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UnrealEngineUWP/Engine/Source/Runtime/UniversalObjectLocator/Private/UniversalObjectLocatorModule.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "SubObjectLocator.h"
#include "Modules/ModuleManager.h"
#include "IUniversalObjectLocatorModule.h"
#include "UniversalObjectLocatorFragment.h"
#include "UniversalObjectLocatorRegistry.h"
#include "UniversalObjectLocatorParameterTypeHandle.h"
//#include "Modules/VisualizerDebuggingState.h"
#include "Containers/Ticker.h"
#include "Misc/DelayedAutoRegister.h"
#include "DirectPathObjectLocator.h"
namespace UE::UniversalObjectLocator
{
class FUniversalObjectLocatorModule
: public IUniversalObjectLocatorModule
{
public:
void StartupModule() override
{
// Register fragment types as soon as the object system is ready
FDelayedAutoRegisterHelper(EDelayedRegisterRunPhase::ObjectSystemReady,
[this]
{
{
FFragmentTypeParameters FragmentTypeParams("subobj", NSLOCTEXT("SubObjectLocator", "Object", "Object"));
FragmentTypeParams.PrimaryEditorType = "SubObject";
FSubObjectLocator::FragmentType = this->RegisterFragmentType<FSubObjectLocator>(FragmentTypeParams);
}
{
FFragmentTypeParameters FragmentTypeParams("uobj", NSLOCTEXT("DirectPathObjectLocator", "Object", "Object"));
FDirectPathObjectLocator::FragmentType = this->RegisterFragmentType<FDirectPathObjectLocator>(FragmentTypeParams);
}
}
);
TickerDelegate = FTSTicker::GetCoreTicker().AddTicker(
FTickerDelegate::CreateRaw(this, &FUniversalObjectLocatorModule::PurgeVisualizers), 60.f);
}
void ShutdownModule() override
{
}
FFragmentTypeHandle RegisterFragmentTypeImpl(const FFragmentType& FragmentType) override
{
FRegistry& Registry = FRegistry::Get();
const int32 Index = Registry.FragmentTypes.Num();
Registry.FragmentTypes.Add(FragmentType);
checkf(Index < static_cast<int32>(std::numeric_limits<uint8>::max()), TEXT("Maximum number of UOL FragmentTypes reached"));
// @todo: enable this code once visualizer debugging state is enabled
// Re-assign the debugging ptr in case it changed
// UE::Core::FVisualizerDebuggingState::Assign("UOL", Registry.FragmentTypes.GetData());
return FFragmentTypeHandle(static_cast<uint8>(Index));
}
void UnregisterFragmentTypeImpl(FFragmentTypeHandle FragmentType) override
{
FRegistry::Get().FragmentTypes[FragmentType.GetIndex()] = FFragmentType{};
}
FParameterTypeHandle RegisterParameterTypeImpl(UScriptStruct* Struct)
{
FRegistry& Registry = FRegistry::Get();
const int32 Index = Registry.ParameterTypes.Num();
Registry.ParameterTypes.Add(Struct);
checkf(Index < FResolveParameterBuffer::MaxNumParameters, TEXT("Maximum number of UOL ParameterTypes reached"));
return FParameterTypeHandle(static_cast<uint8>(Index));
}
void UnregisterParameterTypeImpl(FParameterTypeHandle ParameterType)
{
FRegistry& Registry = FRegistry::Get();
check(ParameterType.IsValid());
Registry.ParameterTypes[ParameterType.GetIndex()] = nullptr;
}
bool PurgeVisualizers(float) const
{
for (FFragmentType& FragmentType : FRegistry::Get().FragmentTypes)
{
if (FragmentType.DebuggingAssistant)
{
FragmentType.DebuggingAssistant->Purge();
}
}
return true;
}
FTSTicker::FDelegateHandle TickerDelegate;
};
} // namespace UE::UniversalObjectLocator
IMPLEMENT_MODULE(UE::UniversalObjectLocator::FUniversalObjectLocatorModule, UniversalObjectLocator);