2022-05-26 11:21:39 -04:00
; -------------------------------------------------------------------------------------------------
; IMPORTANT: EditorPerProjectUserSettings.ini has special behavior!
;
; This .ini file contains the defaults for many editor and engine "preferences". These preferences
; are saved to an EditorPerProjectUserSettings.ini file in the user's /<Game>/Saved/Config/ directory.
;
; If you change the default for a preference in here, that change will *NOT* automatically
; propagate to users who already have saved preferences. The idea is that we must preserve
; their existing settings and never want to clobber entries in that file.
;
; If you add a new preference, the new key and value *WILL* be propagated to the user's
; EditorPerProjectUserSettings.ini file. After we load the user's existing settings, we'll merge in
; any missing keys and values that are present in these defaults.
;
; One easy technique for forcing a "reset" of an already-existing preference is to simply
; rename the variable for that preference. The config system will treat it as a newly-added
; key and will propagate the change to existing users' preferences.
; -------------------------------------------------------------------------------------------------
[/Script/UnrealEd.EditorPerProjectUserSettings]
bEnableOutputLogClearOnPIE = False
; True if WASD keys should be remapped to flight controls while the right mouse button is held down
AllowFlightCameraToRemapKeys = True
;If this is true, the user will not be asked to fully load a package before saving or before creating a new object
bSuppressFullyLoadPrompt = True
; True if user should be allowed to select translucent objects in perspective viewports
; NOTE: The reason we default this to true, even though it can be annoying, is that it can be a frustrating experience for new users to not be able to select a translucent object of interest, until they at least learn about this feature.
bAllowSelectTranslucent = True
; True if we should move actors to their appropriate grid volume levels immediately after most operations
bUpdateActorsInGridLevelsImmediately = False
; True if the memory/size data is displayed in the slate level browser
bDisplayMemorySizeDataInLevelBrowser = False
; True if we should automatically reimport animset assets when a change to source content is detected
bAutoReimportAnimSets = False
; Property Matrix
PropertyMatrix_NumberOfPasteOperationsBeforeWarning = 20
; Blueprint Editor SCS Editor settings
bSCSEditorShowGrid = true
; Import
bKeepFbxNamespace = False
bShowImportDialogAtReimport = False
; Export
bKeepAttachHierarchy = true
; UAT
bGetAttentionOnUATCompletion = True
; Misc
HoverHighlightIntensity = 0.000000
bDisplayUIExtensionPoints = False
bUseCurvesForDistributions = False
bAutoloadCheckedOutPackages = False
bAutomaticallyHotReloadNewClasses = True
bDisplayEngineVersionInBadge = False
[/Script/UnrealEd.FbxExportOption]
FbxExportCompatibility = FBX_2013
bASCII = false
bForceFrontXAxis = false
LevelOfDetail = True
bExportMorphTargets = True
Collision = True
VertexColor = true
MapSkeletalMotionToRoot = False
[/Script/UnrealEd.EditorStyleSettings]
; Whether to enable the Editor UI Layout configuration tools for the user
bEnableUserEditorLayoutManagement = True
; Applies a color vision deficiency filter to the entire editor
ColorVisionDeficiencyPreviewType = NormalVision
ColorVisionDeficiencySeverity = 3
; If true, all toolbars will use small icons without labels
bUseSmallToolBarIcons = False
;If true, Variables names in the script editor are displayed in a sanitized format
bShowFriendlyNames = True
;If true, the Editor Preferences and Project Settings menu entries in the main menu will be expanded with sub-menus for each settings section
bExpandConfigurationMenus = False
;If true, the Project section of the File menu will be shown
bShowProjectMenus = True
bShowLaunchMenus = True
bShowAllAdvancedDetails = False
; When Playing or Simulating, shows all properties (even non-visible and non-editable properties), if the object belongs to a simulating world. This is useful for debugging.
bShowHiddenPropertiesWhilePlaying = False
[/Script/OutputLog.OutputLogSettings]
LogBackgroundColor = (R=0.015996,G=0.015996,B=0.015996,A=1.000000)
LogSelectionBackgroundColor = (R=0.132868,G=0.132868,B=0.132868,A=1.000000)
LogNormalColor = (R=0.72,G=0.72,B=0.72,A=1.000000)
LogCommandColor = (R=0.033105,G=0.723055,B=0.033105,A=1.000000)
LogWarningColor = (R=0.921875,G=0.691406,B=0.000000,A=1.000000)
LogErrorColor = (R=1.000000,G=0.052083,B=0.060957,A=1.000000)
LogFontSize = 9
[/Script/Levels.LevelBrowserSettings]
; True if the actor count is displayed in the slate level browser
bDisplayActorCount = True
bDisplayLightmassSize = False
bDisplayFileSize = False
; True if Level Paths are displayed in the slate level browser
bDisplayPaths = False
bDisplayEditorOffset = False
[/Script/SceneOutliner.ActorBrowsingModeSettings]
; True when the Scene Outliner is hiding temporary/run-time Actors
bHideTemporaryActors = False
; True when the Scene Outliner is showing only Actors that exist in the current level
bShowOnlyActorsInCurrentLevel = False
; Scene Outliner Settings
bShowOnlySelectedActors = False
; Hide actor components
bHideActorComponents = True
; Hide level instance hierarchy
bHideLevelInstanceHierarchy = False
[/Script/UnrealEd.ClassViewerSettings]
; Whether or not to display the hidden classes
