2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-08-01 15:48:59 -04:00
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using UnrealBuildTool;
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public class BuildPatchTool : ModuleRules
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{
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public BuildPatchTool( TargetInfo Target )
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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// For LaunchEngineLoop.cpp include
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PrivateIncludePaths.Add("Runtime/Launch/Private");
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"BuildPatchServices",
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"Projects",
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2015-05-28 11:08:54 -04:00
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// The below items are not strictly needed by BPT, but core appears to need them during initialization
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"PakFile",
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"SandboxFile",
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"NetworkFile",
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"StreamingFile"
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2014-08-01 15:48:59 -04:00
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}
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);
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}
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2015-05-28 11:08:54 -04:00
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}
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