Files
UnrealEngineUWP/Engine/Source/Editor/MainFrame/MainFrame.Build.cs

73 lines
1.4 KiB
C#
Raw Normal View History

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MainFrame : ModuleRules
{
public MainFrame(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Documentation"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"CrashTracker",
"Engine",
"InputCore",
"RHI",
"ShaderCore",
"Slate",
"EditorStyle",
"SourceControl",
"SourceControlWindows",
"TargetPlatform",
"UnrealEd",
"WorkspaceMenuStructure",
"MessageLog",
// "SearchUI",
"TranslationEditor"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"DesktopPlatform",
"GameProjectGeneration",
"LevelEditor",
"OutputLog",
"Settings",
"SourceCodeAccess",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/MainFrame/Private",
"Editor/MainFrame/Private/Frame",
"Editor/MainFrame/Private/Menus",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"DesktopPlatform",
"Documentation",
"GameProjectGeneration",
"LevelEditor",
"OutputLog",
"TranslationEditor",
"SourceCodeAccess",
}
);
}
}