DisplayInternalClasses = False
; How to filter the developer folder classes
DeveloperFolderType = CVDT_CurrentUser
[/Script/UnrealEd.SkeletalMeshEditorSettings]
; Persona viewport default settings
AnimPreviewFloorColor = (B=6,G=24,R=43,A=255)
AnimPreviewSkyColor = (B=250,G=196,R=178,A=255)
AnimPreviewSkyBrightness = 0.250000
AnimPreviewLightBrightness = 1.000000
AnimPreviewLightingDirection = (Pitch=320.000000,Yaw=290.000000,Roll=0.000000)
AnimPreviewDirectionalColor = (B=253,G=253,R=253,A=255)
[/Script/UnrealEd.EditorExperimentalSettings]
; Epic Labs
bWorldBrowser = False
bBreakOnExceptions = False
bToolbarCustomization = False
bBehaviorTreeEditor = False
bEnableFindAndReplaceReferences = False
bExampleLayersAndBlends = True
; Enabled by default now
bEnableAsyncTextureCompilation = True
bEnableAsyncStaticMeshCompilation = True
bEnableAsyncSkeletalMeshCompilation = True
bEnableAsyncSoundWaveCompilation = True
; Cooking in the editor is disabled by default now; WorldPartition does not yet support it and we want to deprecate the mode in the future to reduce the number of code flows that have to be supported
bDisableCookInEditor = true
[/Script/UnrealEd.EditorLoadingSavingSettings]
; True if we should automatically load a default level at start up
LoadLevelAtStartup = ProjectDefault
; True if we should automatically reimport textures when a change to source content is detected
bAutoReimportTextures = False
bAutoReimportCSV = False
; Whether to mark blueprints dirty if they are automatically migrated during loads
bDirtyMigratedBlueprints = False
; Whether to automatically save after a time interval
bAutoSaveEnable = True
; Whether to automatically save maps during an autosave
bAutoSaveMaps = True
; Whether to automatically save content packages during an autosave
bAutoSaveContent = True
; The time interval after which to save
AutoSaveTimeMinutes = 10
; The minimum number of seconds to wait after the last user interactions (with the editor) before auto-save can trigger.
AutoSaveInteractionDelayInSeconds = 15
; The number of seconds warning before an autosave
AutoSaveWarningInSeconds = 10
; Add the game directory by default
+AutoReimportDirectorySettings = (SourceDirectory="/Game/",MountPoint=,Wildcards=((Wildcard="Localization/*")))
; Whether to automatically prompt for SCC checkout on asset modification
bPromptForCheckoutOnAssetModification = True
; Source control
bSCCAutoAddNewFiles = True
; Tool to use for diffing text
TextDiffToolPath = (FilePath="p4merge.exe")
[/Script/UnrealEd.LevelEditorMiscSettings]
; Auto apply lighting after it has been built
bAutoApplyLightingEnable = true
; If true, BSP will auto-update
bBSPAutoUpdate = True
; If true, the Pivot Offset for BSP will automatically move to stay centered on its vertices
bAutoMoveBSPPivotOffset = False
; If true, Navigation will auto-update
bNavigationAutoUpdate = True
; If true, Replaces respects the scale of the original actor. If false, Replace sets the scale to 1.0
bReplaceRespectsScale = True
; If false, references are not checked on delete.
bCheckReferencesOnDelete = True
; If true audio will continue to play when the editor does not have focus
bAllowBackgroundAudio = False
; If true audio will be enabled in the editor. Does not affect PIE
bEnableRealTimeAudio = False
; Volume level for the editor
EditorVolumeLevel = 1.0
; Enables audio feedback for certain operations in Unreal Editor, such as entering and exiting Play mode
bEnableEditorSounds = True
; The default level streaming class to use when adding new streaming levels
DefaultLevelStreamingClass = Class'/Script/Engine.LevelStreamingDynamic'
[/Script/UnrealEd.LevelEditorPlaySettings]
PlayFromHerePlayerStartClassName = /Script/Engine.PlayerStartPIE
EnableGameSound = True
NewWindowWidth = 1280
NewWindowHeight = 720
CenterNewWindow = False
StandaloneWindowWidth = 1280
StandaloneWindowHeight = 720
CenterStandaloneWindow = True
ShowMouseControlLabel = True
AutoRecompileBlueprints = True
ShouldMinimizeEditorOnVRPIE = True
; True if Play In Editor should only load currently-visible levels in PIE
bOnlyLoadVisibleLevelsInPIE = False
LastExecutedPlayModeLocation = PlayLocation_DefaultPlayerStart
LastExecutedPlayModeType = PlayMode_InViewPort
LastExecutedLaunchModeType = LaunchMode_OnDevice
LastExecutedLaunchPlatform =
; common screen resolutions for laptops
+LaptopScreenResolutions = (Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=true)
+LaptopScreenResolutions = (Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=true)
+LaptopScreenResolutions = (Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=true)
+LaptopScreenResolutions = (Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10",bCanSwapAspectRatio=true)
+LaptopScreenResolutions = (Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=true)
+LaptopScreenResolutions = (Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10",bCanSwapAspectRatio=true)
+LaptopScreenResolutions = (Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=true)
; common screen resolutions for desktop monitors
+MonitorScreenResolutions = (Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=true)
+MonitorScreenResolutions = (Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9",bCanSwapAspectRatio=true)
+MonitorScreenResolutions = (Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10",bCanSwapAspectRatio=true)
+MonitorScreenResolutions = (Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=true)
