAnalyticsProvider()
Copying Orion-Staging @ 3748653 (Orion/Dev-General @ 3722124) to //UE4/Main #lockdown Nick.Penwarden #rb none Change 3720210 on 2017/10/25 by Olaf.Piesche Fixing dynamic material params for ribbons #!codereview scott.kennedy #!rb none #!tests scott's test ribbon Change 3720073 on 2017/10/25 by robomerge #!ROBOMERGE-AUTHOR: frank.fella Niagara - Fix a crash where a UNiagaraSystem has been GCed at runtime and there is still a system simulation ticking for it. #!Tests Minion automated tests no longer crash randomly. #!rb SimonT #!ROBOMERGE-SOURCE: CL 3719901 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3719233 on 2017/10/25 by robomerge #!ROBOMERGE-AUTHOR: philip.buuck [OR-45889] Ability fail widget will no longer fire if you are dead and have a passive (which is failing to activate while you are dead). #!rb Matt.Schembari #!tests PIE [QAREVIEW] Ensure the ability fail widget and its attached sounds do not trigger on death #!ROBOMERGE-SOURCE: CL 3719016 in //Orion/Release-44/... via CL 3719072 via CL 3719091 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3718474 on 2017/10/25 by Yannick.Lange Niagara: Only show isolate menu items on track context menu if it is a system. Rename "Isolate toggle" to "Isolated". #!rb none #!codereview Shaun.Kime #!tests n/a Change 3718095 on 2017/10/25 by Yannick.Lange Niagara: Fix crash when not having dynamic parameter in material. #!rb none #!codereview Shaun.Kime #!tests n/a Change 3718069 on 2017/10/25 by Yannick.Lange Niagara: Remove material member from material parameter node and add helper function for getting material dynamic parameter expression. #!rb none #!codereview Shaun.Kime #!tests n/a Change 3717545 on 2017/10/24 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Removed read / write locks from PipelineStateCache. #!rb Andrew.Grant, Gil.Gribb #!test paragon ps4. #!ROBOMERGE-SOURCE: CL 3716445 in //Orion/Release-44/... via CL 3716701 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3716928 on 2017/10/24 by Shaun.Kime The cooked dusk minions on PS4 don't have an index buffer, previously causing us to crash. We now fail to initialize the skeletal mesh data interface if this happens. This change also reworks the skeletal mesh data interface to be more like what Simon is already working on, getting rid of some places where we were skinning. Additionally, I have disabled the parallel pretick and posttick logic.Many more checks have been added to try and detect bad situations at runtime. #!rb olaf.piesche, simon.tovey #!fyi olaf.piesche, simon.tovey, frank.fella #!tests am now able to run Test_minionWave on PS4 Change 3715712 on 2017/10/24 by Yannick.Lange Niagara: Set display name of if node to "If" instead of "NiagaraNodeIf". #!rb none #!codereview Shaun.Kime #!tests n/a Change 3715430 on 2017/10/23 by Shaun.Kime Rather than make a unique decision each time we bind a VM function about whether or not we need previous positions, we initialize the decision with the results of last time. The value defaults to false in the constructor, so we're still behaving as we did before, but this time asking for UV info last won't initialize the data to no longer want the previous position even though we later ask for it. #!rb none #!fyi simon.tovey #!tests from Tim Elek - testMinion map get minions spawned then run down the lane and "setteamnum 1" crashes everytime Change 3715368 on 2017/10/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3714121 from //Orion/Release-44 to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3715255 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3715226 on 2017/10/23 by Shaun.Kime Getting rid of an ensure for Nan's and switching to a log warning. This keeps it from polluting long term runs in the debugger. It seems like at least one of the Niagara systems on minions generates Nan's. #!rb none #!fyi simon.tovey, olaf.piesche, frank.fella #!tests ran in PIE Change 3714645 on 2017/10/23 by Yannick.Lange Niagara: Add ability to create particle system from this emitter in content browser. #!rb Shaun.Kime #!tests n/a Change 3714200 on 2017/10/23 by Olaf.Piesche Niagara: Fixing rendering of GPU simulated emitters; store SRV instead of data buffers, so we can point the VF at the correct buffer based on sim target #!codereview simon #!rb none #!tests Orion Niagara assets Change 3713341 on 2017/10/23 by Yannick.Lange Niagara: Fix NiagaraNodeIF output pins cannot be deleted. Fix NiagaraNodeIF output pins cannot be renamed. #!jira UE-50193 #!jira UE-50193 #!rb Shaun.Kime #!tests n/a Change 3713133 on 2017/10/23 by Yannick.Lange Niagara: Isolate emitters in sequencer UI. - Added being able to extend the sequencer track context menu with a delegate. - Added entry in track context menu to toggle the selected emitters isolation state. - Added entry in track context menu to isolate all the selected emitters and turn isolation off for all non-selected emitters. #!rb Shaun.Kime #!tests n/a Change 3712445 on 2017/10/22 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime UVScale, UniformAorBFloat, and LinearColorAlongVector added. #!rb none #!tests new autotest added #!ROBOMERGE-SOURCE: CL 3712444 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3712420 on 2017/10/21 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Fixing issue where if you disabled Acceleration Force it would cause a compile error saying that it could find a default for Physics.Force but not in the parameter map. This was because of a simple error of using the index of the pin instead of the value of the pin when routing around the disabled node. In interpolated spawn scripts, there are two parameter maps, the spawn and update. If you always look in 0, which you would if you just use the pin index, you'd never find the Physics.Force variable in parameter map at entry 1. #!rb none [CODEREVIEW] frank.fella [FYI] simon.tovey, olaf.piesche, wyeth.johnson #!tests created an emitter, disabled Acceleration Force.. still compiled. #!ROBOMERGE-SOURCE: CL 3712419 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711602 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Fix for issue where we were getting a check due to the mesh not being set up properly. We now catch the error and don't try and do the bad operation. The log will have something like: LogNiagara: SkeletalMesh data interface has no valid mesh. Failed InitPerInstanceData #!jira UE-51511 #!rb Simon.Tovey #!tests n/a #!ROBOMERGE-SOURCE: CL 3711601 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711288 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: eric.ketchum [Justice] Ultiamte VFX in Niagara work, includes GeneratePositionEvent Module work #!rb: None #!tests: PIE [CODEREVIEW] Scott.Kennedy, Tim.Elek, Simon.Tovey, Shaun.Kime #!ROBOMERGE-SOURCE: CL 3711285 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711197 on 2017/10/20 by Olaf.Piesche Fix for ribbon facing issue; VF assumed local space particles in the ribbon, now it assumes world space (the most common case); TODO: deal with local space properly #!rb none #!tests minion projectile ribbon trail Change 3710634 on 2017/10/20 by Mic.Rooney Moving some Facial Animation stuff around so I can use some of their importing logic inside Orion Dialogue asset importing. #!RB: none #!Test: tested/built locally ran preflight Editor/Monolithics build. #!review-3710635 @andrew.grant, @david.ratti, @thomas.sarkanen Change 3709686 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added some more timerguards for slow timer manager tick objects. Commented out for now. #!rb Trivial #!test Paragon Cooked ps4. #!ROBOMERGE-SOURCE: CL 3709683 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3708958 on 2017/10/19 by Shaun.Kime Back out changelist 3708456 .. this was an unintentional change #!rb none #!tests n/a Change 3708839 on 2017/10/19 by Shaun.Kime Merging CL 3708835 Fixing Scott's common crash with adding an emitter with autocompile off #!rb frank.fella #!tests n/a Change 3708784 on 2017/10/19 by Shaun.Kime Merging CL 3708782 //Orion/Main/... to //Orion/DevGeneral/... #!rb none #!tests n/a Change 3708600 on 2017/10/19 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made bots in Ultimate movement mode not ignore all enemies but instead use a very small radius for enemy selection #!Orion #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3706947 in //Orion/Release-44/... via CL 3708165 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3708473 on 2017/10/19 by Shaun.Kime Merging Frank's changes for team color support from Main to Dev-General #!rb Frank.Fella #!tests test_minionwave worked Change 3708456 on 2017/10/19 by Shaun.Kime Particles.Random set to 0.0 #!rb none #!tests n/a Change 3708455 on 2017/10/19 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests passed minion fx autotest Change 3707648 on 2017/10/19 by Shaun.Kime Temporary render thread safety code for emitter instances and it's dataset until a more thorough refactor/safety pass can be made. Defer deletion of dataset to RT. Ensure resets don't mess with data inflight RT commands are using. Checkin on behalf of Simon Tovey #!jira OR-45423 #!rb Simon.Tovey #!tests ran through the LaneMinionFXTests successfully on PC Change 3707096 on 2017/10/19 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime CameraOffset for sprites. Had to bless some new images due to Simon's off by one frame render fix from a few days ago. #!rb none #!tests automated tests pass #!ROBOMERGE-SOURCE: CL 3707088 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3706726 on 2017/10/19 by Rob.Cannaday Merge XMPP resource version to use version 2 instead of version 3 #!rb trivial #!tests compile #!ROBOMERGE: Main, 44, Tencent Change 3706349 on 2017/10/19 by Josh.Markiewicz #!UE4 - Cross Voice code review feedback - fixed up broken stack vs queue - fixed GetRoomId returning int32 instead of uint64 - fixed switch room logic - more/better logging - more comments #!jira TEN-301 #!review-3681404 @sam.zamani, @rob.cannaday #!rb none #!tests local cheat codes Change 3705453 on 2017/10/18 by robomerge #!ROBOMERGE-AUTHOR: arne.schober Initzalize missing Cubemaps with Zero index to avoid inconsistencies between platforms (like PS4 where a negative index will access the memory shead of the array) #!RB Daniel.Wright #!Tests LaunchOnPs4 #!ROBOMERGE-SOURCE: CL 3704845 in //Orion/Release-44/... via CL 3704847 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3705399 on 2017/10/18 by robomerge #!ROBOMERGE-AUTHOR: scott.kennedy Default Niagara emitter changed color property to better default value. Updated basic glow emitter Added energy bubble base emitter put a little more polish into siege minion impact FX. #!ROBOMERGE-SOURCE: CL 3704654 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3704426 on 2017/10/18 by Shaun.Kime Standardizing our null and zero checks for the sprite and mesh renderers trying to prevent OR-45423 #!rb simon.tovey #!fyi hunter.kent #!tests ran test_minionwave with no crashes on PC, needs QA to bang on it to be sure Change 3703288 on 2017/10/18 by Olaf.Piesche Simon's change to avoid recreation of vertex buffers; should also fix uninitialized gpu buffer crash #!rb olaf.piesche, simon.tovey #!tests minion test map PC and PS4 Change 3701373 on 2017/10/17 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Passing the wrong shader into ribbon vertex factories when setting shader constants for pixel shader. #!rb Olaf.Piesche #!tests test_minionwave runs #!ROBOMERGE-SOURCE: CL 3701371 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3701108 on 2017/10/17 by Hunter.Kent Added a "New Minions (nomcp)" option to the Mode dropdown in the BuildLauncher tool so that Devs can test the new minions on PS4 more easily. #!RNX #!Test PS4 #!rb @tim.elek #!review-3701110 @andrew.grant, @daniel.lamb Change 3701044 on 2017/10/17 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz - white space fixes - added in more detail to logging - fixed dragon GC to not hide when the mesh is hidden #!rb none #!tests complies and logging is updated [FYI] Billy.Rivers, Eric.Ketchum, Fredrik.Seehuusen #!ROBOMERGE-SOURCE: CL 3700996 in //Orion/Release-44/... via CL 3701002 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3700900 on 2017/10/17 by Shaun.Kime Integrating possible crash fix from Dev-Niagara to Dev-Gen #!rb none #!tests n/a #!fyi Olaf.Piesche Change 3700492 on 2017/10/17 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests done in branch Change 3700217 on 2017/10/17 by Olaf.Piesche Fix for potential crash in sprite renderer #!rb none #!tests minion test map Change 3700216 on 2017/10/17 by Benn.Gallagher Fix for crash using Ghost's E on Rampage due to posable mesh being set as the master pose component. Clothing simulation assumed derivative of skeletal mesh component so was failing to correctly map its bones to the master. #!rb Lina.Halper #!jira OR-45226 #!tests PIE + Standalone games hitting Rampage with Ghosts E Change 3699660 on 2017/10/17 by Jason.Bestimt #!ORION_DG - Fixes to UnrealHitchParser edge cases #!RB:none #!Tests: Ran on Logs from QA #!CodeReview: ben.salem Change 3699462 on 2017/10/17 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!tests preflight ok #!rb none Change 3699010 on 2017/10/17 by Jeff.Williams Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3698920 #!rb none #!tests none Change 3698519 on 2017/10/16 by Olaf.Piesche Sawtooth ribbon fix; may well fix other potential ribbon rendering artifacts #!rb none #!tests minion wave test map Change 3698380 on 2017/10/16 by Shaun.Kime Updating logic to now support the autoattachment #!rb none #!tests autotests pass.. Change 3698263 on 2017/10/16 by Olaf.Piesche Assume degrees for sprite rotation #!rb none #!codereview shaun.kime #!tests test sprite emitter Change 3697652 on 2017/10/16 by Olaf.Piesche Fixing crappy FP math for alternating vertex IDs ffor ribbon expansion #!rb none #!tests minion test map Change 3696906 on 2017/10/15 by Shaun.Kime Fixing the spurious missing required attribute errors that were occuring for Scott on Friday. These were a result of a bad assumption in the code. The scripts input array can include more than just this emitter's scripts and as such we cannot assume that all the input scripts should be checked against the Emitter's renderers. Now we only check this emitter's scripts against the renderers. #!rb none #!tests now no longer generates invalid errors #!fyi frank.fella, olaf.piesche, simon.tovey Change 3695456 on 2017/10/13 by Olaf.Piesche Fix for potential ribbon crash and end-of-ribbon rendering artifacts #!rb none #!codereview scott.kennedy #!tests minion wave test map Change 3694545 on 2017/10/13 by Andrew.Grant Fix for low frequency async loading crash (OR-42535) #!rb gil.gribb #!tests comppiled Change 3694176 on 2017/10/13 by Jeff.Williams Plugin manifest name changed to DLCFile name #!rb none #!tests compile, stage Change 3693582 on 2017/10/12 by Don.Eubanks Fixing PS4 Compile warning (constructor init order not matching member define order) #!rb none #!tests Compile Shipping Client PS4 #!fyi olaf.piesche Change 3693516 on 2017/10/12 by Olaf.Piesche Niagara: Remove mesh renderer assert, replace with early out #!rb none #!tests niagara mesh test asset Merging //Orion/Dev-Niagara/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp to //Orion/Dev-General/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp Change 3693051 on 2017/10/12 by Ben.Salem Adding parser for any logs with dumphitches enabled. Run UnrealHitchParser <logfile> to receive a logfile_hitches.txt file containing only the hitches in the log, plus reference lines to their location in the original log. #!rb Clayton.Langford #!tests Parsed a 5mb log with dumphitches down to 23k of hitch data. Change 3692912 on 2017/10/12 by Olaf.Piesche Merging: Niagara ribbon tiling distance #!rb none #!tests ribbon test asset Change 3692835 on 2017/10/12 by Shaun.Kime Synching with Dev-Niagara, specifically CL 3692821 which made InitialMeshRotation respect local space flags. #!rb none #!fyi scott.kennedy, wyeth.johnson #!tests n/a Change 3692751 on 2017/10/12 by Shaun.Kime Removing script that shouldn't have come over. #!rb none #!tests n/a Change 3692746 on 2017/10/12 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests opened test level and created new emitter/system Change 3692616 on 2017/10/12 by Don.Eubanks OR-45131 Marking SRetainerWidget and our Orion-specific VirtualWindow (child of the RetainerWidget when bUseRetainerWidget is true) as SelfHitTestInvisible so they don't interfere with our HUD tooltip mouse picking. #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE #!codereview nick.darnell Change 3691912 on 2017/10/12 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Dev-General to Main (//Orion/Main) to [at 3689865] #!rb none #!tests compile, editor #!ROBOMERGE-SOURCE: CL 3691870 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3690944 on 2017/10/11 by Jeff.Williams Adding Plugin Config .ini's to DLC paks. Building pluginmanifests per-DLC. #!rb Daniel.Lamb #!tests Compile, build Change 3688989 on 2017/10/10 by Lina.Halper LOD sync of attached/parent #!rb: Laurent.Delayen #!tests: price with shotgun skin/PIE/editor Change 3687592 on 2017/10/09 by Ben.Salem Increase the number of times we run each shallow test to make sure our numbers are reliable. Improve shallow FX perf logger to be able to handle multiple runs of the same test. #!rb clayton.langford #!tests Ran sparrow shallow tests. Change 3686560 on 2017/10/09 by Shaun.Kime Flipping the min/max values to be standard #!rb none #!tests n/a Change 3686046 on 2017/10/09 by Shaun.Kime Merging latest from Dev-Niagara in preparation for Effects team work on Monday #!rb none #!tests successful preflight #!fyi Andrew.Grant, Simon.Tovey, Frank.Fella, Olaf.Piesche, Scott.Kennedy, Tim.Elek Change 3685613 on 2017/10/07 by robomerge #!ROBOMERGE-AUTHOR: simon.tovey Implementing vector field matrix inverse fix from CL3675167 to 43.3. #!rb none #!tests none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3684339 in //Orion/Release-43.3/... via CL 3684340 via CL 3684342 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685603 on 2017/10/07 by robomerge #!ROBOMERGE-AUTHOR: thomas.ross RotationalContent Improvements - Fixed potential bug where tags could be updated when not intended on RotationalContentManager - Fix for PIE assert - Moved DebugParsing checks to all cases of InitializingTagsFromMCP so that connecting to MCP or returning to the main menu would not overwrite a console / manually set debug option. - Removing config tag from RotationalContentOverrides in OrionGlobals. New Halloween Gauntlet Test - Adding in Halloween Gauntlet Test to facilitate launching halloween overriden builds easily. Run by typing Halloween into the custom text box. #!rb none #!tests local builds / editor / PIE #!ROBOMERGE-SOURCE: CL 3682813 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685408 on 2017/10/07 by ben.salem Fixing robomerge error in DevGen #!CodeReview: ben.salem, jason.bestimt, andrew.grant, jeff.williams Unresolved conflicts. ben.salem, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/OrionGame/Build/OrionBuild.xml -------------------------------------- Merging using DevGen->Release43.3 Repairing mailer for nightly Perf tests, fixing email headers. #!tests run in devgen #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3680914 in //Orion/Release-43.3/... via CL 3680919 via CL 3680922 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685073 on 2017/10/06 by Andrew.Grant Merging 3680922 //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3684717 on 2017/10/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where GT & RT times in profile info were reversed :( #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3680128 in //Orion/Release-43.2/... via CL 3680129 via CL 3680130 via CL 3680235 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3684512 on 2017/10/06 by Laurent.Delayen Added 'PlayRateBasis' to SequencePlayer node, to scale PlayRate without having to do more expensive BP code. #!rb lina.halper #!tests minion AnimBP nativization Change 3684059 on 2017/10/06 by Max.Preussner Orion: Fixed ability videos not loading on PS4 and/or not looping #!fyi stephan.jiang #!jira OR-44682 #!rb none #!rnx #!tests none Change 3683538 on 2017/10/06 by David.Ratti batch all non-trickle gold and XP gameplay cues into single compact RPC call. Fixes issues where rpc throttling would prevent gold/xp number pops over large groups of minions. -Fixes enemy heroe kills/assists never showing XP pops. We now pass the avatar actor as the Source Actor into ::AwardXP (like we do for ::AwardCardXP). This was causing XP pops to only show for minions and not players. -Fixes case where killing minions with badass was not displaying pops (prediction key issue) #!rb none #!tests editor, pie #!review-3683539 @Matt.Schembari Change 3683364 on 2017/10/06 by Andrew.Grant Changed warning to info #!tests #!rb na Change 3681999 on 2017/10/05 by Bart.Hawthorne Implement live spectating feature. Clients can join a match using a custom key by setting their custom key and using the "JoinAsSpectator" console command. This will be replaced with proper UI later. The client is able to watch a match from start to finish (or join in the middle), then they will see the end game sequence and return to the title screen at match completion. #!rb cody.haskell #!fyi ben.zeigler, matt.schembari, matt.kuhlenschmidt, paul.moore #!jira OR-44111 #!tests Golden path, live spectated numerous matches. Change 3681403 on 2017/10/04 by Josh.Markiewicz #!UE4 - base pass for Tencent Cross SDK - basic testing done with enter/exit/switch room - basic testing of ShowUI - checked in disabled #!rb duck #!tests see above #!jira TEN-301 #!review-3681404 @sam.zamani, @rob.cannaday Change 3680623 on 2017/10/04 by David.Ratti Rework for how max movement speed is calculated. The design is now "only strongest movement speed slow affects player speed". Movement speed buffs are unaffected : they are still accumulated along with the strongest slow. Combat Slows (Shooting, jump penalties) are now aggregated within Max Movement Speed, so the same rules apply. If a slow of greater magnitude is active, Combat Slows will effectively be ignored. Likewise, if a combat slow is stronger than a debuff slow, the debuff slow will effectively be ignored. Directional Slows (penalty for strafing or backpeddaling) are treated in a similar way. There are some subtleties here, but basically directional slows are only applied if they would be "the strongest" slow. GE Slows that are not contributing (due to not being the strongest active slow) will still appear to be "on" and applied. (Their GCs will still play, they are not inhibited, handles to them are still valid, etc). Suggested methods for inspection: AbilitySystem debug hud (Home/End) p.VisualizeMovement (displays final calculated movement speed) Orion.Movement.DirectionalScaleDebug (displays directional slow movement scalar) Technical information: 1. Changes the way attribute mods are qualified. Rather than qualifying inside the mod prior to evaluating, we qualify all mods within an FAggregator first, then allow a custom callback to run which can further muck with the mods IsQualified bool, then we evaluate like normal except that we just check the IsQualified bool. 2. Added a concept of Aggregator Evaluate Meta Data that can be set per aggregator. This is data that is instrinc to the aggregator rather than passed in by the person evaluating. It may make sense to have this be a shared ptr to reduce memory footprint if this struct grows. 3. Added a notification for attribute sets when an aggregator is created for one of their attributes. 4. Added ForEachMod functions in the aggregators to iterate over all mods (while getting the channel and mod op which are otherwise not known to the actual FAggregatorMod) 5. Added FAggregatorEvaluateMetaDataLibrary which can store common/shared functions for this type of extension. #!tests pie #!rb FrankG #!codereview Fred.Kimberley, Billy.Bramer #!fyi colin.fogle #!QAReview #!RN #!designchange Change 3680580 on 2017/10/04 by Ben.Salem Repair email titles for various reports. #!rb none #!tests Reran tests. Change 3680438 on 2017/10/04 by Dan.Hertzka GameplayAbilities now pass along their SourceObject when creating the effect context for a new effect - Fixes the HUD status effect feed not showing sources for a lot of itemization abilities Also added the tag to prevent showing a feed entry for the Lifesteal received from the first major agi pip #!rb Dave.Ratti #!tests OrionEntry PIE - equipped Sand Speeder #!QAReview: This should address the majority of cases where a card/gem effect buff doesn't show the source item. There are still a number of unaddressed cases, but these will largely be content one-offs from here on Change 3680344 on 2017/10/04 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Speculative disable of defragging on volumetric lightmap textures. #!rb andrew.grant #!test monolith2 ps4 #!ROBOMERGE-SOURCE: CL 3678624 in //Orion/Release-43.3/... via CL 3678628 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3680302 on 2017/10/04 by Shaun.Kime Integration from DevNiagara. Some character and card blueprints were changed in a minor way when they called their parent Burst, Loop, etc. as Blueprints cannot have an unattached array pin and Gameplay cues now have an Additional Niagara Particle Systems array. #!rb none #!fyi Scott.Kennedy, Olaf.Piesche, Simon.Tovey, Frank.Fella, Andrew.Grant, Tim.Elek #!tests passed PS4 test level (not submitted, but ported from DevNiagara). Automated tests pass. Change 3679946 on 2017/10/04 by Laurent.Delayen Fix for OR-44826. Old minions would crash because their LODs would reduce bone counts, and LowerBodyBoneIndices wasn't properly reset between LOD switches. #!rb lina.halper #!FYI andrew.grant #!tests monolith2 old minions Change 3679938 on 2017/10/04 by Daniel.Lamb Allowed foliage cullall option to be modified by scalability options. #!rb Trivial #!test Compile paragon editor Change 3679563 on 2017/10/04 by Jon.Lietz OR-43599 - added support for WaitForAttributeChange, WaitForAttributeChangeWithComparison, WaitForAttributeChangeThreshold, and WaitForAttributeChangeRatioThreshold to support tracking on an extrnal source. This way you can track when that extranal sources attribute changes and respond to it. #!rb Dave.Ratti #!review-3679564 @John.Nielson #!tests added these waits to hot pursuit and they worked as expected Change 3679006 on 2017/10/03 by Ben.Salem Try to fix broken nightly mailer issues for FX tests. #!rb none #!tests Preflighted a shallow fx pass successfully in EC. Change 3677845 on 2017/10/03 by Andrew.Grant Added an ensure to guard against OR-44826 while further investigations occur #!tests compiled #!rb none Change 3677443 on 2017/10/03 by John.Nielson Fix to OrionOR-44394, Log Warnings related to Phase GC when loading into game as Phase. Made it so that gameplayCue's async loads are cancelled when Unloaded (in UnloadGameplayCueNotify). #!RB: None #!Test: Pie, Uncooked #!review-3677445: @David.Ratti Change 3676748 on 2017/10/02 by Laurent.Delayen Minions: split body layer is now done in mesh space, to maintain upper body orientation. #!FYI ray.arnett, lina.halper #!rb none #!test lane minion test map Change 3675950 on 2017/10/02 by Don.Eubanks Added several new supported tags / status effects to the Floating Status Effect Text system. Added support for providing a list of Instigating actors when a status effect begins, the list isn't super perfect (overlapping status effects can result in an instigator appearing in multiple lists) but it should be pretty good for now. This paves the way for us to squelch status effects unless they are initiated by the player. Added ScaleOverDistance curve support for floating numbers / text. Inverted the Instigator / Target checkboxes for XP in the DamageNumberManager per @matt.schembari request to support his work while I had the asset checked out. #!rb matt.schembari #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 Change 3675186 on 2017/10/02 by Mic.Rooney Support for other anim curve driving audio types (right now specifically DialogueWave) #!RB: none #!Test: compiled editor/monolithics/withoutunity and tested locally. #!review-3675187 @andrew.grant, @david.ratti, @thomas.sarkanen Change 3675167 on 2017/10/02 by Shaun.Kime Changed unsafe InverseFast() to an Inverse() #!jira OR-44671 #!rb Simon.Tovey #!tests n/a Change 3674888 on 2017/10/02 by David.Ratti GGP V2 * Major refactor of the GGP system though this first check in is a scaled back integration from original plans. Primarily to stabilize the system and improve designer work flows before possibly going deeper for a "Completely unified" integration. Item System: * Simple Ability Keyword Data now directly references gameplay effect to apply, effectively removing Gameplay Effect Keywords. * Qualifier and Gameplay Effect parameters now use the FAutoExportScalableFloat structure which automatically hooks up the values to spreadsheets. (GGP is used to surface these parameters for the auto hookup). Ability System: * SetByCaller magnitudes are now copied over anytime a GE applies another GE. When an ability applies a GE it also brings over its SetByCaller Magnitude tags from the GE that granted it (if granted bya GE) #!rb none #!tests editor pie cooked #!review-3674889 @Jon.Lietz Change 3674170 on 2017/09/30 by Mieszko.Zielinski Fixed a bug in OrionToggleableNavLinkProxy resulting from an overly optimistic assumption that Navmesh and Gameplay levels are being saved in sync #!Orion Had to make OrionToggleableNavLinkProxy's nav poly ID caching happen on map load. #!rb none #!test golden path #!OR-44738 Change 3672937 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet filecopy to a single thread to see if it addresses issue with PS4 files #!tests 3compiled #!rb none #!ROBOMERGE-SOURCE: CL 3670237 in //Orion/Release-43/... via CL 3670243 via CL 3670244 via CL 3670245 via CL 3670246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672867 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restored previous behaviour of integer numbers being formatted as "1" and not "1.00" #!tests ran game, checked playlist analytic #!rb nikdel #!ROBOMERGE-SOURCE: CL 3669417 in //Orion/Release-43/... via CL 3669556 via CL 3669557 via CL 3669558 via CL 3669559 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672575 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Remove warning that can happens normally with backwards compat replays #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3667518 in //Orion/Release-43.3/... via CL 3667520 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672548 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned. #!rb Andrew.Grant #!test Editor building hlods #!ROBOMERGE-SOURCE: CL 3667059 in //Orion/Release-43.3/... via CL 3667060 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672542 on 2017/09/29 by Andrew.Grant Merging #!rb #!tests na Change 3672390 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed memreport settings for frontend tests #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3666239 in //Orion/Release-43/... via CL 3666240 via CL 3666241 via CL 3666242 via CL 3666243 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672385 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reworked and pretty much final PipelineState cache code - various comments incorporated - namespaced functions - removed redundant class and replaced with ref pointer #!tests soaked a lot [at daniel.lamb,] [at arne.schober] #!rb none #!ROBOMERGE-SOURCE: CL 3666233 in //Orion/Release-43/... via CL 3666235 via CL 3666236 via CL 3666237 via CL 3666238 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672281 on 2017/09/29 by Rob.Cannaday Add user ID to OnNetworkCheatDetected #!jira TEN-272 #!jira TEN-273 #!jira TEN-274 #!rb rob.cannaday #!tests Win64 AI match, simulate cheat detected by cheat command #!review-3672282 @ian.fox @sam.zamani Change 3671688 on 2017/09/29 by Frank.Gigliotti Added ability to set developer comment when adding native tags. #!RB David.Ratti #!Tests None Change 3670409 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for dump type made while doing cleanup #!tests compiled Win64, PS4, ran PS4 #!rb none #!ROBOMERGE-SOURCE: CL 3664048 in //Orion/Release-43/... via CL 3664049 via CL 3664050 via CL 3664873 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3670399 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed race condition in pipeline state cache Cache now trims every 60 secs to reduce memory. Saves ~95MB in a 60m game of Paragon (Couple of extra tweaks planned, but this should be GTG for a v43 release) #!rb codereviewed #!tests soaked locally, lots #!ROBOMERGE-SOURCE: CL 3663603 in //Orion/Release-43/... via CL 3663605 via CL 3663607 via CL 3664870 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669802 on 2017/09/28 by Andrew.Grant From Dev-Framework #!jira UE-49858 Fix performance regression deleting many actors at once. It was redundantly serializing packages repeatedly to look for actor references, so now we cache that once per package and only display the slow dialog/p4 check when needed #!rb michael.noland #!codereview andrew.grant #!tests na Change 3669709 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright Restored LoadTimesObjectVersion even though it is no longer used, packages saved with it will issue a warning in the cooker #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3664407 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669177 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Reflection Captures support Lighting Scenarios without recapturing * Reflection Captures are now part of the Map Build * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message) * Reflection Capture build data moved to the BuildData package * Building lighting / reflection captures no longer dirties ULevels * Sky lights which capture the scene now work correctly with Lighting Scenarios * Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded) #!rb Marcus.Wassmer #!TESTS Paragon editor Monolith02 #!ROBOMERGE-SOURCE: CL 3662969 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669124 on 2017/09/28 by Daniel.Lamb Merging //Orion/Main/Engine/Shaders/Public/ShaderVersion.ush to //Orion/Dev-General/Engine/Shaders/Public/ShaderVersion.ush Fix cook in devgeneral Bumped shader version to invalidate stale uniform buffer name. #!rb none #!TESTS none #!fyi Daniel.Wright Change 3667906 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting. #!rb none #!TESTS QAGame #!ROBOMERGE-SOURCE: CL 3662475 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667899 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Remove unused SM4 reflection capture cubemap #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662462 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667894 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy from Brian] SM4 fallback for reflection captures. #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662449 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667859 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy from Brian] Removed old rasterized deferred reflection env path. Removed reflection compute shader. Replaced with PS. Small perf gain. #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662439 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667852 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Fixed missing include #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662396 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667807 on 2017/09/27 by Daniel.Lamb Tencent DLC can now remap the plugin content to the game root directory. #!rb Ben.Marsh #!test Paragon regioncl dlc build, preflight ps4, win64 standard build + test Change 3667753 on 2017/09/27 by Clayton.Langford Adding automated test for capturing fx perf for lane minions. Also adding a Gauntlet node to run the test nightly, added test map to the cook list, updated the SpawnMinion phase to use new minion assets, and fixed an issue with the spawn timer. #!RB Ben.Salem, Adric.Worley #!tests PIE, local synced client/server, and Gauntlet's RunAutomaticTest.bat Change 3667408 on 2017/09/27 by Jordan.Walker Optimization to bakedNormal layer blend on Low end material quality -uses simple multiply and add normal map blend Change 3667388 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData. This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times. #!rb none #!TESTS QAGame on console #!ROBOMERGE-SOURCE: CL 3662389 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667383 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] CPU interpolation of Volumetric Lightmaps for the mobile renderer. They use a scene cache based on interpolation position, since the precomputed lighting buffer for movable objects is recreated every frame. #!rb