2014-03-14 14:13:41 -04:00
|
|
|
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include "AnimGraphNode_Base.h"
|
|
|
|
|
#include "AnimGraphNode_SkeletalControlBase.generated.h"
|
|
|
|
|
|
|
|
|
|
UCLASS(Abstract, MinimalAPI)
|
|
|
|
|
class UAnimGraphNode_SkeletalControlBase : public UAnimGraphNode_Base
|
|
|
|
|
{
|
|
|
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
// UEdGraphNode interface
|
|
|
|
|
ANIMGRAPH_API virtual FLinearColor GetNodeTitleColor() const OVERRIDE;
|
|
|
|
|
ANIMGRAPH_API virtual FString GetTooltip() const OVERRIDE;
|
|
|
|
|
// End of UEdGraphNode interface
|
|
|
|
|
|
|
|
|
|
// UAnimGraphNode_Base interface
|
|
|
|
|
ANIMGRAPH_API virtual FString GetNodeCategory() const OVERRIDE;
|
|
|
|
|
ANIMGRAPH_API virtual void CreateOutputPins() OVERRIDE;
|
|
|
|
|
ANIMGRAPH_API virtual void GetMenuEntries(FGraphContextMenuBuilder& ContextMenuBuilder) const OVERRIDE;
|
|
|
|
|
// End of UAnimGraphNode_Base interface
|
|
|
|
|
|
|
|
|
|
// Draw function for supporting visualization
|
|
|
|
|
ANIMGRAPH_API virtual void Draw( FPrimitiveDrawInterface* PDI, USkeletalMeshComponent * PreviewSkelMeshComp ) const {};
|
|
|
|
|
protected:
|
|
|
|
|
// Returns the short descriptive name of the controller
|
2014-04-23 18:30:37 -04:00
|
|
|
virtual FText GetControllerDescription() const;
|
2014-03-14 14:13:41 -04:00
|
|
|
};
|