+MonitorScreenResolutions = (Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9",bCanSwapAspectRatio=true)
; common screen resolutions for mobile phones
+PhoneScreenResolutions = (Description="Apple iPhone 5S",Width=320,Height=568,AspectRatio="~16:9",bCanSwapAspectRatio=true,ProfileName="iPhone5S")
+PhoneScreenResolutions = (Description="Apple iPhone 6",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6")
+PhoneScreenResolutions = (Description="Apple iPhone 6+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6Plus")
+PhoneScreenResolutions = (Description="Apple iPhone 6S",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6S")
+PhoneScreenResolutions = (Description="Apple iPhone 6S+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6SPlus")
+PhoneScreenResolutions = (Description="Apple iPhone 7",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone7")
+PhoneScreenResolutions = (Description="Apple iPhone 7+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone7Plus")
+PhoneScreenResolutions = (Description="Apple iPhone 8",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone8")
+PhoneScreenResolutions = (Description="Apple iPhone 8+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone8Plus")
+PhoneScreenResolutions = (Description="Apple iPhone X",Width=375,Height=812,AspectRatio="19.5:9",bCanSwapAspectRatio=true,ProfileName="iPhoneX")
+PhoneScreenResolutions = (Description="Apple iPhone XS",Width=375,Height=812,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhoneXS")
+PhoneScreenResolutions = (Description="Apple iPhone XS Max",Width=414,Height=896,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhoneXSMax")
+PhoneScreenResolutions = (Description="Apple iPhone XR",Width=414,Height=896,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhoneXR")
+PhoneScreenResolutions = (Description="HTC One",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
+PhoneScreenResolutions = (Description="Samsung Galaxy S4",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Low")
+PhoneScreenResolutions = (Description="Samsung Galaxy S6",Width=1440,Height=2560,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_T7xx")
+PhoneScreenResolutions = (Description="Samsung Galaxy S7",Width=1440,Height=2560,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
+PhoneScreenResolutions = (Description="Samsung Galaxy S8 (Mali)",Width=1080,Height=2220,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_G71")
+PhoneScreenResolutions = (Description="Samsung Galaxy S8 (Adreno)",Width=1080,Height=2220,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_Adreno5xx")
+PhoneScreenResolutions = (Description="Samsung Galaxy S9 (Mali)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
+PhoneScreenResolutions = (Description="Samsung Galaxy S9 (Adreno)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
+PhoneScreenResolutions = (Description="Samsung Galaxy Note 9 (Mali)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
+PhoneScreenResolutions = (Description="Samsung Galaxy S10 (Adreno)",Width=1440,Height=3040,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Adreno6xx")
+PhoneScreenResolutions = (Description="Samsung Galaxy S10 (Mali)",Width=1440,Height=3040,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_G76")
+PhoneScreenResolutions = (Description="Samsung Galaxy S10e (Adreno)",Width=1080,Height=2280,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Adreno6xx")
+PhoneScreenResolutions = (Description="Samsung Galaxy S10e (Mali)",Width=1080,Height=2280,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_G76")
+PhoneScreenResolutions = (Description="Google Pixel",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
+PhoneScreenResolutions = (Description="Google Pixel XL",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
+PhoneScreenResolutions = (Description="Google Pixel 2",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
+PhoneScreenResolutions = (Description="Google Pixel 2 XL",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
+PhoneScreenResolutions = (Description="Google Pixel 3",Width=1080,Height=2160,AspectRatio="18:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
+PhoneScreenResolutions = (Description="Google Pixel 3 XL",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
+PhoneScreenResolutions = (Description="Razer Phone",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
; common screen resolutions for tablet devices
+TabletScreenResolutions = (Description="iPad Pro 12.9-inch (3rd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro3_129")
+TabletScreenResolutions = (Description="iPad Pro 12.9-inch (2nd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro2_129")
+TabletScreenResolutions = (Description="iPad Pro 11-inch",Width=834,Height=1194,AspectRatio="5:7",bCanSwapAspectRatio=true,ProfileName="iPadPro11")
+TabletScreenResolutions = (Description="iPad Pro 10.5-inch",Width=834,Height=1112,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro105")
+TabletScreenResolutions = (Description="iPad Pro 12.9-inch",Width=1024,Height=1366,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro129")
+TabletScreenResolutions = (Description="iPad Pro 9.7-inch",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro97")
+TabletScreenResolutions = (Description="iPad (6th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPad6")
+TabletScreenResolutions = (Description="iPad (5th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPad5")
