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UnrealEngineUWP/Engine/Source/Developer/BlueprintNativeCodeGen/Private/GenerateBlueprintCodeModuleCommandlet.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Commandlets/Commandlet.h"
#include "GenerateBlueprintCodeModuleCommandlet.generated.h"
/** */
UCLASS()
class UGenerateBlueprintCodeModuleCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
// Begin UCommandlet Interface
virtual int32 Main(FString const& Params) override;
// End UCommandlet Interface
};