none #!TESTS QAGame #!ROBOMERGE-SOURCE: CL 3662383 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667265 on 2017/09/27 by Daniel.Lamb Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned. #!rb Uriel.Doyon #!test Editor building hlods Change 3667159 on 2017/09/27 by Mieszko.Zielinski Added simple logging to BT loading allowing us to identify missing BB keys #!Orion #!test golden path #!rb Lukasz.Furman Change 3665944 on 2017/09/26 by Dan.Hertzka Fix PS4 compile #!rb none #!tests compile PS4 Change 3665590 on 2017/09/26 by Daniel.Lamb Fix for DLC cooking everything when it should only cook the DLC. #!rb None #!test None Change 3665569 on 2017/09/26 by Dan.Hertzka New status effect feed for the new HUD: - Now placed in the mid-upper-left side of the HUD - Biggest difference from before is that there are now names associated with each effect - If we can determine the ability it came from (and it has a name/icon), we show that as well. This doesn't work for any card effects yet. Cleaning: - Deleted all of the old buff widget classes & codepaths - Removed redundant properties from StatusEffectDisplayInfo - Added BuffStatusTags and DebuffStatusTags to AttributeViewItem. This allows us to associate the effects that modify an attribute with the attribute itself. Allowed me to remove about half of the entries in StatusEffectDisplayData Also: - Consolidated all of the events on FActiveGameplayEffect into a single struct. Since we don't want to allow non-const access to any other part of the active effect, each of these has an individual getter on the ASC. This is pretty obnoxious when you want to bind multiple events. There is now a getter for the event set of an active effect on the ASC. This allows more convenient non-const native access to these events - Added an event for when the inhibition of an effect changes. This is important for UI to know when an effect is no longer relevant (despite never being actually removed) @todo: Add support for showing the item ability names that are responsible for effects (note that this will be the ability, not the name of the item. The name of the item will be a lot harder.) #!rb Don.Eubanks #!tests OrionEntry PIE with some cards and hero abilities #!QAReview - Please keep an eye on this to make sure it works as expected during normal play. I wasn't sure how to test stack counts - not sure which status effects actually support that. They should show up though if any do. Please also verify that this still works/appears correctly during the tutorial. #!lockdown Billy.Rivers Change 3665555 on 2017/09/26 by Daniel.Lamb AudioStreaming mpsc queue fix up. #!rb Andrew.Grant #!test Compile paragon client / editor. Change 3665517 on 2017/09/26 by Daniel.Lamb Suspect fix for OR-44619 #!jira OR-44619 #!test Paragon editor compile #!rb Trivial Change 3664346 on 2017/09/26 by Jon.Lietz - making LifeSpanCallback inside UDecalComponent virtual so sub classes can override how Decals handle fade out. - Adding in UOrionDecalComponent to replace the use of UDecalComponent, for the most part they are the same the only thing we needed to change was the LifeSpanCallback() if the Owner is a AOrionGameplayCueNotify_Actor we dont call Super::LifeSpanCallback() that would result in the GC getting destroyed but now call GameplayCueFinishedCallback() so our gameplay cues will recycle as desired. - Updated all GC's data to use the new decal class - removed the option to place UDecalComponent as BP comp and only left our new UOrionDecalComponent #!rb Dave.Ratti #!reivew Dave.Ratti #!tests used characters that had decal comps in the GC and they recylce as expected. #!QAReview please check the effected abilities and cues, I tested and everything looks fine to me up a deeper check is needed. Change 3664099 on 2017/09/26 by Jon.Lietz OR-44510 - bringing over engine fixes for the Enum Redirector from Dev-Framework #!rb none #!tests compiles and warnings are gone Change 3663019 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Gil: fixed race condition in the PipelineStateCache #!rb Daniel.Lamb #!test paragon ps4 with higher repro modified build #!lockdown Andrew.Grant #!jira OR-44441 #!ROBOMERGE-SOURCE: CL 3659463 in //Orion/Release-43/... via CL 3661481 via CL 3661489 via CL 3661497 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3663014 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Quick fix to remove a redundant copy of the PipelineStateInitializer (saves 16MB over a 10min game) incase we need to submit a build before the more extensive changes are ready. #!tests ran locally #!rb [at daniel.lamb] [at arne.schober] #!ROBOMERGE-SOURCE: CL 3658907 in //Orion/Release-43/... via CL 3661480 via CL 3661488 via CL 3661494 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3663004 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed dev check for extra commandline args from /data to /temp0 #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3658497 in //Orion/Release-43/... via CL 3661478 via CL 3661486 via CL 3661492 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3662999 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed DateTime used for folders not being set #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3658390 in //Orion/Release-43/... via CL 3661477 via CL 3661485 via CL 3661491 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3662255 on 2017/09/25 by Sam.Zamani #!tencent - fix for link error due to missing define of static OnNetworkCheatDetected delegate #!rb none #!tests none Change 3662073 on 2017/09/25 by Sam.Zamani #!tencent Added new global network delegates callback FNetworkCheatDetected for when cheating is detected on a server Possible options #!jira TEN-275 TSS detect and expose punish user callbacks KickClient - User should be booted from the current game session via disconnect KickMatch - User received info about being punished (eg. ban type etc) PunishInfo - User received info about being punished (eg. ban type etc) #!rb rob.cannaday #!tests none Change 3659487 on 2017/09/22 by Josh.Markiewicz #!Orion - removed NUTFortnite* files because they have been moved into Fortnite specific plugin #!review-3659190 john.barrett, ryan.gerleve Change 3659485 on 2017/09/22 by Josh.Markiewicz #!UE4 - removed OSSUtils dependencies from NUTUnrealEngine4 since the refactor moved dependencies into game specific plugins #!fyi john.barrett, ryan.gerleve Change 3659184 on 2017/09/22 by Josh.Markiewicz #!UE4 - delete EpicSurvey module #!fyi justin.sargent, nick.darnell #!rb none Change 3658697 on 2017/09/22 by Ryan.Gerleve Fixes for server-side Tencent anti-cheat library integration: -Fix DLL loading to properly call tss_sdk_load and use the correct paths on Linux as well as Windows -Add getter for the TssSdkAntiInterf object -Enable server anti-cheat in editor builds #!codereview sam.zamani #!rb none #!tests enabled Tencent OSS, built & ran server Change 3658200 on 2017/09/22 by Graeme.Thornton Manual copy of CL 3587584 from Dev-Core Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again #!rb none #!tests been in Dev-Core and Main for a while now. Compile tests in Dev-General Change 3657970 on 2017/09/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Trim() delegate hook to PipelineStateCache so accumulated memory is freed on a hard level transition. We've noticed this memory growing considerably overtime and while it may reach a ceiling eventually it was still increasing after 60m of Paragon. This should at least reset it upon the end of each game, [at marcus.wassmer,] [at arne.schober] #!rb none #!tests cycled 6-7 levels of Paragon #!ROBOMERGE-SOURCE: CL 3657965 in //Orion/Release-43/... via CL 3657967 via CL 3657968 via CL 3657969 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657914 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping: test and dev builds now check testkit's data drive for a commandline override. Not sure if this will work as-is, but shouldn't cause any harm if not and it needs to go into a pkg build for testing... #!tests stepped through in non-pkg build #!rb none #!ROBOMERGE-SOURCE: CL 3657910 in //Orion/Release-43/... via CL 3657911 via CL 3657912 via CL 3657913 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657906 on 2017/09/21 by Andrew.Grant Improved some logging #!tests used locally #!rb none Change 3657891 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Formalized idea of multiple test passes in Gauntlet. Current pass and total passes are provided to nodes incase they want to perform custom processing Fixed issue with -dev mode on PS4 not updating symbols #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3657887 in //Orion/Release-43/... via CL 3657888 via CL 3657889 via CL 3657890 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657867 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Re-locked network CL to 3652780 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3657221 in //Orion/Release-43/... via CL 3657359 via CL 3657366 via CL 3657374 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657857 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Removing start up dialog that warns of non-optional instructions - OR-44444 #!RB:arciel.rekman #!Tests:Compiled [CODEREVIEW] daniel.lamb, andrew.grant, arciel.rekman, benjamin.crocker, matthew.coleman, joe.graf #!ROBOMERGE-SOURCE: CL 3657058 in //Orion/Release-43/... via CL 3657355 via CL 3657364 via CL 3657370 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657852 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for case-insensitivity causing title.json not to be staged #!rb daniel.lamb, bob.tellez #!tests ran packaging script, verified contents match v42 #!ROBOMERGE-SOURCE: CL 3657054 in //Orion/Release-43/... via CL 3657353 via CL 3657363 via CL 3657369 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657831 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Removing popcnt version of CountBits to repair pre-Nehalem processors We can worry about a more permanent solution after we get this live. #!RB:none #!Tests: Compiled [CODEREVIEW] daniel.lamb, andrew.grant, ben.marsh, marcus.wassmer #!ROBOMERGE-SOURCE: CL 3656206 in //Orion/Release-43/... via CL 3657325 via CL 3657333 via CL 3657338 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657824 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.exe //ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.pdb -------------------------------------- Built new UnrealCEFSubprocess client Changed OrionBuild.xml to build the shipping version of the above. The first should definitely fix out store issue. It's not clear to me if the latter will because if this artifact was being staged I'd expect to see UnrealCEFSubProcess-Win64-Development etc be distributed and it's not. This suggests to me we just stage what's in P4 and not the result of this step, but further investigationds will be needed to vet this. [at justin.sargent,[at benjamin.crocker,[at wes.fudala]]] #!ROBOMERGE-SOURCE: CL 3656066 in //Orion/Release-43/... via CL 3657319 via CL 3657332 via CL 3657337 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657488 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: anton.migulko LIGHTING AND assets update #!ROBOMERGE-SOURCE: CL 3656996 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3656388 on 2017/09/21 by Laurent.Delayen Added default GetAxisVector static function to EAxisOption #!rb none #!FYI thomas.sarkanen #!tests lane minions test map Change 3656387 on 2017/09/21 by Laurent.Delayen Initialize FAnimInstanceProxy with default constructor. #!rb none #!fyi lina.halper, thomas.sarkanen #!tests lane minion test map Change 3656003 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3650578 for patching benjamin.crocker #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3655998 in //Orion/Release-43/... via CL 3656000 via CL 3656001 via CL 3656002 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3654403 on 2017/09/20 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge DevCore -> Orion Release-43 CL 3641450 UE4 - Switch PS4 over to atomics that issue a full memory barrier. UE4 assumes atomics have memory barriers. #!rb Daniel.Lamb #!test Compile #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3654399 in //Orion/Release-43/... via CL 3654400 via CL 3654401 via CL 3654402 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3654356 on 2017/09/20 by Andrew.Grant Merging 3653658 from Dev-Rendering #!tests compiled, ran editor #!rb marcus.wassmer Change 3653914 on 2017/09/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reprocess autosdks (installs debugger for CoreFileAPI access). #!rb none #!tests ran locally #!ROBOMERGE-SOURCE: CL 3653910 in //Orion/Release-43.1/... via CL 3653911 via CL 3653912 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3652495 on 2017/09/19 by Andrew.Grant Editgration of VR fix in 3643776 from Release-4.17 #!tests #!rb na Change 3652244 on 2017/09/19 by Sam.Zamani #!tencent Disable launcher checks if "-q" is on command line indicating QQ id when launched via TCLS launcher Added "-q" to whitelist of command line params for shipping builds Skip update URI routing to Epic Launcher for tencent builds since they use TCLS launcher #!rb rob.cannaday #!tests none Change 3651493 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_x86_64-unknown-linux-gnu libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651490 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_aarch64-unknown-linux-gnueabi libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651489 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_arm-unknown-linux-gnueabihf libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651445 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3651124 from Release-4.17 to remove -ffast-math flag #!RB:none #!Tests:none [CODEREVIEW] dmitry.rekman, daniel.lamb, andrew.grant #!ROBOMERGE-SOURCE: CL 3651441 in //Orion/Release-43/... via CL 3651443 via CL 3651444 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3651059 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed code to archive load-order during tests #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3651056 in //Orion/Release-43/... via CL 3651057 via CL 3651058 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3651043 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed error parsing from tests to put cause ahead of file info #!tests ran self-test #!rb none #!ROBOMERGE-SOURCE: CL 3651034 in //Orion/Release-43/... via CL 3651041 via CL 3651042 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649683 on 2017/09/18 by Andrew.Grant Bulk-merge of oustanding changes in Main to DG #!tests #!rb na Change 3649345 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Integrate fix for eidtor crash when switching between low and high scaleability options. #!rb Olaf.Piesche #!test Paragon editor #!ROBOMERGE-SOURCE: CL 3643174 in //Orion/Release-43/... via CL 3643214 via CL 3643240 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649335 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - OR-44257 - Fix for hair not working It is valuable to use the proper variable when doing Boolean logic :/ Cut-n-paste error from bit-packing conversion. #!RB:daniel.lamb #!Tests:Re-tested in cooked build [CODEREVIEW] daniel.lamb #!ROBOMERGE-SOURCE: CL 3643061 in //Orion/Release-43/... via CL 3643211 via CL 3643237 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649231 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Bit packing skel mesh cache variable and then reverting sound cue changes to avoid collision with AaronM #!RB:none #!Tests:none [CODEREVIEW] daniel.lamb, aaron.mcleran, marc.audy #!ROBOMERGE-SOURCE: CL 3642166 in //Orion/Release-43/... via CL 3643199 via CL 3643231 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649211 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix 'lowest' shadow settings (simple forward rendering) #!rb arne.schober [FYI] Daniel.Wright #!tests monolith #!ROBOMERGE-SOURCE: CL 3642119 in //Orion/Release-43/... via CL 3643196 via CL 3643228 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649141 on 2017/09/18 by Stephan.Jiang Tagging files that shouldn't be merged up to Main, upon next engine merge should accept source. -- These are hacks for ability videos to work before we have the new Sequencer updates -- CLs contain those hacks: 3649066, 3649049, 3648752, 3648748 #!fyi Andrew.Grant, Max.Preussner #!rb none #!test compile Change 3649087 on 2017/09/18 by Thomas.Ross Merging //UE4/Dev-Framework/ CL#!3646428 using //UE4/Dev-Framework_to_//Orion/Dev-General #!rb none #!tests none #!fyi Andrew.Grant,Jeff.Williams,dan.oconnor Change 3649066 on 2017/09/18 by Max.Preussner WmfMedia: Fix for multiple media sessions being created when repeatedly opening media sources #!rb stephan.jiang #!rnx #!tests none Change 3649049 on 2017/09/18 by Max.Preussner Media: Changed audio sample rate warning to verbose log #!fyi stephan.jiang #!rb none #!rnx #!tests none Change 3648752 on 2017/09/18 by Max.Preussner WmfMedia: Fixed race condition in media sound wave #!rb none #!rnx #!tests none Change 3648748 on 2017/09/18 by Max.Preussner WmfMedia: Hack for preventing flicker between media source switching Do not merge to Dev-Main! #!rb stephan.jiang #!rnx #!tests none Change 3648596 on 2017/09/18 by Bart.Hawthorne More Oodle batch file fixes - cleaned up the changelist description and removed the changelist parameter since the branch parameter is enough. Change 3648575 on 2017/09/18 by Sam.Zamani #!tencent Fix for missing library calls when initializing TSS anti cheat SDK #!rb none #!tests compiles win64 server Change 3648556 on 2017/09/18 by Jeff.Williams Null Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3642084 Clearing up robomerge #!rb none #!tests none Change 3648533 on 2017/09/18 by clayton.langford Unblocking RM. #!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams Unresolved conflicts. clayton.langford, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Backing out 3641723 for now due to nontrivial merge conflicts. Did not back out change to DefaultEditor.ini since this change is unrelated to the conflict and essential for existing tests to run properly. #!RB Adric.Worley #!tests none #!ROBOMERGE-SOURCE: CL 3642084 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3648219 on 2017/09/18 by Sam.Zamani #!tencent fixed Tencent module thirdparty dll runtime dependency paths fixed DLLHandle not being set #!rb none #!tests none Change 3647998 on 2017/09/18 by Clayton.Langford Reorganized CardFXTests to the appropriate location for this branch as part of the merge associated with 3645763. #!tests compiled #!rb Adric.Worley Change 3647817 on 2017/09/18 by James.Golding Mirror fix from 4.18 release stream (CL 3647799) to Dev-General Fix out-of-bounds access of cloth mapping data during CPU skinning #!rb benn.gallagher #!jira UE-49628 #!fyi benn.gallagher #!tests convert RiftMage to static mesh Change 3647749 on 2017/09/18 by Benn.Gallagher Small change to windows memory intrinsics in PhysX to avoid VS compilation bug on windows causing restrict parameters to bleed the restrict into the calling scope. This caused matrix transposition to fail after the data was copied in using memcpy BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs. #!rb none #!tests Editor reimport of clothing assets Change 3646242 on 2017/09/15 by Tyler.Cole Revert shared engine LocalMCP scripts. Change 3646153 on 2017/09/15 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Caching off HasActiveClothingAssets for SkeletalMeshes and ShouldApplyInteriorVolumes for SoundCues in non editor builds #!RB:daniel.lamb #!Tests: Ran cooked Client [CODEREVIEW] daniel.lamb, Benn.Gallagher, lina.halper, marc.audy #!ROBOMERGE-SOURCE: CL 3641934 in //Orion/Release-43/... via CL 3641936 via CL 3641940 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3646125 on 2017/09/15 by robomerge #!ROBOMERGE-AUTHOR: arne.schober OR - Sorting Primitive Components to increase I-Cache utilization and to keep the branch prediction alive during initviews. #!RB Marcus.Wassmer #!tests automated performance tests #!ROBOMERGE-SOURCE: CL 3641873 in //Orion/Release-43/... via CL 3641882 via CL 3641886 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3645861 on 2017/09/15 by clayton.langford #!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams Still need to move OrionTest.CardFXTest.cs to the correct location and generate the proper includes in the GauntletExtra csproj file. Will do this in a separate CL as advised by JeffW. Unresolved conflicts. clayton.langford, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Adding more card types to the automated tests. We now support all cards with an active ability and valid target types. This brings us to a current total of 40 cards for now, but new cards that fit the criteria will automatically be included once they are added. To execute the tests, either run a gauntlet test for CardFXTests or enterthe following command from the frontend: Automation RunTests OrionPerf.Effects.Cards Known issues: The following cards do not properly confirm their abilities and so produce invalid results: StaticTrap, LampLighter, ProtectiveSentry, and AstralLeap. Disabling these cards is nontrivial as the tests are automatically generated. #!tests ran local client/server, preflighted #!rb Ben.Salem #!rnx [FYI] Sean.Tobin, Hunter.Kent, Edward.King #!ROBOMERGE-SOURCE: CL 3641723 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3644062 on 2017/09/14 by Aaron.McLeran #!jira OR-44171 Some looping sounds are extremely loud #!rb Ethan.Geller #!tests run paragon, run near water river, don't observe looping sound being very loud Change 3643901 on 2017/09/14 by Laurent.Delayen Integrated CL #!3604725 to fix bug with opening state machines from anim graph. #!rb none #!tests fixes bug #!FYI lina.halper Change 3643641 on 2017/09/14 by Rob.Cannaday Fix unreachable code detected #!rb rob.cannaday #!tests Win64 compile Change 3643326 on 2017/09/14 by Sam.Zamani #!tencent - temp disabled TerSafe.dll loading until staging issues can be resolved #!rb none #!tests none Change 3643039 on 2017/09/14 by Sam.Zamani #!tencent - temp disabled TSS on servers due to linux build issues #!rb none #!tests none Change 3642438 on 2017/09/13 by Rob.Cannaday Handle new analytics param types (number, string, etc) Stub implementation of FAnalyticsProviderETTencent DefaultAttrs #!rb rob.cannaday #!tests Win64 vs AI match Change 3641655 on 2017/09/13 by Sam.Zamani #!tencent WIP added tss_sdk.dll (server) and TerSafe.dll (client) JIRA TEN-262 StoryAnti-Cheat SDK - TerSafe.dll 3rd party module for client JIRA TEN-197 StoryTSS SDK 3rd party module for dedicated servers #!rb none #!tests PC run with RegionCN.pak enabling tencent mode Change 3641559 on 2017/09/13 by Bart.Hawthorne Fix up oodle dictionary generation scripts #!rb none #!jira none Change 3641550 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added more temp logging in attempt to find OrionOR-43600: Master Bug: Some hero ability FXs are missing in v43 #!rb: none #!test: Pie #!ROBOMERGE-SOURCE: CL 3641546 in //Orion/Release-43/... via CL 3641548 via CL 3641549 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3641393 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant We'd lilke to start using this on PS4 but the cost is very high (link-times are 60-90m!) so it needs to be something that is enabled selectively on the farm. I think we're going to consider it analogous to "Arxan" where it's on by default for Nightly/Standard builds in Release branches, but can be flipped off for quick turnarounds and is off in dev. Currently LTCG/LTO on PS4 is driven purely by bEnableLTOPerfBuilds / bEnableLTODevBuilds project settings. This change allows it to be specified as a command line UBT argument, and also preps the ground for targets to specify their own PGO file which would be used when LTO is enabled - Changed UBT option from -NoLTCG to -LTCG (I didn't see how it's possible to turn this on, since the default is false and adding the option also turns it false) - Added PGOInput option to TargetRules and passed through to compile environment - Updated UEBuildPS4.cs to that bAllowLTCG=true overrides settings in the ini file about what targets to have LTCG on for - Updated PS4 toolchain to use both LTO and PGO depending on what was set #!tests soaked locally, preflighted #!rb codereviewed FWIW here are before/after results for LTCG. Orion Performance report from 3 games and 1441.51 seconds MVP: 2.83 (Min: 2.05, Max: 3.22) HPM: 4.29 (Min: 4.24, Max: 4.37) AvgH: 2.77ms (Min: 2.08ms, Max: 4.16ms) GT: 12.88ms (Min: 12.68ms, Max: 13.25ms) RT: 13.71ms (Min: 13.48ms, Max: 14.08ms) GPU: 14.39ms (Min: 14.21ms, Max: 14.50ms) Orion Performance report from 3 games and 1440.49 seconds MVP: 1.42 (Min: 1.02, Max: 1.94) HPM: 3.25 (Min: 2.75, Max: 3.62) AvgH: 2.08ms (Min: 2.08ms, Max: 2.08ms) GT: 11.93ms (Min: 11.64ms, Max: 12.47ms) RT: 12.80ms (Min: 12.54ms, Max: 13.24ms) GPU: 14.10ms (Min: 13.91ms, Max: 14.27ms) #!ROBOMERGE-SOURCE: CL 3641352 in //Orion/Release-43/... via CL 3641354 via CL 3641357 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640885 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Limited warning to once every 10 secs. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3640377 in //Orion/Release-43/... via CL 3640380 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640875 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed shipping config issue #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3640328 in //Orion/Release-43/... via CL 3640362 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640870 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixing CIS builds #!Orion The builds were failing because InitAsyncThread is being run as part of UHT, which doesn't usually include -DebugFX parameter, and warnings reported by UHT during reflection code generation are treated as errors. [CODEREVIEW] John.Nielson #!rb none #!test compilation #!ROBOMERGE-SOURCE: CL 3640310 in //Orion/Release-43/... via CL 3640361 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640783 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: john.nielson More temporary logging for finding the missing FX issue. #!rb: none #!Test: Pie #!ROBOMERGE-SOURCE: CL 3640089 in //Orion/Release-43/... via CL 3640352 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639910 on 2017/09/12 by Rob.Cannaday Build fix for AnalyticsETTencent #!rb rob.cannaday #!tests compile Win64 DebugGame Editor Change 3639565 on 2017/09/12 by Laurent.Delayen SkeletalMeshComponent::InitAnim doesn't call Update and Eval anymore, but instead initializes transforms with cheaper ref pose, and relies on regular ticking for updating the pose, so we can take advantage of visibility related optimizations. Also RecalcRequiredBones uses correct predicted LOD level instead of defaulting to 0. #!rb lina.halper #!FYI lina.halper #!tests minion test lane, dropping meshes in a level, testing masterpose component at runtime. Change 3639228 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tools - Added ability to postmortem a PS4 devkit for last crash #!rb run locally #!tests none #!ROBOMERGE-SOURCE: CL 3639226 in //Orion/Release-43/... via CL 3639227 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639075 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Specifically requesting 'all' configuration, to avoid missing manifest in jar. #!ROBOMERGE-SOURCE: CL 3639072 in //Orion/Release-43/... via CL 3639074 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639022 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Remove dependency on the editor style set in the WidgetReflector - Fixes a crash when trying to use the reflector in a client cooked build - Also updated Focusable column name to shared var #!rb none #!tests Widget Reflected in a cooked build #!ROBOMERGE-SOURCE: CL 3639020 in //Orion/Release-43/... via CL 3639021 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638984 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added some more temp logging to get to the bottom of the missing FX issue. OR-43600 : Master Bug: Some hero ability FXs are missing in v43 #!rb: none #!test: Pie #!ROBOMERGE-SOURCE: CL 3638982 in //Orion/Release-43/... via CL 3638983 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638696 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Swapped problematic ensure to LogError, made draft obey notimeouts. #!tests compiled #!rb none [at daniel.lamb] #!ROBOMERGE-SOURCE: CL 3638693 in //Orion/Release-43/... via CL 3638695 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638644 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Third time's the charm #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638620 in //Orion/Release-43/... via CL 3638636 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638628 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed ensure in a PS4 friendly way #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638550 in //Orion/Release-43/... via CL 3638551 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638583 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed ensure to get a cook #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638476 in //Orion/Release-43/... via CL 3638478 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638545 on 2017/09/12 by Bart.Hawthorne Add analytics for oodle compression percentages #!rb ryan.gerleve, wes.hunt #!tests ran a 2 person game with dedicated server and verified analytics were reported #!jira OR-26386 Change 3638172 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Duplicate 3620803 Partial Fix for Dither Opacity Mask #!rb none #!tests PC monolith #!ROBOMERGE-SOURCE: CL 3637837 in //Orion/Release-43/... via CL 3637838 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637643 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Fixing version stream to Main #!ROBOMERGE-SOURCE: CL 3637373 in //Orion/Release-43/... via CL 3637466 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637524 on 2017/09/11 by Andrew.Grant Merging EngineTest and latest Gauntlet using //Orion/Dev-General/_To_//UE4/Orion-Stating #!tests build Win64 editor, ran tests locally #!rb none Change 3637402 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Restored logging of runoptions when not verbose #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3636838 in //Orion/Release-43/... via CL 3636840 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637357 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made 'none' test specify Attended #!rb Daniel.Lamb #!tests compiled #!ROBOMERGE-SOURCE: CL 3636811 in //Orion/Release-43/... via CL 3636812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637305 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added temporary debug logging cmd line option for finding Jira OrionOR-43600 #!RB: none #!Test: Pie [at David.Ratti] #!ROBOMERGE-SOURCE: CL 3636730 in //Orion/Release-43/... via CL 3636732 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636549 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3633162 from Dev-Rendering to guard around potential issues #!RB:none #!Tests:none [CODEREVIEW] uriel.doyon #!ROBOMERGE-SOURCE: CL 3636541 in //Orion/Release-43/... via CL 3636542 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636507 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka [OR-44013] & [OR-43780] - Hamstrung the old long-form rich text formatting functions to remove unsupported formatting immediately. Will be cleaning up API and usages in DG. Also: - Added distance formatting type for simple ability description values (will automatically append u to the value) - SimpleAbility description values can now go up to two decimal places Engine: - Modified FGameplayTag::ImportTextItem to account for redirects when establishing TagName #!rb Matt.Schembari #!tests PIE OrionEntry & FrontEndScene - various bug repros #!ROBOMERGE-SOURCE: CL 3636370 in //Orion/Release-43/... via CL 3636412 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636372 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Implement fast particle pool memory. Default is 2mb, automatically cleans up oldest used pool slots. Estimated 1/4 time for STAT_PARTALLOC. #!rb Jason.Bestimt #!test paragon ps4 cooked #!ROBOMERGE-SOURCE: CL 3636045 in //Orion/Release-43/... via CL 3636048 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636319 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with fatal error message not being shown in reports. Fixed issue where some cancelled tests reported as succeeded #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635951 in //Orion/Release-43/... via CL 3635955 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636264 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3609090 && 3621546 from Dev-Rendering to help with Render Thread mip map streaming performance #!RB:none #!Tests: Ran client cooked build [CODEREVIEW] daniel.lamb, andrew.grant, Uriel.Doyon [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3635817 in //Orion/Release-43/... via CL 3635819 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635288 on 2017/09/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added CleanDevices command and task that runs nightly in Dev-Gen to remove old builds from devices Fixed missing - in SoloSmoke args that were causing trailing params to be lost #!tests preflighted, ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635286 in //Orion/Release-43/... via CL 3635287 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635145 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to pick up SDK change for patch packages #!rb none #!tests none #!ROBOMERGE-SOURCE: CL 3635143 in //Orion/Release-43/... via CL 3635144 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635097 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added cleardevices option to Gauntlet that removes all devices after running. Added to Orion build scripts #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635090 in //Orion/Release-43/... via CL 3635091 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634985 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Cleaned up some logging around device failures Attempt to handle "Too Many Connections" error at a lower level Added removeall command to PS4DevkitUtil (not yet used) #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3634983 in //Orion/Release-43/... via CL 3634984 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634897 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Checking in change to timeouts to test theory #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3634895 in //Orion/Release-43/... via CL 3634896 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634765 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Scrape another .05ms out of GPU particle simulation. #!rb none #!tests ps4 monolith #!ROBOMERGE-SOURCE: CL 3634763 in //Orion/Release-43/... via CL 3634764 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634422 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for Gauntlet shutdown issue on builders Fix for BP editing crash from Dev-Framework #!tests ran locally #!rb none! #!ROBOMERGE-SOURCE: CL 3634313 in //Orion/Release-43/... via CL 3634314 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634139 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - provision devices on demand. Cuts down logging and reduces issue of kits having too many TM connections when tests on different branches are running #!tests ran locally with single and file-based devices #!rb none #!ROBOMERGE-SOURCE: CL 3633919 in //Orion/Release-43/... via CL 3633921 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633799 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed crash when on Turrets, when changing their MeshUpdate mode to Montages only. #!rb none #!tests monolith02 turrets [CODEREVIEW] lina.halper #!ROBOMERGE-SOURCE: CL 3633600 in //Orion/Release-43/... via CL 3633601 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633647 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Possible fix for OR-43926 from Arne #!tests ran locally, observed no ensures or negative side-effects in UI or HUD #!rb none #!ROBOMERGE-SOURCE: CL 3633278 in //Orion/Release-43/... via CL 3633281 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633637 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Upped timeout for editorbased tests #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3633271 in //Orion/Release-43/... via CL 3633274 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632565 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed some test code... #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3632563 in //Orion/Release-43/... via CL 3632564 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632385 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant More improvements to device handling. Specifically PS4 targets now force-kill other connection if they're not in use, and fixed an edge case where devices could be left in TM and cause problems. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3632383 in //Orion/Release-43/... via CL 3632384 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632177 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: thomas.ross Merging CL#!3631888 from //UE4/Dev-Framework to //Orion/Dev-Release-43 #!rb none #!test local commandlet #!ROBOMERGE-SOURCE: CL 3632175 in //Orion/Release-43/... via CL 3632176 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632131 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix a bug with new local vector-field only project setting #!rb none #!tests ps4 monolith #!ROBOMERGE-SOURCE: CL 3632127 in //Orion/Release-43/... via CL 3632130 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632034 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where problem devices were reset each attempt #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3632029 in //Orion/Release-43/... via CL 3632032 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631812 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant More improvements to device management in Gauntlet #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3631602 in //Orion/Release-43/... via CL 3631604 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631787 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fix for OR-42922, reset TickRecords when doing 'OnlyTickMontagesWhenNotRendered' since the montage will appear to have jumped when regular ticking resumes. #!rb none [CODEREVIEW] martin.wilson #!test bot game #!ROBOMERGE-SOURCE: CL 3631532 in //Orion/Release-43/... via CL 3631536 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631251 on 2017/09/07 by Andrew.Grant Additional device selection improvements #!tests #!rb na Change 3630861 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Imrpoved device selection to randomize pick order, exclude devices that failed on the last round, and provide more info as to the constraints of the pool #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3630857 in //Orion/Release-43/... via CL 3630858 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3630620 on 2017/09/07 by Laurent.Delayen RigidBody anim node: Maintain Bone Velocity transfers through LOD changes. Refactored bone velocity transfer to be queued one frame, while we let final animation pose through. Added support for transferring angular velocity. If update rate is less than 30FPS, break down update into several iterations (max 4). This is to support URO, which can update animations at 15 FPS for minions. #!rb Ori.Cohen #!codereview benn.gallagher #!tests lane minions test map Change 3629990 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix for gpu hang on ps4. #!rb Marcus.Wassmer #!test Paragon cooked ps4 #!jira OR-43835 #!ROBOMERGE-SOURCE: CL 3629890 in //Orion/Release-43/... via CL 3629891 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629980 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved some missed code to FDebug::HasAsserted() #!tests na #!rb none #!ROBOMERGE-SOURCE: CL 3629794 in //Orion/Release-43/... via CL 3629795 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629975 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Project optimization to only support local vector fields. separate 'stat emitters' into 'stat emitters' and 'stat emittersrt' to separate gamethread cost from renderthread cost. #!rb olaf.piesche #!tests monolith ps4/pc #!ROBOMERGE-SOURCE: CL 3629782 in //Orion/Release-43/... via CL 3629783 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629917 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix for sizebyspeed on ps4 #!rb Simon.Tovey #!tests pc #!ROBOMERGE-SOURCE: CL 3629660 in //Orion/Release-43/... via CL 3629661 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629620 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Always get the rest result from nodes, this is where UnrealTestNode parses logs for errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3629618 in //Orion/Release-43/... via CL 3629619 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629554 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restored screenshot support to gauntlet (now driven externally) #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3629551 in //Orion/Release-43/... via CL 3629553 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629495 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: don.eubanks Stat panel will only show stat changes or improvements that come from Item sources (cards / gems) #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE [RN] Card Shop now only considers Attribute Point effects and Card effects when calculating the bonuses for stats on the stats panel. No more giant HP/MP regen numbers when standing in base! #!ROBOMERGE-SOURCE: CL 3629334 in //Orion/Release-43/... via CL 3629337 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629468 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Replaced global access to bHasAsserted to FDebug::HasAsserted() and added FDebug::IsEnsuring() Changed GameThreadWaitForTask so it won't timeout if an ensure is ocurring on a different thread. #!tests ran locally #!rb none [at marcus.wassmer] #!ROBOMERGE-SOURCE: CL 3629246 in //Orion/Release-43/... via CL 3629296 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629410 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Main/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Source/ThirdParty/NotForLicensees/Oodle/Oodle.Build.cs -------------------------------------- Fix for generating project files #!tests GPF #!rb none #!ROBOMERGE-SOURCE: CL 3629088 in //Orion/Release-43/... via CL 3629174 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629369 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Ignore pak signing if fileopenorder is specified (temp? workaround for deadlock in Orion tests) #!rb none #!tests verified signing is disabled and game gets to main menu with -fileopenlog [at graeme.thornton] #!ROBOMERGE-SOURCE: CL 3628814 in //Orion/Release-43/... via CL 3628816 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629254 on 2017/09/06 by Laurent.Delayen URO: ensure we don't skip more frames than desired when switching LODs. #!rb lina.halper #!codereview martin.wilson, benn.gallagher #!test lane minions test map Change 3629191 on 2017/09/06 by Laurent.Delayen Added CopyAndAssign to BoneContainer. To help transfer Cached Poses through LOD transitions. #!rb lina.halper #!codereview martin.wilson #!test lane minions test map Change 3629130 on 2017/09/06 by Laurent.Delayen AnimInstance: tweaked debug display of AnimSequences, and added DeltaTime to AnimInstance debug. #!rb none #!tests lane minion test map Change 3628300 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed exception that could occur during tests if all devices were in use #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3628298 in //Orion/Release-43/... via CL 3628299 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627915 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Undoing Oodle check for the time being #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3627913 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627875 on 2017/09/06 by Jason.Bestimt #!ORION_DG - Merge of CL#! 3626655 from Dev-Framework to fix assetimportdata loading (allowing for re-import of curve tables) #!RB:none #!Tests:none #!CodeReview: andrew.grant, alex.gillies, colin.fogle, benjamin.crocker #!ROBOMERGE: MAIN, 43 Change 3627694 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Improved warnings #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3627691 in //Orion/Release-43/... via CL 3627693 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627642 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: david.ratti More logging for OR-43892 and OR-43779 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3627640 in //Orion/Release-43/... via CL 3627641 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627247 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed check that turns out to be bogus #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3627245 in //Orion/Release-43/... via CL 3627246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627240 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added compile-time check for presence of Oodle files to prevent future hard-to-debug-runtime-failures #!tests compiled OrionClient [at daniel.lamb] #!rb none #!ROBOMERGE-SOURCE: CL 3627237 in //Orion/Release-43/... via CL 3627239 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627211 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added ensure for OR-43777 #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3627209 in //Orion/Release-43/... via CL 3627210 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626839 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added wait to PS4DevkitUtil before trying to postmortem crashdump #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3626833 in //Orion/Release-43/... via CL 3626837 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626755 on 2017/09/05 by Rob.Cannaday Merge //Orion/Release-Tencent to //Orion/Dev-General Some features need to be re-implemented as noted by #!ifdef TODO_TENCENT TODO: Figure out how to have OnlineSubsystemTencent be Enabled by default in OrionGame.uproject, some calls to IOnlineSubsystem::IsLoaded(TENCENT_SUBSYSTEM) will return true even though the OSS is disabled by config because the module itself is loaded #!rb sam.zamani #!lockdown andrew.grant #!tests Win64 vs AI match, QA smoke test #!fyi sam.zamani Change 3626285 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed BaseDir argument not being correctly applied in tests Added check for LowLevelFatalError to log parser. Don't consider RequestExit's clean if StaticShutdownAfterError was called #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3626280 in //Orion/Release-43/... via CL 3626284 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626221 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Queue OnRep_ReplicatedMovement for simulated proxy OrionChars for a single end of frame call. This is to address when clients can't keep up with server's send rate and end up processing multiple packets / actor bunches in a single frame. Rather than handling multiple bunches with movement updates and calling OnRep_ReplicatedMovement every time, this will call the OnRep once at the end of the frame. Can be toggled off via UOrionRuntimeOptions::bQueueSimulatedProxyOnRepMovement #!rb none #!tests verified OnRep_Movement doesn't show up in profiler when client running at < 60hz [at Laurent.Delayen] [FYI] [at Andrew.Grant] #!ROBOMERGE-SOURCE: CL 3626215 in //Orion/Release-43/... via CL 3626219 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3625925 on 2017/09/05 by Laurent.Delayen If using URO with bShouldUseLodMap and we're missing higher LOD numbers into our LOD Map, use highest available settings (below our current LOD number). Instead of defaulting to high quality (eval every frame), which is certainly not what we want. #!rb benn.gallagher #!codereview martin.wilson, lina.halper #!tests lane minion map Change 3624051 on 2017/09/02 by Andrew.Grant Fixed issue with test params not being set. Went through OrionBuild.xml and added explicit configs arguments to tests where missing. Also set order of args to tests as "-platform -config" to improve readability. #!tests preflighted #!rb none #!review-3624052 @ben.salem Change 3623907 on 2017/09/02 by Andrew.Grant Fixed usesyncedbuild option being broken in Gauntlet #!codereview @daniel.lamb #!tests compiled #!rb none Change 3623906 on 2017/09/02 by David.Ratti Fix some issues where GameplayCues played on an OrionBaseActor wouldn't be properly translated for skin overrides #!rb none #!test future wukong pie Change 3623766 on 2017/09/01 by Daniel.Wright [Copy] Volume materials on static meshes now voxelize the mesh's Object space bounding box #!rb none #!Tests PC QAGame Change 3623518 on 2017/09/01 by Don.Eubanks Fix for Shipping Client PS4 #!rb none #!tests Compile Shipping Client PS4 #!fyi daniel.lamb andrew.grant Change 3623515 on 2017/09/01 by Daniel.Wright [Copy] Volume materials applied to static meshes operate on the object's bounding sphere #!rb none #!TESTS QAGame PC Change 3623503 on 2017/09/01 by Daniel.Wright [Copy] Fixed ObjectRadius in Volume domain materials #!rb none #!TESTS none Change 3623102 on 2017/09/01 by Marcus.Wassmer Add GT (gamethread), AT (async task), RT (renderthread) to stuff in 'stat particles' to make things easier to understand #!rb none #!tests monolith on PS4 #!fyi olaf.piesche,tim.elek Change 3623096 on 2017/09/01 by Marcus.Wassmer checkslow -> check to find issues with ILC #!rb none #!tests ran monolith on ps4 Change 3622744 on 2017/09/01 by Laurent.Delayen RigidBody anim node: Added option 'bTransferBoneVelocities' to transfer bone velocities to simulation upon start, so ragdolls transition seamlessly from kinematic (animation) to simulation. (just linear velocity for now). Added 'bFreezeIncomingPoseOnStart' option to freeze incoming pose and stop ticking/evaluating rest of the AnimGraph. Also prevents animation animating non simulated bodies. Take gravity from movement component if present, to inherit custom gravity scaling. Use proper animation deltatime, rather than world deltatime, as that would cause the simulation to run in slow motion when URO was used. If LOD enables new bodies, they are now initialized during simulation. Only write transforms from simulated bodies. Stop considering children of simulated bodies, since SkelControl system handles that by default. Cached MeshBoneIndexToBodyIndex on initialization to avoid linear search during InitializeBoneTransforms, on LOD change. Added AnimStats for PreUpdate, Update and Eval. #!rb ori.cohen #!codereview ori.cohen, lina.halper, benn.ghallager #!tests lane minion test map Change 3622743 on 2017/09/01 by Laurent.Delayen Added UpdateComponentPose_AnyThread and EvaluateComponentPose_AnyThread to AnimNode_SkeletalControlBase to allow overriding these in child classes. #!rb lina.halper #!tests lane minion test map Change 3622742 on 2017/09/01 by Laurent.Delayen 'showdebug animation' now shows current LOD, various counters to know if Update/Eval/Cachebones/Init was called. Also URO settings. Renamed DisplayDebugCustom to DisplayDebugInstance. #!rb lina.halper #!tests lane minion test map Change 3622738 on 2017/09/01 by Laurent.Delayen Removed unused USkinnedMeshComponent::AnimUpdateRateSetParams #!rb lina.halper #!tests lane minion test map Change 3622666 on 2017/09/01 by Jian.Ru Fix incorrect grouping when FHierarchicalStaticMeshSceneProxy::GetDynamicMeshElements #!jira UE-48972, OR-43455 #!rb Chris.Bunner #!tests editor Change 3622579 on 2017/09/01 by Andrew.Grant Fixed shutdown issues with some tests being detected as errors Simplied and cleanup some things in state management of tests. #!tests ShortSOloGame test locally #!rb none Change 3622322 on 2017/09/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40366 from v43 #!tests compiled #!rb Aaron.McLeran #!ROBOMERGE-SOURCE: CL 3620707 in //Orion/Release-42.4/... via CL 3621208 via CL 3622295 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3621054 on 2017/08/31 by Andrew.Grant Merging Gauntlet refactor from //Orion/Dev-General/_To_//UE4/Orion-Stating #!tests preflighted #!rb none Change 3620755 on 2017/08/31 by Daniel.Lamb Added a pooling system for FDynamicSkelMeshObjectDataGPUSkin. Doesn't add a lot of memory over head. Cleans out every few allocations. #!rb Jason.Bestimt #!test Cooked paragon ps4 Change 3620541 on 2017/08/31 by Ben.Salem Tag all nightly gauntlet report emails with [NightlyAuto] for easier sorting. #!rb none #!tests compiled. Change 3620443 on 2017/08/31 by Mieszko.Zielinski Extended EQSTestingPawn with an option to specify its nav agent properties to affect navigation-related EQS tests/features #!UE4 #!rb none #!test golden path Change 3620428 on 2017/08/31 by Aaron.McLeran #!jira OR-40366 Bringing fix from FN and Anim-Phys to Dev-General #!rb Ethan.Geller #!tests there is no internal repro. Rare crash online. Confirmed fixed in FN crash reports. Change 3620411 on 2017/08/31 by Mieszko.Zielinski Fix to removal of simuli sources from the AISense_Sight #!UE4 Made sure given source gets removed from ObservedTargets. #!rb none #!test golden path Change 3620343 on 2017/08/31 by Ben.Salem Add hitch reporting into FX tests. Layout is definitely WIP but we want the data in those reports to iterate on. #!rb clayton.langford #!tests ran shallow and normal FX tests, generated hitches to display. Change 3620050 on 2017/08/31 by Luke.Thatcher [ORION] [PS4] [^] Merging compile fix in UEBuildPS4.cs (CL 3619919) from //UE4/Dev-Console/... to //Orion/Dev-General/... - USE_DEFRAG_ALLOCATOR was not always defined in all cases. #!rb Daniel.Lamb #!tests none Change 3619836 on 2017/08/31 by Andrew.Grant Merging //UE4/Main @ 3613306 (largely 4.17 fixes and an update from rendering team) #!tests preflighted, ran locally #!rb none Change 3618597 on 2017/08/30 by Dan.Hertzka Fixed Additive UI materials not being affected by the widget opacity - We needed to multiply the sampled color by the alpha of the vertex color Also added fade in anim for scoreboard when showing after the endgame cinematic #!rb Nick.Darnell #!tests Widget alpha affects additive materials Change 3618441 on 2017/08/30 by Laurent.Delayen Added AnimInstance::DisplayDebugCustom, to display custom debug info before AnimGraph display. #!rb lina.halper #!tests lane minions Change 3618404 on 2017/08/30 by Paul.Moore - Update to new MMS client API from Fortnite. - Add MMS API plugin. #!rb none #!tests matchmaking, v2 MMS matchmaking, draft lobby. #!lockdown andrew.grant Change 3618167 on 2017/08/30 by Marcus.Wassmer Fix fog on PS4, also volume texture clears. #!rb luke.thatcher #!fyi Jordan.Walker #!tests ran monolith on ps4 Change 3617911 on 2017/08/30 by Andrew.Grant Fix for OR-43401, lighting remaining unbuilt #!tests ran cook, verified that lighting for bp components is now correctly found. #!rb marc.audy Change 3617765 on 2017/08/30 by Andrew.Grant Fix for lighting always being unbuilt on some blueprints #!tests cooked data and verified BP components have the correct transform and receive cached lighting data #!rb marc.audy, bp-team Change 3617757 on 2017/08/30 by Laurent.Delayen clang fix #!rb none #!tests none Change 3617700 on 2017/08/30 by Laurent.Delayen Added PreEvalSkelControl_AnyThread to SkelControlBase, to allow capture of incoming pose before SkelControl is evaluated. #!rb lina.halper #!tests lane minions map Change 3617695 on 2017/08/30 by Laurent.Delayen Added Empty() to FBaseCompactPose and FCSPose, to release allocated arrays. #!rb lina.halper #!tests test lane minions map Change 3616757 on 2017/08/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-43459 from Laurent #!tests na #!rb Lina.Halper, Andrew.Grant #!ROBOMERGE-SOURCE: CL 3615643 in //Orion/Release-42.3/... via CL 3615645 via CL 3615649 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3616745 on 2017/08/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3609966 in anticipation of patch #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3615584 in //Orion/Release-42.3/... via CL 3615592 via CL 3615597 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3616551 on 2017/08/29 by Daniel.Lamb Fix memory leak in paragon. #!rb Andrew.Grant #!test Paragon ps4 Change 3613700 on 2017/08/28 by Andrew.Grant Integrated r.Shadow.UnbuiltPreviewInGame support from Dev-Rendering (reduces cost of rendering unbuilt lighting). Set to off for Orion Renabled r.Cache.UpdatePrimsTaskEnabled #!tests ran locally #!rb none Change 3613694 on 2017/08/28 by Andrew.Grant Added -teamsize argument to Orion none test. #!tests ran None test :) #!rb none Change 3613638 on 2017/08/28 by Ben.Salem Hide threshold colors for Perf tests on Thread times when in development. Add hyperlinks to description videos for Shallow tests. Support for linking new videos on other tests is already in for when videos are created. #!rb clayton.langford #!tests Ran shallow and deep test for multiple characters. Change 3612731 on 2017/08/28 by Chris.Bunner [DUPLICATE] CL 3572421 - Edge case in lazyobjptr assignment failing for landscape collision components which causes grass data to be flushed during cook. #!rb #!fyi Robert Manuszewski, Andrew.Grant, Daniel.Lamb #!tests Cooking/running simple scene with grass foliage #!jira UE-48698, OR-42612 Change 3612695 on 2017/08/28 by Andrew.Grant Added longtimeouts option that uses TimeoutMultiplierForUnoptimizedBuilds value for net connections to solve issue where nomcp can timeout due to non-async loading Moved Gauntlet-in-shipping determination to OrionClient.Target.cs so it can be enabled with other things. #!tests ran NoneTest with -nomcp #!rb none Change 3612002 on 2017/08/27 by Andrew.Grant Fix for crash seen during nightly tests #!tests baseline perf didn't crast 3/3 #!rb none Change 3611980 on 2017/08/27 by Andrew.Grant PS4DevkitUtil post-mortem improvements to logging #!tests run ShortSoloGame #!rb none Change 3611758 on 2017/08/26 by Andrew.Grant Fix for warning #!tests #!rb na Change 3611737 on 2017/08/26 by Andrew.Grant Merging optimizations 3517039, 3545241, & 3545347 from Dev-Rendering 3517039 - GitHub #!2655: Optimization for shadow map resolution selection for spot lights * Use the radius of the inscribed sphere at the cone end as the spot light's screen radius Note: slight drop of shadow quality of spot lights may occur when they are far away from the camera. This is intended, since before this optimization they tend to be always rendered with the maximum shadow map resolution (2048), which is very costly 3545241 - Fixed spotlight whole scene shadows using a radius 2x too long 3545347 - Fixed shadow occlusion culling broken by shadowmap caching change. FProjectedShadowKey is now computed correctly for whole scene shadows and SDCM_StaticPrimitivesOnly shadowmaps will fall back to the query for a SDCM_MovablePrimitivesOnly, since the static primitives shadowmap's query is not issued every frame. #!rb none #!tests compiled Change 3611718 on 2017/08/26 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealLogParser.cs -------------------------------------- Improved parsing of callstacks and errors in test logs Added unit test for error parsing #!tests ran locally, unit tests #!rb none #!ROBOMERGE-SOURCE: CL 3611709 in //Orion/Release-42.3/... via CL 3611710 via CL 3611711 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3611704 on 2017/08/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Test fixes - addresses issue with memory report failing #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3611695 in //Orion/Release-42.3/... via CL 3611702 via CL 3611703 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3611683 on 2017/08/26 by Andrew.Grant Upgraded PS4 SDK to 4.508.111 #!tests SoloGames locally #!rb none Change 3611466 on 2017/08/25 by Andrew.Grant Changed none test to use monolith02 by default #!tests compiled #!rb none Change 3611167 on 2017/08/25 by Laurent.Delayen Reset UpdateCounter in AnimProxy when initialized, to force an update if rendered without updated. #!rb none #!tests lane minions #!codereview martin.wilson Change 3610850 on 2017/08/25 by dan.hertzka Unclog Robomerge #!rb none #!tests none Change 3610325 on 2017/08/25 by Andrew.Grant Compile fix for PS4 #!tests compiled #!rb none Change 3610018 on 2017/08/25 by Laurent.Delayen UE-48827, OR-43346, OR-43345 Fix for SingleNodeInstances not getting ticked properly. Due to them not increasing UpdateCounter, and forcing a tick even if we're doing parallel ticking later. #!rb lina.halper #!tests venus ult on minion lane test map Change 3609967 on 2017/08/25 by Daniel.Lamb Merging using //Fortnite/Main/->//Orion/Dev-General/ Bringing across several changes to the texture streamer and budgets from fortnite so as to reduce our garlic memory pool slack for PS4. CL 3526904 [FORTNITE] [PS4] [!] Fix blurry textures in shipping. - The texture streaming manager has additional logic in shipping builds which caused textures to never stream back in once they had streamed out. - Added an extra flag to reset mip bias values when texture memory budget is increased. #!rb Uriel.Doyon #!jira FORT-45385 #!jira FORT-47739 CL 3505459 [FORTNITE] [PS4] [~] Memory savings for Fortnite on PS4. - Disabled LLM. This was increasing the libc heap from 32MB to 100MB in builds with STATs enabled. - Reduced Libc heap size from 32MB to 8MB. The game only uses 2-3 MB of this heap space, so additional memory is wasted. - Removed "RESERVED_MEMORY_SIZE" allocation. This is just wasting 1 MB unnecessarily. There is already ~1.5 MB of unallocated direct memory due to alignment requirements of the garlic/onion heaps. #!jira FORT-45229 #!rb Ben.Woodhouse CL 3564368 LLM Changes Summary: LLM now has 3 stat pages, stat LLM for engine allocations, LLMPlatform for OS allocations and LLMOverhead. Changes where LLM hooks into the various allocation functions and pools. Added more LLM tracking scopes. Changed the way LLM gets its internal memory. Writing stats out to csv Fixed a few bugs with the tracker code Details: * re-enabled LLM by default in Dev builds for XB1 and PS4 * Reduced overhead to 30MB when LLM is defined in but disabled (this will be removed in a future update) * track allocations made from the defrag pool (PS4) * track non-drfrag pool garlic allocations (PS4) * track allocations made from PS4 malloc * combined the RHI and Malloc trackers into the Default tracker * changed stat groups to LLM, LLMPlatform and LLMOverhead * OnLowLevelAlloc how takes a default tag to be used is no tag scope has been set * XMemAlloc now uses AllocationType if no LLM scope has been set * renamed VirtualMap to LLMMap * added global function pointers for LLMMap to use to allocate memory. Using malloc to allocate memory meant that we couldn't track that memory using LLM. LLM now uses the lowest level OS function depending on the platform. If the platform doesn't set these fiunction pointers LLM will be disabled. * support for tracking allocations that move in memory (for the PS4 defrag allocator) * support for tracking explicit memory without pausing the tracker * LLMCsvWriter for writing out the LLM stats periodically. Enable with -LLMCSV command line arg * fixed check in FNameToTag. It was checking the wrong value when verifying the name index * show a warning on screen if LLM has been enabled without debug memory enabled (on consoles) * fixed program size tracking * fixed bug with tag scopes being tracked in all trackers. This caused allocations to be counted in stats that were not shown in the tracker. The tracker is now passed in to the scope. * optimised FLLMScopedTag so that it only calls the singleton once when disabled (instead of 3 times) * fixed problem in the Pause feature. It now only pauses the specified tracker instead of all of them. * fixed compile error when LLM_ALLOW_ASSETS_TAGS is disabled * changed default alloc size for LLMMap to 16K * Added lots more LLM scopes renamed some of the existing ones * made FMemBlock::Allocators private and added accessor functions, which include LLM tracking. * fixed LLM alignment tracking in CustomVirtualAlloc * implemented LLM on XB1 so that it properly tracks D3D12Allocations * added tracking to allocations that come from FMemBlock (excluding the defrag heap alloc) and removed tracking from Growable allocator * tracking of render targets * fixed LLM pool total column value. #!rb luke.thatcher CL 3565905 [ATHENA] [PS4] [^] Merging new PS4 memory system from //UE4/Dev-Console/... to //Fortnite/Dev-Athena/... 3458941 - Initial submission of new PS4 memory allocator. 3485054 - Finer grain scope locks. Prevents contention stalls between threads where possible. 3498440 - Flexible and framebuffer memory fallbacks 3515704 - Add stats to new PS4 memory system. UEBuildPS4.cpp changes reimplemented as edit. Cannot merge as Dev-Athena's copy is too old to merge properly. #!rb Ben.Woodhouse CL 3580934 [FORTNITE] [PS4] [+] Support different garlic and onion heap sizes in the old memory system for base and neo. - Neo has 512 MB more direct memory than a base kit. - Increased the garlic heap size by 416 MB on Neo, and CPU heap by 96 MB. #!rb Marcus.Wassmer #!jira FORT-50206 CL 3590180 [FORTNITE] [PS4] [!] Allow fallback to MallocBinned2 when Libc mspace heaps are exhausted. - Since FORCE_ANSI_ALLOCATOR is not defined, the Libc heap only had 8 MB. - Platform and 3rd party libraries that make libc malloc/free calls could potentially crash OOM if we exhausted the pool. - Now, when no memory is left in the mspace heaps, we call into the base allocator (MallocBinned2). This has the added benefit that we should get proper OOM crashes/logs if a libc allocation fails. #!jira FORT-49700 #!rb Aaron.McLeran CL 3593920 [FORTNITE] [PS4] [!] Fix 4 GB CPU memory limit in old PS4 memory system. - Incorrect bitmask usage was truncating the available memory value to 32 bits. - Also includes some minor refactoring to make parts more readable. - Removed PS4_USE_FLEXIBLE_FIRST. Dead code that doesn't compile. #!rb Jonathan.Fitzpatrick #!jira FORT-50918 CL 3597577 [FORTNITE] [PS4] [~] Modified the way memory is allocated on Playstation to make more memory available to the CPU. - Previously the amount of texture memory wasnÆt fixed due to the way the defrag memory is allocated on PS4. This meant we had to have a significant amount of slack. - With the new configuration, we have a guaranteed texture memory pool, so the slack can be significantly smaller, meaning we can give more memory to the CPU, which is where most of our memory pressure is. #!rb Stewart.Lynch #!jira FORT-50825 #!jira FORT-49688 #!jira FORT-49695 #!jira FORT-50054 CL 3601951 [FORTNITE] [PS4] [!] Fix memory stats in the old PS4 memory system - Physical memory stat now includes garlic and onion allocations. CPU OOMs will result in "AvailablePhysical" being close to 0. - Added garlic, onion and defrag stats to the platform memory stats struct. - Added fixed pool sizes to platform memory stats. - Modified the Fortnite heartbeat logging to include extra details of PS4 fixed sized pools. #!rb Stewart.Lynch #!jira FORT-52910 #!test preflight with baseline performance memory report tests, local tests on neo #!rb Luke.Thatcher Change 3608480 on 2017/08/24 by Uriel.Doyon Instanced static mesh lightmaps are now updated correctly after lighting scenario changes #!jira UE-48522 #!tests Build lighting, loaded maps #!rb michel.dupuis Change 3608407 on 2017/08/24 by Andrew.Grant Reintegrated ROlando's cloth optimizations #!tests #!rb none Change 3608349 on 2017/08/24 by Rolando.Caloca O - Cloth vertex buffers no longer generate dummy vertices #!rb Lina.Halper #!fyi James.Golding #!tests Check obj list memory with multiple characters, tested animations Change 3607815 on 2017/08/24 by Laurent.Delayen Fixed crash when displaying a two bone IK gizmo for a node that hadn't had a chance to evaluate or had a zero alpha. https://jira.it.epicgames.net/browse/OR-43186 #!rb none #!tests Price hand two bone IK #!codereview lina.halper, thomas.sarkanen Change 3607770 on 2017/08/24 by Andrew.Grant Fixed bug with peak memory being missing in BaselinePerf tests and time being wrong #!tests ran locally, updated parser test #!rb none Change 3607546 on 2017/08/24 by Jian.Ru Add more control to chromatic aberration effect #!jira UE-47138 #!rb Brian.Karis #!tests editor Change 3607270 on 2017/08/24 by Andrew.Grant Mirroring 3605735 from FN to address bug with MIC deduplication #!tests compiled #!rb none Change 3607082 on 2017/08/24 by Laurent.Delayen Moved up Paragon functionality to cycle between targets with PageUp and PageDown for 'showdebug' commands. List of targets is contextual (For example 'showdebug animation' will consider all visible actors with an AnimGraph). Current debug Target is highlighted in a green bounding box. Paragon now supports 'ShowDebugForReticleTargetToggle <class>' to have 'showdebug' for Actors aimed at by the player. Paragon maintains feature to track AbilitySystemComponents across Targets. But Cycling is restricted to visible actors. Target cycling in Paragon now works for all 'showdebug' tags, not just ASCs and Animation. #!rb dave.ratti #!tests lane minion test map, debugging individual minions #!codereview jon.lietz Change 3606772 on 2017/08/24 by David.Ratti Spot edigrate CL 3606417 for accurate CurveTable memory tracking #!rb none #!tests none [CL 3748735 by Andrew Grant in Main branch]
2017-11-09 18:22:55 -05:00