+TabletScreenResolutions = (Description="iPad Air 3",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadAir3")
+TabletScreenResolutions = (Description="iPad Air 2",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadAir2")
+TabletScreenResolutions = (Description="iPad Mini 5",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadMini5")
+TabletScreenResolutions = (Description="iPad Mini 4",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadMini4")
+TabletScreenResolutions = (Description="LG G Pad X 8.0",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true)
+TabletScreenResolutions = (Description="Asus Zenpad 3s 10",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true)
+TabletScreenResolutions = (Description="Huawei MediaPad M3",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true)
+TabletScreenResolutions = (Description="Microsoft Surface RT",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true)
+TabletScreenResolutions = (Description="Microsoft Surface Pro",Width=1080,Height=1920,AspectRatio="9:16",bCanSwapAspectRatio=true)
; common screen resolutions for television sets
+TelevisionScreenResolutions = (Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9",bCanSwapAspectRatio=true)
+TelevisionScreenResolutions = (Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=true)
+TelevisionScreenResolutions = (Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9",bCanSwapAspectRatio=true)
+TelevisionScreenResolutions = (Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1",bCanSwapAspectRatio=true)
[/Script/UnrealEd.LevelEditorViewportSettings]
; Use WASD flight camera controls by default
FlightCameraControlType = WASD_RMBOnly
; Ignore Ctrl key by default in the landscape/foliage editors
LandscapeEditorControlType = IgnoreCtrl
FoliageEditorControlType = IgnoreCtrl
; If true, moves the canvas and shows the mouse. If false, uses original camera movement
bPanMovesCanvas = True
; If true, zooms centering on the mouse position. If false, the zoom is around the center of the viewport
bCenterZoomAroundCursor = True
bAllowTranslateRotateZWidget = False
; If true, Clicking a BSP selects the brush and ctrl+shift+click selects the surface. If false, vice versa
bClickBSPSelectsBrush = True
;Mouse speed when dragging in viewport
CameraSpeed = 4
;Scalar applied to perspective camera movement to increase movement range
CameraSpeedScalar = 1.0f
;Mouse speed when using middle mouse scroll in viewport
MouseScrollCameraSpeed = 5
MouseSensitivty = .2f
bInvertMouseLookYAxis = False
bInvertOrbitYAxis = False
bInvertMiddleMousePan = False
bInvertRightMouseDollyYAxis = False
; Whether to use mouse position as direct widget position
bUseAbsoluteTranslation = True
bLevelStreamingVolumePrevis = False
bUseUE3OrbitControls = False
bUseDistanceScaledCameraSpeed = False
bOrbitCameraAroundSelection = False
;Scroll gesture direction
ScrollGestureDirectionFor3DViewports = UseSystemSetting
ScrollGestureDirectionForOrthoViewports = UseSystemSetting
bUsePowerOf2SnapSize = False
; Enables joystick-based camera movement in 3D level editing viewports
bLevelEditorJoystickControls = True
.DecimalGridSizes = 1
.DecimalGridSizes = 5
.DecimalGridSizes = 10
.DecimalGridSizes = 50
.DecimalGridSizes = 100
.DecimalGridSizes = 500
.DecimalGridSizes = 1000
.DecimalGridSizes = 5000
.DecimalGridSizes = 10000
.DecimalGridIntervals = 10.000000
.DecimalGridIntervals = 5.000000
.DecimalGridIntervals = 10.000000
.DecimalGridIntervals = 5.000000
.DecimalGridIntervals = 10.000000
.DecimalGridIntervals = 5.000000
.DecimalGridIntervals = 10.000000
.DecimalGridIntervals = 5.000000
.DecimalGridIntervals = 10.000000
.Pow2GridSizes = 1
.Pow2GridSizes = 2
.Pow2GridSizes = 4
.Pow2GridSizes = 8
.Pow2GridSizes = 16
.Pow2GridSizes = 32
.Pow2GridSizes = 64
.Pow2GridSizes = 128
.Pow2GridSizes = 256
.Pow2GridSizes = 512
.Pow2GridSizes = 1024
.Pow2GridSizes = 2048
.Pow2GridSizes = 4096
.Pow2GridSizes = 8192
.Pow2GridIntervals = 8
.CommonRotGridSizes = 5
.CommonRotGridSizes = 10
.CommonRotGridSizes = 15
.CommonRotGridSizes = 30
.CommonRotGridSizes = 45
.CommonRotGridSizes = 60
.CommonRotGridSizes = 90
.CommonRotGridSizes = 120
.DivisionsOf360RotGridSizes = 2.8125
.DivisionsOf360RotGridSizes = 5.625
.DivisionsOf360RotGridSizes = 11.25
.DivisionsOf360RotGridSizes = 22.5
.ScalingGridSizes = 10
.ScalingGridSizes = 1
.ScalingGridSizes = 0.5
.ScalingGridSizes = 0.25
.ScalingGridSizes = 0.125
.ScalingGridSizes = 0.0625
.ScalingGridSizes = 0.03125
GridEnabled = True
RotGridEnabled = True
SnapScaleEnabled = True
bSnapNewObjectsToFloor = True
; If enabled, use the old-style multiplicative/percentage scaling method instead of the new additive/fraction method
bUsePercentageBasedScaling = False
; If true actor snap will be enabled in the editor
bEnableActorSnap = False
; Actor snap scale for the editor
ActorSnapScale = 1.0
; Actor snap distance setting for the editor
ActorSnapDistance = 100.0
bSnapVertices = False
SnapDistance = 10.000000
CurrentPosGridSize = 2
CurrentRotGridSize = 1
CurrentScalingGridSize = 3
CurrentRotGridMode = GridMode_Common
;default to maintaining fov along y-axis
AspectRatioAxisConstraint = AspectRatio_MaintainXFOV
; Enables real-time hover feedback when mousing over objects in editor viewports
bEnableViewportHoverFeedback = False
; If enabled, selected objects will be highlighted with brackets in all modes rather than a special highlight color.
