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UnrealEngineUWP/Engine/Source/Programs/UnrealCEFSubProcess/Private/UnrealCEFSubProcessApp.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_CEF3
#if PLATFORM_WINDOWS
#include "AllowWindowsPlatformTypes.h"
#endif
#pragma push_macro("OVERRIDE")
#undef OVERRIDE // cef headers provide their own OVERRIDE macro
#include "include/cef_app.h"
#pragma pop_macro("OVERRIDE")
#if PLATFORM_WINDOWS
#include "HideWindowsPlatformTypes.h"
#endif
#include "UnrealCEFSubProcessRemoteScripting.h"
/**
* Implements CEF App and other Process level interfaces
*/
class FUnrealCEFSubProcessApp
: public CefApp
, public CefRenderProcessHandler
{
public:
/**
* Default Constructor
*/
FUnrealCEFSubProcessApp();
private:
// CefApp methods:
virtual CefRefPtr<CefRenderProcessHandler> GetRenderProcessHandler() override { return this; }
// CefRenderProcessHandler methods:
virtual void OnContextCreated( CefRefPtr<CefBrowser> Browser, CefRefPtr<CefFrame> Frame, CefRefPtr<CefV8Context> Context ) override;
virtual void OnContextReleased( CefRefPtr<CefBrowser> Browser, CefRefPtr<CefFrame> Frame, CefRefPtr<CefV8Context> Context ) override;
virtual bool OnProcessMessageReceived( CefRefPtr<CefBrowser> Browser, CefProcessId SourceProcess, CefRefPtr<CefProcessMessage> Message ) override;
virtual void OnRenderThreadCreated( CefRefPtr<CefListValue> ExtraInfo ) override;
// Handles remote scripting messages from the frontend process
FUnrealCEFSubProcessRemoteScripting RemoteScripting;
// Include the default reference counting implementation.
IMPLEMENT_REFCOUNTING(FUnrealCEFSubProcessApp);
};
#endif // WITH_CEF3