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Copying Orion-Staging @ 3748653 (Orion/Dev-General @ 3722124) to //UE4/Main #lockdown Nick.Penwarden #rb none Change 3720210 on 2017/10/25 by Olaf.Piesche Fixing dynamic material params for ribbons #!codereview scott.kennedy #!rb none #!tests scott's test ribbon Change 3720073 on 2017/10/25 by robomerge #!ROBOMERGE-AUTHOR: frank.fella Niagara - Fix a crash where a UNiagaraSystem has been GCed at runtime and there is still a system simulation ticking for it. #!Tests Minion automated tests no longer crash randomly. #!rb SimonT #!ROBOMERGE-SOURCE: CL 3719901 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3719233 on 2017/10/25 by robomerge #!ROBOMERGE-AUTHOR: philip.buuck [OR-45889] Ability fail widget will no longer fire if you are dead and have a passive (which is failing to activate while you are dead). #!rb Matt.Schembari #!tests PIE [QAREVIEW] Ensure the ability fail widget and its attached sounds do not trigger on death #!ROBOMERGE-SOURCE: CL 3719016 in //Orion/Release-44/... via CL 3719072 via CL 3719091 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3718474 on 2017/10/25 by Yannick.Lange Niagara: Only show isolate menu items on track context menu if it is a system. Rename "Isolate toggle" to "Isolated". #!rb none #!codereview Shaun.Kime #!tests n/a Change 3718095 on 2017/10/25 by Yannick.Lange Niagara: Fix crash when not having dynamic parameter in material. #!rb none #!codereview Shaun.Kime #!tests n/a Change 3718069 on 2017/10/25 by Yannick.Lange Niagara: Remove material member from material parameter node and add helper function for getting material dynamic parameter expression. #!rb none #!codereview Shaun.Kime #!tests n/a Change 3717545 on 2017/10/24 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Removed read / write locks from PipelineStateCache. #!rb Andrew.Grant, Gil.Gribb #!test paragon ps4. #!ROBOMERGE-SOURCE: CL 3716445 in //Orion/Release-44/... via CL 3716701 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3716928 on 2017/10/24 by Shaun.Kime The cooked dusk minions on PS4 don't have an index buffer, previously causing us to crash. We now fail to initialize the skeletal mesh data interface if this happens. This change also reworks the skeletal mesh data interface to be more like what Simon is already working on, getting rid of some places where we were skinning. Additionally, I have disabled the parallel pretick and posttick logic.Many more checks have been added to try and detect bad situations at runtime. #!rb olaf.piesche, simon.tovey #!fyi olaf.piesche, simon.tovey, frank.fella #!tests am now able to run Test_minionWave on PS4 Change 3715712 on 2017/10/24 by Yannick.Lange Niagara: Set display name of if node to "If" instead of "NiagaraNodeIf". #!rb none #!codereview Shaun.Kime #!tests n/a Change 3715430 on 2017/10/23 by Shaun.Kime Rather than make a unique decision each time we bind a VM function about whether or not we need previous positions, we initialize the decision with the results of last time. The value defaults to false in the constructor, so we're still behaving as we did before, but this time asking for UV info last won't initialize the data to no longer want the previous position even though we later ask for it. #!rb none #!fyi simon.tovey #!tests from Tim Elek - testMinion map get minions spawned then run down the lane and "setteamnum 1" crashes everytime Change 3715368 on 2017/10/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3714121 from //Orion/Release-44 to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3715255 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3715226 on 2017/10/23 by Shaun.Kime Getting rid of an ensure for Nan's and switching to a log warning. This keeps it from polluting long term runs in the debugger. It seems like at least one of the Niagara systems on minions generates Nan's. #!rb none #!fyi simon.tovey, olaf.piesche, frank.fella #!tests ran in PIE Change 3714645 on 2017/10/23 by Yannick.Lange Niagara: Add ability to create particle system from this emitter in content browser. #!rb Shaun.Kime #!tests n/a Change 3714200 on 2017/10/23 by Olaf.Piesche Niagara: Fixing rendering of GPU simulated emitters; store SRV instead of data buffers, so we can point the VF at the correct buffer based on sim target #!codereview simon #!rb none #!tests Orion Niagara assets Change 3713341 on 2017/10/23 by Yannick.Lange Niagara: Fix NiagaraNodeIF output pins cannot be deleted. Fix NiagaraNodeIF output pins cannot be renamed. #!jira UE-50193 #!jira UE-50193 #!rb Shaun.Kime #!tests n/a Change 3713133 on 2017/10/23 by Yannick.Lange Niagara: Isolate emitters in sequencer UI. - Added being able to extend the sequencer track context menu with a delegate. - Added entry in track context menu to toggle the selected emitters isolation state. - Added entry in track context menu to isolate all the selected emitters and turn isolation off for all non-selected emitters. #!rb Shaun.Kime #!tests n/a Change 3712445 on 2017/10/22 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime UVScale, UniformAorBFloat, and LinearColorAlongVector added. #!rb none #!tests new autotest added #!ROBOMERGE-SOURCE: CL 3712444 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3712420 on 2017/10/21 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Fixing issue where if you disabled Acceleration Force it would cause a compile error saying that it could find a default for Physics.Force but not in the parameter map. This was because of a simple error of using the index of the pin instead of the value of the pin when routing around the disabled node. In interpolated spawn scripts, there are two parameter maps, the spawn and update. If you always look in 0, which you would if you just use the pin index, you'd never find the Physics.Force variable in parameter map at entry 1. #!rb none [CODEREVIEW] frank.fella [FYI] simon.tovey, olaf.piesche, wyeth.johnson #!tests created an emitter, disabled Acceleration Force.. still compiled. #!ROBOMERGE-SOURCE: CL 3712419 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711602 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Fix for issue where we were getting a check due to the mesh not being set up properly. We now catch the error and don't try and do the bad operation. The log will have something like: LogNiagara: SkeletalMesh data interface has no valid mesh. Failed InitPerInstanceData #!jira UE-51511 #!rb Simon.Tovey #!tests n/a #!ROBOMERGE-SOURCE: CL 3711601 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711288 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: eric.ketchum [Justice] Ultiamte VFX in Niagara work, includes GeneratePositionEvent Module work #!rb: None #!tests: PIE [CODEREVIEW] Scott.Kennedy, Tim.Elek, Simon.Tovey, Shaun.Kime #!ROBOMERGE-SOURCE: CL 3711285 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3711197 on 2017/10/20 by Olaf.Piesche Fix for ribbon facing issue; VF assumed local space particles in the ribbon, now it assumes world space (the most common case); TODO: deal with local space properly #!rb none #!tests minion projectile ribbon trail Change 3710634 on 2017/10/20 by Mic.Rooney Moving some Facial Animation stuff around so I can use some of their importing logic inside Orion Dialogue asset importing. #!RB: none #!Test: tested/built locally ran preflight Editor/Monolithics build. #!review-3710635 @andrew.grant, @david.ratti, @thomas.sarkanen Change 3709686 on 2017/10/20 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added some more timerguards for slow timer manager tick objects. Commented out for now. #!rb Trivial #!test Paragon Cooked ps4. #!ROBOMERGE-SOURCE: CL 3709683 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3708958 on 2017/10/19 by Shaun.Kime Back out changelist 3708456 .. this was an unintentional change #!rb none #!tests n/a Change 3708839 on 2017/10/19 by Shaun.Kime Merging CL 3708835 Fixing Scott's common crash with adding an emitter with autocompile off #!rb frank.fella #!tests n/a Change 3708784 on 2017/10/19 by Shaun.Kime Merging CL 3708782 //Orion/Main/... to //Orion/DevGeneral/... #!rb none #!tests n/a Change 3708600 on 2017/10/19 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made bots in Ultimate movement mode not ignore all enemies but instead use a very small radius for enemy selection #!Orion #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3706947 in //Orion/Release-44/... via CL 3708165 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3708473 on 2017/10/19 by Shaun.Kime Merging Frank's changes for team color support from Main to Dev-General #!rb Frank.Fella #!tests test_minionwave worked Change 3708456 on 2017/10/19 by Shaun.Kime Particles.Random set to 0.0 #!rb none #!tests n/a Change 3708455 on 2017/10/19 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests passed minion fx autotest Change 3707648 on 2017/10/19 by Shaun.Kime Temporary render thread safety code for emitter instances and it's dataset until a more thorough refactor/safety pass can be made. Defer deletion of dataset to RT. Ensure resets don't mess with data inflight RT commands are using. Checkin on behalf of Simon Tovey #!jira OR-45423 #!rb Simon.Tovey #!tests ran through the LaneMinionFXTests successfully on PC Change 3707096 on 2017/10/19 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime CameraOffset for sprites. Had to bless some new images due to Simon's off by one frame render fix from a few days ago. #!rb none #!tests automated tests pass #!ROBOMERGE-SOURCE: CL 3707088 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3706726 on 2017/10/19 by Rob.Cannaday Merge XMPP resource version to use version 2 instead of version 3 #!rb trivial #!tests compile #!ROBOMERGE: Main, 44, Tencent Change 3706349 on 2017/10/19 by Josh.Markiewicz #!UE4 - Cross Voice code review feedback - fixed up broken stack vs queue - fixed GetRoomId returning int32 instead of uint64 - fixed switch room logic - more/better logging - more comments #!jira TEN-301 #!review-3681404 @sam.zamani, @rob.cannaday #!rb none #!tests local cheat codes Change 3705453 on 2017/10/18 by robomerge #!ROBOMERGE-AUTHOR: arne.schober Initzalize missing Cubemaps with Zero index to avoid inconsistencies between platforms (like PS4 where a negative index will access the memory shead of the array) #!RB Daniel.Wright #!Tests LaunchOnPs4 #!ROBOMERGE-SOURCE: CL 3704845 in //Orion/Release-44/... via CL 3704847 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3705399 on 2017/10/18 by robomerge #!ROBOMERGE-AUTHOR: scott.kennedy Default Niagara emitter changed color property to better default value. Updated basic glow emitter Added energy bubble base emitter put a little more polish into siege minion impact FX. #!ROBOMERGE-SOURCE: CL 3704654 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3704426 on 2017/10/18 by Shaun.Kime Standardizing our null and zero checks for the sprite and mesh renderers trying to prevent OR-45423 #!rb simon.tovey #!fyi hunter.kent #!tests ran test_minionwave with no crashes on PC, needs QA to bang on it to be sure Change 3703288 on 2017/10/18 by Olaf.Piesche Simon's change to avoid recreation of vertex buffers; should also fix uninitialized gpu buffer crash #!rb olaf.piesche, simon.tovey #!tests minion test map PC and PS4 Change 3701373 on 2017/10/17 by robomerge #!ROBOMERGE-AUTHOR: shaun.kime Passing the wrong shader into ribbon vertex factories when setting shader constants for pixel shader. #!rb Olaf.Piesche #!tests test_minionwave runs #!ROBOMERGE-SOURCE: CL 3701371 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3701108 on 2017/10/17 by Hunter.Kent Added a "New Minions (nomcp)" option to the Mode dropdown in the BuildLauncher tool so that Devs can test the new minions on PS4 more easily. #!RNX #!Test PS4 #!rb @tim.elek #!review-3701110 @andrew.grant, @daniel.lamb Change 3701044 on 2017/10/17 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz - white space fixes - added in more detail to logging - fixed dragon GC to not hide when the mesh is hidden #!rb none #!tests complies and logging is updated [FYI] Billy.Rivers, Eric.Ketchum, Fredrik.Seehuusen #!ROBOMERGE-SOURCE: CL 3700996 in //Orion/Release-44/... via CL 3701002 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3700900 on 2017/10/17 by Shaun.Kime Integrating possible crash fix from Dev-Niagara to Dev-Gen #!rb none #!tests n/a #!fyi Olaf.Piesche Change 3700492 on 2017/10/17 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests done in branch Change 3700217 on 2017/10/17 by Olaf.Piesche Fix for potential crash in sprite renderer #!rb none #!tests minion test map Change 3700216 on 2017/10/17 by Benn.Gallagher Fix for crash using Ghost's E on Rampage due to posable mesh being set as the master pose component. Clothing simulation assumed derivative of skeletal mesh component so was failing to correctly map its bones to the master. #!rb Lina.Halper #!jira OR-45226 #!tests PIE + Standalone games hitting Rampage with Ghosts E Change 3699660 on 2017/10/17 by Jason.Bestimt #!ORION_DG - Fixes to UnrealHitchParser edge cases #!RB:none #!Tests: Ran on Logs from QA #!CodeReview: ben.salem Change 3699462 on 2017/10/17 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!tests preflight ok #!rb none Change 3699010 on 2017/10/17 by Jeff.Williams Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3698920 #!rb none #!tests none Change 3698519 on 2017/10/16 by Olaf.Piesche Sawtooth ribbon fix; may well fix other potential ribbon rendering artifacts #!rb none #!tests minion wave test map Change 3698380 on 2017/10/16 by Shaun.Kime Updating logic to now support the autoattachment #!rb none #!tests autotests pass.. Change 3698263 on 2017/10/16 by Olaf.Piesche Assume degrees for sprite rotation #!rb none #!codereview shaun.kime #!tests test sprite emitter Change 3697652 on 2017/10/16 by Olaf.Piesche Fixing crappy FP math for alternating vertex IDs ffor ribbon expansion #!rb none #!tests minion test map Change 3696906 on 2017/10/15 by Shaun.Kime Fixing the spurious missing required attribute errors that were occuring for Scott on Friday. These were a result of a bad assumption in the code. The scripts input array can include more than just this emitter's scripts and as such we cannot assume that all the input scripts should be checked against the Emitter's renderers. Now we only check this emitter's scripts against the renderers. #!rb none #!tests now no longer generates invalid errors #!fyi frank.fella, olaf.piesche, simon.tovey Change 3695456 on 2017/10/13 by Olaf.Piesche Fix for potential ribbon crash and end-of-ribbon rendering artifacts #!rb none #!codereview scott.kennedy #!tests minion wave test map Change 3694545 on 2017/10/13 by Andrew.Grant Fix for low frequency async loading crash (OR-42535) #!rb gil.gribb #!tests comppiled Change 3694176 on 2017/10/13 by Jeff.Williams Plugin manifest name changed to DLCFile name #!rb none #!tests compile, stage Change 3693582 on 2017/10/12 by Don.Eubanks Fixing PS4 Compile warning (constructor init order not matching member define order) #!rb none #!tests Compile Shipping Client PS4 #!fyi olaf.piesche Change 3693516 on 2017/10/12 by Olaf.Piesche Niagara: Remove mesh renderer assert, replace with early out #!rb none #!tests niagara mesh test asset Merging //Orion/Dev-Niagara/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp to //Orion/Dev-General/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp Change 3693051 on 2017/10/12 by Ben.Salem Adding parser for any logs with dumphitches enabled. Run UnrealHitchParser <logfile> to receive a logfile_hitches.txt file containing only the hitches in the log, plus reference lines to their location in the original log. #!rb Clayton.Langford #!tests Parsed a 5mb log with dumphitches down to 23k of hitch data. Change 3692912 on 2017/10/12 by Olaf.Piesche Merging: Niagara ribbon tiling distance #!rb none #!tests ribbon test asset Change 3692835 on 2017/10/12 by Shaun.Kime Synching with Dev-Niagara, specifically CL 3692821 which made InitialMeshRotation respect local space flags. #!rb none #!fyi scott.kennedy, wyeth.johnson #!tests n/a Change 3692751 on 2017/10/12 by Shaun.Kime Removing script that shouldn't have come over. #!rb none #!tests n/a Change 3692746 on 2017/10/12 by Shaun.Kime Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara #!rb none #!tests opened test level and created new emitter/system Change 3692616 on 2017/10/12 by Don.Eubanks OR-45131 Marking SRetainerWidget and our Orion-specific VirtualWindow (child of the RetainerWidget when bUseRetainerWidget is true) as SelfHitTestInvisible so they don't interfere with our HUD tooltip mouse picking. #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE #!codereview nick.darnell Change 3691912 on 2017/10/12 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Dev-General to Main (//Orion/Main) to [at 3689865] #!rb none #!tests compile, editor #!ROBOMERGE-SOURCE: CL 3691870 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3690944 on 2017/10/11 by Jeff.Williams Adding Plugin Config .ini's to DLC paks. Building pluginmanifests per-DLC. #!rb Daniel.Lamb #!tests Compile, build Change 3688989 on 2017/10/10 by Lina.Halper LOD sync of attached/parent #!rb: Laurent.Delayen #!tests: price with shotgun skin/PIE/editor Change 3687592 on 2017/10/09 by Ben.Salem Increase the number of times we run each shallow test to make sure our numbers are reliable. Improve shallow FX perf logger to be able to handle multiple runs of the same test. #!rb clayton.langford #!tests Ran sparrow shallow tests. Change 3686560 on 2017/10/09 by Shaun.Kime Flipping the min/max values to be standard #!rb none #!tests n/a Change 3686046 on 2017/10/09 by Shaun.Kime Merging latest from Dev-Niagara in preparation for Effects team work on Monday #!rb none #!tests successful preflight #!fyi Andrew.Grant, Simon.Tovey, Frank.Fella, Olaf.Piesche, Scott.Kennedy, Tim.Elek Change 3685613 on 2017/10/07 by robomerge #!ROBOMERGE-AUTHOR: simon.tovey Implementing vector field matrix inverse fix from CL3675167 to 43.3. #!rb none #!tests none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3684339 in //Orion/Release-43.3/... via CL 3684340 via CL 3684342 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685603 on 2017/10/07 by robomerge #!ROBOMERGE-AUTHOR: thomas.ross RotationalContent Improvements - Fixed potential bug where tags could be updated when not intended on RotationalContentManager - Fix for PIE assert - Moved DebugParsing checks to all cases of InitializingTagsFromMCP so that connecting to MCP or returning to the main menu would not overwrite a console / manually set debug option. - Removing config tag from RotationalContentOverrides in OrionGlobals. New Halloween Gauntlet Test - Adding in Halloween Gauntlet Test to facilitate launching halloween overriden builds easily. Run by typing Halloween into the custom text box. #!rb none #!tests local builds / editor / PIE #!ROBOMERGE-SOURCE: CL 3682813 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685408 on 2017/10/07 by ben.salem Fixing robomerge error in DevGen #!CodeReview: ben.salem, jason.bestimt, andrew.grant, jeff.williams Unresolved conflicts. ben.salem, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/OrionGame/Build/OrionBuild.xml -------------------------------------- Merging using DevGen->Release43.3 Repairing mailer for nightly Perf tests, fixing email headers. #!tests run in devgen #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3680914 in //Orion/Release-43.3/... via CL 3680919 via CL 3680922 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3685073 on 2017/10/06 by Andrew.Grant Merging 3680922 //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3684717 on 2017/10/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where GT & RT times in profile info were reversed :( #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3680128 in //Orion/Release-43.2/... via CL 3680129 via CL 3680130 via CL 3680235 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3684512 on 2017/10/06 by Laurent.Delayen Added 'PlayRateBasis' to SequencePlayer node, to scale PlayRate without having to do more expensive BP code. #!rb lina.halper #!tests minion AnimBP nativization Change 3684059 on 2017/10/06 by Max.Preussner Orion: Fixed ability videos not loading on PS4 and/or not looping #!fyi stephan.jiang #!jira OR-44682 #!rb none #!rnx #!tests none Change 3683538 on 2017/10/06 by David.Ratti batch all non-trickle gold and XP gameplay cues into single compact RPC call. Fixes issues where rpc throttling would prevent gold/xp number pops over large groups of minions. -Fixes enemy heroe kills/assists never showing XP pops. We now pass the avatar actor as the Source Actor into ::AwardXP (like we do for ::AwardCardXP). This was causing XP pops to only show for minions and not players. -Fixes case where killing minions with badass was not displaying pops (prediction key issue) #!rb none #!tests editor, pie #!review-3683539 @Matt.Schembari Change 3683364 on 2017/10/06 by Andrew.Grant Changed warning to info #!tests #!rb na Change 3681999 on 2017/10/05 by Bart.Hawthorne Implement live spectating feature. Clients can join a match using a custom key by setting their custom key and using the "JoinAsSpectator" console command. This will be replaced with proper UI later. The client is able to watch a match from start to finish (or join in the middle), then they will see the end game sequence and return to the title screen at match completion. #!rb cody.haskell #!fyi ben.zeigler, matt.schembari, matt.kuhlenschmidt, paul.moore #!jira OR-44111 #!tests Golden path, live spectated numerous matches. Change 3681403 on 2017/10/04 by Josh.Markiewicz #!UE4 - base pass for Tencent Cross SDK - basic testing done with enter/exit/switch room - basic testing of ShowUI - checked in disabled #!rb duck #!tests see above #!jira TEN-301 #!review-3681404 @sam.zamani, @rob.cannaday Change 3680623 on 2017/10/04 by David.Ratti Rework for how max movement speed is calculated. The design is now "only strongest movement speed slow affects player speed". Movement speed buffs are unaffected : they are still accumulated along with the strongest slow. Combat Slows (Shooting, jump penalties) are now aggregated within Max Movement Speed, so the same rules apply. If a slow of greater magnitude is active, Combat Slows will effectively be ignored. Likewise, if a combat slow is stronger than a debuff slow, the debuff slow will effectively be ignored. Directional Slows (penalty for strafing or backpeddaling) are treated in a similar way. There are some subtleties here, but basically directional slows are only applied if they would be "the strongest" slow. GE Slows that are not contributing (due to not being the strongest active slow) will still appear to be "on" and applied. (Their GCs will still play, they are not inhibited, handles to them are still valid, etc). Suggested methods for inspection: AbilitySystem debug hud (Home/End) p.VisualizeMovement (displays final calculated movement speed) Orion.Movement.DirectionalScaleDebug (displays directional slow movement scalar) Technical information: 1. Changes the way attribute mods are qualified. Rather than qualifying inside the mod prior to evaluating, we qualify all mods within an FAggregator first, then allow a custom callback to run which can further muck with the mods IsQualified bool, then we evaluate like normal except that we just check the IsQualified bool. 2. Added a concept of Aggregator Evaluate Meta Data that can be set per aggregator. This is data that is instrinc to the aggregator rather than passed in by the person evaluating. It may make sense to have this be a shared ptr to reduce memory footprint if this struct grows. 3. Added a notification for attribute sets when an aggregator is created for one of their attributes. 4. Added ForEachMod functions in the aggregators to iterate over all mods (while getting the channel and mod op which are otherwise not known to the actual FAggregatorMod) 5. Added FAggregatorEvaluateMetaDataLibrary which can store common/shared functions for this type of extension. #!tests pie #!rb FrankG #!codereview Fred.Kimberley, Billy.Bramer #!fyi colin.fogle #!QAReview #!RN #!designchange Change 3680580 on 2017/10/04 by Ben.Salem Repair email titles for various reports. #!rb none #!tests Reran tests. Change 3680438 on 2017/10/04 by Dan.Hertzka GameplayAbilities now pass along their SourceObject when creating the effect context for a new effect - Fixes the HUD status effect feed not showing sources for a lot of itemization abilities Also added the tag to prevent showing a feed entry for the Lifesteal received from the first major agi pip #!rb Dave.Ratti #!tests OrionEntry PIE - equipped Sand Speeder #!QAReview: This should address the majority of cases where a card/gem effect buff doesn't show the source item. There are still a number of unaddressed cases, but these will largely be content one-offs from here on Change 3680344 on 2017/10/04 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Speculative disable of defragging on volumetric lightmap textures. #!rb andrew.grant #!test monolith2 ps4 #!ROBOMERGE-SOURCE: CL 3678624 in //Orion/Release-43.3/... via CL 3678628 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3680302 on 2017/10/04 by Shaun.Kime Integration from DevNiagara. Some character and card blueprints were changed in a minor way when they called their parent Burst, Loop, etc. as Blueprints cannot have an unattached array pin and Gameplay cues now have an Additional Niagara Particle Systems array. #!rb none #!fyi Scott.Kennedy, Olaf.Piesche, Simon.Tovey, Frank.Fella, Andrew.Grant, Tim.Elek #!tests passed PS4 test level (not submitted, but ported from DevNiagara). Automated tests pass. Change 3679946 on 2017/10/04 by Laurent.Delayen Fix for OR-44826. Old minions would crash because their LODs would reduce bone counts, and LowerBodyBoneIndices wasn't properly reset between LOD switches. #!rb lina.halper #!FYI andrew.grant #!tests monolith2 old minions Change 3679938 on 2017/10/04 by Daniel.Lamb Allowed foliage cullall option to be modified by scalability options. #!rb Trivial #!test Compile paragon editor Change 3679563 on 2017/10/04 by Jon.Lietz OR-43599 - added support for WaitForAttributeChange, WaitForAttributeChangeWithComparison, WaitForAttributeChangeThreshold, and WaitForAttributeChangeRatioThreshold to support tracking on an extrnal source. This way you can track when that extranal sources attribute changes and respond to it. #!rb Dave.Ratti #!review-3679564 @John.Nielson #!tests added these waits to hot pursuit and they worked as expected Change 3679006 on 2017/10/03 by Ben.Salem Try to fix broken nightly mailer issues for FX tests. #!rb none #!tests Preflighted a shallow fx pass successfully in EC. Change 3677845 on 2017/10/03 by Andrew.Grant Added an ensure to guard against OR-44826 while further investigations occur #!tests compiled #!rb none Change 3677443 on 2017/10/03 by John.Nielson Fix to OrionOR-44394, Log Warnings related to Phase GC when loading into game as Phase. Made it so that gameplayCue's async loads are cancelled when Unloaded (in UnloadGameplayCueNotify). #!RB: None #!Test: Pie, Uncooked #!review-3677445: @David.Ratti Change 3676748 on 2017/10/02 by Laurent.Delayen Minions: split body layer is now done in mesh space, to maintain upper body orientation. #!FYI ray.arnett, lina.halper #!rb none #!test lane minion test map Change 3675950 on 2017/10/02 by Don.Eubanks Added several new supported tags / status effects to the Floating Status Effect Text system. Added support for providing a list of Instigating actors when a status effect begins, the list isn't super perfect (overlapping status effects can result in an instigator appearing in multiple lists) but it should be pretty good for now. This paves the way for us to squelch status effects unless they are initiated by the player. Added ScaleOverDistance curve support for floating numbers / text. Inverted the Instigator / Target checkboxes for XP in the DamageNumberManager per @matt.schembari request to support his work while I had the asset checked out. #!rb matt.schembari #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 Change 3675186 on 2017/10/02 by Mic.Rooney Support for other anim curve driving audio types (right now specifically DialogueWave) #!RB: none #!Test: compiled editor/monolithics/withoutunity and tested locally. #!review-3675187 @andrew.grant, @david.ratti, @thomas.sarkanen Change 3675167 on 2017/10/02 by Shaun.Kime Changed unsafe InverseFast() to an Inverse() #!jira OR-44671 #!rb Simon.Tovey #!tests n/a Change 3674888 on 2017/10/02 by David.Ratti GGP V2 * Major refactor of the GGP system though this first check in is a scaled back integration from original plans. Primarily to stabilize the system and improve designer work flows before possibly going deeper for a "Completely unified" integration. Item System: * Simple Ability Keyword Data now directly references gameplay effect to apply, effectively removing Gameplay Effect Keywords. * Qualifier and Gameplay Effect parameters now use the FAutoExportScalableFloat structure which automatically hooks up the values to spreadsheets. (GGP is used to surface these parameters for the auto hookup). Ability System: * SetByCaller magnitudes are now copied over anytime a GE applies another GE. When an ability applies a GE it also brings over its SetByCaller Magnitude tags from the GE that granted it (if granted bya GE) #!rb none #!tests editor pie cooked #!review-3674889 @Jon.Lietz Change 3674170 on 2017/09/30 by Mieszko.Zielinski Fixed a bug in OrionToggleableNavLinkProxy resulting from an overly optimistic assumption that Navmesh and Gameplay levels are being saved in sync #!Orion Had to make OrionToggleableNavLinkProxy's nav poly ID caching happen on map load. #!rb none #!test golden path #!OR-44738 Change 3672937 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet filecopy to a single thread to see if it addresses issue with PS4 files #!tests 3compiled #!rb none #!ROBOMERGE-SOURCE: CL 3670237 in //Orion/Release-43/... via CL 3670243 via CL 3670244 via CL 3670245 via CL 3670246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672867 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restored previous behaviour of integer numbers being formatted as "1" and not "1.00" #!tests ran game, checked playlist analytic #!rb nikdel #!ROBOMERGE-SOURCE: CL 3669417 in //Orion/Release-43/... via CL 3669556 via CL 3669557 via CL 3669558 via CL 3669559 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672575 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Remove warning that can happens normally with backwards compat replays #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3667518 in //Orion/Release-43.3/... via CL 3667520 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672548 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned. #!rb Andrew.Grant #!test Editor building hlods #!ROBOMERGE-SOURCE: CL 3667059 in //Orion/Release-43.3/... via CL 3667060 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672542 on 2017/09/29 by Andrew.Grant Merging #!rb #!tests na Change 3672390 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed memreport settings for frontend tests #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3666239 in //Orion/Release-43/... via CL 3666240 via CL 3666241 via CL 3666242 via CL 3666243 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672385 on 2017/09/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reworked and pretty much final PipelineState cache code - various comments incorporated - namespaced functions - removed redundant class and replaced with ref pointer #!tests soaked a lot [at daniel.lamb,] [at arne.schober] #!rb none #!ROBOMERGE-SOURCE: CL 3666233 in //Orion/Release-43/... via CL 3666235 via CL 3666236 via CL 3666237 via CL 3666238 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3672281 on 2017/09/29 by Rob.Cannaday Add user ID to OnNetworkCheatDetected #!jira TEN-272 #!jira TEN-273 #!jira TEN-274 #!rb rob.cannaday #!tests Win64 AI match, simulate cheat detected by cheat command #!review-3672282 @ian.fox @sam.zamani Change 3671688 on 2017/09/29 by Frank.Gigliotti Added ability to set developer comment when adding native tags. #!RB David.Ratti #!Tests None Change 3670409 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for dump type made while doing cleanup #!tests compiled Win64, PS4, ran PS4 #!rb none #!ROBOMERGE-SOURCE: CL 3664048 in //Orion/Release-43/... via CL 3664049 via CL 3664050 via CL 3664873 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3670399 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed race condition in pipeline state cache Cache now trims every 60 secs to reduce memory. Saves ~95MB in a 60m game of Paragon (Couple of extra tweaks planned, but this should be GTG for a v43 release) #!rb codereviewed #!tests soaked locally, lots #!ROBOMERGE-SOURCE: CL 3663603 in //Orion/Release-43/... via CL 3663605 via CL 3663607 via CL 3664870 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669802 on 2017/09/28 by Andrew.Grant From Dev-Framework #!jira UE-49858 Fix performance regression deleting many actors at once. It was redundantly serializing packages repeatedly to look for actor references, so now we cache that once per package and only display the slow dialog/p4 check when needed #!rb michael.noland #!codereview andrew.grant #!tests na Change 3669709 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright Restored LoadTimesObjectVersion even though it is no longer used, packages saved with it will issue a warning in the cooker #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3664407 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669177 on 2017/09/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Reflection Captures support Lighting Scenarios without recapturing * Reflection Captures are now part of the Map Build * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message) * Reflection Capture build data moved to the BuildData package * Building lighting / reflection captures no longer dirties ULevels * Sky lights which capture the scene now work correctly with Lighting Scenarios * Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded) #!rb Marcus.Wassmer #!TESTS Paragon editor Monolith02 #!ROBOMERGE-SOURCE: CL 3662969 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3669124 on 2017/09/28 by Daniel.Lamb Merging //Orion/Main/Engine/Shaders/Public/ShaderVersion.ush to //Orion/Dev-General/Engine/Shaders/Public/ShaderVersion.ush Fix cook in devgeneral Bumped shader version to invalidate stale uniform buffer name. #!rb none #!TESTS none #!fyi Daniel.Wright Change 3667906 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting. #!rb none #!TESTS QAGame #!ROBOMERGE-SOURCE: CL 3662475 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667899 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Remove unused SM4 reflection capture cubemap #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662462 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667894 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy from Brian] SM4 fallback for reflection captures. #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662449 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667859 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy from Brian] Removed old rasterized deferred reflection env path. Removed reflection compute shader. Replaced with PS. Small perf gain. #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662439 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667852 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Fixed missing include #!rb none #!TESTS none #!ROBOMERGE-SOURCE: CL 3662396 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667807 on 2017/09/27 by Daniel.Lamb Tencent DLC can now remap the plugin content to the game root directory. #!rb Ben.Marsh #!test Paragon regioncl dlc build, preflight ps4, win64 standard build + test Change 3667753 on 2017/09/27 by Clayton.Langford Adding automated test for capturing fx perf for lane minions. Also adding a Gauntlet node to run the test nightly, added test map to the cook list, updated the SpawnMinion phase to use new minion assets, and fixed an issue with the spawn timer. #!RB Ben.Salem, Adric.Worley #!tests PIE, local synced client/server, and Gauntlet's RunAutomaticTest.bat Change 3667408 on 2017/09/27 by Jordan.Walker Optimization to bakedNormal layer blend on Low end material quality -uses simple multiply and add normal map blend Change 3667388 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData. This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times. #!rb none #!TESTS QAGame on console #!ROBOMERGE-SOURCE: CL 3662389 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667383 on 2017/09/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.wright [Copy] CPU interpolation of Volumetric Lightmaps for the mobile renderer. They use a scene cache based on interpolation position, since the precomputed lighting buffer for movable objects is recreated every frame. #!rb none #!TESTS QAGame #!ROBOMERGE-SOURCE: CL 3662383 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3667265 on 2017/09/27 by Daniel.Lamb Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned. #!rb Uriel.Doyon #!test Editor building hlods Change 3667159 on 2017/09/27 by Mieszko.Zielinski Added simple logging to BT loading allowing us to identify missing BB keys #!Orion #!test golden path #!rb Lukasz.Furman Change 3665944 on 2017/09/26 by Dan.Hertzka Fix PS4 compile #!rb none #!tests compile PS4 Change 3665590 on 2017/09/26 by Daniel.Lamb Fix for DLC cooking everything when it should only cook the DLC. #!rb None #!test None Change 3665569 on 2017/09/26 by Dan.Hertzka New status effect feed for the new HUD: - Now placed in the mid-upper-left side of the HUD - Biggest difference from before is that there are now names associated with each effect - If we can determine the ability it came from (and it has a name/icon), we show that as well. This doesn't work for any card effects yet. Cleaning: - Deleted all of the old buff widget classes & codepaths - Removed redundant properties from StatusEffectDisplayInfo - Added BuffStatusTags and DebuffStatusTags to AttributeViewItem. This allows us to associate the effects that modify an attribute with the attribute itself. Allowed me to remove about half of the entries in StatusEffectDisplayData Also: - Consolidated all of the events on FActiveGameplayEffect into a single struct. Since we don't want to allow non-const access to any other part of the active effect, each of these has an individual getter on the ASC. This is pretty obnoxious when you want to bind multiple events. There is now a getter for the event set of an active effect on the ASC. This allows more convenient non-const native access to these events - Added an event for when the inhibition of an effect changes. This is important for UI to know when an effect is no longer relevant (despite never being actually removed) @todo: Add support for showing the item ability names that are responsible for effects (note that this will be the ability, not the name of the item. The name of the item will be a lot harder.) #!rb Don.Eubanks #!tests OrionEntry PIE with some cards and hero abilities #!QAReview - Please keep an eye on this to make sure it works as expected during normal play. I wasn't sure how to test stack counts - not sure which status effects actually support that. They should show up though if any do. Please also verify that this still works/appears correctly during the tutorial. #!lockdown Billy.Rivers Change 3665555 on 2017/09/26 by Daniel.Lamb AudioStreaming mpsc queue fix up. #!rb Andrew.Grant #!test Compile paragon client / editor. Change 3665517 on 2017/09/26 by Daniel.Lamb Suspect fix for OR-44619 #!jira OR-44619 #!test Paragon editor compile #!rb Trivial Change 3664346 on 2017/09/26 by Jon.Lietz - making LifeSpanCallback inside UDecalComponent virtual so sub classes can override how Decals handle fade out. - Adding in UOrionDecalComponent to replace the use of UDecalComponent, for the most part they are the same the only thing we needed to change was the LifeSpanCallback() if the Owner is a AOrionGameplayCueNotify_Actor we dont call Super::LifeSpanCallback() that would result in the GC getting destroyed but now call GameplayCueFinishedCallback() so our gameplay cues will recycle as desired. - Updated all GC's data to use the new decal class - removed the option to place UDecalComponent as BP comp and only left our new UOrionDecalComponent #!rb Dave.Ratti #!reivew Dave.Ratti #!tests used characters that had decal comps in the GC and they recylce as expected. #!QAReview please check the effected abilities and cues, I tested and everything looks fine to me up a deeper check is needed. Change 3664099 on 2017/09/26 by Jon.Lietz OR-44510 - bringing over engine fixes for the Enum Redirector from Dev-Framework #!rb none #!tests compiles and warnings are gone Change 3663019 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Gil: fixed race condition in the PipelineStateCache #!rb Daniel.Lamb #!test paragon ps4 with higher repro modified build #!lockdown Andrew.Grant #!jira OR-44441 #!ROBOMERGE-SOURCE: CL 3659463 in //Orion/Release-43/... via CL 3661481 via CL 3661489 via CL 3661497 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3663014 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Quick fix to remove a redundant copy of the PipelineStateInitializer (saves 16MB over a 10min game) incase we need to submit a build before the more extensive changes are ready. #!tests ran locally #!rb [at daniel.lamb] [at arne.schober] #!ROBOMERGE-SOURCE: CL 3658907 in //Orion/Release-43/... via CL 3661480 via CL 3661488 via CL 3661494 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3663004 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed dev check for extra commandline args from /data to /temp0 #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3658497 in //Orion/Release-43/... via CL 3661478 via CL 3661486 via CL 3661492 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3662999 on 2017/09/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed DateTime used for folders not being set #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3658390 in //Orion/Release-43/... via CL 3661477 via CL 3661485 via CL 3661491 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3662255 on 2017/09/25 by Sam.Zamani #!tencent - fix for link error due to missing define of static OnNetworkCheatDetected delegate #!rb none #!tests none Change 3662073 on 2017/09/25 by Sam.Zamani #!tencent Added new global network delegates callback FNetworkCheatDetected for when cheating is detected on a server Possible options #!jira TEN-275 TSS detect and expose punish user callbacks KickClient - User should be booted from the current game session via disconnect KickMatch - User received info about being punished (eg. ban type etc) PunishInfo - User received info about being punished (eg. ban type etc) #!rb rob.cannaday #!tests none Change 3659487 on 2017/09/22 by Josh.Markiewicz #!Orion - removed NUTFortnite* files because they have been moved into Fortnite specific plugin #!review-3659190 john.barrett, ryan.gerleve Change 3659485 on 2017/09/22 by Josh.Markiewicz #!UE4 - removed OSSUtils dependencies from NUTUnrealEngine4 since the refactor moved dependencies into game specific plugins #!fyi john.barrett, ryan.gerleve Change 3659184 on 2017/09/22 by Josh.Markiewicz #!UE4 - delete EpicSurvey module #!fyi justin.sargent, nick.darnell #!rb none Change 3658697 on 2017/09/22 by Ryan.Gerleve Fixes for server-side Tencent anti-cheat library integration: -Fix DLL loading to properly call tss_sdk_load and use the correct paths on Linux as well as Windows -Add getter for the TssSdkAntiInterf object -Enable server anti-cheat in editor builds #!codereview sam.zamani #!rb none #!tests enabled Tencent OSS, built & ran server Change 3658200 on 2017/09/22 by Graeme.Thornton Manual copy of CL 3587584 from Dev-Core Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again #!rb none #!tests been in Dev-Core and Main for a while now. Compile tests in Dev-General Change 3657970 on 2017/09/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Trim() delegate hook to PipelineStateCache so accumulated memory is freed on a hard level transition. We've noticed this memory growing considerably overtime and while it may reach a ceiling eventually it was still increasing after 60m of Paragon. This should at least reset it upon the end of each game, [at marcus.wassmer,] [at arne.schober] #!rb none #!tests cycled 6-7 levels of Paragon #!ROBOMERGE-SOURCE: CL 3657965 in //Orion/Release-43/... via CL 3657967 via CL 3657968 via CL 3657969 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657914 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping: test and dev builds now check testkit's data drive for a commandline override. Not sure if this will work as-is, but shouldn't cause any harm if not and it needs to go into a pkg build for testing... #!tests stepped through in non-pkg build #!rb none #!ROBOMERGE-SOURCE: CL 3657910 in //Orion/Release-43/... via CL 3657911 via CL 3657912 via CL 3657913 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657906 on 2017/09/21 by Andrew.Grant Improved some logging #!tests used locally #!rb none Change 3657891 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Formalized idea of multiple test passes in Gauntlet. Current pass and total passes are provided to nodes incase they want to perform custom processing Fixed issue with -dev mode on PS4 not updating symbols #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3657887 in //Orion/Release-43/... via CL 3657888 via CL 3657889 via CL 3657890 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657867 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Re-locked network CL to 3652780 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3657221 in //Orion/Release-43/... via CL 3657359 via CL 3657366 via CL 3657374 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657857 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Removing start up dialog that warns of non-optional instructions - OR-44444 #!RB:arciel.rekman #!Tests:Compiled [CODEREVIEW] daniel.lamb, andrew.grant, arciel.rekman, benjamin.crocker, matthew.coleman, joe.graf #!ROBOMERGE-SOURCE: CL 3657058 in //Orion/Release-43/... via CL 3657355 via CL 3657364 via CL 3657370 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657852 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for case-insensitivity causing title.json not to be staged #!rb daniel.lamb, bob.tellez #!tests ran packaging script, verified contents match v42 #!ROBOMERGE-SOURCE: CL 3657054 in //Orion/Release-43/... via CL 3657353 via CL 3657363 via CL 3657369 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657831 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Removing popcnt version of CountBits to repair pre-Nehalem processors We can worry about a more permanent solution after we get this live. #!RB:none #!Tests: Compiled [CODEREVIEW] daniel.lamb, andrew.grant, ben.marsh, marcus.wassmer #!ROBOMERGE-SOURCE: CL 3656206 in //Orion/Release-43/... via CL 3657325 via CL 3657333 via CL 3657338 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657824 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.exe //ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.pdb -------------------------------------- Built new UnrealCEFSubprocess client Changed OrionBuild.xml to build the shipping version of the above. The first should definitely fix out store issue. It's not clear to me if the latter will because if this artifact was being staged I'd expect to see UnrealCEFSubProcess-Win64-Development etc be distributed and it's not. This suggests to me we just stage what's in P4 and not the result of this step, but further investigationds will be needed to vet this. [at justin.sargent,[at benjamin.crocker,[at wes.fudala]]] #!ROBOMERGE-SOURCE: CL 3656066 in //Orion/Release-43/... via CL 3657319 via CL 3657332 via CL 3657337 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3657488 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: anton.migulko LIGHTING AND assets update #!ROBOMERGE-SOURCE: CL 3656996 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3656388 on 2017/09/21 by Laurent.Delayen Added default GetAxisVector static function to EAxisOption #!rb none #!FYI thomas.sarkanen #!tests lane minions test map Change 3656387 on 2017/09/21 by Laurent.Delayen Initialize FAnimInstanceProxy with default constructor. #!rb none #!fyi lina.halper, thomas.sarkanen #!tests lane minion test map Change 3656003 on 2017/09/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3650578 for patching benjamin.crocker #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3655998 in //Orion/Release-43/... via CL 3656000 via CL 3656001 via CL 3656002 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3654403 on 2017/09/20 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge DevCore -> Orion Release-43 CL 3641450 UE4 - Switch PS4 over to atomics that issue a full memory barrier. UE4 assumes atomics have memory barriers. #!rb Daniel.Lamb #!test Compile #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3654399 in //Orion/Release-43/... via CL 3654400 via CL 3654401 via CL 3654402 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3654356 on 2017/09/20 by Andrew.Grant Merging 3653658 from Dev-Rendering #!tests compiled, ran editor #!rb marcus.wassmer Change 3653914 on 2017/09/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reprocess autosdks (installs debugger for CoreFileAPI access). #!rb none #!tests ran locally #!ROBOMERGE-SOURCE: CL 3653910 in //Orion/Release-43.1/... via CL 3653911 via CL 3653912 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3652495 on 2017/09/19 by Andrew.Grant Editgration of VR fix in 3643776 from Release-4.17 #!tests #!rb na Change 3652244 on 2017/09/19 by Sam.Zamani #!tencent Disable launcher checks if "-q" is on command line indicating QQ id when launched via TCLS launcher Added "-q" to whitelist of command line params for shipping builds Skip update URI routing to Epic Launcher for tencent builds since they use TCLS launcher #!rb rob.cannaday #!tests none Change 3651493 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_x86_64-unknown-linux-gnu libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651490 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_aarch64-unknown-linux-gnueabi libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651489 on 2017/09/19 by buildmachine BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_arm-unknown-linux-gnueabihf libs. #!rb none #!lockdown Nick.Penwarden #!tests none Change 3651445 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3651124 from Release-4.17 to remove -ffast-math flag #!RB:none #!Tests:none [CODEREVIEW] dmitry.rekman, daniel.lamb, andrew.grant #!ROBOMERGE-SOURCE: CL 3651441 in //Orion/Release-43/... via CL 3651443 via CL 3651444 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3651059 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed code to archive load-order during tests #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3651056 in //Orion/Release-43/... via CL 3651057 via CL 3651058 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3651043 on 2017/09/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed error parsing from tests to put cause ahead of file info #!tests ran self-test #!rb none #!ROBOMERGE-SOURCE: CL 3651034 in //Orion/Release-43/... via CL 3651041 via CL 3651042 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649683 on 2017/09/18 by Andrew.Grant Bulk-merge of oustanding changes in Main to DG #!tests #!rb na Change 3649345 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Integrate fix for eidtor crash when switching between low and high scaleability options. #!rb Olaf.Piesche #!test Paragon editor #!ROBOMERGE-SOURCE: CL 3643174 in //Orion/Release-43/... via CL 3643214 via CL 3643240 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649335 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - OR-44257 - Fix for hair not working It is valuable to use the proper variable when doing Boolean logic :/ Cut-n-paste error from bit-packing conversion. #!RB:daniel.lamb #!Tests:Re-tested in cooked build [CODEREVIEW] daniel.lamb #!ROBOMERGE-SOURCE: CL 3643061 in //Orion/Release-43/... via CL 3643211 via CL 3643237 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649231 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Bit packing skel mesh cache variable and then reverting sound cue changes to avoid collision with AaronM #!RB:none #!Tests:none [CODEREVIEW] daniel.lamb, aaron.mcleran, marc.audy #!ROBOMERGE-SOURCE: CL 3642166 in //Orion/Release-43/... via CL 3643199 via CL 3643231 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649211 on 2017/09/18 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix 'lowest' shadow settings (simple forward rendering) #!rb arne.schober [FYI] Daniel.Wright #!tests monolith #!ROBOMERGE-SOURCE: CL 3642119 in //Orion/Release-43/... via CL 3643196 via CL 3643228 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3649141 on 2017/09/18 by Stephan.Jiang Tagging files that shouldn't be merged up to Main, upon next engine merge should accept source. -- These are hacks for ability videos to work before we have the new Sequencer updates -- CLs contain those hacks: 3649066, 3649049, 3648752, 3648748 #!fyi Andrew.Grant, Max.Preussner #!rb none #!test compile Change 3649087 on 2017/09/18 by Thomas.Ross Merging //UE4/Dev-Framework/ CL#!3646428 using //UE4/Dev-Framework_to_//Orion/Dev-General #!rb none #!tests none #!fyi Andrew.Grant,Jeff.Williams,dan.oconnor Change 3649066 on 2017/09/18 by Max.Preussner WmfMedia: Fix for multiple media sessions being created when repeatedly opening media sources #!rb stephan.jiang #!rnx #!tests none Change 3649049 on 2017/09/18 by Max.Preussner Media: Changed audio sample rate warning to verbose log #!fyi stephan.jiang #!rb none #!rnx #!tests none Change 3648752 on 2017/09/18 by Max.Preussner WmfMedia: Fixed race condition in media sound wave #!rb none #!rnx #!tests none Change 3648748 on 2017/09/18 by Max.Preussner WmfMedia: Hack for preventing flicker between media source switching Do not merge to Dev-Main! #!rb stephan.jiang #!rnx #!tests none Change 3648596 on 2017/09/18 by Bart.Hawthorne More Oodle batch file fixes - cleaned up the changelist description and removed the changelist parameter since the branch parameter is enough. Change 3648575 on 2017/09/18 by Sam.Zamani #!tencent Fix for missing library calls when initializing TSS anti cheat SDK #!rb none #!tests compiles win64 server Change 3648556 on 2017/09/18 by Jeff.Williams Null Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3642084 Clearing up robomerge #!rb none #!tests none Change 3648533 on 2017/09/18 by clayton.langford Unblocking RM. #!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams Unresolved conflicts. clayton.langford, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Backing out 3641723 for now due to nontrivial merge conflicts. Did not back out change to DefaultEditor.ini since this change is unrelated to the conflict and essential for existing tests to run properly. #!RB Adric.Worley #!tests none #!ROBOMERGE-SOURCE: CL 3642084 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3648219 on 2017/09/18 by Sam.Zamani #!tencent fixed Tencent module thirdparty dll runtime dependency paths fixed DLLHandle not being set #!rb none #!tests none Change 3647998 on 2017/09/18 by Clayton.Langford Reorganized CardFXTests to the appropriate location for this branch as part of the merge associated with 3645763. #!tests compiled #!rb Adric.Worley Change 3647817 on 2017/09/18 by James.Golding Mirror fix from 4.18 release stream (CL 3647799) to Dev-General Fix out-of-bounds access of cloth mapping data during CPU skinning #!rb benn.gallagher #!jira UE-49628 #!fyi benn.gallagher #!tests convert RiftMage to static mesh Change 3647749 on 2017/09/18 by Benn.Gallagher Small change to windows memory intrinsics in PhysX to avoid VS compilation bug on windows causing restrict parameters to bleed the restrict into the calling scope. This caused matrix transposition to fail after the data was copied in using memcpy BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs. #!rb none #!tests Editor reimport of clothing assets Change 3646242 on 2017/09/15 by Tyler.Cole Revert shared engine LocalMCP scripts. Change 3646153 on 2017/09/15 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Caching off HasActiveClothingAssets for SkeletalMeshes and ShouldApplyInteriorVolumes for SoundCues in non editor builds #!RB:daniel.lamb #!Tests: Ran cooked Client [CODEREVIEW] daniel.lamb, Benn.Gallagher, lina.halper, marc.audy #!ROBOMERGE-SOURCE: CL 3641934 in //Orion/Release-43/... via CL 3641936 via CL 3641940 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3646125 on 2017/09/15 by robomerge #!ROBOMERGE-AUTHOR: arne.schober OR - Sorting Primitive Components to increase I-Cache utilization and to keep the branch prediction alive during initviews. #!RB Marcus.Wassmer #!tests automated performance tests #!ROBOMERGE-SOURCE: CL 3641873 in //Orion/Release-43/... via CL 3641882 via CL 3641886 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3645861 on 2017/09/15 by clayton.langford #!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams Still need to move OrionTest.CardFXTest.cs to the correct location and generate the proper includes in the GauntletExtra csproj file. Will do this in a separate CL as advised by JeffW. Unresolved conflicts. clayton.langford, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Adding more card types to the automated tests. We now support all cards with an active ability and valid target types. This brings us to a current total of 40 cards for now, but new cards that fit the criteria will automatically be included once they are added. To execute the tests, either run a gauntlet test for CardFXTests or enterthe following command from the frontend: Automation RunTests OrionPerf.Effects.Cards Known issues: The following cards do not properly confirm their abilities and so produce invalid results: StaticTrap, LampLighter, ProtectiveSentry, and AstralLeap. Disabling these cards is nontrivial as the tests are automatically generated. #!tests ran local client/server, preflighted #!rb Ben.Salem #!rnx [FYI] Sean.Tobin, Hunter.Kent, Edward.King #!ROBOMERGE-SOURCE: CL 3641723 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3644062 on 2017/09/14 by Aaron.McLeran #!jira OR-44171 Some looping sounds are extremely loud #!rb Ethan.Geller #!tests run paragon, run near water river, don't observe looping sound being very loud Change 3643901 on 2017/09/14 by Laurent.Delayen Integrated CL #!3604725 to fix bug with opening state machines from anim graph. #!rb none #!tests fixes bug #!FYI lina.halper Change 3643641 on 2017/09/14 by Rob.Cannaday Fix unreachable code detected #!rb rob.cannaday #!tests Win64 compile Change 3643326 on 2017/09/14 by Sam.Zamani #!tencent - temp disabled TerSafe.dll loading until staging issues can be resolved #!rb none #!tests none Change 3643039 on 2017/09/14 by Sam.Zamani #!tencent - temp disabled TSS on servers due to linux build issues #!rb none #!tests none Change 3642438 on 2017/09/13 by Rob.Cannaday Handle new analytics param types (number, string, etc) Stub implementation of FAnalyticsProviderETTencent DefaultAttrs #!rb rob.cannaday #!tests Win64 vs AI match Change 3641655 on 2017/09/13 by Sam.Zamani #!tencent WIP added tss_sdk.dll (server) and TerSafe.dll (client) JIRA TEN-262 StoryAnti-Cheat SDK - TerSafe.dll 3rd party module for client JIRA TEN-197 StoryTSS SDK 3rd party module for dedicated servers #!rb none #!tests PC run with RegionCN.pak enabling tencent mode Change 3641559 on 2017/09/13 by Bart.Hawthorne Fix up oodle dictionary generation scripts #!rb none #!jira none Change 3641550 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added more temp logging in attempt to find OrionOR-43600: Master Bug: Some hero ability FXs are missing in v43 #!rb: none #!test: Pie #!ROBOMERGE-SOURCE: CL 3641546 in //Orion/Release-43/... via CL 3641548 via CL 3641549 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3641393 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant We'd lilke to start using this on PS4 but the cost is very high (link-times are 60-90m!) so it needs to be something that is enabled selectively on the farm. I think we're going to consider it analogous to "Arxan" where it's on by default for Nightly/Standard builds in Release branches, but can be flipped off for quick turnarounds and is off in dev. Currently LTCG/LTO on PS4 is driven purely by bEnableLTOPerfBuilds / bEnableLTODevBuilds project settings. This change allows it to be specified as a command line UBT argument, and also preps the ground for targets to specify their own PGO file which would be used when LTO is enabled - Changed UBT option from -NoLTCG to -LTCG (I didn't see how it's possible to turn this on, since the default is false and adding the option also turns it false) - Added PGOInput option to TargetRules and passed through to compile environment - Updated UEBuildPS4.cs to that bAllowLTCG=true overrides settings in the ini file about what targets to have LTCG on for - Updated PS4 toolchain to use both LTO and PGO depending on what was set #!tests soaked locally, preflighted #!rb codereviewed FWIW here are before/after results for LTCG. Orion Performance report from 3 games and 1441.51 seconds MVP: 2.83 (Min: 2.05, Max: 3.22) HPM: 4.29 (Min: 4.24, Max: 4.37) AvgH: 2.77ms (Min: 2.08ms, Max: 4.16ms) GT: 12.88ms (Min: 12.68ms, Max: 13.25ms) RT: 13.71ms (Min: 13.48ms, Max: 14.08ms) GPU: 14.39ms (Min: 14.21ms, Max: 14.50ms) Orion Performance report from 3 games and 1440.49 seconds MVP: 1.42 (Min: 1.02, Max: 1.94) HPM: 3.25 (Min: 2.75, Max: 3.62) AvgH: 2.08ms (Min: 2.08ms, Max: 2.08ms) GT: 11.93ms (Min: 11.64ms, Max: 12.47ms) RT: 12.80ms (Min: 12.54ms, Max: 13.24ms) GPU: 14.10ms (Min: 13.91ms, Max: 14.27ms) #!ROBOMERGE-SOURCE: CL 3641352 in //Orion/Release-43/... via CL 3641354 via CL 3641357 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640885 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Limited warning to once every 10 secs. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3640377 in //Orion/Release-43/... via CL 3640380 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640875 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed shipping config issue #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3640328 in //Orion/Release-43/... via CL 3640362 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640870 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixing CIS builds #!Orion The builds were failing because InitAsyncThread is being run as part of UHT, which doesn't usually include -DebugFX parameter, and warnings reported by UHT during reflection code generation are treated as errors. [CODEREVIEW] John.Nielson #!rb none #!test compilation #!ROBOMERGE-SOURCE: CL 3640310 in //Orion/Release-43/... via CL 3640361 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3640783 on 2017/09/13 by robomerge #!ROBOMERGE-AUTHOR: john.nielson More temporary logging for finding the missing FX issue. #!rb: none #!Test: Pie #!ROBOMERGE-SOURCE: CL 3640089 in //Orion/Release-43/... via CL 3640352 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639910 on 2017/09/12 by Rob.Cannaday Build fix for AnalyticsETTencent #!rb rob.cannaday #!tests compile Win64 DebugGame Editor Change 3639565 on 2017/09/12 by Laurent.Delayen SkeletalMeshComponent::InitAnim doesn't call Update and Eval anymore, but instead initializes transforms with cheaper ref pose, and relies on regular ticking for updating the pose, so we can take advantage of visibility related optimizations. Also RecalcRequiredBones uses correct predicted LOD level instead of defaulting to 0. #!rb lina.halper #!FYI lina.halper #!tests minion test lane, dropping meshes in a level, testing masterpose component at runtime. Change 3639228 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tools - Added ability to postmortem a PS4 devkit for last crash #!rb run locally #!tests none #!ROBOMERGE-SOURCE: CL 3639226 in //Orion/Release-43/... via CL 3639227 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639075 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Specifically requesting 'all' configuration, to avoid missing manifest in jar. #!ROBOMERGE-SOURCE: CL 3639072 in //Orion/Release-43/... via CL 3639074 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3639022 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Remove dependency on the editor style set in the WidgetReflector - Fixes a crash when trying to use the reflector in a client cooked build - Also updated Focusable column name to shared var #!rb none #!tests Widget Reflected in a cooked build #!ROBOMERGE-SOURCE: CL 3639020 in //Orion/Release-43/... via CL 3639021 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638984 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added some more temp logging to get to the bottom of the missing FX issue. OR-43600 : Master Bug: Some hero ability FXs are missing in v43 #!rb: none #!test: Pie #!ROBOMERGE-SOURCE: CL 3638982 in //Orion/Release-43/... via CL 3638983 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638696 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Swapped problematic ensure to LogError, made draft obey notimeouts. #!tests compiled #!rb none [at daniel.lamb] #!ROBOMERGE-SOURCE: CL 3638693 in //Orion/Release-43/... via CL 3638695 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638644 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Third time's the charm #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638620 in //Orion/Release-43/... via CL 3638636 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638628 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed ensure in a PS4 friendly way #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638550 in //Orion/Release-43/... via CL 3638551 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638583 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed ensure to get a cook #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3638476 in //Orion/Release-43/... via CL 3638478 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3638545 on 2017/09/12 by Bart.Hawthorne Add analytics for oodle compression percentages #!rb ryan.gerleve, wes.hunt #!tests ran a 2 person game with dedicated server and verified analytics were reported #!jira OR-26386 Change 3638172 on 2017/09/12 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Duplicate 3620803 Partial Fix for Dither Opacity Mask #!rb none #!tests PC monolith #!ROBOMERGE-SOURCE: CL 3637837 in //Orion/Release-43/... via CL 3637838 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637643 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Fixing version stream to Main #!ROBOMERGE-SOURCE: CL 3637373 in //Orion/Release-43/... via CL 3637466 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637524 on 2017/09/11 by Andrew.Grant Merging EngineTest and latest Gauntlet using //Orion/Dev-General/_To_//UE4/Orion-Stating #!tests build Win64 editor, ran tests locally #!rb none Change 3637402 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Restored logging of runoptions when not verbose #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3636838 in //Orion/Release-43/... via CL 3636840 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637357 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made 'none' test specify Attended #!rb Daniel.Lamb #!tests compiled #!ROBOMERGE-SOURCE: CL 3636811 in //Orion/Release-43/... via CL 3636812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3637305 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: john.nielson Added temporary debug logging cmd line option for finding Jira OrionOR-43600 #!RB: none #!Test: Pie [at David.Ratti] #!ROBOMERGE-SOURCE: CL 3636730 in //Orion/Release-43/... via CL 3636732 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636549 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3633162 from Dev-Rendering to guard around potential issues #!RB:none #!Tests:none [CODEREVIEW] uriel.doyon #!ROBOMERGE-SOURCE: CL 3636541 in //Orion/Release-43/... via CL 3636542 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636507 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka [OR-44013] & [OR-43780] - Hamstrung the old long-form rich text formatting functions to remove unsupported formatting immediately. Will be cleaning up API and usages in DG. Also: - Added distance formatting type for simple ability description values (will automatically append u to the value) - SimpleAbility description values can now go up to two decimal places Engine: - Modified FGameplayTag::ImportTextItem to account for redirects when establishing TagName #!rb Matt.Schembari #!tests PIE OrionEntry & FrontEndScene - various bug repros #!ROBOMERGE-SOURCE: CL 3636370 in //Orion/Release-43/... via CL 3636412 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636372 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Implement fast particle pool memory. Default is 2mb, automatically cleans up oldest used pool slots. Estimated 1/4 time for STAT_PARTALLOC. #!rb Jason.Bestimt #!test paragon ps4 cooked #!ROBOMERGE-SOURCE: CL 3636045 in //Orion/Release-43/... via CL 3636048 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636319 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with fatal error message not being shown in reports. Fixed issue where some cancelled tests reported as succeeded #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635951 in //Orion/Release-43/... via CL 3635955 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3636264 on 2017/09/11 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_43 - Integrating CL 3609090 && 3621546 from Dev-Rendering to help with Render Thread mip map streaming performance #!RB:none #!Tests: Ran client cooked build [CODEREVIEW] daniel.lamb, andrew.grant, Uriel.Doyon [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3635817 in //Orion/Release-43/... via CL 3635819 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635288 on 2017/09/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added CleanDevices command and task that runs nightly in Dev-Gen to remove old builds from devices Fixed missing - in SoloSmoke args that were causing trailing params to be lost #!tests preflighted, ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635286 in //Orion/Release-43/... via CL 3635287 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635145 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to pick up SDK change for patch packages #!rb none #!tests none #!ROBOMERGE-SOURCE: CL 3635143 in //Orion/Release-43/... via CL 3635144 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3635097 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added cleardevices option to Gauntlet that removes all devices after running. Added to Orion build scripts #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3635090 in //Orion/Release-43/... via CL 3635091 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634985 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Cleaned up some logging around device failures Attempt to handle "Too Many Connections" error at a lower level Added removeall command to PS4DevkitUtil (not yet used) #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3634983 in //Orion/Release-43/... via CL 3634984 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634897 on 2017/09/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Checking in change to timeouts to test theory #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3634895 in //Orion/Release-43/... via CL 3634896 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634765 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Scrape another .05ms out of GPU particle simulation. #!rb none #!tests ps4 monolith #!ROBOMERGE-SOURCE: CL 3634763 in //Orion/Release-43/... via CL 3634764 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634422 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for Gauntlet shutdown issue on builders Fix for BP editing crash from Dev-Framework #!tests ran locally #!rb none! #!ROBOMERGE-SOURCE: CL 3634313 in //Orion/Release-43/... via CL 3634314 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3634139 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - provision devices on demand. Cuts down logging and reduces issue of kits having too many TM connections when tests on different branches are running #!tests ran locally with single and file-based devices #!rb none #!ROBOMERGE-SOURCE: CL 3633919 in //Orion/Release-43/... via CL 3633921 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633799 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed crash when on Turrets, when changing their MeshUpdate mode to Montages only. #!rb none #!tests monolith02 turrets [CODEREVIEW] lina.halper #!ROBOMERGE-SOURCE: CL 3633600 in //Orion/Release-43/... via CL 3633601 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633647 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Possible fix for OR-43926 from Arne #!tests ran locally, observed no ensures or negative side-effects in UI or HUD #!rb none #!ROBOMERGE-SOURCE: CL 3633278 in //Orion/Release-43/... via CL 3633281 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3633637 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Upped timeout for editorbased tests #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3633271 in //Orion/Release-43/... via CL 3633274 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632565 on 2017/09/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed some test code... #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3632563 in //Orion/Release-43/... via CL 3632564 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632385 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant More improvements to device handling. Specifically PS4 targets now force-kill other connection if they're not in use, and fixed an edge case where devices could be left in TM and cause problems. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3632383 in //Orion/Release-43/... via CL 3632384 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632177 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: thomas.ross Merging CL#!3631888 from //UE4/Dev-Framework to //Orion/Dev-Release-43 #!rb none #!test local commandlet #!ROBOMERGE-SOURCE: CL 3632175 in //Orion/Release-43/... via CL 3632176 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632131 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix a bug with new local vector-field only project setting #!rb none #!tests ps4 monolith #!ROBOMERGE-SOURCE: CL 3632127 in //Orion/Release-43/... via CL 3632130 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3632034 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where problem devices were reset each attempt #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3632029 in //Orion/Release-43/... via CL 3632032 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631812 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant More improvements to device management in Gauntlet #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3631602 in //Orion/Release-43/... via CL 3631604 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631787 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fix for OR-42922, reset TickRecords when doing 'OnlyTickMontagesWhenNotRendered' since the montage will appear to have jumped when regular ticking resumes. #!rb none [CODEREVIEW] martin.wilson #!test bot game #!ROBOMERGE-SOURCE: CL 3631532 in //Orion/Release-43/... via CL 3631536 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3631251 on 2017/09/07 by Andrew.Grant Additional device selection improvements #!tests #!rb na Change 3630861 on 2017/09/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Imrpoved device selection to randomize pick order, exclude devices that failed on the last round, and provide more info as to the constraints of the pool #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3630857 in //Orion/Release-43/... via CL 3630858 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3630620 on 2017/09/07 by Laurent.Delayen RigidBody anim node: Maintain Bone Velocity transfers through LOD changes. Refactored bone velocity transfer to be queued one frame, while we let final animation pose through. Added support for transferring angular velocity. If update rate is less than 30FPS, break down update into several iterations (max 4). This is to support URO, which can update animations at 15 FPS for minions. #!rb Ori.Cohen #!codereview benn.gallagher #!tests lane minions test map Change 3629990 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix for gpu hang on ps4. #!rb Marcus.Wassmer #!test Paragon cooked ps4 #!jira OR-43835 #!ROBOMERGE-SOURCE: CL 3629890 in //Orion/Release-43/... via CL 3629891 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629980 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved some missed code to FDebug::HasAsserted() #!tests na #!rb none #!ROBOMERGE-SOURCE: CL 3629794 in //Orion/Release-43/... via CL 3629795 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629975 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Project optimization to only support local vector fields. separate 'stat emitters' into 'stat emitters' and 'stat emittersrt' to separate gamethread cost from renderthread cost. #!rb olaf.piesche #!tests monolith ps4/pc #!ROBOMERGE-SOURCE: CL 3629782 in //Orion/Release-43/... via CL 3629783 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629917 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: marcus.wassmer Fix for sizebyspeed on ps4 #!rb Simon.Tovey #!tests pc #!ROBOMERGE-SOURCE: CL 3629660 in //Orion/Release-43/... via CL 3629661 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629620 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Always get the rest result from nodes, this is where UnrealTestNode parses logs for errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3629618 in //Orion/Release-43/... via CL 3629619 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629554 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restored screenshot support to gauntlet (now driven externally) #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3629551 in //Orion/Release-43/... via CL 3629553 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629495 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: don.eubanks Stat panel will only show stat changes or improvements that come from Item sources (cards / gems) #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE [RN] Card Shop now only considers Attribute Point effects and Card effects when calculating the bonuses for stats on the stats panel. No more giant HP/MP regen numbers when standing in base! #!ROBOMERGE-SOURCE: CL 3629334 in //Orion/Release-43/... via CL 3629337 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629468 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Replaced global access to bHasAsserted to FDebug::HasAsserted() and added FDebug::IsEnsuring() Changed GameThreadWaitForTask so it won't timeout if an ensure is ocurring on a different thread. #!tests ran locally #!rb none [at marcus.wassmer] #!ROBOMERGE-SOURCE: CL 3629246 in //Orion/Release-43/... via CL 3629296 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629410 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Main/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Source/ThirdParty/NotForLicensees/Oodle/Oodle.Build.cs -------------------------------------- Fix for generating project files #!tests GPF #!rb none #!ROBOMERGE-SOURCE: CL 3629088 in //Orion/Release-43/... via CL 3629174 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629369 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Ignore pak signing if fileopenorder is specified (temp? workaround for deadlock in Orion tests) #!rb none #!tests verified signing is disabled and game gets to main menu with -fileopenlog [at graeme.thornton] #!ROBOMERGE-SOURCE: CL 3628814 in //Orion/Release-43/... via CL 3628816 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3629254 on 2017/09/06 by Laurent.Delayen URO: ensure we don't skip more frames than desired when switching LODs. #!rb lina.halper #!codereview martin.wilson, benn.gallagher #!test lane minions test map Change 3629191 on 2017/09/06 by Laurent.Delayen Added CopyAndAssign to BoneContainer. To help transfer Cached Poses through LOD transitions. #!rb lina.halper #!codereview martin.wilson #!test lane minions test map Change 3629130 on 2017/09/06 by Laurent.Delayen AnimInstance: tweaked debug display of AnimSequences, and added DeltaTime to AnimInstance debug. #!rb none #!tests lane minion test map Change 3628300 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed exception that could occur during tests if all devices were in use #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3628298 in //Orion/Release-43/... via CL 3628299 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627915 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Undoing Oodle check for the time being #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3627913 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627875 on 2017/09/06 by Jason.Bestimt #!ORION_DG - Merge of CL#! 