bHighlightWithBrackets = False
; If true all orthographic viewports are linked to the same position and move together
bUseLinkedOrthographicViewports = True
; If true, objects must be entirely encompassed by the selection box in ortho. viewports to be selected
bStrictBoxSelection = False
; True if viewport box selection also selects occluded objects, false if only objects with visible pixels are selected
bTransparentBoxSelection = False
; If enabled, selected objects will have an outline around them
bUseSelectionOutline = True
; Sets the intensity of the overlay displayed when an object is selected (defaults to be 0 so you can see the material of selected objects)
SelectionHighlightIntensity = 0.0
; Sets the intensity of the overlay displayed when a BSP surface is selected (defaults to be 0 so you can see the material of selected objects)
BSPSelectionHighlightIntensity = 0.2
; Enables the editor perspective camera to be dropped at the last PlayInViewport cam position
bEnableViewportCameraToUpdateFromPIV = True
; When enabled, selecting a camera actor will display a live 'picture in picture' preview from the camera's perspective within the current editor viewport. This can be used to easily tweak camera positioning, post-processing and other settings without having to possess the camera itself. This feature may reduce application performance when enabled. */
bPreviewSelectedCameras = True
; Affects the size of 'picture in picture' previews if they are enabled
CameraPreviewSize = 5.0
; This distance is used to place actors which are dropped on nothing in the viewport
BackgroundDropDistance = 768
; When enabled, simple stats that are enabled in level viewports are preserved between editor sessions
bSaveSimpleStats = False
[ColorPickerUI]
bAdvancedSectionExpanded = False
bSRGBEnabled = True
bWheelMode = True
[Undo]
; Size of Undo buffer in MB. Bigger number allows more Undo history especially when working with Landscape
UndoBufferSize = 32
[PropertySettings]
ShowFriendlyPropertyNames = True
ExpandDistributions = false
[MRU]
[/Script/UnrealEd.MaterialEditorOptions]
bShowGrid = True
bShowBackground = False
bHideUnusedConnectorsSetting = False
bRealtimeMaterialViewport = True
bRealtimeExpressionViewport = False
bAlwaysRefreshAllPreviews = False
bLivePreviewUpdate = True
[UnEdViewport]
InterpEdPanInvert = False
[FEditorModeTools]
ShowWidget = True
CoordSystem = 0
UseAbsoluteTranslation = True
AllowTranslateRotateZWidget = False
[LightingBuildOptions]
OnlyBuildSelectedActors = false
OnlyBuildCurrentLevel = false
OnlyBuildChanged = false
BuildBSP = true
BuildActors = true
QualityLevel = 0
NumUnusedLocalCores = 1
ShowLightingBuildInfo = false
[/Script/UnrealEd.PhysicsAssetEditorOptions]
AngularSnap = 15.0
LinearSnap = 2.0
bDrawContacts = false
FloorGap = 25.0
GravScale = 1.0
bPromptOnBoneDelete = true
PokeStrength = 100.0
InteractionDistance = 5000.0
bShowNamesInHierarchy = true
PokePauseTime = 0.5
PokeBlendTime = 0.5
ConstraintDrawSize = 1.0
bShowConstraintsAsPoints = false
[/Script/UnrealEd.CurveEdOptions]
MinViewRange = 0.01
MaxViewRange = 1000000.0
BackgroundColor = (R=0.23529412,G=0.23529412,B=0.23529412,A=1.0)
LabelColor = (R=0.4,G=0.4,B=0.4,A=1.0)
SelectedLabelColor = (R=0.6,G=0.4,B=0.1, A=1.0)
GridColor = (R=0.35,G=0.35,B=0.35,A=1.0)
GridTextColor = (R=0.78431373,G=0.78431373,B=0.78431373,A=1.0)
LabelBlockBkgColor = (R=0.25,G=0.25,B=0.25,A=1.0)
SelectedKeyColor = (R=1.0,G=1.0,B=0.0,A=1.0)
[/Script/UnrealEd.PersonaOptions]
bShowGrid = False
bHighlightOrigin = True
bShowSky = True
bShowFloor = True
GridSize = 25
ViewModeType = 2
ViewportBackgroundColor = (R=0.04,G=0.04,B=0.04)
ViewFOV = 53.43
ShowMeshStats = 1
[UnrealEd.UIEditorOptions]
WindowPosition = (X=256,Y=256,Width=1024,Height=768)
ViewportSashPosition = 824
PropertyWindowSashPosition = 568
ViewportGutterSize = 0
VirtualSizeX = 0
VirtualSizeY = 0
bRenderViewportOutline = true
bRenderContainerOutline = true
bRenderSelectionOutline = true
bRenderSelectionHandles = true
bRenderPerWidgetSelectionOutline = true
GridSize = 8
bSnapToGrid = true
mViewDrawGrid = true
bShowDockHandles = true
[/Script/UnrealEd.CascadeOptions]
bShowModuleDump = false
BackgroundColor = (B=25,G=20,R=20,A=0)
bUseSubMenus = true
bUseSpaceBarReset = false
bUseSpaceBarResetInLevel = true
Empty_Background = (B=25,G=20,R=20,A=0)
