2018-12-14 13:41:00 -05:00
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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public class TextureFormatPVR : ModuleRules
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{
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2017-01-30 16:52:08 -05:00
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public TextureFormatPVR( ReadOnlyTargetRules Target ) : base(Target)
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2014-03-14 14:13:41 -04:00
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{
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PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform", "TextureCompressor", "Engine" });
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PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ImageCore", "ImageWrapper" });
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2015-08-28 06:22:07 -04:00
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if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)
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{
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2018-01-11 16:07:16 -05:00
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RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ImgTec/PVRTexToolCLI.exe");
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2015-08-28 06:22:07 -04:00
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac /*|| Target.Platform == UnrealTargetPlatform.Linux*/)
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{
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2018-01-11 16:07:16 -05:00
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RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ImgTec/PVRTexToolCLI");
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2015-08-28 06:22:07 -04:00
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}
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2017-07-21 12:42:36 -04:00
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//if (Target.bCompileLeanAndMeanUE == false)
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2014-03-14 14:13:41 -04:00
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//{
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// PrivateDependencyModuleNames.Add("nvTextureTools");
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//}
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}
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2017-01-30 16:52:08 -05:00
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}
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