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UnrealEngineUWP/Engine/Source/Developer/MessageLog/MessageLog.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MessageLog : ModuleRules
{
public MessageLog(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Developer/MessageLog/Private",
"Developer/MessageLog/Private/Presentation",
"Developer/MessageLog/Private/UserInterface",
"Developer/MessageLog/Private/Model",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
"InputCore",
"EditorStyle"
}
);
if (UEBuildConfiguration.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Documentation"
}
);
}
}
}