2023-04-06 10:04:00 -04:00
|
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
|
|
|
|
#include "SourceControlResultInfo.h"
|
|
|
|
|
|
|
|
|
|
#include "Internationalization/Internationalization.h"
|
|
|
|
|
|
|
|
|
|
#define LOCTEXT_NAMESPACE "SourceControlResultInfo"
|
|
|
|
|
|
|
|
|
|
void FSourceControlResultInfo::OnConnectionFailed()
|
|
|
|
|
{
|
2023-04-07 12:12:49 -04:00
|
|
|
ErrorMessages.Add(LOCTEXT("SC_ConnectionFailed", "Failed to connect to the server"));
|
2023-04-06 10:04:00 -04:00
|
|
|
AdditionalErrorContext |= EAdditionalErrorContext::ConnectionFailed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FSourceControlResultInfo::OnConnectionDroped()
|
|
|
|
|
{
|
2023-04-07 12:12:49 -04:00
|
|
|
ErrorMessages.Add(LOCTEXT("SC_ConnectionDropped", "Connection to the server dropped"));
|
2023-04-06 10:04:00 -04:00
|
|
|
AdditionalErrorContext |= EAdditionalErrorContext::ConnectionDropped;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool FSourceControlResultInfo::DidConnectionFail() const
|
|
|
|
|
{
|
|
|
|
|
return EnumHasAnyFlags(AdditionalErrorContext, EAdditionalErrorContext::ConnectionFailed |
|
|
|
|
|
EAdditionalErrorContext::ConnectionDropped);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#undef LOCTEXT_NAMESPACE
|