2019-12-26 15:33:43 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2015-01-26 20:10:18 -05:00
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#include "SDetailTableRowBase.h"
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2023-05-26 22:34:43 -04:00
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#include "PropertyHandleImpl.h"
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2021-01-27 13:22:18 -04:00
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const float SDetailTableRowBase::ScrollBarPadding = 16.0f;
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2020-12-01 07:52:47 -04:00
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int32 SDetailTableRowBase::GetIndentLevelForBackgroundColor() const
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{
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int32 IndentLevel = 0;
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if (OwnerTablePtr.IsValid())
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{
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// every item is in a category, but we don't want to show an indent for "top-level" properties
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IndentLevel = GetIndentLevel() - 1;
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}
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TSharedPtr<FDetailTreeNode> DetailTreeNode = OwnerTreeNode.Pin();
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if (DetailTreeNode.IsValid() &&
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DetailTreeNode->GetDetailsView() != nullptr &&
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DetailTreeNode->GetDetailsView()->ContainsMultipleTopLevelObjects())
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{
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// if the row is in a multiple top level object display (eg. Project Settings), don't display an indent for the initial level
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--IndentLevel;
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}
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return FMath::Max(0, IndentLevel);
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2021-01-21 11:25:14 -04:00
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}
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2021-01-27 13:22:18 -04:00
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bool SDetailTableRowBase::IsScrollBarVisible(TWeakPtr<STableViewBase> OwnerTableViewWeak)
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2021-01-21 11:25:14 -04:00
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{
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TSharedPtr<STableViewBase> OwnerTableView = OwnerTableViewWeak.Pin();
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if (OwnerTableView.IsValid())
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{
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2021-01-27 13:22:18 -04:00
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return OwnerTableView->GetScrollbarVisibility() == EVisibility::Visible;
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2021-01-21 11:25:14 -04:00
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}
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2021-01-27 13:22:18 -04:00
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return false;
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2021-01-21 11:25:14 -04:00
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}
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2023-05-26 22:34:43 -04:00
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TArray<TSharedPtr<FPropertyNode>> SDetailTableRowBase::GetPropertyNodes(const bool& bRecursive) const
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{
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TArray<TSharedPtr<IPropertyHandle>> PropertyHandles = GetPropertyHandles(bRecursive);
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TArray<TSharedPtr<FPropertyNode>> PropertyNodes;
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PropertyNodes.Reserve(PropertyHandles.Num());
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for (const TSharedPtr<IPropertyHandle>& PropertyHandle : PropertyHandles)
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{
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if (PropertyHandle->IsValidHandle())
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{
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PropertyNodes.Add(StaticCastSharedPtr<FPropertyHandleBase>(PropertyHandle)->GetPropertyNode());
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}
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}
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return PropertyNodes;
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}
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TArray<TSharedPtr<IPropertyHandle>> SDetailTableRowBase::GetPropertyHandles(const bool& bRecursive) const
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{
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TFunction<bool(const TSharedPtr<IDetailTreeNode>&, TArray<TSharedPtr<IPropertyHandle>>&)> AppendPropertyHandles;
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AppendPropertyHandles = [&AppendPropertyHandles, bRecursive]
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(const TSharedPtr<IDetailTreeNode>& InParent, TArray<TSharedPtr<IPropertyHandle>>& OutPropertyHandles)
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{
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// Parent in first call is actually parent of this row, so these are the nodes for this row
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TArray<TSharedRef<IDetailTreeNode>> ChildNodes;
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InParent->GetChildren(ChildNodes, true);
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if (ChildNodes.IsEmpty() || !bRecursive)
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{
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return false;
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}
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OutPropertyHandles.Reserve(OutPropertyHandles.Num() + ChildNodes.Num());
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for (const TSharedRef<IDetailTreeNode>& ChildNode : ChildNodes)
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{
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// @fixme: this won't return when there's multiple properties in a single row, or the row is custom
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TSharedPtr<IPropertyHandle> ChildPropertyHandle = ChildNode->CreatePropertyHandle();
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if (ChildPropertyHandle.IsValid() && ChildPropertyHandle->IsValidHandle())
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{
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OutPropertyHandles.Add(ChildPropertyHandle);
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}
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AppendPropertyHandles(ChildNode, OutPropertyHandles);
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}
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return true;
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};
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TArray<TSharedPtr<IPropertyHandle>> PropertyHandles;
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if (const TSharedPtr<FDetailTreeNode> OwnerTreeNodePtr = OwnerTreeNode.Pin())
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{
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AppendPropertyHandles(OwnerTreeNodePtr, PropertyHandles);
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}
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PropertyHandles.Remove(nullptr);
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return PropertyHandles;
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}
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