2015-06-18 06:59:14 -04:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GeometryCache : ModuleRules
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{
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public GeometryCache(TargetInfo Target)
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{
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PublicIncludePaths.Add("Runtime/GeometryCache/Public");
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2015-09-07 09:32:51 -04:00
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PublicIncludePaths.Add("Runtime/GeometryCache/Classes");
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2015-06-18 06:59:14 -04:00
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PrivateIncludePaths.Add("Runtime/GeometryCache/Private");
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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2015-09-07 09:32:51 -04:00
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"CoreUObject",
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2015-06-18 06:59:14 -04:00
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"Engine",
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"Slate",
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"SlateCore",
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"InputCore",
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"RenderCore",
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"ShaderCore",
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"RHI"
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}
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);
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2015-09-07 09:32:51 -04:00
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PublicIncludePathModuleNames.Add("GeometryCacheEd");
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if (UEBuildConfiguration.bBuildEditor)
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{
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DynamicallyLoadedModuleNames.Add("GeometryCacheEd");
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}
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2015-06-18 06:59:14 -04:00
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}
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}
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