3626655 from Dev-Framework to fix assetimportdata loading (allowing for re-import of curve tables) #!RB:none #!Tests:none #!CodeReview: andrew.grant, alex.gillies, colin.fogle, benjamin.crocker #!ROBOMERGE: MAIN, 43 Change 3627694 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Improved warnings #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3627691 in //Orion/Release-43/... via CL 3627693 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627642 on 2017/09/06 by robomerge #!ROBOMERGE-AUTHOR: david.ratti More logging for OR-43892 and OR-43779 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3627640 in //Orion/Release-43/... via CL 3627641 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627247 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed check that turns out to be bogus #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3627245 in //Orion/Release-43/... via CL 3627246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627240 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added compile-time check for presence of Oodle files to prevent future hard-to-debug-runtime-failures #!tests compiled OrionClient [at daniel.lamb] #!rb none #!ROBOMERGE-SOURCE: CL 3627237 in //Orion/Release-43/... via CL 3627239 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3627211 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added ensure for OR-43777 #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3627209 in //Orion/Release-43/... via CL 3627210 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626839 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added wait to PS4DevkitUtil before trying to postmortem crashdump #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3626833 in //Orion/Release-43/... via CL 3626837 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626755 on 2017/09/05 by Rob.Cannaday Merge //Orion/Release-Tencent to //Orion/Dev-General Some features need to be re-implemented as noted by #!ifdef TODO_TENCENT TODO: Figure out how to have OnlineSubsystemTencent be Enabled by default in OrionGame.uproject, some calls to IOnlineSubsystem::IsLoaded(TENCENT_SUBSYSTEM) will return true even though the OSS is disabled by config because the module itself is loaded #!rb sam.zamani #!lockdown andrew.grant #!tests Win64 vs AI match, QA smoke test #!fyi sam.zamani Change 3626285 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed BaseDir argument not being correctly applied in tests Added check for LowLevelFatalError to log parser. Don't consider RequestExit's clean if StaticShutdownAfterError was called #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3626280 in //Orion/Release-43/... via CL 3626284 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3626221 on 2017/09/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Queue OnRep_ReplicatedMovement for simulated proxy OrionChars for a single end of frame call. This is to address when clients can't keep up with server's send rate and end up processing multiple packets / actor bunches in a single frame. Rather than handling multiple bunches with movement updates and calling OnRep_ReplicatedMovement every time, this will call the OnRep once at the end of the frame. Can be toggled off via UOrionRuntimeOptions::bQueueSimulatedProxyOnRepMovement #!rb none #!tests verified OnRep_Movement doesn't show up in profiler when client running at < 60hz [at Laurent.Delayen] [FYI] [at Andrew.Grant] #!ROBOMERGE-SOURCE: CL 3626215 in //Orion/Release-43/... via CL 3626219 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3625925 on 2017/09/05 by Laurent.Delayen If using URO with bShouldUseLodMap and we're missing higher LOD numbers into our LOD Map, use highest available settings (below our current LOD number). Instead of defaulting to high quality (eval every frame), which is certainly not what we want. #!rb benn.gallagher #!codereview martin.wilson, lina.halper #!tests lane minion map Change 3624051 on 2017/09/02 by Andrew.Grant Fixed issue with test params not being set. Went through OrionBuild.xml and added explicit configs arguments to tests where missing. Also set order of args to tests as "-platform -config" to improve readability. #!tests preflighted #!rb none #!review-3624052 @ben.salem Change 3623907 on 2017/09/02 by Andrew.Grant Fixed usesyncedbuild option being broken in Gauntlet #!codereview @daniel.lamb #!tests compiled #!rb none Change 3623906 on 2017/09/02 by David.Ratti Fix some issues where GameplayCues played on an OrionBaseActor wouldn't be properly translated for skin overrides #!rb none #!test future wukong pie Change 3623766 on 2017/09/01 by Daniel.Wright [Copy] Volume materials on static meshes now voxelize the mesh's Object space bounding box #!rb none #!Tests PC QAGame Change 3623518 on 2017/09/01 by Don.Eubanks Fix for Shipping Client PS4 #!rb none #!tests Compile Shipping Client PS4 #!fyi daniel.lamb andrew.grant Change 3623515 on 2017/09/01 by Daniel.Wright [Copy] Volume materials applied to static meshes operate on the object's bounding sphere #!rb none #!TESTS QAGame PC Change 3623503 on 2017/09/01 by Daniel.Wright [Copy] Fixed ObjectRadius in Volume domain materials #!rb none #!TESTS none Change 3623102 on 2017/09/01 by Marcus.Wassmer Add GT (gamethread), AT (async task), RT (renderthread) to stuff in 'stat particles' to make things easier to understand #!rb none #!tests monolith on PS4 #!fyi olaf.piesche,tim.elek Change 3623096 on 2017/09/01 by Marcus.Wassmer checkslow -> check to find issues with ILC #!rb none #!tests ran monolith on ps4 Change 3622744 on 2017/09/01 by Laurent.Delayen RigidBody anim node: Added option 'bTransferBoneVelocities' to transfer bone velocities to simulation upon start, so ragdolls transition seamlessly from kinematic (animation) to simulation. (just linear velocity for now). Added 'bFreezeIncomingPoseOnStart' option to freeze incoming pose and stop ticking/evaluating rest of the AnimGraph. Also prevents animation animating non simulated bodies. Take gravity from movement component if present, to inherit custom gravity scaling. Use proper animation deltatime, rather than world deltatime, as that would cause the simulation to run in slow motion when URO was used. If LOD enables new bodies, they are now initialized during simulation. Only write transforms from simulated bodies. Stop considering children of simulated bodies, since SkelControl system handles that by default. Cached MeshBoneIndexToBodyIndex on initialization to avoid linear search during InitializeBoneTransforms, on LOD change. Added AnimStats for PreUpdate, Update and Eval. #!rb ori.cohen #!codereview ori.cohen, lina.halper, benn.ghallager #!tests lane minion test map Change 3622743 on 2017/09/01 by Laurent.Delayen Added UpdateComponentPose_AnyThread and EvaluateComponentPose_AnyThread to AnimNode_SkeletalControlBase to allow overriding these in child classes. #!rb lina.halper #!tests lane minion test map Change 3622742 on 2017/09/01 by Laurent.Delayen 'showdebug animation' now shows current LOD, various counters to know if Update/Eval/Cachebones/Init was called. Also URO settings. Renamed DisplayDebugCustom to DisplayDebugInstance. #!rb lina.halper #!tests lane minion test map Change 3622738 on 2017/09/01 by Laurent.Delayen Removed unused USkinnedMeshComponent::AnimUpdateRateSetParams #!rb lina.halper #!tests lane minion test map Change 3622666 on 2017/09/01 by Jian.Ru Fix incorrect grouping when FHierarchicalStaticMeshSceneProxy::GetDynamicMeshElements #!jira UE-48972, OR-43455 #!rb Chris.Bunner #!tests editor Change 3622579 on 2017/09/01 by Andrew.Grant Fixed shutdown issues with some tests being detected as errors Simplied and cleanup some things in state management of tests. #!tests ShortSOloGame test locally #!rb none Change 3622322 on 2017/09/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40366 from v43 #!tests compiled #!rb Aaron.McLeran #!ROBOMERGE-SOURCE: CL 3620707 in //Orion/Release-42.4/... via CL 3621208 via CL 3622295 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3621054 on 2017/08/31 by Andrew.Grant Merging Gauntlet refactor from //Orion/Dev-General/_To_//UE4/Orion-Stating #!tests preflighted #!rb none Change 3620755 on 2017/08/31 by Daniel.Lamb Added a pooling system for FDynamicSkelMeshObjectDataGPUSkin. Doesn't add a lot of memory over head. Cleans out every few allocations. #!rb Jason.Bestimt #!test Cooked paragon ps4 Change 3620541 on 2017/08/31 by Ben.Salem Tag all nightly gauntlet report emails with [NightlyAuto] for easier sorting. #!rb none #!tests compiled. Change 3620443 on 2017/08/31 by Mieszko.Zielinski Extended EQSTestingPawn with an option to specify its nav agent properties to affect navigation-related EQS tests/features #!UE4 #!rb none #!test golden path Change 3620428 on 2017/08/31 by Aaron.McLeran #!jira OR-40366 Bringing fix from FN and Anim-Phys to Dev-General #!rb Ethan.Geller #!tests there is no internal repro. Rare crash online. Confirmed fixed in FN crash reports. Change 3620411 on 2017/08/31 by Mieszko.Zielinski Fix to removal of simuli sources from the AISense_Sight #!UE4 Made sure given source gets removed from ObservedTargets. #!rb none #!test golden path Change 3620343 on 2017/08/31 by Ben.Salem Add hitch reporting into FX tests. Layout is definitely WIP but we want the data in those reports to iterate on. #!rb clayton.langford #!tests ran shallow and normal FX tests, generated hitches to display. Change 3620050 on 2017/08/31 by Luke.Thatcher [ORION] [PS4] [^] Merging compile fix in UEBuildPS4.cs (CL 3619919) from //UE4/Dev-Console/... to //Orion/Dev-General/... - USE_DEFRAG_ALLOCATOR was not always defined in all cases. #!rb Daniel.Lamb #!tests none Change 3619836 on 2017/08/31 by Andrew.Grant Merging //UE4/Main @ 3613306 (largely 4.17 fixes and an update from rendering team) #!tests preflighted, ran locally #!rb none Change 3618597 on 2017/08/30 by Dan.Hertzka Fixed Additive UI materials not being affected by the widget opacity - We needed to multiply the sampled color by the alpha of the vertex color Also added fade in anim for scoreboard when showing after the endgame cinematic #!rb Nick.Darnell #!tests Widget alpha affects additive materials Change 3618441 on 2017/08/30 by Laurent.Delayen Added AnimInstance::DisplayDebugCustom, to display custom debug info before AnimGraph display. #!rb lina.halper #!tests lane minions Change 3618404 on 2017/08/30 by Paul.Moore - Update to new MMS client API from Fortnite. - Add MMS API plugin. #!rb none #!tests matchmaking, v2 MMS matchmaking, draft lobby. #!lockdown andrew.grant Change 3618167 on 2017/08/30 by Marcus.Wassmer Fix fog on PS4, also volume texture clears. #!rb luke.thatcher #!fyi Jordan.Walker #!tests ran monolith on ps4 Change 3617911 on 2017/08/30 by Andrew.Grant Fix for OR-43401, lighting remaining unbuilt #!tests ran cook, verified that lighting for bp components is now correctly found. #!rb marc.audy Change 3617765 on 2017/08/30 by Andrew.Grant Fix for lighting always being unbuilt on some blueprints #!tests cooked data and verified BP components have the correct transform and receive cached lighting data #!rb marc.audy, bp-team Change 3617757 on 2017/08/30 by Laurent.Delayen clang fix #!rb none #!tests none Change 3617700 on 2017/08/30 by Laurent.Delayen Added PreEvalSkelControl_AnyThread to SkelControlBase, to allow capture of incoming pose before SkelControl is evaluated. #!rb lina.halper #!tests lane minions map Change 3617695 on 2017/08/30 by Laurent.Delayen Added Empty() to FBaseCompactPose and FCSPose, to release allocated arrays. #!rb lina.halper #!tests test lane minions map Change 3616757 on 2017/08/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-43459 from Laurent #!tests na #!rb Lina.Halper, Andrew.Grant #!ROBOMERGE-SOURCE: CL 3615643 in //Orion/Release-42.3/... via CL 3615645 via CL 3615649 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3616745 on 2017/08/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3609966 in anticipation of patch #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3615584 in //Orion/Release-42.3/... via CL 3615592 via CL 3615597 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3616551 on 2017/08/29 by Daniel.Lamb Fix memory leak in paragon. #!rb Andrew.Grant #!test Paragon ps4 Change 3613700 on 2017/08/28 by Andrew.Grant Integrated r.Shadow.UnbuiltPreviewInGame support from Dev-Rendering (reduces cost of rendering unbuilt lighting). Set to off for Orion Renabled r.Cache.UpdatePrimsTaskEnabled #!tests ran locally #!rb none Change 3613694 on 2017/08/28 by Andrew.Grant Added -teamsize argument to Orion none test. #!tests ran None test :) #!rb none Change 3613638 on 2017/08/28 by Ben.Salem Hide threshold colors for Perf tests on Thread times when in development. Add hyperlinks to description videos for Shallow tests. Support for linking new videos on other tests is already in for when videos are created. #!rb clayton.langford #!tests Ran shallow and deep test for multiple characters. Change 3612731 on 2017/08/28 by Chris.Bunner [DUPLICATE] CL 3572421 - Edge case in lazyobjptr assignment failing for landscape collision components which causes grass data to be flushed during cook. #!rb #!fyi Robert Manuszewski, Andrew.Grant, Daniel.Lamb #!tests Cooking/running simple scene with grass foliage #!jira UE-48698, OR-42612 Change 3612695 on 2017/08/28 by Andrew.Grant Added longtimeouts option that uses TimeoutMultiplierForUnoptimizedBuilds value for net connections to solve issue where nomcp can timeout due to non-async loading Moved Gauntlet-in-shipping determination to OrionClient.Target.cs so it can be enabled with other things. #!tests ran NoneTest with -nomcp #!rb none Change 3612002 on 2017/08/27 by Andrew.Grant Fix for crash seen during nightly tests #!tests baseline perf didn't crast 3/3 #!rb none Change 3611980 on 2017/08/27 by Andrew.Grant PS4DevkitUtil post-mortem improvements to logging #!tests run ShortSoloGame #!rb none Change 3611758 on 2017/08/26 by Andrew.Grant Fix for warning #!tests #!rb na Change 3611737 on 2017/08/26 by Andrew.Grant Merging optimizations 3517039, 3545241, & 3545347 from Dev-Rendering 3517039 - GitHub #!2655: Optimization for shadow map resolution selection for spot lights * Use the radius of the inscribed sphere at the cone end as the spot light's screen radius Note: slight drop of shadow quality of spot lights may occur when they are far away from the camera. This is intended, since before this optimization they tend to be always rendered with the maximum shadow map resolution (2048), which is very costly 3545241 - Fixed spotlight whole scene shadows using a radius 2x too long 3545347 - Fixed shadow occlusion culling broken by shadowmap caching change. FProjectedShadowKey is now computed correctly for whole scene shadows and SDCM_StaticPrimitivesOnly shadowmaps will fall back to the query for a SDCM_MovablePrimitivesOnly, since the static primitives shadowmap's query is not issued every frame. #!rb none #!tests compiled Change 3611718 on 2017/08/26 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealLogParser.cs -------------------------------------- Improved parsing of callstacks and errors in test logs Added unit test for error parsing #!tests ran locally, unit tests #!rb none #!ROBOMERGE-SOURCE: CL 3611709 in //Orion/Release-42.3/... via CL 3611710 via CL 3611711 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3611704 on 2017/08/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Test fixes - addresses issue with memory report failing #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3611695 in //Orion/Release-42.3/... via CL 3611702 via CL 3611703 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3611683 on 2017/08/26 by Andrew.Grant Upgraded PS4 SDK to 4.508.111 #!tests SoloGames locally #!rb none Change 3611466 on 2017/08/25 by Andrew.Grant Changed none test to use monolith02 by default #!tests compiled #!rb none Change 3611167 on 2017/08/25 by Laurent.Delayen Reset UpdateCounter in AnimProxy when initialized, to force an update if rendered without updated. #!rb none #!tests lane minions #!codereview martin.wilson Change 3610850 on 2017/08/25 by dan.hertzka Unclog Robomerge #!rb none #!tests none Change 3610325 on 2017/08/25 by Andrew.Grant Compile fix for PS4 #!tests compiled #!rb none Change 3610018 on 2017/08/25 by Laurent.Delayen UE-48827, OR-43346, OR-43345 Fix for SingleNodeInstances not getting ticked properly. Due to them not increasing UpdateCounter, and forcing a tick even if we're doing parallel ticking later. #!rb lina.halper #!tests venus ult on minion lane test map Change 3609967 on 2017/08/25 by Daniel.Lamb Merging using //Fortnite/Main/->//Orion/Dev-General/ Bringing across several changes to the texture streamer and budgets from fortnite so as to reduce our garlic memory pool slack for PS4. CL 3526904 [FORTNITE] [PS4] [!] Fix blurry textures in shipping. - The texture streaming manager has additional logic in shipping builds which caused textures to never stream back in once they had streamed out. - Added an extra flag to reset mip bias values when texture memory budget is increased. #!rb Uriel.Doyon #!jira FORT-45385 #!jira FORT-47739 CL 3505459 [FORTNITE] [PS4] [~] Memory savings for Fortnite on PS4. - Disabled LLM. This was increasing the libc heap from 32MB to 100MB in builds with STATs enabled. - Reduced Libc heap size from 32MB to 8MB. The game only uses 2-3 MB of this heap space, so additional memory is wasted. - Removed "RESERVED_MEMORY_SIZE" allocation. This is just wasting 1 MB unnecessarily. There is already ~1.5 MB of unallocated direct memory due to alignment requirements of the garlic/onion heaps. #!jira FORT-45229 #!rb Ben.Woodhouse CL 3564368 LLM Changes Summary: LLM now has 3 stat pages, stat LLM for engine allocations, LLMPlatform for OS allocations and LLMOverhead. Changes where LLM hooks into the various allocation functions and pools. Added more LLM tracking scopes. Changed the way LLM gets its internal memory. Writing stats out to csv Fixed a few bugs with the tracker code Details: * re-enabled LLM by default in Dev builds for XB1 and PS4 * Reduced overhead to 30MB when LLM is defined in but disabled (this will be removed in a future update) * track allocations made from the defrag pool (PS4) * track non-drfrag pool garlic allocations (PS4) * track allocations made from PS4 malloc * combined the RHI and Malloc trackers into the Default tracker * changed stat groups to LLM, LLMPlatform and LLMOverhead * OnLowLevelAlloc how takes a default tag to be used is no tag scope has been set * XMemAlloc now uses AllocationType if no LLM scope has been set * renamed VirtualMap to LLMMap * added global function pointers for LLMMap to use to allocate memory. Using malloc to allocate memory meant that we couldn't track that memory using LLM. LLM now uses the lowest level OS function depending on the platform. If the platform doesn't set these fiunction pointers LLM will be disabled. * support for tracking allocations that move in memory (for the PS4 defrag allocator) * support for tracking explicit memory without pausing the tracker * LLMCsvWriter for writing out the LLM stats periodically. Enable with -LLMCSV command line arg * fixed check in FNameToTag. It was checking the wrong value when verifying the name index * show a warning on screen if LLM has been enabled without debug memory enabled (on consoles) * fixed program size tracking * fixed bug with tag scopes being tracked in all trackers. This caused allocations to be counted in stats that were not shown in the tracker. The tracker is now passed in to the scope. * optimised FLLMScopedTag so that it only calls the singleton once when disabled (instead of 3 times) * fixed problem in the Pause feature. It now only pauses the specified tracker instead of all of them. * fixed compile error when LLM_ALLOW_ASSETS_TAGS is disabled * changed default alloc size for LLMMap to 16K * Added lots more LLM scopes renamed some of the existing ones * made FMemBlock::Allocators private and added accessor functions, which include LLM tracking. * fixed LLM alignment tracking in CustomVirtualAlloc * implemented LLM on XB1 so that it properly tracks D3D12Allocations * added tracking to allocations that come from FMemBlock (excluding the defrag heap alloc) and removed tracking from Growable allocator * tracking of render targets * fixed LLM pool total column value. #!rb luke.thatcher CL 3565905 [ATHENA] [PS4] [^] Merging new PS4 memory system from //UE4/Dev-Console/... to //Fortnite/Dev-Athena/... 3458941 - Initial submission of new PS4 memory allocator. 3485054 - Finer grain scope locks. Prevents contention stalls between threads where possible. 3498440 - Flexible and framebuffer memory fallbacks 3515704 - Add stats to new PS4 memory system. UEBuildPS4.cpp changes reimplemented as edit. Cannot merge as Dev-Athena's copy is too old to merge properly. #!rb Ben.Woodhouse CL 3580934 [FORTNITE] [PS4] [+] Support different garlic and onion heap sizes in the old memory system for base and neo. - Neo has 512 MB more direct memory than a base kit. - Increased the garlic heap size by 416 MB on Neo, and CPU heap by 96 MB. #!rb Marcus.Wassmer #!jira FORT-50206 CL 3590180 [FORTNITE] [PS4] [!] Allow fallback to MallocBinned2 when Libc mspace heaps are exhausted. - Since FORCE_ANSI_ALLOCATOR is not defined, the Libc heap only had 8 MB. - Platform and 3rd party libraries that make libc malloc/free calls could potentially crash OOM if we exhausted the pool. - Now, when no memory is left in the mspace heaps, we call into the base allocator (MallocBinned2). This has the added benefit that we should get proper OOM crashes/logs if a libc allocation fails. #!jira FORT-49700 #!rb Aaron.McLeran CL 3593920 [FORTNITE] [PS4] [!] Fix 4 GB CPU memory limit in old PS4 memory system. - Incorrect bitmask usage was truncating the available memory value to 32 bits. - Also includes some minor refactoring to make parts more readable. - Removed PS4_USE_FLEXIBLE_FIRST. Dead code that doesn't compile. #!rb Jonathan.Fitzpatrick #!jira FORT-50918 CL 3597577 [FORTNITE] [PS4] [~] Modified the way memory is allocated on Playstation to make more memory available to the CPU. - Previously the amount of texture memory wasnÆt fixed due to the way the defrag memory is allocated on PS4. This meant we had to have a significant amount of slack. - With the new configuration, we have a guaranteed texture memory pool, so the slack can be significantly smaller, meaning we can give more memory to the CPU, which is where most of our memory pressure is. #!rb Stewart.Lynch #!jira FORT-50825 #!jira FORT-49688 #!jira FORT-49695 #!jira FORT-50054 CL 3601951 [FORTNITE] [PS4] [!] Fix memory stats in the old PS4 memory system - Physical memory stat now includes garlic and onion allocations. CPU OOMs will result in "AvailablePhysical" being close to 0. - Added garlic, onion and defrag stats to the platform memory stats struct. - Added fixed pool sizes to platform memory stats. - Modified the Fortnite heartbeat logging to include extra details of PS4 fixed sized pools. #!rb Stewart.Lynch #!jira FORT-52910 #!test preflight with baseline performance memory report tests, local tests on neo #!rb Luke.Thatcher Change 3608480 on 2017/08/24 by Uriel.Doyon Instanced static mesh lightmaps are now updated correctly after lighting scenario changes #!jira UE-48522 #!tests Build lighting, loaded maps #!rb michel.dupuis Change 3608407 on 2017/08/24 by Andrew.Grant Reintegrated ROlando's cloth optimizations #!tests #!rb none Change 3608349 on 2017/08/24 by Rolando.Caloca O - Cloth vertex buffers no longer generate dummy vertices #!rb Lina.Halper #!fyi James.Golding #!tests Check obj list memory with multiple characters, tested animations Change 3607815 on 2017/08/24 by Laurent.Delayen Fixed crash when displaying a two bone IK gizmo for a node that hadn't had a chance to evaluate or had a zero alpha. https://jira.it.epicgames.net/browse/OR-43186 #!rb none #!tests Price hand two bone IK #!codereview lina.halper, thomas.sarkanen Change 3607770 on 2017/08/24 by Andrew.Grant Fixed bug with peak memory being missing in BaselinePerf tests and time being wrong #!tests ran locally, updated parser test #!rb none Change 3607546 on 2017/08/24 by Jian.Ru Add more control to chromatic aberration effect #!jira UE-47138 #!rb Brian.Karis #!tests editor Change 3607270 on 2017/08/24 by Andrew.Grant Mirroring 3605735 from FN to address bug with MIC deduplication #!tests compiled #!rb none Change 3607082 on 2017/08/24 by Laurent.Delayen Moved up Paragon functionality to cycle between targets with PageUp and PageDown for 'showdebug' commands. List of targets is contextual (For example 'showdebug animation' will consider all visible actors with an AnimGraph). Current debug Target is highlighted in a green bounding box. Paragon now supports 'ShowDebugForReticleTargetToggle <class>' to have 'showdebug' for Actors aimed at by the player. Paragon maintains feature to track AbilitySystemComponents across Targets. But Cycling is restricted to visible actors. Target cycling in Paragon now works for all 'showdebug' tags, not just ASCs and Animation. #!rb dave.ratti #!tests lane minion test map, debugging individual minions #!codereview jon.lietz Change 3606772 on 2017/08/24 by David.Ratti Spot edigrate CL 3606417 for accurate CurveTable memory tracking #!rb none #!tests none [CL 3748735 by Andrew Grant in Main branch]
2017-11-09 18:22:55 -05:00
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
#if !UE_BUILD_SHIPPING
/**
* Exec Interface
*/
static bool OodleExec(UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar)
{
#if OODLE_HANDLER_VERBOSE_LOG
UE_LOG(OodleNetworkHandlerComponentLog, Log, TEXT("OodleExec") );
#endif
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
bool bReturnVal = false;
if (FParse::Command(&Cmd, TEXT("Oodle")))
{
// Used by unit testing code, to enable/disable Oodle during a unit test
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2814968 on 2016/01/04 by John.Pollard Remove warning per connection when same warning happens at net driver level Change 2815271 on 2016/01/04 by John.Pollard Fix header uploads in replays showing wrong size #rb none #tests Compiled, confirmed correct size Change 2830613 on 2016/01/15 by John.Barrett Added better ability for unit tests to test socket-level netcode Full changes: - Added flag for auto-reconnecting on connection close - Added hook for socket level sends - Added ability to block socket-level sends and pre-PacketHandler LowLevelSend's - Added ability for net connections to force-enable packet handlers, even if presently off in the engine #rb none Change 2830617 on 2016/01/15 by John.Barrett@JC2Q-LT_UE4 Enabled NetcodeUnitTest in Linux, and other minor updates. #rb none Change 2830621 on 2016/01/15 by John.Barrett@JC2Q-LT_UE4 Added 'PacketLimitTest' and 'PacketLimitTest_Oodle' unit tests, for testing/verifying that MaxPacket limits are respected, through testing with Bunches and with raw sends passed through PacketHandlers (such as Oodle). #rb none Change 2832402 on 2016/01/18 by Bart.Bressler@bart.bressler_Dev_Networking Always use the physical platform file when writing out steam_appid.txt, because it has to live next to executable that's being run (CotF builds will output it to the wrong location). #rb josh.markiewicz #tests checked that steam_appid.txt was written to the correct place with both CotF and cooked builds Change 2833728 on 2016/01/19 by Joe.Conley@Joe.Conley_EGJWD5708_Dev-Networking-Minimal Fix for UE-20017 - "Http server headers implemented as TMaps and are overridden". Just changing TMaps to TMultiMaps. Haven't modified the behavior of GetHeader(), which will still return the first header that matches. Change 2844880 on 2016/01/26 by Joe.Conley Fix for UE-20017 Http server headers implemented as TMaps and are overridden Previously had submitted a fix that changes the request and response headers TMap into a MultiMap, but the consensus was that it would be better to leave them as TMaps, but allow appending onto the existing entry for a given request header with an "AppendToHeader" function, and to concatenate entries for the same header name in the response headers. In both cases, entries for the same header name are concatenated with ", ". Mac and iOS already had the desired behavior for responses, just added the AppendToHeader function to their request classes. HTML5 still has no implementation of response headers, filed as separate JIRA issue UE-26047. #platformnotify josh.adams Change 2859343 on 2016/02/08 by Bart.Bressler Default MaxSearchResults in FOnlineSessionSearch objects to 1 instead of 0 - otherwise, the FOnlineAsyncTaskSteamFindServerBase tasks will complete right away without searching for sessions. Also print a warning in the task if this will happen. #codereview josh.markiewicz Change 2862352 on 2016/02/10 by Bart.Bressler Fix demo.SkipTime cvar to work with negative values #rb john.pollard Change 2866624 on 2016/02/14 by John.Barrett Fix plugin commandlet crash. #rb none Change 2866627 on 2016/02/14 by John.Barrett Added NetDriver/PacketHandler ability to send/receive connectionless packets - i.e. packets not associated with a UNetConnection. Removed 'bEnabled' from PacketHandler - PacketHandler is now a default always-on part of the Engine. Added 'CountBits' to LowLevelSend, to support bit-level additions to packets from PacketHandler's, and refactored related code. #codereview John.Pollard Change 2866628 on 2016/02/14 by John.Barrett Added an HMAC (Hash-based Message Authentication Code) generating function, to the SHA-1 code - for use with performing secure net connection handshakes. #rb none Change 2866629 on 2016/02/14 by John.Barrett Added 'stateless handshake' to UE4, allowing a handshake to be performed without any open UNetConnection - making it more difficult for DoS attacks to consume memory resources. #codereview John.Pollard Change 2866630 on 2016/02/14 by John.Barrett Updated Oodle to support new stateless handshake. #rb none Change 2866631 on 2016/02/14 by John.Barrett Updated NetcodeUnitTest to work with new connectionless/stateless handshake changes. Compiles, but netcode presently needs fixing. #rb none Change 2868367 on 2016/02/16 by John.Barrett Updated NetcodeUnitTest to work with stateless handshakes (now fixed connecting). Also fixed further commandlet problems. #rb none Change 2878025 on 2016/02/23 by John.Barrett Immediately stop processing zero-size packets, to prevent CPU utilization during DDoS. Log IP of new connections, post-stateless-challenge (first time we know IP is verified). #codereview john.pollard Change 2883776 on 2016/02/26 by John.Barrett Fixed beacons to work with stateless handshake. Change 2886773 on 2016/02/29 by John.Barrett Made PacketHandler bit overhead align upwards to the next byte - this wastes more bits than necessary, but is required as a temporary fix. Change 2887801 on 2016/03/01 by John.Pollard Use correct default values when initializing shadow state for replication. Fixes issues with certain components and actors that have default values that differ from CDO. [CL 2901490 by John Pollard in Main branch]
2016-03-09 13:54:33 -05:00
// NOTE: Do not use while a NetConnection is using Oodle, as this will cause it to break. Debugging/Testing only.
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
if (FParse::Command(&Cmd, TEXT("ForceEnable")))
{
bool bTurnOn = false;
if (FParse::Command(&Cmd, TEXT("On")))
{
bTurnOn = true;
}
else if (FParse::Command(&Cmd, TEXT("Off")))
{
bTurnOn = false;
}
else if (FParse::Command(&Cmd, TEXT("Default")))
{
bTurnOn = FParse::Param(FCommandLine::Get(), TEXT("Oodle"));
}
else
{
bTurnOn = !bOodleForceEnable;
}
if (bTurnOn != bOodleForceEnable)
{
bOodleForceEnable = bTurnOn;
#if USE_OODLE_TRAINER_COMMANDLET
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
if (bOodleForceEnable)
{
UOodleNetworkTrainerCommandlet::HandleEnable();
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
}
#endif
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
}
}
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
// Used for enabling/disabling compression of outgoing packets (does not affect decompression of incoming packets)
else if (FParse::Command(&Cmd, TEXT("Compression")))
{
bool bTurnOff = false;
if (FParse::Command(&Cmd, TEXT("On")))
{
bOodleCompressionDisabled = false;
}
else if (FParse::Command(&Cmd, TEXT("Off")))
{
bOodleCompressionDisabled = true;
}
else
{
bOodleCompressionDisabled = !bOodleCompressionDisabled;
}
if (bOodleCompressionDisabled)
{
Ar.Logf(TEXT("Oodle compression disabled (packets will still be decompressed, just not compressed on send)."));
}
else
{
Ar.Logf(TEXT("Oodle compression re-enabled."));
}
// Automatically execute the same command on the server, if the 'admin' command is likely present
bool bSendServerCommand = FModuleManager::Get().IsModuleLoaded(TEXT("NetcodeUnitTest"));
bSendServerCommand = bSendServerCommand && OodleComponentList.Num() > 0 &&
OodleComponentList[0]->Handler->Mode == Handler::Mode::Client;
if (bSendServerCommand)
{
FString ServerCmd = TEXT("Admin Oodle Compression ");
ServerCmd += (bOodleCompressionDisabled ? TEXT("Off") : TEXT("On"));
Ar.Logf(TEXT("Sending command '%s' to server."), *ServerCmd);
GEngine->Exec(nullptr, *ServerCmd, Ar);
}
}
/**
* Used to unload/load dictionaries at runtime - particularly, for generating and loading new dictionaries at runtime.
