Files
UnrealEngineUWP/Engine/Source/Runtime/SkillSystem/Private/SkillSystemModule.cpp

41 lines
1.1 KiB
C++
Raw Normal View History

// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
#include "SkillSystemModulePrivatePCH.h"
#include "SkillSystemGlobals.h"
class FSkillSystemModule : public ISkillSystemModule
{
// Begin IModuleInterface
virtual void StartupModule() OVERRIDE;
virtual void ShutdownModule() OVERRIDE;
// End IModuleInterface
virtual USkillSystemGlobals& GetSkillSystemGlobals()
{
check(SkillSystemGlobals);
return *SkillSystemGlobals;
}
USkillSystemGlobals *SkillSystemGlobals;
private:
};
IMPLEMENT_MODULE( FSkillSystemModule, SkillSystem )
void FSkillSystemModule::StartupModule()
{
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
SkillSystemGlobals = ConstructObject<USkillSystemGlobals>(USkillSystemGlobals::StaticClass(), GetTransientPackage(), NAME_None, RF_RootSet);
}
void FSkillSystemModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
SkillSystemGlobals = NULL;
}