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UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/IntroTutorials.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class IntroTutorials : ModuleRules
{
public IntroTutorials(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine", // @todo Mac: for some reason CoreUObject and Engine are needed to link in debug on Mac
"InputCore",
"Slate",
"EditorStyle",
"Documentation",
"GraphEditor",
"BlueprintGraph",
"MessageLog"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/IntroTutorials/Private",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"UnrealEd",
"Kismet",
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
"PlacementMode",
"SlateCore",
"Settings",
"PropertyEditor",
"DesktopPlatform",
"AssetTools",
"SourceCodeAccess",
"ContentBrowser",
"LevelEditor",
"AssetRegistry"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MainFrame",
"TargetPlatform",
"TargetDeviceServices",
"LauncherServices",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"Documentation",
"MainFrame",
"LauncherServices",
}
);
}
}
}