*
*
* The proper sequence of commands/events for generating/loading a dictionary at runtime (NOTE: Enable NetcodeUnitTest plugin):
* *Start and connect client/server with -OodleCapturing*
* "Oodle Compression Off"
* "Oodle Dictionary Unload"
*
* *Run the trainer commandlet to generate a new dictionary*
*
* "Oodle Dictionary Load"
* "Oodle Compression On"
*
* The wrong sequence of commands above, will result in an assert/crash.
* Do not execute the commands simultaneously, or there will be an assert/crash (a few milliseconds delay is needed).
*/
else if (FParse::Command(&Cmd, TEXT("Dictionary")))
{
bool bLoadDic = false;
bool bValidCmd = true;
if (FParse::Command(&Cmd, TEXT("Load")))
{
bLoadDic = true;
}
else if (FParse::Command(&Cmd, TEXT("Unload")))
{
bLoadDic = false;
if (!bOodleCompressionDisabled)
{
Ar.Logf(TEXT("Can't unload dictionaries unless compression is disabled. Use 'Oodle Compression Off'"));
bValidCmd = false;
}
}
if (bValidCmd)
{
if (bLoadDic)
{
// Reset the stats before loading
GEngine->Exec(nullptr, TEXT("Oodle ResetStats"), Ar);
Ar.Logf(TEXT("Loading Oodle dictionaries (has no effect, if they have not been unloaded prior to this)."));
}
else
{
Ar.Logf(TEXT("Unloading Oodle dictionaries."));
}
for (OodleNetworkHandlerComponent* CurComp : OodleComponentList)
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
{
if (CurComp != nullptr)
{
if (bLoadDic)
{
if (!CurComp->ServerDictionary.IsValid() && !CurComp->ClientDictionary.IsValid())
{
CurComp->InitializeDictionaries();
}
else
{
Ar.Logf(TEXT("An OodleNetworkHandlerComponent already had loaded dictionaries."));
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
}
}
else
{
if (CurComp->ServerDictionary.IsValid())
{
CurComp->FreeDictionary(CurComp->ServerDictionary);
}
if (CurComp->ClientDictionary.IsValid())
{
CurComp->FreeDictionary(CurComp->ClientDictionary);
}
}
}
}
// Automatically execute the same command on the server, if the 'admin' command is likely present
bool bSendServerCommand = FModuleManager::Get().IsModuleLoaded(TEXT("NetcodeUnitTest"));
bSendServerCommand = bSendServerCommand && OodleComponentList.Num() > 0 &&
OodleComponentList[0]->Handler->Mode == Handler::Mode::Client;
if (bSendServerCommand)
{
FString ServerCmd = TEXT("Admin Oodle Dictionary ");
ServerCmd += (bLoadDic ? TEXT("Load") : TEXT("Unload"));
Ar.Logf(TEXT("Sending command '%s' to server."), *ServerCmd);
GEngine->Exec(nullptr, *ServerCmd, Ar);
// Also automatically disable packet capturing, to free the capture files for dictionary generation
Ar.Logf(TEXT("Disabling packet capturing serverside (to allow dictionary generation)."));
GEngine->Exec(nullptr, TEXT("Admin Oodle Capture Off"), Ar);
}
}
}
#if STATS
// Resets most Oodle stats, relevant to evaluating dictionary performance
else if (FParse::Command(&Cmd, TEXT("ResetStats")))
{
Ar.Logf(TEXT("Resetting Oodle stats."));
GOodleNetStats.ResetStats();
SET_DWORD_STAT(STAT_Oodle_CompressFailSavings, 0);
SET_DWORD_STAT(STAT_Oodle_CompressFailSize, 0);
}
#endif
else if (FParse::Command(&Cmd, TEXT("Capture")))
{
bool bDoCapture = false;
if (FParse::Command(&Cmd, TEXT("On")))
{
bDoCapture = true;
}
else if (FParse::Command(&Cmd, TEXT("Off")))
{
bDoCapture = false;
}
if (bDoCapture)
{
Ar.Logf(TEXT("Enabling Oodle capturing."));
}
else
{
Ar.Logf(TEXT("Disabling Oodle capturing"));
}
for (OodleNetworkHandlerComponent* CurComp : OodleComponentList)
Copying //UE4/Orion-Staging to //UE4/Dev-Main (//UE4/Orion-Staging @ 2979119, //Orion/Dev-General @2976565) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2976484 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: nick.atamas Added queueing to HUD Alerts so they don't clobber each other. Added input visualization so that keys show up in game. SRichTextBlock/UOrionRichTextBlock now have a MinDesiredWidth #test PIE #ROBOMERGE-SOURCE: CL 2976474 in //Orion/Release-0.26/... via CL 2976481 via CL 2976482 via CL 2976483 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2976256 on 2016/05/12 by Zak.Middleton #ue4 - Fix for shipping build. #tests compiled Change 2976205 on 2016/05/12 by Zak.Middleton #ue4 - (Merge 2957866) Add MaxDepenetration for characters against geometry and pawns. #tests MP PIE PlayGo (Merging CL 2957866 using Framework->DevGeneral) Change 2976166 on 2016/05/12 by Daniel.Lamb Cooking optimziation to unsolicited markup saves 150 seconds paragon cook time. #test Cook paragon Change 2976161 on 2016/05/12 by Zak.Middleton #ue4 - Make sure LastUpdateLocation, Rotation, and Velocity are updated on client and server error corrections. ForcePositionUpdate should call PerformMovement regardless of velocity (there may be root motion or gravity effects). #tests PIE MP w/ real-world networking Change 2976092 on 2016/05/12 by Mieszko.Zielinski Modified adding dynamic subtrees to BT component so that we get a log info if it fails #UE4 #test golden path Change 2976001 on 2016/05/12 by Robert.Manuszewski Don't log to memory on dedicated servers #jira UE-30693 #test Cooked dedicated server and client Change 2975855 on 2016/05/12 by Lukasz.Furman fixed behavior tree serialization spawning duplicates of task services #tests BT editor Change 2975706 on 2016/05/12 by Daniel.Lamb Fixed redirect collector stats. #test Compile Change 2975636 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge DUI @ CL 2975557 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, tony.oliva, jaymee.stanford, mona.huang, alex.conner, jacob.lawyer, paul.shank #ROBOMERGE-SOURCE: CL 2975635 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975592 on 2016/05/12 by Zak.Middleton #ue4 - Add stat for SetHitResultFromShapeAndFaceIndex(). #tests PIE Change 2975589 on 2016/05/12 by Zak.Middleton #ue4 - Avoid filling temp variable unless in Editor builds. It's only used later in the function in Editor builds. #tests PIE Change 2975588 on 2016/05/12 by Zak.Middleton #ue4 - Minor tweak to avoid array read each loop iteration. #tests PIE Change 2975587 on 2016/05/12 by Zak.Middleton #ue4 - Add "IsPlayerController()" function to AController. Variable already existed, just wasn't exposed. #tests PIE Change 2975504 on 2016/05/12 by Daniel.Lamb Remove new stats system because it broke build. #test cook paragon Change 2975500 on 2016/05/12 by Daniel.Lamb Enable redirect timers so I can get stats from build machines. #test cook paragon. Change 2975367 on 2016/05/12 by Jason.Bestimt #ROBOMERGE-AUTHOR: david.nikdel #OGF #CatalogService #OSS #Localization - Flush the cached offers/items in CatalogServiceMcp when the culture changes since they contain localized text - Flush the cached virtual catalog offers/items in McpCatalogHelper when the culture changes since they contain localized text - Replaced SetForceCatalogRefresh with ClearCache per CR with SamZ (will require Launcher fixup) [CodeReviewed]: Sam.Zamani, Matt.Kuhlenschmidt #RB: Sam.Zamani #TESTS: storefront w/ language change #ROBOMERGE-SOURCE: CL 2975366 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2975209 on 2016/05/12 by Simon.Tovey Fixed initialization order warning. #tests none Change 2975200 on 2016/05/12 by Simon.Tovey Translucency GPU time stats for automation. Refactored separate translucency gpu timer to more general helper class and used it to also time regular translucency. Feeding both of these into a stat to help art identify poorly performing VFX for more detailed investigation. There are occasional spikes when the GPU is starved but overall the data out seems good. #tests GoldenPath, Editor, Auto downsampling works, new stat produces reasonable data. Change 2974984 on 2016/05/11 by Mieszko.Zielinski Fixed a bug in graph-a-star heuristics' calculation #UE4 #test golden path Change 2974916 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2974578 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2974915 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974869 on 2016/05/11 by Ben.Marsh BuildGraph: Add a MergeTelemetryWithPrefix="..." parameter to the <Command> task which allows merging the telemetry data from a child UAT run, adding a given prefix to all the key names. #tests none Change 2974673 on 2016/05/11 by Mieszko.Zielinski Fix to BT not stopping if "StopTree" called while BT was waiting for a task to latently abort #UE4 (change by ?ukasz.Furman) #test golden path Change 2974581 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt Merged CL 2974565 from Release-.26 -> Main: Fixed loc region not saving in shipping builds Partially fixed store not refreshing when changing regions. Real money currency items are pending additional fixes #ROBOMERGE-SOURCE: CL 2974578 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974444 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Reimplement support for specifying BuildPatchTool version used in chunking This is now possible after Ben Marsh's fix to BuildGraph with CL 2974407. #tests none #ROBOMERGE-SOURCE: CL 2974441 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974408 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix support for variable expansion in user-defined enum types. Enums in the schema are now represented as the union of valid values and a regex matching a balanced property expansion string, which still validates/autocompletes cleanly in Visual Studio. #tests none [CodeReviewed] Richard.Fawcett #ROBOMERGE-SOURCE: CL 2974407 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974392 on 2016/05/11 by Daniel.Lamb Optimizing resolve string asset reference resolution. Added timing stats (disabled by default). #test Cook paragon. Change 2974349 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Back out changelist 2974298. An issue with the BuildGraph system has prevented this change from working on the build farm. #tests none #ROBOMERGE-SOURCE: CL 2974347 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974299 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: richard.fawcett Add support for chunking builds with the pre-release version of BuildPatchTool. #tests None. This code will be tested by creating a build on the build farm immediately after submission. #ROBOMERGE-SOURCE: CL 2974298 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2974277 on 2016/05/11 by Lina.Halper Fix up of retargeting when it skips replacing nested reference #tests: retargeting anim BP Change 2974210 on 2016/05/11 by Bart.Bressler Merging Oodle changes from Dev-Networking Change 2939167 on 2016/04/10 by John.Barrett Updated packet bit termination code, so that both UNetConnection's and the PacketHandler use a termination bit (required for both PacketHandler/UNetconnection, as HandlerComponent's such as Oodle, are byte-aligned and do not preserve packet bit size). Added new 'stat packet' stats group, for tracking reserved packet bits. Added '-NoPacketHandler' commandline parameter, for disabling the PacketHandler and all HandlerComponent's (including stateless handshake) - restoring netcode to pre-PacketHandler state. Removed PacketHandler 'packet overhead' method of packet bit size calculation - replaced with termination bit. Still partially used for reserving bits within packets (but renamed to avoid conflict with other 'PacketOverhead' variable). Refactored/consolidated some PacketHandler code. Added more stringent bounds checking on packet sizes. Change 2939168 on 2016/04/10 by John.Barrett Updated Oodle to support new packet bit-termination code. Added Oodle protocol support for selective packet compression (packets can now be sent uncompressed - game code will require a hook for this) - required for new bit-based netcode (Oodle outputs byte-aligned data, allowing compressed data to exceed size of uncompressed data - and thus, maximum packet size if not sent uncompressed - in rare edge cases). Added '-CompressionTest' commandline parameter to Oodle dictionary generation commandlet, which reserves a portion of captured packets, for determining the compression savings percentage. Added '-OodleDebugDump' commandline parameter, which disables normal dictionary generation, and converts packet captures into a .bin file, which is compatible with the Oodle 'example_packet.cpp' code. Added temporary security bandaids to Oodle code, based on report that Luigi Auriemma put together, which deals with potential weaknesses in the Oodle API Added 'stat oodle' stats for tracking failed attempts at compressing packets. Change 2942964 on 2016/04/10 by Ryan.Gerleve Fix broken indentation/formatting Change 2958260 on 2016/04/27 by Bart.bRessler Add branch name and changelist to oodle packet capture filenames. Change 2964360 on 2016/05/03 by John.Barrett Updated Oodle to support using a dictionary and capturing packets at the same time. The dictionary is now always loaded, if specified, and whenever -OodleCapturing is on the commandline, packets are captured alongside the active dictionary. Added several debug commands, to aid with testing compression performance (not QA-ready; only works with 1 player on a server): "Oodle Compression On/Off" - enables/disables packet compression (but still decompresses received compressed packets) "Oodle Dictionary Unload/Load" - unloads/loads the dictionary files, to allow releasing the files for dictionary generation, and reloading the new dictionary. "Oodle Capture On/Off" - Enables/Disables packet capturing at runtime - requires '-OodleCapturing' on commandline. "Oodle ResetStats" - resets the 'stat oodle' stat counters. The NetcodeUnitTest plugin should be enabled, so that these commands can automatically execute on the server as well, as needed. Change 2964553 on 2016/05/03 by Bart.Bressler Add process ID to oodle capture filenames Change 2966247 on 2016/05/04 by John.Pollard Oodle 2.1.5 SDK Change 2968761 on 2016/05/06 by Bart.Bressler - Added changelist number as parameter to most command line tasks to filter captures by their changelist number (use "all" to get everything) - Moved a bunch of the file searching/processing code outside of the tasks themselves so that the tasks all just operate to an array of capture files, this makes it easier to create new command line options - When looking for capture files, we will now recursively search subdirectories Change 2970529 on 2016/05/09 by Bart.Bressler Add an optional "CapturePercentage" command line parameter that has a percentage chance of generating capture files per connection Change 2970874 on 2016/05/09 by Bart.Bressler - Turn on OODLE_DEV_SHIPPING in the Orion server shipping config so that captures can be generated in shipping builds - Link to version 215 of oodle Change 2971233 on 2016/05/09 by Bart.Bressler Update Oodle DLLs in Orion Change 2971362 on 2016/05/09 by Bart.Bressler Create script for building an oodle dictionary out of capture files in an arbitrary location Change 2972176 on 2016/05/10 by Bart.Bressler Update oodle references to version 215 in OodleHandlerComponent.Build.cs #tests used solo vs. ai to test oodle captures and using them Change 2974035 on 2016/05/11 by Simon.Tovey Adding fx.ParticleCollisionIgnoreInvisibleTime to replace hard coded time. This is the time a PSC needs to be invisible for to have all it's collisions ignored. This is potentially the cause of a bug Tim et al are seeing. #tests Editor, Can be used to repro/fix the issue. Change 2973985 on 2016/05/11 by Lina.Halper Retargeting fix with editor saving issue #tests: retargeting Change 2973695 on 2016/05/11 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2973469 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2973694 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2973679 on 2016/05/11 by Graeme.Thornton UAT parameter -signedpak now no longer implies -pak #tests win64 cooked client. checked that pak generation works as expected through project launcher Change 2973588 on 2016/05/11 by Simon.Tovey OR-21033 - Get physical material from particle collision event exposed in Cascade / Blueprint Particles can now receive collision events selectively based upon the phyisics material of the hit. Physics material is passed through the event and can be accessed in BPs. The Event Receiver Spawn node also now has an array of Allowed and Banned phys materials. #tests Editor and game. Coudln't test cooked as having unrelated crashes in cooked games. Shouldn't be any cooked/uncooked issues here. Change 2973394 on 2016/05/11 by bruce.nesbit Fixed couple of shadow vars #tests compiled Change 2973335 on 2016/05/11 by Andrew.Grant Warning fix #tests compiled Change 2973308 on 2016/05/10 by Dmitry.Rekman Add "unplayable condition" reporting. - The server will report an unplayable condition by creating a local file (under Saved). - An external script can possibly notice this and, applying its own logic on % of servers reporting it, profile or shutdown the whole machine. - Report file is to be deleted by an external script. #tests Compiled and ran Linux server, subjected it to various hitches. Change 2973235 on 2016/05/10 by Zak.Middleton #ue4 - Removed allocs after initial spawn from client saved move processing in character movement. #tests PIE multiplayer w/ Bots Change 2973157 on 2016/05/10 by Olaf.Piesche Merging CL 2973112 from //UE4/Dev-Rendering->//Orion/Dev-General Providing particle source and target for beam emitters #tests editor game PC Change 2972715 on 2016/05/10 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 26 @ CL 2972681 #RB: none #Tests:none #ROBOMERGE-SOURCE: CL 2972712 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2972678 on 2016/05/10 by Mieszko.Zielinski Fixed babysitter bot not avoiding enemy towers when pathfinding back to base #Orion #jira OR-18590 #test golden path Change 2972595 on 2016/05/10 by Lina.Halper Animation Retargeting fix for blendspaces #code review: Benn.Gallagher, Martin.Wilson #tests: retargeting anim BP Change 2972282 on 2016/05/10 by Daniel.Lamb Optimized string asset reference resolution slightly to help get back missing 10 minutes from paragon cook. #test cook paragon. Change 2972260 on 2016/05/10 by Laurent.Delayen Fixed crash in UCharacterMovementComponent::HasRootMotionSources(). #tests Chains pull not crashing anymore. Change 2972241 on 2016/05/10 by Frank.Fella UMG - Fixes for material animation copied from 4.12. #RB Matt K. #TESTS Struct materials can now be animated and animated materials are named nicely. Change 2971643 on 2016/05/09 by Dmitry.Rekman Add reporting of "zero load" frame times (OR-21035). - Added a thread that does nothing but sleeps and counts how often it missed the target FPS. - Added an analytics event ServerZeroLoadFrameTimeDistribution that is sent at the end of the match. - Server only. #tests Compiled and ran Linux server on a compatible content, played few matches in a row. Change 2971544 on 2016/05/09 by Ben.Marsh EC: Use a full path to the telemetry file, to account for UAT switching directories. Change 2971532 on 2016/05/09 by Wes.Hunt Alter the cook stats hierarchical profile data to reflect the latest cook changes. #tests none Change 2971527 on 2016/05/09 by Ben.Marsh UAT: Move telemetry object into CommandUtils, so we can add stats from anywhere. #tests none Change 2971461 on 2016/05/09 by David.Ratti Fix issues with mesh swap skins: -Front end intro animations not playing -In game spawn animations not playing -Some attachment weirdness (twinblast) #tests golden path Change 2971460 on 2016/05/09 by David.Ratti Fallback to Target actor if there is no instigating actor in the GAmeplayCue parameters when determining if we should play "local only" effects #tests pie Change 2971364 on 2016/05/09 by Ben.Marsh EC: Add support for adding custom telemetry data from UAT scripts, which gets piped through to the trends panel in EC. #tests none Change 2971245 on 2016/05/09 by Dmitry.Rekman Add a "hitchhunter" log message to catch hitches while sleeping. #tests Compiled and ran Linux server on a compatible content. Change 2971196 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2971139 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2971168 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Coil/Audio/Body/Pixie_Cranking_Loop_Cue.uasset - can't branch exclusive file already opened #CodeReview: david.nikdel, jason.bestimt Change 2971113 on 2016/05/09 by Dmitry.Rekman UdpMessaging: Fixed broken filters for when to enable UDP transport. - Redoing MaxP's change from Dev-Sequencer (CL 2963357). - Reduces number of threads spawned by the server. #tests Compiled Linux server, ran it on a compatible content. Change 2971040 on 2016/05/09 by jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2970990 #RB:none #Tests:none [CodeReviewed]: jon.lietz #ROBOMERGE-SOURCE: CL 2971027 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: david.nikdel, jason.bestimt Change 2970555 on 2016/05/09 by Ben.Marsh BuildGraph: Only show warnings and errors for the SavePackage log during cooks. Prevents redundant display of information that's already in the Cook log. #tests preflight here: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/6443796 Change 2970507 on 2016/05/09 by David.Ratti Support for linking passive abilities to a key binded ability. E.g., allow a passive ability to be unlocked and leveled up in step with a key binded ability. Cleaned up the TryLevel/CanLevelUp code a bit: moved to Orion Ability System Component #tests pie Change 2970414 on 2016/05/09 by Graeme.Thornton Don't take a copy of the child tags array when doing UGameplayTagsManager::FindTagNode, just take a const& #tests win64 client golden path Change 2969729 on 2016/05/06 by Mieszko.Zielinski Fixed a dumb mistake in a conditional expresion in UNavigationQueryFilter::GetQueryFilter #UE4 #test golden path Change 2969675 on 2016/05/06 by Mieszko.Zielinski Implemented "meta navigation filter" that can fetch a filter class based on given agent #UE4 Added NavFilter_AIControllerDefault that fetched DefaultNavigationFilter from AIController Reverted hack-feature that supplied same functionality to EQS #test golden path Change 2969652 on 2016/05/06 by Michael.Noland HLOD: Changed UI gating code so that whether or not a LOD Actor is valid is based on the presence of at least two static mesh components, rather than at least two actors (to improve handling when including BPs) - Repurposed HasValidSubActors for this check, and introduced HasAnySubActors() for the existing uses as this better matches the intent of how the function was used #tests Added a single BP containing 7 mesh components to a new ALODActor and verified that it allowed a proxy to be generated Change 2969651 on 2016/05/06 by Michael.Noland Simplygon: Added time taken for simplygon mesh reduction to the log message #tests Simplified a LOD cluster and inspected the log Change 2969604 on 2016/05/06 by Uriel.Doyon Changed default value to true for UParticleModuleVectorFieldLocal::bUseFixDT. #tests confirmed that default value has changed for old assets, while allowing override. Change 2969418 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant Fixed unconverted char string being passed as part of build info #tests ran & verified patch check passes #ROBOMERGE-SOURCE: CL 2969417 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968817 on 2016/05/06 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2968572 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2968813 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2968383 on 2016/05/05 by Mieszko.Zielinski Added "default navigation filter" to AIController #UE4 Also, made EQS take advantage of that #test golden path Change 2968225 on 2016/05/05 by John.Pollard Add sanity checks and more info to help track down possible memory corruption #tests Networking, replication Change 2967903 on 2016/05/05 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2967827 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2967902 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2967899 on 2016/05/05 by Lina.Halper Merged change of 2956152 Remove invalid ensure - this didn't work if you have composite inside. #tests: none Change 2967870 on 2016/05/05 by Andrew.Grant Fix for OR-20731 (gamever crashes client) #tests gamever at console with -game Change 2967606 on 2016/05/05 by Wes.Hunt Tweaked output log message for HTTP module shutdown. #tests none Change 2967359 on 2016/05/05 by Wes.Hunt HttpManager will log outstanding requests on shutdown so people can debug shutdown issues and ensure their requests get flushed properly. Also changed default LogHttp logging level to display so these messages can be shown by default without using warning level. #tests ran editor build and queued up an event using the console command, then quit immediately. the log indeed showed that HttpManager had to wait at least 0.5 seconds for the request to complete. Change 2966987 on 2016/05/05 by Dmitry.Rekman Fix editor build. #tests Compiled Win64 editor. Change 2966977 on 2016/05/05 by Dmitry.Rekman Added collecting and reporting periodic server frame time distribution. - Added generic FHistogram class and necessary analytic events. - Also added reporting hostname (OR-20842). #tests Built Linux server and ran a few matches on a compatible content. Change 2966920 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2966805 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2966919 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2966778 on 2016/05/04 by Michael.Noland Rendering: Fixed shadow variable warning in GPUProfiler #tests Compiled and tested GPUProfiler command Change 2966769 on 2016/05/04 by Mieszko.Zielinski Fixed GraphAStar not resetting the output path before fillinf it with results #UE4 #test golden path Change 2966704 on 2016/05/04 by Michael.Noland Rendering: Added triangle and draw call summaries to ProfileGPU output, broken up by asset and material - This is controlled by r.ProfileGPU.PrintAssetSummary, which defaults to 1, but you really need r.ShowMaterialDrawEvents 1 enabled as well for a complete picture - It can also output a summary line for speciifc asset names using a comma separated list in r.ProfileGPU.AssetSummaryCallOuts (e.g., "LOD,HeroName") #tests Used ProfileGPU a number of times Change 2966696 on 2016/05/04 by Michael.Noland Engine: Embedded FPS chart preamble/postamble/row .html files into ChartCreation.cpp to permanently solve packaging woes #tests Tested FPS charts in an uncooked and cooked build #jira OR-19713 Change 2966336 on 2016/05/04 by Lukasz.Furman fixed jungle minions unable to reach spawn locations when camp resets #jira OR-20700 #tests jungle camp POC Change 2965948 on 2016/05/04 by David.Ratti Changes to how passive abilities activate -Passives now continually try to activate by default rather than only on spawn Support for Status.Immortal -Prevents death, fies AbilityTriggerEvent.ImmortalProc when this happens. -Clamps health to 1. Fixed bug in muriel passive where ShieldHealthRegen would be left in the world where muriel died. Fixed bunch of crap in GA_OnSpawn that was causing desync on client at start of match #tests multi pie Change 2965870 on 2016/05/04 by Ryan.Gerleve Duplicated fix from Release-4.12 by marc.audy, CL 2960819: Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 #tests golden path Change 2965798 on 2016/05/04 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2965789 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2965796 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2965220 on 2016/05/03 by Dmitry.Rekman Log instance id and system id (OR-20782). - These ids get reported in multiple analytics events, having them logged is helpful for quickly mapping events to the log file. #tests Compiled Linux server, ran on compatible client. Change 2964907 on 2016/05/03 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2964858 #RB:none #Tests:none Change 2964530 on 2016/05/03 by Laurent.Delayen Renamed GetSlotRootMotionWeight to GetSlotNodeGlobalWeight and made it double buffered to it's safe to access anytime. Added GetSlotMontageGlobalWeight() to get the Global Weight of a montage being played on a Slot. (Also double buffered). Added GetInstanceMachineWeight() to get Global Weight of a State Machine in the AnimGraph. (Also double buffered) Added FAnimInstanceProxy::GetStateMachineIndexAndDescription to avoid searching through the AnimNodeProperties twice. #tests Chains full feature system in PIE. Change 2964498 on 2016/05/03 by Frank.Fella DecalComponent - Fix visibility so that it behaves like other scene components with regard to the editor visibility, component visibility, and actor hidden in game flags. #RB Andrew Rodham #TESTS Visibility for decals works like other scene components in the editor, and their visibility can now be animated properly by sequencer. Change 2964428 on 2016/05/03 by Benn.Gallagher Fixed stale clothing chunk/section references after container realloc in editor #tests editor Change 2964316 on 2016/05/03 by bruce.nesbit Banner revisions Banners now use components for various banner items Banners can now be enabled when killing a hero. #tests PIE+Game Change 2964187 on 2016/05/03 by Jon.Lietz Speeding up the tag count check in UAbilitySystemComponent::RegisterAndCallGameplayTagEvent() - Remove the call to GetAggregatedStackCount and creating a FGameplayEffectQuery every time we call RegisterAndCallGameplayTagEvent - Added GetTagCount to the UAbilitySystemComponent that will call GetTagCount on the GameplayTagCountContainer #RB DanY #tests JIP shadow pad still works. Change 2964136 on 2016/05/03 by Laurent.Delayen Fix crash while switching tabs using Persona. #tests not crashing anymore. Change 2964083 on 2016/05/03 by jason.bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25.2 @ CL 2963929 [CodeReviewed]: andrew.grant HTTP Manager has larger stack size (1024) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2964080 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2963771 on 2016/05/02 by Nick.Atamas Setting a desired size scale invalidates layout and volatility. #test none Change 2963555 on 2016/05/02 by Rob.Cannaday Fix PS4 Orion players being able to whisper chat with non-Orion players #jira OR-20626 #tests chat with launcher, fortnite Change 2963387 on 2016/05/02 by Laurent.Delayen Added GatherDebugData to FABRIK node. #tests showdebug animation works on Chains now. Change 2963331 on 2016/05/02 by Jon.Lietz fixing compile error, dont need the clamp just the ternary on the EventType and pass down the tag count or 1. #RB none #tests compiles Change 2963106 on 2016/05/02 by Rob.Cannaday Increase HTTP thread's stack size to 128k We discovered a stack overflow when the stack size was 64kb in LavasoftTcpService64.dll (Ad-Aware's Lavasoft Web Companion) #tests log in Change 2963047 on 2016/05/02 by Jon.Lietz OR-20206 for JIP we need to call the bound function if we already have the tag on reconnect. - adding a new function in UAbilitySystemComponent, RegisterAndCallGameplayTagEvent this will bind the passed in delegate and if the ability system has that tag already will execute the delegate. #RB Dave.Ratti #test shadow pad, slow, stun and root still trigger and trigger for JIP players. Change 2962836 on 2016/05/02 by jason.bestimt #ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Duplicating 2961899 - Fix minimal code builds for Linux not overwriting files [CodeReviewed] Ben.Marsh #ROBOMERGE-SOURCE: CL 2962812 in //Orion/Release-0.24.2/... via CL 2962830 via CL 2962833 via CL 2962834 via CL 2962835 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2962570 on 2016/05/02 by Jason.Bestimt #ORION_MAIN - Merge MAIN @ CL 2962544 #RB:none #Tests:none Change 2962552 on 2016/05/02 by Ben.Marsh Avoid output of warnings containing the string "error:" (and causing the EC post processor to fail the build) if posting build info has a human-readable error message instead. Output should probably be changed to parse out/sanitize the actual failure message if it's meant to retry and succeed, but this will stop failures caused by multiple builds being posted with the same build version. #tests none Change 2962506 on 2016/05/02 by Ben.Marsh Add a version string to identify a given build (FApp::GetBuildVersion()/BUILD_VERSION) which is distinct from the engine version. Defaults to <Escaped Branch Name>-CL-<Changelist>, but can be overriden by specifying a -Build=... argument to UpdateLocalVersion or the "Build" attribute to the SetVersion BuildGraph task. #tests Preflighted Win64 client/server build (P:\Builds\Orion\++Orion+Dev-General-CL-2962228-PF-2945494-6398155-PF-2945494-6398155) and loaded into Agora. Checked that version strings appear correctly in generated executables. Change 2962228 on 2016/04/30 by Dmitry.Rekman Move processing HTTP requests into separate thread (OR-20723). - First iteration of the implementation, pending implementing feedback. - Adds a separate thread for CurlHttp where actual processing is performed. - Coded by RobC, post-processed by me. #tests Compiled Linux server and Windows client, ran them on compatible content, played a match. Change 2961899 on 2016/04/29 by Ben.Marsh BuildGraph: Fix minimal Linux server builds not overwriting the existing executables, by adding an "Overwrite" parameter into the staging task. Windows exe-only patches already happen to bypass this bug by deleting the Binaries/Win64 directory (designed to remove any configurations that weren't built this time), but could still fail if changes had been made to some other staged binaries. #tests preflighted code-only build against DG CL 2960870 and compared output (P:\Builds\Orion\++Orion+Dev-General-CL-2961878-PF-2961895-6393603) Change 2961587 on 2016/04/29 by Daniel.Lamb Redirector doesn't fire callback if it fails to be loaded. #test Cook orion. Change 2961458 on 2016/04/29 by Wes.Hunt Cooker Stats improvements. Also removed some old UBT telemetry that was not being used. #tests many cooks of orion Change 2961136 on 2016/04/29 by Daniel.Lamb Readded caching of platform data into postload of materials. #test Cook paragon. [CL 2979220 by Ben Marsh in Main branch]
2016-05-16 16:20:52 -04:00
{
if (CurComp != nullptr)
{
if (bDoCapture)
{
CurComp->InitializePacketLogs();
}
else
{
CurComp->FreePacketLogs();
}
}
}
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
else
{
Ar.Logf(TEXT("Unknown Oodle command 'Oodle %s'"), Cmd);
}
bReturnVal = true;
}
return bReturnVal;
}
FStaticSelfRegisteringExec OodleExecRegistration(&OodleExec);
#endif
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
/**
* Module Interface
*/
TSharedPtr<HandlerComponent> FOodleComponentModuleInterface::CreateComponentInstance(FString& Options)
{
return MakeShareable(new OodleNetworkHandlerComponent);
}
void FOodleComponentModuleInterface::StartupModule()
{
#if OODLE_HANDLER_VERBOSE_LOG
