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UnrealEngineUWP/Engine/Source/Editor/GeometryMode/GeometryMode.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryMode : ModuleRules
{
public GeometryMode(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"EditorStyle",
"UnrealEd",
"RenderCore",
"LevelEditor"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"BspMode"
}
);
}
}