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UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/Private/ShaderFormatOpenGL.h

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
enum GLSLVersion
{
GLSL_150,
GLSL_430,
GLSL_ES2,
GLSL_ES2_WEBGL,
GLSL_150_ES2, // ES2 Emulation
GLSL_ES2_IOS,
GLSL_150_MAC, // Apple only
};
extern void CompileShader_Windows_OGL(const struct FShaderCompilerInput& Input,struct FShaderCompilerOutput& Output,const class FString& WorkingDirectory, GLSLVersion Version);