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UnrealEngineUWP/Engine/Source/Developer/PhysicsUtilities/PhysicsUtilities.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class PhysicsUtilities : ModuleRules
{
public PhysicsUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"PhysicsCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"MeshUtilitiesCommon",
"MeshUtilitiesEngine",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "VHACD");
}
}