Emitter_Background = (B=25,G=20,R=20,A=0)
Emitter_Unselected = (B=0,G=100,R=255,A=0)
Emitter_Selected = (B=180,G=180,R=180,A=0)
ModuleColor_General_Unselected = (B=49,G=40,R=40,A=0)
ModuleColor_General_Selected = (B=0,G=100,R=255,A=0)
ModuleColor_TypeData_Unselected = (B=20,G=20,R=15,A=0)
ModuleColor_TypeData_Selected = (B=0,G=100,R=255,A=0)
ModuleColor_Beam_Unselected = (R=160,G=150,B=235)
ModuleColor_Beam_Selected = (R=255,G=100,B=0)
ModuleColor_Trail_Unselected = (R=130,G=235,B=170)
ModuleColor_Trail_Selected = (R=255,G=100,B=0)
ModuleColor_Spawn_Unselected = (R=200,G=100,B=100)
ModuleColor_Spawn_Selected = (R=255,G=50,B=50)
ModuleColor_Light_Unselected = (B=49,G=40,R=90)
ModuleColor_Light_Selected = (B=0,G=100,R=255)
ModuleColor_SubUV_Unselected = (B=49,G=90,R=40)
ModuleColor_SubUV_Selected = (B=100,G=200,R=50)
ModuleColor_Required_Unselected = (R=200,G=200,B=100)
ModuleColor_Required_Selected = (R=255,G=225,B=50)
ModuleColor_Event_Unselected = (R=64,G=64,B=255)
ModuleColor_Event_Selected = (R=0,G=0,B=255)
bShowGrid = false
GridColor_Hi = (R=0,G=100,B=255)
GridColor_Low = (R=0,G=100,B=255)
GridPerspectiveSize = 1024
ShowPPFlags = 0
bUseSlimCascadeDraw = true
SlimCascadeDrawHeight = 24
bCenterCascadeModuleText = true
Cascade_MouseMoveThreshold = 4
MotionModeRadius = 150.0
[ContentBrowserFilter]
FavoriteTypes_1 = Animation Sequence;Material Instances (Constant);Materials;Particle Systems;Skeletal Meshes;Sound Cues;Static Meshes;Textures;Blueprint
[FAutoPackageBackup]
Enabled = False
MaxAllowedSpaceInMB = 250
BackupIntervalInMinutes = 5
[/Script/UnrealEd.FbxImportUI]
bOverrideFullName = True
bCreatePhysicsAsset = True
bAutoComputeLodDistances = True
LodDistance0 = 0.0
LodDistance1 = 0.0
LodDistance2 = 0.0
LodDistance3 = 0.0
LodDistance4 = 0.0
LodDistance5 = 0.0
LodDistance6 = 0.0
LodDistance7 = 0.0
MinimumLodNumber = 0
LodNumber = 0
bImportAnimations = False
bImportMaterials = True
bImportTextures = True
[/Script/UnrealEd.FbxAssetImportData]
ImportTranslation = (X=0.0,Y=0.0,Z=0.0)
ImportRotation = (Pitch=0.0,Yaw=0.0,Roll=0.0)
ImportUniformScale = 1.0
bConvertScene = True
bForceFrontXAxis = False
bConvertSceneUnit = False
[/Script/UnrealEd.FbxMeshImportData]
bTransformVertexToAbsolute = True
bBakePivotInVertex = False
bReorderMaterialToFbxOrder = True
bImportMeshLODs = False
NormalImportMethod = FBXNIM_ComputeNormals
NormalGenerationMethod = EFBXNormalGenerationMethod::MikkTSpace
bComputeWeightedNormals = True
[/Script/UnrealEd.FbxStaticMeshImportData]
StaticMeshLODGroup = ""
VertexColorImportOption = EVertexColorImportOption::Ignore
VertexOverrideColor = (R=255,G=255,B=255,A=255)
bRemoveDegenerates = True
bBuildReversedIndexBuffer = True
bGenerateLightmapUVs = True
bOneConvexHullPerUCX = True
bAutoGenerateCollision = True
bCombineMeshes = False
; Override of the base class default value
NormalImportMethod = FBXNIM_ImportNormals
[/Script/UnrealEd.FbxSkeletalMeshImportData]
VertexColorImportOption = EVertexColorImportOption::Replace
VertexOverrideColor = (R=0,G=0,B=0,A=0)
bUpdateSkeletonReferencePose = False
bUseT0AsRefPose = False
bPreserveSmoothingGroups = True
bImportMeshesInBoneHierarchy = True
bImportMorphTargets = False
ThresholdPosition = 0.00002
ThresholdTangentNormal = 0.00002
ThresholdUV = 0.0009765625
MorphThresholdPosition = 0.015
[/Script/UnrealEd.FbxAnimSequenceImportData]
bImportMeshesInBoneHierarchy = True
AnimationLength = FBXALIT_ExportedTime
FrameImportRange = (Min=0, Max=0)
bUseDefaultSampleRate = False
CustomSampleRate = 0
bImportCustomAttribute = True
bDeleteExistingCustomAttributeCurves = False
bImportBoneTracks = True
bSetMaterialDriveParameterOnCustomAttribute = False
bRemoveRedundantKeys = True
bDeleteExistingMorphTargetCurves = False
bDoNotImportCurveWithZero = True
bPreserveLocalTransform = False
[/Script/UnrealEd.FbxTextureImportData]
bInvertNormalMaps = False
MaterialSearchLocation = EMaterialSearchLocation::Local
BaseMaterialName = ""
BaseColorName = ""
BaseDiffuseTextureName = ""
BaseNormalTextureName = ""
BaseEmissiveColorName = ""
BaseEmmisiveTextureName = ""
BaseSpecularTextureName = ""
BaseOpacityTextureName = ""
[SoundSettings]
ChirpSoundClasses = Dialog DialogMedium DialogLoud DialogDeafening
BatchProcessMatureNodeSoundClasses = Dialog Chatter
[EditorPreviewMesh]
; Preview static meshes used in the editor.
