2015-03-05 00:11:00 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2015-01-27 16:31:40 -05:00
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using UnrealBuildTool;
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public class LocalizationDashboard : ModuleRules
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{
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public LocalizationDashboard(TargetInfo Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"PropertyEditor",
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2015-07-06 14:49:51 -04:00
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"Localization"
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2015-01-27 16:31:40 -05:00
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"Slate",
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"SlateCore",
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"InputCore",
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"UnrealEd",
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"EditorStyle",
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"DesktopPlatform",
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2015-03-04 19:51:26 -05:00
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"TranslationEditor",
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2015-03-12 19:41:56 -04:00
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"MainFrame",
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2015-03-28 20:00:44 -04:00
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"SourceControl",
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"SharedSettingsWidgets",
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2015-07-06 14:49:51 -04:00
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"Localization",
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2015-05-26 07:13:31 -04:00
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"LocalizationService"
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2015-01-27 16:31:40 -05:00
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"Editor/LocalizationDashboard/Private",
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}
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);
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PublicIncludePaths.AddRange(
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new string[]
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{
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"Editor/LocalizationDashboard/Public",
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}
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);
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2015-07-01 17:12:23 -04:00
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CircularlyReferencedDependentModules.AddRange(
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new string[]
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{
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"MainFrame",
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"TranslationEditor"
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}
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);
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2015-01-27 16:31:40 -05:00
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}
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}
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