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UnrealEngineUWP/Engine/Source/Programs/LowLevelTests/Private/main.cpp

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Low level tests - platform fixes and presubmit default compilation to prevent breaking - Addressed remaining NDA platform code that was present in public facing folders - Compile LowLevelTests target by default on presubmits and incremental builds for Main and 5.0 - Add dummy test on LowLevelTetsts and run it on consoles daily - this test is called "Self" and it's a sanity check run for Catch2 - Fixed Switch indefinite hang - Self test run successfully on this console - Added IRunningStateOptions to control app run state: startup and check running state options - AudioUnitTests run successfully on XboxOneGDK and XSX - XSX Self and AudioUnitTests run successfully but XSX reports VideoEscape errors - JIRA UE-131334 #jira UEENGQA-52681, UE-127449 #rb Jerome.Delattre #robomerge 5.0 [CL 17830364 by chris constantinescu in ue5-main branch]
2021-10-15 12:15:53 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "TestRunner.h"
#include "RequiredProgramMainCPPInclude.h"
IMPLEMENT_APPLICATION(SampleTests, "SampleTests");
void Setup() {
}
void Teardown() {
}
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