PreviewMeshNames = "/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator"
[EditorLayout]
SlateMainFrameLayout = ""
[LandscapeEdit]
ToolStrength = 0.300000
WeightTargetValue = 1.000000
bUseWeightTargetValue = False
BrushRadius = 2048.000000
BrushComponentSize = 1
BrushFalloff = 0.500000
bUseClayBrush = False
AlphaBrushScale = 0.500000
AlphaBrushRotation = 0.000000
AlphaBrushPanU = 0.500000
AlphaBrushPanV = 0.500000
AlphaTextureName = /Engine/EditorLandscapeResources/DefaultAlphaTexture.DefaultAlphaTexture
AlphaTextureChannel = 0
FlattenMode = 0
bUseSlopeFlatten = False
bPickValuePerApply = False
ErodeThresh = 64
ErodeIterationNum = 28
ErodeSurfaceThickness = 256
ErosionNoiseMode = 2
ErosionNoiseScale = 60.000000
RainAmount = 128
SedimentCapacity = 0.300000
HErodeIterationNum = 28
RainDistMode = 0
RainDistScale = 60.000000
HErosionDetailScale = 0.010000
bHErosionDetailSmooth = True
NoiseMode = 0
NoiseScale = 128.000000
SmoothFilterKernelScale = 1.000000
DetailScale = 0.300000
bDetailSmooth = False
MaximumValueRadius = 10000.000000
bSmoothGizmoBrush = True
PasteMode = 0
ConvertMode = 0
bApplyToAllTargets = True
[FoliageEdit]
Radius = 512.000000
PaintDensity = 0.500000
UnpaintDensity = 0.000000
bFilterLandscape = True
bFilterStaticMesh = True
bFilterBSP = True
bFilterTranslucent = False
[MeshPaintEdit]
DefaultBrushRadius = 128
[BlueprintSpawnNodes]
; Comment box is bound to C, but that is handled differently due to it needing to work without clicking
+Node = (Class=Actor:ReceiveBeginPlay Key=P Shift=false Ctrl=false Alt=false)
+Node = (Class="Do N" Key=N Shift=false Ctrl=false Alt=false)
+Node = (Class=KismetSystemLibrary:Delay Key=D Shift=false Ctrl=false Alt=false)
+Node = (Class=K2Node_IfThenElse Key=B Shift=false Ctrl=false Alt=false)
+Node = (Class=K2Node_ExecutionSequence Key=S Shift=false Ctrl=false Alt=false)
+Node = (Class=Gate Key=G Shift=false Ctrl=false Alt=false)
+Node = (Class=K2Node_MultiGate Key=M Shift=false Ctrl=false Alt=false)
+Node = (Class=ForEachLoop Key=F Shift=false Ctrl=false Alt=false)
+Node = (Class=DoOnce Key=O Shift=false Ctrl=false Alt=false)
+Node = (Class=KismetArrayLibrary:Array_Get Key=A Shift=false Ctrl=false Alt=false)
[DefaultEventNodes]
+Node = (TargetClass=Actor TargetEvent="ReceiveBeginPlay")
+Node = (TargetClass=Actor TargetEvent="ReceiveActorBeginOverlap")
+Node = (TargetClass=Actor TargetEvent="ReceiveTick")
+Node = (TargetClass=ActorComponent TargetEvent="ReceiveBeginPlay")
+Node = (TargetClass=ActorComponent TargetEvent="ReceiveTick")
+Node = (TargetClass=GameplayAbility TargetEvent="K2_ActivateAbility")
+Node = (TargetClass=GameplayAbility TargetEvent="K2_OnEndAbility")
+Node = (TargetClass=GameplayCueNotify_BurstLatent TargetEvent="OnBurst")
+Node = (TargetClass=GameplayCueNotify_Looping TargetEvent="OnApplication")
+Node = (TargetClass=GameplayCueNotify_Looping TargetEvent="OnLoopingStart")
+Node = (TargetClass=GameplayCueNotify_Looping TargetEvent="OnRecurring")
+Node = (TargetClass=GameplayCueNotify_Looping TargetEvent="OnRemoval")
+Node = (TargetClass=UserWidget TargetEvent="PreConstruct")
+Node = (TargetClass=UserWidget TargetEvent="Construct")
+Node = (TargetClass=UserWidget TargetEvent="Tick")
+Node = (TargetClass=AnimInstance TargetEvent="BlueprintUpdateAnimation")
+Node = (TargetClass=FunctionalTest TargetEvent="ReceivePrepareTest")
+Node = (TargetClass=FunctionalTest TargetEvent="ReceiveStartTest")
+Node = (TargetClass=FunctionalTest TargetEvent="ReceiveTick")
+Node = (TargetClass=UserDefinedCaptureProtocol TargetEvent="OnPreTick")
+Node = (TargetClass=UserDefinedCaptureProtocol TargetEvent="OnTick")
+Node = (TargetClass=UserDefinedCaptureProtocol TargetEvent="OnStartCapture")
+Node = (TargetClass=UserDefinedCaptureProtocol TargetEvent="OnCaptureFrame")
+Node = (TargetClass=UserDefinedCaptureProtocol TargetEvent="OnBeginFinalize")
+Node = (TargetClass=UserDefinedCaptureProtocol TargetEvent="OnFinalize")
[MaterialEditorSpawnNodes]
+Node = (Class=MaterialExpressionAdd Key=A Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionBumpOffset Key=B Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionDivide Key=D Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionPower Key=E Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionMaterialFunctionCall Key=F Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionIf Key=I Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionLinearInterpolate Key=L Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionMultiply Key=M Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionNormalize Key=N Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionOneMinus Key=O Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionPanner Key=P Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionReflectionVectorWS Key=R Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionScalarParameter Key=S Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionTextureSample Key=T Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionTextureCoordinate Key=U Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionVectorParameter Key=V Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionConstant Key=One Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionConstant2Vector Key=Two Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionConstant3Vector Key=Three Shift=false Ctrl=false Alt=false)
+Node = (Class=MaterialExpressionConstant4Vector Key=Four Shift=false Ctrl=false Alt=false)
[WidgetTemplatesExpanded]
Common = True
[DetailCustomWidgetExpansion]
LandscapeEditorObject = LandscapeEditorObject.Target Layers.TargetLayers
[LevelSequenceEditor SequencerSettings]
bShowRangeSlider = true
bKeepPlayRangeInSectionBounds = false
ZeroPadFrames = 4
bInfiniteKeyAreas = true
bAutoSetTrackDefaults = true
FrameNumberDisplayFormat = Frames
