returnFText::Format(NSLOCTEXT("K2Node","GetInputAxisKey_Tooltip","Returns the current value of input axis key {AxisKey}. If input is disabled for the actor the value will be 0."),Args).ToString();
MessageLog.Warning(*FText::Format(NSLOCTEXT("KismetCompiler","Invalid_GetInputAxisKey_Warning","GetInputAxisKey Value specifies invalid FKey'{0}' for @@"),FText::FromString(InputAxisKey.ToString())).ToString(),this);
MessageLog.Warning(*FText::Format(NSLOCTEXT("KismetCompiler","NotAxis_GetInputAxisKey_Warning","GetInputAxisKey Value specifies FKey'{0}' which is not a float axis for @@"),FText::FromString(InputAxisKey.ToString())).ToString(),this);
MessageLog.Warning(*FText::Format(NSLOCTEXT("KismetCompiler","NotBindanble_GetInputAxisKey_Warning","GetInputAxisKey Value specifies FKey'{0}' that is not blueprint bindable for @@"),FText::FromString(InputAxisKey.ToString())).ToString(),this);