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UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/Classes/GeometryCacheActor.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameFramework/Actor.h"
#include "GeometryCacheActor.generated.h"
class UGeometryCacheComponent;
/** GeometryCache actor, serves as a place-able actor for GeometryCache objects*/
UCLASS(hidedropdown, MinimalAPI, notplaceable, NotBlueprintable)
class AGeometryCacheActor : public AActor
{
GENERATED_UCLASS_BODY()
// Begin AActor overrides.
#if WITH_EDITOR
virtual bool GetReferencedContentObjects(TArray<UObject*>& Objects) const override;
#endif // WITH_EDITOR
// End AActor overrides.
UPROPERTY(Category = GeometryCacheActor, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories = "Mesh,Rendering,Physics,Components|GeometryCache"))
UGeometryCacheComponent* GeometryCacheComponent;
public:
/** Returns GeometryCacheComponent subobject **/
UFUNCTION(BlueprintCallable, Category = "Components|GeometryCache")
UGeometryCacheComponent* GetGeometryCacheComponent() const;
};