2019-12-26 15:32:37 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2016-12-02 13:27:02 -05:00
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#pragma once
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2018-01-20 11:19:29 -05:00
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#include "GenericPlatform/GenericApplicationMessageHandler.h"
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2016-12-02 13:27:02 -05:00
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class FPassThroughMessageHandler
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: public FGenericApplicationMessageHandler
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{
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public:
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2016-12-05 10:31:40 -05:00
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virtual ~FPassThroughMessageHandler()
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{ }
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2016-12-02 13:27:02 -05:00
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virtual bool IsHandlingMessages() const = 0;
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virtual void SetAllowMessageHandling(bool bValue) = 0;
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};
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class IPassThroughMessageHandlerFactory
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{
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public:
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2016-12-05 10:31:40 -05:00
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virtual ~IPassThroughMessageHandlerFactory()
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{ }
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2016-12-02 13:27:02 -05:00
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virtual TSharedRef<FPassThroughMessageHandler> Create(
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const TSharedRef<FGenericApplicationMessageHandler>& MessageHandler) const = 0;
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};
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class FPassThroughMessageHandlerFactoryFactory
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{
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public:
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static TSharedRef<IPassThroughMessageHandlerFactory> Create();
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};
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