[TemplateSequenceEditor SequencerSettings]
bShowRangeSlider = true
bKeepPlayRangeInSectionBounds = false
ZeroPadFrames = 4
bInfiniteKeyAreas = true
bAutoSetTrackDefaults = true
FrameNumberDisplayFormat = Frames
[TakeRecorderSequenceEditor SequencerSettings]
bShowRangeSlider = true
bKeepPlayRangeInSectionBounds = false
ZeroPadFrames = 4
bInfiniteKeyAreas = true
bAutoSetTrackDefaults = true
FrameNumberDisplayFormat = NonDropFrameTimecode
bAutoScrollEnabled = true
[EmbeddedActorSequenceEditor SequencerSettings]
bShowRangeSlider = true
bKeepPlayRangeInSectionBounds = false
ZeroPadFrames = 4
bInfiniteKeyAreas = true
bAutoSetTrackDefaults = true
bCompileDirectorOnEvaluate = false
[NiagaraSequenceEditor SequencerSettings]
bAutoScrollEnabled = true
bKeepPlayRangeInSectionBounds = false
bKeepCursorInPlayRange = false
bShowRangeSlider = true
LoopMode = SLM_Loop
bCleanPlaybackMode = false
[TimeOfDaySequenceEditor SequencerSettings]
bShowRangeSlider = true
bKeepPlayRangeInSectionBounds = false
ZeroPadFrames = 4
bInfiniteKeyAreas = true
bAutoSetTrackDefaults = true
FrameNumberDisplayFormat = Frames
[/Script/LevelSequenceEditor.LevelSequenceEditorSettings]
+TrackSettings = (MatchingActorClass=/Script/Engine.StaticMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack))
+TrackSettings = (MatchingActorClass=/Script/Engine.SkeletalMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack,/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack))
+TrackSettings = (MatchingActorClass=/Script/Engine.CameraActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack),DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
+TrackSettings = (MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture")),ExcludeDefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
+TrackSettings = (MatchingActorClass=/Script/Engine.Light,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor")))
[/Script/LevelSequenceEditor.TakeRecorderEditorSettings]
+TrackSettings = (MatchingActorClass=/Script/Engine.StaticMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack))
+TrackSettings = (MatchingActorClass=/Script/Engine.SkeletalMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack,/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack))
+TrackSettings = (MatchingActorClass=/Script/Engine.CameraActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack),DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
+TrackSettings = (MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture")),ExcludeDefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
+TrackSettings = (MatchingActorClass=/Script/Engine.Light,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor")))
[/Script/TimeOfDayEditor.TimeOfDayEditorSettings]
+TrackSettings = (MatchingActorClass=/Script/Engine.StaticMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack))
+TrackSettings = (MatchingActorClass=/Script/Engine.SkeletalMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack,/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack))
+TrackSettings = (MatchingActorClass=/Script/Engine.CameraActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack),DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
+TrackSettings = (MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture")),ExcludeDefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
+TrackSettings = (MatchingActorClass=/Script/Engine.Light,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor")))
[/Script/MovieSceneTools.MovieSceneToolsProjectSettings]
+FbxSettings = (FbxPropertyName="FieldOfView", PropertyPath=(ComponentName="CameraComponent",PropertyName="FieldOfView"))
+FbxSettings = (FbxPropertyName="FocalLength", PropertyPath=(ComponentName="CameraComponent",PropertyName="CurrentFocalLength"))
+FbxSettings = (FbxPropertyName="FocusDistance", PropertyPath=(ComponentName="CameraComponent",PropertyName="FocusSettings.ManualFocusDistance"))
[/Script/SpeedTreeImporter.SpeedTreeImportData]
TreeScale = 30.48
ImportGeometryType = IGT_3D
LODType = ILT_PaintedFoliage
IncludeCollision = false
MakeMaterialsCheck = false
IncludeNormalMapCheck = false
IncludeDetailMapCheck = false
IncludeSpecularMapCheck = false
IncludeBranchSeamSmoothing = false
IncludeSpeedTreeAO = false
IncludeColorAdjustment = false
IncludeVertexProcessingCheck = false
IncludeWindCheck = false
IncludeSmoothLODCheck = false
[/Script/MeshPaint.MeshPaintSettings]
VertexPreviewSize = 6
[/Script/UndoHistory.UndoHistorySettings]
bShowTransactionDetails = false
[/Script/WindowsMixedRealityRuntimeSettings.WindowsMixedRealityRuntimeSettings]
RemoteHoloLensIP =
MaxBitrate = 4000
[/Script/LiveCoding.LiveCodingSettings]
Startup = AutomaticButHidden
bEnabled = False
bEnableReinstancing = True
bAutomaticallyCompileNewClasses = True
[/Script/AssetManagerEditor.ReferenceViewerSettings]
bLimitSearchDepth = True
bIsShowReferencers = True
MaxSearchReferencerDepth = 1
bIsShowDependencies = True
MaxSearchDependencyDepth = 1
bLimitSearchBreadth = True
MaxSearchBreadth = 20
bIsShowSoftReferences = True
bIsShowHardReferences = True
bIsShowEditorOnlyReferences = True
bIsShowManagementReferences = False
bIsShowSearchableNames = False
bIsShowNativePackages = False
bIsShowDuplicates = True
bIsShowFilteredPackagesOnly = False
bIsCompactMode = False
[/Script/BlueprintHeaderView.BlueprintHeaderViewSettings]
SyntaxColors = (Comment=(R=0.258183,G=0.539479,B=0.068478,A=1.000000),Error=(R=0.863157,G=0.035601,B=0.035601,A=1.000000),Macro=(R=0.356400,G=0.040915,B=0.520996,A=1.000000),Typename=(R=0.000000,G=0.300000,B=0.300000,A=1.000000),Identifier=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Keyword=(R=0.019382,G=0.496933,B=1.000000,A=1.000000))
FontSize = 9
SelectionColor = (R=0.051269,G=0.095307,B=0.158961,A=1.000000)
SortMethod = None