UE_LOG(OodleNetworkHandlerComponentLog, Log, TEXT("FOodleComponentModuleInterface::StartupModule") );
#endif
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
// If Oodle is force-enabled on the commandline, execute the commandlet-enable command, which also adds to the PacketHandler list
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
bOodleForceEnable = FParse::Param(FCommandLine::Get(), TEXT("Oodle"));
#if USE_OODLE_TRAINER_COMMANDLET
//if (bOodleForceEnable)
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2845681) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2845644 on 2016/01/27 by Martin.Wilson Clear marker sync flag after creating tick record, add more information to checks incase issue occurs again #Jira OR-13469 #rb Thomas.Sarkanen #tests in editor tests, bot match. Change 2845613 on 2016/01/27 by John.Pollard Latest network profiler binaries #rb none #tests run profiler Change 2845595 on 2016/01/27 by Mieszko.Zielinski Fixed pathfollowing's block detection using wrong distance when testing for blockage #UE4 #rb Lukasz.Furman #test golden path Change 2845593 on 2016/01/27 by Jeff.Farris Added support for setting and choosing filmbacks and lenses for cinematic cameras. - New CineCameraComponent and CineCameraActor classes - can define filmback and lens presets via ini file - details customizations for filmback and lens selection - added prototype set of filmbacks and lenses (primes and zooms) - Camera details customization now gracefully handles when CameraSettings category is hidden - example sequencer usage is content/developers/jeff.farris/CineCams/CineCamTestMap #rb none #tests editor Change 2845585 on 2016/01/27 by Marcus.Wassmer Don't fool with connected state if we're early outing from the OS intercepting controller events. This fixes some missing delegates. Fixes cert bug about controller disconnect screen staying up permanently #rb Cody.Haskell #test Turning off controller, turning on again. #lockdown Andrew.Grant Change 2845528 on 2016/01/27 by Max.Chen Sequencer: Fix new spawnables not immediately getting an object binding. This was resulted in a missing +Track->Animation when first creating a spawnable and duplicate transform keys. #jira UE-26084 #tests Add spawnable, +Track->Animation exists #rb none Change 2845483 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed MaximizedViewport not getting cleared/restored correctly #jria UE-26016 #rb Max.Chen #tests Tested the viewports Change 2845421 on 2016/01/27 by Max.Preussner Sequencer: Implemented go-to feature #RB max.chen #TESTS Editor Change 2845407 on 2016/01/27 by Max.Preussner Sequencer: Moved SetViewRange() into ISequencer and made it public #RB max.chen #TESTS none Change 2845404 on 2016/01/27 by Andrew.Rodham Sequencer: Fixed cinematic viewport not updating when dragging transport range #jira UE-26003 #rb Max.Chen #tests Scrubbed the timeline Change 2845396 on 2016/01/27 by David.Nikdel #OSS #Purchase #Store #PS4 - Minor log cleanup #RB: none #TESTS: compiles Change 2845375 on 2016/01/27 by Max.Chen Sequencer: Implement cinematic shot track thumbnails. #jira UE-25125 #tests Rebuild the trailer with the cinematic shot track #rb none Change 2845359 on 2016/01/27 by Marcus.Wassmer Downgrade some checks to ensures. #rb none #test ps4 Change 2845347 on 2016/01/27 by Nicholas.Davies Remove unused EditorStyle dependency from Social. It is not being used, and causes issues for the engine team. #RB Antony.Carter #TESTS n/a #codereview Robert.Manuszewski Change 2845227 on 2016/01/27 by Robert.Manuszewski Adding flags to create callstack map files when building Arxan protection #rb none #tests Built arxan exe Change 2844871 on 2016/01/26 by Andrew.Grant Prevent enums from being regenerated while cooking (prevents false-positive warning about FText's being regenerated) #rb none #tests ran editor [CL 2847722 by Andrew Grant in Main branch]
2016-01-28 16:03:26 -05:00
if (bOodleForceEnable)
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
{
UOodleNetworkTrainerCommandlet::HandleEnable();
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
}
#endif
Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) ========================== MAJOR FEATURES + CHANGES ========================== Change 2775993 on 2015/11/20 by Bart.Bressler@bart.bressler_Dev_Networking Add a shared ptr valid check before a log message that uses it Change 2778442 on 2015/11/23 by Bart.Bressler@bart.bressler_Dev_Networking Fix erroneous error message saying that the session interface init failed if rooms aren't enabled. Change 2783404 on 2015/11/30 by John.Barrett@JC2Q-LT_UE4 Added Oodle dictionary generation commandlet. Rewrote and finalized dictionary serialization and file format. Added 'stat oodle' command, among other tweaks. Full list of changes: - Added "-run=OodleHandlerComponent.OodleTrainerCommandline AutoGenerateDictionaries" command, which automatically processes all Oodle packet captures, into dictionary files, placed in *Game*\\Content\\Oodle\\ - Added "GenerateDictionary" command to same commandlet, for more fine-tuned inclusion of packet capture files - Both of the above have a lot of to-be-documented commandline switches, for tweaking the Oodle dictionary generation: "-HashTableSize=x -DictionarySize=x -DictionaryTrials=x -TrialRandomness=x -TrialGenerations=x -NoTrials" - Loaded dictionary data is now shared between net connections, instead of being loaded separately for each connection, saving memory/performance - Added 'stat oodle' command, which displays Oodle CPU/memory performance, and net/compression stats - Tweaked "-Oodle" and "-OodleCapturing" commandline parameters, to automatically setup Oodle .ini settings, if not present #rb John.Pollard Change 2785877 on 2015/12/01 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Network actor list is now stored on each UNetDriver instead of on UWorld - important foundation for future optimizations. Enables each driver to manage and sort the list separately, and to add metadata about actors without increasing the size of AActor. #rb john.pollard Change 2787343 on 2015/12/02 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Amortize replay replication more evenly across frames to avoid spikes on servers, similar to how ServerReplicateActors handles NetUpdateFrequency. #rb john.pollard Change 2788519 on 2015/12/03 by Nathanael.Fenwick@UE4_Dev-Networking Added initial Oodle Dictionaries in OrionGameGame\\Content\\Oodle Change 2788657 on 2015/12/03 by John.Pollard@John.Pollard_T2802_Dev-Networking Initial implementation of adaptive net update frequency #rb Ryan.Gerleve #tests Will be applying lots of tests in dev-networking Change 2790209 on 2015/12/04 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Some net object list fixes: -AddInitialObjects now properly filters by NetDriverName. -DemoNetDriver no longer explicitly replicates UWorldSettings, since it's replicated through the normal path now. -Improved comments #rb john.pollard Change 2795200 on 2015/12/08 by John.Pollard@John.Pollard_T2802_Dev-Networking Remove UNetConnection::OwnedConsiderList + major cleanup of ServerReplicateActors #rb Ryan.Gerleve #tests Shootergame, Paragon, split-screen Change 2795301 on 2015/12/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Make UNetDriver::NetworkObjectList a pointer so that it can be forward declared and reduce compile times while iterating on NetworkObjectList.h. #rb john.pollard Change 2796374 on 2015/12/09 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Use similar adaptive net update frequency logic from ServerReplicateActors for replay recording. Saves CPU time by processing actors that don't replicate often less frequently. Toggle with cvar demo.UseAdaptiveReplayUpdateFrequency. #rb john.pollard Change 2799744 on 2015/12/11 by Bart.Bressler@bart.bressler_Dev_Networking Fix issue where rejoining a steam lobby quickly after leaving would cause the player to get booted from the session Change 2802422 on 2015/12/14 by John.Pollard@John.Pollard_T2802_Dev-Networking Ability to have single pass, partial network profile streams (i.e. you don't need to change maps to force it to do the final save) #rb RyanG Change 2802572 on 2015/12/14 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams Add new replication condition, COND_ReplayOrOwner, which will replicate properties to the owning connection and to the replay connection, if one exists. Useful for data that wants to be COND_OwnerOnly, but also visible during replay playback. Change replication condition of UAbilitySystemComponent::ActivatableAbilities to COND_ReplayOrOwner. #rb john.pollard #codereview david.ratti Change 2804273 on 2015/12/15 by John.Pollard@John.Pollard_T2802_Dev-Networking Quick fix for actors not getting added to the proper net driver. It appears sometimes netdrivers liike beacons change the name afterward, so we'll need to re-think that. But for now, just add all actors, and check at runtime like we used to until we find a better fix. #lockdown nick.penwarden [CL 2804400 by John Pollard in Main branch]
2015-12-15 19:53:06 -05:00
// Use an absolute path for this, as we want all relative paths, to be relative to this folder
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3548365) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3494741 by Steve.Robb Generated code size savings. #jira UE-43048 Change 3495484 by Steve.Robb Fix for generated indices of static arrays when saving configs. Change 3497926 by Robert.Manuszewski Removed FPackageFileSummary's CompressedChunks array as it was no longer being used by anything. Change 3498077 by Robert.Manuszewski Only use the recursion guard in async loading code when the event driven loader is enabled. Change 3498112 by Ben.Marsh UBT: Respect the option to not create debug info in the Android toolchain. This option is already being respected by the compiler, but the linker adds debug info of its own. Change 3500239 by Robert.Manuszewski Made sure the Super Class token stream is also locked when assembling Class token stream with async loading thread enabled. This to to prevent race conditions when loading BP classes. Change 3500395 by Steve.Robb Extra codegen savings when not in hot reload. Change 3501004 by Steve.Robb EObjectFlags now have constexpr operators. Change 3502079 by Ben.Marsh UBT: Pad multi-line error messages so that they align under the prefix for the first line, and include the timestamp if necessary. Change 3502527 by Steve.Robb Fix for zero-sized array compile error in generated code when all functions are editor-only. Change 3502542 by Ben.Marsh UAT: Remove the custom source parameter from log functions, and add support for a customizable indent instead. Change 3502868 by Steve.Robb Workaround for inefficient generated code with stateless lambdas on Clang. Change 3503550 by Steve.Robb Another generated code lambda optimization. Change 3503582 by Ben.Marsh BuildGraph: Add support for nullable parameter types. Change 3504424 by Steve.Robb New AllOf, AnyOf and NoneOf algorithms. Change 3504712 by Ben.Marsh UAT: Less spammy log and error output from UAT. * Callstacks for AutomationExceptions are suppressed by default but still included in the log (the path to the log is noted in console output with the message from the exception). * Add a mechanism for any exceptions to be caught and rethrown with additional lines of context (CommandUtils.AddContext()) that will be appended to the error output by UAT. Avoids decaying the exception type or masking the inner exception message while still adding additional information. * AggregateExceptions resulting from exceptions on child threads are automatically unwrapped (full details are still appended to the log) * Name of the calling function is not included in console output by default, but still included in the log. Change 3504808 by Ben.Marsh UAT: Suppress P4 output when running a recursive instance of UAT. Change 3505044 by Steve.Robb Code generation improved for TCppClassType code. Change 3505485 by Ben.Marsh Fix deterministic cooking issue; always use a pseudo-random number stream when compiling a module. Change 3505699 by Ben.Marsh Plugins: Store the bEnabledByDefault flag exactly as it was read from disk rather than collapsing it to an absolute value based on the default for the location it was read from. This allows loading/saving plugin descriptors without any knowledge of whether they are game or engine plugins. Change 3506055 by Ben.Marsh UAT: Add a class to apply a log indent for the lifetime of an object (ScopedLogIndent), and use it to apply an indent to MegaXGE/ParallelExecutor output. Change 3507745 by Robert.Manuszewski Moved FSimpleObjectReferenceCollectorArchive and FSimpleObjectReferenceCollectorArchive to be internal archives used only by FReferenceCollector so that they are constructed only once per GC task instead of potentially multiple times per GC (as was the case with UDataTables and BlueprintGeneratedClasses). Change 3507911 by Ben.Marsh Plugins: Minor changes to plugin descriptors. * Add a distinct setting for an unspecified EnabledByDefault setting in plugin descriptors. * Add a function to IPlugin to determine the effective EnabledByDefault setting, based on where the plugin was loaded from. Change 3508669 by Ben.Marsh EC: Parse multi-line messages from UBT and UAT. Change 3508691 by Ben.Marsh Fix double-spacing of cook stats. Change 3509245 by Steve.Robb UHT makefiles removed. Flag audit removed. Change 3509275 by Steve.Robb Fix for mismatched stat categories in AudioMixer. #jira UE-46129 Change 3509289 by Robert.Manuszewski Custom Version Container will no longer be always constructed in FArchive constructor. This reduces the number of the Custom Version Container allocations considerably. Change 3509294 by Robert.Manuszewski UDataTable::AddReferencedObjects will no longer try to iterate over the RowMap if there's no UObject references in it. Change 3509312 by Steve.Robb GitHub# 3679: Add TArray constructor that takes a raw pointer and a count Check improved for Append() to allow nullptr in empty ranges, and added to new constructor too. #jira UE-46136 Change 3509396 by Steve.Robb GitHub# 3676: Fix TUnion operator<< compile error #jira UE-46099 Change 3509633 by Steve.Robb Fix for line numbers on multiline macros. Change 3509938 by Gil.Gribb UE4 - Fix rare assert involving cancelled precache requests and non-pak-file loading. Change 3510593 by Daniel.Lamb Fixed up unsoilicited files getting populated with files which aren't finished being created yet. #test None Change 3510594 by Daniel.Lamb Fixed up temp files directory for patching. Thanks David Yerkess @ Milestone #review@Ben.Marsh Change 3511628 by Ben.Marsh PR #3707: Fixed UBT stack size (Contributed by gildor2) Change 3511808 by Ben.Marsh Optimize checks for whether the game project contains source code. Now stops as soon as the first file is found and ignores directories beginning with a '.' character (eg. .git) #jira UE-46540 Change 3512017 by Ben.Marsh Plugins: Deprecate the QueryStatusForAllPlugins() function; the same functionality is available via the IPlugin interface. Change 3513935 by Steve.Robb Reverted array iteration in FPropertyNode::PropagatePropertyChange as this is now covered in TProperty::InitializeValueInternal() as of CL# 3293477. Change 3514142 by Steve.Robb MemoryProfiler2 added to generated solution. Change 3516463 by Ben.Marsh Plugins: Create a manifest for each PAK file containing all the plugin descriptors in one place. Eliminates need to recurse through directories and read separate multiple files in serial at startup, and allows reading all plugin descriptors with one read. The "Mods" directory is excluded from the manifest, since these are intended to be installed separately by the user. Change 3517860 by Ben.Marsh PR #3727: FString Dereference Fixes (Contributed by jovisgCL) Change 3517967 by Ben.Marsh Suppress additional system error dialogs when loading DLLs if -unnattended is on the command line. Change 3518070 by Steve.Robb Disable Binned2 stats in shipping non-editor builds. Change 3520079 by Steve.Robb Fixed bad codegen TAssetPtrs being passed into BlueprintImplementableEvent functions. #jira UE-24034 Change 3520080 by Robert.Manuszewski Made max package summary size to be configurable with ini setting Change 3520083 by Steve.Robb Force a GC after hot reload to clean up reinstanced objects which may still tick. #jira UE-40421 Change 3520480 by Robert.Manuszewski Improved assert message when the initial package read request was too small. Change 3520590 by Graeme.Thornton SignedArchiveReader optimizations - Loads more stats - Stop chunk cache worker from waking up continuously to poll for work. Only wake up when triggered by the archive reader - Signed archive reader just yields when waiting for buffers to finish loading, rather than sleeping for some arbitrary amount of time - Track the number of pending read requests in an atomic counter, to save having to lock the request queue to check for new entries Change 3521023 by Graeme.Thornton Remove spin from signed archive reader. Main thread waits on an event triggered by the chunk worker to indicate that new chunks are ready for processing Change 3521787 by Ben.Marsh PR #3736: Small static code analysis fixes (Contributed by jovisgCL) Change 3521789 by Ben.Marsh PR #3735: Fix case sensitivity issue in FWindowsPlatformProcess::IsApplicationRunning. (Contributed by samhocevar) Change 3524721 by Ben.Marsh Move Linux SDL initialization into FLinuxPlatformApplicationMisc. Attempting to move functionality related to interactive applications (graphics, input, etc...) into a separate place, so it can ultimately be moved out of Core. Change 3524741 by Ben.Marsh Move PumpMessages() into FPlatformApplicationMisc. Change 3525399 by Ben.Marsh UGS: Use the default Perforce server port when opening P4V if there is not one set in the environment. Change 3525743 by Ben.Marsh UAT: Add a parameter to allow updating version files without updating Version.h, to allow faster link times on incremental builds. Change 3525746 by Ben.Marsh EC: Include the clobber option on new workspaces, to allow overriding version files when syncing. Change 3526453 by Ben.Marsh UGS: Do not generate project files when syncing precompiled binaries. Change 3527045 by Ben.Marsh Fix hot reload generating import libraries without DLLs. Now that they are produced by separate actions by default, it was removing DLLs from the action graph due to the bSkipLinkingWhenNothingToCompile setting. Change 3527420 by Ben.Marsh UGS: Add additional search paths for UGS config files, and fix a few cosmetic issues (inability to display ampersands in tools menu, showing changelist -1 when running a tool without syncing). Config files are now read from: Engine/Programs/UnrealGameSync/UnrealGameSync.ini Engine/Programs/UnrealGameSync/NotForLicensees/UnrealGameSync.ini If a project is selected: <ProjectDir>/Build/UnrealGameSync.ini <ProjectDir>/Build/NotForLicensees/UnrealGameSync.ini If the .uprojectdirs file is selected: Engine/Programs/UnrealGameSync/DefaultProject.ini Engine/Programs/UnrealGameSync/NotForLicensees/DefaultProject.ini Change 3528063 by Ben.Marsh Fix non-thread safe construction of FPluginManager singleton. Length of time spent in the constructor resulted in multiple instances being constructed at startup, making the time to enumerate plugins on slow media significantly worse. Change 3528415 by Ben.Marsh UAT: Remove \r characters from the end of multiline log messages. Change 3528427 by Ben.Marsh EC: Fix spaces being converted to tabs at start of line in failure emails (by Gmail), and wrap following lines at the same indent. Change 3528485 by Ben.Marsh EC: Remove zero-width word break characters from slashes in notification emails; can cause really hard to debug problems when copy pasted into other places. Change 3528505 by Steve.Robb PR #3755: MallocProfiler - Remove subfolder from profiling save directory (Contributed by Josef-CL) #jira UE-46819 Change 3528772 by Robert.Manuszewski Enabling actor and blueprint clustering in ShooterGame Change 3528786 by Robert.Manuszewski PR #3760: Fix typo (Contributed by jesseyeh) Change 3528792 by Steve.Robb PR #3764: MallocProfiler - Refactoring Scopelock (Contributed by Josef-CL) #jira UE-46962 Change 3528941 by Robert.Manuszewski Fixed lazy object pointers not being updated for streaming sub-levels in PIE. Fixed lazy pointers returning object that is still being loaded which could lead to undefined behavior when client code started modifying the returned object. #jira UE-44996 Change 3530241 by Ben.Marsh UAT: Only pass -submit or -nosubmit to child instances of UAT if they were specified on the original command line. BuildCookRun uses this flag to determine whether to submit, rather than just whether to allow submitting, so we shouldn't pass an inferred value. Change 3531377 by Ben.Marsh Plugins: Allow plugins to specify a list of supported target platforms, which is propagated to any .uproject file that enables it. This has several advantages over the per-module platform whitelist/blacklist: * Platform-specific .uplugin files can now be excluded when staging other platforms. Previously, it was only possible to determine which platforms a plugin supports by reading the plugin descriptor itself. Now that information is copied into the .uproject file, so the runtime knows which plugins to ignore. * References to dependent plugins from platform-specific plugins can now be eliminated. * Plugins containing content can now be unambiguously disabled on a per-platform basis (having no modules for a platform does not confer that a plugin doesn't support that platform; now it is possible to specify supported platforms explicitly). * The editor can load any plugins without having to whitelist supported editor host platforms. UE4 targets which support loading plugins for target platforms can set TargetRules.bIncludePluginsForTargetPlatforms (true for the editor by default, false for any other target types). This defines the LOAD_PLUGINS_FOR_TARGET_PLATFORMS macro at runtime, which allows the plugin system to filter which plugins to look for at runtime. Any .uproject file will be updated at startup to contain the list of supported platforms for each referenced plugin if necessary. Change 3531502 by Jin.Zhang Add support for GPUCrash #rb Change 3531664 by Ben.Marsh UBT: Change output format from C# JSON writer to match output by the engine. Change 3531848 by Ben.Marsh UAT: Add script to resaving all project descriptors under a folder, embedding information for any supported platforms for the plugins they enable. Change 3531869 by Ben.Marsh UAT: Add parameter to the ResaveProjectDescriptors command to update the engine association field. Change 3532474 by Ben.Marsh UBT: Use the same mechanism as UAT for logging exceptions. Change 3532734 by Graeme.Thornton Initial VSCode Support - Tasks generated for building all game/engine/program targets - Debugging support for targets on Win64 Change 3532789 by Steve.Robb FScriptSet::Add and TScriptMap::Add now replace the element, matching the behavior of TSet and TMap. Set_Add and Map_Add no longer have a return value. FScriptSet::Find and FScriptMap::Find functions are now FindIndex. FScriptSetHelper::FindElementFromHash is now FindElementIndexFromHash. Change 3532845 by Steve.Robb Obsolete UHT settings deleted. Change 3532875 by Graeme.Thornton VSCode - Add debug targets for different target configurations - Choose between VS debugger (windows) and GDB (mac/linux) Change 3532906 by Graeme.Thornton VSCode - Point all builds directly at UBT rather than the batch files - Adjust mac build tasks to run through mono Change 3532924 by Ben.Marsh UAT: Set the UAT working directory immediately on startup. This ensures that any command line arguments containing paths are resolved consistently to the branch root. Change 3535234 by Graeme.Thornton VSCode - Pass intellisense system a list of paths to use for header resolution Change 3535247 by Graeme.Thornton UBT - Add a ToString to ProjectFile.Source file to help with debugger watch presentation Change 3535376 by Graeme.Thornton VSCode - Added build jobs for C# projects - Linked launch tasks to relevant build task Change 3537083 by Ben.Marsh EC: Change P4 swarm links to start at the changelist for a build. Change 3537368 by Graeme.Thornton Fix for crash in FSignedArchiveReader when multithreading is disabled Change 3537550 by Graeme.Thornton Fixed a crash in the taskgraph when running single threaded Change 3537922 by Steve.Robb Missing PF_ATC_RGBA_I added to FOREACH_ENUM_EPIXELFORMAT. Change 3539691 by Graeme.Thornton VSCode - Various updates to get PC and Mac C++ projects building and debugging. - Some other changes to C# setup to allow compilation. Debugging doesn't work. Change 3539775 by Ben.Marsh Plugins: Various fixes to settings for enabling plugins. * Fix crash on startup when trying to disable a missing plugin (was keeping pointers to elements in the project's plugin reference array, which may be modified if a plugin is disabled). * Revert fix to set PluginDescriptor.bRequiresBuildPlatform = true by default. This was the originally intended behavior, but it was accidentally defaulted to false during serialization unless specified in the .uplugin file. Many plugins may rely on this behavior (they may not declare asset classes otherwise, for example, which could result in loss of data), so change the default value to false instead. Also fixes popups to disable platform-specific plugins if platform SDKs are not installed. * Fix plugins which are referenced but do not exist not showing the appropriate prompt to disable them. Change 3540788 by Ben.Marsh UBT: Add support for declaring custom pre-build steps and post-build steps from .target.cs files. Similarly to the custom build steps configurable from .uproject and .uplugin files, these specify commands which will be executed by the host platform's shell before or after a build. The following variables are expanded within the list of commands before execution: $(EngineDir), $(ProjectDir), $(TargetName), $(TargetPlatform), $(TargetConfiguration), $(TargetType), $(ProjectFile). Example usage: public class UnrealPakTarget : TargetRules { public UnrealPakTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LinkType = TargetLinkType.Monolithic; LaunchModuleName = "UnrealPak"; if(HostPlatform == UnrealTargetPlatform.Win64) { PreBuildSteps.Add("echo Before building:"); PreBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)"); PostBuildSteps.Add("echo After building!"); PostBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)"); } } } Change 3541664 by Graeme.Thornton VSCode - Add problemMatcher tag to cpp build targets Change 3541732 by Graeme.Thornton VSCode - Change UBT command line switch to "-vscode" for simplicity Change 3541967 by Graeme.Thornton VSCode - Fixes for Mac/Linux build steps Change 3541968 by Ben.Marsh CRP: Pass through the EnabledPlugins element in crash context XML files. #jira UE-46912 Change 3542519 by Ben.Marsh UBT: Add chain of references to error messages when configuring plugins. Change 3542523 by Ben.Marsh UBT: Add more useful error message when attempt to parse a JSON object fails. Change 3542658 by Ben.Marsh UBT: Include a chain of references when reporting errors instantiating modules. Change 3543432 by Ben.Marsh Plugins: Fix plugins which are enabled by default not being enabled unless a project file is set. Change 3543436 by Ben.Marsh UBT: Prevent recursing through the same module more than once when building out the referenced modules. Produces much shorter reference chains when something fails. Change 3543536 by Ben.Marsh UBT: Downgrade message about redundant plugin references to a warning. Change 3543871 by Gil.Gribb UE4 - Fixed a critical crash bug with non-EDL loading from pak files. Change 3543924 by Robert.Manuszewski Fixed a crash on UnrealFrontend startup caused by re-assembling GC token stream for one of the classes. +Small optimization to token stream generation code. Change 3544469 by Jin.Zhang Crashes page displays the list of plugins from the crash context #rb Change 3544608 by Steve.Robb Fix for nativized generated code. #jira UE-47452 Change 3544612 by Ben.Marsh Add callback into FMacPlatformMisc::PumpMessages() from FMacPlatformApplicationMisc::PumpMessages(). #jira UE-47449 Change 3545954 by Gil.Gribb Fixed a critical crash bug relating to a race condition in async package summary reading. Change 3545968 by Ben.Marsh UAT: Fix incorrect username in BuildGraph <Submit> task. Should use the username from the Perforce environment, not assume the logged in user name is the same. #jira UE-47419 Change 3545976 by Ben.Marsh EC: Delete the AutoSDK client if the directory doesn't exist. When we format build machines, we need to force everything to be resynced from scratch. Change 3546185 by Ben.Marsh Hacky fix for deployment on IOS/TVOS. Since deployment directly references the NonUFS manifest files that are written out, merge all the SystemNonUFS files back into the NonUFS list after the regular NonUFS files have been remapped. Change 3547084 by Gil.Gribb Fixed a critical race condition in the new async loader. This was only reproducible on IOS, but may affect other platforms. Change 3547968 by Gil.Gribb Fixed critical race which potentially could cause a crash in the pak precacher. Change 3504722 by Ben.Marsh BuildGraph: Improved tracing for error messages. All errors are now propagated as exceptions, and are tagged with additional context information about the task currently being run. For example, throwing new AutomationException("Unable to write foo.txt") from SetVersionTask.Execute is now displayed in the log as: ERROR: Unable to write to foo.txt while executing <SetVersion Change="0" CompatibleChange="0" Branch="Unknown" Promoted="True" /> at Engine\Build\InstalledEngineBuild.xml(91) (see D:\P4 UE4\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace) Change 3512255 by Ben.Marsh Rename FPaths functions with a "Game" prefix (GameDir(), GameContentDir(), etc...) to have a "Project" prefix (ProjectDir(), ProjectContentDir(), etc...) for clarity with non-game uses of UE4. Old functions still exist but are deprecated. Change 3512332 by Ben.Marsh Rename "Game" functions in FApp to be "Project" functions (FApp::GetGameName() -> FApp::GetProjectName(), etc...) for clarity with non-game uses of UE4. Change 3512393 by Ben.Marsh Rename FPaths::GameLogDir() to FPaths::ProjectLogDir(). Change 3513452 by Ben.Marsh Plugins: Rename EPluginLoadedFrom::GameProject to EPluginLoadedFrom::Project. Change 3516262 by Ben.Marsh Add support for a "Mods" folder distinct from the project's "Plugins" folder, instead of using the bIsMod flag on the plugin descriptor. * Mods are enumerated similarly to regular plugins, but IPlugin::GetType() will return EPluginType::Mod. * The DLCName parameter to BuildCookRun and the cooker now correctly finds any plugin in the Plugins or Mods directory (or any subfolders). Change 3517565 by Ben.Marsh Remove fixed engine version numbers from OSS plugins. Change 3518005 by Ben.Marsh UAT: Remove the bUFSFile parameter from DeployLowerCaseFilenames(). Every platform returns false if the argument is false. Change 3518054 by Ben.Marsh UAT: Use an enum to direct whether all directories should be searched when finding files to stage, rather than a bool. Having so many optional boolean arguments makes code unreadable and refactoring hard. Change 3524496 by Ben.Marsh Start moving GUI application code into a separate static platform class, hopefully ultimately removing it from Core. Change 3524641 by Ben.Marsh Move more functionality related to windowed/graphical applications into FPlatformApplicationMisc. Change 3528723 by Steve.Robb MoveTemp now static asserts if passed a const reference or rvalue. MoveTempIfPossible still follows the old (std::move) rule, which is useful for templates where the nature of the argument is not obvious. Fixes to violations of these new rules. Change 3528876 by Ben.Marsh Move FPlatformMisc::ClipboardCopy and FPlatformMisc::ClipboardPaste to FPlatformApplicationMisc::ClipboardCopy and FPlatformApplicationMisc::ClipboardPaste. Change 3529073 by Ben.Marsh Add script to package ShooterGame for any platforms. Change 3531493 by Ben.Marsh Update platform-specific plugins to declare the target platforms they support. Change 3531611 by Ben.Marsh UAT: Add a ResavePluginDescriptors command, which resaves all plugin descriptors under a given folder, removing any outdated fields and rewrites them in a consistent style. Many plugins in the wild contain redundant or no-longer used fields due to using our plugins as templates. Change 3531868 by Ben.Marsh Resaving project descriptors to remove invalid fields. Change 3531983 by Ben.Marsh UAT: Simplify logic for staging code, and add validation against shipping files in restricted folders. * Added a new SystemNonUFS type for staged files, which excludes files from being remapped or renamed by the platform layer. * Replaced the DeplyomentContext.StageFiles() function with simpler overloads for particular use cases (options for remapping are replaced with the SystemNonUFS file type) * Config entries in the [Staging] category in DefaultGame.ini file allow remapping one directory to another, so restricted content can be made public in packaged builds (Example syntax: +RemapDirectory=(From="Foo/NoRedist", To="Foo")) * An error is output if any restricted folder names other than the output platform are in the staged output. Change 3540315 by Ben.Marsh UAT: Moving StreamCopyDescription command into a NotForLicensees folder, since it's only meant to be used by engine developers. Change 3542410 by Ben.Marsh UBT: Deprecate accessing properties through BuildConfiguration.* or UEBuildConfiguration.* from .target.cs files. These have been aliases to the current TargetRules instance for several releases already. Change 3543018 by Ben.Marsh UBT: Deprecate the BuildConfiguration and UEBuildConfiguration aliases from the ModuleRules class. These have been implemented as an alias ot the ReadOnlyTargetRules instance passed to the constructor for several engine versions. Change 3544371 by Steve.Robb Fixes to TSet_Add and TMap_Add BPs. #jira UE-47441 [CL 3548391 by Ben Marsh in Main branch]
2017-07-21 12:42:36 -04:00
GOodleSaveDir = FPaths::ConvertRelativePathToFull(FPaths::Combine(*FPaths::ProjectSavedDir(), TEXT("Oodle")));
GOodleContentDir = FPaths::ConvertRelativePathToFull(FPaths::Combine(*FPaths::ProjectContentDir(), TEXT("Oodle")));
}
void FOodleComponentModuleInterface::ShutdownModule()
{
}
IMPLEMENT_MODULE( FOodleComponentModuleInterface, OodleNetworkHandlerComponent );