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UnrealEngineUWP/Engine/Source/Runtime/EngineSettings/EngineSettings.Build.cs
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2019-12-26 14:45:42 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class EngineSettings : ModuleRules
{
public EngineSettings(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
});
}
}
}