2014-03-14 14:13:41 -04:00
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MainFrame : ModuleRules
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{
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public MainFrame(TargetInfo Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Documentation"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"CrashTracker",
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"Engine",
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"InputCore",
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"RHI",
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"ShaderCore",
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"Slate",
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"EditorStyle",
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"SourceControl",
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"SourceControlWindows",
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"TargetPlatform",
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"UnrealEd",
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"WorkspaceMenuStructure",
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"MessageLog",
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// "SearchUI",
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"TranslationEditor"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"DesktopPlatform",
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"GameProjectGeneration",
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"LevelEditor",
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"OutputLog",
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2014-04-23 19:18:58 -04:00
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"Settings",
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2014-04-23 19:19:51 -04:00
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"SourceCodeAccess",
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2014-03-14 14:13:41 -04:00
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}
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);
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PrivateIncludePaths.AddRange(
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2014-04-23 19:18:58 -04:00
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new string[] {
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2014-03-14 14:13:41 -04:00
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"Editor/MainFrame/Private",
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"Editor/MainFrame/Private/Frame",
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"Editor/MainFrame/Private/Menus",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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2014-04-23 19:18:58 -04:00
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new string[] {
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2014-03-14 14:13:41 -04:00
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"AssetTools",
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"DesktopPlatform",
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"Documentation",
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"GameProjectGeneration",
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"LevelEditor",
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"OutputLog",
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"TranslationEditor",
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2014-04-23 19:19:51 -04:00
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"SourceCodeAccess",
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2014-03-14 14:13:41 -04:00
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}
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);
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}
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}
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