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UnrealEngineUWP/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulationEditor/Private/AudioModulationStyle.h

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Math/Color.h"
class FAudioModulationStyle
{
public:
static const FColor GetVolumeBusColor() { return FColor(33, 183, 0); }
static const FColor GetPitchBusColor() { return FColor(181, 21, 0); }
static const FColor GetLPFBusColor() { return FColor(0, 156, 183); }
static const FColor GetHPFBusColor() { return FColor(94, 237, 183); }
static const FColor GetControlBusColor() { return FColor(215, 180, 210); }
};