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UnrealEngineUWP/Engine/Source/Programs/UnrealAndroidFileTool/App.config
T

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<?xml version="1.0"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.2"/>
</startup>
<runtime>
<Thread_UseAllCpuGroups enabled="true"/>
<GCCpuGroup enabled="true"/>
<gcServer enabled="true"/>
</runtime>
</configuration>