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UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/UHTMakefile/ScriptStructArchiveProxy.h
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#pragma once
#include "CoreMinimal.h"
#include "UObject/Class.h"
#include "StructArchiveProxy.h"
class FUHTMakefile;
class UScriptStruct;
class FArchive;
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/* See UHTMakefile.h for overview how makefiles work. */
struct FScriptStructArchiveProxy : public FStructArchiveProxy
{
FScriptStructArchiveProxy() { }
FScriptStructArchiveProxy(FUHTMakefile& UHTMakefile, const UScriptStruct* ScriptStruct);
UScriptStruct* CreateScriptStruct(const FUHTMakefile& UHTMakefile) const;
void PostConstruct(UScriptStruct* ScriptStruct) const;
void Resolve(UScriptStruct* Struct, const FUHTMakefile& UHTMakefile) const;
friend FArchive& operator<<(FArchive& Ar, FScriptStructArchiveProxy& StructArchiveProxy);
static void AddReferencedNames(UScriptStruct* ScriptStruct, FUHTMakefile& UHTMakefile)
{
FStructArchiveProxy::AddReferencedNames(ScriptStruct, UHTMakefile);
}
uint32 StructFlagsUInt32;
int32 StructMacroDeclaredLineNumber;
bool bPrepareCppStructOpsCompleted;
};